SELF - SPRX: Difference between revisions

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{{Wikify}}
SELF stands for Signed Executable and Linkable Format. SELF is the file format used by the executables on the PS3 and PS Vita. SPRX stands for Signed Playstation Relocatable eXecutable. SPRX is a file extension, derived from PRX, of SELF files that are loaded as "libraries" rather than "applications". SELF files of applications are often named "EBOOT.BIN" as in "encrypted BOOT.BIN" as a legacy of PS1, PS2 and PSP executables filenames.
 
SELF stands for Signed Executable and Linkable Format. It is the format used by the executables on the PS3 and PS Vita.


[[File:Self.png|thumb|alt=A screenshot of f0f's presentation at CCC2010.]]
[[File:Self.png|thumb|alt=A screenshot of f0f's presentation at CCC2010.]]
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= Introduction =
= Introduction =


It consists of a CF header with an extended header followed by the encapsulated ELF file. ELF sections can be compressed using gzip. SELFs are encrypted and signed, unlike fSELFs. ELF sections are encrypted using AES CTR (maybe more algos?) and signed using ECDSA + HMAC-SHA1. SELF file has a specific header called Extended header where it stores all the parameters for this program.
SELF consists of a [[Certified File]] header with an Extended Header followed by the encapsulated ELF file. ELF sections can be compressed using gzip. A SELF is usually encrypted and signed, but [[#fSELF|fSELF]] are unsigned SELFs. ELF sections can be encrypted using AES128 and signed using ECDSA160 or RSA2048 + HMAC-SHA1 or HMAC-SHA256. A SELF has a specific header called Extended header where it stores all the parameters for this program.


*Extended Header
*Extended Header
It consists of information regarding the structure and offsets of the SELF. The first part is in plaintext until you reach Encryption Root Header.
Extended Header consists of information regarding the structure and offsets of the SELF. The first part is in plaintext until the Encryption Root Header.


*Encryption Root Header
*Encryption Root Header
Encryption Root Header is itself encrypted under AES256CBC. This part contains key and ivec to further decrypt the header using AES128CTR.
Encryption Root Header is encrypted under an AES256CBC layer. It contains key and IV to further decrypt the Certification data using AES128 (CBC or CTR).


*Metadata
*Certification data
The Certification Header, Segment Certification Headers, Section Hashes, Capabilities and Signature are all encrypted under this AES128CTR layer and are decrypted with the key above.
Certification Header, Certification Body and CF Signature are encrypted under an AES128 (CBC or CTR) layer with the Encryption Root Header key and IV.


*Certification Header
*Certification Header
Certification Header contains the info required to authenticate the header and the structure of the metadata. The signature is ECDSA of the SHA1 hash of the SELF file starting at offset 0x0 and ending at 0x0+signatureInputLength.
Signature is an ECDSA160/RSA2048 signature of the SHA1/SHA256 digest of the SELF file starting at offset 0 and ending at offset sign_offset.


*Data Sections
*Data Segments
The data sections might be encrypted using AES128CTR and/or compressed. HMAC-SHA1 is used to ensure that they have not been modified.
Data segments can be encrypted and/or compressed. SHA1/HMAC-SHA1/HMAC-SHA256 is used to ensure that they have not been modified.
 
----


= Cryptography =
= Cryptography =
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Basically here are the steps being involved by the loaders:  
Basically here are the steps being involved by the loaders:  


Loaders all have a static key and iv called respectively <abbr title="ERK - 256bit Encryption Round Key">erk</abbr> and <abbr title="RIV - 128bit Reset Initialization Vector">riv</abbr>. Those are keys for the first decryption step which are used to decrypt the very first 0x40 bytes of the SELF's metadata using <abbr title="AES256CBC - Advanced Encryption Standard - 256 bit - Cipher-block chaining">AES256CBC</abbr>.
Loaders all have a static key and iv called respectively <abbr title="ERK - 256bit Encryption Round Key">erk</abbr> and <abbr title="RIV - 128bit Reset Initialization Vector">riv</abbr>. Those are keys for the first decryption step which is to decrypt the Encryption Root Header using <abbr title="AES256CBC - Advanced Encryption Standard - 256 bit - Cipher-block chaining">AES256CBC</abbr>. When the SELF is protected by [[NPDRM]] ?instead of using static keys?, erk and riv are derived by decrypting klicensee using "NP_klic_key".


Then the result is used as key and iv to decrypt the rest of the metadata using <abbr title="AESCTR - Advanced Encryption Standard - Counter Mode">AESCTR</abbr>. Finally the decrypted metadata contains the key and iv for each data sections which are still decrypted through AES128CTR. This security model is based on the fact that the first 0x40 bytes of the SELF's metadata once decrypted by the static AES256CBC key in the loader should never be the same from one binary to the other. The same goes for any other value used as an AES128CTR key or iv.
Then the result is used as key and iv to decrypt the rest of the Certification data using <abbr title="AESCTR - Advanced Encryption Standard - Counter Mode">AES128CTR</abbr> (PS3) or AES128CBC (PS Vita). Finally the decrypted Certification data contains the key and iv for each data segments which are still decrypted following the Segment Certification Header information. This security model is based on the fact that the Certification Root Header once decrypted by the static AES256CBC key in the loader should never be the same from one binary to the other. The same goes for any other value used as an AES128 key or iv.


Loaders are also involved with inflating the binaries using zlib.
Loaders are also involved with inflating the binaries using zlib.


The SELF authenticity is based on other independent steps, <abbr title="HMAC-SHA1 - Hash-based Message Authentication Code - Secure Hash Algorithm 1">HMAC-SHA1</abbr> of the data sections and <abbr title="ECDSA - Elliptic Curve Digital Signature Algorithm">ECDSA</abbr> for the actual signature in the header.
The SELF authenticity is based on other independent steps, <abbr title="HMAC-SHA1 - Hash-based Message Authentication Code - Secure Hash Algorithm 1">HMAC-SHA1</abbr> or HMAC-SHA256 of the data segments and <abbr title="ECDSA - Elliptic Curve Digital Signature Algorithm">ECDSA160</abbr> or RSA2048 for the signature of the header and the Certification data.


== Short references ==
== Short references ==
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More indepth Online course about encryption in generic (also AES/ECDSA): [https://engineering.purdue.edu/kak/compsec/Lectures.html Lecture Notes on Computer and Network Security by Avinash Kak]
More indepth Online course about encryption in generic (also AES/ECDSA): [https://engineering.purdue.edu/kak/compsec/Lectures.html Lecture Notes on Computer and Network Security by Avinash Kak]
= fSELF =
fSELF stands for fake signed ELF. It is the format output by Software Development Kits and ran on activated TestKits and DevKits. As it name suggests, a fSELF is not signed and usually not encrypted. If a fSELF was signed, that would imply that SDK embeds the private keys required to sign it.
A fSELF has Attribute set to 0x8000. ?always?
A fSELF has usually less rights than a System SELF but more than a finalized Non-System SELF. The OS recognizes a fSELF by looking at its program-authority-id.
To document more...
= Location =
== PS3 ==
Files with extensions: eboot.bin, *.self, *.sprx.
See also [[SELFs inside ELFs]].
== PS Vita ==
Files with extensions: eboot.bin, *.self, *.suprx, *.skprx, *.skarx.


= File Format =
= File Format =


Notes:
Notes:
* Warning: PS3 uses big endian, PSVita uses little endian.
* Warning: PS3 uses big endian, PS Vita uses little endian.
* Encapsulated ELF header fields are useless (only the EI_CLASS EI_DATA and EI_VERSION fields are checked).
* Encapsulated ELF header fields are useless (only the EI_CLASS EI_DATA and EI_VERSION fields are checked).


== PS3 early type 3 SELFs ==
== PS3 early Program Type 3 SELFs ==
 
<pre>
<pre>
SDK 0.60: No sce version and digest
SDK 0.60: No sce version nor elf digest
SDK 0.8X: No sce version, with 0x30 digest
SDK 0.8X: No sce version, with 0x30 elf digest
SDK 0.9X: With sce version and 0x40 digest (scetool produces this type)
SDK 0.9X: With sce version and 0x40 elf digest (scetool produces this type)
</pre>
</pre>
== Special SELF samples ==
=== Warhawk public beta release 012 ===
Oldest official game SELF (although not even NPDRM protected!!!) found by now: 2007-06-08.
*https://web.archive.org/web/*/http://download-prod.online.scea.com/medius-patch/warhawk-pubeta/warhawk//*
*https://web.archive.org/web/20070711084313/http://download-prod.online.scea.com/medius-patch/warhawk-*pubeta/warhawk/20070608_r012/NPUA80093_113_release.self
*https://web.archive.org/web/20070711084217/http://download-prod.online.scea.com/medius-patch/warhawk-pubeta/warhawk/20070608_r012/NPUA80093_113_PARAM.sfo
*https://web.archive.org/web/20070621155928/http://download-prod.online.scea.com/medius-patch/warhawk-pubeta/warhawk/20070608_r012/NPUA80093.cfg
*https://twitter.com/Mathieulh/status/1057395385319211008?s=20


== Extended Header ==
== Extended Header ==


Extended Header offsets are relative to Certified File start.
Extended Header offsets are relative to [[Certified File]] start.


=== Struct ===
=== Struct ===
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   uint64_t phdr_offset;
   uint64_t phdr_offset;
   uint64_t shdr_offset;
   uint64_t shdr_offset;
   uint64_t sections_hdr_offset;
   uint64_t segment_ext_hdr_offset;
   uint64_t version_hdr_offset;
   uint64_t version_hdr_offset;
   uint64_t supplemental_hdr_offset;
   uint64_t supplemental_hdr_offset;
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! field !! offset !! type !! notes
! field !! offset !! type !! notes
|-
|-
| Extended Header version || 0x0 || u64 || 3 for PS3, 4 for PSVita
| Extended Header version || 0x0 || u64 || 3 for PS3, 4 for PS Vita
|-
|-
| Program Identification Header offset || 0x8 || u64 || Offset to Program Identification Header.
| Program Identification Header offset || 0x8 || u64 || Offset to Program Identification Header.
|-
|-
| ELF Header offset || 0x10 || u64 || Offset to ELF header.
| ELF Header offset || 0x10 || u64 || Offset to ELF Header.
|-  
|-  
| Program Header offset || 0x18 || u64 || Offset to ELF Program Header.
| Program Header offset || 0x18 || u64 || Offset to ELF Program Header.
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| Section Header offset || 0x20 || u64 || Offset to ELF Section Header.
| Section Header offset || 0x20 || u64 || Offset to ELF Section Header.
|-
|-
| Program Extended Header offset || 0x28 || u64 || Offset to Program Extended Header.
| Segment Extended Header offset || 0x28 || u64 || Offset to Segment Extended Header.
|-
|-
| Version Header offset || 0x30 || u64 || Offset to Version Header.
| Version Header offset || 0x30 || u64 || Offset to Version Header.
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=== Comments ===
=== Comments ===


The real ELF data is located after the extended header (see header size). It is encrypted, unless attribute is 0x8000. unfself works by cutting the SCE header from the (fake)SELF and if needed decompressing sections.
The real ELF data is located after the Extended Header (see Extended Header size in [[Certified File#Header|Certified File Header]]). It is encrypted, unless [[Certified File]] attribute is 0x8000 (fake CF). unfself works by cutting the SCE header from the fSELF and if needed decompressing segments.


== Program Identification Header ==
== Program Identification Header ==


Temp name was App Info. Official name is Program Identification Header.
Temporary name was App Info. Official name is Program Identification Header.


=== Struct ===
=== Struct ===
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  typedef struct {
  typedef struct {
   uint64_t program_authority_id;
   uint64_t program_authority_id;
   uint32_t program_vendor_id;
   uint32_t program_vender_id;
   uint32_t program_type;
   uint32_t program_type;
   uint64_t program_sceversion;
   uint64_t program_sceversion;
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! field !! offset !! type !! notes !! example
! field !! offset !! type !! notes !! example
|-
|-
| program_authority_id || 0x00 || u64 || See [[Authority_ID|authority_id]] || ex: 21 00 00 10 1C CA 01 30
| program_authority_id || 0x00 || u64 || See [[Program Authority Id]] || ex: 21 00 00 10 1C CA 01 30
|-
|-
| program_vendor_id || 0x08 || u32 || See [[Vendor_ID|vendor_id]] || ex: 00 00 00 00
| program_vender_id || 0x08 || u32 || See [[Program Vender Id]] || ex: 00 00 00 00
|-
|-
| program_type || 0x0C || u32 || See [[SELF_Types|Program Type]] || ex: 08 00 00 00
| program_type || 0x0C || u32 || See [[Program Type]] || ex: 08 00 00 00
|-
|-
| program_sceversion || 0x10 || u64 || ?SDK version or app version? [[Revision versus Version|version]] ex: 01.02 is translated by make_fself.exe to 02 01 00 00 || ex: 0x0000036000000000 (3.600.011), 0x0000009450000000 (0.945.040)
| program_sceversion || 0x10 || u64 || ?SDK version or app version? [[Revision versus Version|version]] ex: 01.02 is translated by make_fself.exe to 02 01 00 00 || ex: 0x0000036000000000 (3.600.011), 0x0000009450000000 (0.945.040)
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[http://www.openwatcom.com/ftp/devel/docs/elf-64-gen.pdf ELF-64 Object File Format]
[http://www.openwatcom.com/ftp/devel/docs/elf-64-gen.pdf ELF-64 Object File Format]


==== PSVita ====
==== PS Vita ====


<source lang="C">
<source lang="C">
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| e_version || 0x14 || 4 || Must be 0x1.
| e_version || 0x14 || 4 || Must be 0x1.
|-
|-
| e_entry || 0x18 || 4 || Address to jump to in order to start program (warning not always set)
| e_entry || 0x18 || 4 || Address to jump to in order to start program (warning: not always set).
|-
|-
| e_phoff || 0x1C || 4 || Boundary checked, but unused (already given by SELF header). ?and for fSELF?
| e_phoff || 0x1C || 4 || Boundary checked, but unused (already given by SELF header). ?and for fSELF?
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|}
|}


See also specifications:
See also [https://wiki.henkaku.xyz/vita/images/a/a2/Vita_SDK_specifications.pdf yifan lu's outdated specifications for PS Vita fSELF]
[https://wiki.henkaku.xyz/vita/images/a/a2/Vita_SDK_specifications.pdf yifanlu specs]


=== SCE specific ELF types (e_type) ===
=== SCE specific ELF types (e_type) ===
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<source lang="C">
<source lang="C">
/* SCE-specific definitions for e_type: */
/* SCE-specific definitions for e_type: */
#define ET_SCE_EXEC 0xFE00 /* SCE Executable */
#define ET_SCE_EXEC 0xFE00 /* SCE Executable - PRX2 */
#define ET_SCE_RELEXEC 0xFE04 /* SCE Relocatable Executable */
#define ET_SCE_RELEXEC 0xFE04 /* SCE Relocatable Executable - PRX2 */
#define ET_SCE_STUBLIB 0xFE0C /* SCE SDK Stubs */
#define ET_SCE_STUBLIB 0xFE0C /* SCE SDK Stubs */
#define ET_SCE_DYNEXEC 0xFE10 /* SCE EXEC_ASLR (PS4 Executable with ASLR) */
#define ET_SCE_DYNAMIC 0xFE18 /* ? */
#define ET_SCE_DYNAMIC 0xFE18 /* ? */
#define ET_SCE_IOPRELEXEC 0xFF80 /* SCE IOP Relocatable Executable */
#define ET_SCE_IOPRELEXEC 0xFF80 /* SCE IOP Relocatable Executable */
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#define ET_SCE_PSPRELEXEC 0xFFA0 /* SCE PSP Relocatable Executable */
#define ET_SCE_PSPRELEXEC 0xFFA0 /* SCE PSP Relocatable Executable */
#define ET_SCE_PPURELEXEC 0xFFA4 /* SCE PPU Relocatable Executable */
#define ET_SCE_PPURELEXEC 0xFFA4 /* SCE PPU Relocatable Executable */
#define ET_SCE_ARMRELEXEC 0xFFA5 /* ?SCE ARM Relocatable Executable (PSVita FW <=0.931) */
#define ET_SCE_ARMRELEXEC 0xFFA5 /* ?SCE ARM Relocatable Executable (PS Vita System Software earlier or equal 0.931.010) */
#define ET_SCE_PSPOVERLAY 0xFFA8 /* ? */
#define ET_SCE_PSPOVERLAY 0xFFA8 /* ? */
</source>
</source>
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</source>
</source>


== ELF Program Header ==
== ELF Program Segment Header ==


=== Struct ===
=== Struct ===
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</source>
</source>


==== PSVita ====
==== PS Vita ====


<source lang="C">
<source lang="C">
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</source>
</source>


See Spec here: [http://www.sco.com/developers/gabi/latest/ch5.pheader.html ELF Program Headers]  
See Spec here: [http://www.sco.com/developers/gabi/latest/ch5.pheader.html ELF Program Segment Header]  


=== Processor specific segment types (p_type) ===
=== SCE specific segment types (p_type) ===


<source lang="C">
<source lang="c">
*PT_SCE_IOPMOD = 0x70000080
#define PT_SCE_RELA 0x60000000
*PT_SCE_EEMOD = 0x70000090
#define PT_SCE_LICINFO_1 0x60000001
*PT_SCE_PSPREL = 0x700000A0
#ddfine PT_SCE_LICINFO_2 0x60000002
*PT_SCE_PPURELA = 0x700000A4
#define PT_SCE_DYNLIBDATA 0x61000000
*PT_SCE_SEGSYM = 0x700000A8
#define PT_SCE_PROCESS_PARAM 0x61000001
#define PT_SCE_MODULE_PARAM 0x61000002
#define PT_SCE_RELRO 0x61000010 // for PS4
#define PT_SCE_COMMENT 0x6FFFFF00
#define PT_SCE_LIBVERSION 0x6FFFFF01
#define PT_SCE_UNK_70000001 0x70000001
#define PT_SCE_IOPMOD 0x70000080
#define PT_SCE_EEMOD 0x70000090
#define PT_SCE_PSPRELA 0x700000A0
#define PT_SCE_PSPRELA2 0x700000A1
#define PT_SCE_PPURELA 0x700000A4
#define PT_SCE_SEGSYM 0x700000A8
</source>
'''PT_SCE_MODULE_PARAM (PS4)'''
 
This segment contains a single C struct. It appears instead of PT_SCE_PROCESS_PARAM if the ELF file was compiled to be a library. Like PT_SCE_PROCESS_PARAM, the .data segment contains it and it is always at offset 0.
<source lang="c">
struct SceModuleParamBase {
    // current size of the struct this version
    uint64_t size;
    // magic bytes
    uint32_t magic; // 0x3c13f4bf
    // current version of the struct format used
    uint32_t version;
    // for example: 0x0803_0001 for firmware version 8.03
    uint32_t sdk_version;
}
</source>
The struct is the base or head of the actual struct used. The above fields are always present and their offsets do not change between versions.
 
Fields whose name are of the form: unk_0x[0-9 aA-fF], are unknown fields whose offset is in the name, e.g. unk_0x18 is at offset 0x18.<source lang="c">
// checked FW 2.xx-7.00
// FW < 2.00 files do not have a PT_SCE_MODULE_PARAM segment, unchecked 7.00 < FW < 7.55
struct SceModuleParamV1 {
    uint64_t size; // 0x18
    uint32_t magic; // 0x3c13f4bf
    uint32_t version; // 1 for V1
    uint32_t sdk_version;
}
// checked 7.55-9.00, unchecked FW > 10.50 and 7.00 < FW < 7.55
struct SceModuleParamV2 {
    uint64_t size; // 0x20
    uint32_t magic; // 0x3c13f4bf
    uint32_t version; // 2 for V2
    uint32_t sdk_version;
    uint64_t unk_0x18;
}
</source>
</source>


=== Processor specific segment flags (p_flags) ===
=== SCE specific segment flags (p_flags) ===


<source lang="C">
<source lang="C">
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</source>
</source>


=== Comments ===
=== SCE specific section types (sh_type) ===
 
<source lang="C">
#define SHT_SCE_RELA 0x60000000
#define SHT_SCE_NID 0x61000001
#define SHT_SCE_IOPMOD 0x70000080
#define SHT_SCE_EEMOD 0x70000090
#define SHT_SCE_PSPRELA 0x700000A0
#define SHT_SCE_PPURELA 0x700000A4
</source>


Processor specific section types (sh_type):
== Segment Extended Header ==
*SHT_SCE_IOPMOD = 0x70000080
*SHT_SCE_EEMOD = 0x70000090
*SHT_SCE_PSPREL = 0x700000a0
*SHT_SCE_PPURELA = 0x700000a4


== Program Extended Header ==
Temporary name was Section Info. Official name is segment_ext_header.


A table which maps each phdr entry to the actual offset/size within the encrypted CF. Indeed, because sections can be compressed, they might not match the values listed within the ELF phdr/shdr.
Segment Extended Header is a table which maps each phdr/shdr entry to the actual offset/size within the encrypted Certified File. Indeed, because segments can be compressed, they might not match the values listed within the ELF phdr/shdr.


There is one of these entries (Section/Segment Information) for each ELF phdr (Program Header) entry in the ELF file so that the console knows where to decrypt the data from (because it might also be compressed).
There is one of these entries for each ELF phdr (ELF Program Segment Header) entry in the ELF file so that the console knows where to decrypt the data from, because it might also be compressed.


=== Struct ===
=== Struct ===
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   uint32_t unknown;
   uint32_t unknown;
   uint64_t encryption;
   uint64_t encryption;
} __attribute__((packed)) program_ext_header;
} __attribute__((packed)) segment_ext_header;
</source>
</source>


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| Size || 0x08 || u64 || Size of data
| Size || 0x08 || u64 || Size of data
|-   
|-   
| Compression || 0x10 || u32 || 1 = uncompressed, 2 = compressed
| compress_algorithm || 0x10 || u32 || 1 = plain, 2 = zlib
|-   
|-   
| Unknown || 0x14 || u32 || Always 0, as far as I know.
| Unknown || 0x14 || u32 || Always 0, as far as I know.
|-   
|-   
| Encryption || 0x18 || u64 || 1 = encrypted, 2 = unencrypted
| request_encryption || 0x18 || u64 || 0 = unrequested, 1 = completed, 2 = requested
|}
|}
PS3 OS uses the following structure to handle that data:
<source lang="C">
typedef struct {
  void *data;
  uint64_t size;
  uint64_t offset;
} segment_ext_header;
</source>


== Version Header ==
== Version Header ==
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   uint32_t subheader_type; // 1 - sceversion
   uint32_t subheader_type; // 1 - sceversion
   uint32_t present;        // 0 = false, 1 = true
   uint32_t present;        // 0 = false, 1 = true
   uint32_t size;          // ex: 0
   uint32_t size;          // usually 0x10
   uint32_t unknown4;
   uint32_t unknown4;
  } __attribute__((packed)) version_header;
  } __attribute__((packed)) version_header;
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=== Comments ===
=== Comments ===


== Supplemental Header ==
== Supplemental Header Table ==


Temp name was Control Information. Official name is Supplemental Header.
Temporary name was Control Information. Official name is supplemental_header_table.


=== Struct ===
=== Struct ===


<source lang="C">
<source lang="C">
typedef struct ECDSA224_signature { // size is 0x38
  unsigned char r[0x1C];
  unsigned char s[0x1C];
} ECDSA224_signature;
// current hypothesis of SceSharedSecret is full (0x40 bytes) shared_secret overwritten with klicensee at offset 0x10
typedef struct SceSharedSecret { // size is 0x40 on PS Vita SDK versions 0.931.010-3.740.011
  uint8_t shared_secret_0[0x10]; // ex: 0x7E7FD126A7B9614940607EE1BF9DDF5E or full of zeroes
  uint8_t klicensee[0x10]; // usually full of zeroes for NPDRM and fSELF. Usually retrieved from bound RIF for NPDRM.
  uint8_t shared_secret_2[0x10]; // usually full of zeroes for NPDRM and fSELF
  uint32_t shared_secret_3_0; // ex: 0x10, usually full of zeroes for NPDRM and fSELF
  uint32_t shared_secret_3_1; // usually full of zeroes for NPDRM and fSELF
  uint32_t shared_secret_3_2; // usually full of zeroes for NPDRM and fSELF
  uint32_t shared_secret_3_3; // usually full of zeroes for NPDRM and fSELF
} SceSharedSecret;
  typedef struct {
  typedef struct {
   uint32_t type; // 1=PS3 control flags; 2=PS3 ELF digest info; 3=PS3 NPDRM info, 4=PSVita ELF digest info; 5=PSVita NPDRM info; 6=PSVita boot param info; 7=PSVita shared secret info
   uint32_t type; // 1=PS3 plaintext_capability; 2=PS3 ELF digest; 3=PS3 NPDRM, 4=PS Vita ELF digest; 5=PS Vita NPDRM; 6=PS Vita boot param; 7=PS Vita shared secret
   uint32_t size;
   uint32_t size;
   uint64_t next; // 1 if another Supplemental Header element follows else 0
   uint64_t next; // 1 if another Supplemental Header element follows else 0
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     // type 1, 0x30 bytes
     // type 1, 0x30 bytes
     struct { // 0x20 bytes of data
     struct { // 0x20 bytes of data
       uint32_t ctrl_flag1; // [[Control Flags|ctrl_flag]]  0x80000000(all?); 0x40000000(root); 0x20000000(dbg); 0x00000000(normal?)
       plaintext_capability_t plaintext_capability;
      uint32_t unknown2;
     } PS3_plaintext_capability_header;
      uint32_t unknown3;
      uint32_t unknown4;
      uint32_t unknown5;
      uint32_t unknown6;
      uint32_t unknown7;  // ex: 0;8;9;0xC
      uint32_t unknown8;  // ex: 0;1;2;4
     } PS3_control_flags;


     // type 2, 0x40 bytes
     // type 2, 0x40 bytes
     struct { // 0x30 bytes of data
     struct { // 0x30 bytes of data
       uint8_t constant[0x14]; // same for every PSVita/PS3 SELF, hardcoded in make_fself.exe: 627CB1808AB938E32C8C091708726A579E2586E4
       uint8_t constant[0x14]; // same for every PS3/PS Vita SELF, hardcoded in make_fself.exe: 627CB1808AB938E32C8C091708726A579E2586E4
       uint8_t elf_digest[0x14]; // on PSVita: SHA-256 of source ELF file, on PS3: SHA-1. Hash F2C552BF716ED24759CBE8A0A9A6DB9965F3811C is blackisted by appldr
       uint8_t elf_digest[0x14]; // SHA-1. Hash F2C552BF716ED24759CBE8A0A9A6DB9965F3811C is blacklisted by appldr
       uint64_t required_system_version; // filled on Sony auth server, contains decimal PS3_SYSTEM_VER value from PARAM.SFO
       uint64_t required_system_version; // filled on Sony authentication server, contains decimal PS3_SYSTEM_VER value from PARAM.SFO
     } PS3_elf_digest_40;
     } PS3_elf_digest_header_40;


     // type 2, 0x30 bytes
     // type 2, 0x30 bytes
Line 456: Line 558:
       uint8_t constant_or_elf_digest[0x14];
       uint8_t constant_or_elf_digest[0x14];
       uint8_t padding[0xC];
       uint8_t padding[0xC];
     } PS3_elf_digest_30;
     } PS3_elf_digest_header_30;


     // type 3, 0x90 bytes
     // type 3, 0x90 bytes
     struct { // 0x80 bytes of data
     struct { // 0x80 bytes of data
       uint32_t magic;           // 4E 50 44 00 ("NPD.")
       PS3_NPD npd; // See [[NPD]]
      uint32_t license_version;
     } PS3_npdrm_header;
      uint32_t drm_type;        // [[License Types|license_type]]
      uint32_t app_type;        // [[App Types|app_type]]
      uint8_t content_id[0x30];
      uint8_t digest[0x10];    // sha-1 hash of debug self/sprx created with make_fself_npdrm
      uint8_t inv_digest[0x10]; // hash_cid_fname
      uint8_t xor_digest[0x10]; // hash_cid
      uint8_t padding[0x10];
     } PS3_npdrm_info;


     // type 4, 0x50 bytes
     // type 4, 0x50 bytes
     struct { // 0x40 bytes of data
     struct { // 0x40 bytes of data
       uint8_t constant[0x14]; // same for every PSVita/PS3 SELF, hardcoded in make_fself.exe: 627CB1808AB938E32C8C091708726A579E2586E4
       uint8_t constant[0x14]; // same for every PS3/PS Vita SELF, hardcoded in make_fself.exe: 627CB1808AB938E32C8C091708726A579E2586E4
       uint8_t elf_digest[0x20]; // on PSVita: SHA-256 of source ELF file, on PS3: SHA-1
       uint8_t elf_digest[0x20]; // SHA-256 of source ELF file.
       uint8_t padding[8];
       uint8_t padding[8];
       uint32_t min_required_fw; // ex: 0x363 for 3.63
       uint32_t min_required_fw; // ex: 0x363 for 3.63
     } PSVita_elf_digest_info;
     } PSVita_elf_digest_header;
      
      
     // type 5, 0x110 bytes
     // type 5, 0x110 bytes
     struct { // 0x80 bytes of data
     struct { // 0x100 bytes of data
       uint32_t magic;              // 7F 44 52 4D (".DRM")
       uint32_t magic;              // 7F 44 52 4D (".DRM")
       uint32_t finalized_flag;      // ex: 80 00 00 01
       uint32_t finalized_flag;      // ex: 80 00 00 01. It may be version like in NPD.
       uint32_t drm_type;            // [[License Types|license_type]] ex: 2 local, 0xD free with license
       uint32_t drm_type;            // [[NPDRM#DRM_Type]]
       uint32_t padding;
       uint32_t padding;             // It may be Application Type like in NPD.
       uint8_t content_id[0x30];
       uint8_t content_id[0x30];
       uint8_t digest[0x10];        // ?sha-1 hash of debug self/sprx created using make_fself_npdrm?
       uint8_t digest[0x10];        // ?sha-1 hash of debug SELF/SPRX created using make_fself_npdrm? content_id hash?
       uint8_t padding_78[0x78];
       uint8_t padding_78[0x78];
       uint8_t hash_signature[0x38]; // unknown hash/signature
       ECDSA224_signature sig[0x38]; // signature of PSVita_npdrm_header? signature of an external NPDRM file?
     } PSVita_npdrm_info;
     } PSVita_npdrm_header;
      
      
     // type 6, 0x110 bytes
     // type 6, 0x110 bytes
     struct { // 0x100 bytes of data
     struct { // 0x100 bytes of data
      uint32_t is_used; // 0=false, 1=true
       uint8_t boot_param[0x100];
       uint8_t boot_param[0x9C]; // ex: starting with 02 00 00 00
     } PSVita_boot_param_header;
     } PSVita_boot_param_info;
      
      
     // type 7, 0x50 bytes
     // type 7, 0x50 bytes
     struct { // 0x40 bytes of data
     struct { // 0x40 bytes of data
       uint8_t shared_secret_0[0x10]; // ex: 0x7E7FD126A7B9614940607EE1BF9DDF5E or full of zeroes
       SceSharedSecret shared_secret;
      uint8_t shared_secret_1[0x10]; // ex: full of zeroes
     } PSVita_shared_secret_header;
      uint8_t shared_secret_2[0x10]; // ex: full of zeroes
      uint8_t shared_secret_3[0x10]; // ex: full of zeroes
     } PSVita_shared_secret_info;
   };
   };
  } __attribute__((packed)) supplemental_header;
  } __attribute__((packed)) supplemental_header;
Line 512: Line 602:
=== Comments ===
=== Comments ===


There are 3 checksums in ps3_npdrm_info:
* See [[Capability_Flags]].
*digest is the sha1 checksum of the entire SELF file.
* PS3 loader uses supplemental_header_table to handle some data:
*inv_digest is the inverse of digest.
*xor_digest is digest XORed with 0xAAAAAA..AAAAAB.
 
The PSJailbreak payload ignores the actual checksums, but checks that the 3rd checksum is the 2nd checksum XORed with 0xAAAAAA..AAAAAB.
 
Notes:
*self_control_flags is also known as plaintext_capability.
*loader uses supplemental_header_table to handle the data:
<source lang="C">
<source lang="C">
typedef struct {
typedef struct {
   uint256_t  control_flags;      /* self_control_flags */
   plaintext_capability_t plaintext_capability;      /* Plaintext Capability */
   uint8[0x14] elf_digest;        /* sha1 hash of the ELF file */
   uint8[0x14] elf_digest;        /* sha1 hash of the ELF file */
   uint32_t    unknown_0;          /* seems to be padding */
   uint32_t    unknown_0;          /* seems to be padding */
   uint64_t    PS3_SYSTEM_VER;    /* required_system_vesion, decimal format */
   uint64_t    required_system_version;    /* PS3_SYSTEM_VER, decimal format */
} SUPPLEMENTAL_HEADER_TABLE;
} supplemental_header_table;
</source>
</source>


== Encryption Root Header ==
= Extraction =


Temp name was Metadata Information. Official name is encryption_root_header.
* Load the Encryption Root Header and decrypt the key and IV entries using AES256CBC with key and IV from OS.
* Load the Certification Header and decrypt it using AES128CTR/CBC with the key and IV entries from the Encryption Root Header.
* Load the Segment Certification Headers and decrypt them using AES128CTR/CBC with the key and ivec entries from the Encryption Root Header.
* Load the Segment Certifications and decrypt them using AES128CTR/CBC with the key and ivec entries from the Encryption Root Header.
* For each Segment Certification:
** In the SELF file, fseek to data_offset and read in data_size bytes.
** Decrypt the data using the algorithm, key and ivec from the Segment Certification specified by keyIndex and ivecIndex in the Segment Certification Header.
** Uncompress the data using the algorithm specified in the Segment Certification Header.
** Write the output data to the ELF file as the program section specified by segment_id in the Segment Certification Header.


This is not present in fSELF.
= Tools =


=== Struct ===
== Official tools ==


<source lang="C">
=== make_fself ===
typedef struct {
  uint8_t key[16];
  uint8_t key_pad[16];
  uint8_t iv[16];
  uint8_t iv_pad[16];
} __attribute__((packed)) encryption_root_header;
</source>


=== Comments ===
==== make_fself version 1.9.0 (2009-02-15) ====


Notes:
Found in SCE PS3 SDK 1.92.
*The key and ivec fields are encrypted using AES256CBC.
 
== Certification Header ==
 
Temp name was Metadata Header. Official name is certification_header.
 
This is only present if the Encryption Root Header is present.
 
The Certification Header is located after the Encryption Root Header in the SELF file. It is decrypted using AES128CTR with the key and ivec entries from the Encryption Root Header.  
 
=== Struct ===


<source lang="C">
=== make_fself_npdrm ===
typedef struct {
  uint64_t signatureInputLength;
  uint32_t unknown02;            // Might be signature algorithm. It always = 1 (ECDSA)
  uint32_t sectionCount;
  uint32_t keyCount;
  uint32_t optional_header_size;
  uint64_t unknown06;
} __attribute__((packed)) certification_header;
</source>


=== Comments ===
==== make_fself_npdrm version 1.9.0 (2009-02-15) ====


Notes:
Found in SCE PS3 SDK 1.92.
* signatureInputLength is the number of bytes which are used to generate the SHA-1 which is used to generate the ECDSA signature. The length should be eveything from the beginning until the signature itself. The decrypted version of the input data is used.


== Segment Certification Header ==
=== unfself ===


Temp name was Metadata Section Headers. Official name is segment_certification_header.
==== unfself version 1.9.0 (2009-02-15) ====


This is only present if the Certification Header is present.
Found in SCE PS3 SDK 1.92.


The Segment Certification Headers are located after the Certification Header in the SELF file.
== Unofficial tools ==


=== Struct ===
=== some tool by geohot (2009) ===


<source lang="C">
To be documented.
typedef struct {
  uint64_t data_offset;
  uint64_t data_size;
  uint32_t type;          // 1 = shdr, 2 = phdr, 3 = sceversion
  uint32_t program_idx;    // 0,1,2,3,etc for phdr, always 3 for shdrs, sceversion shdr number for sceversion
  uint32_t hash_algorithm; // 2 = sha1_hmac, 3 = sha1
  uint32_t hash_idx;
  uint32_t enc_algorithm;  // 1 = plain, 2 = aes128cbccfb, 3 = aes128ctr
  uint32_t key_idx;
  uint32_t iv_idx;
  uint32_t compressed;    // 1 = no, 2 = yes
} __attribute__((packed)) segment_certification_header;
</source>
 
=== Comments ===
 
Notes:
*The number of sections is indicated by the sectionCount entry in the Certification Header.
*They are decrypted using AES128CTR with the key and ivec entries from the Encryption Root Header.
*Section data is decrypted using AES128CTR with the key and ivec from the metadata keys specified by keyIndex and ivecIndex.
*Section data will also need to be uncompressed using zlib.
*The data_offset of the Segment Certification Header matches in general the Segment Extended Header offset.
 
== Section Hash ==
 
Temp name was Metadata Keys.
 
*The Section Hashes are located after the Segment Certification Headers in the SELF file.
 
=== Struct ===
 
<source lang="C">
typedef struct {
  uint8_t sha1[20];
  uint8_t padding[12];
  uint8_t hmac_key[64];
} __attribute__((packed)) SECTION_HASH;
</source>
 
=== Comments ===
 
Notes:
*The number of keys is indicated by the keyCount entry in the Certification Header.
*They are decrypted using AES128CTR with the key and ivec entries from the Encryption Root Header.
*If the sha1Index points to a key, then key[sha1Index] and key[sha1Index+1] form the 160-bit hash. key[sha1Index+2] to key[key[sha1Index+6] form the 512-bit key for the HMAC-SHA1. The HMAC-SHA1 is calculated on the decrypted data and before the decompression.
 
== Optional Header Table ==
 
Temp name was Signature Info, Capabilities Info. Official name is optional_header_table.
 
The Optional Header Table is located after the Section Hash in the SELF file.
It is only present if optional_header_size in the Certification Header is not zero.
 
=== Struct ===
 
<source lang="C">
typedef struct {
uint32_t type; // 1=capability_header, 2=individual_seed_header, 3=attribute_header
uint32_t size;
uint64_t next; // 1 if another optional_header structure follows else 0
union {
// type 1
struct { // 0x20 bytes of data
uint8_t capability[0x20];
} capability_header;
// type 2
struct { // 0x100 bytes of data
uint8_t individual_seed[0x100];
} individual_seed_header;
// type 3
struct { // 0x20 bytes of data
uint8_t attribute[0x20];
} attribute_header;
};
} __attribute__((packed)) optional_header;
</source>
 
=== Comments ===
 
* It is decrypted using AES128CTR with the key and ivec entries from the Encryption Root Header.
* Type 1 contains capability flags also known as encrypted_capability. See [[Capability Flags|capabilities]].
 
== Signature ==
 
The signature is located after the Signature Information in the SELF file.
 
It is even present if the Signature Information is not present.
 
=== Struct ===
 
<source lang="C">
typedef struct {
  uint8_t r[21];
  uint8_t s[21];
  uint8_t padding[6];
} __attribute__((packed)) SIGNATURE;
</source>
 
=== Comments ===
 
Notes:
*It is decrypted using AES128CTR with the key and ivec entries from the Encryption Root Header.
 
== Segment Extended Header ==
 
Temp name was SELF Section Info. Official name is segment_ext_header.
 
=== Struct ===
 
<source lang="C">
typedef struct {
  void *data;
  uint64_t size;
  uint64_t offset;
} segment_ext_header;
</source>
 
= Extracting an ELF =
 
=== ELF Header ===
 
Elf64_Ehdr elfHeader;
fseek ( selfFile, fix64 ( selfHeader.elfHeaderOffset ), SEEK_SET );
fread ( &amp;elfHeader, sizeof ( Elf64_Ehdr ), 1, selfFile );
fseek ( elfFile, 0, SEEK_SET );
fwrite ( &amp;elfHeader, sizeof ( Elf64_Ehdr ), 1, elfFile );
 
=== Section Headers ===
 
Elf64_Shdr elfSectionHeaders[100];
fseek ( selfFile, fix64 ( selfHeader.elfSectionHeadersOffset ), SEEK_SET );
fread ( elfSectionHeaders, sizeof ( Elf64_Shdr ), fix16 ( elfHeader.e_shnum ), selfFile );
fseek ( elfFile, fix64 ( elfHeader.e_shoff ), SEEK_SET );
fwrite ( elfSectionHeaders, sizeof ( Elf64_Shdr ), fix16 ( elfHeader.e_shnum ), elfFile );
 
=== Section Data ===
 
Notes:
*Unknown, manually copying the data over works for now.
*There should be a section data offset somewhere.
 
=== Program Headers ===
 
Elf64_Phdr elfProgramHeaders[100];
fseek ( selfFile, fix64 ( selfHeader.elfProgramHeadersOffset ), SEEK_SET );
fread ( elfProgramHeaders, sizeof ( Elf64_Phdr ), fix16 ( elfHeader.e_phnum ), selfFile );
fseek ( elfFile, fix64 ( elfHeader.e_phoff ), SEEK_SET );
fwrite ( elfProgramHeaders, sizeof ( Elf64_Phdr ), fix16 ( elfHeader.e_phnum ), elfFile );
 
=== Program Data ===
 
Notes:
*Load the Encryption Root Header and decrypt the key and ivec entries using AES256CBC using erk and riv.
*Load the Certification Header and decrypt it using AES128CTR with the key and ivec entries from the Encryption Root Header.
*Load sectionCount Segment Certification Headers and decrypt them using AES128CTR with the key and ivec entries from the Encryption Root Header.
*Load keyCount metadata keys and decrypt them using AES128CTR with the key and ivec entries from the Encryption Root Header.
*For each metadata section:
**In the SELF file, fseek to dataOffset and read in dataSize bytes.
**Decrypt the data using AES128CTR with the key and ivec from the metadata keys specified by keyIndex and ivecIndex in the Segment Certification Header.
**Uncompress the data using zlib.
**Write it to the ELF file as the program section specified by program_idx in the Segment Certification Header.


=== Capabilities Flags ===
=== scetool by fail0verflow (?2010?) ===
-----------------------
appldr 
0x17 = 0x78
xsetting
0x17 = 0x3B
0x1B = 0x01
0x1D = 0x02
ps3swu 
0x17 = 0x7B
0x1B = 0x01
0x1D = 0x11
0x1E = 0x60
lv2
0x17 = 0x7B
0x1B = 0x01
lv1
0x17 = 0x7B
0x1B = 0x01
libfs
0x17 = 0x7B
0x1B = 0x01
icolaunch
0x17 = 0x3B
0x1B = 0x01
0x1D = 0x04
hddcopy
0x17 = 0x7B
0x1B = 0x01
0x1D = 0x08
flowers
0x17 = 0x3B
0x1B = 0x01
0x1E = 0x20
fdm_spu
0x17 = 0x38
emu_drm
0x17 = 0x3B
0x1D = 0x02
bdj
0x0F = 0x01 //qa-bdp type1
0x17 = 0x27
0x1D = 0x02
swagner
0x0F = 0x02 //qa-bdp type2
0x17 = 0x3F
0x1D = 0x02


---------------------
To be documented.
0x0C = 0x00000001 / 0x00000002  // qa_bdp_type_flags<br>
0x14 = 0x00000038 / 0x0000003B / 0x00000078 / 0x0000007B / 0x00000027<br>
0x18 = 0x00000001 <br>
0x1C = 0x00002000 / 0x00020000 / 0x00040000 / 0x00080000 / 0x00116000<br>


0x14:
=== some tool by xorloser ===
#define CAP_FLAG_REFTOOL 0x08 // DEH
#define CAP_FLAG_DEBUG  0x10 // DEX
#define CAP_FLAG_RETAIL  0x20 // CEX
#define CAP_FLAG_SYSDBG  0x40 // ARCADE


Some more cap flags:
To be documented.
https://web.archive.org/web/20161126102609/http://pastie.org/3090973
and https://web.archive.org/web/20161126102716/http://pastie.org/3090976 (appldr 356 white(?)list)
<abbr title="ECDSA - Elliptic Curve Digital Signature Algorithm">ECDSA




{{File Formats}}<noinclude>[[Category:Main]]</noinclude>
{{File Formats}}<noinclude>
[[Category:Main]]
</noinclude>

Latest revision as of 06:32, 9 February 2024

SELF stands for Signed Executable and Linkable Format. SELF is the file format used by the executables on the PS3 and PS Vita. SPRX stands for Signed Playstation Relocatable eXecutable. SPRX is a file extension, derived from PRX, of SELF files that are loaded as "libraries" rather than "applications". SELF files of applications are often named "EBOOT.BIN" as in "encrypted BOOT.BIN" as a legacy of PS1, PS2 and PSP executables filenames.

A screenshot of f0f's presentation at CCC2010.
Self hdr.png

Introduction[edit | edit source]

SELF consists of a Certified File header with an Extended Header followed by the encapsulated ELF file. ELF sections can be compressed using gzip. A SELF is usually encrypted and signed, but fSELF are unsigned SELFs. ELF sections can be encrypted using AES128 and signed using ECDSA160 or RSA2048 + HMAC-SHA1 or HMAC-SHA256. A SELF has a specific header called Extended header where it stores all the parameters for this program.

  • Extended Header

Extended Header consists of information regarding the structure and offsets of the SELF. The first part is in plaintext until the Encryption Root Header.

  • Encryption Root Header

Encryption Root Header is encrypted under an AES256CBC layer. It contains key and IV to further decrypt the Certification data using AES128 (CBC or CTR).

  • Certification data

Certification Header, Certification Body and CF Signature are encrypted under an AES128 (CBC or CTR) layer with the Encryption Root Header key and IV.

  • Certification Header

Signature is an ECDSA160/RSA2048 signature of the SHA1/SHA256 digest of the SELF file starting at offset 0 and ending at offset sign_offset.

  • Data Segments

Data segments can be encrypted and/or compressed. SHA1/HMAC-SHA1/HMAC-SHA256 is used to ensure that they have not been modified.

Cryptography[edit | edit source]

Here is a small summary on how the SELF cryptography works.

Basically here are the steps being involved by the loaders:

Loaders all have a static key and iv called respectively erk and riv. Those are keys for the first decryption step which is to decrypt the Encryption Root Header using AES256CBC. When the SELF is protected by NPDRM ?instead of using static keys?, erk and riv are derived by decrypting klicensee using "NP_klic_key".

Then the result is used as key and iv to decrypt the rest of the Certification data using AES128CTR (PS3) or AES128CBC (PS Vita). Finally the decrypted Certification data contains the key and iv for each data segments which are still decrypted following the Segment Certification Header information. This security model is based on the fact that the Certification Root Header once decrypted by the static AES256CBC key in the loader should never be the same from one binary to the other. The same goes for any other value used as an AES128 key or iv.

Loaders are also involved with inflating the binaries using zlib.

The SELF authenticity is based on other independent steps, HMAC-SHA1 or HMAC-SHA256 of the data segments and ECDSA160 or RSA2048 for the signature of the header and the Certification data.

Short references[edit | edit source]

More indepth Online course about encryption in generic (also AES/ECDSA): Lecture Notes on Computer and Network Security by Avinash Kak

fSELF[edit | edit source]

fSELF stands for fake signed ELF. It is the format output by Software Development Kits and ran on activated TestKits and DevKits. As it name suggests, a fSELF is not signed and usually not encrypted. If a fSELF was signed, that would imply that SDK embeds the private keys required to sign it.

A fSELF has Attribute set to 0x8000. ?always?

A fSELF has usually less rights than a System SELF but more than a finalized Non-System SELF. The OS recognizes a fSELF by looking at its program-authority-id.

To document more...

Location[edit | edit source]

PS3[edit | edit source]

Files with extensions: eboot.bin, *.self, *.sprx.

See also SELFs inside ELFs.

PS Vita[edit | edit source]

Files with extensions: eboot.bin, *.self, *.suprx, *.skprx, *.skarx.

File Format[edit | edit source]

Notes:

  • Warning: PS3 uses big endian, PS Vita uses little endian.
  • Encapsulated ELF header fields are useless (only the EI_CLASS EI_DATA and EI_VERSION fields are checked).

PS3 early Program Type 3 SELFs[edit | edit source]

SDK 0.60: No sce version nor elf digest
SDK 0.8X: No sce version, with 0x30 elf digest
SDK 0.9X: With sce version and 0x40 elf digest (scetool produces this type)

Special SELF samples[edit | edit source]

Warhawk public beta release 012[edit | edit source]

Oldest official game SELF (although not even NPDRM protected!!!) found by now: 2007-06-08.

Extended Header[edit | edit source]

Extended Header offsets are relative to Certified File start.

Struct[edit | edit source]

 typedef struct { // Size is 0x50 bytes
  uint64_t ext_hdr_version;
  uint64_t program_identification_hdr_offset;
  uint64_t ehdr_offset;
  uint64_t phdr_offset;
  uint64_t shdr_offset;
  uint64_t segment_ext_hdr_offset;
  uint64_t version_hdr_offset;
  uint64_t supplemental_hdr_offset;
  uint64_t supplemental_hdr_size;
  uint64_t padding;
 } __attribute__((packed)) ext_hdr;

Table[edit | edit source]

field offset type notes
Extended Header version 0x0 u64 3 for PS3, 4 for PS Vita
Program Identification Header offset 0x8 u64 Offset to Program Identification Header.
ELF Header offset 0x10 u64 Offset to ELF Header.
Program Header offset 0x18 u64 Offset to ELF Program Header.
Section Header offset 0x20 u64 Offset to ELF Section Header.
Segment Extended Header offset 0x28 u64 Offset to Segment Extended Header.
Version Header offset 0x30 u64 Offset to Version Header.
Supplemental Header offset 0x38 u64 Offset to Supplemental Header.
Supplemental Header size 0x40 u64 Size of Supplemental Header.
Padding 0x48 u64

Comments[edit | edit source]

The real ELF data is located after the Extended Header (see Extended Header size in Certified File Header). It is encrypted, unless Certified File attribute is 0x8000 (fake CF). unfself works by cutting the SCE header from the fSELF and if needed decompressing segments.

Program Identification Header[edit | edit source]

Temporary name was App Info. Official name is Program Identification Header.

Struct[edit | edit source]

 typedef struct {
   uint64_t program_authority_id;
   uint32_t program_vender_id;
   uint32_t program_type;
   uint64_t program_sceversion;
   uint64_t padding;
 } __attribute__((packed)) program_identification_header;

Table[edit | edit source]

field offset type notes example
program_authority_id 0x00 u64 See Program Authority Id ex: 21 00 00 10 1C CA 01 30
program_vender_id 0x08 u32 See Program Vender Id ex: 00 00 00 00
program_type 0x0C u32 See Program Type ex: 08 00 00 00
program_sceversion 0x10 u64 ?SDK version or app version? version ex: 01.02 is translated by make_fself.exe to 02 01 00 00 ex: 0x0000036000000000 (3.600.011), 0x0000009450000000 (0.945.040)
padding 0x18 u64 Padding 00 00 00 00 00 00 00 00

Comments[edit | edit source]

Aligned to 0x10 bytes.

ELF Header[edit | edit source]

Struct[edit | edit source]

PS3[edit | edit source]

typedef struct {
    uint8_t e_ident[16];              /* ELF identification */
    uint16_t e_type;                  /* object file type */
    uint16_t e_machine;               /* machine type */
    uint32_t e_version;               /* object file version */
    uint64_t e_entry;                 /* entry point address */
    uint64_t e_phoff;                 /* program header offset */
    uint64_t e_shoff;                 /* section header offset */
    uint32_t e_flags;                 /* processor-specific flags */
    uint16_t e_ehsize;                /* ELF header size */
    uint16_t e_phentsize;             /* size of program header entry */
    uint16_t e_phnum;                 /* number of program header entries */
    uint16_t e_shentsize;             /* size of section header entry */
    uint16_t e_shnum;                 /* number of section header entries */
    uint16_t e_shstrndx;              /* section name string table index */
} __attribute__((packed)) ELF;

See also specifications: ELF Header ELF-64 Object File Format

PS Vita[edit | edit source]

typedef struct {
    uint8_t e_ident[16];              /* ELF identification */
    uint16_t e_type;                  /* object file type */
    uint16_t e_machine;               /* machine type */
    uint32_t e_version;               /* object file version */
    uint32_t e_entry;                 /* entry point address */
    uint32_t e_phoff;                 /* program header offset */
    uint32_t e_shoff;                 /* section header offset */
    uint32_t e_flags;                 /* processor-specific flags */
    uint16_t e_ehsize;                /* ELF header size */
    uint16_t e_phentsize;             /* size of program header entry */
    uint16_t e_phnum;                 /* number of program header entries */
    uint16_t e_shentsize;             /* size of section header entry */
    uint16_t e_shnum;                 /* number of section header entries */
    uint16_t e_shstrndx;              /* section name string table index */
} __attribute__((packed)) ELF;
Name of the variable Offset Size Notes
e_ident[0..3] 0 4 Magic.
e_ident[4] 4 1 Class Type. Must be [ELFCLASS32 = 0x01].
e_ident[5] 5 1 Data Type. Must be [ELFDATA2LSB = 0x01].
e_ident[6] 6 1 File version. Must be 1.
e_ident[7...15] 7 9 unused
e_type 0x10 2 See SCE-specific e_type.
e_machine 0x12 2 Must be [EM_ARM = 0x0028].
e_version 0x14 4 Must be 0x1.
e_entry 0x18 4 Address to jump to in order to start program (warning: not always set).
e_phoff 0x1C 4 Boundary checked, but unused (already given by SELF header). ?and for fSELF?
e_shoff 0x20 4 unused
e_flags 0x24 4 unused
e_ehsize 0x28 2 Must be sizeof(Elf32_Ehdr) = 0x0034.
e_phentsize 0x2A 2 Must be sizeof(Elf32_Phdr) = 0x0020.
e_phnum 0x2C 2 Count of Program Header in this ELF.
e_shentsize 0x2E 2 unused
e_shnum 0x30 2 unused
e_shstrndx 0x32 2 unused

See also yifan lu's outdated specifications for PS Vita fSELF

SCE specific ELF types (e_type)[edit | edit source]

/* SCE-specific definitions for e_type: */
#define ET_SCE_EXEC		0xFE00		/* SCE Executable - PRX2 */
#define ET_SCE_RELEXEC		0xFE04		/* SCE Relocatable Executable - PRX2 */
#define ET_SCE_STUBLIB		0xFE0C		/* SCE SDK Stubs */
#define ET_SCE_DYNEXEC		0xFE10		/* SCE EXEC_ASLR (PS4 Executable with ASLR) */
#define ET_SCE_DYNAMIC		0xFE18		/* ? */
#define ET_SCE_IOPRELEXEC	0xFF80		/* SCE IOP Relocatable Executable */
#define ET_SCE_IOPRELEXEC2	0xFF81		/* SCE IOP Relocatable Executable Version 2 */
#define ET_SCE_EERELEXEC	0xFF90		/* SCE EE Relocatable Executable */
#define ET_SCE_EERELEXEC2	0xFF91		/* SCE EE Relocatable Executable Version 2 */
#define ET_SCE_PSPRELEXEC	0xFFA0		/* SCE PSP Relocatable Executable */
#define ET_SCE_PPURELEXEC	0xFFA4		/* SCE PPU Relocatable Executable */
#define ET_SCE_ARMRELEXEC	0xFFA5		/* ?SCE ARM Relocatable Executable (PS Vita System Software earlier or equal 0.931.010) */
#define ET_SCE_PSPOVERLAY	0xFFA8		/* ? */

OS ABI identification[edit | edit source]

#define ELFOSABI_CELL_LV2		102	/* CELL LV2 */

ELF Program Segment Header[edit | edit source]

Struct[edit | edit source]

PS3[edit | edit source]

typedef struct
{
  Elf64_Word	p_type;			/* Segment type */
  Elf64_Word	p_flags;		/* Segment flags */
  Elf64_Off	p_offset;		/* Segment file offset */
  Elf64_Addr	p_vaddr;		/* Segment virtual address */
  Elf64_Addr	p_paddr;		/* Segment physical address */
  Elf64_Xword	p_filesz;		/* Segment size in file */
  Elf64_Xword	p_memsz;		/* Segment size in memory */
  Elf64_Xword	p_align;		/* Segment alignment */
} Elf64_Phdr;

PS Vita[edit | edit source]

typedef struct
{
  Elf32_Word	p_type;			/* Segment type */
  Elf32_Off	p_offset;		/* Segment file offset */
  Elf32_Addr	p_vaddr;		/* Segment virtual address */
  Elf32_Addr	p_paddr;		/* Segment physical address */
  Elf32_Word	p_filesz;		/* Segment size in file */
  Elf32_Word	p_memsz;		/* Segment size in memory */
  Elf32_Word	p_flags;		/* Segment flags */
  Elf32_Word	p_align;		/* Segment alignment */
} Elf32_Phdr;

See Spec here: ELF Program Segment Header

SCE specific segment types (p_type)[edit | edit source]

#define PT_SCE_RELA 0x60000000
#define PT_SCE_LICINFO_1 0x60000001
#ddfine PT_SCE_LICINFO_2 0x60000002
#define PT_SCE_DYNLIBDATA 0x61000000
#define PT_SCE_PROCESS_PARAM 0x61000001
#define PT_SCE_MODULE_PARAM 0x61000002
#define PT_SCE_RELRO 0x61000010 // for PS4
#define PT_SCE_COMMENT 0x6FFFFF00
#define PT_SCE_LIBVERSION 0x6FFFFF01
#define PT_SCE_UNK_70000001 0x70000001
#define PT_SCE_IOPMOD 0x70000080
#define PT_SCE_EEMOD 0x70000090
#define PT_SCE_PSPRELA 0x700000A0
#define PT_SCE_PSPRELA2 0x700000A1
#define PT_SCE_PPURELA 0x700000A4
#define PT_SCE_SEGSYM 0x700000A8

PT_SCE_MODULE_PARAM (PS4)

This segment contains a single C struct. It appears instead of PT_SCE_PROCESS_PARAM if the ELF file was compiled to be a library. Like PT_SCE_PROCESS_PARAM, the .data segment contains it and it is always at offset 0.

struct SceModuleParamBase {
    // current size of the struct this version
    uint64_t size;
    // magic bytes
    uint32_t magic; // 0x3c13f4bf
    // current version of the struct format used
    uint32_t version;
    // for example: 0x0803_0001 for firmware version 8.03
    uint32_t sdk_version;
}

The struct is the base or head of the actual struct used. The above fields are always present and their offsets do not change between versions.

Fields whose name are of the form: unk_0x[0-9 aA-fF], are unknown fields whose offset is in the name, e.g. unk_0x18 is at offset 0x18.

// checked FW 2.xx-7.00
// FW < 2.00 files do not have a PT_SCE_MODULE_PARAM segment, unchecked 7.00 < FW < 7.55 
struct SceModuleParamV1 {
    uint64_t size; // 0x18
    uint32_t magic; // 0x3c13f4bf
    uint32_t version; // 1 for V1
    uint32_t sdk_version;
}
// checked 7.55-9.00, unchecked FW > 10.50 and 7.00 < FW < 7.55
struct SceModuleParamV2 {
    uint64_t size; // 0x20
    uint32_t magic; // 0x3c13f4bf
    uint32_t version; // 2 for V2
    uint32_t sdk_version;
    uint64_t unk_0x18;
}

SCE specific segment flags (p_flags)[edit | edit source]

*PF_SPU_X = 0x00100000
*PF_SPU_W = 0x00200000
*PF_SPU_R = 0x00400000
*PF_RSX_X = 0x01000000
*PF_RSX_W = 0x02000000
*PF_RSX_R = 0x04000000

ELF Section Header[edit | edit source]

Struct[edit | edit source]

  typedef struct {
    uint32_t sh_name;                 /* section name */
    uint32_t sh_type;                 /* section type */
    uint64_t sh_flags;                /* section attributes */
    uint64_t sh_addr;                 /* virtual address in memory */
    uint64_t sh_offset;               /* offset in file */
    uint64_t sh_size;                 /* size of section */
    uint32_t sh_link;                 /* link to other section */
    uint32_t sh_info;                 /* miscellaneous information */
    uint64_t sh_addralign;            /* address alignment boundary */
    uint64_t sh_entsize;              /* size of entries, if section has table */
  } __attribute__((packed)) ELF_SHDR;

SCE specific section types (sh_type)[edit | edit source]

#define SHT_SCE_RELA 0x60000000
#define SHT_SCE_NID 0x61000001
#define SHT_SCE_IOPMOD 0x70000080
#define SHT_SCE_EEMOD 0x70000090
#define SHT_SCE_PSPRELA 0x700000A0
#define SHT_SCE_PPURELA 0x700000A4

Segment Extended Header[edit | edit source]

Temporary name was Section Info. Official name is segment_ext_header.

Segment Extended Header is a table which maps each phdr/shdr entry to the actual offset/size within the encrypted Certified File. Indeed, because segments can be compressed, they might not match the values listed within the ELF phdr/shdr.

There is one of these entries for each ELF phdr (ELF Program Segment Header) entry in the ELF file so that the console knows where to decrypt the data from, because it might also be compressed.

Struct[edit | edit source]

typedef struct {
  uint64_t offset;
  uint64_t size;
  uint32_t compression;
  uint32_t unknown;
  uint64_t encryption;
} __attribute__((packed)) segment_ext_header;

Table[edit | edit source]

field offset type notes
Offset 0x00 u64 Offset to data
Size 0x08 u64 Size of data
compress_algorithm 0x10 u32 1 = plain, 2 = zlib
Unknown 0x14 u32 Always 0, as far as I know.
request_encryption 0x18 u64 0 = unrequested, 1 = completed, 2 = requested

PS3 OS uses the following structure to handle that data:

typedef struct {
  void *data;
  uint64_t size;
  uint64_t offset;
} segment_ext_header;

Version Header[edit | edit source]

It contains some version information, including an offset to the .sceversion section of the encrypted ELF.

Struct[edit | edit source]

 typedef struct {
  uint32_t subheader_type; // 1 - sceversion
  uint32_t present;        // 0 = false, 1 = true
  uint32_t size;           // usually 0x10
  uint32_t unknown4;
 } __attribute__((packed)) version_header;

Data Struct[edit | edit source]

 typedef struct {
  uint16 unknown_1;
  uint16 unknown_2; // 0x1
  uint32 unknown_3;
  uint32 unknown_4; // ?Number of sections?
  uint32 unknown_5;
  ////
    uint64 offset;    // Data offset
    uint64 size;      // Data size
  //// <- these are supposed to be sections
 } SCE_VERSION_DATA_30;

Comments[edit | edit source]

Supplemental Header Table[edit | edit source]

Temporary name was Control Information. Official name is supplemental_header_table.

Struct[edit | edit source]

typedef struct ECDSA224_signature { // size is 0x38
   unsigned char r[0x1C];
   unsigned char s[0x1C];
} ECDSA224_signature;

// current hypothesis of SceSharedSecret is full (0x40 bytes) shared_secret overwritten with klicensee at offset 0x10
typedef struct SceSharedSecret { // size is 0x40 on PS Vita SDK versions 0.931.010-3.740.011
   uint8_t shared_secret_0[0x10]; // ex: 0x7E7FD126A7B9614940607EE1BF9DDF5E or full of zeroes
   uint8_t klicensee[0x10]; // usually full of zeroes for NPDRM and fSELF. Usually retrieved from bound RIF for NPDRM.
   uint8_t shared_secret_2[0x10]; // usually full of zeroes for NPDRM and fSELF
   uint32_t shared_secret_3_0; // ex: 0x10, usually full of zeroes for NPDRM and fSELF
   uint32_t shared_secret_3_1; // usually full of zeroes for NPDRM and fSELF
   uint32_t shared_secret_3_2; // usually full of zeroes for NPDRM and fSELF
   uint32_t shared_secret_3_3; // usually full of zeroes for NPDRM and fSELF
} SceSharedSecret;

 typedef struct {
  uint32_t type; // 1=PS3 plaintext_capability; 2=PS3 ELF digest; 3=PS3 NPDRM, 4=PS Vita ELF digest; 5=PS Vita NPDRM; 6=PS Vita boot param; 7=PS Vita shared secret
  uint32_t size;
  uint64_t next; // 1 if another Supplemental Header element follows else 0

  union {
    // type 1, 0x30 bytes
    struct { // 0x20 bytes of data
      plaintext_capability_t plaintext_capability;
    } PS3_plaintext_capability_header;

    // type 2, 0x40 bytes
    struct { // 0x30 bytes of data
      uint8_t constant[0x14]; // same for every PS3/PS Vita SELF, hardcoded in make_fself.exe: 627CB1808AB938E32C8C091708726A579E2586E4
      uint8_t elf_digest[0x14]; // SHA-1. Hash F2C552BF716ED24759CBE8A0A9A6DB9965F3811C is blacklisted by appldr
      uint64_t required_system_version; // filled on Sony authentication server, contains decimal PS3_SYSTEM_VER value from PARAM.SFO
    } PS3_elf_digest_header_40;

    // type 2, 0x30 bytes
    struct { // 0x20 bytes of data
      uint8_t constant_or_elf_digest[0x14];
      uint8_t padding[0xC];
    } PS3_elf_digest_header_30;

    // type 3, 0x90 bytes
    struct { // 0x80 bytes of data
      PS3_NPD npd; // See [[NPD]]
    } PS3_npdrm_header;

     // type 4, 0x50 bytes
     struct { // 0x40 bytes of data
       uint8_t constant[0x14]; // same for every PS3/PS Vita SELF, hardcoded in make_fself.exe: 627CB1808AB938E32C8C091708726A579E2586E4
       uint8_t elf_digest[0x20]; // SHA-256 of source ELF file.
       uint8_t padding[8];
       uint32_t min_required_fw; // ex: 0x363 for 3.63
     } PSVita_elf_digest_header;
     
     // type 5, 0x110 bytes
     struct { // 0x100 bytes of data
       uint32_t magic;               // 7F 44 52 4D (".DRM")
       uint32_t finalized_flag;      // ex: 80 00 00 01. It may be version like in NPD.
       uint32_t drm_type;            // [[NPDRM#DRM_Type]]
       uint32_t padding;             // It may be Application Type like in NPD.
       uint8_t content_id[0x30];
       uint8_t digest[0x10];         // ?sha-1 hash of debug SELF/SPRX created using make_fself_npdrm? content_id hash?
       uint8_t padding_78[0x78];
       ECDSA224_signature sig[0x38]; // signature of PSVita_npdrm_header? signature of an external NPDRM file?
     } PSVita_npdrm_header;
     
     // type 6, 0x110 bytes
     struct { // 0x100 bytes of data
       uint8_t boot_param[0x100];
     } PSVita_boot_param_header;
     
     // type 7, 0x50 bytes
     struct { // 0x40 bytes of data
       SceSharedSecret shared_secret;
     } PSVita_shared_secret_header;
  };
 } __attribute__((packed)) supplemental_header;

Table[edit | edit source]

Comments[edit | edit source]

  • See Capability_Flags.
  • PS3 loader uses supplemental_header_table to handle some data:
typedef struct {
  plaintext_capability_t plaintext_capability;      /* Plaintext Capability */
  uint8[0x14] elf_digest;         /* sha1 hash of the ELF file */
  uint32_t    unknown_0;          /* seems to be padding */
  uint64_t    required_system_version;     /* PS3_SYSTEM_VER, decimal format */
} supplemental_header_table;

Extraction[edit | edit source]

  • Load the Encryption Root Header and decrypt the key and IV entries using AES256CBC with key and IV from OS.
  • Load the Certification Header and decrypt it using AES128CTR/CBC with the key and IV entries from the Encryption Root Header.
  • Load the Segment Certification Headers and decrypt them using AES128CTR/CBC with the key and ivec entries from the Encryption Root Header.
  • Load the Segment Certifications and decrypt them using AES128CTR/CBC with the key and ivec entries from the Encryption Root Header.
  • For each Segment Certification:
    • In the SELF file, fseek to data_offset and read in data_size bytes.
    • Decrypt the data using the algorithm, key and ivec from the Segment Certification specified by keyIndex and ivecIndex in the Segment Certification Header.
    • Uncompress the data using the algorithm specified in the Segment Certification Header.
    • Write the output data to the ELF file as the program section specified by segment_id in the Segment Certification Header.

Tools[edit | edit source]

Official tools[edit | edit source]

make_fself[edit | edit source]

make_fself version 1.9.0 (2009-02-15)[edit | edit source]

Found in SCE PS3 SDK 1.92.

make_fself_npdrm[edit | edit source]

make_fself_npdrm version 1.9.0 (2009-02-15)[edit | edit source]

Found in SCE PS3 SDK 1.92.

unfself[edit | edit source]

unfself version 1.9.0 (2009-02-15)[edit | edit source]

Found in SCE PS3 SDK 1.92.

Unofficial tools[edit | edit source]

some tool by geohot (2009)[edit | edit source]

To be documented.

scetool by fail0verflow (?2010?)[edit | edit source]

To be documented.

some tool by xorloser[edit | edit source]

To be documented.