Console ID: Difference between revisions
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== Structure == | |||
32byte (0x20) sequence, in flash at offset 0x80870+0x81BD0 (NAND) / 0x303D0 (NOR), seems to be based on [[IDPS]] followed by [[PSID]] | 32byte (0x20) sequence, in flash at offset 0x80870+0x81BD0 (NAND) / 0x303D0 (NOR), seems to be based on [[IDPS]] followed by [[PSID]] | ||
Line 10: | Line 9: | ||
| unknown || 0x4 || 00 00 00 01 || rowspan="5" style="text-align:center;" | [[IDPS]] | | unknown || 0x4 || 00 00 00 01 || rowspan="5" style="text-align:center;" | [[IDPS]] | ||
|- | |- | ||
| [[ | | [[Product Code]] || 0x2 || 00 84 | ||
|- | |- | ||
| SKU || 0x2 || 00 01 | | SKU || 0x2 || 00 01 | ||
Line 18: | Line 17: | ||
| unknown || 0x6 || f3 44 ac 4f 8d 2f | | unknown || 0x6 || f3 44 ac 4f 8d 2f | ||
|- | |- | ||
| unknown || 0x10 || 00000000000000000000000000000000 || perhaps [[ | | unknown || 0x10 || 00000000000000000000000000000000 || perhaps [[OpenPSID]],<br />or [[NP Account ID]] in case 00's could mean '''all accounts''' | ||
|- | |- | ||
|} | |} | ||
example of use for [[Console ID]] instead of [[PSID]] for consolebans: [[:File:PSN BAN.png]] | example of use for [[Console ID]] instead of [[PSID]] for [[consoleban|consolebans:]] [[:File:PSN BAN.png]] | ||
People used to zerofill their IDPS(e.g. F*ckPSN) to avoid console ban or to return on PSN with a banned console. This method was patched by Sony though. | People used to zerofill their IDPS(e.g. F*ckPSN) to avoid console ban or to return on PSN with a banned console. This method was patched by Sony though. | ||
The way i know it: | |||
* Console ID = [[IDPS]] (PSID as treated by flatz) + [[PSID]] (Open PSID as treated by flatz) | |||
* Console ID = [[IDPS]] (IDP and DeviceID as treated by KaKaRoTo) + [[PSID]] (PSID as treated by KaKaRoTo) | |||
Another way to look at them: | |||
* Console ID = [[IDPS]] (Network PSID, used for online tasks) + [[PSID]] (Local PSID, used for offline tasks as example linking hdd backups and gamesaves to the console) | |||
== Examples == | |||
000000010087000B140D4819D4B0685E | |||
{{Development}}<noinclude>[[Category:Main]]</noinclude> |
Latest revision as of 22:45, 3 September 2020
Structure[edit | edit source]
32byte (0x20) sequence, in flash at offset 0x80870+0x81BD0 (NAND) / 0x303D0 (NOR), seems to be based on IDPS followed by PSID
Name | length | Example | Notes |
---|---|---|---|
unknown | 0x4 | 00 00 00 01 | IDPS |
Product Code | 0x2 | 00 84 | |
SKU | 0x2 | 00 01 | |
Chassis | 0x2 | 04 00 | |
unknown | 0x6 | f3 44 ac 4f 8d 2f | |
unknown | 0x10 | 00000000000000000000000000000000 | perhaps OpenPSID, or NP Account ID in case 00's could mean all accounts |
example of use for Console ID instead of PSID for consolebans: File:PSN BAN.png
People used to zerofill their IDPS(e.g. F*ckPSN) to avoid console ban or to return on PSN with a banned console. This method was patched by Sony though.
The way i know it:
- Console ID = IDPS (PSID as treated by flatz) + PSID (Open PSID as treated by flatz)
- Console ID = IDPS (IDP and DeviceID as treated by KaKaRoTo) + PSID (PSID as treated by KaKaRoTo)
Another way to look at them:
- Console ID = IDPS (Network PSID, used for online tasks) + PSID (Local PSID, used for offline tasks as example linking hdd backups and gamesaves to the console)
Examples[edit | edit source]
000000010087000B140D4819D4B0685E