CCAPI: Difference between revisions
(ControlConsoleAPI is an API for PS3 and PC similar to TMAPI on DEX console) |
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3) Use the installer to install CCAPI 2.50 on your PC (you may need to reboot your pc at the end) | 3) Use the installer to install CCAPI 2.50 on your PC (you may need to reboot your pc at the end) | ||
4) Install the CCAPI 2.50 pkg on your PS3 | 4) Install the CCAPI 2.50 pkg on your PS3 | ||
{{System Firmware}}<noinclude>[[Category:Main]]</noinclude> |
Revision as of 12:41, 27 May 2014
ControlConsoleAPI is an API for PS3 and PC similar to TMAPI on DEX console, But this one "CCAPI" works for CEX and DEX.
External Sources:
http://www.nextgenupdate.com/forums/ps3-cheats-customization/697273-release-ps3lib-v4-3-dex-cex.html http://www.nextgenupdate.com/forums/ps3-cheats-customization/693857-update-controlconsoleapi-2-50-ccapi-37.html http://www.nextgenupdate.com/forums/ps3-cheats-customization/697273-release-ps3lib-v4-3-dex-cex.html http://www.nextgenupdate.com/forums/ps3-cheats-customization/701574-tutorial-how-rtm-ccapi-cex-dex.html http://www.nextgenupdate.com/forums/call-duty-ghosts-mods-cheats-glitches/691170-update-cod-real-time-editor-3-6-1-1-06-ccapi.html http://psx-scene.com/forums/content/controllconsoleapi-v2-50-adds-4-53-4-55-cfw-support-4350/
Features:
- Debug non-fself & fself in real time.
vsh.self for example can be debugged in rte, or any game with non debug eboot.
- Debug kernel in real time
lv2_kernel.self and lv1.self
Classic functions:
getProcessMemory
setProcessMemory
shutdown/reboot
work with Wireless connection
bypass exec pages writing restriction
bypass lv2 memory protection
peek/poke lv1 and lv2
setConsoleID at anytime/anywhere
setConsoleLed
ringBuzzer
getTemperature
VSH module loading
notify
How to install CCAPI
Just download and run this pkg on your ps3. It will tell you to reboot, and it's done. You only need to do this once.
How to uninstall CCAPI
Just run again the pkg.
Is it risky
In the worst case, you could need to reinstall your firmware.
VSH module loading:
create a plugins directory and put all your sprx plugins into it.
/dev_usb000/plugins /dev_usb000/plugins/prx_name1.sprx /dev_usb000/plugins/prx_name2.sprx
All of the sprx that are present in this folder, will be loaded at ps3 boot.
Important:
If some games refuse to work, just don't use plugins, delete plugins folder from /dev_usb000
How to convert a tool from 2.00 to 2.50:
1) Delete any CCAPI.dll in the same folder than the software 2) Put the PS3Lib 4.3 in the same folder than the software 3) Use the installer to install CCAPI 2.50 on your PC (you may need to reboot your pc at the end) 4) Install the CCAPI 2.50 pkg on your PS3