EDAT files: Difference between revisions
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= Info on the talk page = | |||
'''Info on the talk page''': please digest the info and move it here''' | |||
= Location = | |||
EDAT files are stored under .edat extension. They are often packed in NPDRM [[PKG files]], downloaded from PS Store then extracted to the PS3 HDD. There are also PSP EDAT files which have a different format (to document). | |||
= Structure (Encrypted Format) = | |||
== Header == | |||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
Line 24: | Line 24: | ||
| 0x00 || Magic || 4 || char[4] ||"NPD\0" (4E 50 44 00) | | 0x00 || Magic || 4 || char[4] ||"NPD\0" (4E 50 44 00) | ||
|- | |- | ||
| 0x04 || Version || 4 || uint32_t || ex: 1, 2, 3, 4. See Footer for the precise packager version. | | 0x04 || Version || 4 || uint32_t || ex: 1, 2, 3, 4. See [[#Footer]] for the precise packager version. | ||
|- | |- | ||
| 0x08 || [[ | | 0x08 || [[DRM Type]] || 4 || uint32_t || For PS2 EDAT, PS3 FW requires it to be with activation (also a.k.a. Paid content paired with your individual data) for [[PKG_files#Misc.2FNote|PS1 PKG]], PS3 FW 4.00 introduced some changes for installing them with regard to the EDAT DRM type. | ||
|- | |- | ||
| 0x0C || [[App Types|Application Type]] || 4 || uint32_t || | | 0x0C || [[App Types|Application Type]] || 4 || uint32_t || | ||
Line 81: | Line 81: | ||
|} | |} | ||
== Footer == | |||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
Line 105: | Line 105: | ||
|} | |} | ||
== EDAT Decryption == | = EDAT Versions = | ||
There are 4 PS3 EDAT format major versions: | |||
* 1: compatible with SDK 2.1x or older | |||
* 2: compatible with SDK 3.0x or older | |||
* 3: compatible with SDK 3.7x or older | |||
* 4: compatible with SDK ?.?? or older. Certainly supported since some 4.0x FW. | |||
= EDAT Decryption = | |||
EDAT decryption requires a key, the licensee key or klicensee. Depending on the DRM type, klicensee is got in different ways: | |||
* DRM type Network: klicensee is generated using rif + ?to detail? | |||
* DRM type Local: klicensee is generated using act.dat + associated rif + console's IDPS | |||
* DRM type Free: klicensee is the constant PS3 Free klicensee (see NPDRM [[Keys]] and appldr keys) | |||
= Tools = | |||
== Official tools == | |||
=== make_edata_npdrm version 1.0.0 === | |||
Found in SCE PS3 SDK 1.92. | |||
=== make_edata_npdrm version 4.0.0.W === | |||
make_edata_npdrm version 4.0.0.W (2009-02-15) | |||
Found in SCE PS3 SDK ?4.00? | |||
<pre> | |||
make_edata_npdrm -h | |||
make_edata_npdrm: version 4.0.0.W | |||
usage: | |||
make_edata_npdrm [-options] <input file> <output file> | |||
options: | |||
-h, --help : print this usage and exit | |||
-v, --version : print program version and exit | |||
-p, --progress : print progress [%] | |||
[create option] | |||
-b <size(KB)> : block size (default 16, max 32) | |||
-z, --compress : data compress | |||
--format1 : old format (compatible with SDK 2.1x or older) | |||
--format2 : old format (compatible with SDK 3.0x or older) | |||
--format3 : old format (compatible with SDK 3.7x or older) | |||
[extract/check option] | |||
-x, --extract : extract raw image from developing EDATA | |||
-i, --info : print file information | |||
</pre> | |||
== Unofficial tools == | |||
make_npdata by Hykem | |||
True Ancestor EDAT... | |||
{{File Formats}}<noinclude>[[Category:Main]]</noinclude> | {{File Formats}}<noinclude>[[Category:Main]]</noinclude> |
Revision as of 21:22, 8 February 2022
Info on the talk page
Info on the talk page: please digest the info and move it here
Location
EDAT files are stored under .edat extension. They are often packed in NPDRM PKG files, downloaded from PS Store then extracted to the PS3 HDD. There are also PSP EDAT files which have a different format (to document).
Structure (Encrypted Format)
Header
Offset | Name | Size | Type | Notes | |
---|---|---|---|---|---|
Header | |||||
0x00 | Magic | 4 | char[4] | "NPD\0" (4E 50 44 00) | |
0x04 | Version | 4 | uint32_t | ex: 1, 2, 3, 4. See #Footer for the precise packager version. | |
0x08 | DRM Type | 4 | uint32_t | For PS2 EDAT, PS3 FW requires it to be with activation (also a.k.a. Paid content paired with your individual data) for PS1 PKG, PS3 FW 4.00 introduced some changes for installing them with regard to the EDAT DRM type. | |
0x0C | Application Type | 4 | uint32_t | ||
0x10 | CONTENT ID | 0x30 | uint8_t[0x30] | Content ID (with padding to fit 48 bytes) | |
0x40 | Digest | 0x10 | uint8[0x10] | QA digest (seems like to be a SHA-1 hash of the non-finalized file): hash of the original data which is unknown until the whole file is read, so it cannot be used as a check, however it can be used as watermark or zeroed on forged file. | |
0x50 | NPD CID-FN Hash | 0x10 | uint8_t[0x10] | CID-FN hash. AES-CMAC hash of concatenation of Content ID (48 bytes) and EDAT file name (eg MINIS.EDAT) using the third NPDRM OMAC key as AES-CMAC key. Example: aes_cmac(55 50 30 35 37 36 2D 4E 50 55 5A 30 30 31 34 39 5F 30 30 2D 56 41 4E 47 55 41 52 44 32 30 30 30 30 30 30 31 00 00 00 00 00 00 00 00 00 00 00 00 4D 49 4E 49 53 2E 45 44 41 54, npd_cid_fn_hash_omac_key). | |
0x60 | NPD Header hash | 0x10 | uint8_t[0x10] | Header hash. AES CMAC hash of the 0x60 bytes from the beginning of the file using (klicensee XOR second NPDRM OMAC key as AES-CMAC key. | |
0x70 | Activation time | 8 | ?64-bit time or 32-bit padding? | Start of the validity period, filled with 00 if not used. | |
0x78 | Expiration time | 8 | ?64-bit time or 32-bit padding? | End of the validity period, filled with 00 if not used. | |
0x80 | NPD type | 1 | ?uint8_t? | (separated from Metadata type for wiki format)
| |
0x81 | Metadata type | 3 | ?uint8_t[3]? | (Outdated Flags description from talk page)
| |
0x84 | Segment size | 4 | uint32_t | Default block is 16 KB (16384 bytes) = 0x4000, max is 0x8000. | |
0x88 | Data size | 8 | uint64_t | Decoded data size. | |
0x90 | Meta data sections hash | 0x10 | uint8_t[0x10] | ||
0xA0 | Extended header hash | 0x10 | uint8_t[0x10] | AES-CMAC hash of 160 bytes from the beginning of file. It uses the hash key as AES-CMAC key and it depends on the file flags and keys. ?What does this mean? | |
0xB0 | ECDSA Metadata signature | 0x28 | uint8_t[0x28] | Can be zeroed on forged file. curve_type is vsh type 0x02, pub is vsh public key, | |
0xD8 | ECDSA Header signature | 0x28) | uint8_t[0x28] | Enabled (only?) for PS2 classic: all PS3 CFWs are patched to skip the ECDSA check. Can be zeroed on forged file. curve_type is vsh type 2, pub is vsh public key. | |
Body | |||||
0x100 | Encrypted file | Variable | uint8_t[variable] | The file is encrypted using an AES algorithm in CBC mode. | |
0x** | Padding | Variable | uint8_t[variable] | Aligned on ?? bytes. |
Description | Size | Notes |
---|---|---|
Name | 5 | "EDATA" or "SDATA" |
Space character | 1 | ' ' = 0x20 |
Packager Version | 8 |
|
Padding | 2 | 00 00 |
EDAT Versions
There are 4 PS3 EDAT format major versions:
- 1: compatible with SDK 2.1x or older
- 2: compatible with SDK 3.0x or older
- 3: compatible with SDK 3.7x or older
- 4: compatible with SDK ?.?? or older. Certainly supported since some 4.0x FW.
EDAT Decryption
EDAT decryption requires a key, the licensee key or klicensee. Depending on the DRM type, klicensee is got in different ways:
- DRM type Network: klicensee is generated using rif + ?to detail?
- DRM type Local: klicensee is generated using act.dat + associated rif + console's IDPS
- DRM type Free: klicensee is the constant PS3 Free klicensee (see NPDRM Keys and appldr keys)
Tools
Official tools
make_edata_npdrm version 1.0.0
Found in SCE PS3 SDK 1.92.
make_edata_npdrm version 4.0.0.W
make_edata_npdrm version 4.0.0.W (2009-02-15)
Found in SCE PS3 SDK ?4.00?
make_edata_npdrm -h make_edata_npdrm: version 4.0.0.W usage: make_edata_npdrm [-options] <input file> <output file> options: -h, --help : print this usage and exit -v, --version : print program version and exit -p, --progress : print progress [%] [create option] -b <size(KB)> : block size (default 16, max 32) -z, --compress : data compress --format1 : old format (compatible with SDK 2.1x or older) --format2 : old format (compatible with SDK 3.0x or older) --format3 : old format (compatible with SDK 3.7x or older) [extract/check option] -x, --extract : extract raw image from developing EDATA -i, --info : print file information
Unofficial tools
make_npdata by Hykem
True Ancestor EDAT...
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