PSP Emulation: Difference between revisions
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===LUA Commands=== | ===LUA Commands=== | ||
Many of not all of the ps2's Lua commands can also be used on the PSP emulator. Place your lua inside \Image0\Patches\ | Many of not all of the ps2's Lua commands can also be used on the PSP emulator. Place your lua inside \Image0\Patches\_Patches.lua | ||
<br>'''Requires Cleanup'''. | <br>'''Requires Cleanup'''. | ||
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Revision as of 21:41, 18 December 2022
PSPHD
Commands
config-emu-ps4.txt commands
Command | Values | Notes | Usage |
---|---|---|---|
--boot | [disc0:/PSP_GAME/SYSDIR/BOOT.BIN - path (no loaders support like on PS3? vide ct2, psc)] | ||
--notrophies | |||
--xobuttonmode | oenter, ocancel | ||
--lang | "CHOSEN LANGUAGE" | Language selector, includes "en" "jp "es" "it" "fr" and others | --lang="en" |
--autoresampler | true, false | Turns on the auto-resampler. Assumes textures in texreplace are at 8x resolution and resamples them at load, May only work on new LocoRoco Midnight Carnival emu | --autoresampler=true |
--volume | ? (Adjusting volume level to %d%%) | ||
--locale | |||
--image | umd0 ,disc0 | ||
--addon | |||
--host | host0, flash0 | ||
--texsave | |||
--texmissingsave | |||
--savedata-mode | |||
--securesaves | true, false | Enable encrypted savegames | --securesaves=true |
--multisaves | true false | Enable Multiple Savegames | --multisaves=true |
--savedatamulti-size-game | |||
--savedatamulti-size-user | |||
--samplesave | |||
--vramcopyback | 45, Value ? | --vramcopyback=45 | |
--replacementfilter | true,false | This forces alpha blending to on for replaced textures. | --replacementfilter=true |
--texreplace | |||
--samplereplace | |||
--spu2Trace | true,false | --spu2Trace=true | |
--spu2-c1-memin-to-bgm | true,false | --spu2-c1-memin-to-bgm=true | |
--replacementalpha | true,false | --replacementalpha=true | |
--parappaalphahack | true,false | --parappaalphahack=true | |
--parappajapanesefonthack | true,false | Enables Support For Japanese Fonts ?? | |
--locorocomeshsmooth | true,false | --locorocomeshsmooth=true | |
--godofwarhack | true,false | --godofwarhack=true | |
--locorocomeshsmoothnonindexed | true,false | --locorocomeshsmoothnonindexed=true | |
--clamp-line-thickness-min | |||
--clamp-line-thickness-max | |||
--gputhread | true,false | Run the PSP GPU on a separate thread | |
--antialias | off, MSAA4x, SSAA4x | ||
--texcachemode | patchworkheroes drawbounds, drawboundsloco, patchworkheroes, locoroco2, rondo | --texcachemode=patchworkheroes | |
--texclutmode | filter, full | --texclutmode=full | |
--texloadmode | launch, ondemand_lz4 | ||
--depthscalehack | true,false | --depthscalehack=true | |
--forcenobilinear | true,false | --forcenobilinear=true | |
--texloadcores | 2, 12? | texloadcores=2 | |
--smoothlevel | 0, 12? | --smoothlevel=0 | |
--anisolevel | |||
--msxxadhoc | |||
--parappareplacecolor | The command expects 8 Hex values | (rgb?) |
Speedhacks
Command | Values | Notes | Usage |
---|---|---|---|
--antialias | off | Turning Anti-Alias Off Improves Performance | --antialias=off |
--texclutmode | full | Turns on filtering of CLUT hashes to avoid repeat indexed textures | --texclutmode=full |
--texloadcores | 2, 48? | Cores to use loading textures (higher count = more memory) | --texloadcores=12 |
--smoothlevel | 0,12 ? | --smoothlevel=0 | |
--texcachemode | patchworkheroes drawbounds, drawboundsloco, patchworkheroes, locoroco2, rondo | --texcachemode=patchworkheroes | |
--present | vblankstart, setframebuf, drawsync | Display on draw to reduce latency | --present=setframebuf |
--texrecent | true | Optimize texture hashes | --texrecent=true |
--umddelay | true | --umddelay=true |
LUA Commands
Many of not all of the ps2's Lua commands can also be used on the PSP emulator. Place your lua inside \Image0\Patches\_Patches.lua
Requires Cleanup.
Command | Usage | Notes - Example |
---|---|---|
apiRequest | apiRequest(<api version>) | example: apiRequest(0.1)
Calling api is mandatory. some commands require higher versions. |
getEmuObject class | ||
getEmuObject | local emuObj = getEmuObject() | Required for all functions using emuObj |
AddVsyncHook | emuObj.AddVsyncHook() | |
RemoveVsyncHook | emuObj.RemoveVsyncHook() | |
AddBootHook | emuObj.AddBootHook() | |
RemoveBootHook | emuObj.RemoveBootHook() | |
Log | emuObj.Log() | |
GetLanguage | emuObj.GetLanguage() | |
GetNativeLanguage | emuObj.GetNativeLanguage() | |
DisplayManual | emuObj.DisplayManual() | |
DisplayProduct | emuObj.DisplayProduct() | |
LoadConfig | emuObj.LoadConfig() | |
SaveConfig | emuObj.SaveConfig() | |
LoadMIDI | emuObj.LoadMIDI() | |
GetMIDINotesAtTick | emuObj.GetMIDINotesAtTick() | |
LoadState | emuObj.LoadState() | |
SaveState | emuObj.SaveState() | |
SetFDExtraDelay | emuObj.SetFDExtraDelay() | |
MeshSmooth | emuObj.MeshSmooth() | |
SetHue | emuObj.SetHue() | |
SetSaturation | emuObj.SetSaturation() | |
SetBrightness | emuObj.SetBrightness() | |
SetContrast | emuObj.SetContrast() | |
VideoScale | emuObj.VideoScale() | |
SetOverlay | emuObj.SetOverlay() | |
DisplayUIOverlay | emuObj.DisplayUIOverlay() | |
CRC32 | emuObj.CRC32() | |
SASGetCRC | emuObj.SASGetCRC() | |
SASGetSampleRate | emuObj.SASGetSampleRate() | |
GetAppName | emuObj.GetAppName() | |
ReadFile | emuObj.ReadFile() | |
RemapFB | emuObj.RemapFB() | |
InvalFB | emuObj.InvalFB() | |
PlayVideo | emuObj.PlayVideo() | |
AddGPUHook | emuObj.AddGPUHook() | |
RescaleUForUpscale | emuObj.RescaleUForUpscale() | |
RescaleVForUpscale | emuObj.RescaleVForUpscale() | |
ShrinkUVRect | emuObj.ShrinkUVRect() | |
ScalePosition | emuObj.ScalePosition() | |
AdjustUVJitter | emuObj.AdjustUVJitter() | |
OverrideFBSize | emuObj.OverrideFBSize() | |
PadSetButtonsMode | emuObj.PadSetButtonsMode() | emuObj.PadSetButtonsMode(pad.BUTTONS_MODE_OPTION_IS_SELECT) |
RemapSavedata | emuObj.RemapSavedata() | emuObj.RemapSavedata("UCUS98711", "CUSA06171", "504e802b04a1838c32b616abbe0b475fbea1c823825ef0df06cc2bad129ce2f7") |
PadVibrate | emuObj.PadVibrate() | emuObj.PadVibrate(5,180,180) |
NeoMode | emuObj.NeoMode() | Checks whether or not the ps4 is pro |
ThrottleMax | emuObj.ThrottleMax() | |
ThrottleFast | emuObj.ThrottleFast() | |
ThrottleNorm | emuObj.ThrottleNorm() | |
SetTextureHashMode | emuObj.SetTextureHashMode() | |
SetTextureScaleOffset | emuObj.SetTextureScaleOffset() | |
SetTextureSaveSubdir | emuObj.SetTextureSaveSubdir() | |
SetDrawEDRam | emuObj.SetDrawEDRam() | |
SetSampleTitle | emuObj.SetSampleTitle() | |
ToggleTextures | emuObj.ToggleTextures() | |
CopyFB | emuObj.CopyFB() | |
getAXObject class | ||
getAXObject | local axObj = getAXObject() | Required for all functions using AXObject |
AddHook | axObj.AddHook() | |
RemoveHook | axObj.RemoveHook() | |
SetPC | axObj.SetPC() | |
GetPC | axObj.GetPC() | |
ReadMem32 | axObj.ReadMem32() | axObj.ReadMem32(0x87654321) |
WriteMem32 | axObj.WriteMem32() | axObj.WriteMem32(0x87654321,0x87654321) |
ReadMem16 | axObj.ReadMem16() | |
WriteMem16 | axObj.WriteMem16() | |
ReadMem8 | axObj.ReadMem8() | |
WriteMem8 | axObj.WriteMem8() | |
WriteMemStr16 | axObj.WriteMemStr16() | |
WriteMemStr16Z | axObj.WriteMemStr16Z() | |
ReadMemFloat | axObj.ReadMemFloat() | |
WriteMemFloat | axObj.WriteMemFloat() | |
GetGpr | axObj.GetGpr() | |
SetGpr | axObj.SetGpr() | |
SetFpr | axObj.SetFpr() | axObj.SetFpr(0) |
GetFpr | axObj.GetFpr() | |
SetHi | axObj.SetHi() | |
GetHi | axObj.GetHi() | |
SetLo | axObj.SetLo() | |
GetLo | axObj.GetLo() | |
SetReg | axObj.SetReg() | |
GetReg | axObj.GetReg() | |
BurnCycles | axobj.BurnCycles() | |
AddAOTBlock | axObj.AddAOTBlock() | |
Overlay | axObj.Overlay() | |
Other/Unknown/Standalone Commands | ||
axFuncReplace | axFuncReplace() | axFuncReplace(0x8804670, "__ptmf_scall") |
Examples
User made lua:
apiRequest(0.1) local axObj = getAXObject() local emuObj = getEmuObject() local patcher = function() axobj.WriteMem32(0x0053d5d4,0x21c828bd) end emuObj.AddVsyncHook(patcher)
Features.lua
-- Lua 5.3 -- Title: Patapon 2 PSP - UCUS-98732 (USA) apiRequest(1.0) -- request version 1.0 API. Calling apiRequest() is mandatory. local gpr = require( "ax-gpr-alias" ) -- you can access Allegrex GPR by alias (gpr.a0 / gpr["a0"]) local emuObj = getEmuObject() -- emulator local axObj = getAXObject() -- allegrex local pad = require("pad") local trophyObj = getTrophyObject() -- INIT -- local GLOBAL = 0x8B7D088 local APPLICATION = 0x8B4C8D4 local missionID = 0 local missionRunning = false local colonyMode = 0 -- GAME FUNCTIONS -- local getApplication = function() -- getApplication local app = axObj.ReadMem32(APPLICATION) --> 0x8c99f60 if app == 0 then return 0 end return axObj.ReadMem32(app) --> 0x8b8c740 end --- Scenes local getSceneBase = function() -- from Application::initialize local app = getApplication() if app == 0 then return 0 end return axObj.ReadMem32(app + 0xCB24) -- -0x34DC($v1) end local getNextSceneID = function() -- from System::SceneBase::setNextSceneId local base = getSceneBase() if base == 0 then return 0 end return axObj.ReadMem32(base + 8) end local getBasesScene = function() local scene = getSceneBase() if scene == 0 then return 0 end return axObj.ReadMem32(scene + 0xC) end local getMissionScene = function() local scene = getBasesScene() if scene == 0 then return 0 end return axObj.ReadMem32(scene + 0xC) end local getGameScene = function() local scene = getMissionScene() if scene == 0 then return 0 end return axObj.ReadMem32(scene + 0xC) end local getSceneID = function(scene) return axObj.ReadMem32(scene + 0x27354) -- from Labo::Game__Talk__CommandGame__getMissionId end local isTitle = function() return getMissionScene() == 0 end local isCamp = function() return isTitle() == false and getGameScene() == 0 end local isInMission = function() if isTitle() == true or isCamp() == true then return false end return getGameScene() ~= 0 end --- Game functions --- local getMissionID = function() -- from Game::Game::initialize if isCamp() == true then local scene = getMissionScene() return getSceneID(scene) elseif isInMission() == true then local scene = getGameScene() return getSceneID(scene) end return -1 end function getMissionName() -- from Bases__Talk__CommandCamp__setMissionNameFromVar local missionName = "" local index = axObj.ReadMem32(GLOBAL) -- 0x8c9fbc0 if index == 0 then return end local offset = axObj.ReadMem32(index + 0x10C0) -- 0x8d07840 if offset == 0 then return end local strPtr = axObj.ReadMem32(offset + 0x1070) local missionNamePtr = strPtr + 0x5FA2 -- is 0x8D38C62 missionName = axObj.ReadMemStr16(missionNamePtr) return missionName end --[[ vibrate on objects -- emuObj.PadVibrate() causes the DS4 to vibrate. The parameters are as follow: 1st parameter: Large Motor speed (0=off, 1 to 255=speed) 2nd parameter: Small Motor speed (0=off, 1 to 255=speed) 3rd parameter: Duration of the vibration in milliseconds (1000 = 1 second, Max 6 seconds). Once the time has elapsed both motors are turned off automatically. ]]-- local ctr = 0 local keyCtr = 0x0 local keyDown = 0 local noteCtr = 0 local playSeq = true local lastSeq = 0 local H1 = function() -- sgxResFindSeq local id = axObj.GetGpr(gpr.a1) if playSeq == true then lastSeq = 0 -- reset playSeq = false end if id == lastSeq then return -- don't repeat end -- allow repeat for "step" sounds: dragon,frog,manbroth,demon,worm,plant,machine,crab,crab, -- machine,demon dragon,demon dragon,demon dragon,worm,worm,kamen rock if id ~= 0x41c and id ~= 0x418 and id ~= 0x35c and id ~= 0x7cc and id ~= 0x560 and id ~= 0x470 and id ~= 0x4c4 and id ~= 0x39c and id ~= 0x3c8 and id ~= 0x51c and id ~= 0x800 and id ~= 0x82c and id ~= 0xd54 and id ~= 0x484 and id ~= 0x19c then if id == lastSeq then return -- don't repeat end end lastSeq = id local missionID = getMissionID() -- all levels -- if missionID == 0 then if id == 0x898 then emuObj.PadVibrate(0,255,100) -- When a Patapon unit is created for tree of life. end end if id == 0x670 then emuObj.PadVibrate(50,255,250) -- After the player looses “Fever” mode (whistle down sound) elseif id == 0x9f0 or id == 0x910 then -- (was 8f0) emuObj.PadVibrate(0,240,80) -- New Patapon created. elseif id == 0x3f8 then emuObj.PadVibrate(20,0,200) -- Kaching collected end if missionID > 0 then if id == 0x568 or id == 0x53c then -- yippe or fireworks after complete. (was 508) missionRunning = false -- ? 31c 568 3a0 end if missionRunning == false then return end if missionID < 123 then ----- non-boss levels ----- if id == 0x2d0 or id == 0x354 or id == 0x2a4 or id == 0x80 then emuObj.PadVibrate(100,10,260) -- falling building/object elseif id == 0x47c or id == 0x450 then emuObj.PadVibrate(0,150,100) -- picked up object elseif id == 0x510 then emuObj.PadVibrate(0,255,100) -- totem award elseif id == 0x328 then emuObj.PadVibrate(16,40,200) -- Stick barrier break elseif id == 0x170 then emuObj.PadVibrate(66,180,900) -- Windmill breaking elseif id == 0x334 then emuObj.PadVibrate(80,40,200) -- Cannon ball blast elseif id == 0x2b0 then emuObj.PadVibrate(120,20,300) -- Gillotine elseif id == 0x19c then emuObj.PadVibrate(130,30,300) -- Karmemen Rock Toss end if id == 0x124 and missionID == 118 then emuObj.PadVibrate(55,0,7000) -- Gate collapse end if id == 0x13c and missionID == 121 then emuObj.PadVibrate(55,0,500) -- Fort collapse end else ----- boss levels ----- -- Dragon -- if id == 0x41c then emuObj.PadVibrate(10,0,100) -- Dragon step elseif id == 0x448 then emuObj.PadVibrate(10,0,200) -- Dragon jump, retreat, etc. elseif id == 0x4f8 then emuObj.PadVibrate(10,50,100) -- Dragon jump, retreat, etc. elseif id == 0x5a8 then emuObj.PadVibrate(120,0,900) -- Dragon fall/dead -- Demon Dragon -- elseif id == 0x800 then emuObj.PadVibrate(30,0,100) -- Demon Dragon step elseif id == 0x82c then emuObj.PadVibrate(0,130,100) -- Demon Dragon short step elseif id == 0xd54 then emuObj.PadVibrate(0,170,50) -- Demon Dragon wing flap elseif id == 0xb9c then emuObj.PadVibrate(170,0,250) -- Demon Dragon fireball elseif id == 0xbf4 then emuObj.PadVibrate(190,0,900) -- Demon Dragon fall/dead -- FrogRobot -- elseif id == 0x418 then emuObj.PadVibrate(15,0,200) -- FrogRobot / Spider step elseif id == 0x5d0 then emuObj.PadVibrate(15,0,200) -- FrogRobot jump, crawl elseif id == 0x4f4 then emuObj.PadVibrate(15,0,200) -- FrogRobot fist slam elseif id == 0x4c8 then emuObj.PadVibrate(0,10,2000) -- FrogRobot laser / Plant gas elseif id == 0x520 then -- cant use 0x54c emuObj.PadVibrate(150,0,1000) -- FrogRobot fall/dead -- Manbroth -- elseif id == 0x35c then emuObj.PadVibrate(15,0,400) -- Manbroth step elseif id == 0x388 then emuObj.PadVibrate(15,0,400) -- Manbroth stomp elseif id == 0x438 then emuObj.PadVibrate(0,150,500) -- Manbroth: snow spray / Firebird gas elseif id == 0x40c then emuObj.PadVibrate(0,10,500) -- Manbroth: scoop elseif id == 0x330 then emuObj.PadVibrate(150,0,700) -- Manbroth: fall/dead -- Demon -- elseif id == 0x7cc then emuObj.PadVibrate(45,5,400) -- Demon step 1 elseif id == 0x5d8 or id == 0x9dc or id == 0x9b0 then emuObj.PadVibrate(85,10,180) -- Demon step 2 elseif id == 0x7a0 then emuObj.PadVibrate(10,10,180) -- Demon jump elseif id == 0x7f8 then emuObj.PadVibrate(0,220,90) -- Demon breath elseif id == 0x380 then emuObj.PadVibrate(200,0,150) -- Demon meteors elseif id == 0x92c then emuObj.PadVibrate(170,0,2000) -- Demon: fall/dead -- Firebird -- elseif id == 0x598 then -- or 0x678? emuObj.PadVibrate(55,5,450) -- Firebird slam elseif id == 0x540 then emuObj.PadVibrate(10,160,180) -- Firebird peck elseif id == 0x6d0 then emuObj.PadVibrate(10,230,500) -- Firebird gas elseif id == 0x490 then emuObj.PadVibrate(200,0,1000) -- Firebird: fall/dead -- Worm -- elseif id == 0x3d4 or id == 0x400 then emuObj.PadVibrate(5,55,250) -- Worm burrow elseif id == 0x534 or id == 0x508 then emuObj.PadVibrate(5,55,250) -- Worm slide elseif id == 0x4b0 then emuObj.PadVibrate(5,155,1100) -- Worm fire elseif id == 0x484 then emuObj.PadVibrate(75,10,350) -- Worm slam elseif id == 0x560 then emuObj.PadVibrate(175,190,850) -- Worm roll elseif id == 0x3a8 then emuObj.PadVibrate(140,0,2000) -- Worm: fall/dead -- Plant -- elseif id == 0x470 then emuObj.PadVibrate(5,55,250) -- Plant jump elseif id == 0x49c then emuObj.PadVibrate(200,0,800) -- Plant fall/dead -- Machine -- elseif id == 0x4c4 then emuObj.PadVibrate(15,0,500) -- Machine step elseif id == 0x574 then emuObj.PadVibrate(180,0,400) -- Machine bomb elseif id == 0x51c then emuObj.PadVibrate(10,220,200) -- Machine gun elseif id == 0x6a8 then emuObj.PadVibrate(255,220,1000) -- Machine cannon elseif id == 0x5cc then emuObj.PadVibrate(100,12,300) -- Machine ball & chain elseif id == 0x498 then emuObj.PadVibrate(210,0,900) -- Machine fall/dead -- Crab -- elseif id == 0x39c then emuObj.PadVibrate(85,10,180) -- Crab step elseif id == 0x3c8 then emuObj.PadVibrate(190,0,400) -- Crab jump elseif id == 0x420 then emuObj.PadVibrate(5,180,180) -- Crab claw elseif id == 0x370 then emuObj.PadVibrate(240,10,600) -- Crab fall/dead -- Spider -- elseif id == 0x3ec then emuObj.PadVibrate(210,50,700) -- Spider fall/dead -- OTHER -- elseif id == 0x65c then emuObj.PadVibrate(0,200,80) -- fire (patapon yipe) elseif id == 0x5ac then emuObj.PadVibrate(0,200,80) -- fire burn(patapon yipe) end end end end local H2 = function() -- Labo::Talk::CommandEffect::generateCapEffect emuObj.PadVibrate(0,255,150) -- When a Patapon unit from the players army is defeated or new special patapon created. end local H3 = function() -- Labo::Talk::CommandEffect::killEffect emuObj.PadVibrate(0,255,250) -- Thunder/Lightning end local H4 = function() -- MainGame__Mission__MissionScene__initialize__4LaboFv missionRunning = true getMissionName() end --- HOOKS --- local hook1 = axObj.AddHook(0x8828AA0, 0x8FBF0008, H1) -- sgxResFindSeq local hook2 = axObj.AddHook(0x8901B84, 0x27BDFFC0, H2) -- Labo::Talk__CommandEffect__generateCapEffect local hook3 = axObj.AddHook(0x89825B8, 0x27BDFF80, H3) -- Labo::Game__Map__ThunderLayer__generateThunder local hook4 = axObj.AddHook(0x8914844, 0x27BDFFF0, H4) -- MainGame__Mission__MissionScene__initialize__4LaboFv
Patches.lua
-- Lua 5.3 -- Title: Patapon 2 PSP - UCUS-98732 (USA) apiRequest(1.0) -- request version 1.0 API. Calling apiRequest() is mandatory. local gpr = require( "ax-gpr-alias" ) -- you can access Allegrex GPR by alias (gpr.a0 / gpr["a0"]) local emuObj = getEmuObject() -- emulator local axObj = getAXObject() -- allegrex local pad = require("pad") -- Hook memcpy to catch framebuffer effects axFuncReplace(0x881D194, "patapon_memcpy") -- Accelerate some functions axFuncReplace(0x8804670, "__ptmf_scall") axFuncReplace(0x8892230, "Renderer__makeWorldMatrix__4psysFv") axFuncReplace(0x88209A8, "patapon_strcmp") axFuncReplace(0x8815130, "sceGupSetStatus") axFuncReplace(0x8851D84, "FMtx44__setRow__3PydFv") axFuncReplace(0x88437F0, "Script__Talk__Controller__setDeltaTime__3PydFv") axFuncReplace(0x8843B6C, "Script__Talk__Controller__setCmdId__3PydFv") axFuncReplace(0x88441DC, "Script__Talk__Controller__getArgValuePtr__3PydFv_0") axFuncReplace(0x89B25B0, "sceGmoCol4Multiply") axFuncReplace(0x8910A60, "Gfx__CacheModel__getNodeMtx__6SystemFv") axFuncReplace(0x8911440, "Gfx__StaticGmoModel__getNodeIdx__6SystemFv") axFuncReplace(0x89114C8, "Gfx__StaticGmoModel__getNodeMtx__6SystemFv") axFuncReplace(0x891157C, "Gfx__StaticGmoModel__getNodeMtx__6SystemFv_0") axFuncReplace(0x881462C, "sceGuEnable", 0x8B3C050) -- param = gupbase pointer axFuncReplace(0x8814684, "sceGuDisable", 0x8B3C050) -- param = gupbase pointer axFuncReplace(0x89B2D84, "sceGmoFCurveEval_fastpath", 0x89B2D88) -- param = function entry if not fast path --axFuncReplace(0x88D0788, "Game__Map__Weather__WindLocus__update__4LaboFv_loop", 0x88D0864) -- param = continue address axFuncReplace(0x890FCBC, "convertLowerString__6SystemFv") axFuncReplace(0x8877104, "convertLowerString__6SystemFv") -- convertLowerString__21@unnamed@BNDFile_cpp@Fv, same functionality axFuncReplace(0x897927C, "__extendsfdf2") axFuncReplace(0x8979AF8, "__muldf3") axFuncReplace(0x8979A8C, "__adddf3") axFuncReplace(0x897A750, "__truncdfsf2") axFuncReplace(0x88CBD64, "RemapPacket", 0x8ACC394) -- param comes from RemapPacketAddr24 & RemapPacketAddr16 axFuncReplace(0x890FEA0, "patapon_strcmp") -- strcmpFast__6SystemFv ('fast' strcmp) -- Switch Select command to "Options" button. emuObj.PadSetButtonsMode(pad.BUTTONS_MODE_OPTION_IS_SELECT) -- Remove "Transfer Patapon Saved Data" option from New Game option --axInsnReplace(0x8A46660, 0x24070002, 0x24070001) -- li a3,0x2 (change 2 menu options to 1) emuObj.RemapSavedata("UCUS98711", "CUSA06171", "504e802b04a1838c32b616abbe0b475fbea1c823825ef0df06cc2bad129ce2f7") -- Fix "Tree of Life" unaligned lines and shadows axObj.AddHook(0x884600C, 0x8c850010, function() -- PSP::Gfx::PrimitiveContext::setVertex2f local context = axObj.GetGpr(gpr.a0) local cmdCount = axObj.ReadMem32(context + 0x14) if (cmdCount & 1) == 1 then -- we have at least 2 commands local cmdBuffer = axObj.ReadMem32(context + 0x10) local cx = axObj.GetFpr(12) local cy = axObj.GetFpr(13) local ox = axObj.ReadMemFloat(cmdBuffer-12) local oy = axObj.ReadMemFloat(cmdBuffer-8) if cx == ox then axObj.SetFpr(12, cx + 0.5) axObj.WriteMemFloat(cmdBuffer-12, ox + 0.5) elseif cy == oy then axObj.SetFpr(13, cy + 0.5) axObj.WriteMemFloat(cmdBuffer-8, oy + 0.5) end end end) -- LANGUAGES -- local langCode = "us" -- default --local languageList = {"Japanese","English","UK","Italian","German","Spanish","French","Korean","Chinese","ns","nf","Dutch","Portuguese","gr","Belgium"} --local gameLanguageCode = {"jp","us","uk","it","de","sp","fr","kr","cn","ns","nf","nl","pt","gr","be"} local languageList = {"","English","","","","","","","","Spanish","French","","","",""} local gameLanguageCode = {"","us","","","","","","","","ns","nf","","","",""} -- US: english = 1, spanish = 9, french = 0xA (from Localize__Manager__setDefaultLangage) -- EU: uk = 2, italian = 3, german = 4, spanish = 5, french = 6 -- JP: jp = 0 -- HP: ko = 7, ch = 8, -- GLOBAL FUNCTIONS -- local GLOBAL = 0x8B7D088 -- reawakeDeathUnit - offset 0x88A95E8 in $v1 function getGlobalAddr() -- gets Global to user data. -- address comes from: Labo::Bases::Camp::Controller::reawakeDeathUnit - offset 0x88A95E8 in $v1 -- add 0x20 to address to align it with the word "none" local main = axObj.ReadMem32(GLOBAL) -- fixed Global address from: 0x88A95E8 -> 0x8c9fbc0 if main == 0xFFFFFFFF or main == 0 then return 0xFFFFFFFF end local ptr = axObj.ReadMem32(main + 0x10c0) --> sets to: 0x8d07840 if ptr == 0xFFFFFFFF or ptr == 0 then return 0xFFFFFFFF end return ptr end -- MAIN FUNCTIONS -- local H1 = function() -- Labo::Bases::Camp::Scene::updateTips local v0 = axObj.GetGpr(gpr.v0) if v0 > 0 then emuObj.ThrottleMax() else emuObj.ThrottleNormal() end end local H2 = function() -- GameSystem__SaveDataController__setStateMessage local ptr = axObj.GetGpr(gpr.a2) local str = axObj.ReadMemStr16(ptr) local newStr = "Now loading. Do not turn off the power." -- english: Now loading./Do not remove the Memory Stick Duo™ /or turn off the system power. -- spanish: Cargando./No extraigas el Memory Stick Duo™ /ni apagues el sistema. -- french: Chargement./Ne pas retirer le Memory Stick Duo™ /ou éteindre le système. -- italian: Caricamento in corso.../Non rimuovere il Memory Stick Duo™ /e non spegnere il sistema. -- german: Lädt./Bitte den Memory Stick Duo™ nicht entfernen /und das System nicht ausschalten. -- japanese: システムデータをロード中です。/Memory Stick Duo™を抜き挿ししたり、/電源を切ったりしないでください。 -- chinese: 系統資料載入中。/請勿插拔Memory Stick Duo™/或是關閉主機的電源。 -- korean: 시스템 데이터를 불러오는 중입니다./Memory Stick Duo™를 빼거나/전원을 끄지 마십시오. if string.find(str, "Now loading") then newStr = "Now loading." -- English: Now loading./Do not remove the Memory Stick Duo™ /or turn off the system power. axObj.WriteMemStr16Z(ptr, newStr) elseif string.find(str, "Checking Memory Stick") then newStr = "Please wait." -- English: Checking Memory Stick Duo™. axObj.WriteMemStr16Z(ptr, newStr) elseif string.find(str, "Now saving")then newStr = "Now saving." -- English: Now saving./Do not remove the Memory Stick Duo™ /or turn off the system power. axObj.WriteMemStr16Z(ptr, newStr) -- elseif string.find(str, "Cargando.") then newStr = "Cargando..." -- Spanish: Cargando./No extraigas el Memory Stick Duo™ /ni apagues el sistema. axObj.WriteMemStr16Z(ptr, newStr) elseif string.find(str, "Guardando...")then newStr = "Espera..." -- Spanish: Guardando.../No extraigas el Memory Stick Duo™ /ni apagues el sistema. axObj.WriteMemStr16Z(ptr, newStr) elseif string.find(str, "Comprobando el Memory Stick") then newStr = "Guardando..." -- Spanish: Comprobando el Memory Stick Duo™. axObj.WriteMemStr16Z(ptr, newStr) -- elseif string.find(str, "Chargement.") then newStr = "Chargement." -- French: Chargement./Ne pas retirer le Memory Stick Duo™ /ou éteindre le système. axObj.WriteMemStr16Z(ptr, newStr) elseif string.find(str, "Vérification du Memory Stick")then newStr = "Veuillez patienter." -- French: Vérification du Memory Stick Duo™. axObj.WriteMemStr16Z(ptr, newStr) elseif string.find(str, "Sauvegarde.") then newStr = "Sauvegarde en cours." -- French: Sauvegarde./Ne pas retirer le Memory Stick Duo™ /ou éteindre le système. axObj.WriteMemStr16Z(ptr, newStr) -- elseif string.find(str, "Caricamento in corso") then newStr = "Caricamento in corso." -- Italian: Caricamento in corso.../Non rimuovere il Memory Stick Duo™ /e non spegnere il sistema. axObj.WriteMemStr16Z(ptr, newStr) elseif string.find(str, "Controllo del Memory Stick")then newStr = "Attendi." -- Italian: Controllo del Memory Stick Duo™. axObj.WriteMemStr16Z(ptr, newStr) elseif string.find(str, "Salvataggio in corso") then newStr = "Salvataggio in corso." -- Italian: Salvataggio in corso.../Non rimuovere il Memory Stick Duo™ /e non spegnere il sistema. axObj.WriteMemStr16Z(ptr, newStr) -- elseif string.find(str, "Lädt") then newStr = "Lädt." -- German: Lädt./Bitte den Memory Stick Duo™ nicht entfernen /und das System nicht ausschalten. axObj.WriteMemStr16Z(ptr, newStr) elseif string.find(str, "Memory Stick Duo™ wird überprüft")then newStr = "Bitte warten." -- German: Memory Stick Duo™ wird überprüft. axObj.WriteMemStr16Z(ptr, newStr) elseif string.find(str, "Speichert.") then newStr = "Speichert." -- German: Speichert./Bitte den Memory Stick Duo™ nicht entfernen und /das System nicht ausschalten. axObj.WriteMemStr16Z(ptr, newStr) -- elseif string.find(str, "システムデータをロード中です。") then newStr = "ロード中。" -- Japanese: システムデータをロード中です。/Memory Stick Duo™を抜き挿ししたり、/電源を切ったりしないでください。 axObj.WriteMemStr16Z(ptr, newStr) elseif string.find(str, "Memory Stick Duo™のチェック中です。")then newStr = "お待ちください。" -- Japanese: Memory Stick Duo™のチェック中です。 axObj.WriteMemStr16Z(ptr, newStr) elseif string.find(str, "システムデータをセーブ中です。") then newStr = "セーブ中。" -- Japanese: システムデータをセーブ中です。/Memory Stick Duo™を抜き挿ししたり、/電源を切ったりしないでください。 axObj.WriteMemStr16Z(ptr, newStr) -- elseif string.find(str, "系統資料載入中。") then newStr = "載入中。" -- Chinese: 系統資料載入中。/請勿插拔Memory Stick Duo™/或是關閉主機的電源。 axObj.WriteMemStr16Z(ptr, newStr) elseif string.find(str, "Memory Stick Duo™確認中。")then newStr = "請稍候。" -- Chinese: Memory Stick Duo™確認中。 axObj.WriteMemStr16Z(ptr, newStr) elseif string.find(str, "保存中。") then newStr = "存檔中。" -- Chinese: 保存中。/請勿插拔Memory Stick Duo™/或是關閉主機的電源。 axObj.WriteMemStr16Z(ptr, newStr) -- elseif string.find(str, "시스템 데이터를 불러오는 중입니다") then newStr = "불러오는 중입니다." -- Korean: 시스템 데이터를 불러오는 중입니다./Memory Stick Duo™를 빼거나/전원을 끄지 마십시오. axObj.WriteMemStr16Z(ptr, newStr) elseif string.find(str, "Memory Stick Duo™ 체크 중입니다")then newStr = "잠시 기다려 주십시오." -- Korean: Memory Stick Duo™ 체크 중입니다. axObj.WriteMemStr16Z(ptr, newStr) elseif string.find(str, "시스템 데이터를 저장 중입니다") then newStr = "저장 중입니다." -- Korean: 시스템 데이터를 저장 중입니다./Memory Stick Duo™를 빼거나,/전원을 끄지 마십시오. axObj.WriteMemStr16Z(ptr, newStr) end end local H3 = function() -- Localize__Manager__getLanguageName local v0 = axObj.GetGpr(gpr.v0) local langPtr = axObj.ReadMem32(v0) langCode = axObj.ReadMemStr(langPtr) end local bundleFileName = "" local H4 = function() -- System::Util__BNDFile__doNameCallback local ptr = axObj.GetGpr(gpr.a0) bundleFileName = axObj.ReadMemStr(ptr) end local H5 = function() -- Labo::GameSystem__callbackFunc_MemoryObject local ptr = axObj.GetGpr(gpr.s5) local dataPtr = axObj.ReadMem32(ptr) if bundleFileName == "colony_data.pac" then axObj.WriteMem16(dataPtr + 0x79ba, 4) end end -- Black Smith - Remove "KeyGuide" bug when hit anvil head while quenching -- local blackSmithRunning = false local H6 = function() -- Sound__SubGame__Blacksmith__Command__start__4LaboFv blackSmithRunning = true end local H7 = function() -- Sound__BeatCommander__endSubGame__4LaboFv if blackSmithRunning == true then local a0 = axObj.GetGpr(gpr.a0) axObj.WriteMem8(a0 + 0x19c, 1) -- set memory to 1 (instead of 0) otherwise brings up bad "KeyGuide" end blackSmithRunning = false end -- TIPS System hacks -- axInsnReplace(0x8A73A44, 0x3C0342A8, 0x3C0342A4) -- change required number of Tips from 84 to 82. local H8 = function() -- GameSystem__Tips__Viewer__setup__4LaboFv local global = getGlobalAddr() if global == 0xFFFFFFFF then return end local unitTable = axObj.ReadMem32(global + 0x1068) --> sets to: 0x8d13580 (unit table) local tipsPtr = unitTable + 0x1F5E4 local badTips = axObj.ReadMem32(tipsPtr + 8) badTips = badTips & 0xFFBBFFFF -- remove tips 0x53 and 0x57 as they referred to Multiplayer axObj.WriteMem32(tipsPtr + 8, badTips) end -- Remove AutoSave menu from initial startup -- local H9 = function() -- GameSystem__SaveDataController__update__4LaboFv local s3 = axObj.GetGpr(gpr.s3) local flg = axObj.ReadMem32(s3 + 0x7eed) local val = axObj.ReadMem32(s3 + 0x7efc) if flg == 0 and val == 0x14 then axObj.WriteMem32(s3 + 0x7efc, 0x13) end end -- Change game save name to "Patapon 2 Remastered" -- local H10 = function() -- Utility__SaveDataUtility__setDataParamsfoString local ptr = axObj.GetGpr(gpr.s1) local strPtr = axObj.ReadMem32(ptr) local newStr = "PATAPON™ 2 Remastered" axObj.WriteMemStrZ(strPtr, newStr) end -- Change description for the "Friendship" weapon to remove game sharing text -- local itemsTable = {} itemsTable[1] = "Proof of friendship establish" -- English itemsTable[2] = "Prueba de la amistad establecida" -- Spanish itemsTable[3] = "Preuve de l'amitié établie" -- French itemsTable[4] = "Preuve d'une amitié" -- French alt function changeStrings(strPtr) -- modify strings local str = axObj.ReadMemStr16(strPtr) -- ptr to the string local strFind = string.gsub(str, "/", " ") -- change any slash to space to strings can match. strFind = string.gsub(strFind, " ", " ") -- change any double spaces due to above change to only 1 space. for i = 1, #itemsTable do local startPos, endPos = string.find(strFind, itemsTable[i]) if startPos ~= nil then str = string.sub(str, 1, (startPos-1) ) -- SPECIAL fixes -- str = string.gsub(str, "Un oiseau avec de bons HP et /une grosse attaque.","Un oiseau qui augmente vos/HP.") -- French incorrect grammar (bird) str = string.gsub(str, "aumente","augmente") -- French incorrect grammar. axObj.WriteMemStr16Z(strPtr, str) end end end local H11 = function() -- from Bases__Item__ExplanationWindow__setItemId local ptr = axObj.GetGpr(gpr.a0) local a2 = axObj.GetGpr(gpr.a2) local valPtr = axObj.ReadMem32(ptr) local v1 = valPtr + 8 local v0 = a2 * 4 v0 = v0 + v1 local strPtr = axObj.ReadMem32(v0) strPtr = strPtr + valPtr changeStrings(strPtr) end -- Skip Memory message when selecting "Delete Save Data" on "Save the adventure" dialogue. local menuSkip = false local H12 = function() -- Bases__Talk__CommandCamp__showDialog menuSkip = true end local H13 = function() -- Bases__Talk__CommandCamp__showDialog if menuSkip == true then axObj.SetGpr(gpr.v1, 0) menuSkip = false end end local H14 = function() -- Bases__Talk__CommandCamp__showDialog if menuSkip == true then axObj.SetPC(0x88D908C) end end -- HOOKS -- local hook1 = axObj.AddHook(0x88E9564, 0x0002102B, H1) -- Labo::Bases__Camp__Scene__updateTips local hook2 = axObj.AddHook(0x899E718, 0x00403021, H2) -- GameSystem__SaveDataController__setStateMessage local hook3 = axObj.AddHook(0x897771C, 0x00431021, H3) -- Localize__Manager__getLanguageName local hook4 = axObj.AddHook(0x88774D0, 0x00402821, H4) -- System::Util__BNDFile__doNameCallback local hook5 = axObj.AddHook(0x886889C, 0x02002021, H5) -- Labo::GameSystem__callbackFunc_MemoryObject local hook6 = axObj.AddHook(0x898BCDC, 0x27BDFFE0, H6) -- Sound__SubGame__Blacksmith__Command__start__4LaboFv local hook7 = axObj.AddHook(0x89220F8, 0xAC80019C, H7) -- Sound__BeatCommander__endSubGame__4LaboFv local hook8 = axObj.AddHook(0x8A734DC, 0x27BDFFC0, H8) -- GameSystem__Tips__Viewer__setup__4LaboFv local hook9 = axObj.AddHook(0x899CF4C, 0x92637EED, H9) -- GameSystem__SaveDataController__update__4LaboFv local hook10 = axObj.AddHook(0x88E7E48, 0x2490009C, H10) -- Utility__SaveDataUtility__setDataParamsfoString local hook11 = axObj.AddHook(0x897CF90, 0x26041718, H11) -- Bases__Item__ExplanationWindow__setItemId local hook12 = axObj.AddHook(0x88D9114, 0xAEA00014, H12) -- Bases__Talk__CommandCamp__showDialog local hook13 = axObj.AddHook(0x88D90B4, 0x9063C550, H13) -- Bases__Talk__CommandCamp__showDialog local hook14 = axObj.AddHook(0x88D907C, 0x8FA2003C, H14) -- Bases__Talk__CommandCamp__showDialog local hook15 = axObj.AddHook(0x8A394B4, 0x26241718, H11) -- Bases__Organization__Managed__ItemSelectWindow__onSlotChange (note uses H11) -- US game bug fix. "Paraget" -> "Patagate" -- axObj.AddHook(0x88DC5F4, 0x00409021, function() -- from Bases__Camp__Person__Behavior__Idle__update__4LaboFv local strPtr = axObj.GetGpr(gpr.v0) + 0xE -- 0xE skip over X/Y positions. local str = axObj.ReadMemStr16(strPtr) if string.find(str, "The Paraget will") then -- org string: The Paraget will teleport you to/another world… local newStr = "The Patagate can teleport you to/another world…" axObj.WriteMemStr16Z(strPtr, newStr) elseif string.find(str, "Paraget Shrine") then -- org string: This is the Paraget Shrine./Only <N0> and <N1> can/enter. local newStr = "This is the Patagate Shrine/Only <N0> and <N1> can/enter." axObj.WriteMemStr16Z(strPtr, newStr) end end) --[[ axObj.AddHook(0x08982F48, 0x24070001, function() if emuObj.NeoMode() then axObj.SetGpr(gpr.a3, 0) -- turn on 60fps mode end end) ]]-- --- MOVIE FIX --- local movieLastTime = 0.0 local movieFix = function() -- Labo::GameSystem__MovieModule__render local t = axObj.GetFpr(0) if t == 0 and movieLastTime > 0 then local s0 = axObj.GetGpr(gpr.s0) axObj.WriteMemFloat(s0 + 0x44, movieLastTime) elseif t > 0 then movieLastTime = t end end axObj.AddHook(0x8A6A1DC, 0xe6000044, movieFix) --- PAT2-16 FIX --- axObj.AddHook(0x890E9E0, 0x02002021, function() -- Labo::Game__Gimmick__WindowAttacher__update local ptr = axObj.GetGpr(gpr.sp) + 0x28 local posy = axObj.ReadMemFloat(ptr + 4) if posy < -30 then local obj = axObj.GetGpr(gpr.a0) axObj.WriteMem8(obj + 0x2a8, 0) end end)
basic
- axInsnReplace (mem, org opcode, new opcode) - Replace allegrex memory
- axFuncReplace - Replace allegrex function. Known implemented functions are: I3dVecSet, I3dRender__ReserveTrashQwc, I3dVecAdd, I3dVecScaleXYZ, I3dGuSetMatrix_PSP, patapon_memcpy
hooks/registers
Hooks, and registers that can be called in lua api.
Allegrex (usage - remove AX_):
- AX_GetPC
- AX_SetPC
- AX_GetHi
- AX_SetHi
- AX_GetLo
- AX_SetLo
- AX_GetReg
- AX_SetReg
- AX_GetFpr
- AX_SetFpr
- AX_ReadMem8
- AX_ReadMem16
- AX_ReadMem32
- AX_ReadMemFloat
- AX_ReadMemString
- AX_WriteMem8
- AX_WriteMem16
- AX_WriteMem32
- AX_WriteMemFloat
- AX_WriteMemString
- AX_WriteMemStringZ
- AX_AddHook
- AX_RemoveHook
- AX_Overlay
- AX_InsnReplace
- AX_FuncReplace
Emulator (usage - remove EM_):
- EM_SetTextureHashMode
- EM_SetTextureScaleOffset
- EM_SetTextureSaveSubdir
- EM_SetSampleTitle
- EM_SetDrawEDRam
- EM_ToggleTextures
- EM_PadRead
- EM_PadReadPitch
- EM_PadReadRoll
- EM_PadVibrate
- EM_PadRegisterSamples
- EM_PadSetButtonsMode
- EM_AddVsyncHook
- EM_RemoveVsyncHook
- EM_ThrottleMax
- EM_ThrottleNormal
- EM_Log
- EM_GetLanguage
- EM_GetNativeLanguage
- EM_DisplayManual
- EM_LoadConfig
- EM_SaveConfig
- EM_LoadMIDI
- EM_GetMIDINotesAtTick
- EM_LoadSlideshow
- EM_StartSlideshow
- EM_LoadState
- EM_SaveState
Standard:
- patches/
- _patches.lua
- feature_data/
- _features.lua
- tooling/
- _tooling.lua
- trophy_data/
- _trophies.lua
Information
other
- XXXXYYYYY_config.txt
- --vms
- --autoresampler [true]
- videos/
- .mp4
- videos/%08x.mp4
- audio/%08x.ogg
- --texswitch [original, replacement]
Paths:
- /app0/
- /download0/
- /savedata
- /host/
- /hostapp/
- /data/
sample
; PS4 configuration file for PSPHD ; Game Image --image="data/USER_L0.IMG" ; Redirect host0: to a specific directory (uncomment to enable). ; By default it's mapped to either "/hostapp/" if available, or "/app0/" if "/hostapp/" is not available. ;--host="/hostapp/" ; To dump the original video in PMF format, uncomment the --dumpvideos line ; For example, with the current setting, it will save them in a "videos" directory inside the File Serving Directory ;--dumpvideos="host0:videos" ; To dump the original audio in Atrac3 format, uncomment the --dumpaudio line ; For example, with the current setting, it will save them in a "audio" directory inside the File Serving Directory ;--dumpaudio="host0:audio" ; To replace atrac3 audio samples, use this. --samplereplace="host0:samplereplace" ; To save the in-game textures as the game runs, uncomment the --texsave line ; For example, with the current setting, it will save them in a "texdump" directory inside the File Serving Directory ;--texsave="host0:texdump" ;--texmissingsave="host0:texdump" ; To replace specific textures as the game runs, uncomment the --texreplace line ; For example, with the current setting, it will load them from the "texreplace" directory inside the File Serving Directory --texreplace="host0:texreplace" ; This forces alpha blending to on for replaced textures. (uncomment to enable) ; With this we can freely make use of a normal alpha channel on replacement textures --replacementalpha=true ; This enables bilinear filtering on replaced textures. (uncomment to enable) --replacementfilter=true ; Antialiasing mode. SSAA4x looks best, MSAA4x only smooths edges. ; Choices: off, SSAA4x, MSAA4x --antialias=SSAA4x ; Enable switching between original and replacement textures at runtime using the L3 button on a DS4 or the 'T' key on Windows ;--texswitch=true ; Turns on the auto-resampler. Assumes textures in texreplace are at 8x resolution and resamples them at load --autoresampler=true ; Parappa Alpha Hack --parappaalphahack=true ; Adjust overall volume level (does not include pad speaker volume). Range from 0.0 (min) to 1.0 (max) --volume="0.25"
NIDs in HLE
HLEInterruptManager
- sceKernelRegisterSubIntrHandler
- sceKernelReleaseSubIntrHandler
- sceKernelEnableSubIntr
HLEStdioForUser
- sceIoOpen
- sceIoClose
- sceIoRead
- sceIoWrite
- sceIoLseek
- sceIoLseek32
- sceIoDopen
- sceIoDread
- sceIoDclose
- sceIoChdir
- sceIoGetstat
- sceIoDevctl
- sceIoRename
- sceIoMkDir
- sceIoChstat
- sceIoRemove
- sceIoRmdir
- sceIoOpenAsync
- sceIoReadAsync
- sceIoIoctlAsync
- sceIoWaitAsync
- sceIoWaitAsyncCB
- sceIoCloseAsync
- sceIoSetAsyncCallback
- sceIoPollAsync
- sceIoLseekAsync
- sceIoGetAsyncStat
- asyncWaitTimerCallback
- asyncCallbackTimerCallback
- sceKernelStdin
- sceKernelStdout
- sceKernelStderr
HLELoadExecForUser
- sceKernelCpuSuspendIntr
- sceKernelCpuResumeIntr
- sceKernelIsCpuIntrEnable
- sceKernelExitGame
- sceKernelRegisterExitCallback
- sceKernelLoadModule
- sceKernelUnloadModule
- sceKernelStartModule
- sceKernelStopModule
- sceKernelStopUnloadSelfModule
- sceKernelGetModuleIdByAddress
- sceKernelStopUnloadSelfModuleWithStatus
- sceKernelGetModuleId
HLEsceAtrac3plus
- sceAtracReinit
- sceAtracDecodeData
- sceAtracGetNextDecodePosition
- sceAtracSetHalfwayBufferAndGetID
- sceAtracGetSoundSample
- sceAtracGetStreamDataInfo
- sceAtracGetRemainFrame
- sceAtracSetLoopNum
- sceAtracResetPlayPosition
- sceAtracReleaseAtracID
- sceAtracGetAtracID
- sceAtracGetNextSample
- sceAtracSetData
- sceAtracAddStreamData
HLEsceAudio
- sceAudioChReserve
- sceAudioChRelease
- sceAudioOutputBlocking
- sceAudioChangeChannelConfig
- sceAudioGetChannelRestLength
- sceAudioChangeChannelVolume
- sceAudioSetChannelDataLen
- sceAudioOutputPanned
- sceAudioOutputPannedBlocking
- sceAudioGetChannelRestLen
- sceAudioOutput2Reserve
- sceAudioOutput2OutputBlocking
- sceAudioOutput2Release
- outputCallback
HLEsceCtrl
- sceCtrlSetSamplingCycle
- sceCtrlSetSamplingMode
- sceCtrlReadBufferPositive
- sceCtrlReadBufferNegative
- sceCtrlPeekBufferPositive
- sceCtrlPeekBufferNegative
- sceCtrlGetIdleCancelThreshold
- sceCtrlSetIdleCancelThreshold
- sceCtrlReadLatch
- sceCtrlPeekLatch
- sampleControllerCallback
- vibrationControllerCallback
HLEsceDisplay
- sceDisplaySetMode
- sceDisplaySetFramebuf
- sceDisplayGetFramebuf
- sceDisplayGetVcount
- sceDisplayWaitVblankStart
- sceDisplayWaitVblankStartCB
- sceDisplayGetCurrentHcount
- sceDisplayGetAccumulatedHcount
- sceDisplayGetFramePerSec
- sceDisplayWaitVblank
- sceDisplayWaitVblankCB
- sceDisplayIsVblank
- sceDisplaySetHoldMode
- vblankStart
- vblankEnd
HLEsceGe_user
- sceGeEdramGetAddr
- sceGeEdramGetSize
- sceGeGetCmd
- sceGeGetMtx
- sceGeListEnQueue
- sceGeListEnQueueHead
- sceGeListDeQueue
- sceGeListSync
- sceGeListUpdateStallAddr
- sceGeDrawSync
- sceGeSetCallback
- sceGeUnsetCallback
- sceGeBreak
- sceGeContinue
- interruptCallback
HLEsceImpose
- sceImposeGetLanguageMode
- sceImposeSetLanguageMode
- sceImposeSetUMDPopup
HLEsceMpeg
- sceMpegInit
- sceMpegFinish
- sceMpegCreate
- sceMpegDelete
- sceMpegQueryMemSize
- sceMpegMallocAvcEsBuf
- sceMpegFreeAvcEsBuf
- sceMpegInitAu
- sceMpegGetAvcAu
- sceMpegGetAtracAu
- sceMpegQueryAtracEsSize
- sceMpegAtracDecode
- sceMpegRingbufferQueryMemSize
- sceMpegRingbufferConstruct
- sceMpegRingbufferDestruct
- sceMpegRingbufferPut
- sceMpegRingbufferAvailableSize
- sceMpegAvcCsc
- sceMpegAvcDecodeMode
- sceMpegAvcDecodeDetail
- sceMpegAvcDecodeFlush
- sceMpegAvcQueryYCbCrSize
- sceMpegAvcInitYCbCr
- sceMpegAvcDecodeYCbCr
- sceMpegAvcDecodeStopYCbCr
- sceMpegRegistStream
- sceMpegUnRegistStream
- sceMpegQueryStreamSize
- sceMpegQueryStreamOffset
- sceMpegFlushAllStream
HLEsceNet
- sceNetInit
- sceNetInetGetsockopt
- sceNetInetSetsockopt
- sceNetInetGetErrno
HLEscePower
- scePowerRegisterCallback
- scePowerUnregisterCallback
- scePowerSetClockFrequency
- scePowerSetCpuClockFrequency
- scePowerSetBusClockFrequency
HLEscePsmf
- scePsmfVerifyPsmf
- scePsmfSetPsmf
- scePsmfSpecifyStreamWithStreamTypeNumber
- scePsmfCheckEPmap
- scePsmfGetVideoInfo
- scePsmfGetNumberOfStreams
- scePsmfGetNumberOfEPentries
- scePsmfGetEPWithId
- scePsmfGetPsmfVersion
- scePsmfGetNumberOfSpecificStreams
- scePsmfSpecifyStream
- scePsmfGetCurrentStreamType
HLEscePsmfPlayer
- scePsmfPlayerCreate
- scePsmfPlayerDelete
- scePsmfPlayerSetPsmf
- scePsmfPlayerReleasePsmf
- scePsmfPlayerStart
- scePsmfPlayerGetAudioOutSize
- scePsmfPlayerStop
- scePsmfPlayerUpdate
- scePsmfPlayerGetVideoData
- scePsmfPlayerGetAudioData
- scePsmfPlayerGetCurrentStatus
- scePsmfPlayerGetPsmfInfo
- scePsmfPlayerConfigPlayer
- scePsmfPlayerBreak
- scePsmfPlayerChangePlayMode
HLEsceRtc
- sceRtcGetCurrentTick
- sceRtcGetAccumulativeTime
- sceRtcGetCurrentClockLocalTime
HLEsceSasCore
- sceSasInit
- sceSasCore
- sceSasCoreWithMix
- sceSasGetEndFlag
- sceSasGetPauseFlag
- sceSasGetEnvelopeHeight
- sceSasGetAllEnvelopeHeights
- sceSasGetOutputMode
- sceSasSetOutputMode
- sceSasGetGrain
- sceSasSetGrain
- sceSasSetVoice
- sceSasSetNoise
- sceSasSetPitch
- sceSasSetVolume
- sceSasSetSimpleADSR
- sceSasSetKeyOn
- sceSasSetKeyOff
- sceSasSetPause
- sceSasSetSL
- sceSasSetADSR
- sceSasSetADSRMode
- sceSasRevEVOL
- sceSasRevType
- sceSasRevParam
- sceSasRevVON
HLEsceSuspendForUser
- sceKernelPowerTick
- sceKernelPowerLock
- sceKernelPowerUnlock
- sceKernelVolatileMemTryLock
- sceKernelVolatileMemUnlock
- sceKernelVolatileMemLock
HLEsceUmdUser
- sceUmdActivate
- sceUmdGetDriveStat
- sceUmdCheckMedium
- sceUmdRegisterUMDCallback
- sceUmdUnRegisterUMDCallBack
- sceUmdWaitDriveStat
- sceUmdWaitDriveStatWithTimer
- sceUmdWaitDriveStatCB
- sceUmdCancelWaitDriveStat
- _UmdWaitDriveTimeout
HLEsceUtility
- sceUtilityLoadModule
- sceUtilityUnloadModule
- sceUtilityLoadNetModule
- sceUtilityUnloadNetModule
- sceUtilityLoadAvModule
- sceUtilityUnloadAvModule
- sceUtilityGetSystemParamInt
- sceUtilityGetSystemParamString
- sceUtilitySavedataGetStatus
- sceUtilitySavedataShutdownStart
- sceUtilitySavedataInitStart
- sceUtilitySavedataUpdate
- sceUtilityMsgDialogGetStatus
- sceUtilityMsgDialogShutdownStart
- sceUtilityMsgDialogInitStart
- sceUtilityMsgDialogUpdate
- sceUtilityMsgDialogAbort
- sceUtilityOskGetStatus
- sceUtilityOskShutdownStart
- sceUtilityOskInitStart
- sceUtilityOskUpdate
- saveDataUpdateCallback
- oskUpdateCallback
HLEsceWlanDrv
- sceWlanGetSwitchState
- sceWlanGetEtherAddr
HLESysMemUserForUser
- sceKernelMaxFreeMemSize
- sceKernelTotalFreeMemSize
- sceKernelQueryMemoryInfo
- sceKernelDevkitVersion
- sceKernelPrintf
- sceKernelGetPTRIG
- sceKernelSetPTRIG
- sceKernelAllocPartitionMemory
- sceKernelFreePartitionMemory
- sceKernelGetBlockHeadAddr
- sceKernelGetMemoryBlockAddr
- sceKernelAllocMemoryBlock
- sceKernelFreeMemoryBlock
- sceKernelSetCompilerVersion
- sceKernelGetCompiledSdkVersion
- sceKernelSetCompiledSdkVersion
- sceKernelSetCompiledSdkVersion370
- sceKernelSetCompiledSdkVersion380_390
- sceKernelSetCompiledSdkVersion395
- sceKernelSetCompiledSdkVersion401_402
- sceKernelSetCompiledSdkVersion500_505
- sceKernelSetCompiledSdkVersion507
- sceKernelSetCompiledSdkVersion600_602
- sceKernelSetCompiledSdkVersion603_605
- sceKernelSetCompiledSdkVersion606
- sceKernelSetUsersystemLibWork
- sceKernelSysMemUserForUser_ACBD88CA
- sceKernelSysMemUserForUser_D8DE5C1E
- sceKernelSysMemUserForUser_945E45DA
HLEThreadManForUser
- sceKernelDelayThread
- sceKernelDelayThreadCB
- sceKernelCreateCallback
- sceKernelDeleteCallback
- sceKernelSleepThread
- sceKernelSleepThreadCB
- sceKernelWakeupThread
- sceKernelCreateMsgPipe
- sceKernelDeleteMsgPipe
- sceKernelSendMsgPipe
- sceKernelTrySendMsgPipe
- sceKernelReceiveMsgPipe
- sceKernelTryReceiveMsgPipe
- sceKernelReferMsgPipeStatus
- sceKernelCreateThread
- sceKernelStartThread
- sceKernelExitThread
- sceKernelDeleteThread
- sceKernelExitDeleteThread
- sceKernelGetThreadExitStatus
- sceKernelTerminateThread
- sceKernelTerminateDeleteThread
- sceKernelWaitThreadEnd
- sceKernelWaitThreadEndCB
- sceKernelRotateThreadReadyQueue
- sceKernelReferThreadStatus
- sceKernelSuspendDispatchThread
- sceKernelResumeDispatchThread
- sceKernelSuspendThread
- sceKernelResumeThread
- sceKernelCancelWakeupThread
- sceKernelGetThreadStackFreeSize
- sceKernelGetSystemTimeLow
- sceKernelGetSystemTime
- sceKernelGetSystemTimeWide
- sceKernelGetThreadCurrentPriority
- sceKernelChangeCurrentThreadAttr
- sceKernelGetThreadId
- sceKernelChangeThreadPriority
- sceKernelReferThreadProfiler
- sceKernelCheckCallback
- sceKernelCancelSema
- sceKernelCreateSema
- sceKernelDeleteSema
- sceKernelPollSema
- sceKernelSignalSema
- sceKernelReferSemaStatus
- sceKernelWaitSema
- sceKernelWaitSemaCB
- sceKernelCreateFpl
- sceKernelDeleteFpl
- sceKernelAllocateFpl
- sceKernelAllocateFplCB
- sceKernelTryAllocateFpl
- sceKernelFreeFpl
- sceKernelCancelFpl
- sceKernelReferFplStatus
- sceKernelCreateVpl
- sceKernelDeleteVpl
- sceKernelAllocateVpl
- sceKernelAllocateVplCB
- sceKernelTryAllocateVpl
- sceKernelFreeVpl
- sceKernelCancelVpl
- sceKernelReferVplStatus
- sceKernelCreateEventFlag
- sceKernelSetEventFlag
- sceKernelDeleteEventFlag
- sceKernelClearEventFlag
- sceKernelWaitEventFlag
- sceKernelWaitEventFlagCB
- sceKernelPollEventFlag
- sceKernelCancelEventFlag
- sceKernelReferEventFlagStatus
- sceKernelCreateMbx
- sceKernelDeleteMbx
- sceKernelSendMbx
- sceKernelReceiveMbx
- sceKernelReceiveMbxCB
- sceKernelPollMbx
- sceKernelCancelReceiveMbx
- sceKernelReferMbxStatus
- sceKernelCreateMutex
- sceKernelDeleteMutex
- sceKernelLockMutex
- sceKernelLockMutexCB
- sceKernelTryLockMutex
- sceKernelUnlockMutex
- sceKernelCancelMutex
- sceKernelReferMutexStatus
- _sceKernelDelayThreadCallback
- _sceKernelWaitThreadEndTimeout
- _sceKernelAllocateFplTimeout
- _sceKernelAllocateVplTimeout
- _sceKernelWaitEventFlagTimeout
- _sceKernelMsgPipeTimeout
- _sceKernelLockMutexTimeout
HLEUtilsForKernel
- sceKernelIcacheInvalidateRange
HLEUtilsForUser
- sceKernelIcacheInvalidateRange
- sceKernelDcacheInvalidateRange
- sceKernelDcacheWritebackInvalidateRange
- sceKernelDcacheWritebackAll
- sceKernelDcacheWritebackRange
- sceKernelDcacheWritebackInvalidateAll
- sceKernelSetGPO
- sceKernelGetGPI
- sceKernelLibcClock
- sceKernelLibcTime
- sceKernelLibcGettimeofday 0x71EC4271
Unimplemented functions
- sceIoChdir() unimplemented, ignoring
- sceIoChstat unimplemented, ignoring
- sceKernelExitGame() unimplemented
- sceKernelStopUnloadSelfModule() unimplemented
- sceKernelStopUnloadSelfModuleWithStatus() unimplemented
- sceGeGetMtx() unimplemented
- sceGeListDeQueue() unimplemented
- sceGeBreak unimplemented
- sceGeContinue unimplemented
- sceNetInetGetsockopt() unimplemented
- sceNetInetSetsockopt() unimplemented
- sceNetInetGetErrno() unimplemented
- sceWlanGetEtherAddr unimplemented
- sceKernelQueryMemoryInfo() unimplemented
- sceKernelGetPTRIG() unimplemented
- sceKernelSetPTRIG() unimplemented
- sceKernelSetCompiledSdkVersion401_402() unimplemented
- sceKernelSetCompiledSdkVersion507() unimplemented
- sceKernelSetCompiledSdkVersion600_602() unimplemented
- sceKernelSetCompiledSdkVersion603_605() unimplemented
- sceKernelSetUsersystemLibWork() unimplemented
- sceKernelSysMemUserForUser_ACBD88CA() unimplemented
- sceKernelSysMemUserForUser_D8DE5C1E() unimplemented -- sceKernelSafetyCheck0
- sceKernelSysMemUserForUser_945E45DA() unimplemented
- sceKernelTerminateDeleteThread() unimplemented
- sceKernelCancelSema unimplemented
- sceKernelCancelFpl unimplemented
- sceKernelReferFplStatus unimplemented
- sceKernelCancelVpl unimplemented
- sceKernelCreateMbx unimplemented
- sceKernelDeleteMbx unimplemented
- sceKernelSendMbx unimplemented
- sceKernelReceiveMbx unimplemented
- sceKernelReceiveMbxCB unimplemented
- sceKernelPollMbx unimplemented
- sceKernelCancelReceiveMbx unimplemented
- sceKernelReferMbxStatus unimplemented
Partially Supported
sceIoIoctl
supported:
- 0x1010005 (UMD file seek set)
- 0x1020006 (Get UMD file start sector)
sceIoDevctl
supported:
- 0x1F100A4 (Prepare UMD data into cache)
- 0x2415821 (MScmRegisterMSInsertEjectCallback)
- 0x2415822 (MScmUnregisterMSInsertEjectCallback)
- 0x2025806 (Check if the device is inserted (mscmhc0))
- 0x2425823 (Check if FAT enabled)
- 0x2415823 (Set FAT as enabled), supported
Restricted
- scePowerRegisterCallback - ignoring
- scePowerUnregisterCallback - ignoring
- scePowerSetClockFrequency - ignoring
- scePowerSetCpuClockFrequency(%d) - ignoring
- scePowerSetBusClockFrequency(%d) - ignoring
- sceUtilityMsgDialogInitStart ignored
More Information:
- https://gbatemp.net/threads/wip-psp-injection.503103/
- https://twitter.com/zordon605/status/993758941627772929
- https://forums.ppsspp.org/showthread.php?tid=22787
- https://twitter.com/notzecoxao/status/993950722600460296
- https://twitter.com/ZiL0G80/status/994112249810866176
- http://wololo.net/2018/05/09/psp-games-homebrews-might-come-hacked-ps4-soon/
- http://www.psx-place.com/threads/psp-emulation-on-ps4-early-stages-of-injecting-games-homebrew-on-discovered-psp-emulator.17830/
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