NID: Difference between revisions
CelesteBlue (talk | contribs) |
CelesteBlue (talk | contribs) No edit summary |
||
Line 7: | Line 7: | ||
</source> | </source> | ||
where | where suffixes can be found [https://playstationdev.wiki/psvitadevwiki/index.php?title=Keys#NID_generation_suffixes here]. | ||
== | == PSP == | ||
=== | PSP NIDs had no suffix until a certain FW. | ||
After that FW, the suffix is unknown. | |||
== PS3 == | |||
=== Regular exports === | |||
ps3_nid_suffix: 6759659904250490566427499489741A | ps3_nid_suffix: 6759659904250490566427499489741A | ||
Line 27: | Line 33: | ||
_Mbstatet>, std::_Iosb<int>::_Openmode)')) = FNID('_ZNSt13basic_filebufIwSt11char_traitsIwEE7seekposESt4fposISt9_MbstatetENSt5_IosbIiE9_OpenmodeE') = '''0xB6A4D760''' | _Mbstatet>, std::_Iosb<int>::_Openmode)')) = FNID('_ZNSt13basic_filebufIwSt11char_traitsIwEE7seekposESt4fposISt9_MbstatetENSt5_IosbIiE9_OpenmodeE') = '''0xB6A4D760''' | ||
=== | === NONAME exports === | ||
ps3_noname_nid_suffix: 0xbc5eba9e042504905b64274994d9c41f | ps3_noname_nid_suffix: 0xbc5eba9e042504905b64274994d9c41f | ||
Line 34: | Line 40: | ||
''SHA1''('module_info' + '0xbc5eba9e042504905b64274994d9c41f') = '''1630f4d7'''0bf3df419db9d481983411fd3130482a = '''0xD7F43016''' | ''SHA1''('module_info' + '0xbc5eba9e042504905b64274994d9c41f') = '''1630f4d7'''0bf3df419db9d481983411fd3130482a = '''0xD7F43016''' | ||
== Generation code | == PSVita == | ||
=== Regular exports === | |||
suffix is unknwown. | |||
=== NONAME exports === | |||
Suffix is known from PSVita armlibgen.exe. | |||
= Generation code = | |||
Here is some code in C# with the example "sys_crash_dump_get_user_log_area": | Here is some code in C# with the example "sys_crash_dump_get_user_log_area": |
Revision as of 20:18, 28 December 2019
NID generation
A way to generate a few sort of NIDs was found in 0.945 PSVita armlibgen.exe, and in 3.00 PS3 ppu-lv2-prx-libgen.exe:
uint32_t nid = sha1(concat(name, suffix));
where suffixes can be found here.
PSP
PSP NIDs had no suffix until a certain FW.
After that FW, the suffix is unknown.
PS3
Regular exports
ps3_nid_suffix: 6759659904250490566427499489741A
To calculate FNID value of exported/imported symbol from .PRX you need to take SHA-1 hash over concatenation of symbol's name and ps3_nid_suffix and then grab first 4 bytes from it and reverse these bytes (because of little-endian). Let's take, for example, _sys_sprintf:
SHA1('_sys_sprintf' + '\x67\x59\x65\x99\x04\x25\x04\x90\x56\x64\x27\x49\x94\x89\x74\x1A') = FEEAF9A123D7D1A7619B40CD52500F9735A852A4 FNID('_sys_sprintf') = swap_uint32(0xFEEAF9A1) = 0xA1F9EAFE.
For C++ functions you should use mangled representation of symbol's name. For example, mangled name of std::runtime_error::what() const is _ZNKSt13runtime_error4whatEv and FNID('_ZNKSt13runtime_error4whatEv') = 0x5333BDC9.
More complex example: FNID(mangle('std::basic_filebuf<wchar_t, std::char_traits<wchar_t> >::seekpos(std::fpos<std:: _Mbstatet>, std::_Iosb<int>::_Openmode)')) = FNID('_ZNSt13basic_filebufIwSt11char_traitsIwEE7seekposESt4fposISt9_MbstatetENSt5_IosbIiE9_OpenmodeE') = 0xB6A4D760
NONAME exports
ps3_noname_nid_suffix: 0xbc5eba9e042504905b64274994d9c41f
For import stubs with no names, you must use SHA1 over concatenation of symbol's name and ps3_noname_nid_suffix as an ascii string. Some examples of noname imports are module_start, module_info, and module_stop. SHA1('module_info' + '0xbc5eba9e042504905b64274994d9c41f') = 1630f4d70bf3df419db9d481983411fd3130482a = 0xD7F43016
PSVita
Regular exports
suffix is unknwown.
NONAME exports
Suffix is known from PSVita armlibgen.exe.
Generation code
Here is some code in C# with the example "sys_crash_dump_get_user_log_area":
void main() {
byte[] input = GetBytes(BitConverter.ToString(Encoding.UTF8.GetBytes("sys_crash_dump_get_user_log_area")).Replace("-","") + "6759659904250490566427499489741A");
Console.WriteLine(BitConverter.ToInt32( SHA1CryptoServiceProvider.Create().ComputeHash(input) ,0 ).ToString("X0"));
}
byte[] GetBytes(string str) {
byte[] bytes = new byte[str.Length / 2];
for (int i = 0; i < str.Length; i += 2)
bytes[i / 2] = byte.Parse(str.Substring(i, 2), System.Globalization.NumberStyles.HexNumber);
return bytes;
}