PSP Emulation: Difference between revisions
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Line 299: | Line 299: | ||
| BurnCycles|| axobj.BurnCycles() || Could be an option to overclock cpu at a hooked offset | | BurnCycles|| axobj.BurnCycles() || Could be an option to overclock cpu at a hooked offset | ||
|- | |- | ||
|AddAOTBlock ||axObj.AddAOTBlock()|| | |AddAOTBlock ||axObj.AddAOTBlock()|| Ahead of time compilation block ? | ||
|- | |- | ||
|Overlay ||axObj.Overlay()|| | |Overlay ||axObj.Overlay()|| |
Revision as of 01:08, 19 December 2022
PSPHD
Commands
Known functions: Require cleanup.
The rest of the cli and lua commands can all be found inside of an emu's decrypted eboot.bin.
config-emu-ps4.txt commands
Command | Values | Notes | Usage |
---|---|---|---|
--boot | Set directory of psp game's boot.bin | [disc0:/PSP_GAME/SYSDIR/BOOT.BIN] | |
--volume | ? | Adjust volume level, seems pretty redundant | |
--notrophies | Enable/disable trophies | ||
--locale | |||
--image | umd0 ,disc0 | Set path for disc image | |
--texreplace | Directory | Set directory of texture replacement folder | --texreplace="host0:texreplace" |
--samplereplace | |||
--addon | |||
--host | host0, flash0 | Set whether the game is using sdcard or internal storage ? | |
--texsave | |||
--texmissingsave | |||
--loglevel | none, all, warn, info, error, debug, trace | debug logging | |
--xobuttonmode | oenter, ocancel | Switcher between x and circle button, made specifically for japanese gamers | |
--lang | Including but not limited to "en" "jp" "fr" "it" | Language selector | --lang="en" |
--parappareplacecolor | The command expects 8 Hex values | (rgb?) | |
--autoresampler | true, false | Turns on the auto-resampler. Assumes textures in texreplace are at 8x resolution and resamples them at load, May only work on new LocoRoco Midnight Carnival emu | --autoresampler=true |
--savedata-mode | ? | ? | |
--securesaves | true, false | Enable/disable encrypted savegames | --securesaves=true |
--multisaves | true, false | Enable Multiple Savegames | --multisaves=true |
--savedatamulti-size-game | |||
--savedatamulti-size-user | |||
--samplesave | ? | ? | |
--vramcopyback | 0, 10000000 | --vramcopyback=45 | |
--replacementfilter | true, false | This forces alpha blending to on for replaced textures. | --replacementfilter=true |
--clamp-line-thickness-min | ? | ? | |
--clamp-line-thickness-max | ? | ? | |
--spu2Trace | true, false | --spu2Trace=true | |
--spu2-c1-memin-to-bgm | true, false | --spu2-c1-memin-to-bgm=true | |
--replacementalpha | true, false | --replacementalpha=true | |
--parappaalphahack | true, false | --parappaalphahack=true | |
--parappajapanesefonthack | true, false | Enables Support For Japanese Fonts ?? | --parappajapanesefonthack=true |
--locorocomeshsmooth | true, false | Custom mesh smoothing for loco roco games | --locorocomeshsmooth=true |
--godofwarhack | true, false | Seems specifically made for god of war, unknown effect | --godofwarhack=true |
--locorocomeshsmoothnonindexed | true, false | Non-indexed mesh smoothing | --locorocomeshsmoothnonindexed=true |
--gputhread | true, false | Run the PSP GPU on a separate thread | --gputhread=true |
--antialias | off, MSAA4x, SSAA4x | Anti-aliasing options | --antialias=off |
--texcachemode | patchworkheroes drawbounds, drawboundsloco, patchworkheroes, locoroco2, rondo | Seems to be a selector of texture caching method | --texcachemode=patchworkheroes |
--texclutmode | filter, full | --texclutmode=full | |
--texloadmode | launch, ondemand_lz4 | Seems to be a selector of when to load textures, either before the game requires it, or once the game requires it | |
--texloadcores | 0, 10000 | textures to load | texloadcores=2 |
--depthscalehack | true, false | --depthscalehack=true | |
--forcenobilinear | true, false | Turn bilinear filtering on/off | --forcenobilinear=true |
--smoothlevel | 0, 12? | Mesh smoothing level? | --smoothlevel=0 |
--anisolevel | Anisotropic filtering level?? | ||
--msxxadhoc | true?, false? | ad hoc support ? | |
--umddelay | true?, false? | Seems to be I/O timing method More here |
Speedhacks
Command | Values | Notes | Usage |
---|---|---|---|
--antialias | off | Turning Anti-Alias Off Improves Performance | --antialias=off |
--texclutmode | full | Turns on filtering of CLUT hashes to avoid repeat indexed textures | --texclutmode=full |
--texloadcores | 0 | Textures to load | --texloadcores=12 |
--smoothlevel | 0 | Set mesh smooth level | --smoothlevel=0 |
--texcachemode | patchworkheroes drawbounds, drawboundsloco, patchworkheroes, locoroco2, rondo | Set texture caching method | --texcachemode=patchworkheroes |
--present | vblankstart, setframebuf, drawsync | Display on draw to reduce latency | --present=setframebuf |
--texrecent | true | Optimize texture hashes | --texrecent=true |
--umddelay | true | Seems to be Simulate UMD delays option in ppsspp | --umddelay=true |
XXXXYYYYY_patches.lua
Your lua can be placed as \Image0\Patches\XXXXYYYYY\XXXXYYYYY_patches.lua
XXXXYYYYY being the game's Region code
Requires Cleanup.
Command | Usage | Notes - Example |
---|---|---|
apiRequest | apiRequest(<api version>) | example: apiRequest(0.1)
Calling api is mandatory. some commands require higher versions. |
getEmuObject class | ||
getEmuObject | local emuObj = getEmuObject() | Required for all functions using emuObj |
AddVsyncHook | emuObj.AddVsyncHook() | Set function to be done on every vsync |
RemoveVsyncHook | emuObj.RemoveVsyncHook() | Remove vsynchook |
AddBootHook | emuObj.AddBootHook() | Set function to be done when the game boots up |
RemoveBootHook | emuObj.RemoveBootHook() | remove function to be done when the game boots up |
Log | emuObj.Log() | |
GetLanguage | emuObj.GetLanguage() | Get the language the ps4 is using |
GetNativeLanguage | emuObj.GetNativeLanguage() | |
DisplayManual | emuObj.DisplayManual() | |
DisplayProduct | emuObj.DisplayProduct() | |
LoadConfig | emuObj.LoadConfig() | |
SaveConfig | emuObj.SaveConfig() | |
LoadMIDI | emuObj.LoadMIDI() | |
GetMIDINotesAtTick | emuObj.GetMIDINotesAtTick() | |
LoadState | emuObj.LoadState() | |
SaveState | emuObj.SaveState() | |
SetFDExtraDelay | emuObj.SetFDExtraDelay() | |
MeshSmooth | emuObj.MeshSmooth() | |
SetHue | emuObj.SetHue() | |
SetSaturation | emuObj.SetSaturation() | |
SetBrightness | emuObj.SetBrightness() | |
SetContrast | emuObj.SetContrast() | |
VideoScale | emuObj.VideoScale() | |
SetOverlay | emuObj.SetOverlay() | |
DisplayUIOverlay | emuObj.DisplayUIOverlay() | |
CRC32 | emuObj.CRC32() | |
SASGetCRC | emuObj.SASGetCRC() | |
SASGetSampleRate | emuObj.SASGetSampleRate() | |
GetAppName | emuObj.GetAppName() | |
ReadFile | emuObj.ReadFile() | |
RemapFB | emuObj.RemapFB() | |
InvalFB | emuObj.InvalFB() | |
PlayVideo | emuObj.PlayVideo() | |
AddGPUHook | emuObj.AddGPUHook() | |
RescaleUForUpscale | emuObj.RescaleUForUpscale() | |
RescaleVForUpscale | emuObj.RescaleVForUpscale() | |
ShrinkUVRect | emuObj.ShrinkUVRect() | |
ScalePosition | emuObj.ScalePosition() | |
AdjustUVJitter | emuObj.AdjustUVJitter() | |
OverrideFBSize | emuObj.OverrideFBSize() | |
PadSetButtonsMode | emuObj.PadSetButtonsMode() | emuObj.PadSetButtonsMode(pad.BUTTONS_MODE_OPTION_IS_SELECT) |
RemapSavedata | emuObj.RemapSavedata() | emuObj.RemapSavedata("UCUS98711", "CUSA06171", "504e802b04a1838c32b616abbe0b475fbea1c823825ef0df06cc2bad129ce2f7") |
PadVibrate | emuObj.PadVibrate() | emuObj.PadVibrate(5,180,180) |
NeoMode | emuObj.NeoMode() | Checks whether or not the ps4 is pro |
ThrottleMax | emuObj.ThrottleMax() | Disable framelimiter During loading screens, This setting can sometimes be harmful when used globally in config files. Loading times are faster, but the game also runs faster than it should when the PS4 has enough free cpu power. |
ThrottleFast | emuObj.ThrottleFast() | Faster than default, but exact value is unknown. |
ThrottleNorm | emuObj.ThrottleNorm() | Enable default framelimiter (50/60 fps depend on region) |
SetTextureHashMode | emuObj.SetTextureHashMode() | |
SetTextureScaleOffset | emuObj.SetTextureScaleOffset() | |
SetTextureSaveSubdir | emuObj.SetTextureSaveSubdir() | |
SetDrawEDRam | emuObj.SetDrawEDRam() | |
SetSampleTitle | emuObj.SetSampleTitle() | |
ToggleTextures | emuObj.ToggleTextures() | |
CopyFB | emuObj.CopyFB() | |
getAXObject class | ||
getAXObject | local axObj = getAXObject() | Required for all functions using AXObject |
AddHook | axObj.AddHook() | |
RemoveHook | axObj.RemoveHook() | |
SetPC | axObj.SetPC() | |
GetPC | axObj.GetPC() | |
ReadMem32 | axObj.ReadMem32() | Read 4 bytes from offset |
WriteMem32 | axObj.WriteMem32() | Write 4 bytes to offset |
ReadMem16 | axObj.ReadMem16() | Read 2 bytes from offset |
WriteMem16 | axObj.WriteMem16() | Write 2 bytes to offset |
ReadMem8 | axObj.ReadMem8() | Read 1 byte from offset |
WriteMem8 | axObj.WriteMem8() | Write 1 byte to offset |
WriteMemStr16 | axObj.WriteMemStr16() | |
WriteMemStr16Z | axObj.WriteMemStr16Z() | |
ReadMemFloat | axObj.ReadMemFloat() | |
WriteMemFloat | axObj.WriteMemFloat() | |
GetGpr | axObj.GetGpr() | |
SetGpr | axObj.SetGpr() | |
SetFpr | axObj.SetFpr() | axObj.SetFpr(0) |
GetFpr | axObj.GetFpr() | |
SetHi | axObj.SetHi() | |
GetHi | axObj.GetHi() | |
SetLo | axObj.SetLo() | |
GetLo | axObj.GetLo() | |
SetReg | axObj.SetReg() | |
GetReg | axObj.GetReg() | |
BurnCycles | axobj.BurnCycles() | Could be an option to overclock cpu at a hooked offset |
AddAOTBlock | axObj.AddAOTBlock() | Ahead of time compilation block ? |
Overlay | axObj.Overlay() | |
Other/Unknown/Standalone Commands | ||
axFuncReplace | axFuncReplace() | axFuncReplace(0x8804670, "__ptmf_scall") |
Examples
User made lua:
apiRequest(0.1) local axObj = getAXObject() local emuObj = getEmuObject() local patcher = function() axobj.WriteMem32(0x0053d5d4,0x21c828bd) end emuObj.AddVsyncHook(patcher)
Features.lua
-- Lua 5.3 -- Title: Patapon 2 PSP - UCUS-98732 (USA) apiRequest(1.0) -- request version 1.0 API. Calling apiRequest() is mandatory. local gpr = require( "ax-gpr-alias" ) -- you can access Allegrex GPR by alias (gpr.a0 / gpr["a0"]) local emuObj = getEmuObject() -- emulator local axObj = getAXObject() -- allegrex local pad = require("pad") local trophyObj = getTrophyObject() -- INIT -- local GLOBAL = 0x8B7D088 local APPLICATION = 0x8B4C8D4 local missionID = 0 local missionRunning = false local colonyMode = 0 -- GAME FUNCTIONS -- local getApplication = function() -- getApplication local app = axObj.ReadMem32(APPLICATION) --> 0x8c99f60 if app == 0 then return 0 end return axObj.ReadMem32(app) --> 0x8b8c740 end --- Scenes local getSceneBase = function() -- from Application::initialize local app = getApplication() if app == 0 then return 0 end return axObj.ReadMem32(app + 0xCB24) -- -0x34DC($v1) end local getNextSceneID = function() -- from System::SceneBase::setNextSceneId local base = getSceneBase() if base == 0 then return 0 end return axObj.ReadMem32(base + 8) end local getBasesScene = function() local scene = getSceneBase() if scene == 0 then return 0 end return axObj.ReadMem32(scene + 0xC) end local getMissionScene = function() local scene = getBasesScene() if scene == 0 then return 0 end return axObj.ReadMem32(scene + 0xC) end local getGameScene = function() local scene = getMissionScene() if scene == 0 then return 0 end return axObj.ReadMem32(scene + 0xC) end local getSceneID = function(scene) return axObj.ReadMem32(scene + 0x27354) -- from Labo::Game__Talk__CommandGame__getMissionId end local isTitle = function() return getMissionScene() == 0 end local isCamp = function() return isTitle() == false and getGameScene() == 0 end local isInMission = function() if isTitle() == true or isCamp() == true then return false end return getGameScene() ~= 0 end --- Game functions --- local getMissionID = function() -- from Game::Game::initialize if isCamp() == true then local scene = getMissionScene() return getSceneID(scene) elseif isInMission() == true then local scene = getGameScene() return getSceneID(scene) end return -1 end function getMissionName() -- from Bases__Talk__CommandCamp__setMissionNameFromVar local missionName = "" local index = axObj.ReadMem32(GLOBAL) -- 0x8c9fbc0 if index == 0 then return end local offset = axObj.ReadMem32(index + 0x10C0) -- 0x8d07840 if offset == 0 then return end local strPtr = axObj.ReadMem32(offset + 0x1070) local missionNamePtr = strPtr + 0x5FA2 -- is 0x8D38C62 missionName = axObj.ReadMemStr16(missionNamePtr) return missionName end --[[ vibrate on objects -- emuObj.PadVibrate() causes the DS4 to vibrate. The parameters are as follow: 1st parameter: Large Motor speed (0=off, 1 to 255=speed) 2nd parameter: Small Motor speed (0=off, 1 to 255=speed) 3rd parameter: Duration of the vibration in milliseconds (1000 = 1 second, Max 6 seconds). Once the time has elapsed both motors are turned off automatically. ]]-- local ctr = 0 local keyCtr = 0x0 local keyDown = 0 local noteCtr = 0 local playSeq = true local lastSeq = 0 local H1 = function() -- sgxResFindSeq local id = axObj.GetGpr(gpr.a1) if playSeq == true then lastSeq = 0 -- reset playSeq = false end if id == lastSeq then return -- don't repeat end -- allow repeat for "step" sounds: dragon,frog,manbroth,demon,worm,plant,machine,crab,crab, -- machine,demon dragon,demon dragon,demon dragon,worm,worm,kamen rock if id ~= 0x41c and id ~= 0x418 and id ~= 0x35c and id ~= 0x7cc and id ~= 0x560 and id ~= 0x470 and id ~= 0x4c4 and id ~= 0x39c and id ~= 0x3c8 and id ~= 0x51c and id ~= 0x800 and id ~= 0x82c and id ~= 0xd54 and id ~= 0x484 and id ~= 0x19c then if id == lastSeq then return -- don't repeat end end lastSeq = id local missionID = getMissionID() -- all levels -- if missionID == 0 then if id == 0x898 then emuObj.PadVibrate(0,255,100) -- When a Patapon unit is created for tree of life. end end if id == 0x670 then emuObj.PadVibrate(50,255,250) -- After the player looses “Fever” mode (whistle down sound) elseif id == 0x9f0 or id == 0x910 then -- (was 8f0) emuObj.PadVibrate(0,240,80) -- New Patapon created. elseif id == 0x3f8 then emuObj.PadVibrate(20,0,200) -- Kaching collected end if missionID > 0 then if id == 0x568 or id == 0x53c then -- yippe or fireworks after complete. (was 508) missionRunning = false -- ? 31c 568 3a0 end if missionRunning == false then return end if missionID < 123 then ----- non-boss levels ----- if id == 0x2d0 or id == 0x354 or id == 0x2a4 or id == 0x80 then emuObj.PadVibrate(100,10,260) -- falling building/object elseif id == 0x47c or id == 0x450 then emuObj.PadVibrate(0,150,100) -- picked up object elseif id == 0x510 then emuObj.PadVibrate(0,255,100) -- totem award elseif id == 0x328 then emuObj.PadVibrate(16,40,200) -- Stick barrier break elseif id == 0x170 then emuObj.PadVibrate(66,180,900) -- Windmill breaking elseif id == 0x334 then emuObj.PadVibrate(80,40,200) -- Cannon ball blast elseif id == 0x2b0 then emuObj.PadVibrate(120,20,300) -- Gillotine elseif id == 0x19c then emuObj.PadVibrate(130,30,300) -- Karmemen Rock Toss end if id == 0x124 and missionID == 118 then emuObj.PadVibrate(55,0,7000) -- Gate collapse end if id == 0x13c and missionID == 121 then emuObj.PadVibrate(55,0,500) -- Fort collapse end else ----- boss levels ----- -- Dragon -- if id == 0x41c then emuObj.PadVibrate(10,0,100) -- Dragon step elseif id == 0x448 then emuObj.PadVibrate(10,0,200) -- Dragon jump, retreat, etc. elseif id == 0x4f8 then emuObj.PadVibrate(10,50,100) -- Dragon jump, retreat, etc. elseif id == 0x5a8 then emuObj.PadVibrate(120,0,900) -- Dragon fall/dead -- Demon Dragon -- elseif id == 0x800 then emuObj.PadVibrate(30,0,100) -- Demon Dragon step elseif id == 0x82c then emuObj.PadVibrate(0,130,100) -- Demon Dragon short step elseif id == 0xd54 then emuObj.PadVibrate(0,170,50) -- Demon Dragon wing flap elseif id == 0xb9c then emuObj.PadVibrate(170,0,250) -- Demon Dragon fireball elseif id == 0xbf4 then emuObj.PadVibrate(190,0,900) -- Demon Dragon fall/dead -- FrogRobot -- elseif id == 0x418 then emuObj.PadVibrate(15,0,200) -- FrogRobot / Spider step elseif id == 0x5d0 then emuObj.PadVibrate(15,0,200) -- FrogRobot jump, crawl elseif id == 0x4f4 then emuObj.PadVibrate(15,0,200) -- FrogRobot fist slam elseif id == 0x4c8 then emuObj.PadVibrate(0,10,2000) -- FrogRobot laser / Plant gas elseif id == 0x520 then -- cant use 0x54c emuObj.PadVibrate(150,0,1000) -- FrogRobot fall/dead -- Manbroth -- elseif id == 0x35c then emuObj.PadVibrate(15,0,400) -- Manbroth step elseif id == 0x388 then emuObj.PadVibrate(15,0,400) -- Manbroth stomp elseif id == 0x438 then emuObj.PadVibrate(0,150,500) -- Manbroth: snow spray / Firebird gas elseif id == 0x40c then emuObj.PadVibrate(0,10,500) -- Manbroth: scoop elseif id == 0x330 then emuObj.PadVibrate(150,0,700) -- Manbroth: fall/dead -- Demon -- elseif id == 0x7cc then emuObj.PadVibrate(45,5,400) -- Demon step 1 elseif id == 0x5d8 or id == 0x9dc or id == 0x9b0 then emuObj.PadVibrate(85,10,180) -- Demon step 2 elseif id == 0x7a0 then emuObj.PadVibrate(10,10,180) -- Demon jump elseif id == 0x7f8 then emuObj.PadVibrate(0,220,90) -- Demon breath elseif id == 0x380 then emuObj.PadVibrate(200,0,150) -- Demon meteors elseif id == 0x92c then emuObj.PadVibrate(170,0,2000) -- Demon: fall/dead -- Firebird -- elseif id == 0x598 then -- or 0x678? emuObj.PadVibrate(55,5,450) -- Firebird slam elseif id == 0x540 then emuObj.PadVibrate(10,160,180) -- Firebird peck elseif id == 0x6d0 then emuObj.PadVibrate(10,230,500) -- Firebird gas elseif id == 0x490 then emuObj.PadVibrate(200,0,1000) -- Firebird: fall/dead -- Worm -- elseif id == 0x3d4 or id == 0x400 then emuObj.PadVibrate(5,55,250) -- Worm burrow elseif id == 0x534 or id == 0x508 then emuObj.PadVibrate(5,55,250) -- Worm slide elseif id == 0x4b0 then emuObj.PadVibrate(5,155,1100) -- Worm fire elseif id == 0x484 then emuObj.PadVibrate(75,10,350) -- Worm slam elseif id == 0x560 then emuObj.PadVibrate(175,190,850) -- Worm roll elseif id == 0x3a8 then emuObj.PadVibrate(140,0,2000) -- Worm: fall/dead -- Plant -- elseif id == 0x470 then emuObj.PadVibrate(5,55,250) -- Plant jump elseif id == 0x49c then emuObj.PadVibrate(200,0,800) -- Plant fall/dead -- Machine -- elseif id == 0x4c4 then emuObj.PadVibrate(15,0,500) -- Machine step elseif id == 0x574 then emuObj.PadVibrate(180,0,400) -- Machine bomb elseif id == 0x51c then emuObj.PadVibrate(10,220,200) -- Machine gun elseif id == 0x6a8 then emuObj.PadVibrate(255,220,1000) -- Machine cannon elseif id == 0x5cc then emuObj.PadVibrate(100,12,300) -- Machine ball & chain elseif id == 0x498 then emuObj.PadVibrate(210,0,900) -- Machine fall/dead -- Crab -- elseif id == 0x39c then emuObj.PadVibrate(85,10,180) -- Crab step elseif id == 0x3c8 then emuObj.PadVibrate(190,0,400) -- Crab jump elseif id == 0x420 then emuObj.PadVibrate(5,180,180) -- Crab claw elseif id == 0x370 then emuObj.PadVibrate(240,10,600) -- Crab fall/dead -- Spider -- elseif id == 0x3ec then emuObj.PadVibrate(210,50,700) -- Spider fall/dead -- OTHER -- elseif id == 0x65c then emuObj.PadVibrate(0,200,80) -- fire (patapon yipe) elseif id == 0x5ac then emuObj.PadVibrate(0,200,80) -- fire burn(patapon yipe) end end end end local H2 = function() -- Labo::Talk::CommandEffect::generateCapEffect emuObj.PadVibrate(0,255,150) -- When a Patapon unit from the players army is defeated or new special patapon created. end local H3 = function() -- Labo::Talk::CommandEffect::killEffect emuObj.PadVibrate(0,255,250) -- Thunder/Lightning end local H4 = function() -- MainGame__Mission__MissionScene__initialize__4LaboFv missionRunning = true getMissionName() end --- HOOKS --- local hook1 = axObj.AddHook(0x8828AA0, 0x8FBF0008, H1) -- sgxResFindSeq local hook2 = axObj.AddHook(0x8901B84, 0x27BDFFC0, H2) -- Labo::Talk__CommandEffect__generateCapEffect local hook3 = axObj.AddHook(0x89825B8, 0x27BDFF80, H3) -- Labo::Game__Map__ThunderLayer__generateThunder local hook4 = axObj.AddHook(0x8914844, 0x27BDFFF0, H4) -- MainGame__Mission__MissionScene__initialize__4LaboFv
Patches.lua
-- Lua 5.3 -- Title: Patapon 2 PSP - UCUS-98732 (USA) apiRequest(1.0) -- request version 1.0 API. Calling apiRequest() is mandatory. local gpr = require( "ax-gpr-alias" ) -- you can access Allegrex GPR by alias (gpr.a0 / gpr["a0"]) local emuObj = getEmuObject() -- emulator local axObj = getAXObject() -- allegrex local pad = require("pad") -- Hook memcpy to catch framebuffer effects axFuncReplace(0x881D194, "patapon_memcpy") -- Accelerate some functions axFuncReplace(0x8804670, "__ptmf_scall") axFuncReplace(0x8892230, "Renderer__makeWorldMatrix__4psysFv") axFuncReplace(0x88209A8, "patapon_strcmp") axFuncReplace(0x8815130, "sceGupSetStatus") axFuncReplace(0x8851D84, "FMtx44__setRow__3PydFv") axFuncReplace(0x88437F0, "Script__Talk__Controller__setDeltaTime__3PydFv") axFuncReplace(0x8843B6C, "Script__Talk__Controller__setCmdId__3PydFv") axFuncReplace(0x88441DC, "Script__Talk__Controller__getArgValuePtr__3PydFv_0") axFuncReplace(0x89B25B0, "sceGmoCol4Multiply") axFuncReplace(0x8910A60, "Gfx__CacheModel__getNodeMtx__6SystemFv") axFuncReplace(0x8911440, "Gfx__StaticGmoModel__getNodeIdx__6SystemFv") axFuncReplace(0x89114C8, "Gfx__StaticGmoModel__getNodeMtx__6SystemFv") axFuncReplace(0x891157C, "Gfx__StaticGmoModel__getNodeMtx__6SystemFv_0") axFuncReplace(0x881462C, "sceGuEnable", 0x8B3C050) -- param = gupbase pointer axFuncReplace(0x8814684, "sceGuDisable", 0x8B3C050) -- param = gupbase pointer axFuncReplace(0x89B2D84, "sceGmoFCurveEval_fastpath", 0x89B2D88) -- param = function entry if not fast path --axFuncReplace(0x88D0788, "Game__Map__Weather__WindLocus__update__4LaboFv_loop", 0x88D0864) -- param = continue address axFuncReplace(0x890FCBC, "convertLowerString__6SystemFv") axFuncReplace(0x8877104, "convertLowerString__6SystemFv") -- convertLowerString__21@unnamed@BNDFile_cpp@Fv, same functionality axFuncReplace(0x897927C, "__extendsfdf2") axFuncReplace(0x8979AF8, "__muldf3") axFuncReplace(0x8979A8C, "__adddf3") axFuncReplace(0x897A750, "__truncdfsf2") axFuncReplace(0x88CBD64, "RemapPacket", 0x8ACC394) -- param comes from RemapPacketAddr24 & RemapPacketAddr16 axFuncReplace(0x890FEA0, "patapon_strcmp") -- strcmpFast__6SystemFv ('fast' strcmp) -- Switch Select command to "Options" button. emuObj.PadSetButtonsMode(pad.BUTTONS_MODE_OPTION_IS_SELECT) -- Remove "Transfer Patapon Saved Data" option from New Game option --axInsnReplace(0x8A46660, 0x24070002, 0x24070001) -- li a3,0x2 (change 2 menu options to 1) emuObj.RemapSavedata("UCUS98711", "CUSA06171", "504e802b04a1838c32b616abbe0b475fbea1c823825ef0df06cc2bad129ce2f7") -- Fix "Tree of Life" unaligned lines and shadows axObj.AddHook(0x884600C, 0x8c850010, function() -- PSP::Gfx::PrimitiveContext::setVertex2f local context = axObj.GetGpr(gpr.a0) local cmdCount = axObj.ReadMem32(context + 0x14) if (cmdCount & 1) == 1 then -- we have at least 2 commands local cmdBuffer = axObj.ReadMem32(context + 0x10) local cx = axObj.GetFpr(12) local cy = axObj.GetFpr(13) local ox = axObj.ReadMemFloat(cmdBuffer-12) local oy = axObj.ReadMemFloat(cmdBuffer-8) if cx == ox then axObj.SetFpr(12, cx + 0.5) axObj.WriteMemFloat(cmdBuffer-12, ox + 0.5) elseif cy == oy then axObj.SetFpr(13, cy + 0.5) axObj.WriteMemFloat(cmdBuffer-8, oy + 0.5) end end end) -- LANGUAGES -- local langCode = "us" -- default --local languageList = {"Japanese","English","UK","Italian","German","Spanish","French","Korean","Chinese","ns","nf","Dutch","Portuguese","gr","Belgium"} --local gameLanguageCode = {"jp","us","uk","it","de","sp","fr","kr","cn","ns","nf","nl","pt","gr","be"} local languageList = {"","English","","","","","","","","Spanish","French","","","",""} local gameLanguageCode = {"","us","","","","","","","","ns","nf","","","",""} -- US: english = 1, spanish = 9, french = 0xA (from Localize__Manager__setDefaultLangage) -- EU: uk = 2, italian = 3, german = 4, spanish = 5, french = 6 -- JP: jp = 0 -- HP: ko = 7, ch = 8, -- GLOBAL FUNCTIONS -- local GLOBAL = 0x8B7D088 -- reawakeDeathUnit - offset 0x88A95E8 in $v1 function getGlobalAddr() -- gets Global to user data. -- address comes from: Labo::Bases::Camp::Controller::reawakeDeathUnit - offset 0x88A95E8 in $v1 -- add 0x20 to address to align it with the word "none" local main = axObj.ReadMem32(GLOBAL) -- fixed Global address from: 0x88A95E8 -> 0x8c9fbc0 if main == 0xFFFFFFFF or main == 0 then return 0xFFFFFFFF end local ptr = axObj.ReadMem32(main + 0x10c0) --> sets to: 0x8d07840 if ptr == 0xFFFFFFFF or ptr == 0 then return 0xFFFFFFFF end return ptr end -- MAIN FUNCTIONS -- local H1 = function() -- Labo::Bases::Camp::Scene::updateTips local v0 = axObj.GetGpr(gpr.v0) if v0 > 0 then emuObj.ThrottleMax() else emuObj.ThrottleNormal() end end local H2 = function() -- GameSystem__SaveDataController__setStateMessage local ptr = axObj.GetGpr(gpr.a2) local str = axObj.ReadMemStr16(ptr) local newStr = "Now loading. Do not turn off the power." -- english: Now loading./Do not remove the Memory Stick Duo™ /or turn off the system power. -- spanish: Cargando./No extraigas el Memory Stick Duo™ /ni apagues el sistema. -- french: Chargement./Ne pas retirer le Memory Stick Duo™ /ou éteindre le système. -- italian: Caricamento in corso.../Non rimuovere il Memory Stick Duo™ /e non spegnere il sistema. -- german: Lädt./Bitte den Memory Stick Duo™ nicht entfernen /und das System nicht ausschalten. -- japanese: システムデータをロード中です。/Memory Stick Duo™を抜き挿ししたり、/電源を切ったりしないでください。 -- chinese: 系統資料載入中。/請勿插拔Memory Stick Duo™/或是關閉主機的電源。 -- korean: 시스템 데이터를 불러오는 중입니다./Memory Stick Duo™를 빼거나/전원을 끄지 마십시오. if string.find(str, "Now loading") then newStr = "Now loading." -- English: Now loading./Do not remove the Memory Stick Duo™ /or turn off the system power. axObj.WriteMemStr16Z(ptr, newStr) elseif string.find(str, "Checking Memory Stick") then newStr = "Please wait." -- English: Checking Memory Stick Duo™. axObj.WriteMemStr16Z(ptr, newStr) elseif string.find(str, "Now saving")then newStr = "Now saving." -- English: Now saving./Do not remove the Memory Stick Duo™ /or turn off the system power. axObj.WriteMemStr16Z(ptr, newStr) -- elseif string.find(str, "Cargando.") then newStr = "Cargando..." -- Spanish: Cargando./No extraigas el Memory Stick Duo™ /ni apagues el sistema. axObj.WriteMemStr16Z(ptr, newStr) elseif string.find(str, "Guardando...")then newStr = "Espera..." -- Spanish: Guardando.../No extraigas el Memory Stick Duo™ /ni apagues el sistema. axObj.WriteMemStr16Z(ptr, newStr) elseif string.find(str, "Comprobando el Memory Stick") then newStr = "Guardando..." -- Spanish: Comprobando el Memory Stick Duo™. axObj.WriteMemStr16Z(ptr, newStr) -- elseif string.find(str, "Chargement.") then newStr = "Chargement." -- French: Chargement./Ne pas retirer le Memory Stick Duo™ /ou éteindre le système. axObj.WriteMemStr16Z(ptr, newStr) elseif string.find(str, "Vérification du Memory Stick")then newStr = "Veuillez patienter." -- French: Vérification du Memory Stick Duo™. axObj.WriteMemStr16Z(ptr, newStr) elseif string.find(str, "Sauvegarde.") then newStr = "Sauvegarde en cours." -- French: Sauvegarde./Ne pas retirer le Memory Stick Duo™ /ou éteindre le système. axObj.WriteMemStr16Z(ptr, newStr) -- elseif string.find(str, "Caricamento in corso") then newStr = "Caricamento in corso." -- Italian: Caricamento in corso.../Non rimuovere il Memory Stick Duo™ /e non spegnere il sistema. axObj.WriteMemStr16Z(ptr, newStr) elseif string.find(str, "Controllo del Memory Stick")then newStr = "Attendi." -- Italian: Controllo del Memory Stick Duo™. axObj.WriteMemStr16Z(ptr, newStr) elseif string.find(str, "Salvataggio in corso") then newStr = "Salvataggio in corso." -- Italian: Salvataggio in corso.../Non rimuovere il Memory Stick Duo™ /e non spegnere il sistema. axObj.WriteMemStr16Z(ptr, newStr) -- elseif string.find(str, "Lädt") then newStr = "Lädt." -- German: Lädt./Bitte den Memory Stick Duo™ nicht entfernen /und das System nicht ausschalten. axObj.WriteMemStr16Z(ptr, newStr) elseif string.find(str, "Memory Stick Duo™ wird überprüft")then newStr = "Bitte warten." -- German: Memory Stick Duo™ wird überprüft. axObj.WriteMemStr16Z(ptr, newStr) elseif string.find(str, "Speichert.") then newStr = "Speichert." -- German: Speichert./Bitte den Memory Stick Duo™ nicht entfernen und /das System nicht ausschalten. axObj.WriteMemStr16Z(ptr, newStr) -- elseif string.find(str, "システムデータをロード中です。") then newStr = "ロード中。" -- Japanese: システムデータをロード中です。/Memory Stick Duo™を抜き挿ししたり、/電源を切ったりしないでください。 axObj.WriteMemStr16Z(ptr, newStr) elseif string.find(str, "Memory Stick Duo™のチェック中です。")then newStr = "お待ちください。" -- Japanese: Memory Stick Duo™のチェック中です。 axObj.WriteMemStr16Z(ptr, newStr) elseif string.find(str, "システムデータをセーブ中です。") then newStr = "セーブ中。" -- Japanese: システムデータをセーブ中です。/Memory Stick Duo™を抜き挿ししたり、/電源を切ったりしないでください。 axObj.WriteMemStr16Z(ptr, newStr) -- elseif string.find(str, "系統資料載入中。") then newStr = "載入中。" -- Chinese: 系統資料載入中。/請勿插拔Memory Stick Duo™/或是關閉主機的電源。 axObj.WriteMemStr16Z(ptr, newStr) elseif string.find(str, "Memory Stick Duo™確認中。")then newStr = "請稍候。" -- Chinese: Memory Stick Duo™確認中。 axObj.WriteMemStr16Z(ptr, newStr) elseif string.find(str, "保存中。") then newStr = "存檔中。" -- Chinese: 保存中。/請勿插拔Memory Stick Duo™/或是關閉主機的電源。 axObj.WriteMemStr16Z(ptr, newStr) -- elseif string.find(str, "시스템 데이터를 불러오는 중입니다") then newStr = "불러오는 중입니다." -- Korean: 시스템 데이터를 불러오는 중입니다./Memory Stick Duo™를 빼거나/전원을 끄지 마십시오. axObj.WriteMemStr16Z(ptr, newStr) elseif string.find(str, "Memory Stick Duo™ 체크 중입니다")then newStr = "잠시 기다려 주십시오." -- Korean: Memory Stick Duo™ 체크 중입니다. axObj.WriteMemStr16Z(ptr, newStr) elseif string.find(str, "시스템 데이터를 저장 중입니다") then newStr = "저장 중입니다." -- Korean: 시스템 데이터를 저장 중입니다./Memory Stick Duo™를 빼거나,/전원을 끄지 마십시오. axObj.WriteMemStr16Z(ptr, newStr) end end local H3 = function() -- Localize__Manager__getLanguageName local v0 = axObj.GetGpr(gpr.v0) local langPtr = axObj.ReadMem32(v0) langCode = axObj.ReadMemStr(langPtr) end local bundleFileName = "" local H4 = function() -- System::Util__BNDFile__doNameCallback local ptr = axObj.GetGpr(gpr.a0) bundleFileName = axObj.ReadMemStr(ptr) end local H5 = function() -- Labo::GameSystem__callbackFunc_MemoryObject local ptr = axObj.GetGpr(gpr.s5) local dataPtr = axObj.ReadMem32(ptr) if bundleFileName == "colony_data.pac" then axObj.WriteMem16(dataPtr + 0x79ba, 4) end end -- Black Smith - Remove "KeyGuide" bug when hit anvil head while quenching -- local blackSmithRunning = false local H6 = function() -- Sound__SubGame__Blacksmith__Command__start__4LaboFv blackSmithRunning = true end local H7 = function() -- Sound__BeatCommander__endSubGame__4LaboFv if blackSmithRunning == true then local a0 = axObj.GetGpr(gpr.a0) axObj.WriteMem8(a0 + 0x19c, 1) -- set memory to 1 (instead of 0) otherwise brings up bad "KeyGuide" end blackSmithRunning = false end -- TIPS System hacks -- axInsnReplace(0x8A73A44, 0x3C0342A8, 0x3C0342A4) -- change required number of Tips from 84 to 82. local H8 = function() -- GameSystem__Tips__Viewer__setup__4LaboFv local global = getGlobalAddr() if global == 0xFFFFFFFF then return end local unitTable = axObj.ReadMem32(global + 0x1068) --> sets to: 0x8d13580 (unit table) local tipsPtr = unitTable + 0x1F5E4 local badTips = axObj.ReadMem32(tipsPtr + 8) badTips = badTips & 0xFFBBFFFF -- remove tips 0x53 and 0x57 as they referred to Multiplayer axObj.WriteMem32(tipsPtr + 8, badTips) end -- Remove AutoSave menu from initial startup -- local H9 = function() -- GameSystem__SaveDataController__update__4LaboFv local s3 = axObj.GetGpr(gpr.s3) local flg = axObj.ReadMem32(s3 + 0x7eed) local val = axObj.ReadMem32(s3 + 0x7efc) if flg == 0 and val == 0x14 then axObj.WriteMem32(s3 + 0x7efc, 0x13) end end -- Change game save name to "Patapon 2 Remastered" -- local H10 = function() -- Utility__SaveDataUtility__setDataParamsfoString local ptr = axObj.GetGpr(gpr.s1) local strPtr = axObj.ReadMem32(ptr) local newStr = "PATAPON™ 2 Remastered" axObj.WriteMemStrZ(strPtr, newStr) end -- Change description for the "Friendship" weapon to remove game sharing text -- local itemsTable = {} itemsTable[1] = "Proof of friendship establish" -- English itemsTable[2] = "Prueba de la amistad establecida" -- Spanish itemsTable[3] = "Preuve de l'amitié établie" -- French itemsTable[4] = "Preuve d'une amitié" -- French alt function changeStrings(strPtr) -- modify strings local str = axObj.ReadMemStr16(strPtr) -- ptr to the string local strFind = string.gsub(str, "/", " ") -- change any slash to space to strings can match. strFind = string.gsub(strFind, " ", " ") -- change any double spaces due to above change to only 1 space. for i = 1, #itemsTable do local startPos, endPos = string.find(strFind, itemsTable[i]) if startPos ~= nil then str = string.sub(str, 1, (startPos-1) ) -- SPECIAL fixes -- str = string.gsub(str, "Un oiseau avec de bons HP et /une grosse attaque.","Un oiseau qui augmente vos/HP.") -- French incorrect grammar (bird) str = string.gsub(str, "aumente","augmente") -- French incorrect grammar. axObj.WriteMemStr16Z(strPtr, str) end end end local H11 = function() -- from Bases__Item__ExplanationWindow__setItemId local ptr = axObj.GetGpr(gpr.a0) local a2 = axObj.GetGpr(gpr.a2) local valPtr = axObj.ReadMem32(ptr) local v1 = valPtr + 8 local v0 = a2 * 4 v0 = v0 + v1 local strPtr = axObj.ReadMem32(v0) strPtr = strPtr + valPtr changeStrings(strPtr) end -- Skip Memory message when selecting "Delete Save Data" on "Save the adventure" dialogue. local menuSkip = false local H12 = function() -- Bases__Talk__CommandCamp__showDialog menuSkip = true end local H13 = function() -- Bases__Talk__CommandCamp__showDialog if menuSkip == true then axObj.SetGpr(gpr.v1, 0) menuSkip = false end end local H14 = function() -- Bases__Talk__CommandCamp__showDialog if menuSkip == true then axObj.SetPC(0x88D908C) end end -- HOOKS -- local hook1 = axObj.AddHook(0x88E9564, 0x0002102B, H1) -- Labo::Bases__Camp__Scene__updateTips local hook2 = axObj.AddHook(0x899E718, 0x00403021, H2) -- GameSystem__SaveDataController__setStateMessage local hook3 = axObj.AddHook(0x897771C, 0x00431021, H3) -- Localize__Manager__getLanguageName local hook4 = axObj.AddHook(0x88774D0, 0x00402821, H4) -- System::Util__BNDFile__doNameCallback local hook5 = axObj.AddHook(0x886889C, 0x02002021, H5) -- Labo::GameSystem__callbackFunc_MemoryObject local hook6 = axObj.AddHook(0x898BCDC, 0x27BDFFE0, H6) -- Sound__SubGame__Blacksmith__Command__start__4LaboFv local hook7 = axObj.AddHook(0x89220F8, 0xAC80019C, H7) -- Sound__BeatCommander__endSubGame__4LaboFv local hook8 = axObj.AddHook(0x8A734DC, 0x27BDFFC0, H8) -- GameSystem__Tips__Viewer__setup__4LaboFv local hook9 = axObj.AddHook(0x899CF4C, 0x92637EED, H9) -- GameSystem__SaveDataController__update__4LaboFv local hook10 = axObj.AddHook(0x88E7E48, 0x2490009C, H10) -- Utility__SaveDataUtility__setDataParamsfoString local hook11 = axObj.AddHook(0x897CF90, 0x26041718, H11) -- Bases__Item__ExplanationWindow__setItemId local hook12 = axObj.AddHook(0x88D9114, 0xAEA00014, H12) -- Bases__Talk__CommandCamp__showDialog local hook13 = axObj.AddHook(0x88D90B4, 0x9063C550, H13) -- Bases__Talk__CommandCamp__showDialog local hook14 = axObj.AddHook(0x88D907C, 0x8FA2003C, H14) -- Bases__Talk__CommandCamp__showDialog local hook15 = axObj.AddHook(0x8A394B4, 0x26241718, H11) -- Bases__Organization__Managed__ItemSelectWindow__onSlotChange (note uses H11) -- US game bug fix. "Paraget" -> "Patagate" -- axObj.AddHook(0x88DC5F4, 0x00409021, function() -- from Bases__Camp__Person__Behavior__Idle__update__4LaboFv local strPtr = axObj.GetGpr(gpr.v0) + 0xE -- 0xE skip over X/Y positions. local str = axObj.ReadMemStr16(strPtr) if string.find(str, "The Paraget will") then -- org string: The Paraget will teleport you to/another world… local newStr = "The Patagate can teleport you to/another world…" axObj.WriteMemStr16Z(strPtr, newStr) elseif string.find(str, "Paraget Shrine") then -- org string: This is the Paraget Shrine./Only <N0> and <N1> can/enter. local newStr = "This is the Patagate Shrine/Only <N0> and <N1> can/enter." axObj.WriteMemStr16Z(strPtr, newStr) end end) --[[ axObj.AddHook(0x08982F48, 0x24070001, function() if emuObj.NeoMode() then axObj.SetGpr(gpr.a3, 0) -- turn on 60fps mode end end) ]]-- --- MOVIE FIX --- local movieLastTime = 0.0 local movieFix = function() -- Labo::GameSystem__MovieModule__render local t = axObj.GetFpr(0) if t == 0 and movieLastTime > 0 then local s0 = axObj.GetGpr(gpr.s0) axObj.WriteMemFloat(s0 + 0x44, movieLastTime) elseif t > 0 then movieLastTime = t end end axObj.AddHook(0x8A6A1DC, 0xe6000044, movieFix) --- PAT2-16 FIX --- axObj.AddHook(0x890E9E0, 0x02002021, function() -- Labo::Game__Gimmick__WindowAttacher__update local ptr = axObj.GetGpr(gpr.sp) + 0x28 local posy = axObj.ReadMemFloat(ptr + 4) if posy < -30 then local obj = axObj.GetGpr(gpr.a0) axObj.WriteMem8(obj + 0x2a8, 0) end end)
basic
- axInsnReplace (mem, org opcode, new opcode) - Replace allegrex memory
- axFuncReplace - Replace allegrex function. Known implemented functions are: I3dVecSet, I3dRender__ReserveTrashQwc, I3dVecAdd, I3dVecScaleXYZ, I3dGuSetMatrix_PSP, patapon_memcpy
hooks/registers
Hooks, and registers that can be called in lua api.
Allegrex (usage - remove AX_):
- AX_GetPC
- AX_SetPC
- AX_GetHi
- AX_SetHi
- AX_GetLo
- AX_SetLo
- AX_GetReg
- AX_SetReg
- AX_GetFpr
- AX_SetFpr
- AX_ReadMem8
- AX_ReadMem16
- AX_ReadMem32
- AX_ReadMemFloat
- AX_ReadMemString
- AX_WriteMem8
- AX_WriteMem16
- AX_WriteMem32
- AX_WriteMemFloat
- AX_WriteMemString
- AX_WriteMemStringZ
- AX_AddHook
- AX_RemoveHook
- AX_Overlay
- AX_InsnReplace
- AX_FuncReplace
Emulator (usage - remove EM_):
- EM_SetTextureHashMode
- EM_SetTextureScaleOffset
- EM_SetTextureSaveSubdir
- EM_SetSampleTitle
- EM_SetDrawEDRam
- EM_ToggleTextures
- EM_PadRead
- EM_PadReadPitch
- EM_PadReadRoll
- EM_PadVibrate
- EM_PadRegisterSamples
- EM_PadSetButtonsMode
- EM_AddVsyncHook
- EM_RemoveVsyncHook
- EM_ThrottleMax
- EM_ThrottleNormal
- EM_Log
- EM_GetLanguage
- EM_GetNativeLanguage
- EM_DisplayManual
- EM_LoadConfig
- EM_SaveConfig
- EM_LoadMIDI
- EM_GetMIDINotesAtTick
- EM_LoadSlideshow
- EM_StartSlideshow
- EM_LoadState
- EM_SaveState
Standard:
- patches/
- _patches.lua
- feature_data/
- _features.lua
- tooling/
- _tooling.lua
- trophy_data/
- _trophies.lua
Information
other
- XXXXYYYYY_config.txt
- --vms
- --autoresampler [true]
- videos/
- .mp4
- videos/%08x.mp4
- audio/%08x.ogg
- --texswitch [original, replacement]
Paths:
- /app0/
- /download0/
- /savedata
- /host/
- /hostapp/
- /data/
sample
; PS4 configuration file for PSPHD ; Game Image --image="data/USER_L0.IMG" ; Redirect host0: to a specific directory (uncomment to enable). ; By default it's mapped to either "/hostapp/" if available, or "/app0/" if "/hostapp/" is not available. ;--host="/hostapp/" ; To dump the original video in PMF format, uncomment the --dumpvideos line ; For example, with the current setting, it will save them in a "videos" directory inside the File Serving Directory ;--dumpvideos="host0:videos" ; To dump the original audio in Atrac3 format, uncomment the --dumpaudio line ; For example, with the current setting, it will save them in a "audio" directory inside the File Serving Directory ;--dumpaudio="host0:audio" ; To replace atrac3 audio samples, use this. --samplereplace="host0:samplereplace" ; To save the in-game textures as the game runs, uncomment the --texsave line ; For example, with the current setting, it will save them in a "texdump" directory inside the File Serving Directory ;--texsave="host0:texdump" ;--texmissingsave="host0:texdump" ; To replace specific textures as the game runs, uncomment the --texreplace line ; For example, with the current setting, it will load them from the "texreplace" directory inside the File Serving Directory --texreplace="host0:texreplace" ; This forces alpha blending to on for replaced textures. (uncomment to enable) ; With this we can freely make use of a normal alpha channel on replacement textures --replacementalpha=true ; This enables bilinear filtering on replaced textures. (uncomment to enable) --replacementfilter=true ; Antialiasing mode. SSAA4x looks best, MSAA4x only smooths edges. ; Choices: off, SSAA4x, MSAA4x --antialias=SSAA4x ; Enable switching between original and replacement textures at runtime using the L3 button on a DS4 or the 'T' key on Windows ;--texswitch=true ; Turns on the auto-resampler. Assumes textures in texreplace are at 8x resolution and resamples them at load --autoresampler=true ; Parappa Alpha Hack --parappaalphahack=true ; Adjust overall volume level (does not include pad speaker volume). Range from 0.0 (min) to 1.0 (max) --volume="0.25"
NIDs in HLE
HLEInterruptManager
- sceKernelRegisterSubIntrHandler
- sceKernelReleaseSubIntrHandler
- sceKernelEnableSubIntr
HLEStdioForUser
- sceIoOpen
- sceIoClose
- sceIoRead
- sceIoWrite
- sceIoLseek
- sceIoLseek32
- sceIoDopen
- sceIoDread
- sceIoDclose
- sceIoChdir
- sceIoGetstat
- sceIoDevctl
- sceIoRename
- sceIoMkDir
- sceIoChstat
- sceIoRemove
- sceIoRmdir
- sceIoOpenAsync
- sceIoReadAsync
- sceIoIoctlAsync
- sceIoWaitAsync
- sceIoWaitAsyncCB
- sceIoCloseAsync
- sceIoSetAsyncCallback
- sceIoPollAsync
- sceIoLseekAsync
- sceIoGetAsyncStat
- asyncWaitTimerCallback
- asyncCallbackTimerCallback
- sceKernelStdin
- sceKernelStdout
- sceKernelStderr
HLELoadExecForUser
- sceKernelCpuSuspendIntr
- sceKernelCpuResumeIntr
- sceKernelIsCpuIntrEnable
- sceKernelExitGame
- sceKernelRegisterExitCallback
- sceKernelLoadModule
- sceKernelUnloadModule
- sceKernelStartModule
- sceKernelStopModule
- sceKernelStopUnloadSelfModule
- sceKernelGetModuleIdByAddress
- sceKernelStopUnloadSelfModuleWithStatus
- sceKernelGetModuleId
HLEsceAtrac3plus
- sceAtracReinit
- sceAtracDecodeData
- sceAtracGetNextDecodePosition
- sceAtracSetHalfwayBufferAndGetID
- sceAtracGetSoundSample
- sceAtracGetStreamDataInfo
- sceAtracGetRemainFrame
- sceAtracSetLoopNum
- sceAtracResetPlayPosition
- sceAtracReleaseAtracID
- sceAtracGetAtracID
- sceAtracGetNextSample
- sceAtracSetData
- sceAtracAddStreamData
HLEsceAudio
- sceAudioChReserve
- sceAudioChRelease
- sceAudioOutputBlocking
- sceAudioChangeChannelConfig
- sceAudioGetChannelRestLength
- sceAudioChangeChannelVolume
- sceAudioSetChannelDataLen
- sceAudioOutputPanned
- sceAudioOutputPannedBlocking
- sceAudioGetChannelRestLen
- sceAudioOutput2Reserve
- sceAudioOutput2OutputBlocking
- sceAudioOutput2Release
- outputCallback
HLEsceCtrl
- sceCtrlSetSamplingCycle
- sceCtrlSetSamplingMode
- sceCtrlReadBufferPositive
- sceCtrlReadBufferNegative
- sceCtrlPeekBufferPositive
- sceCtrlPeekBufferNegative
- sceCtrlGetIdleCancelThreshold
- sceCtrlSetIdleCancelThreshold
- sceCtrlReadLatch
- sceCtrlPeekLatch
- sampleControllerCallback
- vibrationControllerCallback
HLEsceDisplay
- sceDisplaySetMode
- sceDisplaySetFramebuf
- sceDisplayGetFramebuf
- sceDisplayGetVcount
- sceDisplayWaitVblankStart
- sceDisplayWaitVblankStartCB
- sceDisplayGetCurrentHcount
- sceDisplayGetAccumulatedHcount
- sceDisplayGetFramePerSec
- sceDisplayWaitVblank
- sceDisplayWaitVblankCB
- sceDisplayIsVblank
- sceDisplaySetHoldMode
- vblankStart
- vblankEnd
HLEsceGe_user
- sceGeEdramGetAddr
- sceGeEdramGetSize
- sceGeGetCmd
- sceGeGetMtx
- sceGeListEnQueue
- sceGeListEnQueueHead
- sceGeListDeQueue
- sceGeListSync
- sceGeListUpdateStallAddr
- sceGeDrawSync
- sceGeSetCallback
- sceGeUnsetCallback
- sceGeBreak
- sceGeContinue
- interruptCallback
HLEsceImpose
- sceImposeGetLanguageMode
- sceImposeSetLanguageMode
- sceImposeSetUMDPopup
HLEsceMpeg
- sceMpegInit
- sceMpegFinish
- sceMpegCreate
- sceMpegDelete
- sceMpegQueryMemSize
- sceMpegMallocAvcEsBuf
- sceMpegFreeAvcEsBuf
- sceMpegInitAu
- sceMpegGetAvcAu
- sceMpegGetAtracAu
- sceMpegQueryAtracEsSize
- sceMpegAtracDecode
- sceMpegRingbufferQueryMemSize
- sceMpegRingbufferConstruct
- sceMpegRingbufferDestruct
- sceMpegRingbufferPut
- sceMpegRingbufferAvailableSize
- sceMpegAvcCsc
- sceMpegAvcDecodeMode
- sceMpegAvcDecodeDetail
- sceMpegAvcDecodeFlush
- sceMpegAvcQueryYCbCrSize
- sceMpegAvcInitYCbCr
- sceMpegAvcDecodeYCbCr
- sceMpegAvcDecodeStopYCbCr
- sceMpegRegistStream
- sceMpegUnRegistStream
- sceMpegQueryStreamSize
- sceMpegQueryStreamOffset
- sceMpegFlushAllStream
HLEsceNet
- sceNetInit
- sceNetInetGetsockopt
- sceNetInetSetsockopt
- sceNetInetGetErrno
HLEscePower
- scePowerRegisterCallback
- scePowerUnregisterCallback
- scePowerSetClockFrequency
- scePowerSetCpuClockFrequency
- scePowerSetBusClockFrequency
HLEscePsmf
- scePsmfVerifyPsmf
- scePsmfSetPsmf
- scePsmfSpecifyStreamWithStreamTypeNumber
- scePsmfCheckEPmap
- scePsmfGetVideoInfo
- scePsmfGetNumberOfStreams
- scePsmfGetNumberOfEPentries
- scePsmfGetEPWithId
- scePsmfGetPsmfVersion
- scePsmfGetNumberOfSpecificStreams
- scePsmfSpecifyStream
- scePsmfGetCurrentStreamType
HLEscePsmfPlayer
- scePsmfPlayerCreate
- scePsmfPlayerDelete
- scePsmfPlayerSetPsmf
- scePsmfPlayerReleasePsmf
- scePsmfPlayerStart
- scePsmfPlayerGetAudioOutSize
- scePsmfPlayerStop
- scePsmfPlayerUpdate
- scePsmfPlayerGetVideoData
- scePsmfPlayerGetAudioData
- scePsmfPlayerGetCurrentStatus
- scePsmfPlayerGetPsmfInfo
- scePsmfPlayerConfigPlayer
- scePsmfPlayerBreak
- scePsmfPlayerChangePlayMode
HLEsceRtc
- sceRtcGetCurrentTick
- sceRtcGetAccumulativeTime
- sceRtcGetCurrentClockLocalTime
HLEsceSasCore
- sceSasInit
- sceSasCore
- sceSasCoreWithMix
- sceSasGetEndFlag
- sceSasGetPauseFlag
- sceSasGetEnvelopeHeight
- sceSasGetAllEnvelopeHeights
- sceSasGetOutputMode
- sceSasSetOutputMode
- sceSasGetGrain
- sceSasSetGrain
- sceSasSetVoice
- sceSasSetNoise
- sceSasSetPitch
- sceSasSetVolume
- sceSasSetSimpleADSR
- sceSasSetKeyOn
- sceSasSetKeyOff
- sceSasSetPause
- sceSasSetSL
- sceSasSetADSR
- sceSasSetADSRMode
- sceSasRevEVOL
- sceSasRevType
- sceSasRevParam
- sceSasRevVON
HLEsceSuspendForUser
- sceKernelPowerTick
- sceKernelPowerLock
- sceKernelPowerUnlock
- sceKernelVolatileMemTryLock
- sceKernelVolatileMemUnlock
- sceKernelVolatileMemLock
HLEsceUmdUser
- sceUmdActivate
- sceUmdGetDriveStat
- sceUmdCheckMedium
- sceUmdRegisterUMDCallback
- sceUmdUnRegisterUMDCallBack
- sceUmdWaitDriveStat
- sceUmdWaitDriveStatWithTimer
- sceUmdWaitDriveStatCB
- sceUmdCancelWaitDriveStat
- _UmdWaitDriveTimeout
HLEsceUtility
- sceUtilityLoadModule
- sceUtilityUnloadModule
- sceUtilityLoadNetModule
- sceUtilityUnloadNetModule
- sceUtilityLoadAvModule
- sceUtilityUnloadAvModule
- sceUtilityGetSystemParamInt
- sceUtilityGetSystemParamString
- sceUtilitySavedataGetStatus
- sceUtilitySavedataShutdownStart
- sceUtilitySavedataInitStart
- sceUtilitySavedataUpdate
- sceUtilityMsgDialogGetStatus
- sceUtilityMsgDialogShutdownStart
- sceUtilityMsgDialogInitStart
- sceUtilityMsgDialogUpdate
- sceUtilityMsgDialogAbort
- sceUtilityOskGetStatus
- sceUtilityOskShutdownStart
- sceUtilityOskInitStart
- sceUtilityOskUpdate
- saveDataUpdateCallback
- oskUpdateCallback
HLEsceWlanDrv
- sceWlanGetSwitchState
- sceWlanGetEtherAddr
HLESysMemUserForUser
- sceKernelMaxFreeMemSize
- sceKernelTotalFreeMemSize
- sceKernelQueryMemoryInfo
- sceKernelDevkitVersion
- sceKernelPrintf
- sceKernelGetPTRIG
- sceKernelSetPTRIG
- sceKernelAllocPartitionMemory
- sceKernelFreePartitionMemory
- sceKernelGetBlockHeadAddr
- sceKernelGetMemoryBlockAddr
- sceKernelAllocMemoryBlock
- sceKernelFreeMemoryBlock
- sceKernelSetCompilerVersion
- sceKernelGetCompiledSdkVersion
- sceKernelSetCompiledSdkVersion
- sceKernelSetCompiledSdkVersion370
- sceKernelSetCompiledSdkVersion380_390
- sceKernelSetCompiledSdkVersion395
- sceKernelSetCompiledSdkVersion401_402
- sceKernelSetCompiledSdkVersion500_505
- sceKernelSetCompiledSdkVersion507
- sceKernelSetCompiledSdkVersion600_602
- sceKernelSetCompiledSdkVersion603_605
- sceKernelSetCompiledSdkVersion606
- sceKernelSetUsersystemLibWork
- sceKernelSysMemUserForUser_ACBD88CA
- sceKernelSysMemUserForUser_D8DE5C1E
- sceKernelSysMemUserForUser_945E45DA
HLEThreadManForUser
- sceKernelDelayThread
- sceKernelDelayThreadCB
- sceKernelCreateCallback
- sceKernelDeleteCallback
- sceKernelSleepThread
- sceKernelSleepThreadCB
- sceKernelWakeupThread
- sceKernelCreateMsgPipe
- sceKernelDeleteMsgPipe
- sceKernelSendMsgPipe
- sceKernelTrySendMsgPipe
- sceKernelReceiveMsgPipe
- sceKernelTryReceiveMsgPipe
- sceKernelReferMsgPipeStatus
- sceKernelCreateThread
- sceKernelStartThread
- sceKernelExitThread
- sceKernelDeleteThread
- sceKernelExitDeleteThread
- sceKernelGetThreadExitStatus
- sceKernelTerminateThread
- sceKernelTerminateDeleteThread
- sceKernelWaitThreadEnd
- sceKernelWaitThreadEndCB
- sceKernelRotateThreadReadyQueue
- sceKernelReferThreadStatus
- sceKernelSuspendDispatchThread
- sceKernelResumeDispatchThread
- sceKernelSuspendThread
- sceKernelResumeThread
- sceKernelCancelWakeupThread
- sceKernelGetThreadStackFreeSize
- sceKernelGetSystemTimeLow
- sceKernelGetSystemTime
- sceKernelGetSystemTimeWide
- sceKernelGetThreadCurrentPriority
- sceKernelChangeCurrentThreadAttr
- sceKernelGetThreadId
- sceKernelChangeThreadPriority
- sceKernelReferThreadProfiler
- sceKernelCheckCallback
- sceKernelCancelSema
- sceKernelCreateSema
- sceKernelDeleteSema
- sceKernelPollSema
- sceKernelSignalSema
- sceKernelReferSemaStatus
- sceKernelWaitSema
- sceKernelWaitSemaCB
- sceKernelCreateFpl
- sceKernelDeleteFpl
- sceKernelAllocateFpl
- sceKernelAllocateFplCB
- sceKernelTryAllocateFpl
- sceKernelFreeFpl
- sceKernelCancelFpl
- sceKernelReferFplStatus
- sceKernelCreateVpl
- sceKernelDeleteVpl
- sceKernelAllocateVpl
- sceKernelAllocateVplCB
- sceKernelTryAllocateVpl
- sceKernelFreeVpl
- sceKernelCancelVpl
- sceKernelReferVplStatus
- sceKernelCreateEventFlag
- sceKernelSetEventFlag
- sceKernelDeleteEventFlag
- sceKernelClearEventFlag
- sceKernelWaitEventFlag
- sceKernelWaitEventFlagCB
- sceKernelPollEventFlag
- sceKernelCancelEventFlag
- sceKernelReferEventFlagStatus
- sceKernelCreateMbx
- sceKernelDeleteMbx
- sceKernelSendMbx
- sceKernelReceiveMbx
- sceKernelReceiveMbxCB
- sceKernelPollMbx
- sceKernelCancelReceiveMbx
- sceKernelReferMbxStatus
- sceKernelCreateMutex
- sceKernelDeleteMutex
- sceKernelLockMutex
- sceKernelLockMutexCB
- sceKernelTryLockMutex
- sceKernelUnlockMutex
- sceKernelCancelMutex
- sceKernelReferMutexStatus
- _sceKernelDelayThreadCallback
- _sceKernelWaitThreadEndTimeout
- _sceKernelAllocateFplTimeout
- _sceKernelAllocateVplTimeout
- _sceKernelWaitEventFlagTimeout
- _sceKernelMsgPipeTimeout
- _sceKernelLockMutexTimeout
HLEUtilsForKernel
- sceKernelIcacheInvalidateRange
HLEUtilsForUser
- sceKernelIcacheInvalidateRange
- sceKernelDcacheInvalidateRange
- sceKernelDcacheWritebackInvalidateRange
- sceKernelDcacheWritebackAll
- sceKernelDcacheWritebackRange
- sceKernelDcacheWritebackInvalidateAll
- sceKernelSetGPO
- sceKernelGetGPI
- sceKernelLibcClock
- sceKernelLibcTime
- sceKernelLibcGettimeofday 0x71EC4271
Unimplemented functions
- sceIoChdir() unimplemented, ignoring
- sceIoChstat unimplemented, ignoring
- sceKernelExitGame() unimplemented
- sceKernelStopUnloadSelfModule() unimplemented
- sceKernelStopUnloadSelfModuleWithStatus() unimplemented
- sceGeGetMtx() unimplemented
- sceGeListDeQueue() unimplemented
- sceGeBreak unimplemented
- sceGeContinue unimplemented
- sceNetInetGetsockopt() unimplemented
- sceNetInetSetsockopt() unimplemented
- sceNetInetGetErrno() unimplemented
- sceWlanGetEtherAddr unimplemented
- sceKernelQueryMemoryInfo() unimplemented
- sceKernelGetPTRIG() unimplemented
- sceKernelSetPTRIG() unimplemented
- sceKernelSetCompiledSdkVersion401_402() unimplemented
- sceKernelSetCompiledSdkVersion507() unimplemented
- sceKernelSetCompiledSdkVersion600_602() unimplemented
- sceKernelSetCompiledSdkVersion603_605() unimplemented
- sceKernelSetUsersystemLibWork() unimplemented
- sceKernelSysMemUserForUser_ACBD88CA() unimplemented
- sceKernelSysMemUserForUser_D8DE5C1E() unimplemented -- sceKernelSafetyCheck0
- sceKernelSysMemUserForUser_945E45DA() unimplemented
- sceKernelTerminateDeleteThread() unimplemented
- sceKernelCancelSema unimplemented
- sceKernelCancelFpl unimplemented
- sceKernelReferFplStatus unimplemented
- sceKernelCancelVpl unimplemented
- sceKernelCreateMbx unimplemented
- sceKernelDeleteMbx unimplemented
- sceKernelSendMbx unimplemented
- sceKernelReceiveMbx unimplemented
- sceKernelReceiveMbxCB unimplemented
- sceKernelPollMbx unimplemented
- sceKernelCancelReceiveMbx unimplemented
- sceKernelReferMbxStatus unimplemented
Partially Supported
sceIoIoctl
supported:
- 0x1010005 (UMD file seek set)
- 0x1020006 (Get UMD file start sector)
sceIoDevctl
supported:
- 0x1F100A4 (Prepare UMD data into cache)
- 0x2415821 (MScmRegisterMSInsertEjectCallback)
- 0x2415822 (MScmUnregisterMSInsertEjectCallback)
- 0x2025806 (Check if the device is inserted (mscmhc0))
- 0x2425823 (Check if FAT enabled)
- 0x2415823 (Set FAT as enabled), supported
Restricted
- scePowerRegisterCallback - ignoring
- scePowerUnregisterCallback - ignoring
- scePowerSetClockFrequency - ignoring
- scePowerSetCpuClockFrequency(%d) - ignoring
- scePowerSetBusClockFrequency(%d) - ignoring
- sceUtilityMsgDialogInitStart ignored
More Information:
- https://gbatemp.net/threads/wip-psp-injection.503103/
- https://twitter.com/zordon605/status/993758941627772929
- https://forums.ppsspp.org/showthread.php?tid=22787
- https://twitter.com/notzecoxao/status/993950722600460296
- https://twitter.com/ZiL0G80/status/994112249810866176
- http://wololo.net/2018/05/09/psp-games-homebrews-might-come-hacked-ps4-soon/
- http://www.psx-place.com/threads/psp-emulation-on-ps4-early-stages-of-injecting-games-homebrew-on-discovered-psp-emulator.17830/
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