Console ID: Difference between revisions
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== Console ID structure == | == Console ID structure == | ||
32byte (0x20) sequence, in flash at offset 0x80870+0x81BD0 (NAND) / 0x303D0 (NOR), seems to be based on [[IDPS]] followed by [[PSID]] | 32byte (0x20) sequence, in flash at offset 0x80870+0x81BD0 (NAND) / 0x303D0 (NOR), seems to be based on [[IDPS]] followed by [[PSID]] | ||
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Console ID = [[IDPS]] (PSID as treated by flatz) + [[PSID]] (Open PSID as treated by flatz) | Console ID = [[IDPS]] (PSID as treated by flatz) + [[PSID]] (Open PSID as treated by flatz) | ||
{{Development}}<noinclude>[[Category:Main]]</noinclude> |
Revision as of 20:58, 5 February 2014
Console ID structure
32byte (0x20) sequence, in flash at offset 0x80870+0x81BD0 (NAND) / 0x303D0 (NOR), seems to be based on IDPS followed by PSID
Name | length | Example | Notes |
---|---|---|---|
unknown | 0x4 | 00 00 00 01 | IDPS |
Target ID | 0x2 | 00 84 | |
SKU | 0x2 | 00 01 | |
Chassis | 0x2 | 04 00 | |
unknown | 0x6 | f3 44 ac 4f 8d 2f | |
unknown | 0x10 | 00000000000000000000000000000000 | perhaps PSID, in case 00's could mean all accounts |
example of use for Console ID instead of PSID for consolebans: File:PSN BAN.png
People used to zerofill their IDPS(e.g. F*ckPSN) to avoid console ban or to return on PSN with a banned console. This method was patched by Sony though.
The way i know it:
Console ID = IDPS (PSID as treated by flatz) + PSID (Open PSID as treated by flatz)