Game Engines: Difference between revisions
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| Assassin's Creed series || Anvil + Havok || ubisoft | | Assassin's Creed series || Anvil + Havok || ubisoft | ||
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| Call of Duty: Series || Quake Engine || Infinity Ward, Sledgehammer, Treyarch | | Call of Duty: Series || Quake Engine || Infinity Ward, Sledgehammer, Treyarch | ||
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Revision as of 04:59, 18 October 2014
Description
Game | Engines | Notes |
---|---|---|
Assassin's Creed series | Anvil + Havok | ubisoft |
Call of Duty: Series | Quake Engine | Infinity Ward, Sledgehammer, Treyarch |
Game Engines used in PS3
Anvil
Can be recognized by looking at the game file extensions, using .forge for most of the files (used to pack everything except: audio, savedata resources, extras as "uplay", and videos) and .pck for localized audio languages
Physics Engines used in PS3
- http://en.wikipedia.org/wiki/Physics_engine
- http://www.digitalrune.com/Support/Blog/tabid/719/EntryId/30/Physics-Engines-List.aspx
Havok
- http://en.wikipedia.org/wiki/Havok_%28software%29
- http://en.wikipedia.org/wiki/List_of_games_using_Havok
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