NID: Difference between revisions
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A way to generate a few sort of NIDs was found in 0.945 PSVita armlibgen.exe, and in 3.00 PS3 ppu-lv2-prx-libgen.exe: | A way to generate a few sort of NIDs was found in 0.945 PSVita armlibgen.exe, and in 3.00 PS3 ppu-lv2-prx-libgen.exe: | ||
< | <syntaxhighlight lang="C"> | ||
uint32_t nid = sha1(concat(name, suffix)); | uint32_t nid = sha1(concat(name, suffix)); | ||
</source> | </source> | ||
Line 50: | Line 50: | ||
Here is some code in C# with the example "sys_crash_dump_get_user_log_area": | Here is some code in C# with the example "sys_crash_dump_get_user_log_area": | ||
< | <syntaxhighlight lang="C#"> | ||
void main() { | void main() { | ||
byte[] input = GetBytes(BitConverter.ToString(Encoding.UTF8.GetBytes("sys_crash_dump_get_user_log_area")).Replace("-","") + "6759659904250490566427499489741A"); | byte[] input = GetBytes(BitConverter.ToString(Encoding.UTF8.GetBytes("sys_crash_dump_get_user_log_area")).Replace("-","") + "6759659904250490566427499489741A"); |
Revision as of 06:53, 18 January 2025
NID generation
A way to generate a few sort of NIDs was found in 0.945 PSVita armlibgen.exe, and in 3.00 PS3 ppu-lv2-prx-libgen.exe:
<syntaxhighlight lang="C"> uint32_t nid = sha1(concat(name, suffix)); </source>
Suffixes can be found here, here and here.
PSP
PSP NIDs had no suffix until a certain System Software version around 3.50.
Since that version, the suffixes are unknown.
PS3
Regular exports
To calculate FNID value of exported/imported symbol from .PRX you need to take SHA-1 hash over concatenation of symbol's name and ps3_nid_suffix and then grab first 4 bytes from it and reverse these bytes (because of little-endian). Let's take, for example, _sys_sprintf:
SHA1('_sys_sprintf' + '\x67\x59\x65\x99\x04\x25\x04\x90\x56\x64\x27\x49\x94\x89\x74\x1A') = FEEAF9A123D7D1A7619B40CD52500F9735A852A4 FNID('_sys_sprintf') = swap_uint32(0xFEEAF9A1) = 0xA1F9EAFE.
For C++ functions you should use mangled representation of symbol's name. For example, mangled name of std::runtime_error::what() const is _ZNKSt13runtime_error4whatEv and FNID('_ZNKSt13runtime_error4whatEv') = 0x5333BDC9.
More complex example: FNID(mangle('std::basic_filebuf<wchar_t, std::char_traits<wchar_t> >::seekpos(std::fpos<std:: _Mbstatet>, std::_Iosb<int>::_Openmode)')) = FNID('_ZNSt13basic_filebufIwSt11char_traitsIwEE7seekposESt4fposISt9_MbstatetENSt5_IosbIiE9_OpenmodeE') = 0xB6A4D760
NONAME exports
For import stubs with no names, you must use SHA1 over concatenation of symbol's name and ps3_noname_nid_suffix as an ascii string. Some examples of noname imports are module_start, module_info, and module_stop. SHA1('module_info' + ps3_noname_nid_suffix) = 1630f4d70bf3df419db9d481983411fd3130482a = 0xD7F43016
PS Vita
Regular exports
Suffix is per-library. Some old PS Vita modules use suffixless NIDs.
NONAME exports
Suffix is known from PS Vita armlibgen.exe executable reverse-engineering.
NID generation code
Here is some code in C# with the example "sys_crash_dump_get_user_log_area":
<syntaxhighlight lang="C#">
void main() { byte[] input = GetBytes(BitConverter.ToString(Encoding.UTF8.GetBytes("sys_crash_dump_get_user_log_area")).Replace("-","") + "6759659904250490566427499489741A"); Console.WriteLine(BitConverter.ToInt32( SHA1CryptoServiceProvider.Create().ComputeHash(input) ,0 ).ToString("X0")); }
byte[] GetBytes(string str) { byte[] bytes = new byte[str.Length / 2]; for (int i = 0; i < str.Length; i += 2) bytes[i / 2] = byte.Parse(str.Substring(i, 2), System.Globalization.NumberStyles.HexNumber); return bytes; }
</source>