VSMX: Difference between revisions

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=Description=
=Description=
Virtual Script Machine Instructions (VSMX) file layout (naming should be wikifyed):
Virtual Script Machine Instructions (VSMX) file layout (section naming should be wikifyed):
<pre>
<pre>
VSMX header
VSMX header
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*Instructions length: 8 bytes  
*Instructions length: 8 bytes  


HEX code format should be wikifyed, may be table moved to (later).
Instructions format should be wikifyed.


{| class="wikitable sortable"
{| class="wikitable sortable"
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== '''C'''o'''mp'''are Operators ==
== '''C'''o'''mp'''are Operators ==
May be move later to [[PlayStation_JavaScript]] or make it as template
Comparison and Logical operators are used to test for true or false.
Comparison and Logical operators are used to test for true or false.



Revision as of 23:13, 21 October 2014

Description

Virtual Script Machine Instructions (VSMX) file layout (section naming should be wikifyed):

VSMX header
Compiled code/instructions
Data/String constants
(method) name table/Object property
global symbols/Variable/function names

Header

Offset Size Example (h) Value (conversion) Notes
0x00 0x04 0x56534D58 "VSMX" Magic
0x04 0x04 0x00000200 0002.0000 Version?
  • v1.0 on PSP RCO RCOs (from video/music UMDs and two lftv RCOs in the PSP's flash0/vsh/ressource/.)?
  • V2.0 on PS3 PSJS (.jsx)
0x08 0x04 0x34000000 0x34 (52) header length
0x0C 0x04 - length of compiled code/instructions section
0x10 0x04 - offset of data section
0x14 0x04 - length of data
0x18 0x04 - number of data(seen: 1 or 2)
0x1C 0x04 - offset of name table
0x20 0x04 - length of name
0x24 0x04 - number of name
0x28 0x04 - offset of global symbols
0x2C 0x04 - length of global symbols
0x30 0x04 - number of global symbols

Compiled instructions

  • Instructions length: 8 bytes

Instructions format should be wikifyed.

ByteCode (short) Instruction Name Note1 Note2
0x00 NOP - -
0x01 ASSGN - -
0x02 ADD - -
0x03 SUB - -
0x04 MUL - -
0x05 DIV - -
0x06 MOD - -
0x07 TO_NUMBER - -
0x08 CSIGN - -
0x09 NOT - -
0x0A INC - -
0x0B DEC - -
0x0C POST_INC - -
0x0D POST_DEC - -
0x0E CMPEQ Compare Operators -
0x0F CMPNEQ Compare Operators -
0x10 CMPSEQ Compare Operators -
0x11 CMPSNEQ Compare Operators -
0x12 CMPLT Compare Operators -
0x13 CMPLE Compare Operators -
0x14 CMPGE Compare Operators -
0x15 CMPGT Compare Operators -
0x16 INSTANCEOF - -
0x17 IN - -
0x18 TYPEOF - -
0x19 BIT_AND - -
0x1A BIT_XOR - -
0x1B BIT_OR - -
0x1C BIT_NOT - -
0x1D LSHIFT - -
0x1E S_RSHIFT - -
0x1F U_RSHIFT - -
0x20 COPY - -
0x21 SWAP - -
0x22 REMOVE - -
0x23 PUSH_UNDEFINED - -
0x24 PUSH_NULL - -
0x25 PUSH_BOOL - -
0x26 PUSH_INT - -
0x27 PUSH_FLOAT - -
0x28 PUSH_STRING - -
0x29 PUSH_OBJECT - -
0x2A PUSH_FUNC - -
0x2B PUSH_ARRAY - -
0x2C PUSH_THIS - -
0x2D PUSH_LOCAL - -
0x2E PUSH_GLOBAL - -
0x2F GETATTR - -
0x30 GETATTR_KEEPOBJ - -
0x31 SETATTR - -
0x32 DELATTR - -
0x33 APPEND_ATTR - -
0x34 GETITEM - -
0x35 GETITEM_KEEPOBJ - -
0x36 SETITEM - -
0x37 DELITEM - -
0x38 APPEND_ITEM - -
0x39 JUMP - -
0x3A JUMPT - -
0x3B JUMPF - -
0x3C CALL_FUNC - -
0x3D CALL_METHOD - -
0x3E CALL_CONSTRUCTOR - -
0x3F RET - -
0x40 THROW - -
0x41 TRYBLK_IN - -
0x42 TRYBLK_OUT - -
0x43 CATCH_FINALLYBLK_IN - -
0x44 CATCH_FINALLYBLK_OUT - -
0x45 HALT - -
0x46 DEBUG_FILE - -
0x47 DEBUG_LINE - -
0x48 GETITEM_KEEPOBJNAME - -
0x49 PUSH_VECTOR - -
0x4A GET_VECTOR_ELEMENT - -
0x4B GET_VECTOR_ELEMENT_KEEPVECTOR - -
0x4C ASSGN_VECTOR_ELEMENT - -
0x4D SETATTR_VECTOR_ELEMENT - -
0x4E SETITEM_VECTOR_ELEMENT - -

Compare Operators

May be move later to PlayStation_JavaScript or make it as template

Comparison and Logical operators are used to test for true or false.

Compare For: Operators Bytecode (PSJS) Syntax (JS)
Equality cmpeq 0x0E ==
Strict Equal value and equal type cmpseq 0x10 ===
Inequality cmpneq 0x0F !=
Strict not equal value or not equal type cmpsneq 0x11 !==
Greater Than cmpgt 0x15 >
Greater Than or Equal To cmpge 0x14 >=
Less Than cmplt 0x12 <
Less Than or Equal To cmple 0x13 <=