TROPHY.TRP: Difference between revisions
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<code> | <code> | ||
uint32_t magic; | uint32_t magic; | ||
uint32_t version; // | uint32_t version; // 2 | ||
uint64_t file_size; | uint64_t file_size; | ||
uint32_t files_count; | uint32_t files_count; | ||
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<code> | <code> | ||
uint32_t magic; | uint32_t magic; | ||
uint32_t version; // | uint32_t version; // 3 | ||
uint64_t file_size; | uint64_t file_size; | ||
uint32_t files_count; | uint32_t files_count; |
Latest revision as of 17:09, 26 December 2014
Trophy installation data.
- Version 1 Structure (for PS3):
uint32_t magic;
uint32_t version; // 1
uint64_t file_size;
uint32_t files_count;
uint32_t element_size;
uint32_t dev_flag; // 1: dev
unsigned char padding[36];
- Version 2 Structure (for PS3/PS Vita):
uint32_t magic;
uint32_t version; // 2
uint64_t file_size;
uint32_t files_count;
uint32_t element_size;
uint32_t dev_flag; // 1: dev
unsigned char sha1[20]; // placeholder for the checksum SHA-1 of the whole file
unsigned char padding[16]
- Version 3 Structure (for PS4):
uint32_t magic;
uint32_t version; // 3
uint64_t file_size;
uint32_t files_count;
uint32_t element_size;
uint32_t dev_flag; // 1: dev
unsigned char sha1[20]; // placeholder for the checksum SHA-1 of the whole file
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