Game Engines: Difference between revisions
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Here we'll try to retrieve and describe what can be found in your PS3 Games. Devmenu, Netmenu, Game Engines and ps3 libraries used, Unused content etc. | Here we'll try to retrieve and describe what can be found in your PS3 Games. Devmenu, Netmenu, Game Engines and ps3 libraries used, Unused content etc. | ||
A great source of information is already available at The Cutting Room Floor Wiki in the playstation 3 Section. | A great source of information is already available at The Cutting Room Floor Wiki in the playstation 3 Section about Unused contents and developers text/materials left. | ||
https://tcrf.net/Category:PlayStation_3_games | https://tcrf.net/Category:PlayStation_3_games | ||
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== Anvil == | == Anvil == | ||
Anvil (development project name Scimitar before 2006[1]) is a game engine created in 2007 by Ubisoft Montreal video game developers for use on Microsoft Windows, PlayStation 3, Xbox 360, Wii U, PlayStation Vita, Xbox One, and PlayStation 4. | |||
*http://en.wikipedia.org/wiki/Anvil_%28game_engine%29 | *http://en.wikipedia.org/wiki/Anvil_%28game_engine%29 | ||
Can be recognized by looking at the game file extensions, using .forge for most of the files (used to pack everything except: audio, savedata resources, extras as "uplay", and videos) and .pck for localized audio languages | Can be recognized by looking at the game file extensions, using .forge for most of the files (used to pack everything except: audio, savedata resources, extras as "uplay", and videos) and .pck for localized audio languages | ||
==id Tech 5== | |||
id Tech 5 is the proprietary game engine released by id Software. It follows its predecessors, id Tech 1, 2, 3 and 4, all of which have subsequently been published under the GNU General Public License. id Tech 5 was first used in the video game Rage, followed by Wolfenstein: The New Order and The Evil Within. | |||
http://en.wikipedia.org/wiki/Id_Tech_5 | |||
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*http://en.wikipedia.org/wiki/Physics_engine | *http://en.wikipedia.org/wiki/Physics_engine | ||
*http://www.digitalrune.com/Support/Blog/tabid/719/EntryId/30/Physics-Engines-List.aspx | *http://www.digitalrune.com/Support/Blog/tabid/719/EntryId/30/Physics-Engines-List.aspx | ||
==Bullet Physics== | |||
Bullet is a physics engine which simulates collision detection, soft and rigid body dynamics. Bullet has been used in video games as well as for visual effects in movies. | |||
*http://en.wikipedia.org/wiki/Bullet_(software) | |||
*https://github.com/bulletphysics/bullet3 | |||
*https://code.google.com/p/bullet/ | |||
== Havok == | == Havok == | ||
Havok is a middleware software suite developed by the Irish company Havok. Havok provides a physics engine component and related functions to video games. | |||
*http://en.wikipedia.org/wiki/Havok_%28software%29 | *http://en.wikipedia.org/wiki/Havok_%28software%29 | ||
*http://en.wikipedia.org/wiki/List_of_games_using_Havok | *http://en.wikipedia.org/wiki/List_of_games_using_Havok |
Revision as of 15:40, 16 February 2015
Books
Game Engine Architecture, by Jason Gregory (from naughty dog) http://www.gameenginebook.com/
What is Inside Your Game
Here we'll try to retrieve and describe what can be found in your PS3 Games. Devmenu, Netmenu, Game Engines and ps3 libraries used, Unused content etc.
A great source of information is already available at The Cutting Room Floor Wiki in the playstation 3 Section about Unused contents and developers text/materials left.
https://tcrf.net/Category:PlayStation_3_games
Game Engines used in PS3
Anvil
Anvil (development project name Scimitar before 2006[1]) is a game engine created in 2007 by Ubisoft Montreal video game developers for use on Microsoft Windows, PlayStation 3, Xbox 360, Wii U, PlayStation Vita, Xbox One, and PlayStation 4.
Can be recognized by looking at the game file extensions, using .forge for most of the files (used to pack everything except: audio, savedata resources, extras as "uplay", and videos) and .pck for localized audio languages
id Tech 5
id Tech 5 is the proprietary game engine released by id Software. It follows its predecessors, id Tech 1, 2, 3 and 4, all of which have subsequently been published under the GNU General Public License. id Tech 5 was first used in the video game Rage, followed by Wolfenstein: The New Order and The Evil Within. http://en.wikipedia.org/wiki/Id_Tech_5
Physics Engines used in PS3
- http://en.wikipedia.org/wiki/Physics_engine
- http://www.digitalrune.com/Support/Blog/tabid/719/EntryId/30/Physics-Engines-List.aspx
Bullet Physics
Bullet is a physics engine which simulates collision detection, soft and rigid body dynamics. Bullet has been used in video games as well as for visual effects in movies.
- http://en.wikipedia.org/wiki/Bullet_(software)
- https://github.com/bulletphysics/bullet3
- https://code.google.com/p/bullet/
Havok
Havok is a middleware software suite developed by the Irish company Havok. Havok provides a physics engine component and related functions to video games.
- http://en.wikipedia.org/wiki/Havok_%28software%29
- http://en.wikipedia.org/wiki/List_of_games_using_Havok
Audio Engines
FMOD
Firelight’s FMOD lines of tools — FMOD Studio, FMOD Designer and the FMOD Ex Programmer’s API – are globally regarded as the leading tools for the creation and playback of interactive audio. The FMOD product line has gained a strong reputation for its ease of use, powerful software-mixed architecture and comprehensive cross-platform support.
Lessons and Tutorials :
Exemples Table
Game | Engines | Notes |
---|---|---|
Assassin's Creed series | Anvil + Havok | ubisoft |
Call of Duty: Series | Quake Engine | Infinity Ward, Sledgehammer, Treyarch |
PS4 Wiki reference
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