User talk:Roxanne: Difference between revisions

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Tag: Reverted
Tag: Reverted
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* https://twitter.com/Dreamboum/status/1234907327976943619
* https://twitter.com/Dreamboum/status/1234907327976943619
* https://km5.co.jp/
* https://km5.co.jp/
* https://www.cryptool.org/de/cto/enigma-step-by-step


== Other ==
== Other ==

Revision as of 16:29, 29 October 2023

Mastodon

<a rel="me" href="https://mastodon.online/@roxanne"></a>

Best Wishes

Best wishes and get well soon. – Conrad T. Pino (talk) 20:18, 22 February 2016 (UTC)

PUP/PROTO Hashes reminder

When possible, please update hashes. thanks :)

Zecoxao, where is the problem adding them for your own? :( Next Tuesday I will have my 2nd surgery and won't be available for a even longer time I guess. (Roxanne (talk) - 03rd march 2016 09:38 GMT+1)
Oh, alright. I'll do it :)
I've finished adding the hashes for the ebootroms. as for the pups, i already have the pup information tool, but i'm missing the pup file hashes tool. when i have it i'll take care of the rest.

Massive Spam Deletion on PS4 devwiki

Massive Spam Deletion on PS4 devwiki
  • 1111 Spam Users blocked and deleted
  • nearly 500 Spam Pages deleted
  • All this in 2 Days without using any Bot
  • with my right Hand only (left hand still unavailable)
  • via a Bluetooth Mouse from Microsoft consuming 4x Duracell AAA batteries
  • listening 16 Hours of Music
  • and drinking about 16 cups of coffee - it wouldn't be possible without that :)
  • oh dear I need a new life

ATTRIBUTE

Info
param_fmt: int32
param_max_len: 0x4 (4 bytes)
param_len: 0x4 (4 bytes)
Tip
Used by: HDD Game, PS1 Game, Minis Game, PSP Remasters Game, PCEngine game, NEOGEO game, Game Data, Save Data

Contains a maximun of 32 flags that can be turned on/off to activate/deactivate special boot modes and features of the content.

Values are stored in "Little Endian" format inside the SFO, to represent the whole tables in a "human readable" format has been needed to convert them to "Big Endian" and then to "Binary".

ATTRIBUTE flags
for bootable content
Hexadecimal Decimal Binary
(flags)
Feature
little endian big endian for bootable content
01 00 00 00 00 00 00 01 1 00000000 00000000 00000000 00000001 PSP Remote Play (v1)
02 00 00 00 00 00 00 02 2 00000000 00000000 00000000 00000010 PSP Export
04 00 00 00 00 00 00 04 4 00000000 00000000 00000000 00000100 PSP Remote Play (v2) requires: PSP Remote Play (v1)
08 00 00 00 00 00 00 08 8 00000000 00000000 00000000 00001000 XMB In-Game Forced Enabled
10 00 00 00 00 00 00 10 16 00000000 00000000 00000000 00010000 XMB In-Game Disabled
20 00 00 00 00 00 00 20 32 00000000 00000000 00000000 00100000 XMB In-Game Background Music
40 00 00 00 00 00 00 40 64 00000000 00000000 00000000 01000000 System Voice Chat ? (See note)
80 00 00 00 00 00 00 80 128 00000000 00000000 00000000 10000000 PSvita Remote Play
00 01 00 00 00 00 01 00 256 00000000 00000000 00000001 00000000 Move Controller Warning
00 02 00 00 00 00 02 00 512 00000000 00000000 00000010 00000000 Navigation Controller Warning requires: Move Controller Warning
00 04 00 00 00 00 04 00 1024 00000000 00000000 00000100 00000000 PlayStation Eye Cam Warning requires: Move Controller Warning
00 08 00 00 00 00 08 00 2048 00000000 00000000 00001000 00000000 Move Calibration Notification
00 10 00 00 00 00 10 00 4096 00000000 00000000 00010000 00000000 Stereoscopic 3D Warning
00 20 00 00 00 00 20 00 8192 00000000 00000000 00100000 00000000 Used by PlayStation Now Beta
00 40 00 00 00 00 40 00 16384 00000000 00000000 01000000 00000000 Not Used Yet
00 80 00 00 00 00 80 00 32768 00000000 00000000 10000000 00000000 Not Used Yet
00 00 01 00 00 01 00 00 65536 00000000 00000001 00000000 00000000 Install Disc
00 00 02 00 00 02 00 00 131072 00000000 00000010 00000000 00000000 Install Packages
00 00 04 00 00 04 00 00 262144 00000000 00000100 00000000 00000000 Unknown
00 00 08 00 00 08 00 00 524288 00000000 00001000 00000000 00000000 Game Purchase Enabled
00 00 10 00 00 10 00 00 1048576 00000000 00010000 00000000 00000000 Unknown (See note)
00 00 20 00 00 20 00 00 2097152 00000000 00100000 00000000 00000000 PCEngine (X0)
00 00 40 00 00 40 00 00 4194304 00000000 01000000 00000000 00000000 License Logo Disabled
00 00 80 00 00 80 00 00 8388608 00000000 10000000 00000000 00000000 Move Controller Enabled
00 00 00 01 01 00 00 00 16777216 00000001 00000000 00000000 00000000 Reserved (X1) requires: PCEngine ?
00 00 00 02 02 00 00 00 33554432 00000010 00000000 00000000 00000000 Reserved (X2) requires: PCEngine ?
00 00 00 03 03 00 00 00 50331648 00000011 00000000 00000000 00000000 Reserved (X3) requires: PCEngine ?
00 00 00 04 04 00 00 00 67108864 00000100 00000000 00000000 00000000 NeoGeo (X4) requires: PCEngine
00 00 00 05 05 00 00 00 83886080 00000101 00000000 00000000 00000000 Reserved (X5) requires: PCEngine ?
00 00 00 06 06 00 00 00 100663296 00000110 00000000 00000000 00000000 Reserved (X6) requires: PCEngine ?
00 00 00 07 07 00 00 00 117440512 00000111 00000000 00000000 00000000 Reserved (X7) requires: PCEngine ?
00 00 00 08 08 00 00 00 134217728 00001000 00000000 00000000 00000000 Not Used Yet
00 00 00 10 10 00 00 00 268435456 00010000 00000000 00000000 00000000 Not Used Yet
00 00 00 20 20 00 00 00 536870912 00100000 00000000 00000000 00000000 Not Used Yet
00 00 00 40 40 00 00 00 1073741824 01000000 00000000 00000000 00000000 Not Used Yet
00 00 00 80 80 00 00 00 2147483648 10000000 00000000 00000000 00000000 Not Used Yet
ATTRIBUTE flags
for non bootable content
Feature
for Save Data for Disc Subfolders for Patches
Copy Protected Subfolder Enabled Not Used Yet
Not Used Yet Not Used Yet Not Used Yet
Not Used Yet Not Used Yet Not Used Yet
Not Used Yet Not Used Yet Not Used Yet
Not Used Yet Not Used Yet Not Used Yet
Not Used Yet Not Used Yet Not Used Yet
Not Used Yet Not Used Yet Not Used Yet
Not Used Yet Not Used Yet Not Used Yet
Not Used Yet Not Used Yet Not Used Yet
Not Used Yet Not Used Yet Not Used Yet
Not Used Yet Not Used Yet Not Used Yet
Not Used Yet Not Used Yet Not Used Yet
Not Used Yet Not Used Yet Not Used Yet
Not Used Yet Not Used Yet Not Used Yet
Not Used Yet Not Used Yet Not Used Yet
Not Used Yet Not Used Yet Not Used Yet
Not Used Yet Not Used Yet Unknown
Not Used Yet Not Used Yet Unknown
Not Used Yet Not Used Yet param_key: RESOLUTION, SOUND_FORMAT, and ATTRIBUTE flag: Remote Play
Not Used Yet Not Used Yet Unknown
Not Used Yet Not Used Yet ATTRIBUTE flag: XMB In-Game
Not Used Yet Not Used Yet ATTRIBUTE flag: Move Controller warning
Not Used Yet Not Used Yet ATTRIBUTE flag: Stereoscopic 3D warning
Not Used Yet Not Used Yet ATTRIBUTE flag: Move Controller Enabled
Not Used Yet Not Used Yet Not Used Yet
Not Used Yet Not Used Yet Not Used Yet
Not Used Yet Not Used Yet Not Used Yet
Not Used Yet Not Used Yet Not Used Yet
Not Used Yet Not Used Yet Not Used Yet
Not Used Yet Not Used Yet Not Used Yet
Not Used Yet Not Used Yet Not Used Yet
Not Used Yet Not Used Yet Not Used Yet
Not Used Yet Not Used Yet Not Used Yet
Not Used Yet Not Used Yet Not Used Yet
Not Used Yet Not Used Yet Not Used Yet
Not Used Yet Not Used Yet Not Used Yet

ATTRIBUTE flags for bootable content (1st byte) The flags stored at 1st byte seems to be related with firmware features

Portables
 · PSP Remote Play v1 (firmware v1.10)
 · PSP Remote Play v2 (firmware v1.80)
 · PSVita Remote Play (firmware v4.00)
Remote play is a feature that displays the PS3 screen on a PSP or a PSVita enabling remote operations over a wireless LAN. See: Remote Play
 · PSP Export (firmware v1.70)
Used in PS1 Classics, PSP Minis, and PSP Games. Allows the copy of the game to a PSP by pressing Dualshock triangle button over the game icon and selecting the option [Copy] in the side menu. This export process is closelly related with how the PS3 manages the downloads and installation of content from PSN using temporal subfolders in dev_hdd0/vsh/task/. See Project Database (PDB)
XMB In-Game (short Dualshock PS button press)
 · XMB In-Game Forced Enable (firmware v2.40)
Games released/compiled before firmware 2.40 doesnt uses "XMB In-Game" even when launched in higher firmwares. This flag enables "XMB In-Game" for these old games, the flag has no effect in games released after 2.40 because newer games has "XMB In-Game" enabled by default. See: XMB Modes.
 · XMB In-Game Disabled (firmware v2.40)
Disables "XMB In-Game", the flag works in all games and doesnt causes any problem, useful to free ram and to improve the loading time of the menu. See: XMB Modes.
 · XMB In-Game Background Music (firmware v2.40)
When enabled allows to play your own music from the files stored in your HDD by using the icon that appears in XMB Music column, is posible to play single songs or a playlist and then return to the game while your music is playing. See XMB In-game background music
 · System Voice Chat ?
Speculation: Not clear if the flag enables or disables voice chat, and not clear wich kind of voice chat (in the very probable case there are severals chat modes/types), supposed to be valid before Jun 2010, matching chronologigally the release of "home" (probably used in beta stages of the developing of chat functions inside "Home" enviroment to make internall tests related with voice chat). Enabling the flag manually for testing in different SFO's with different CATEGORY's didnt give any result

ATTRIBUTE flags for bootable content (2nd byte) The flags stored at 2nd byte seems to be related with warning and notification screens

Move
 · Move Controller Warning (firmware v3.40)
 · Navigation Controller Warning (firmware v3.40)
 · PlayStation Eye Cam Warning (firmware v3.40)
This warning screens are composed by several animated images loaded from dev_flash/vsh/resource/game_ext_plugin.rco, are displayed before the game is launched (around 3 seconds each), are an explain of the correct way to use "move controller", "navigation controller", and "eye cam" respectively. The game waits for them to appear so removing them improves the loading time, the presence of this 3 flags/screens has no effect over move controller support.
 · Move Calibration Notification (firmware v3.40)
This is a calibration screen composed by several animated images loaded from dev_flash/vsh/resource/sysconf/calibration/, appears when the controller has not been calibrated previously (or when is miss-configured).
 · Stereoscopic 3D Warning (implemented in firmware v3.40)
This is a warning screen (composed and loaded from ?) similar than the ones related with move peripherals, when enabled only appears if the PS3 is connected to a "Stereoscopic 3D" compatible TV.

ATTRIBUTE flags for bootable content (3rd byte) The flags stored at 3rd byte seems to be related with game & software features

Discs
 · Install Disc
Disables the main/primary icon of the disc PS3 Blu-ray Disc (only the extra/secondary icons are displayed), used when the disc only contains "Install Packages" and there is no bootable content on the disc main path in dev_bdvd/PS3_GAME/USRDIR/EBOOT.BIN.
 · Install Packages
Loads a secondary SFO from path: dev_bdvd/PS3_GAME/PKGDIR/PARAM.SFO (the flag in the main SFO in path dev_bdvd/PS3_GAME/PARAM.SFO PS3 Blu-ray Disc enables the secondary SFO in path dev_bdvd/PS3_GAME/PKGDIR/PARAM.SFO displayed as a bubble inside a disc PS3 Blu-ray Disc (installable contents)), the secondary SFO and the contents of this subfolder are mounted by XMB under the main disc icon in Game column. See BluRay Disc Structure
 · Game Purchase Enabled
Enables the [purchase] option that appears in side menu when pressing Dualshock triangle button over the icon in XMB. Is directly related with CONTENT_ID. When the content is purchased its CONTENT_ID is checked online to obtain the license. After the license is retrieved the game loads another PARAM.SFO from a subfolder with different values. E.g. main PARAM.SFO enables the purchase flag and could use the TITLE "Demo", when purchased other PARAM.SFO from a "C00" subfolder is loaded that could use the TITLE "Full".
 · flag 1048576 (decimal) (firmware <4.00?)
When activated, "XMB in Game" for software is used (when quitting an app that uses this flag the message displayed in XMB In-Game changes to: "Do you want to quit the software now?"), and disables [About this Game] option that appears in side menu when pressing Dualshock triangle button over the icon in XMB. This flag is used in combination with the parameter BOOTABLE = 2 to make the software boot in a special mode
 · PCEngine (firmware <3.41?)
 · License Logo Disabled (firmware <3.41?)
Disables the [About this Game] option that appears in side menu when pressing Dualshock triangle button over the icon in XMB. This flag also removes the needed of storing a LICENSE param_key in the PARAM.SFO, the consequence of removing LICENSE param_key is the size of the PARAM.SFO file is reduced drastically (LICENSE text is huge in comparison with the rest of the file... SFO's without LICENSE are much smaller). Used by games that have their own license and not the sony one (e.g: PCengine & NeoGeo)
 · Move Controller Enabled (firmware v3.40)

Enables Move Controller support for the game. See Move Motion Controller

Note Move Navigation Controller is supported in all games because is a reduced version of DualShock 3 and PlayStation Eye camera is enabled automatically when needed. This ones doesn't have/needs a flag

ATTRIBUTE flags for bootable content (4th byte)

 · NeoGeo (firmware <3.41?)

ATTRIBUTE flags for savedata (1st byte)

 · Copy Protected

Disables the [Copy] option that appears in side menu when pressing Dualshock triangle button over the gamesave icon in XMB. In other words... disables the gamesave export feature. Used only in PS3 Game Saves (CATEGORY: SD). See Game Saves.

Note in PS3 Game Saves the PARAM.SFO is always included in the list of protected files that is stored inside PARAM.PFD, so after removing the copy protection flag in the .SFO is needed to generate a valid .PFD. See PARAM.PFD

ATTRIBUTE flags for disc subfolders (1st byte)

 · Subfolder Activated
Used in Discs subfolders (CATEGORY: TR, VR, DP, XR) to activate another subfolder. This secondary subfolder can contain another SFO (or a .SFX) and are loaded in cascade, all the SFO's in the subfolders structures contains an ATTRIBUTE = 1. In other words... the flag simply indicates the presence of items under this path.

ATTRIBUTE flags for patches (3rd byte)

 · Overwrite RESOLUTION, SOUND_FORMAT, Remote Play For remote play: with this flag you ll need to add one of the flag related to remote play. E.G. 262272 (0x40080) for PS VITA only added (God of War Collection 1.01 with PARAM.HIP explaining it s not compatible with PSP)
 · Overwrite XMB In-Game Expect to overwrite only flags nº: 4, 5, and 6. Verifyed in killzone 3 (BCES01007) patch v01.14 with a value for ATTRIBUTE: 20 00 10 00 (overwrites the original value of ATTRIBUTE, and enables "XMB In-Game Background Music"). Other posible values not verifyed yet: 08 00 10 00 (for overwriting of "XMB In-Game Forced Enabled"), and 20 00 10 00 (for overwriting of "XMB In-Game Disabled")
 · Overwrite Move Controller warning screen Expect to overwrite only flag N09, N10 (+09), N11 (+09)
 · Overwrite 3D warning screen Expect to overwrite only flag N13
 · Overwrite Move Controller Compatible
  • This list contains a short description of all the ATTRIBUTE flags known, there is no room in this page for explaining in detail all this functions but there are several links to other pages that expands the info, please help completing the identification of all flags (with short descriptions and links to other wiki pages when posible/needed), also try to not add too much speculation and in case of speculation use question marks, for an open discussion, any usefull notes or brainstorming use Discussion page.

Wikitable default settings has been changed

You have some idea when/why/how the header color of the default class="wikitable" has changed to white ?

Some months ago the header of the tables (the rows starting with ! character) was blue to keep some consistency of colors with the templates used on main wiki page

Now with the tables in full white looks cheaper, is a small detail, but if there is no reason for the change i think is good to return to the previous look, also i guess is posible other default settings we was using for wikitables has been lost too the same day the color of the headers changed

If i remember correctlly the settings we was using was not the defaults, it was changed several times by eussNL when we was discussing about wiki styles and consistency of colors. So is posible that an update of the mediawiki version has updated/overwrited them

The same problem happens in PS4 wiki


It's very likely that this is because of a new update from the MediaWiki, which defyboy installed after the massive Spam deletion and after the wiki was down several times. But you can change the colors easily like you can see it now on this page on the table above :) I think you mean the color #B3B7FF like in "for bootable content" and for the right side of the table. - Roxanne.

So the problem appeared when updating wiki, i see. Adding the color individually for every table is a noway, are hundred of tables affected included all the tables in PS4 wiki, so the only way to solve it in a good way is by finding where are stored that settings and try to see if we can change otherway ask defyboy to change it. The headers color was a light blue, more like #ddddff or #eeeeff

I'm not 100% sure if this happend because of a update from MediaWiki but as far as I know there were some updates before and also after the new captcha system was implemented on both wikis. As far as I see this, you need to change such settings on root and only defyboy and eussNL have such access, but I will inform defyboy about this topic.

Tell him also that this extension is broken, doesnt works here http://www.psdevwiki.com/ps3/Special:WhosOnline

PS2 "majorissues" and "minorissues"

Hey Roxanne, I saw you did a lot of work on the PS2 Compatibility page for making it look nice and purdy; is there any way you can fix the template so that "majorissues" and "minorissues" show up as "Major Issues" and "Minor Issues"? It's how it used to display on the old devwiki. Cheers :)

  • Done (but you have to still input the template in lowercase and written together. It could also take a few hours until the PS2 Compatiblity Page will be updated correctly - (Roxanne - 10th April 2017 - 19:48 GMT+2)

Example

Name Europe.png PAL United States.png NTSC-U/C Japan.png NTSC-J Notes
.hack//Infection Part 1 Not Available Major Issues Not Available Freeze at first location with orca after few dialogs(only music playing at this moment)
007: Agent Under Fire N / A Minor Issues N / A Frequent blurring issues with background, but playable.
./# - A - B - C - D - E - F - G - H - I - J - K - L -- M -- N -- O -- P -- Q -- R -- S -- T -- U -- V -- W -- X -- Y -- Z Back to top
./# -- A -- B -- C -- D -- E -- F -- G -- H -- I -- J -- K -- L -- M -- N -- O -- P -- Q -- R -- S -- T -- U -- V -- W -- X -- Y -- Z
./# · A · B · C · D · E · F · G · H · I · J · K · L · M · N · O · P · Q · R · S · T · U · V · W ·· Y · Z
#  · A  · B  · C  · D  · E  · F  · G  · H  · I  · J  · K  · L  · M  · N  · O  · P  · Q  · R  · S  · T  · U  · V  · W  · X  · Y  · Z
· A · B · C · D · E · F · G · H · I · J · K · L · M · N · O · P · Q · R · S · T · U · V  · W  · X  · Y  · Z
  • I will use your first example with all written together since for me the same error appeares between Y and Z :(
./# · A · B · C · D · E · F · G · H · I · J · K · L · M · N · O · P · Q · R · S · T · U · V · W ·· Y · Z
./#  ·  A  ·  B  ·  C  ·  D  ·  E  ·  F  ·  G  ·  H  ·  I  ·  J  ·  K  ·  L  ·  M  ·  N  ·  O  ·  P  ·  Q  ·  R  ·  S  ·  T  ·  U  ·  V  ·  W  ·  X  ·  Y  ·  Z

Firefox Test

  • "Back to top" inside "Notes" collumn works fine on both Internet Explorer and Google Chrome but it seems that Firefox has some problem with displaying it correctly.
Name Europe.png PAL United States.png NTSC-U/C Japan.png NTSC-J Notes
Name Europe.png PAL United States.png NTSC-U/C Japan.png NTSC-J Notes
D-Pad up button
Name Europe.png PAL United States.png NTSC-U/C Japan.png NTSC-J Notes
Name Europe.png PAL United States.png NTSC-U/C Japan.png NTSC-J Notes
Name Europe.png PAL United States.png NTSC-U/C Japan.png NTSC-J Notes

Sandbox


This Textbox contains shadows!



PS2 Emulators Config Commands
Command Name Command ID Max
Usage
Command Data
ps2_gxemu ps2_softemu ps2_netemu Length Valid Values
Config terminator or TitleID enforcer No No ? 0x00 1 Nothing or 0xA bytes TitleID
Hook function ? 0x00 ? 0x01 3 ? 2 * uint32_t data id
Set something 0x01 ? 0x02 1 uint32_t 1000=?
3000=?
6000=?
Switch something 0x02 ? ? 0x03 1 Nothing
Set something 0x03 ? 0x04 1 uint32_t 8=?
0x10=?
Switch something ? 0x04 ? 0x05 1 Nothing
Switch something to 0x14F80 0x05 ? 0x06 1 Nothing
Set something 0x06 ? 0x07 1 uint32_t 2=?
4=?
8=?
? 0x07 ? 0x08 3 Expanded Data List
Patch EE memory with 2 opcodes 0x08 ? 0x09 1 Expanded Data List
Patch EE memory with 1 opcode No ? ? 0x0A 1 Expanded Data List
Patch game disc 0x09 ? 0x0B 1 Expanded Data List
Set something 0x0A ? 0x0C 1 2 * uint16_t 0=?
1=?
2=?
0=?
0x180=?
0x400=?
0x800=?
Set something 0x0B ? 0x0D 1 uint32_t 0=?
1=?(default?)
? 0x0C ? 0x0E 31 uint32_t data
? 0x0D ? 0x0F 1 Expanded Data List
? 0x0E ? ? 0x10 1 Expanded Data List
? 0x0F ? 0x11 31 uint32_t data
? 0x10 ? 0x12 1 Expanded Data List
? 0x11 ? 0x13 1 uint64_t data
Switch something 0x12 ? 0x14 1 Nothing
Set something 0x13 ? 0x15 1 uint32_t 2=?
4=?
? ? ? 0x16 ? ?
Set something ? ? 0x17 1 uint32_t 1=?
? ? ? 0x18 ? ?
Switch something ? ? 0x19 1 Nothing
Switch something ? ? 0x1A 1 Nothing
Switch something 0x18 ? 0x1B 1 Nothing
? 0x19 ? ? 0x1C 1 4 * uint8_t ? ?
? 0x1A ? ? 0x1D 1 4 * uint8_t ? ?
? 0x1B ? 0x1E 1 4 * uint8_t 3,0,0,0=?
Set something 0x1C ? 0x1F 1 uint32_t 200=?
1000=?(default)
Set something 0x1D ? 0x20 1 uint64_t 60=?(default)
200=?
240=?
Set something 0x1E ? 0x21 1 uint32_t 0=?
1=?
2=?
Switch something 0x1F ? ? 0x22 1 Nothing
Switch something to 0x14E00 No ? ? 0x23 1 Nothing
Set something 0x20 ? 0x24 1 uint64_t 12000=?
48000=?
? 0x21 ? ? 0x25 ? ?
? 0x22 ? 0x26 4 ? Expanded Data List
? 0x23 ? 0x27 1 Expanded Data List
PS2 Emulators Config Commands
Command Name Command ID Max
Usage
Command Data
ps2_gxemu ps2_softemu ps2_netemu Length Valid Values
Set something 0x24 ? ? 0x28 1 uint32_t 0=?
1=?
2=?
3=?
Set something 0x25 ? ? 0x29 1 2 * uint32_t ? ?
Switch something 0x26 ? ? 0x2A 1 Nothing
Switch something 0x27 ? ? 0x2B 1 Nothing
Set something 0x28 ? 0x2C 1 uint32_t 1=?
? 0x29 ? ? 0x2D ? ? ?
Set something 0x2A ? ? 0x2E 1 uint32_t ?
Set something 0x2B ? 0x2F 1 uint32_t ?
? No Yes ? 0x30 ? ? ?
? No Yes ? 0x31 ? ? ?
? No Yes ? 0x32 ? ? ?
? No Yes ? 0x33 ? ? ?
? No Yes ? 0x34 ? ? ?
Enable Force Flip Field No Yes ? 0x35 1 Nothing
? No Yes ? 0x36 ? ? ?
? No Yes ? 0x37 ? ? ?
? No Yes ? 0x38 ? ? ?
? No Yes ? 0x39 ? ? ?
? No Yes ? 0x3A ? ? ?
? No Yes ? 0x3B ? ? ?
? No Yes ? 0x3C ? ? ?
Config file revision No No 0x3D 1 uint32_t >=15686
Disable something No No 0x3E 1 Nothing
Set something No No 0x3F 1 uint32_t ?
Switch something No No 0x40 1 Nothing
Disable lwsync ? No No 0x41 1 Nothing
? No No 0x42 1 uint32_t ?
Set something No No 0x43 1 uint32_t 0=?(default)
1=?
Disable Smoothing filter No No 0x44 1 Nothing
Switch something No No 0x45 1 Nothing
Enable L2H Improvement No No 0x46 1 Nothing
Enable XOR CSR No No 0x47 1 Nothing
Set VSYNC IPU & Delay No No 0x48 1 2 * uint32_t 1=No IPU
2=IPU
3=Anytime
20000=Conservative
100000=Normal
250000=Agressive
Any other
Switch something to 0xB,0,0 No No 0x49 1 Nothing
Switch something to 0x15100 No No 0x4A 1 Nothing
Set something No No 0x4B 1 2 * uint32_t ? ?
Set something No No 0x4C 1 2 * uint32_t ? ?
Set something No No 0x4D 1 uint32_t ?
? No No 0x4E 1 ?
? No No 0x4F 1 ?
Switch something No No 0x50 1 Nothing

Official

Title ID Title Config Data Revision Notes
NPUD20461 Bloodrayne
00000000  3D 00 00 00 46 3E 00 00  16 00 00 00 0B 00 00 00  =...F>..........
00000010  04 00 00 00 07 01 00 00  C0 02 00 00 10 00 00 00  ........+.......
00000020  00 09 3C 52 52 3C 09 00  03 1F 90 14 14 90 1F 03  ..<RR<....É..É..
00000030  00 09 3C 52 52 3C 09 00  03 20 C0 04 04 C0 20 03  ..<RR<... +..+ .
00000040  56 A0 09 00 10 00 00 00  04 00 00 00 00 00 90 01  Vá............É.
00000050  FA 0F BD 01 21 39 07 00  B8 06 00 00 28 00 00 00  ·.¢.!9..©...(...
00000060  35 4A 02 02 00 0A 54 38  35 4A 62 7E 34 A5 00 A0  5J....T85Jb~4Ñ.á
00000070  3C 09 00 1B 35 29 FA 00  00 09 4C 38 35 29 02 02  <...5)·...L85)..
00000080  00 09 4C 38 35 29 62 7E  35 4A 02 03 00 0A 54 38  ..L85)b~5J....T8
00000090  35 4A 22 7E 34 A5 00 A0  3C 09 00 1B 35 29 FA 00  5J"~4Ñ.á<...5)·.
000000A0  00 09 4C 38 35 29 02 03  00 09 4C 38 35 29 22 7E  ..L85)....L85)"~
000000B0  27 39 07 00 80 03 00 00  24 00 00 00 35 6B 02 02  '9..Ç...$...5k..
000000C0  00 0B 5C 38 35 6B 62 7E  3C 0C 00 1B 35 8C FA 00  ..\85kb~<...5î·.
000000D0  00 0C 64 38 35 8C 02 02  00 0C 64 38 35 8C 62 7E  ..d85î....d85îb~
000000E0  35 6B 02 03 00 0B 5C 38  35 6B 22 7E 3C 0C 00 1B  5k....\85k"~<...
000000F0  35 8C FA 00 00 0C 64 38  35 8C 02 03 00 0C 64 38  5î·...d85î....d8
00000100  35 8C 22 7E                                       5î"~
15942 (4.00+)
0x3D => 0x3E46 (15942)
0x16 => 0xB => 4
 0x107, (sector)
 0x2C0, (offset -> 0x1072B4 in iso)
   0x10, 
                0x523C0900, (beql s1, gp, ?)
                0x00093C52, (mflo a3)
                0x14901F03, (bne a0, s0, ?)
                0x031F9014, (dsllv s2, ra, t8)
                0x523C0900, (beql s1, gp, ?)
                0x00093C52, (mflo a3)
                0x04C02003, (bltz a2, ?)
                0x0320C004  (sllv t8, zero, t9)
 0x9A056, (sector)
 0x10, (offset -> 0x4D02B004 in iso)
   0x04, 
                0x01900000 (sll zero, s0, 0x00?), 
                0x01BD0FFA (dsrl at,sp,0x1F?)
 0x73921, (sector)
 0x6B8, (offset -> 0x39C90EAC in iso)
   0x28, 
                   21 39 07 00 addi t9,t1,0x0700
                   B8 06 00 00 swr a2,(zero)
                   28 00 00 00 slti zero,0x0000
                   35 4A 02 02 ori t2,0x202
                   00 0A 54 38 dsll t2,0x10
                   35 4A 62 7E ori t2,0x627E
                   34 A5 00 A0 ori a1,0xA0
                   3C 09 00 1B lui t1,0x001B
                   35 29 FA 00 ori t1,0xFA00
                   00 09 4C 38 dsll t1,0x10
                   35 29 02 02 ori t1,0x202
                   00 09 4C 38 dsll t1,0x10
                   35 29 62 7E ori t1,0x627E
                   35 4A 02 03 ori t2,0x203
                   00 0A 54 38 dsll t2,0x10
                   35 4A 22 7E ori t2,0x227E
                   34 A5 00 A0 ori a1,0xA0
                   3C 09 00 1B lui t1,0x001B
                   35 29 FA 00 ori t1,0xFA00
                   00 09 4C 38 dsll t1,0x10
                   35 29 02 03 ori t1,0x203
                   00 09 4C 38 dsll t1,0x10
                   35 29 22 7E ori t1,0x227E
 0x73927, (sector)
 0x380, (offset -> 0x39C93B74 in iso)
   0x24, 
                   35 6B 02 02 ori t3,0x202
                   00 0B 5C 38 dsll t3,0x10
                   35 6B 62 7E ori t3,0x627E
                   3C 0C 00 1B lui t4,0x001B
                   35 8C FA 00 ori t4,0xFA00
                   00 0C 64 38 dsll t4,0x10
                   35 8C 02 02 ori t4,0x202
                   00 0C 64 38 dsll t4,0x10
                   35 8C 62 7E ori t4,0x627E
                   35 6B 02 03 ori t3,0x203
                   00 0B 5C 38 dsll t3,0x10
                   35 6B 22 7E ori t3,0x227E
                   3C 0C 00 1B lui t4,0x001B
                   35 8C FA 00 ori t4,0xFA00
                   00 0C 64 38 dsll t4,0x10
                   35 8C 02 03 ori t4,0x203
                   00 0C 64 38 dsll t4,0x10
                   35 8C 22 7E ori t4,0x227E
NPUD20862 Bloodrayne 2
00000000  3D 00 00 00 3D 3F 00 00  15 00 00 00 04 00 00 00 =...=?..........
00000010  26 00 00 00 00 00 34 00  00 00 35 00 00 00 00 00 &.....4...5.....
00000020  53 4C 55 53 2D 32 30 38  36 32                   SLUS-20862
16189 (4.00+)
0x3D => 0x3F3D (16189)
0x15 => 4
0x26 => 0x340000, 0x350000
NPUD21269 Bully
00000000  3D 00 00 00 89 3D 00 00  17 00 00 00 01 00 00 00 =....=..........
00000010  00 00 00 00 53 4C 55 53  2D 32 31 32 36 39       ....SLUS-21269
15753 (3.73+)
0x3D => 0x3D89 (15753)
0x17 => 1
NPJD00004 Contra Shattered Soldier
00000000  3D 00 00 00 BF 3F 00 00  0A 00 00 00 12 00 00 00  =...+?..........
00000010  A0 FF 0F 00 00 00 00 00  10 00 01 3C A4 FF 0F 00  á .........<ñ ..
00000020  00 00 00 00 90 FF 24 8C  A8 FF 0F 00 00 00 00 00  ....É $î¿ ......
00000030  81 00 85 2C AC FF 0F 00  00 00 00 00 06 00 A0 10  ü.à,¼ ........á.
00000040  B0 FF 0F 00 00 00 00 00  01 00 84 24 B4 FF 0F 00  ¦ ........ä$¦ ..
00000050  00 00 00 00 90 FF 24 AC  B8 FF 0F 00 00 00 00 00  ....É $¼© ......
00000060  81 00 85 2C BC FF 0F 00  00 00 00 00 02 00 A0 14  ü.à,+ ........á.
00000070  C0 FF 0F 00 00 00 00 00  00 00 00 00 C4 FF 0F 00  + ..........- ..
00000080  00 00 00 00 00 07 02 34  C8 FF 0F 00 00 00 00 00  .......4+ ......
00000090  08 00 E0 03 CC FF 0F 00  00 00 00 00 00 00 00 00  ..Ó.¦ ..........
000000A0  D0 FF 0F 00 00 00 00 00  10 00 01 3C D4 FF 0F 00  ð .........<È ..
000000B0  00 00 00 00 08 00 E0 03  D8 FF 0F 00 00 00 00 00  ......Ó.Ï ......
000000C0  90 FF 20 AC DC FF 0F 00  00 00 00 00 00 00 00 00  É  ¼_ ..........
000000D0  C0 72 42 00 08 00 E0 03  E8 FF 03 08 B4 7C 42 00  +rB...Ó.Þ ..¦|B.
000000E0  08 00 E0 03 F4 FF 03 08  00 00 00 00 53 4C 50 4D  ..Ó.¶ ......SLPM
000000F0  2D 36 32 32 34 37                                 -62247
16319 (4.10+)
0x3D => 0x3FBF (16319)
0x0A => 0x12, 
  0xFFFA0,0, 0x3C010010	 lui	at,0x0010 
  0xFFFA4,0, 0x8C24FF90	 lw	a0,-0x70(at) 
  0xFFFA8,0, 0x2C850081	 sltiu	a1,a0,0x0081 
  0xFFFAC,0, 0x10A00006	 beqz	a1,pos_000FFFC8 
  0xFFFB0,0, 0x24840001	 addiu	a0,0x1 
  0xFFFB4,0, 0xAC24FF90	 sw	a0,-0x70(at) 
  0xFFFB8,0, 0x2C850081	 sltiu	a1,a0,0x0081 
  0xFFFBC,0, 0x14A00002	 bnez	a1,pos_000FFFC8 
  0xFFFC0,0, 0x00000000	 nop	 
  0xFFFC4,0, 0x34020700	 li	v0,0x700 
  0xFFFC8,0, 0x03E00008	 jr	t9 
  0xFFFCC,0, 0x00000000	 nop	 
  0xFFFD0,0, 0x3C010010	 lui	at,0x0010 
  0xFFFD4,0, 0x03E00008	 jr	ra 
  0xFFFD8,0, 0xAC20FF90	 sw	zero,-0x70(at) 
  0xFFFDC,0, 0x00000000	 nop	 
  0x4272C0, 0x03E00008 (jr ra), 0x0803FFE8    j pos_000FFFA0
  0x427CB4, 0x03E00008 (jr ra), 0x0803FFF4    j pos_000FFFD0
NPJC00002 Dark Cloud
00000000  3D 00 00 00 07 3F 00 00  0F 00 00 00 34 93 23 00 =....?......4.#.
00000010  FF FF FF 01 09 00 00 00  01 00 00 00 B0 8E 13 00 ................
00000020  20 00 BF 7F B0 FF BD 27  00 00 00 00 08 00 E0 03  ......'........
00000030  00 00 00 00 53 43 50 53  2D 31 35 30 30 34       ....SCPS-15004
16135 (4.00+)
0x3D => 0x3F07 (16135)
0x0F => 0x239334, 0x01FFFFFF
0x09 => 1,
 0x138EB0 , 
   0x7FBF0020 (sq	ra,0x20(sp)),
   0x27BDFFB0 (addiu	sp,-0x50),
   0x00000000 (nop),
   0x03E00008 (jr ra)
0x239334 = end of code segment?
0x138EB0 = DrawShadow__10CCharacterFv Function Offset
config   20 00 BF 7F 0x7FBF0020 sq	ra, 0x20(sp)
         B0 FF BD 27 0x27BDFFB0 addiu	sp, -0x50
         00 00 00 00 0x00000000 nop
         08 00 E0 03 0x03E00008 jr	ra
NPUD20071 Dead Or Alive 2 Hardcore
00000000 3D 00 00 00 F0 42 00 00 0A 00 00 00 01 00 00 00 =....B..........
00000010 EC 06 2B 00 01 00 06 24 00 00 06 24 0B 00 00 00 ..+....$...$....
00000020 07 00 00 00 71 6A 18 00 F4 07 00 00 04 00 00 00 ....qj..........
00000030 0C 00 32 B7 0C 00 32 B3 71 6A 18 00 F4 05 00 00 ..2...2.qj......
00000040 08 00 00 00 03 E0 00 08 00 00 00 00 27 BD FF F0 ............'...
00000050 AF BE 00 08 7B 6A 18 00 08 07 00 00 08 00 00 00 ....{j..........
00000060 03 E0 00 08 00 00 00 00 27 BD FF F0 AF BE 00 08 ........'.......
00000070 85 6A 18 00 18 01 00 00 08 00 00 00 03 E0 00 08 .j..............
00000080 00 00 00 00 27 BD FF F0 AF BE 00 08 85 6A 18 00 ....'........j..
00000090 70 01 00 00 08 00 00 00 03 E0 00 08 00 00 00 00 p...............
000000A0 27 BD FF F0 AF BE 00 08 85 6A 18 00 C8 01 00 00 '........j......
000000B0 08 00 00 00 03 E0 00 08 00 00 00 00 27 BD FF F0 ............'...
000000C0 AF BE 00 08 86 6A 18 00 FC 07 00 00 08 00 00 00 .....j..........
000000D0 03 E0 00 08 00 00 00 00 27 BD FF F0 AF BE 00 08 ........'.......
000000E0 00 00 00 00 53 4C 55 53 2D 32 30 30 37 31       ....SLUS-20071  
17136 (4.50+) fixes blackscreen
0x3D => 0x42F0 (17136)
0x0A => 0x01,
  0x2B06EC, 0x24060001 (li a2,0x1), 
            0x24060000 (li a2,0x0)
0x0B => 0x07,
 0x186A71, 0x7F4, 0x04, 
                    0xB732000C (jal -0x2A9B90), 
                    0xB332000C (jal -0x2A9BA0)
 0x186A71, 0x5F4, 0x08, 0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)),
 0x186A7B, 0x708, 0x08, 0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)),
 0x186A85, 0x118, 0x08, 0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)),
 0x186A85, 0x170, 0x08, 0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)),
 0x186A85, 0x1C8, 0x08, 0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)),
 0x186A86, 0x7FC, 0x08, 0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp))
NPJD00011 Dead Or Alive 2 Hardcore
 00000000  3D 00 00 00 89 3D 00 00  09 00 00 00 01 00 00 00  =...ë=..........
 00000010  6C 66 2B 00 80 00 08 24  01 00 06 24 80 00 08 24  lf+.Ç..$...$Ç..$
 00000020  00 00 06 24 0B 00 00 00  07 00 00 00 05 FF 17 00  ...$......... ..
 00000030  F0 07 00 00 0C 00 00 00  27 C4 00 10 0C 00 32 B7  ­.......'-....2À
 00000040  00 00 00 00 24 04 00 2B  0C 00 32 B3 27 C5 00 10  ....$..+..2¦'+..
 00000050  05 FF 17 00 F4 05 00 00  08 00 00 00 03 E0 00 08  . ..¶........Ó..
 00000060  00 00 00 00 27 BD FF F0  AF BE 00 08 0F FF 17 00  ....'¢ ­»¥... ..
 00000070  08 07 00 00 08 00 00 00  03 E0 00 08 00 00 00 00  .........Ó......
 00000080  27 BD FF F0 AF BE 00 08  19 FF 17 00 18 01 00 00  '¢ ­»¥... ......
 00000090  08 00 00 00 03 E0 00 08  00 00 00 00 27 BD FF F0  .....Ó......'¢ ­
 000000A0  AF BE 00 08 19 FF 17 00  70 01 00 00 08 00 00 00  »¥... ..p.......
 000000B0  03 E0 00 08 00 00 00 00  27 BD FF F0 AF BE 00 08  .Ó......'¢ ­»¥..
 000000C0  19 FF 17 00 C8 01 00 00  08 00 00 00 03 E0 00 08  . ..+........Ó..
 000000D0  00 00 00 00 27 BD FF F0  AF BE 00 08 1A FF 17 00  ....'¢ ­»¥... ..
 000000E0  FC 07 00 00 08 00 00 00  03 E0 00 08 00 00 00 00  ³........Ó......
 000000F0  27 BD FF F0 AF BE 00 08  00 00 00 00 53 4C 50 53  '¢ ­»¥......SLPS
 00000100  2D 32 35 30 32 36                                 -25026
15753 (3.73+)
fixes blackscreen
 0x3D => 0x3D89 (15753)
 0x09 => 1,
  0x2B666C, 
    0x24080080 (li t0,0x80), 
    0x24060001 (li a2,0x1), 
    0x24080080 (li t0,0x80), 
    0x24060000 (li a2,0x0)
 0x0B => 7, 
  0x17FF05, 0x7F0, 0x0C ,
                     0x1000C427 addiu a0,fp,0x10,
                     0xB732000C jal -0x2A9B90,
                     0x00000000 nop, 
                     0x2B000424 li a0,0x2B,
                     0xB332000C jal -0x2A9BA0,
                     0x1000C527 addiu a1,fp,0x10,
  0x17FF05, 0x5F4, 0x08 ,0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)),
  0x17FF0F, 0x708, 0x08 ,0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)),
  0x17FF19, 0x118, 0x08 ,0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)),
  0x17FF19, 0x170, 0x08 ,0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)),
  0x17FF19, 0x1C8, 0x08 ,0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)),
  0x17FF1A, 0x7FC, 0x08 ,0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)),

 002B666C 01 00 06 24 0x24060001 li	a2,0x1
          80 00 08 24 0x24080080 li	t0,0x80        
          2D 48 E0 00 0x00E0482D dmove	t1,a3
          10 00 0A 24 0x240A0010 li	t2,0x10

 config   80 00 08 24 0x24080080 li	t0,0x80
          01 00 06 24 0x24060001 li	a2,0x1
          80 00 08 24 0x24080080 li	t0,0x80
          00 00 06 24 0x24060000 li	a2,0x0
NPED00027 Deadly Strike
00000000  3D 00 00 00 96 40 00 00  0A 00 00 00 01 00 00 00 =....@..........
00000010  14 09 1E 00 17 37 01 3C  14 37 01 3C 00 00 00 00 .....7.<.7.<....
00000020  53 4C 45 53 2D 35 32 39  35 35                   SLES-52955
16534 (4.20+)
0x3D => 0x4096 (16534)
0x0A => 1 
  0x1E0914, 17 37 01 3C 0x3C013717 li	at,0x3717
            14 37 01 3C 0x3C013714 li	at,0x3714 
NPED00087 Disneys PK: Out of the Shadows blackscreen
NPUD21944 Doras Big Birthday Adventure
00000000  3D 00 00 00 ED 3F 00 00  0A 00 00 00 0A 00 00 00 =....?..........
00000010  00 FF 0F 00 00 00 00 00  07 00 40 14 04 FF 0F 00 ..........@.....
00000020  00 00 00 00 10 00 01 3C  08 FF 0F 00 00 00 00 00 .......<........
00000030  F0 FF 28 8C 0C FF 0F 00  00 00 00 00 20 01 09 2D ..(......... ..-
00000040  10 FF 0F 00 00 00 00 00  03 00 20 11 14 FF 0F 00 .......... .....
00000050  00 00 00 00 01 00 08 25  18 FF 0F 00 00 00 00 00 .......%........
00000060  F0 FF 28 AC 1C FF 0F 00  00 00 00 00 06 00 02 24 ..(............$
00000070  20 FF 0F 00 00 00 00 00  08 00 E0 03 90 9B 1E 00  ...............
00000080  08 00 E0 03 C0 FF 03 08  00 00 00 00 53 4C 55 53 ............SLUS
00000090  2D 32 31 39 34 34                                -21944
16365 (4.20+)
0x3D => 0x3FED (16365)
0x0A => 0xA,
  0xFFF00,0,0x14400007	bnez	v0,pos_000FFF20
  0xFFF04,0,0x3C010010	lui	at,0x0010
  0xFFF08,0,0x8C28FFF0	lw	t0,-0x10(at)
  0xFFF0C,0,0x2D090120	sltiu	t1,t0,0x0120
  0xFFF10,0,0x11200003	beqz	t1,pos_000FFF20
  0xFFF14,0,0x25080001	addiu	t0,0x1
  0xFFF18,0,0xAC28FFF0	sw	t0,-0x10(at)
  0xFFF1C,0,0x24020006	li	v0,0x6
  0xFFF20,0,0x03E00008	jr	ra
  0x1E9B90, 0x03E00008 (jr ra), 0x0803FFC0    j pos_000FFF00
NPJD00005 Dragon Force
00000000  3D 00 00 00 D6 40 00 00  0A 00 00 00 02 00 00 00 =....@..........
00000010  B4 41 10 00 1C 00 40 10  F9 FF 40 14 BC 41 10 00 .A....@[email protected]..
00000020  1D 00 02 3C 1A 00 40 10  41 00 00 00 00 00 00 00 ...<[email protected].......
00000030  53 4C 50 4D 2D 36 35 37  37 38                   SLPM-65778
16598 (4.20+)
0x3D => 0x40D6 (16598)
0x0A => 2, 
  0x1041B4, 0x1040001C beqz	v0,pos_00104228
            0x1440FFF9 bnez	v0,pos_0010419C
  0x1041BC, 0x3C02001D lui	v0,0x001D
            0x1040001A	beqz	v0,pos_00104228
0x41 => (sets some value 1, sync? - speedhack?)
NPUD20766 Fatal Frame II
00000000  3D 00 00 00 AF 42 00 00  21 00 00 00 00 00 00 00 =....B..!.......
00000010  48 00 00 00 02 00 00 00  9C E6 FF FF 0A 00 00 00 H...............
00000020  01 00 00 00 1C 70 17 00  41 01 0F 24 61 01 0F 24 .....p..A..$a..$
00000030  46 00 00 00 0B 00 00 00  01 00 00 00 DD 04 00 00 F...............
00000040  E8 02 00 00 04 00 00 00  00 42 73 84 00 00 02 FF .........Bs.....
00000050  00 00 00 00 53 4C 55 53  2D 32 30 37 36 36       ....SLUS-20766  
17071 (4.50+)
0x3D => 0x42AF (17071)
0x21 => 0
0x48 => 0x2, 0xFFFFE69C
0x0A => 1, 
  0x17701C, 0x240F0141 (li	t7,0x141)
            0x240F0161 (li	t7,0x161)
0x46
0x0B => 1
  0x4DD, (sector)
  0x2E8, (offset -> 0x26EADC in iso)
    0x04,
                  0x84734200 lh	s3,0x4200(v1),
                  0xFF020000 sd	v0,(t8)
NPED00052 God Hand
00000000  3D 00 00 00 5F 3F 00 00  41 00 00 00 0A 00 00 00  =..._?..A.......
00000010  14 00 00 00 A0 FF 0F 00  00 00 00 00 01 00 02 3C  ....á .........<
00000020  A4 FF 0F 00 00 00 00 00  21 20 82 00 A8 FF 0F 00  ñ ......! é.¿ ..
00000030  00 00 00 00 4D 00 02 24  AC FF 0F 00 00 00 00 00  ....M..$¼ ......
00000040  0E 00 45 14 B4 FF 0F 00  00 00 00 00 3E 18 06 00  ..E.¦ ......>...
00000050  B8 FF 0F 00 00 00 00 00  FF 3F 63 38 BC FF 0F 00  © ...... ?c8+ ..
00000060  00 00 00 00 60 00 02 24  C0 FF 0F 00 00 00 00 00  ....`..$+ ......
00000070  0A 10 03 00 C4 FF 0F 00  00 00 00 00 00 00 83 8C  ....- ........âî
00000080  C8 FF 0F 00 00 00 00 00  00 00 62 FC CC FF 0F 00  + ........b³¦ ..
00000090  00 00 00 00 15 00 02 24  D0 FF 0F 00 00 00 00 00  .......$ð ......
000000A0  08 00 62 FC D4 FF 0F 00  00 00 00 00 10 00 63 24  ..b³È ........c$
000000B0  D8 FF 0F 00 00 00 00 00  00 00 83 AC DC FF 0F 00  Ï ........â¼_ ..
000000C0  00 00 00 00 10 00 83 8C  E0 FF 0F 00 00 00 00 00  ......âîÓ ......
000000D0  01 00 63 24 E4 FF 0F 00  00 00 00 00 10 00 83 AC  ..c$õ ........â¼
000000E0  E8 FF 0F 00 00 00 00 00  A6 67 0A 08 90 9E 29 00  Þ ......ªg..É×).
000000F0  01 00 02 3C E8 FF 03 08  94 9E 29 00 21 20 82 00  ...<Þ ..ö×).! é.
00000100  00 00 00 00 00 00 00 00  53 4C 45 53 2D 35 34 34  ........SLES-544
00000110  39 30                                             90
16223 (4.10+)
0x3D => 0x3F5F (16223)
0x41 => (sets some value 1, sync? - speedhack?)
0x0A => 0x14
  0xFFFA0,0,0x3C020001	lui	v0,0x0001
  0xFFFA4,0,0x00822021	addu	a0,v0
  0xFFFA8,0,0x2402004D	li	v0,0x4D
  0xFFFAC,0,0x1445000E	bne	v0,a1,pos_000FFFE8
  0xFFFB4,0,0x0006183E	dsrl32	v1,a2,0x00
  0xFFFB8,0,0x38633FFF	xori	v1,0x3FFF
  0xFFFBC,0,0x24020060	li	v0,0x60
  0xFFFC0,0,0x0003100A	movz	v0,zero,v1
  0xFFFC4,0,0x8C830000	lw	v1,(a0)
  0xFFFC8,0,0xFC620000	sd	v0,(v1)
  0xFFFCC,0,0x24020015	li	v0,0x15
  0xFFFD0,0,0xFC620008	sd	v0,0x8(v1)
  0xFFFD4,0,0x24630010	addiu	v1,0x10
  0xFFFD8,0,0xAC830000	sw	v1,(a0)
  0xFFFDC,0,0x8C830010	lw	v1,0x10(a0)
  0xFFFE0,0,0x24630001	addiu	v1,0x1
  0xFFFE4,0,0xAC830010	sw	v1,0x10(a0)
  0xFFFE8,0,0x080A67A6	j	pos_00299E98
  0x299E90,0x3C020001 (lui v0,0x0001),0x0803FFE8 j	pos_000FFFA0
  0x299E94,0x00822021 (addu	a0,v0),0x00000000 nop
NPUD20712 Gradius V
00000000  3D 00 00 00 37 3E 00 00  0B 00 00 00 01 00 00 00 =...7>..........
00000010  D3 05 00 00 10 03 00 00  08 00 00 00 03 E0 00 08 ................
00000020  00 00 00 00 27 BD FF C0  3C 03 00 4C 41 00 00 00 ....'...<..LA...
00000030  26 00 00 00 E0 46 30 00  44 5E 30 00 00 00 00 00 &....F0.D^0.....
00000040  53 4C 55 53 2D 32 30 37  31 32                   SLUS-20712      
15927 (3.71+)
0x3D => 0x3E37 (15927)
0x0B => 1
  0x5D3, (sector)
  0x310, (offset -> 0x2E9B04 in iso)
    0x08, 
                  03 E0 00 08 jr ra
                  00 00 00 00 nop
                  27 BD FF C0 addiu	sp,-0x40
                  3C 03 00 4C lui	v1,0x004C
0x41 => (sets some value 1, sync? - speedhack?)
0x26 => 0x3046E0, 0x0x305E44
NPUD20552 Grand Theft Auto - Vice City
00000000  3D 00 00 00 A5 41 00 00  21 00 00 00 01 00 00 00 =....A..!.......
00000010  0A 00 00 00 0D 00 00 00  A0 FF 0F 00 00 00 00 00 ................
00000020  17 00 01 24 A4 FF 0F 00  00 00 00 00 08 00 24 14 ...$..........$.
00000030  AC FF 0F 00 00 00 00 00  10 00 01 3C B0 FF 0F 00 ...........<....
00000040  00 00 00 00 90 FF 22 8C  B4 FF 0F 00 00 00 00 00 ......".........
00000050  FF FF 42 24 B8 FF 0F 00  00 00 00 00 05 00 40 1C ..B$..........@.
00000060  C0 FF 0F 00 00 00 00 00  04 00 02 24 C4 FF 0F 00 ...........$....
00000070  00 00 00 00 90 FF 22 AC  C8 FF 0F 00 00 00 00 00 ......".........
00000080  C1 3A 0B 08 CC FF 0F 00  00 00 00 00 D0 FF BD 27 .:.............'
00000090  D0 FF 0F 00 00 00 00 00  08 00 E0 03 D4 FF 0F 00 ................
000000A0  00 00 00 00 90 FF 22 AC  00 EB 2C 00 D0 FF BD 27 ......"...,....'
000000B0  E8 FF 03 08 00 00 00 00  53 4C 55 53 2D 32 30 35 ........SLUS-205
000000C0  35 32                                            52
16805 (4.30+)
0x3D => 0x41A5 (16805)
0x21 => 1
0x0A = 0xD
  0xFFFA0,0,0x24010017	li	at,0x17
  0xFFFA4,0,0x14240008	bne	at,a0,pos_000FFFC8
  0xFFFAC,0,0x3C010010	lui	at,0x0010
  0xFFFB0,0,0x8C22FF90	lw	v0,-0x70(at)
  0xFFFB4,0,0x2442FFFF	addiu	v0,-0x1
  0xFFFB8,0,0x1C400005	bgtz	v0,pos_000FFFD0
  0xFFFC0,0,0x24020004	li	v0,0x4
  0xFFFC4,0,0xAC22FF90	sw	v0,-0x70(at)
  0xFFFC8,0,0x080B3AC1	j	pos_002CEB04
  0xFFFCC,0,0x27BDFFD0	addiu	sp,-0x30
  0xFFFD0,0,0x03E00008	jr	ra
  0xFFFD4,0,0xAC22FF90	sw	v0,-0x70(at)
  0x2CEB00,0x27BDFFD0 ( addiu	sp,-0x30 ),0x0803FFE8	j	pos_000FFFA0
0
NPED00063 Grand Theft Auto III
00000000  3D 00 00 00 89 3D 00 00  01 00 00 00 90 97 34 00 =....=........4.
00000010  10 00 00 00 21 00 00 00  01 00 00 00 00 00 00 00 ....!...........
00000020  53 4C 45 53 2D 35 30 33  33 30                   SLES-50330
15753 (3.73+)
0x3D => 0x3D89 (15753)
0x01 => 0x349790, 0x10
0x21 => 1
NPUD20062 Grand Theft Auto III
00000000  3D 00 00 00 48 3F 00 00 19 00 00 00 01 00 00 00 =...H?..........
00000010  40 8B 34 00 0F 00 00 00 21 00 00 00 01 00 00 00 @.4.....!.......
00000020  0B 00 00 00 01 00 00 00 71 6D 0F 00 EC 04 00 00 ........qm......
00000030  B0 00 00 00 03 E0 00 08 00 00 00 00 3C 01 00 10 ............<...
00000040  8C 21 FE F0 14 20 00 25 00 00 00 00 27 BD FF 50 .!... .%....'..P
00000050  08 0B 64 B9 7F BF 00 50 00 00 00 00 34 02 00 03 ..d....P....4...
00000060  34 01 00 43 10 81 00 15 34 03 00 00 34 01 00 20 4..C....4...4.. 
00000070  10 81 00 12 34 03 00 01 34 01 00 1F 10 81 00 0F ....4...4.......
00000080  34 03 00 02 34 01 00 1D 10 81 00 0C 34 03 00 03 4...4.......4...
00000090  34 02 00 02 34 01 00 39 10 81 00 08 34 03 00 04 4...4..9....4...
000000A0  34 02 00 01 34 01 00 1A 10 81 00 04 34 03 00 05 4...4.......4...
000000B0  27 BD FE F0 08 0B 1D 05 7F BF 00 90 3C 01 00 10 '...........<...
000000C0  00 23 18 21 90 79 FE E0 27 39 00 01 03 22 08 2A .#.!.y..'9...".*
000000D0  00 01 C8 0A 13 20 FF F6 A0 79 FE E0 03 E0 00 08 ..... ...y......
000000E0  00 00 00 00 27 BD FE D0 7F BF 00 B0 7F BE 00 A0 ....'...........
000000F0  7F B7 00 90 7F B6 00 80 7F B5 00 70 7F B4 00 60 ...........p...`
00000100  7F B3 00 50 7F B2 00 40 7F B1 00 30 7F B0 00 20 [email protected]... 
00000110  E7 B7 00 1C E7 B6 00 18 E7 B5 00 14 E7 B4 00 10 ................
00000120  27 B7 00 F4 46 00 65 06 E7 AC 00 F0 24 07 00 01 '...F.e.....$...
00000130  46 00 75 86 27 B0 00 F8 46 00 7D 46 E6 ED 00 00 F.u.'...F.}F....
00000140  3C 02 C4 7A AE 02 00 00 3C 02 44 7A FF A0 00 00 <..z....<.Dz....
00000150  44 82 60 00 27 A4 00 F0 46 00 6D C6 27 A5 00 C0 D.`.'...F.m.'...
00000160  27 A6 01 2C 70 00 46 28 70 00 4E 28 70 00 56 28 '..,p.F(p.N(p.V(
00000170  70 E0 5E 28 0C 0A A8 34 FF A0 00 08 27 B1 00 C8 p.^(...4....'...
00000180  C6 20 00 00 3C 02 40 00 44 82 08 00 24 07 00 01 . ..<[email protected]...$...
00000190  3C 02 44 7A 0A 00 00 00 07 00 00 00 40 7D 24 00 <.Dz........@}$.
000001A0  08 00 E0 03 10 00 01 3C 44 7D 24 00 00 00 00 00 .......<D}$.....
000001B0  08 00 E0 03 48 7D 24 00 00 00 00 00 F0 FE 22 AC ....H}$.......".
000001C0  E0 92 2D 00 50 FF BD 27 1A 2B 0D 08 E4 92 2D 00 ..-.P..'.+....-.
000001D0  50 00 BF 7F 00 00 00 00 10 74 2C 00 F0 FE BD 27 P........t,....'
000001E0  22 2B 0D 08 14 74 2C 00 90 00 BF 7F 00 00 00 00 "+...t,.........
000001F0  00 00 00 00 53 4C 55 53 2D 32 30 30 36 32       ....SLUS-20062  
16200 (4.10+)
0x3D => 0x3F48 (16200)
0x19 => (sets some value 1)
0x01 => 0x348B40, 0xF
0x21 => 1
0x0B => 1
  0xF6D71, (sector)
  0x4EC, (offset -> 0x7B6B8CE0 in iso)
    0xB0, 
                    03 E0 00 08 jr ra
                    00 00 00 00 nop
                    3C 01 00 10 lui	at,0x0010
                    8C 21 FE F0 lw	at,-0x110(at)
                    14 20 00 25 bnez at,+0x98
                    00 00 00 00 nop
                    27 BD FF 50 addiu sp,-0xB0
                    08 0B 64 B9 j +0x22C78
                    7F BF 00 50 sq ra,0x50(sp)
                    00 00 00 00 nop
                    34 02 00 03 li v0,0x3
                    34 01 00 43 li at,0x43
                    10 81 00 15 beq a0,at,+0x5C
                    34 03 00 00 li v1,0x0
                    34 01 00 20 li at,0x20
                    10 81 00 12 beq a0,at,+0x4C
                    34 03 00 01 li v1,0x1
                    34 01 00 1F li at,0x1F
                    10 81 00 0F beq a0,at,+0x3C
                    34 03 00 02 li v1,0x2
                    34 01 00 1D li at,0x1D
                    10 81 00 0C beq a0,at,+0x2C
                    34 03 00 03 li v1,0x3
                    34 02 00 02 li v0,0x2
                    34 01 00 39 li at,0x39
                    10 81 00 08 beq a0,at,+0x24
                    34 03 00 04 li v1,0x4
                    34 02 00 01 li v0,0x1
                    34 01 00 1A li at,0x1A
                    10 81 00 04 beq a0,at,+0x14
                    34 03 00 05 li v1,0x5
                    27 BD FE F0 addiu sp,-0x110
                    08 0B 1D 05 j +0x10D54
                    7F BF 00 90 sq ra,0x90(sp)
                    3C 01 00 10 lui at,0x0010
                    00 23 18 21 addu v1,at
                    90 79 FE E0 lbu t9,-0x120(v1)
                    27 39 00 01 addiu t9,0x1
                    03 22 08 2A slt at,t9,v0
                    00 01 C8 0A movz t9,zero,at
                    13 20 FF F6 beqz t9,-0x24
                    A0 79 FE E0 sb t9,-0x120(v1)
                    03 E0 00 08 jr ra
                    00 00 00 00 nop
                    27 BD FE D0 addiu sp,-0x130
                    7F BF 00 B0 sq ra,0xB0(sp)
                    7F BE 00 A0 sq fp,0xA0(sp)
                    7F B7 00 90 sq s7,0x90(sp)
                    7F B6 00 80 sq s6,0x80(sp)
                    7F B5 00 70 sq s5,0x70(sp)
                    7F B4 00 60 sq s4,0x60(sp)
                    7F B3 00 50 sq s3,0x50(sp)
                    7F B2 00 40 sq s2,0x40(sp)
                    7F B1 00 30 sq s1,0x30(sp)
                    7F B0 00 20 sq s0,0x20(sp)
                    E7 B7 00 1C swc1 f23,0x1C(sp)
                    E7 B6 00 18 swc1 f22,0x18(sp)
                    E7 B5 00 14 swc1 f21,0x14(sp)
                    E7 B4 00 10 swc1 f20,0x10(sp)
                    27 B7 00 F4 addiu s7,sp,0xF4
                    46 00 65 06 mov.s f20,f12
                    E7 AC 00 F0 swc1 f12,0xF0(sp)
                    24 07 00 01 li a3,0x1
                    46 00 75 86 mov.s f22,f14
                    27 B0 00 F8 addiu s0,sp,0xF8
                    46 00 7D 46 mov.s f21,f15
                    E6 ED 00 00 swc1 f13,(s7)
                    3C 02 C4 7A lui v0,0xC47A
                    AE 02 00 00 sw v0,(s0)
                    3C 02 44 7A lui v0,0x447A
                    FF A0 00 00 sd zero,(sp)
                    44 82 60 00 mtc1 v0,f12
                    27 A4 00 F0 addiu a0,sp,0xF0
                    46 00 6D C6 mov.s f23,f13
                    27 A5 00 C0 addiu a1,sp,0xC0
                    27 A6 01 2C addiu a2,sp,0x12C
                    70 00 46 28 paddub t0,zero,zero
                    70 00 4E 28 paddub t1,zero,zero
                    70 00 56 28 paddub t2,zero,zero
                    70 E0 5E 28 paddub t3,a3,zero
                    0C 0A A8 34 jal -0xC5C4
                    FF A0 00 08 sd zero,0x8(sp)
                    27 B1 00 C8 addiu s1,sp,0xC8
                    C6 20 00 00 lwc1 f00,(s1)
                    3C 02 40 00 lui v0,0x4000
                    44 82 08 00 mtc1 v0,f01
                    24 07 00 01 li a3,0x1
                    3C 02 44 7A lui v0,0x447A
0x0A => 7
  0x247D40, 0x03E00008 (jr ra), 0x3C010010 lui	at,0x0010
  0x247D44, 0x00000000 (nop), 0x03E00008 jr ra
  0x247D48, 0x00000000 (nop), 0xAC22FEF0 sw v0,-0x110(at)
  0x2D92E0, 0x27BDFF50 (addiu sp,-0xB0), 0x080D2B1A j pos_0034AC68
  0x2D92E4, 0x7FBF0050 (sq ra,0x50(sp)), 0x00000000 nop
  0x2C7410, 0x27BDFEF0 (addiu sp,-0x110), 0x080D2B22 j pos_0034AC88
  0x2C7414, 0x7FBF0090 (sq ra,0x90(sp)), 0x00000000 nop
NPED00070 Grand Theft Auto - San Andreas
00000000  3D 00 00 00 60 40 00 00  0F 00 00 00 B0 45 1E 00 =...`@.......E..
00000010  08 51 1E 00 40 00 00 00  00 00 00 00 53 4C 45 53 [email protected]
00000020  2D 35 32 39 32 37                                -52927
16480 (4.20+)
0x3D => 0x4060 (16480)
0x0F => 0x1E45B0, 0x1E5108
0x40 => (sets some value 1)
NPUD20946 Grand Theft Auto - San Andreas
00000000  3D 00 00 00 60 40 00 00  0F 00 00 00 DC 46 1E 00 =...`@.......F..
00000010  E8 4A 1E 00 40 00 00 00  00 00 00 00 53 4C 55 53 [email protected]
00000020  2D 32 30 39 34 36                                -20946
16480 (4.20+)
0x3D => 0x4060 (16480)
0x0F => 0x1E46DC, 0x1E4AE8
0x40 => (sets some value 1)
NPJD00062 Grandia II texture bugs
NPUD21604 GRIMgRiMoiRe
00000000  3D 00 00 00 12 3D 00 00  15 00 00 00 04 00 00 00 =....=..........
15634 (3.70+)
0x3D => 0x3D12 (15634)
0x15 => 4
NPJD00020 Katamari Damacy
00000000  3D 00 00 00 46 40 00 00  41 00 00 00 0B 00 00 00 [email protected].......
00000010  01 00 00 00 29 04 00 00  40 00 00 00 04 00 00 00 ....)...@.......
00000020  00 24 77 68 00 00 00 00  00 00 00 00 53 4C 50 53 .$wh........SLPS
00000030  2D 32 35 33 36 30                                -25360
16454 (4.20+)
0x3D => 0x4046 (16454)
0x41 => (sets some value 1, sync? - speedhack?)
0x0B => 1
  0x429, (sector)
  0x40, (offset -> 0x214834 in iso)
    0x04,
                 0x68772400 mfsa t6 , 
                 0x00000000 nop
NPUD20847 La Pucelle: Tactics
00000000 3D 00 00 00 DB 3F 00 00 0A 00 00 00 0B 00 00 00 =....?..........
00000010 40 FA 0F 00 00 00 00 00 0C 01 0A 3C 44 FA 0F 00 @..........<D...
00000020 00 00 00 00 04 DE 4A 35 48 FA 0F 00 00 00 00 00 ......J5H.......
00000030 04 00 45 11 4C FA 0F 00 00 00 00 00 00 00 00 00 ..E.L...........
00000040 50 FA 0F 00 00 00 00 00 10 00 0A 8E 54 FA 0F 00 P...........T...
00000050 00 00 00 00 9A E2 04 08 58 FA 0F 00 00 00 00 00 ........X.......
00000060 14 00 0B 8E 5C FA 0F 00 00 00 00 00 9C E2 04 08 ....\...........
00000070 60 FA 0F 00 00 00 00 00 00 00 00 00 60 8A 13 00 `...........`...
00000080 10 00 0A 8E 90 FE 03 08 64 8A 13 00 14 00 0B 8E ........d.......
00000090 00 00 00 00 00 00 00 00 53 4C 55 53 2D 32 30 38 ........SLUS-208
000000A0 34 37                                           47              
16347 (4.10+) fixes blackscreen - config rebuild function/opcode from 0x138A60 by rewrite it under 0x100000 offset, and jump to it by j 0x000FFA40 (note: area under 0x100000 is unused in 99% games, but can be freely addressed).
0x3D => 0x3FDB (16347)
0x0A => 0xB
  0xFFA40,0,0x3C0A010C lui t2, 0x010C
  0xFFA44,0,0x354ADE04 ori t2, 0xDE04
  0xFFA48,0,0x11450004 beq t2, a1, 0x000FFA5C
  0xFFA4C,0,0          nop
  0xFFA50,0,0x8E0A0010 lw t2, 0x10(s0)
  0xFFA54,0,0x0804E29A j  0x00138A68
  0xFFA58,0,0x8E0B0014 lw t3, 0x14(s0)
  0xFFA5C,0,0x0804E29C j  0x00138A70
  0xFFA60,0,0          nop
  0x138A60,0x8E0A0010 (lw t2, 0x10(s0)),0x0803FE90 j 0x000FFA40
  0x138A64,0x8E0B0014 (lw t3, 0x14(s0)),0 (nop)
NPUD20275 Kessen II
00000000 3D 00 00 00 89 3D 00 00 0B 00 00 00 03 00 00 00 =....=..........
00000010 10 76 00 00 BC 07 00 00 10 00 00 00 48 43 88 00 .v..........HC..
00000020 4B E5 21 AC 30 84 80 00 4B E7 2B 3C 4B E5 21 AC K.!.0...K.+<K.!.
00000030 30 84 80 00 4B E7 2B 3C 48 43 88 00 64 76 00 00 0...K.+<HC..dv..
00000040 10 05 00 00 0C 00 00 00 4B C0 10 9C 4B C0 18 DC ........K...K...
00000050 4A 68 03 BE 4A 68 03 BE 4B C0 10 9C 4B C0 18 DC Jh..Jh..K...K...
00000060 64 76 00 00 C8 06 00 00 0C 00 00 00 4B C0 10 9C dv..........K...
00000070 4B C0 18 DC 4A 68 03 BE 4A 68 03 BE 4B C0 10 9C K...Jh..Jh..K...
00000080 4B C0 18 DC 00 00 00 00 53 4C 55 53 2D 32 30 32 K.......SLUS-202
00000090 37 35                                           75              
15753 (3.73+) fixes spickey polygon syndrome problems for characters in cutscenes/selection/..
0x3D => 0x3D89 (15753)
0x0B => 3
  0x7610, 0x07BC, 0x10, 
                       Patched Bytes:
                       0x00884348 00 88 43 48 cfc2    $v1, $17 (cfc2	v1,MACflag)
                       0xAC21E54B AC 21 E5 4B cop2    0x1E521AC (vsub.xyzw vf06, vf04, vf05)
                       0x00808430 00 80 84 30 andi    $a0, 0x8000
                       0x3C2BE74B 3C 2B E7 4B cop2    0x1E72B3C (vmove.xyzw, vf07, vf05)
                       Original Bytes:
                       0xAC21E54B AC 21 E5 4B cop2    0x1E521AC (vsub.xyzw vf06, vf04, vf05)
                       0x00808430 00 80 84 30 andi    $a0, 0x8000
                       0x3C2BE74B 3C 2B E7 4B cop2    0x1E72B3C (vmove.xyzw, vf07, vf05)
                       0x00884348 00 88 43 48 cfc2    $v1, $17 (cfc2	v1,MACflag)
  0x7664, 0x0510, 0x0C,
                       Patched Bytes:
                       0x9C10C04B 9C 10 C0 4B cop2    0x1C0109C (vmulq.xyz vf02,vf02,Q)
                       0xDC18C04B DC 18 C0 4B cop2    0x1C018DC (vmulq.xyz vf03,vf03,Q)
                       0xBE03684A BE 03 68 4A cop2    0x6803BE (vrsqrt Q, vf00w, vf08x)
                       Original Bytes:
                       0xBE03684A BE 03 68 4A cop2    0x6803BE (vrsqrt Q, vf00w, vf08x)
                       0x9C10C04B 9C 10 C0 4B cop2    0x1C0109C (vmulq.xyz vf02,vf02,Q)
                       0xDC18C04B DC 18 C0 4B cop2    0x1C018DC (vmulq.xyz vf03,vf03,Q)
  0x7664, 0x06C8, 0x0C, 
                       Patched Bytes:
                       0x9C10C04B 9C 10 C0 4B cop2    0x1C0109C (vmulq.xyz vf02,vf02,Q)
                       0xDC18C04B DC 18 C0 4B cop2    0x1C018DC (vmulq.xyz vf03,vf03,Q)
                       0xBE03684A BE 03 68 4A cop2    0x6803BE (vrsqrt Q, vf00w, vf08x)
                       Original Bytes:
                       0xBE03684A BE 03 68 4A cop2    0x6803BE (vrsqrt Q, vf00w, vf08x)
                       0x9C10C04B 9C 10 C0 4B cop2    0x1C0109C (vmulq.xyz vf02,vf02,Q)
                       0xDC18C04B DC 18 C0 4B cop2    0x1C018DC (vmulq.xyz vf03,vf03,Q)
NPJD00040 Mana Khemia 2
00000000  3D 00 00 00 98 41 00 00  1B 00 00 00 15 00 00 00 =....A..........
00000010  04 00 00 00 00 00 00 00  53 4C 50 4D 2D 35 35 31 ........SLPM-551
00000020  31 34                                            14
16792 (4.30+) fixes blackscreen
0x3D => 0x4198 (16792)
0x1B => (sets some value 1)
0x15 => 4
NPUD20827 Manhunt
00000000  3D 00 00 00 89 3D 00 00 0A 00 00 00 0F 00 00 00 =....=..........
00000010  A0 FF 0F 00 00 00 00 00 2D 68 A0 00 A4 FF 0F 00 ........-h......
00000020  00 00 00 00 14 00 AE 8D A8 FF 0F 00 00 00 00 00 ................
00000030  10 00 AC 8D AC FF 0F 00 00 00 00 00 50 00 AF 8D ............P...
00000040  B0 FF 0F 00 00 00 00 00 08 00 8F 15 B4 FF 0F 00 ................
00000050  00 00 00 00 54 00 AB 8D B8 FF 0F 00 00 00 00 00 ....T...........
00000060  06 00 CB 15 BC FF 0F 00 00 00 00 00 00 80 8F 25 ...............%
00000070  C0 FF 0F 00 00 00 00 00 00 80 CE 25 C4 FF 0F 00 ...........%....
00000080  00 00 00 00 54 00 AE AD C8 FF 0F 00 00 00 00 00 ....T...........
00000090  50 00 AF AD CC FF 0F 00 00 00 00 00 10 00 AF AD P...............
000000A0  D0 FF 0F 00 00 00 00 00 14 00 AE AD D4 FF 0F 00 ................
000000B0  00 00 00 00 04 68 10 08 D8 FF 0F 00 00 00 00 00 .....h..........
000000C0  5F 00 03 3C 0B 00 00 00 01 00 00 00 22 0D 00 00 _..<........"...
000000D0  14 01 00 00 08 00 00 00 08 03 FF E8 27 BD FF F0 ............'...
000000E0  3C 03 00 5F 27 BD FF F0 00 00 00 00 53 4C 55 53 <.._'.......SLUS
000000F0  2D 32 30 38 32 37                               -20827
15753 (3.73+) fixes graphical issues
0x3D => 0x3D89 (15753)
0x0A => 0x0F
  0xFFFA0,0, 0x00A0682D 2D 68 A0 00	dmove	t5,a1
  0xFFFA4,0, 0x8DAE0014 14 00 AE 8D	lw	t6,0x14(t5)
  0xFFFA8,0, 0x8DAC0010 10 00 AC 8D	lw	t4,0x10(t5)
  0xFFFAC,0, 0x8DAF0050 50 00 AF 8D	lw	t7,0x50(t5)
  0xFFFB0,0, 0x158F0008 08 00 8F 15	bne	t4,t7,pos_000FFFD4
  0xFFFB4,0, 0x8DAB0054 54 00 AB 8D	lw	t3,0x54(t5)
  0xFFFB8,0, 0x15CB0006 06 00 CB 15	bne	t6,t3,pos_000FFFD4
  0xFFFBC,0, 0x258F8000 00 80 8F 25	addiu	t7,t4,-0x8000
  0xFFFC0,0, 0x25CE8000 00 80 CE 25	addiu	t6,-0x8000
  0xFFFC4,0, 0xADAE0054 54 00 AE AD	sw	t6,0x54(t5)
  0xFFFC8,0, 0xADAF0050 50 00 AF AD	sw	t7,0x50(t5)
  0xFFFCC,0, 0xADAF0010 10 00 AF AD	sw	t7,0x10(t5)
  0xFFFD0,0, 0xADAE0014 14 00 AE AD	sw	t6,0x14(t5)
  0xFFFD4,0, 0x08106804 04 68 10 08	j	pos_0041A010
  0xFFFD8,0, 0x3C03005F 5F 00 03 3C	lui	v1,0x005F
0x0B => 1
  0xD22, (disc sector)
  0x114, (offset -> 0x691108 in iso)
  0x08,
                  0x0803FFE8 E8 FF 03 08 j	pos_000FFFA0
                  0x27BDFFF0 F0 FF BD 27 addiu	sp,-0x10
                  0x3C03005F 5F 00 03 3C lui	v1,0x005F
                  0x27BDFFF0 F0 FF BD 27 addiu	sp,-0x10
z_un_0041a008:

	lui	v1,0x005F           <- gets overwritten
	addiu	sp,-0x10
	lw	v0,-0x5C14(v1)
	sd	ra,(sp)
	jalr	v0
	nop	
	ld	ra,(sp)
	jr	ra
	addiu	sp,0x10
	nop	
NPED00145 Max Payne
00000000  3D 00 00 00 89 3D 00 00  01 00 00 00 F4 E9 52 00 =....=........R.
00000010  03 00 00 00 01 00 00 00  78 EB 52 00 02 00 00 00 ........x.R.....
00000020  00 00 00 00 53 4C 45 53  2D 35 30 33 32 35       ....SLES-50325
15753 (3.73+) fixes game hang on first cutscene/cutscenes
0x3D => 0x3D89 (15753)
0x01 => 0x52E9F4, 3   (applies to main_p.run ELF on disc: 0x52E9F4 dmove a1,v0 )
0x01 => 0x52EB78, 2   (applies to main_p.run ELF on disc: 0x52EB78 lq s1,0x10(sp) )
NPED00055 MX World Tour: Featuring Jamie Little blackscreen
NPUD21577 Odin Sphere
00000000  3D 00 00 00 10 3D 00 00  0B 00 00 00 02 00 00 00 =....=..........
00000010  52 04 00 00 F8 03 00 00  04 00 00 00 2D 02 49 0C R...........-.I.
00000020  2D 02 49 14 52 04 00 00  70 04 00 00 04 00 00 00 -.I.R...p.......
00000030  2D 03 49 0C 2D 03 49 14  15 00 00 00 04 00 00 00 -.I.-.I.........
15632 (3.70+)
0x3D => 0x3D10 (15632)
0x0B => 2
  0x452, (sector)
  0x3F8, (offset -> 0x2293EC in iso)
    0x04,
                  0x0C49022D sltiu v0,t0,0x490C,
                  0x1449022D sltiu v0,t0,0x4914,
  0x452, (sector)
  0x470, (offset -> 0x229464 in iso)
    0x04,
                  0x0C49032D sltiu v1,t0,0x490C,
                  0x1449032D sltiu v1,t0,0x4914
0x15 => 4
NPJD00028 Phantasy Star Complete Collection
00000000  3D 00 00 00 B8 41 00 00  45 00 00 00 00 00 00 00 =....A..E.......
00000010  53 4C 50 4D 2D 36 32 37  37 35                   SLPM-62775
16824 (4.40+)
0x3D => 0x41B8 (16824)
0x45 => (sets some value 1)
NPUC97142 Primal
00000000  3D 00 00 00 65 3D 00 00  12 00 00 00 0D 00 00 00 =...e=..........
00000010  00 00 00 04 00 00 00 00  02 00 03 00 5F 01 00 00 ............_...
00000020  8D BD 6F 2C 67 03 00 00  02 00 03 00 6B 01 00 00 ..o,g.......k...
00000030  31 35 70 E9 72 03 00 00  03 00 02 00 60 9B 39 10 15p.r.......`.9.
00000040  18 9C 39 10 0B 00 00 00  01 00 00 00 47 07 00 00 ..9.........G...
00000050  6C 04 00 00 04 00 00 00  80 5F 03 3C 80 00 03 3C l........_.<...<
15717 (3.73+) fixes loading screen freezing
0x3D => 0x3D65 (15717)
0x12 => 0x0D, (fixes freezing)
  00 00 00 04 0x04000000 (64 MB?)
  00 00 00 00  
  02 00>03 00< Count, Type 2
  5F 01 00 00 	0x15F
  8D BD 6F 2C 	0x2C6FBD8D
  67 03 00 00  0x367
  02 00>03 00< Count, Type 2
  6B 01 00 00 	0x16B
  31 35 70 E9 	0xE9703531
  72 03 00 00  0x372
  03 00>02 00< Count
  60 9B 39 10 	-> 0x399B60  ctc2    $zero, $5
  18 9C 39 10	-> 0x399C18  ctc2    $zero, $5
0x0B => 1
  0x747, (disc sector)
  0x46C, (offset -> 0x3A3C60 - this patch is for another (hidden) .elf (.vutext) on disc) 
    0x04,
                  0x3C035F80 lui	v1,0x5F80,
                  0x3C030080 lui	v1,0x0080
NPUD21120 Psychonauts
00000000  3D 00 00 00 89 3D 00 00  0B 00 00 00 01 00 00 00 =....=..........
00000010  12 01 00 00 58 00 00 00  04 00 00 00 00 00 00 00 ....X...........
00000020  11 CF FF F9 00 00 00 00  53 4C 55 53 2D 32 31 31 ........SLUS-211
00000030  32 30                                            20
15753 (3.73+)
0x3D => 0x3D89 (15753)
0x0B => 1
  0x112, (sector)
  0x58, (offset -> 0x8904C in iso)
    0x04,
                 0x00000000 nop, 
                 0xF9FFCF11 beq t6,t7,-0x18
NPUD20272 Rayman Arena
00000000 3D 00 00 00 89 3D 00 00 12 00 00 00 11 00 00 00 =....=..........
00000010 00 00 00 04 00 00 00 00 02 00 04 00 00 00 00 00 ................
00000020 AE B3 4E 5D 20 02 00 00 46 02 00 00 03 00 09 00 ..N] ...F.......
00000030 B0 E9 1D 10 94 EB 1D 10 00 EC 1D 10 54 EC 1D 10 ............T...
00000040 A0 EE 1D 10 DC EE 1D 10 78 F0 1D 10 B4 F0 1D 10 ........x.......
00000050 54 F1 1D 10 00 00 00 00 53 4C 55 53 2D 32 30 32 T.......SLUS-202
00000060 37 32                                           72              
15753 (3.73+)
0x3D => 0x3D89 (15753)
0x12 => 0x11
  00 00 00 04 
  00 00 00 00 
  02 00>04 00< Count
  00 00 00 00 
  AE B3 4E 5D 
  20 02 00 00 
  46 02 00 00 
  03 00>09 00< Count
  B0 E9 1D 10 	-> 0x1DE9B0  ctc2    $t0, $6
  94 EB 1D 10 	-> 0x1DEB94  ctc2    $t0, $6
  00 EC 1D 10 	-> 0x1DEC00  ctc2    $t0, $6
  54 EC 1D 10 	-> 0x1DEC54  ctc2    $t0, $6
  A0 EE 1D 10 	-> 0x1DEEA0  ctc2    $t0, $6
  DC EE 1D 10 	-> 0x1DEEDC  ctc2    $t0, $6
  78 F0 1D 10 	-> 0x1DF078  ctc2    $t0, $6
  B4 F0 1D 10 	-> 0x1DF0B4  ctc2    $t0, $6
  54 F1 1D 10 	-> 0x1DF154  ctc2    $t0, $6
NPJD00079 Raw Danger! fps problem
NPUD20442 Red Faction 2
00000000  3D 00 00 00 42 3F 00 00  19 00 00 00 00 00 00 00 =...B?..........
00000010  53 4C 55 53 2D 32 30 34  34 32                   SLUS-20442
16194 (4.00+)
0x3D => 0x3F42 (16194)
0x19 => (sets some value 1)
NPUD20471 Rygar
00000000  3D 00 00 00 89 3D 00 00  0E 00 00 00 A8 7D 14 00 =....=.......}..
00000010  00 00 00 00 53 4C 55 53  2D 32 30 34 37 31       ....SLUS-20471
15753 (3.73+) fixes hard crash at start when leaving the place
0x3D => 0x3D89 (15753)
0x0E => 0x147DA8 (offset)
.text:00147DA8                 sub.s   $f12, $f20, $f12
NPUD20974 Shin Megami Tensei Digital Devil Saga 1
00000000  3D 00 00 00 EC 42 00 00  46 00 00 00 48 00 00 00 =....B..F...H...
00000010  01 00 00 00 90 D0 03 00  00 00 00 00 53 4C 55 53 ............SLUS
00000020  2D 32 30 39 37 34                                -20974
17132 (4.50+) fixes screen shakes/framerate cracks
0x3D => 0x42EC (17132)
0x46 => (sets some value 1)
0x48 => 0x1 , 0x3D090
NPUD20911 Shin Megami Tensei Nocturne
00000000  3D 00 00 00 F6 41 00 00  46 00 00 00 00 00 00 00 =....A..F.......
00000010  53 4C 55 53 2D 32 30 39  31 31                   SLUS-20911
16886 (4.40+) fixes screen shakes/flickers
0x3D => 0x41F6 (16886)
0x46 => (sets some value 1)
NPUD21621 Shin Megami Tensei Persona 3 FES
00000000  3D 00 00 00 48 41 00 00  0A 00 00 00 20 00 00 00  =...HA...... ...
00000010  00 FA 0F 00 00 00 00 00  E0 00 A4 8F 04 FA 0F 00  .·......Ó.ñÅ.·..
00000020  00 00 00 00 6C 01 03 24  08 FA 0F 00 00 00 00 00  ....l..$.·......
00000030  0A 00 83 14 0C FA 0F 00  00 00 00 00 FF 00 04 24  ..â..·...... ..$
00000040  10 FA 0F 00 00 00 00 00  B8 26 04 00 14 FA 0F 00  .·......©&...·..
00000050  00 00 00 00 27 20 84 00  18 FA 0F 00 00 00 00 00  ....' ä..·......
00000060  D0 00 A3 DF 1C FA 0F 00  00 00 00 00 24 18 83 00  ð.ú¯.·......$.â.
00000070  20 FA 0F 00 00 00 00 00  0B 00 63 64 24 FA 0F 00   ·........cd$·..
00000080  00 00 00 00 33 00 04 24  28 FA 0F 00 00 00 00 00  ....3..$(·......
00000090  B8 26 04 00 2C FA 0F 00  00 00 00 00 25 18 83 00  ©&..,·......%.â.
000000A0  30 FA 0F 00 00 00 00 00  D0 00 A3 FF 34 FA 0F 00  0·......ð.ú 4·..
000000B0  00 00 00 00 E1 B3 11 08  38 FA 0F 00 00 00 00 00  ....ߦ..8·......
000000C0  50 00 64 8E 7C CF 46 00  50 00 64 8E 80 FE 03 08  P.dÄ|¤F.P.dÄǦ..
000000D0  40 FA 0F 00 00 00 00 00  00 3C 04 3C 44 FA 0F 00  @·.......<.<D·..
000000E0  00 00 00 00 18 3F 05 3C  48 FA 0F 00 00 00 00 00  .....?.<H·......
000000F0  20 00 24 AE 4C FA 0F 00  00 00 00 00 24 00 24 AE   .$«L·......$.$«
00000100  50 FA 0F 00 00 00 00 00  60 00 25 AE 54 FA 0F 00  P·......`.%«T·..
00000110  00 00 00 00 64 00 24 AE  58 FA 0F 00 00 00 00 00  ....d.$«X·......
00000120  A0 00 24 AE 5C FA 0F 00  00 00 00 00 A4 00 25 AE  á.$«\·......ñ.%«
00000130  60 FA 0F 00 00 00 00 00  E0 00 25 AE 64 FA 0F 00  `·......Ó.%«d·..
00000140  00 00 00 00 E4 00 25 AE  68 FA 0F 00 00 00 00 00  ....õ.%«h·......
00000150  04 00 04 24 6C FA 0F 00  00 00 00 00 39 9B 10 08  ...$l·......9ø..
00000160  70 FA 0F 00 00 00 00 00  10 00 25 26 DC 6C 42 00  p·........%&_lB.
00000170  04 00 04 24 90 FE 03 08  E0 6C 42 00 10 00 25 26  ...$ɦ..ÓlB...%&
00000180  00 00 00 00 30 6A 4C 00  80 3F 02 3C 7F 3F 02 3C  ....0jL.Ç?.<??.<
00000190  21 00 00 00 00 00 00 00  15 00 00 00 04 00 00 00  !...............
000001A0  00 00 00 00 53 4C 55 53  2D 32 31 36 32 31        ....SLUS-21621
16712 (4.25+)
0x3D => 0x4148 (16712)
0x0A => 0x20
  0xFFA00,0,0x8FA400E0	lw	a0,0xE0(sp)
  0xFFA04,0,0x2403016C	li	v1,0x16C
  0xFFA08,0,0x1483000A	bne	a0,v1,pos_000FFA34
  0xFFA0C,0,0x240400FF	li	a0,0xFF
  0xFFA10,0,0x000426B8	dsll	a0,0x1A
  0xFFA14,0,0x00842027	nor	a0,a0
  0xFFA18,0,0xDFA300D0	ld	v1,0xD0(sp)
  0xFFA1C,0,0x00831824	and	v1,a0,v1
  0xFFA20,0,0x6463000B	daddiu	v1,0x000B
  0xFFA24,0,0x24040030	li	a0,0x30
  0xFFA28,0,0x000426B8	dsll	a0,0x1A
  0xFFA2C,0,0x00831825	or	v1,a0,v1
  0xFFA30,0,0xFFA300D0	sd	v1,0xD0(sp)
  0xFFA34,0,0x0811B3E1	j	pos_0046CF84
  0xFFA38,0,0x8E640050	lw	a0,0x50(s3)
  0x46CF7C,0x8E640050 (lw	a0,0x50(s3),0x0803FE80 j pos_000FFA00
  0xFFA40,0,0x3C043C00	lui	a0,0x3C00
  0xFFA44,0,0x3C053F18	lui	a1,0x3F18
  0xFFA48,0,0xAE240020	sw	a0,0x20(s1)
  0xFFA4C,0,0xAE240024	sw	a0,0x24(s1)
  0xFFA50,0,0xAE250060	sw	a1,0x60(s1)
  0xFFA54,0,0xAE240064	sw	a0,0x64(s1)
  0xFFA58,0,0xAE2400A0	sw	a0,0xA0(s1)
  0xFFA5C,0,0xAE2500A4	sw	a1,0xA4(s1)
  0xFFA60,0,0xAE2500E0	sw	a1,0xE0(s1)
  0xFFA64,0,0xAE2500E4	sw	a1,0xE4(s1)
  0xFFA68,0,0x24040004	li	a0,0x4
  0xFFA6C,0,0x08109B39	j	pos_00426CE4
  0xFFA70,0,0x26250010	addiu	a1,s1,0x10
  0x426CDC,0x24040004(li a0,0x4),0x0803FE90 j pos_000FFA40
  0x426CE0,0x26250010(addiu a1,s1,0x10),0 nop
  0x4C6A30,0x3C023F80(lui v0,0x3F80),0x3C023F7F lui v0,0x3F7F
0x21 => 0
0x15 => 4
NPUD21782 Shin Megami Tensei Persona 4
00000000  3D 00 00 00 89 3D 00 00  0A 00 00 00 01 00 00 00 =....=..........
00000010  60 9C 18 00 80 3F 02 3C  7F 3F 02 3C 00 00 00 00 `....?.<.?.<....
00000020  53 4C 55 53 2D 32 31 37  38 32                   SLUS-21782
15753 (3.73+) Dungeon name in the corner is glitched (shows black bar).
0x3D => 0x3D89 (15753)
0x0A => 1
  0x189C60, 0x3C023F80 lui	v0,0x3F80 
            0x3C023F7F lui	v0,0x3F7F
NPUC97355 Siren
00000000  3D 00 00 00 15 41 00 00  19 00 00 00 00 00 00 00 =....A..........
00000010  53 43 55 53 2D 39 37 33  35 35                   SCUS-97355
16661 (4.25+)
0x3D => 0x4115 (16661)
0x19 => (sets some value 1)
NPED00272 Summoner
00000000 3D 00 00 00 89 3D 00 00 2C 00 00 00 01 00 00 00 =....=..,.......
00000010 00 00 00 00 53 4C 45 53 2D 38 32 30 30 35       ....SLES-82005  
15753 (3.73+) fixes blackscreen
0x3D => 0x3D89 (15753)
0x2C => 0x1
NPUC97264 Syphon Filter The Omega Strain
00000000  3D 00 00 00 1F 40 00 00 12 00 00 00 05 00 00 00 =....@..........
00000010  00 00 00 00 00 00 00 00 01 00 02 00 31 00 99 18 ............1...
00000020  32 00 B6 18 0B 00 00 00 01 00 00 00 F5 05 00 00 2...............
00000030  8C 02 00 00 04 00 00 00 00 00 00 00 0C 0D C1 54 ...............T
00000040  0A 00 00 00 0B 00 00 00 F8 35 37 00 1B 52 06 4B .........57..R.K
00000050  00 80 43 48 FC 35 37 00 00 80 43 48 1B 52 06 4B ..CH.57...CH.R.K
00000060  EC 6F 3A 00 00 00 00 00 00 00 11 64 F8 6F 3A 00 .o:........d.o:.
00000070  78 A1 0E 0C 80 FE 03 0C 00 FA 0F 00 00 00 00 00 x...............
00000080  02 00 08 3C 04 FA 0F 00 00 00 00 00 2B 40 28 02 ...<........+@(.
00000090  08 FA 0F 00 00 00 00 00 02 00 00 15 0C FA 0F 00 ................
000000A0  00 00 00 00 54 00 01 3C 10 FA 0F 00 00 00 00 00 ....T..<........
000000B0  00 28 20 AC 14 FA 0F 00 00 00 00 00 78 A1 0E 08 .( .........x...
000000C0  18 FA 0F 00 00 00 00 00 01 00 31 26 00 00 00 00 ..........1&....
000000D0  53 43 55 53 2D 39 37 32 36 34                   SCUS-97264
16415 (4.20+) fixes texture bugs
0x3D => 0x401F (16415)
0x12 => 0x5 
  00 00 00 00 
  00 00 00 00 
  01 00>02 00< Count
  31 00 99 18 -> 0x18990
  32 00 B6 18 -> 0x18B60
0x0B => 1
  0x5F5, (sector)
  0x28C, (offset -> 0x2FAA80 in iso)
    0x04,
                  0x00000000 (nop), 
                  0x54C10D0C (jal sub_370550)
0x0A => 0xB
  0x3735F8, 0x4B06521B (cop2    0x106521B, vmulw.x vf08,vf10,vf06w), 0x48438000	cfc2	v1,Status
  0x3735FC, 0x48438000 (cfc2 v1,Status), 0x4B06521B	cop2    0x106521B (vmulw.x vf08,vf10,vf06w)
  0x3A6FEC, 0 (nop), 0x64110000 li      $s1, 0
  0x3A6FF8, 0x0C0EA178 (jal	pos_003A85E0), 0x0c03FE80 jal pos_000FFA00
  0xFFA00,  0 (nop), 0x3C080002 lui	t0,0x0002
  0xFFA04,  0 (nop), 0x0228402B sltu	t0,s1,t0
  0xFFA08,  0 (nop), 0x15000002 bnez	t0,pos_000FFA14
  0xFFA0C,  0 (nop), 0x3C010054 lui	at,0x0054
  0xFFA10,  0 (nop), 0xAC202800 sw	zero,0x2800(at)
  0xFFA14,  0 (nop), 0x080EA178 j	pos_003A85E0
  0xFFA18,  0 (nop), 0x26310001 addiu	s1,0x1
NPJD00080 Zettaizetsumei Toshi (Disaster Report)
00000000  3D 00 00 00 26 44 00 00  44 00 00 00 00 00 00 00 =...&D..D.......
00000010  53 4C 50 53 2D 32 35 31  31 33                   SLPS-25113
17446 (4.78)
0x3D => 0x4426 (17446)
0x44 => (disables smoothing and smoothing option)

Twitter Integration

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Forbidden characters from Wiki markups and HTML syntaxes

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Automatic sub-category hyperlink addition

Couldn't get a better name but check each hyperlink when clicking for the following sub-categories from the TOC:

Test

Result = "Test"

Test

Result = "Test 2"

Test

Result = "Test 3"

"Verified" PS2 Classics

Name Europe.png PAL United States.png NTSC-U/C Japan.png NTSC-J Notes
God of War verified Playable Playable Playable Fixed low framerate and maximum glitches were patched, works 100% fine (all versions). Check Emulator config details
God of War II verified Minor Issues Minor Issues Playable Most of the glitches were patched, however the game lags few times (during cutscenes as well) and gets back to normal. Recommended settings in-game must be enabled : Progressive Scan and Widescreen. Failing to do so will result in graphical bugs in future game levels (Tested for NTSC and PAL versions). Check Emulator config details. Korean version (SCKA_300.06) and Japanese version (SLPM_670.13) works with no issues at all
Gran Turismo Concept (2002 Tokyo-Geneva) Minor Issues Not Available Available Minor graphical issues. works well overall.
Gran Turismo 3: A-Spec verified Minor Issues Minor Issues Available Ghost cars are solid and not transparent on Rogue V1 emu. Major graphical issues occur on Special Stage Route 11 and the B-6 License Test on Rogue V1 emu which can only be fixed by restarting the game however they can still be completed regardless.
Gran Turismo 4 Prologue Minor Issues Not Available Available runs well with upscaling + edgesmooth on... used 4:3 but 16:9 option is in-game...
Gran Turismo 4 verified Minor Issues Minor Issues Available Minor graphical glitches but good FPS. For NTSC U/C go for 480p resolution, it's great. The NTSC J version is mentioned lower on this page in the bios section, it seems to have a special patch... need more info ideally.
Grand Theft Auto III verified PS2 Classic PS2 Classic Available Flickering lightning, when using a custom image file (without official patches) - Customized Emulator Configuration File might be helpful
Grand Theft Auto: San Andreas verified PS2 Classic PS2 Classic Available Frame-pacing issues due to 25 FPS / 30 FPS conversion from the original PAL-code, when playing the "official" European Version [1]
Grand Theft Auto: Vice City verified PS2 Classic PS2 Classic Available
Grand Theft Auto: Vice City Stories Playable Playable Available Lags on 9.00 Tested NTSC U/C / Fix Available
Grand Theft Auto: Liberty City Stories Playable Playable Available Lags on 9.00 Tested PAL / Fix Available

Wiki related

Generic Warning

Generic Warning
Please do not link to files, leaks etc. We support developers and love the hardware to tinker with. :)
{{Christmas Banner}}
  • Green
<div style="background-color:#90FF90; border: 1px solid #ccc; color:#000; margin-top: 15px; margin-bottom: 10px; padding: 8px; text-align:center;"><div style="font-size: 100%; border: none; margin: 0; padding:.1em;"><b>You thought your PSVita is dead? Think again! ReStore & ReNpDrm by [https://twitter.com/CelesteBlue123 Céleste Blue] will bring your PSVita back to life!</b></div><div style="font-size:85%;">[http://renpdrm.customprotocol.com/restore.suprx ReStore.suprx] /// [http://renpdrm.customprotocol.com/renpdrm.skprx ReNpDrm.skprx] /// [https://twitter.com/CelesteBlue123/status/945739588160688128 More Information] /// [http://renpdrm.customprotocol.com/ Website] /// [http://renpdrm.customprotocol.com/release_page.php OPEN BETA RELEASE PAGE] /// [http://www.customprotocol.com/underground/vita-tuto-renpdrm/ Tutorial (in French)] /// [https://www.youtube.com/watch?v=PgdH7LntDzM ReStore Showcase] /// [https://www.youtube.com/watch?v=PFxhvcVbc6s ReNpDrm Showcase]</div></div>
  • Yellow
<div style="background-color:#FFFF00; border: 1px solid #ccc; color:#000; margin-top: 15px; margin-bottom: 10px; padding: 8px; text-align:center;"><div style="font-size: 100%; border: none; margin: 0; padding:.1em;"><b>34th Chaos Communication Congress (34C3) from 27<sup>th</sup> December until 30<sup>th</sup> December 2017 @ "Messe Leipzig" - Germany</b></div><div style="font-size:85%;">''"Lecture: Console Security - Switch"'' by [https://twitter.com/qlutoo '''plutoo'''], [https://twitter.com/derrekr6 '''derrek'''] & [https://twitter.com/naehrwert '''naehrwert'''] /// Date: 28<sup>th</sup> December 2017 (Day 2) /// Time: 19:45 Local Time (1:45 PM EST / 10:45 AM PST) /// Duration, Room & Language: 60 Minutes - "Saal Adams" - English<br>Further Information: [https://media.ccc.de/v/34c3-8941-console_security_-_switch Re-Live (CCC)] /// [https://www.youtube.com/watch?v=Ec4NgWRE8ik Re-Live (YouTube)] /// [https://events.ccc.de/congress/2017/Fahrplan/events/8941.html Event] /// [https://events.ccc.de/congress/2017/Fahrplan/events/8941.ics iCalendar] /// [https://events.ccc.de/congress/2017/Fahrplan/ "Fahrplan" (Schedule)] /// [https://events.ccc.de/congress/2017/wiki/index.php/Main_Page 34C3_Wiki] /// [https://events.ccc.de/congress/2017/wiki/index.php/Static:FAQ FAQ] /// [https://tickets.events.ccc.de/locale/set?locale=en&next=/34c3/%3F Tickets (English)] /// [https://tickets.events.ccc.de/locale/set?locale=de-informal&next=/34c3/%3F Tickets (German)] /// [http://switchbrew.org/ switchbrew wiki] /// [https://reswitched.tech/ ReSwitched Wiki] /// [https://events.ccc.de/congress/2017/wiki/index.php/Assembly:Fail0verflow Assembly:Fail0verflow] /// [https://events.ccc.de/congress/2017/wiki/index.php/Assembly:Dolphin_Emulator Assembly:Dolphin Emulator]</div></div>

Notebook

PS3

PS4

Other

Other

Probably the only place in this wiki here, where you can post the most irrelevant things from the internet and showing them in this wiki :)

Big picture on the wiki for SB on DECR

Sorry, but it looks like the diagram on the picture in wiki is wrong >_<
My friend is taking care of uploading a new one to the talk page.

  • Ok, he/she can also upload it directly here while replacing the older wrong version - User:Roxanne (talk)

PS4 Games Released on Two Discs

  • Red Dead Redemption 2
  • XCOM 2 Collection (it includes a "Install Disc" - Disc 1" but it will work as well when you install the "Play Disc - Disc 2" only, but with less content obviously)
  • Dat "FF7 Remake" tho
  • The Last Of Us Part II
  • Cyberpunk 2077
  • Gran Turismo Sport "Spec II"
  • Gran Turismo 7

PS3 Games Released on Two Discs

  • Borderlands 2: Game of the Year Edition (same as for XCOM 2 printed as a "Add-On Disc")
  • Metal Gear Solid: The Legacy Collection

PSVita Hidden Folders

attrib -s -h "C:\Users\Roxanne\Downloads\PSV\pspemu\PSP\*" /s /d

Discord Randoms

StarMelter (00:18h):          well gonna watch some episodes of Prison Break then sleep
Roxanne (00:18h):             Scofield ❤️
StarMelter (00:19h):          yea :smile: well Im on second season
Roxanne (00:19h):             He dies
                              Ups :sweat_smile:
StarMelter (00:19h):          ffs how
                              you just ruined it
                              lol
Roxanne (00:19h):             Sorry :neutral_face:
StarMelter (00:20h):          how to watch it now lol
Dwayne (00:20h):              lmao
Roxanne (00:20h):             Relax
                              He dies on season 4
Dwayne (00:20h):              lmao
StarMelter (00:20h):          hahaha

Reading PS3/PS4/PS5 BD Discs on PC ODD's

  • Mediatek Chipset Controller with an "+6 Read Offset" is needed for reading PS3/PS4/PS5 BD Discs on a PC Optical Disc Drive
  • If a Drive is able to read the PS3 Disc, then it's likely that it will read the PS4 Disc as well (PS5 needs testing [BDXL!])
  • Laptop Drives are known troublemakers, even when it's supported by a few Drives / 5.25" External Enclosures works fine
SKU Model Number Manufacturer PS3 Disc Support PS4 Disc Support PS5 Disc Support BDXL Disc Support 4K/UHD AACS Bypass Downgradable Supported Firmware Interface Notes ASIN/Tweakers
LITE-ON DH-4O1S LITE-ON Yes ? No No No ? ? SATA First ODD with PS3 support! B001ECR64G
172499
LITE-ON IHBS112 LITE-ON Yes ? No No No ? ? SATA B006Z46702
259422
Samsung SH-B083L Samsung Yes Yes No No No ? ? SATA Mediatek MT1939LSU Chipset Controller B002RTC46A
252581
Samsung SH-B123L Samsung Yes ? No No No ? ? SATA B003YGIOZA
270466
Samsung SE-406AB Samsung Yes ? No No No ? ? USB B004VFUCJE
293534
Samsung SE-506AB Samsung Yes Yes No No No ? TS01 USB B005M3UIS4
289532
Sony Optiarc 5300S Sony Optiarc Yes ? No No No ? ? SATA B004BE5WBI
269565
BENQ BR1000 BENQ Yes ? No No No ? ? SATA
ASUS BC-08B1LT ASUS Yes ? No No No ? (?)1.01.50(?)
(?)1.01.20(?)
SATA B003WHFCW4
268719
ASUS BC-12B1ST ASUS Partial ? No No No ? (?)3.11(?) SATA Supports "BW-12B1ST" Crossflash B00652T1E8
296997
ASUS BW-12B1ST ASUS Yes Yes No No No ? (?)1.01.41(?) SATA B00N14ZPD4
303351
ASUS BC-12D2HT ASUS Yes ? Yes Yes Partial Partial 1.00
3.00
(?)3.11(?)
SATA B00F0SQLR8
355065
ASUS BW-14D1XT ASUS Yes Yes ? Yes No ? 3.02 SATA Drive Revisions are too old for 4K/UHD-Playback
There are no new Firmware Updates released
B00DB4M9G0
357401
ASUS BC-16D1HT ASUS Yes ? ? Yes Partial Partial 1.00
1.01
3.02
(?)3.03(?)
(?)3.10(?)
SATA Supports "BW-16D1HT" Crossflash B00DRHOLGC
ASUS BW-16D1HT ASUS Yes Yes Partial Yes Yes Yes 1.00
1.01
3.02
3.03
3.10
SATA Firmware Revisions 1.00 & 1.01
are too old for 4K/UHD-Playback
and PS5 Disc Support (infinite loop)
[might work with newer Firmware Revision]
Confirmed working with LibreDrive !
B00DRHOLGC
348486
LG BE16NU50 LG Yes ? ? Yes Yes Yes 1.00
N1.04
USB B01C3NSEKE
559189
LG BH14NS40 LG Yes ? ? Yes No ? 1.00
1.01
1.02
1.03
SATA Drive Revisions are too old for 4K/UHD-Playback
There are no new Firmware Updates released
B00EDMZOE8
LG BH16NS40 LG Yes ? ? Yes Partial Partial 1.00
1.01
1.02
1.03
N1.03
N1.05
SATA Drive Revision (SVC Code) "NS50" with
Firmware "N1.03" can't bypass AACS
(Firmware "N1.03" stands for "New Firmware")
B00AK29B26
323824
LG BH16NS48 LG Yes ? ? Yes ? ? ? SATA
LG BH16NS50 LG Yes ? ? ? ? ? ? SATA
LG BH16NS55 LG Yes Yes Yes Yes Partial Partial 1.02
1.03
(?)N1.03(?)
N1.05
SATA Firmware Revision "1.02" works fine for AACS Bypass
Firmware Revision "1.03" needs to be downgraded
(Firmware "N1.03" stands for "New Firmware")
Confirmed PS5 Disc Support for Firmware 1.02
B017C4SLL6
558411
LG BH24NS40 LG Yes ? ? ? ? ? ? SATA
LG BH26NS40 LG Yes ? ? ? ? ? ? SATA
LG BP50NB40 LG Yes Yes Partial Yes ? ? ? USB Supports "BP60NB10" Crossflash B00ZTA6IKM
LG BP60NB10 LG ? ? Partial Yes Partial Partial 1.00
1.01
1.02
USB B079LTC6ML
LG BU20N LG Yes ? ? Yes ? ? ? SATA This is a Laptop Drive (!) B01JP0AXXY
LG BU40N LG Yes Yes Yes Yes Yes Yes 1.00
(?)1.01(?)
1.02
1.03
N1.04
SATA This is a Laptop Drive (!)
Confirmed PS5 Disc Support for Firmware Revision 1.03
PS5 Disc Support also works with LibreDrive
Tested on both Windows 10 & on macOS Ventura 13.2.1
B071CPRK74
1372038
LG CH12NS30 LG Yes ? ? Yes No ? (?)N1.01(?) SATA Drive Revisions are too old for 4K/UHD-Playback
There are no new Firmware Updates released
B00DJA3W5I
364759
LG UH12NS30 LG Yes ? ? Yes No ? 1.03 SATA Drive Revisions are too old for 4K/UHD-Playback
There are no new Firmware Updates released
B00UB7KFR0
LG WH12LS30 LG Partial ? No No No ? ? SATA
LG WH14NS40 LG Yes ? ? Yes Partial Partial 1.00
1.01
1.02
1.03
N1.03
N1.05
SATA Drive Revision (SVC Code) "NS50" with
Firmware "N1.03" can't bypass AACS
(Firmware "N1.03" stands for "New Firmware")
B00MPVBZWY
LG WH16NS40 LG Yes ? Yes Yes Partial Partial 1.01
1.02
N1.03
SATA Drive Revision (SVC Code) "NS50" with
Firmware "N1.03" can't bypass AACS
(Firmware "N1.03" stands for "New Firmware")
B00IIXLKKU
LG WH16NS60 LG Yes Yes Yes Yes Partial Partial 1.00
N1.01
N1.03
SATA Firmware needs to be downgraded to
Ver. 1.00 to support 4K/UHD AACS Bypass
B079LR2Q67
LG WH16NS48 LG Yes ? ? Yes ? ? ? SATA B06XCQJ86S
LG WH24LS30 LG Yes ? ? ? ? ? ? SATA
LG WH24NS40 LG Yes ? ? ? ? ? ? SATA
LG WH26NS40 LG Yes ? ? ? ? ? ? SATA

Media Compatibility when connecting the PS3 with an "Component (D-Terminal) Cable [YPbPr]"

Media Format Media Type Disc Type Supported Resolutions Maximum Output Resolutions Notes
XMB Menu N / A N / A within XMB 480i, 480p, 576i, 576p, 720p, 1080i, 1080p Interlace-Mode only within first Setup, when using Component/D-Terminal for the
very first time before setting up additional Resolutions or within "Recovery Menu"
Photo Content Data CD/DVD/BD with .bmp,
.gif, .jpeg, .mpo, .png, .tiff-Files
CD-R, CD-RW,
DVD±R, DVD±RW,
BD-R, BD-RE
As given within the Image 480i, 480p, 576i, 576p, 720p, 1080i, 1080p Same as "XMB Menu"
HDD Access with .bmp,
.gif, .jpeg, .mpo, .png, .tiff-Files
HDD As given within the Image 480i, 480p, 576i, 576p, 720p, 1080i, 1080p Same as "XMB Menu"
External Devices with .bmp,
.gif, .jpeg, .mpo, .png, .tiff-Files
USB Device, SD Card,
CompactFlash, Memory Stick
As given within the Image 480i, 480p, 576i, 576p, 720p, 1080i, 1080p Same as "XMB Menu"
Music Content Audio CD
(Super Audio CD [SACD])
CD-ROM, SACD Audio only 480i, 480p, 576i, 576p, 720p, 1080i, 1080p Same as "XMB Menu"
(SACD playback needs "DSD Support" either via "DIGITAL OUT" or "HDMI")
Data CD/DVD/BD with .aac,
.atrac, .mp3, .wav, .wma-Files
CD-R, CD-RW,
DVD±R, DVD±RW,
BD-R, BD-RE
Audio only 480i, 480p, 576i, 576p, 720p, 1080i, 1080p Same as "XMB Menu"
HDD Access with .aac,
.atrac, .mp3, .wav, .wma-Files
HDD Audio only 480i, 480p, 576i, 576p, 720p, 1080i, 1080p Same as "XMB Menu"
External Devices with .aac,
.atrac, .mp3, .wav, .wma-Files
USB Device, SD Card,
CompactFlash, Memory Stick
Audio only 480i, 480p, 576i, 576p, 720p, 1080i, 1080p Same as "XMB Menu"
Video Content DVD-Video DVD-ROM 480i, 480p, 576i, 576p 480i, 576i When Video is output through component or D-terminal connectors, DVD-ROMs, as well
as copyright-protected DVD-Rs, DVD-RWs or other similar media, will not be upscaled.

(See XMB --> Settings --> Video Settings --> BD / DVD - Upscaler [2])
DVD-Video CD-R, CD-RW,
DVD±R, DVD±RW
480i, 480p, 576i, 576p 480i, 576i (when protected)
480i, 480p, 576i, 576p, 720p, 1080i, 1080p
When DVD-Video Content is NOT protected, then the PS3 allows upscaling up to 1080p.
When DVD-Video Content is protected, then same as DVD-ROM (Interlaced Video only).
AVCHD-Video CD-R, CD-RW,
DVD±R, DVD±RW
480i, 480p, 576i, 576p, 720p, 1080i, 1080p 480i, 480p, 576i, 576p, 720p, 1080i, 1080p No restrictions found so far.
Blu-ray Video BD-ROM 480i, 480p, 576i, 576p, 720p, 1080i, 1080p 480i, 480p, 576i, 576p, 720p, 1080i No 1080p support on protected Discs. When Video is available in a lower resolution,
then the output is the same as given within the Video (e.g. with "Extra Contents").
Blu-ray Video BD-R, BD-RE 480i, 480p, 576i, 576p, 720p, 1080i, 1080p 480i, 480p, 576i, 576p, 720p, 1080i, 1080p Unprotected Discs supports 1080p Playback (unknown for BD-ROMs).
Data CD/DVD/BD with .avi, .divx,
.mts, .m2ts, .mp4, .ts, .wmv-Files
CD-R, CD-RW,
DVD±R, DVD±RW,
BD-R, BD-RE
480i, 480p, 576i, 576p, 720p, 1080i, 1080p 480i, 480p, 576i, 576p, 720p, 1080i, 1080p Works technically as an "AVCHD-Disc" when using HD Material.
HDD Access with .avi, .divx,
.mts, .m2ts, .mp4, .ts, .wmv-Files
HDD 480i, 480p, 576i, 576p, 720p, 1080i, 1080p 480i, 480p, 576i, 576p, 720p, 1080i, 1080p No restrictions found so far.
External Devices with .avi, .divx,
.mts, .m2ts, .mp4, .ts, .wmv-Files
USB Device, SD Card,
CompactFlash, Memory Stick
480i, 480p, 576i, 576p, 720p, 1080i, 1080p 480i, 480p, 576i, 576p, 720p, 1080i, 1080p No restrictions found so far.
Game Content PlayStation Software CD-ROM Interlaced = 256x448 to 640x480px
Progressive = 256x224 to 640x240px
480i, 480p, 576i, 576p, 720p, 1080i, 1080p Same as when using HDMI Cables (plus 480i & 576i).
PlayStation 2 Software CD-ROM, DVD-ROM 480i, 480p, 576i, 1080i (upscaled) 480i, 480p, 576i, 720p, 1080i Standard Resolution within PS2 Emulation = 720p
PlayStation Portable Software HDD (PSP minis) 480x272px 480i, 480p, 576i, 576p, 720p, 1080i, 1080p Same as when using HDMI Cables (plus 480i & 576i).
PlayStation 3 Software BD-ROM 720p, 1080i, 1080p 480i, 480p, 576i, 576p, 720p, 1080i, 1080p Same as when using HDMI Cables (plus 480i & 576i).

PS4 Exclusives, which got additional subtitles only available in certain EU countries

  • God of War
  • Detroit: Become Human
  • Days Gone
  • MediEvil
  • The Last of Us: Part II

Time for the PS5 Wiki Documentation

Miss RoxyWoxy, we have a good look at some of the components from the ps5 Teardown already, so it's time to set some things in the ps5 wiki (and create one if it doesn't exist)

  • The APU Model Name is CXD90060GG
  • We also have a good picture of the APU, so we can add it as well
  • We also know the motherboard name (EDM-001) so we can add that as well
  • We can also see one of the chip names if we look closely between transitions (next to the SSD description)
TH58LJT0T248A4C
S01284
TWN
20099AE

Internal

A "wiki" is a open-collaborative encyclopedia for everyone while the content of this wiki specifically is available under the well-known "GNU Free Documentation License 1.2".
Those two Guidelines are mandatory for every wiki running inside the Internet for all wikis outside there, yet even the non-profit Organization behind wikipedia.org is even running
with those two features up today since 2001.

Therefore it is impossible that one person claim a Page and/or an Article for his/her own by saying "this is *my* User Page" or something like "you can't edit *my* Talk Page",
by thinking one can post anything you want to like. It is both impossible from a technical standpoint, as well from a ethical one because no one *owns* a Page or an Article.

If one can't accept these two simple Guidelines, then a wiki is already 'doomed' before it has even launched!

CAPTCHA problem when adding new links

I do not understand a wiki well, so I am not sure if it is a proper way of communication. I am here to report a problem with a CAPTCHA. I would like to add a link in the PS2 Compatibility List, but it shows me the message to solve the CAPTCHA. The problem is no CAPTCHA box does appear at all.

  • Try it now again while logged-in with your Account. Roxanne (Talk) - 1st July 2021 / 16:48 GMT+1
  • I have added it successfully. Thank you for the quick response! --Agrippa (talk) 19:23, 1 July 2021 (UTC)

Firmware versions displays simplifyed

I hope you like this edit, is something i been thinking since many time ago but i was not sure how to do it, sorry for not advising you before doing the related wiki changes but yesterday i was doing the experiments and i was confident it was going to look nice. I think is a solid solution to the problem you have been suffering since months ago when you was doing a new image for every new firmware released, now thats not needed, we just need to update the texts in Template:latestPS5, Template:latestPS4, Template:latestPS3, Template:latestPSV, Template:latestPSP, is a lot easyer because everybody can do it--Sandungas (talk) 14:48, 13 July 2021 (UTC)

  • I like the idea but I think people tend to click on the Firmware syntax itself and not only on the PS logos, so I tried this if it is ok for you, feel free to add it to the rest of the Firmwares, or otherwise revert my edit. Roxanne (talk), 13th July 2021 - 18:58 (GMT+1)

Agreed, most people is going to click in the numbers instead of the images, i forgot about that detail while doing the experiments about trying to figure how to rebuild it. I reverted your edit in Template:latestPS5 because i added the link in the Template:News, also because is better to keep that templates the most simples posible, this way can be created other templates (if needed) to add more addons, e.g: [[{{latestPS3}}_CEX|{{latestPS3}}]] and call it [[Template:latestPS3wikipage]] (resulting in a internal link to page: 4.88), or <abbr title="latest version {{latestPS3}}">{{latestPS3}}</abbr> and call it [[Template:latestPS3abbr]] (this is what the old [[Template:latest]] was doing, but that "abbr" should be considered a non-generic addon, and this kind of template with addons should be build "on top" of the basic [[Template:latestPS3]] and using a name derivated from it). Actually, when i was replacing the old [[Template:latest]] by the new [[Template:latestPS3]] in other pages i realized there was some that was using it that way. Returning to the Template:News changes... now the images have a link+description and the numbers have the link only, we could add the description to the numbers too with a <abbr> but this displays some dots at bottom that looks a bit weird, all and all the only flaw of the new firmware info boxes is that there is a "no clickable area" in between the image and the numbers but this is a very tricky problem. I been googling a bit and wikipedia have a template named literally Clickable button but i went lost trying to figure how they did it, the current design we are using is open for that kind of improvements if some of you wants to play around with it and finds how to improve it go for it, after all i have not changed it much visually, is the same concept you did initially and i liked it. Btw, the same can be made in PS4 wiki and the other day i was reading about a tricky mediawiki feature that could be convenient for this case, is like a page transclusion from external wikis but the wiki that loads the page from the other wiki is updated with the page content of the other (it does a "copypaste" of the other page, i guess only if they differs), we could do that in between PS3 and PS4 wiki domains (not sure if also with the others). Last detail that worths to be mentioned is that it could be awesome if we find how to use this special transclusions to "grab" the firmware numbers from the the sony servers links and update the Template:latestPS5, Template:latestPS4, Template:latestPS3, Template:latestPSV, Template:latestPSP automatically with them, this way sony would be updating wiki on real time, ironic and awesome feature, or alternativelly, maybe we can grab them from a page in wikipedia or... dunno--Sandungas (talk) 12:07, 14 July 2021 (UTC)

Page does not work when logged out

I wish to let you know the PS2 Official Configs page does work only if you are logged in. If not, a blank page is seen instead.

  • Please try now again --- Roxanne (talk) - 25th February 2022 - 22:32 GMT+1
    • It is working now! Thank you for your quick response and action.--Agrippa (talk) 22:42, 25 February 2022 (UTC)