PSP Emulation: Difference between revisions

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== Official games ==
=== PSP games available on PS4 PS Store ===
<pre>
Jeanne d'Arc (2006) UP9000-CUSA41018_00-UCUS987000000000 (PS5: UP9000-PPSA13995_00-UCUS987000000000) 2024-07-16
Ratchet & Clank: Size Matters (2007) UP9000-CUSA41395_00-UCUS986330000000 (PS5: UP9000-PPSA14431_00-UCUS986330000000) 2024-07-16 PS4 11.50
LEGO Star Wars II: The Original Trilogy UP1082-CUSA41250_00-ULUS101550000000 or EP1006-CUSA41251_00-ULES004790000000 (PS5: UP1082-PPSA14300_00-ULUS101550000000 or UP1082-PPSA14300_00-0804842924824650) 2024-06-18 patch 1.01 requires PS4 11.50 or PS5 9.20
GODS EATER BURST PS4® & PS5® (PS5: UP0700-PPSA07715_00-GODEATERBURST000 or JP0700-PPSA07713_00-GODEATERBURST000) 2024-03-19
Daxter UP9000-CUSA36097_00-NPUG803290000000 (PS5: UP9000-PPSA09695_00-NPUG803290000000) 2024-06-18 patch 1.01 requires PS4 11.50 or PS5 9.20
Jak and Daxter: The Lost Frontier UP9000-CUSA41282_00-NPUG803300000000 (PS5: UP9000-PPSA14325_00-NPUG803300000000) 2024-03-19 patch 1.02 requires PS4 11.50 or PS5 9.00
Thrillville EP1006-CUSA41330_00-ULES006460000000 or UP1082-CUSA41329_00-ULUS101910000000 (PS5: UP1082-PPSA14358_00-0724668029168071) 2023-12-19
Thrillville: Off the Rails (PS5: UP1082-PPSA14360_00-0645898243839752) 2023-12-19
Tekken 6 PS4® & PS5® UP0700-CUSA33754_00-TEKKEN6000000000 or JP0700-CUSA33752_00-TEKKEN6000000000 (PS5: UP0700-PPSA07707_00-ULUS104660000000) 2023-10-17
Soulcalibur: Broken Destiny PS4® & PS5® UP0700-CUSA33758_00-SOULCALIBURBD000 or JP0700-CUSA33756_00-SOULCALIBURBD000 2023-10-17
Disney•Pixar Up UP1082-CUSA41345_00-0227660722516578 2023-11-21
MediEvil Resurrection™ UP9000-CUSA33589_00-UCUS986200000000 2023-08-15
Ridge Racer 2 PS4 & PS5 UP0700-CUSA33740_00-RIDGERACER200000 or JP0700-CUSA33738_00-RIDGERACER200000 2022-12-20
Gravity Crash Portable UP9000-CUSA40479_00-NPUG803210000000 or JP9000-CUSA40480_00-NPJG000440000000 2023-07-18
Killzone: Liberation (2006) EP9000-CUSA37875_00-UCES002790000000 or UP9000-CUSA37874_00-UCUS986460000000 (PS5: UP9000-PPSA11141_00-UCUS986460000000) 2023-06-20 PS5 7.40
Pursuit Force (2005) UP9000-CUSA37191_00-UCUS986400000000 or EP9000-CUSA37192_00-UCES000190000000 or JP9000-CUSA37932_00-ULJM050970000000 or HP9000-CUSA37193_00-UCKS450160000000 (PS5: UP9000-PPSA10609_00-UCUS986400000000) 2023-05-16
Pursuit Force: Extreme Justice UP9000-CUSA34853_00-UCUS987030000000 (PS5: UP9000-PPSA08696_00-UCUS987030000000) 2023-08-15
Blade Dancer: Lineage of Light UP9000-CUSA37870_00-ULUS101240000000 or JP9000-CUSA37872_00-UCJS100210000000 2023-05-16
Pinball Heroes UP9000-CUSA33617_00-0000000000000000 2022-12-20
Disney•Pixar Toy Story 3 UP1082-CUSA33343_00-4838282977086414 2022-09-20
Kingdom of Paradise UP9000-CUSA33573_00-UCUS986230000000 or JP9000-CUSA33575_00-UCJS100100000000 or HP9000-CUSA34893_00-UCAS400230000000 2022-09-20
No Heroes Allowed! UP9000-CUSA33595_00-NPUG804600000000 2022-07-19
LocoRoco Midnight Carnival UP9000-CUSA32639_00-0000000000000000 or JP9000-CUSA32641_00-0000000000000000 2022-07-19
Ape Escape: On the Loose UP9000-CUSA37860_00-UCUS986090000000 or EP9000-CUSA37861_00-UCES000450000000 or JP9000-CUSA37862_00-UCJS100040000000 2023-08-15 PS4 10.70
Ape Escape Academy UP9000-CUSA33020_00-UCUS986190000000 or JP9000-CUSA33022_00-UCJS100030000000 2023-10-17
Ape Academy 2 UP9000-CUSA37900_00-UCES003020000000 or JP9000-CUSA37866_00-UCJS100200000000 2023-03-21
Secret Agent Clank UP9000-CUSA41276_00-UCUS986970000000 (PS5: UP9000-PPSA14319_00-UCUS986970000000) 2024-09-17
Syphon Filter: Logan's Shadow (2007) EP9000-CUSA32631_00-UCES007100000000 or UP9000-CUSA32630_00-UCUS986060000000 (PS5: UP9000-PPSA06782_00-UCUS986060000000) 2023-05-16 PS5 9.00
Syphon Filter: Dark Mirror UP9000-CUSA32633_00-UCUS986410000000 2023-03-21
echochrome UP9000-CUSA32644_00-NPUG801350000000 or JP9000-CUSA32646_00-UCJS100810000000 2022-06-13
Super Stardust Portable (2007) EP9000-CUSA33036_00-NPEG000080000000 or UP9000-CUSA33035_00-NPUG802210000000 or JP9000-CUSA33037_00-NPJG000130000000 (PS5: UP9000-PPSA07135_00-NPUG802210000000 or EP9000-PPSA07136_00-NPEG000080000000) 2022-06-13
echoshift UP9000-CUSA33585_00-NPUG803030000000 or JP9000-CUSA33587_00-UCJS100960000000 2022-07-19
Resistance: Retribution (2009) EP9000-CUSA32637_00-UCES011840000000 or UP9000-CUSA32636_00-UCUS986680000000 (PS5: EP9000-PPSA06789_00-UCES011840000000 or UP9000-PPSA06788_00-UCUS986680000000 or JP9000-PPSA06790_00-UCJS100900000000) 2024-02-20
勇者のくせになまいきだ:3D (What Did I Do to Deserve This, My Lord? 3D) JP9000-CUSA33597_00-UCJS101090000000 2022-07-19
Coded Soul JP9000-CUSA33571_00-UCJS100610000000 or HP9000-CUSA34502_00-UCAS401800000000 2023-06-20
Ore no Shikabane o Koete Yuke (PS5: JP9000-PPSA09382_00-UCJS101170000000) 2024-04-16
</pre>
=== PSP remaster games available on PS4 PS Store ===
* LocoRoco™ Remastered UP9000-CUSA06090_00-UCUS986620000001 2017-05-09
* LocoRoco™ 2 Remastered UP9000-CUSA06091_00-UCUS987310000001 2017-12-09
* LUMINES REMASTERED UP0751-CUSA11624_00-LUMINESREMASTERE or JP1049-CUSA11673_00-LUMINESREMASTERE 2018-07-10
* Patapon™ Remastered UP9000-CUSA06171_00-UCUS987110000001 2017-08-01
* Patapon 2 Remastered UP9000-CUSA07321_00-UCES011770000001 2020-01-30
* Metal Slug Double X JP0576-CUSA11717_00-METALSLUGXX00001 2018-05-30
* PaRappa The Rapper™ Remastered UP9000-CUSA05289_00-UCUS987020000001 2017-04-04
=='''PSPHD'''==
=='''PSPHD'''==
The PSP emulator for PlayStation 4 includes plenty of undiscovered functionalities. It even allows patches directly to the emulated Allegrex CPU. Not many CLI commands were added this time around. Very few commands have a description to their usage inside of the eboot.bin, everything else is just guesswork from the scene. Plenty of Lua commands need to be understood before the compatibility of games can improve. The PSP emulator has not gained the same popularity in the scene as the PS2 emulator due to the existence of an unofficial PPSSPP core in the unofficial Retroarch port for hacked PS4. As far as the compatibility and performance go, the Retroarch core is yet to be bested. This official emulator may hold potential, but the potential can only go so far as it seems not to have support for gamedata installation, which in turn will render many games unplayable.


== Commands ==
== Commands ==


=== config-emu-ps4.txt commands ===
'''Known functions:''' Require cleanup.
 
<br>The rest of the CLI and Lua commands can all be found inside of any PSP emulator's decrypted '''eboot.bin'''.


=== CLI commands ===
These commands can be added to any of these files:
* '''config-title.txt'''
* '''package-ps4.conf'''
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
! Command !! Values !! Notes !! Usage  
! Command !! Values !! Notes !! Usage  
|-style="background-color:#FEA15C"
|  || General || ||
|-
|-
| --boot || || || [disc0:/PSP_GAME/SYSDIR/BOOT.BIN]
| --boot || || Set directory of psp game's boot.bin || [disc0:/PSP_GAME/SYSDIR/BOOT.BIN]
|-
|-
| --volume || || Adjust volume level, seems pretty redundant ||
| --notrophies || || Enable/disable trophies||  
|-
|-
| --notrophies || || Enable/disable trophies||  
| --ps4-trophies  || || ||
|-
|-
| --locale || || ||
| --locale || || ||
Line 18: Line 81:
| --image || umd0 ,disc0 || Set path for disc image ||
| --image || umd0 ,disc0 || Set path for disc image ||
|-
|-
| --texreplace || || ||
| --vms || ? || ? ||
|-
|-
| --samplereplace || || ||
| --addon || || ||
|-
|-
| --addon || || ||
| --host || Sets host directory || --host="/hostapp/" ||
|-
|-
| --host || host0, flash0 || Set whether the game is using sdcard or internal storage ? ||
| --loglevel || none, all, warn, info, error, debug, trace || debug logging  ||
|-
|-
| --texsave || || ||
| --xobuttonmode || oenter, ocancel || Switcher between x and circle button, made specifically for japanese gamers  ||
|-
|-
| --texmissingsave || || ||
| --lang || Including but not limited to "en" "jp" "fr" "it"  || Language selector || --lang="en"
|-
|-
| --loglevel || none, all, warn, info, error, debug, trace || debug logging
| --savedata-mode || ? || ? ||
|-
|-
| --xobuttonmode || oenter, ocancel || Switcher between x and circle button, made specifically for japanese games
| --securesaves || true, false || Enable/disable encrypted savegames || --securesaves=true
|-
|-
| --lang || Including but not limited to "en" "jp" "fr" "it"  || Language selector || --lang="en"
| --multisaves || true, false || Enable Multiple Savegames || --multisaves=true
|-
|-
| --parappareplacecolor || The command expects 8 Hex values || (rgb?) ||
| --samplesave || ? || ? ||
|-style="background-color:#ff99c2"
| || Graphical fixes || ||
|-
|-
| --autoresampler || true, false|| Turns on the auto-resampler. Assumes textures in texreplace are at 8x resolution and resamples them at load, May only work on new LocoRoco Midnight Carnival emu || --autoresampler=true
| --antialias || off, MSAA4x, SSAA4x|| Anti-aliasing options || --antialias=off
|-
|-
| --savedata-mode || || ||
| --texcachemode || patchworkheroes drawbounds, drawboundsloco, patchworkheroes, locoroco2, rondo, full || for issues with texture cache (modes lower than full possibly read some textures directly without cache). || --texcachemode=patchworkheroes
|-
|-
| --securesaves || true, false || Enable/disable encrypted savegames || --securesaves=true
| --texclutmode || filter, full || || --texclutmode=full
|-
|-
| --multisaves || true, false || Enable Multiple Savegames || --multisaves=true
| --texloadmode || launch, ondemand_lz4 || Seems to be a selector of when to load textures, either before the game requires it, or once the game requires it  ||
|-
|-
| --savedatamulti-size-game || || ||
| --depthscalehack || true?, false? || ||--depthscalehack=true
|-
|-
| --savedatamulti-size-user || || ||
| --depthscalehack || true?, false? || ||--depthscalehack=true
|-
|-
| --samplesave || || ||
| --locorocomeshsmooth || true, false || Custom mesh smoothing for loco roco games(?)|| --locorocomeshsmooth=true
|-
|-
| --vramcopyback || 0, 10000000 || || --vramcopyback=45
| --locorocomeshsmoothnonindexed || true, false || Turns "locorocomeshsmooth" mesh smoothing into non-indexed(?) ||--locorocomeshsmoothnonindexed=true
|-
|-
| --replacementfilter || true, false || This forces alpha blending to on for replaced textures. || --replacementfilter=true
| --forcenobilinear || true, false || Turn bilinear filtering on/off, setting it to True will fix many graphical glitches in games that use 2D Images ||--forcenobilinear=true
|-style="background-color:#D7EF54"
|  || Game fixes || ||
|-
|-
| --clamp-line-thickness-min || || ||
| --godofwarhack || true, false || Likely a performance patch for games that go way above the fps cap. Managed to help '''God Of War - Ghost Of Sparta''' skip intro freeze. it could possibly be used as a speedhack.  [https://github.com/hrydgard/ppsspp/pull/15640 Might be this?]|| --godofwarhack=true
|-style="background-color:#03fcc2"
|| No effect / unknown values || ||
|-
|-
| --clamp-line-thickness-max || || ||
| --texloadcores || 0, 100 || textures to load || texloadcores=2
|-
|-
| --spu2Trace || true, false || || --spu2Trace=true
| --smoothlevel || 0, 100 || Mesh smoothing level? || --smoothlevel=0
|-
|-
| --spu2-c1-memin-to-bgm || true, false || || --spu2-c1-memin-to-bgm=true
| --anisolevel || 0, 100 || Anisotropic filtering level?? ||
|-
|-
| --replacementalpha || true, false || || --replacementalpha=true
| --parappajapanesefonthack || true?, false? || Enables Support For Japanese Fonts ??|| --parappajapanesefonthack=true
|-
|-
| --parappaalphahack || true, false || || --parappaalphahack=true
| --clamp-line-thickness-min || ? || ? ||
|-
|-
| --parappajapanesefonthack || true, false || Enables Support For Japanese Fonts ??|| --parappajapanesefonthack=true
| --clamp-line-thickness-max || ? || ? ||
|-
|-
| --locorocomeshsmooth || true, false || Custom mesh smoothing for loco roco games|| --locorocomeshsmooth=true
| --parappareplacecolor || The command expects 8 Hex values || (rgb?) ||
|-
|-
| --godofwarhack || true, false || Seems specifically made for god of war, unknown effect || --godofwarhack=true
| --msxxadhoc || true?, false? || ad hoc support ? ||
|-
|-
| --locorocomeshsmoothnonindexed || true, false || ||--locorocomeshsmoothnonindexed=true
| --parappaalphahack || true?, false? || Doesn't seem to have any effect.|| --parappaalphahack=true
|-
|-
| --gputhread || true, false || Run the PSP GPU on a separate thread || --gputhread=true
| --umddelay || ? || Seems to be I/O timing method. Doesn't seem to have any effect  ||
|-
|-
| --antialias || off, MSAA4x, SSAA4x|| Anti-aliasing options || --antialias=off
| --vramcopyback || 0, 10000000 || for games that download data from GPU to Allegrex || --vramcopyback=45
|-
|-
| --texcachemode || patchworkheroes drawbounds, drawboundsloco, patchworkheroes, locoroco2, rondo || || --texcachemode=patchworkheroes
|-style="background-color:#7698FF"
| || Speedhacks / Possible duplicates|| ||
|-
|-
| --texclutmode || filter, full || || --texclutmode=full
| --antialias || off || Turning Anti-Alias Off Improves Performance||--antialias=off
|-
|-
| --texloadmode || launch, ondemand_lz4 || Seems to be a selector of when to load textures, either before the game requires it, or once the game requires it  ||
| --texclutmode || full || Turns on filtering of CLUT hashes to avoid repeat indexed textures ||--texclutmode=full
|-
|-
| --texloadcores || 0, 10000 || textures to load || texloadcores=2
| --texloadcores || 0 || Textures to load ||--texloadcores=12
|-
|-
| --depthscalehack || true,false || ||--depthscalehack=true
| --smoothlevel || 0 || Set mesh smooth level||--smoothlevel=0
|-
|-
| --forcenobilinear || true,false || Turn bilinear filtering on/off ||--forcenobilinear=true
| --gputhread || true, false || possibly move GPU emulation to another thread. Speedhack, but can decrease compatibility. || --gputhread=true
|-
|-
| --smoothlevel || 0, 12? || Texture filtering level? ||--smoothlevel=0
| --texcachemode || patchworkheroes drawbounds, drawboundsloco, patchworkheroes, locoroco2, rondo || Set texture caching method ||--texcachemode=patchworkheroes
|-
|-
| --anisolevel || || Anisotropic filtering?? ||
| --anisolevel || 0, 100 || Anisotropic filtering level?? ||
|-
|-
| --msxxadhoc || true?, false? || ad hoc support ? ||
| --present || vblankstart, setframebuf, drawsync|| set when frame is presented. Sync issues, flickering screen, tearing, input lag, etc. Doesn't seem to have any effect. ||--present=setframebuf
|-
|-
| --texrecent || true || Optimize texture hashes ||--texrecent=true
|}
|}
 
====Syphon Filter Dark Mirror====
==== Speedhacks ====
 
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
! Command !! Values !! Notes !! Usage   
! Command !! Values !! Notes !! Usage   
|-
|-
| --antialias || off || Turning Anti-Alias Off Improves Performance||--antialias=off
| --force-native-aspect-ratio || || ||
|-
| --use-higher-precision-depth || || ||
|-
| --optimize-fb-self-resolves || || ||
|-
| --force-dsf-present || || ||
|-
| --bend-30hz-lock|| || ||
|-
| --setframebuf-auto-vblank-wait-threshold|| || ||
|-
| --gpu-renderthread|| || ||
|-
| --force-triangle-clip-off|| || ||
|-
|-
| --texclutmode || full || Turns on filtering of CLUT hashes to avoid repeat indexed textures ||--texclutmode=full
| --hack-use-sku-vms|| || ||
|-
|-
| --texloadcores || 0, 10000 || Cores to use loading textures (higher count = more memory) ||--texloadcores=12
| --active-sku || || ||
|-
|-
| --smoothlevel || 0,12 ?|| ||--smoothlevel=0
| --psp-right-stick-action || 0,1 || ||--psp-right-stick-action=1
|-
|-
| --texcachemode || patchworkheroes drawbounds, drawboundsloco, patchworkheroes, locoroco2, rondo || ||--texcachemode=patchworkheroes
| --psp-right-stick-deadzone-x || || ||--psp-right-stick-deadzone-x=15
|-
|-
| --present || vblankstart, setframebuf, drawsync|| Display on draw to reduce latency ||--present=setframebuf
| --psp-right-stick-deadzone-y || || ||--psp-right-stick-deadzone-y=15
|-
|-
| --texrecent || true || Optimize texture hashes ||--texrecent=true
| --psp-right-stick-deadzone-semicircle-arc || || ||--psp-right-stick-deadzone-semicircle-arc=40
|-
|-
| --umddelay || true || ||--umddelay=true
|}
|}


===LUA Commands===
====Texture replacement====
Your lua can be placed as '''\Image0\Patches\XXXXYYYYY\XXXXYYYYY_patches.lua''' 
<br>XXXXYYYYY being the game's Region code
<br>'''Requires Cleanup'''.
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
! Command !! Usage !! Notes - Example
! Command !! Values !! Notes !! Usage 
|-
| --texswitch||true, false|| Enables Texture replacement || --texswitch=true
|-
| --texsave || || ||
|-
| --texmissingsave || || ||
|-
| --autoresampler || true, false|| Turns on the auto-resampler. Assumes textures in texreplace are at 8x resolution and resamples them at load, May only work on new LocoRoco Midnight Carnival emu || --autoresampler=true
|-
|-
| apiRequest || '''apiRequest(<api version>)''' || example: apiRequest(0.1) 
| --texreplace || Directory || Set directory of texture replacement folder || --texreplace="host0:texreplace"
Calling api is mandatory. some commands require higher versions.
|-
|-
! !! getEmuObject class !!
| --replacementfilter || true, false || This forces alpha blending to on for replaced textures. || --replacementfilter=true
|-
|-
|getEmuObject || '''local emuObj = getEmuObject()''' || Required for all functions using emuObj
| --replacementalpha || true, false || || --replacementalpha=true
|-
|-
| AddVsyncHook ||emuObj.AddVsyncHook()||
|}
 
===XXXXYYYYY_patches.lua===
The lua can be placed as: '''scripts\XXXXYYYYY_patches.lua'''
 
====Emulator commands====
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
! Command !! Usage !! Notes - Example
|-
|-
| RemoveVsyncHook ||emuObj.RemoveVsyncHook()||
|getEmuObject || '''local emuObj = getEmuObject()''' || Required for all functions using emuObj
|-
|-
| AddBootHook ||emuObj.AddBootHook()||
|LoadSlideshow ||emuObj.LoadSlideshow()||
|-
|-
|RemoveBootHook||emuObj.RemoveBootHook()||
|StartSlideshow ||emuObj.StartSlideshow()||
|-
|-
|Log ||emuObj.Log()||
|Log ||emuObj.Log()||
|-
|-
| GetLanguage ||emuObj.GetLanguage()||
| GetLanguage ||emuObj.GetLanguage()|| Get the language the ps4 is using
|-
|-
| GetNativeLanguage ||emuObj.GetNativeLanguage()||
| GetNativeLanguage ||emuObj.GetNativeLanguage()||
Line 164: Line 257:
|LoadState ||emuObj.LoadState()||
|LoadState ||emuObj.LoadState()||
|-
|-
| SaveState ||emuObj.SaveState()||
| SaveState ||emuObj.SaveState()||  
|-
|-
| SetFDExtraDelay ||emuObj.SetFDExtraDelay()||
| SetFDExtraDelay ||emuObj.SetFDExtraDelay()|| 0? 1?
|-
|-
| MeshSmooth ||emuObj.MeshSmooth()||
| MeshSmooth ||emuObj.MeshSmooth()||
Line 199: Line 292:
|-
|-
| PlayVideo||emuObj.PlayVideo()||
| PlayVideo||emuObj.PlayVideo()||
|-
| AddGPUHook ||emuObj.AddGPUHook()||
|-
|-
| RescaleUForUpscale ||emuObj.RescaleUForUpscale()||
| RescaleUForUpscale ||emuObj.RescaleUForUpscale()||
Line 212: Line 303:
| AdjustUVJitter ||emuObj.AdjustUVJitter()||
| AdjustUVJitter ||emuObj.AdjustUVJitter()||
|-
|-
| OverrideFBSize||emuObj.OverrideFBSize()||
| OverrideFBSize||emuObj.OverrideFBSize()|| Override framebuffer size ?
|-
| PadSetButtonsMode || emuObj.PadSetButtonsMode() || emuObj.PadSetButtonsMode(pad.BUTTONS_MODE_OPTION_IS_SELECT)
|-
|-
|RemapSavedata || emuObj.RemapSavedata() ||emuObj.RemapSavedata("UCUS98711", "CUSA06171", "504e802b04a1838c32b616abbe0b475fbea1c823825ef0df06cc2bad129ce2f7")
|RemapSavedata || emuObj.RemapSavedata() ||emuObj.RemapSavedata("UCUS98711", "CUSA06171", "504e802b04a1838c32b616abbe0b475fbea1c823825ef0df06cc2bad129ce2f7")
|-
| PadVibrate|| emuObj.PadVibrate() || emuObj.PadVibrate(5,180,180)
|-
|-
| NeoMode || emuObj.NeoMode() || Checks whether or not the ps4 is pro  
| NeoMode || emuObj.NeoMode() || Checks whether or not the ps4 is pro  
|-
|-
| ThrottleMax || emuObj.ThrottleMax() ||
| ThrottleMax || emuObj.ThrottleMax() || Disable framelimiter during loading screens. This setting can sometimes be harmful when used globally in config files. Loading times are faster, but the game also runs faster than it should when the PS4 has enough free cpu power.
|-
|-
| ThrottleFast|| emuObj.ThrottleFast() ||
| ThrottleFast|| emuObj.ThrottleFast() || Faster than default, but exact value is unknown.
|-
|-
| ThrottleNorm ||emuObj.ThrottleNorm() ||
| ThrottleNorm ||emuObj.ThrottleNorm() || Enable default framelimiter (50/60 fps depend on region)
|-
|-
|SetTextureHashMode||emuObj.SetTextureHashMode()||
|SetTextureHashMode||emuObj.SetTextureHashMode()||
Line 241: Line 328:
|-
|-
| CopyFB || emuObj.CopyFB() ||
| CopyFB || emuObj.CopyFB() ||
|-style="background-color:#c6ecd9"
| Hooks  || ||
|-
| AddVsyncHook ||emuObj.AddVsyncHook()|| Set function to be done on every vsync
|-
| RemoveVsyncHook ||emuObj.RemoveVsyncHook()|| Remove vsynchook
|-
| AddBootHook ||emuObj.AddBootHook()|| Set function to be done when the game boots up
|-
|RemoveBootHook||emuObj.RemoveBootHook()|| remove function to be done when the game boots up
|-
| AddGPUHook ||emuObj.AddGPUHook()||
|-
|-style="background-color:#D7EF54"
|  Pad || ||
|-
| Pad require ||'''local pad = require("pad")''' || Required for all commands that rely on pad
|-
|-
! !! getAXObject class !!
|PadRead || emuObj.PadRead() ||
<br>L3        = 0x00000002
<br>R3        = 0x00000004
<br>OPTIONS  = 0x00000008
<br>UP        = 0x00000010
<br>RIGHT    = 0x00000020
<br>DOWN      = 0x00000040
<br>LEFT      = 0x00000080
<br>L2        = 0x00000100
<br>R2        = 0x00000200
<br>L1        = 0x00000400
<br>R1        = 0x00000800
<br>TRIANGLE  = 0x00001000
<br>CIRCLE    = 0x00002000
<br>CROSS    = 0x00004000
<br>SQUARE    = 0x00008000
<br>SELECT    = 0x00010000
<br>START    = 0x00020000
|-
|-
| getAXObject ||'''local axObj = getAXObject()''' || Required for all functions using AXObject
|PadReadPitch || emuObj.PadReadPitch() ||
|-
|-
| AddHook || axObj.AddHook() ||
|PadReadRoll || emuObj.PadReadRoll()||
|-
|-
| RemoveHook || axObj.RemoveHook() ||
|PadRegisterSamples || emuObj.PadRegisterSamples()||
|-
|-
|SetPC|| axObj.SetPC() ||
| PadSetButtonsMode || emuObj.PadSetButtonsMode() ||  
<br>0 = Touch bar is split in two for Start/Select. Option is unmapped (default behaviour)
<br>1 = Touch bar is Start. Option is Select
<br>2 = Touch bar is Select. Option is Start
|-
|-
|GetPC|| axObj.GetPC() ||
| PadVibrate|| emuObj.PadVibrate() || emuObj.PadVibrate(5,180,180)
|-
|-
| ReadMem32 || axObj.ReadMem32() || axObj.ReadMem32(0x87654321)
|}
 
====Allegrex commands====
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
! Command !! Usage !! Notes - Example
|-
|-
| WriteMem32 || axObj.WriteMem32() || axObj.WriteMem32(0x87654321,0x87654321)
| getAXObject ||'''local axObj = getAXObject()''' || Required for all functions using AXObject
|-
|-
| ReadMem16 || axObj.ReadMem16() ||  
| AddHook || axObj.AddHook() ||
|-
|-
| WriteMem16 || axObj.WriteMem16() ||  
| RemoveHook || axObj.RemoveHook() ||
|-
|-
| ReadMem8 || axObj.ReadMem8() ||  
| BurnCycles|| axobj.BurnCycles() || Could be an option to overclock cpu at a hooked offset
|-
|-
| WriteMem8 || axObj.WriteMem8() ||  
|AddAOTBlock ||axObj.AddAOTBlock()|| Ahead of time compilation block ?
|-
|-
| WriteMemStr16 || axObj.WriteMemStr16() ||
|Overlay ||axObj.Overlay()||
|-style="background-color:#ff8080"
| GPR || ||  
|-
|-
|WriteMemStr16Z  ||axObj.WriteMemStr16Z() ||
| gpr require || '''local gpr = require("ax-gpr-alias")''' || Required for any command that includes gpr registers
|-
|-
|ReadMemFloat || axObj.ReadMemFloat() ||
|SetPC|| axObj.SetPC() ||
|-
|-
|WriteMemFloat || axObj.WriteMemFloat() ||
|GetPC|| axObj.GetPC() ||
|-
|-
| GetGpr || axObj.GetGpr() ||
| GetGpr || axObj.GetGpr() ||
Line 293: Line 423:
|-
|-
|GetReg||axObj.GetReg()||
|GetReg||axObj.GetReg()||
|-style="background-color:#D7EF54"
| Memory editing || || Do note that the offsets on PPSSPP are mapped differently than the ones on the PS4
|-
| ReadMem32 || axObj.ReadMem32() || Read 4 bytes from offset
|-
| WriteMem32 || axObj.WriteMem32() || Write 4 bytes to offset
|-
| ReadMem16 || axObj.ReadMem16() || Read 2 bytes from offset
|-
| WriteMem16 || axObj.WriteMem16() || Write 2 bytes to offset
|-
| ReadMem8 || axObj.ReadMem8() || Read 1 byte from offset
|-
| WriteMem8 || axObj.WriteMem8() || Write 1 byte to offset
|-
| ReadMemString || axObj.ReadMemString() ||
|-
| WriteMemString || axObj.WriteMemString() ||
|-
| WriteMemStr16 || axObj.WriteMemStr16() ||
|-
|WriteMemStr16Z  ||axObj.WriteMemStr16Z() ||
|-
|-
| BurnCycles|| axobj.BurnCycles() ||
| WriteMemStringZ ||axobj.WriteMemStringZ ||
|-
|-
|AddAOTBlock ||axObj.AddAOTBlock()||
|ReadMemFloat || axObj.ReadMemFloat() ||
|-
|-
|Overlay ||axObj.Overlay()||
|WriteMemFloat || axObj.WriteMemFloat() ||
|-
|-
! !! Other/Unknown/Standalone Commands !!
! !! Other/Unknown/Standalone Commands !!
|-
|-
|axFuncReplace || axFuncReplace() || axFuncReplace(0x8804670, "__ptmf_scall")
|FuncReplace || axFuncReplace() || axFuncReplace(0x8804670, "__ptmf_scall") Replace allegrex function.
|-
| InsnReplace || axInsnReplace() || Replace allegrex memory
|-
|-
|}
|}
====Examples====
 
'''User made lua:'''
=====User-made examples=====
<br>'''Coconut Dodge'''  
<br>"NPEZ00164"
<pre>
<pre>
apiRequest(0.1)
local axObj = getAXObject()
local axObj = getAXObject()
local emuObj = getEmuObject()
local emuObj = getEmuObject()
local patcher = function()
local patcher = function()
axobj.WriteMem32(0x0053d5d4,0x21c828bd)
--Infinite lives
axObj.WriteMem32(0x8ACA1A4, 0x3) --0x08ACE1A4 on PPSSPP. PPSSPP addresses need to be reduced by 0x4000 in order to work on PS4
end
end


emuObj.AddVsyncHook(patcher)
emuObj.AddVsyncHook(patcher)
</pre>
</pre>
 
<br>'''Daxter'''
=====Features.lua=====
<br>"NPUG80329"
<pre>
<pre>
-- Lua 5.3
local axObj = getAXObject()
-- Title:  Patapon 2 PSP - UCUS-98732 (USA)
local emuObj = getEmuObject()
apiRequest(1.0) -- request version 1.0 API. Calling apiRequest() is mandatory.


local gpr = require( "ax-gpr-alias" ) -- you can access Allegrex GPR by alias (gpr.a0 / gpr["a0"])
local patcher = function()
local emuObj = getEmuObject() -- emulator
--Performance patch
local axObj = getAXObject() -- allegrex
axObj.WriteMem32(0x08862E40, 0x10000019) --0x08866E40 on PPSSPP. PPSSPP addresses need to be reduced by 0x4000 in order to work on PS4
local pad = require("pad")
axObj.WriteMem32(0x08862EAC, 0x0) --0x08866EAC on PPSSPP. PPSSPP addresses need to be reduced by 0x4000 in order to work on PS4
local trophyObj = getTrophyObject()
 
-- INIT --
local GLOBAL = 0x8B7D088
local APPLICATION = 0x8B4C8D4
local missionID = 0
local missionRunning = false
local colonyMode = 0
 
-- GAME FUNCTIONS --
 
local getApplication = function() -- getApplication
local app = axObj.ReadMem32(APPLICATION) --> 0x8c99f60
if app == 0 then
return 0
end
return axObj.ReadMem32(app) --> 0x8b8c740
end
end


--- Scenes
emuObj.AddVsyncHook(patcher)
 
</pre>
local getSceneBase = function() -- from Application::initialize
local app = getApplication()
if app == 0 then
return 0
end
return axObj.ReadMem32(app + 0xCB24) --  -0x34DC($v1)
end
 
local getNextSceneID = function() -- from System::SceneBase::setNextSceneId
local base = getSceneBase()
if base == 0 then
return 0
end
return axObj.ReadMem32(base + 8)
end


local getBasesScene = function()
[https://www.psdevwiki.com/ps4/Talk:PSP_Emulator_Compatibility_List#Official_PSPemu_Configuration_Files More patches can be found here]
local scene = getSceneBase()
if scene == 0 then
return 0
end
return axObj.ReadMem32(scene + 0xC)
end


local getMissionScene = function()
====Patches.lua====
local scene = getBasesScene()
======Syphon Filter: Dark Mirror======
if scene == 0 then
return 0
end
return axObj.ReadMem32(scene + 0xC)
end


local getGameScene = function()
<pre>
local scene = getMissionScene()
-- Lua 5.3
if scene == 0 then
-- Title: Syphon Filter: Dark Mirror
return 0
end
return axObj.ReadMem32(scene + 0xC)
end


local getSceneID = function(scene)
-- Patches for fixing issues with post fx in games using the Syphon Filter/Resistance engine
return axObj.ReadMem32(scene + 0x27354) -- from Labo::Game__Talk__CommandGame__getMissionId
end


local isTitle = function()
apiRequest(1.0) -- request version 1.0 API. Calling apiRequest() is mandatory.
return getMissionScene() == 0
end


local isCamp = function()
local emuObj = getEmuObject()
return isTitle() == false and getGameScene() == 0
local cpu = getAXObject()  
end
 
local isInMission = function()
if isTitle() == true or isCamp() == true then
return false
end


return getGameScene() ~= 0
-- The bloom filter uses 1.5 pixel jitter to make a ghetto blur. When up-ressed, this doesn't look good.
-- To compensate, reduce the jitter amount before rendering.
function BloomJitterPlusAdjust()
-- 1.5 pixel "+" pattern
emuObj.AdjustUVJitter(0, 4, 0.0, 1.5)
emuObj.AdjustUVJitter(4, 4, 0.0, -1.5)
emuObj.AdjustUVJitter(8, 4, 1.5, 0.0)
emuObj.AdjustUVJitter(12, 4, -1.5, 0.0)
end
end


--- Game functions ---
function BloomJitterCrossAdjust()
 
-- 1.5 pixel "x" pattern
local getMissionID = function() -- from Game::Game::initialize
emuObj.AdjustUVJitter(0, 4, 1.5, 1.5)
if isCamp() == true then
emuObj.AdjustUVJitter(4, 4, -1.5, 1.5)
local scene = getMissionScene()
emuObj.AdjustUVJitter(8, 4, 1.5, -1.5)
return getSceneID(scene)
emuObj.AdjustUVJitter(12, 4, -1.5, -1.5)
elseif isInMission() == true then
local scene = getGameScene()
return getSceneID(scene)
end
return -1
end
end


function getMissionName() -- from Bases__Talk__CommandCamp__setMissionNameFromVar
local jitterFixPlus = emuObj.AddGPUHook(0x40dc000, 0, 16, 0x40d4000, BloomJitterPlusAdjust)
local missionName = ""
local jitterFixCross = emuObj.AddGPUHook(0x40d4000, 0, 16, 0x40dc000, BloomJitterCrossAdjust)
local index = axObj.ReadMem32(GLOBAL) -- 0x8c9fbc0
 
if index == 0 then
return
end
local offset = axObj.ReadMem32(index + 0x10C0) -- 0x8d07840


if offset == 0 then
function depthquery()
return
local querystruct = 0x8eda968 -- this is always in a fixed location
end
-- the depth query struct is fixed to 24 entries
local strPtr = axObj.ReadMem32(offset + 0x1070)
-- 0..15 seem to be always used for lights, 16..23 are for npcs
local missionNamePtr = strPtr + 0x5FA2 -- is 0x8D38C62
for i=0,23 do
local querytype = cpu.ReadMem32(querystruct+0)
missionName = axObj.ReadMemStr16(missionNamePtr)
local valid = cpu.ReadMem32(querystruct+1*4)
if valid ~= 0xffffffff then
return missionName
--local queryx = cpu.ReadMem32(querystruct+2*4)
end
--local queryy = cpu.ReadMem32(querystruct+3*4)
 
--local querydepth = cpu.ReadMem32(querystruct+4*4)
--[[ vibrate on objects --
--local querywidth = cpu.ReadMem32(querystruct+5*4)
emuObj.PadVibrate() causes the DS4 to vibrate. The parameters are as follow:
--local queryheight = cpu.ReadMem32(querystruct+6*4)
1st parameter: Large Motor speed (0=off, 1 to 255=speed)
--local param1c = cpu.ReadMem32(querystruct+7*4)
2nd parameter: Small Motor speed (0=off, 1 to 255=speed)
--local param20 = cpu.ReadMem32(querystruct+8*4)
3rd parameter: Duration of the vibration in milliseconds (1000 = 1 second, Max 6 seconds).
local param24 = cpu.ReadMem32(querystruct+9*4)
  Once the time has elapsed both motors are turned off automatically.
--local result = cpu.ReadMemFloat(querystruct+10*4)
]]--
if param24 <= 0 then
 
cpu.WriteMem32(querystruct+1*4, 0xffffffff) -- to be removed from the list -> mark as invalid
local ctr = 0
else
local keyCtr = 0x0
if querytype == 3 then -- n x n coverage based occlusion used by lights. Object opacity is set to (visible_samples / total_samples)
local keyDown = 0
cpu.WriteMemFloat(querystruct+10*4, 0.0) -- always hide lights
local noteCtr = 0
else -- Enemies use a 5-point (corners + center) occlusion check. Object is visible if any of the points is visible.
local playSeq = true
cpu.WriteMemFloat(querystruct+10*4, 1.0) -- set always visible
local lastSeq = 0
end
 
local H1 = function() -- sgxResFindSeq
local id = axObj.GetGpr(gpr.a1)
if playSeq == true then
lastSeq = 0 -- reset
playSeq = false
end
if id == lastSeq then
return -- don't repeat
end
-- allow repeat for "step" sounds: dragon,frog,manbroth,demon,worm,plant,machine,crab,crab,
-- machine,demon dragon,demon dragon,demon dragon,worm,worm,kamen rock
if id ~= 0x41c and id ~= 0x418 and id ~= 0x35c and id ~= 0x7cc and id ~= 0x560 and id ~= 0x470
and id ~= 0x4c4 and id ~= 0x39c and id ~= 0x3c8 and id ~= 0x51c and id ~= 0x800
and id ~= 0x82c and id ~= 0xd54 and id ~= 0x484 and id ~= 0x19c then
if id == lastSeq then
return -- don't repeat
end
end
lastSeq = id
local missionID = getMissionID()
 
-- all levels --
if missionID == 0 then
if id == 0x898 then
emuObj.PadVibrate(0,255,100) -- When a Patapon unit is created for tree of life.
end
end
if id == 0x670 then
emuObj.PadVibrate(50,255,250) -- After the player looses “Fever” mode (whistle down sound)
elseif id == 0x9f0 or id == 0x910 then -- (was 8f0)
emuObj.PadVibrate(0,240,80) -- New Patapon created.
elseif id == 0x3f8 then
emuObj.PadVibrate(20,0,200) -- Kaching collected
end
if missionID > 0 then
if id == 0x568 or id == 0x53c then -- yippe or fireworks after complete. (was 508)
missionRunning = false -- ? 31c 568 3a0
end
if missionRunning == false then
return
end
if missionID < 123 then
----- non-boss levels -----
if id == 0x2d0 or id == 0x354 or id == 0x2a4 or id == 0x80 then
emuObj.PadVibrate(100,10,260) -- falling building/object
elseif id == 0x47c or id == 0x450 then
emuObj.PadVibrate(0,150,100) -- picked up object
elseif id == 0x510 then
emuObj.PadVibrate(0,255,100) -- totem award
elseif id == 0x328 then
emuObj.PadVibrate(16,40,200) -- Stick barrier break
elseif id == 0x170 then
emuObj.PadVibrate(66,180,900) -- Windmill breaking
elseif id == 0x334 then
emuObj.PadVibrate(80,40,200) -- Cannon ball blast
elseif id == 0x2b0 then
emuObj.PadVibrate(120,20,300) -- Gillotine
elseif id == 0x19c then
emuObj.PadVibrate(130,30,300) -- Karmemen Rock Toss
end
if id == 0x124 and missionID == 118 then
emuObj.PadVibrate(55,0,7000) -- Gate collapse
end
if id == 0x13c and missionID == 121 then
emuObj.PadVibrate(55,0,500) -- Fort collapse
end
else
----- boss levels -----
 
-- Dragon --
if id == 0x41c then
emuObj.PadVibrate(10,0,100) -- Dragon step
elseif id == 0x448 then
emuObj.PadVibrate(10,0,200) -- Dragon jump, retreat, etc.
elseif id == 0x4f8 then
emuObj.PadVibrate(10,50,100) -- Dragon jump, retreat, etc.
elseif id == 0x5a8 then
emuObj.PadVibrate(120,0,900) -- Dragon fall/dead
 
-- Demon Dragon --
elseif id == 0x800 then
emuObj.PadVibrate(30,0,100) -- Demon Dragon step
elseif id == 0x82c then
emuObj.PadVibrate(0,130,100) -- Demon Dragon short step
elseif id == 0xd54 then
emuObj.PadVibrate(0,170,50) -- Demon Dragon wing flap
elseif id == 0xb9c then
emuObj.PadVibrate(170,0,250) -- Demon Dragon fireball
elseif id == 0xbf4 then
emuObj.PadVibrate(190,0,900) -- Demon Dragon fall/dead
-- FrogRobot --
elseif id == 0x418 then
emuObj.PadVibrate(15,0,200) -- FrogRobot / Spider step
elseif id == 0x5d0 then
emuObj.PadVibrate(15,0,200) -- FrogRobot jump, crawl
elseif id == 0x4f4 then
emuObj.PadVibrate(15,0,200) -- FrogRobot fist slam
elseif id == 0x4c8 then
emuObj.PadVibrate(0,10,2000) -- FrogRobot laser / Plant gas
elseif id == 0x520 then -- cant use 0x54c
emuObj.PadVibrate(150,0,1000) -- FrogRobot fall/dead
-- Manbroth --
elseif id == 0x35c then
emuObj.PadVibrate(15,0,400) -- Manbroth step
elseif id == 0x388 then
emuObj.PadVibrate(15,0,400) -- Manbroth stomp
elseif id == 0x438 then
emuObj.PadVibrate(0,150,500) -- Manbroth: snow spray / Firebird gas
elseif id == 0x40c then
emuObj.PadVibrate(0,10,500) -- Manbroth: scoop
elseif id == 0x330 then
emuObj.PadVibrate(150,0,700) -- Manbroth: fall/dead
-- Demon --
elseif id == 0x7cc then
emuObj.PadVibrate(45,5,400) -- Demon step 1
elseif id == 0x5d8 or id == 0x9dc or id == 0x9b0 then
emuObj.PadVibrate(85,10,180) -- Demon step 2
elseif id == 0x7a0 then
emuObj.PadVibrate(10,10,180) -- Demon jump
elseif id == 0x7f8 then
emuObj.PadVibrate(0,220,90) -- Demon breath
elseif id == 0x380 then
emuObj.PadVibrate(200,0,150) -- Demon meteors
elseif id == 0x92c then
emuObj.PadVibrate(170,0,2000) -- Demon: fall/dead
-- Firebird --
elseif id == 0x598 then -- or 0x678?
emuObj.PadVibrate(55,5,450) -- Firebird slam
elseif id == 0x540 then
emuObj.PadVibrate(10,160,180) -- Firebird peck
elseif id == 0x6d0 then
emuObj.PadVibrate(10,230,500) -- Firebird gas
elseif id == 0x490 then
emuObj.PadVibrate(200,0,1000) -- Firebird: fall/dead
-- Worm --
elseif id == 0x3d4 or id == 0x400 then
emuObj.PadVibrate(5,55,250) -- Worm burrow
elseif id == 0x534 or id == 0x508 then
emuObj.PadVibrate(5,55,250) -- Worm slide
elseif id == 0x4b0  then
emuObj.PadVibrate(5,155,1100) -- Worm fire
elseif id == 0x484 then
emuObj.PadVibrate(75,10,350) -- Worm slam
elseif id == 0x560 then
emuObj.PadVibrate(175,190,850) -- Worm roll
elseif id == 0x3a8 then
emuObj.PadVibrate(140,0,2000) -- Worm: fall/dead
-- Plant --
elseif id == 0x470 then
emuObj.PadVibrate(5,55,250) -- Plant jump
elseif id == 0x49c then
emuObj.PadVibrate(200,0,800) -- Plant fall/dead
-- Machine --
elseif id == 0x4c4 then
emuObj.PadVibrate(15,0,500) -- Machine step
elseif id == 0x574 then
emuObj.PadVibrate(180,0,400) -- Machine bomb
elseif id == 0x51c then
emuObj.PadVibrate(10,220,200) -- Machine gun
elseif id == 0x6a8 then
emuObj.PadVibrate(255,220,1000) -- Machine cannon
elseif id == 0x5cc then
emuObj.PadVibrate(100,12,300) -- Machine ball & chain
elseif id == 0x498 then
emuObj.PadVibrate(210,0,900) -- Machine fall/dead
-- Crab --
elseif id == 0x39c then
emuObj.PadVibrate(85,10,180) -- Crab step
elseif id == 0x3c8 then
emuObj.PadVibrate(190,0,400) -- Crab jump
elseif id == 0x420 then
emuObj.PadVibrate(5,180,180) -- Crab claw
elseif id == 0x370 then
emuObj.PadVibrate(240,10,600) -- Crab fall/dead
-- Spider --
elseif id == 0x3ec then
emuObj.PadVibrate(210,50,700) -- Spider fall/dead
 
-- OTHER --
elseif id == 0x65c then
emuObj.PadVibrate(0,200,80) -- fire (patapon yipe)
elseif id == 0x5ac then
emuObj.PadVibrate(0,200,80) -- fire burn(patapon yipe)
end
end
end
end
querystruct = querystruct + 0x2c
end
end
end
end


local H2 = function() -- Labo::Talk::CommandEffect::generateCapEffect
cpu.AddHook(0x8c163d4, 0x27bdff80, depthquery) -- = addiu sp, sp, -0x80
emuObj.PadVibrate(0,255,150) -- When a Patapon unit from the players army is defeated or new special patapon created.
-- the hook code replaces the occlusion function, so just adjust the stack and return
end
cpu.InsnReplace(0x8c163d8, 0x34040000, 0x27bd0080) -- addiu sp, sp, 0x80
 
cpu.InsnReplace(0x8c163dc, 0xafa40048, 0x03e00008) -- jr ra
local H3 = function() -- Labo::Talk::CommandEffect::killEffect
cpu.InsnReplace(0x8c163e0, 0x3c0408ee, 0x00000000) -- nop
emuObj.PadVibrate(0,255,250) -- Thunder/Lightning
end
 
local H4 = function() -- MainGame__Mission__MissionScene__initialize__4LaboFv
missionRunning = true
getMissionName()
end
 
--- HOOKS ---
local hook1 = axObj.AddHook(0x8828AA0, 0x8FBF0008, H1) -- sgxResFindSeq
local hook2 = axObj.AddHook(0x8901B84, 0x27BDFFC0, H2) -- Labo::Talk__CommandEffect__generateCapEffect
local hook3 = axObj.AddHook(0x89825B8, 0x27BDFF80, H3) -- Labo::Game__Map__ThunderLayer__generateThunder
local hook4 = axObj.AddHook(0x8914844, 0x27BDFFF0, H4) -- MainGame__Mission__MissionScene__initialize__4LaboFv
 
</pre>
</pre>
 
======Patapon 2'''======
=====Patches.lua=====
<pre>
<pre>
-- Lua 5.3
-- Lua 5.3
Line 1,085: Line 968:
</pre>
</pre>


====basic====
== Emulators ==
<pre>Every emulator is programmed in a differently. Sometimes choosing the right emulator is the only possible way to fix a game. Emulators are not provided pre-installed on the ps4, they have to be unpacked from a backup that's downloaded from the ps store from that specific game. This list includes The typical usage of some of The emulators.</pre>
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
! Emulator !! Usage !! API Version !! Similar emulators (compatibility)
|-
| Echochrome || The default psp emulator for PSPFPKG tool at the time of writing and the best in terms of compatibility. || ? || ?
|-
| LocoRoco Midnight Carnival  || ? || ? || ?
|-
| LocoRoco 1  || ? || ? || ?
|-
| LocoRoco 2  || ? || ? || ?
|-
| Castlevania Requiem  || ? || ? || ?
|-
| Patapon 2 || ? ||  ? || ?
|-
| PaRappa the Rapper || An unofficial emulator developed by sony with very bad compatibility ||  ? || ?
|-
| Syphon Filter: Dark Mirror || ? || ? || ?
|-
|}
 
==Memory mapping==
<br>'''Note''': The memory on PPSSPP is 0x4000 offsets ahead of the memory on the PS4
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
! Size !! Offset From -> Offset To !! Name
|-
| || 1008000000 -> 10887FFFFF ||  Allegrex memory(?)
|-
|640.00MB  || 228200000 -> 250200000 ||
|-
|64.00MB  ||  250200000 -> 254200000 ||
|-
|32.00MB  ||  254200000 -> 256200000 ||
|-
|2048.00MB ||  256200000 -> 2d6200000 ||
|-
|16.00MB  ||  2d6200000 -> 2d7200000 ||
|-
|16.00MB  ||  2d7200000 -> 2d8200000 ||
|-
|16.00MB  ||  2d8200000 -> 2d9200000 ||
|-
|16.00MB  ||  2d9200000 -> 2da200000 ||
|-
|}
 
===Registers map===
<br>Registers that are marked with '''(?)''' are untested but should be accurate.
<br>*'''Note''': The offsets' positions change as the CLI file's content increases, but the offsets should still be somewhere nearby the offsets listed below and the layout should be the same regardless. The PC pointer script can be used to locate another PC register properly in Echochrome's emulator
{| class=wikitable style="border: none; background: none;"
! scope=col | GPR
! scope=col | Offset
! scope=col | Notes
| rowspan=900 style="border: none; background: none;"|
! scope=col | FPU
! scope=col | Offset
|-
| zero || 0x200414CA8? || || f0 || 0x200414D4C?
|--style="background-color:#EEEFF2"
| at  || 0x200414CAC? || || f1 || 0x200414D50
|-
| v0 || 0x200414CB0  || || f2 || 0x200414D54?
|--style="background-color:#EEEFF2"
| v1 || 0x200414CB4  || || f3 || 0x200414D58?
|-
| a0 || 0x200414CB8  || || f4 || 0x200414D5C?
|--style="background-color:#EEEFF2"
| a1 || 0x200414CBC? || || f5 || 0x200414D60?
|-
| a2 || 0x200414CC0? || || f6 || 0x200414D64?
|--style="background-color:#EEEFF2"
| a3 ||  0x200414CC4? || || f7 || 0x200414D68?
|-
| t0 || 0x200414CC8? || ||f8|| 0x200414D6C?
|--style="background-color:#EEEFF2"
| t1 || 0x200414CCC? || ||f9 || 0x200414D70?
|-
| t2 ||  0x200414CD0? || || f10 || 0x200414D74?
|--style="background-color:#EEEFF2"
| t3 ||  0x200414CD4? || ||f11|| 0x200414D78?
|-
| t4 ||  0x200414CD8? || || f12 || 0x200414D7C?
|--style="background-color:#EEEFF2"
| t5 ||  0x200414CDC? || || f13 || 0x200414D80?
|-
| t6 || 0x200414CE0? || || f14 || 0x200414D84?
|--style="background-color:#EEEFF2"
| t7 || 0x200414CE4? || || f15 || 0x200414D88?
|-
| s0 ||  0x200414CE8? || || f16 || 0x200414D8C?
|--style="background-color:#EEEFF2"
| s1 || 0x200414CEC? || || f17 || 0x200414D90?
|-
| s2 ||  0x200414CF0? || || f18 || 0x200414D94?
|--style="background-color:#EEEFF2"
| s3 || 0x200414CF4? || || f19 || 0x200414D98?
|-
| s4 ||  0x200414CF8? || || f20|| 0x200414D9C?
|--style="background-color:#EEEFF2"
| s5 ||  0x200414CFC? || || f21 || 0x200414DA0?
|-
| s6 ||  0x200414D00? || || f22 || 0x200414DA4?
|--style="background-color:#EEEFF2"
| s7 ||  0x200414D04? || || f23|| 0x200414DA8?
|-
| t8 ||  0x200414D08? || || f24 || 0x200414DAC?
|--style="background-color:#EEEFF2"
| t9 ||  0x200414D0C? || || f25 || 0x200414DB0?
|-
| k0 ||  0x200414D10 || ||f26 || 0x200414DB4?
|--style="background-color:#EEEFF2"
| k1 ||  0x200414D14 || || f27 || 0x200414DB8?
|-
| gp ||  0x200414D18 || || f28|| 0x200414DBC?
|--style="background-color:#EEEFF2"
| sp || 0x200414D1C || || f29 || 0x200414DC0?
|-
| fp || 0x200414D20 ||  || f30 || 0x200414DC4?
|--style="background-color:#EEEFF2"
| {{cellcolors|#D7EF54|#000000}}ra || 0x200414D24 || || f31 || 0x200414DC8
|-
| ? || 0x20AD14D28 || ||  ||
|--style="background-color:#EEEFF2"
| last syscall? || 0x20AD14D2C || ||  ||
|-
| {{cellcolors|#7698FF|#000000}}pc || 0x200414D34 || Will show "0x0", "0x1", "0x5", if the Allegrex cpu is idle(?). || ||
|--style="background-color:#EEEFF2"
| hi || 0x200414D38 || ||  ||
|-
| lo || 0x200414D3C || ||  ||
|--style="background-color:#EEEFF2"
| Memory base? || 0x200414D48 || Shows "0x08800000", could be used as pointer or something?|| ||
|-
|}
====PC pointer====
<br>PS4CHEATER
<br>'''PSP.cht'''
<pre>
1.5|eboot.bin|ID:|VER:01.00|FM:505
simple pointer|pointer|4 bytes|@C6B8C8_2_6B8C8+210+108|data|4 bytes|143011412|0||
</pre>
'''VFPU'''
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
! Register !! Offset !! Register !! Offset !! Register !! Offset !! Register !! Offset
|-
| S000|| 0x200414DE0 || S001|| 0x200414DE4 || S002|| 0x200414DE8 || S003|| 0x200414DEC
|-
| S010|| 0x200414DF0 || S011|| 0x200414DF4 || S012|| 0x200414DF8  || S013|| 0x200414DFC
|-
| S020|| 0x200414E00 || S021|| 0x200414E04 || S022||  0x200414E08 || S023|| 0x200414E0C
|-
|S030|| 0x200414E10 || S031|| 0x200414E14 || S032|| 0x200414E18  || S033|| 0x200414E1C
|-
|S100|| 0x200414E20  || S101|| 0x200414E24  || S102||  0x200414E28  || S103|| 0x200414E2C
|-
| S110 || 0x200414E30  || S111|| 0x200414E34 || S112||  0x200414E38 || S113||0x200414E3C
|-
| S120|| 0x200414E40  || S121|| 0x200414E44 || S122|| 0x200414E48 || S123|| 0x200414E4C
|-
|S130|| 0x200414E50 || S131||0x200414E54  || S132|| 0x200414E58  || S133|| 0x200414E5C
|-
|S200|| 0x200414E60  || S201|| 0x200414E64 || S202||  0x200414E68 || S203||0x200414E6C
|-
|S210|| 0x200414E70  || S211|| 0x200414E74 || S212||  0x200414E78 || S213|| 0x200414E7C
|-
|S220|| 0x200414E80  || S221|| 0x200414E84 || S222|| 0x200414E88 || S223|| 0x200414E8C
|-
|S230|| 0x200414E90 || S231|| 0x200414E94 || S232||  0x200414E98 || S233|| 0x200414E9C
|-
|S300|| 0x200414EA0  || S301|| 0x200414EA4 || S302||  0x200414EA8 || S303|| 0x200414EAC
|-
|S310|| 0x200414EB0  || S311|| 0x200414EB4 || S312|| 0x200414EB8  || S313|| 0x200414EBC
|-
|S320|| 0x200414EC0  || S321|| 0x200414EC4 || S322|| 0x200414EC8 || S323||0x200414ECC
|-
|S330|| 0x200414ED0 || S331|| 0x200414ED4 || S332|| 0x200414ED8 || S333||0x200414EDC
|-
|S400|| 0x200414EE0  || S401||  0x200414EE4 || S402|| 0x200414EE8 || S403|| 0x200414EEC
|-
|S410|| 0x200414EF0  || S411||  0x200414EF4 || S412||  0x200414EF8 || S413|| 0x200414EFC
|-
|S420|| 0x200414F00 || S421|| 0x200414F04 || S422||  0x200414F08 || S423|| 0x200414F0C
|-
|S430|| 0x200414F10 || S431|| 0x200414F14 || S432||  0x200414F18 || S433|| 0x200414F1C
|-
|S500|| 0x200414F20 || S501|| 0x200414F24|| S502|| 0x200414F28 || S503|| 0x200414F2C
|-
|S510|| 0x200414F30  || S511|| 0x200414F34 || S512|| 0x200414F38 || S513|| 0x200414F3C
|-
|S520|| 0x200414F40 || S521|| 0x200414F44 || S522|| 0x200414F48 || S523||0x200414F4C
|-
|S530 || 0x200414F50|| S531|| 0x200414F54 || S532||  0x200414F58|| S533|| 0x200414F5C
|-
|S600|| 0x200414F60 || S601|| 0x200414F64 || S602|| 0x200414F68 || S603|| 0x200414F6C
|-
|S610|| 0x200414F70  || S611|| 0x200414F74 || S612||  0x200414F78 || S613||0x200414F7C
|-
|S620|| 0x200414F80  || S621|| 0x200414F84 || S622|| 0x200414F88 || S623|| 0x200414F8C
|-
|S630 || 0x200414F90 || S631|| 0x200414F94 || S632||  0x200414F98 || S633|| 0x200414F9C
|-
|S700|| 0x200414FA0 || S701 || 0x200414FA4 || S702|| 0x200414FA8  || S703|| 0x200414FAC
|-
|S710|| 0x200414FB0  || S711|| 0x200414FB4 || S712||  0x200414FB8 || S713|| 0x200414FBC
|-
|S720|| 0x200414FC0  || S721|| 0x200414FC4 || S722|| 0x200414FC8 || S723|| 0x200414FCC
|-
|S730 || 0x200414FD0|| S731|| 0x200414FD4 || S732||  0x200414FD8 || S733|| 0x200414FDC
|-
|}
 
= Known issues =
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
! Issue !! Games affected !! Solution !! Description
|-
| No gamdata installation functionality (?)|| || ||
|-
| Highly unoptimized graphics renderer || || || Low fps
|-
| No support for some syscalls || || ||
|-
|}
 
=LUA include files=
<br>Files that need to be placed in the '''/lua_include/''' folder
 
'''uv-clamping.lua'''
<pre>
print ("Loading uv-clamping.lua from global scripts")
 
UV_CLAMPING_ENABLE = true
UV_CLAMPING_DISABLE = false
 
UV_CLAMPING_USE_ZERO_EDGE_ALPHA = true
UV_CLAMPING_DONT_USE_ZERO_EDGE_ALPHA = false
 
emuObj = getEmuObject()
 
-- Turns off UV clamping for the given list of textures.
-- textureTable: A list of texture base addresses.
DisableUvClampingForTextures = function(textureTable)
if emuObj.OverrideUvClampingState then
for _, texAddr in ipairs(textureTable) do
emuObj.OverrideUvClampingState(texAddr, UV_CLAMPING_DISABLE, UV_CLAMPING_DONT_USE_ZERO_EDGE_ALPHA);
end
else
print ("This emulator does not support OverrideUvClampingState()")
end
end
 
</pre>
'''sce-locale.lua'''
<pre>
print ("Loading sce-locale.lua from global scripts")
 
-- Language codes
--
-- ja    Japanese
-- en    English (US)
-- fr    French (France)
-- es    Spanish (Spain)
-- de    German
-- it    Italian
-- nl    Dutch
-- pt    Portuguese (Portugal)
-- ru    Russian
-- ko    Korean
-- zh-TW  Chinese (traditional)
-- zh-CN  Chinese (simplified)
-- fi    Finnish
-- sv    Swedish
-- da    Danish
-- no    Norwegian
-- pl    Polish
-- pt-BR  Portuguese (Brazil)
-- en-GB  English (UK)
-- tr    Turkish
-- es-MX  Spanish (Latin America)
-- ar    Arabic
-- fr-CA  French (Canada)
-- cs    Czech
-- hu    Hungarian
-- el    Greek ("Ελληνικά" in the system language menu)
-- ro    Romanian
-- th    Thai
-- vi    Vietnamese
-- id    Indonesian
-- uk    Ukrainian
 
-- returns locale (en-US) and language only (us), useful for lookups with fallback.
GetLocaleLangPair = function()
local locale, lang
locale = AppHost_GetLocaleTag()
lang = locale:sub(1,2)    -- grab first two digits, eg. en-US -> en
 
print ("[BOOT] App Host Langauge =", lang)
 
if locale ~= nil then
print ("[BOOT] App Host Locale =", locale)
else
print ("[BOOT] Deprecated Native Language =", lang)
end
 
return locale, lang
end
 
FindLocaleTableKey = function(table, primary, fallback, default)
-- try for a specific Locale, and if that fails fallback on just a language (without region),
-- and if that fails fallback on default.
 
local keyres = primary
if keyres == nil or table[keyres] == nil then
keyres = fallback
end
 
if keyres == nil or table[keyres] == nil then
print ("WARNING: No table entry for locale", primary, "or language", fallback, ", using default", default);
keyres = default
else
print ("Found locale table entry", keyres);
end
 
return keyres
end
 
</pre>
'''disc-selection.lua'''
<pre>
print ("Loading disc-selection.lua from global scripts")
require "sce-locale"
 
-- Determines and sets the active SKU.
--
-- sku_map: Cannot be nil.  A table of the form
-- {
-- en = <sku dir name>,
-- fr = <sku dir name>,
-- de = <sku dir name>,
-- it = <sku dir name>,
-- es = <sku dir name>,
--  ...
-- }
--
RegisterSkus = function(sku_map, default_locale)
if default_locale == nil then
default_locale = "en"
end
local locale, lang = GetLocaleLangPair()
local key = FindLocaleTableKey(sku_map, locale, lang, default_locale)
local sku_name = sku_map[key]
 
if EM_SetActiveSku == nil then
print "EM_SetActiveSku is undefined, use the stable branch of the packager or use a new version of the emulator."
end
EM_SetActiveSku(sku_name)
 
end
 
</pre>
 
'''ax-gpr-alias.lua'''
<pre>


*axInsnReplace (mem, org opcode, new opcode) - Replace allegrex memory
-- Recommended method to import this module:
*axFuncReplace - Replace allegrex function. Known implemented functions are: I3dVecSet, I3dRender__ReserveTrashQwc, I3dVecAdd, I3dVecScaleXYZ, I3dGuSetMatrix_PSP, patapon_memcpy
--  local gpr = require("ax-gpr-alias")




gpr = {}


====hooks/registers====
gpr.zero = 0
gpr.at  = 1
gpr.v0  = 2
gpr.v1  = 3
gpr.a0  = 4
gpr.a1  = 5
gpr.a2  = 6
gpr.a3  = 7
gpr.t0  = 8
gpr.t1  = 9
gpr.t2  = 10
gpr.t3  = 11
gpr.t4  = 12
gpr.t5  = 13
gpr.t6  = 14
gpr.t7  = 15
gpr.s0  = 16
gpr.s1  = 17
gpr.s2  = 18
gpr.s3  = 19
gpr.s4  = 20
gpr.s5  = 21
gpr.s6  = 22
gpr.s7  = 23
gpr.t8  = 24
gpr.t9  = 25
gpr.k0  = 26
gpr.k1  = 27
gpr.gp  = 28
gpr.sp  = 29
gpr.fp  = 30
gpr.ra  = 31
 
return gpr
 
</pre>
'''multiapp.lua'''
<pre>
-- Recommended method to import this module:
--  local mapp = require("mapp")
--
-- Multi-application support module
-- Wraps common hook calls to support multiple executables
--


Hooks, and registers that can be called in lua api.
local emuObj = getEmuObject() -- emulator
local axObj = getAXObject() -- allegrex


Allegrex (usage - remove AX_):
mapp = {}
mapp.curAppName = emuObj.GetAppName()


*AX_GetPC
mapp.AddBootHook = function(app, func)
*AX_SetPC
if mapp[app] == nil then
*AX_GetHi
mapp[app] = {}
*AX_SetHi
end
*AX_GetLo
*AX_SetLo
*AX_GetReg
*AX_SetReg
*AX_GetFpr
*AX_SetFpr
*AX_ReadMem8
*AX_ReadMem16
*AX_ReadMem32
*AX_ReadMemFloat
*AX_ReadMemString
*AX_WriteMem8
*AX_WriteMem16
*AX_WriteMem32
*AX_WriteMemFloat
*AX_WriteMemString
*AX_WriteMemStringZ
*AX_AddHook
*AX_RemoveHook
*AX_Overlay
*AX_InsnReplace
*AX_FuncReplace


Emulator (usage - remove EM_):
mapp[app].boot = func
end


*EM_SetTextureHashMode
mapp.AddHook = function(app, pc, verify, func)
*EM_SetTextureScaleOffset
if mapp[app] == nil then
*EM_SetTextureSaveSubdir
mapp[app] = {}
*EM_SetSampleTitle
end
*EM_SetDrawEDRam
*EM_ToggleTextures
if mapp[app].hooks == nil then
*EM_PadRead
mapp[app].hooks = {}
*EM_PadReadPitch
mapp[app].hookids = 1
*EM_PadReadRoll
end
*EM_PadVibrate
*EM_PadRegisterSamples
local localid = mapp[app].hookids
*EM_PadSetButtonsMode
mapp[app].hookids = mapp[app].hookids + 1
*EM_AddVsyncHook
*EM_RemoveVsyncHook
local handler = { addr = pc, v = verify, f = func, id = 0 }
*EM_ThrottleMax
*EM_ThrottleNormal
if mapp.curAppName == app then
*EM_Log
handler.id = axObj.AddHook(pc, verify, func)
*EM_GetLanguage
end
*EM_GetNativeLanguage
*EM_DisplayManual
-- print(string.format("Added Hook for app: %s, pc=%08x, handler=%d", app, pc, localid))
*EM_LoadConfig
*EM_SaveConfig
mapp[app].hooks[localid] = handler
*EM_LoadMIDI
return localid
*EM_GetMIDINotesAtTick
end
*EM_LoadSlideshow
*EM_StartSlideshow
*EM_LoadState
*EM_SaveState


====Standard: ====
mapp.RemoveHook = function(app, hookid)
-- print(string.format("RemoveHook for app: %s, id=%d", app, hookid))
if mapp[app] ~= nil then
if mapp[app].hooks ~= nil then
if mapp[app].hooks[hookid] ~= nil then
local id = mapp[app].hooks[hookid].id
mapp[app].hooks[hookid] = nil -- WBD 7/6/2018
if mapp.curAppName == app and id > 0 then
axObj.RemoveHook(id)
end
end
end
end
end


*patches/
mapp.GetHookPC = function(app, hookid)
*_patches.lua
if mapp[app] ~= nil then
*feature_data/
if mapp[app].hooks ~= nil then
*_features.lua
if mapp[app].hooks[hookid] ~= nil then
*tooling/
return mapp[app].hooks[hookid].addr
*_tooling.lua
end
*trophy_data/
end
*_trophies.lua
end
return 0
end


==Information==
mapp.AddVSyncHook = function(app, func)
====other====
if mapp[app] == nil then
mapp[app] = {}
end
mapp[app].vsync = func
if mapp.curAppName == app then
emuObj.AddVsyncHook(func)
end
end


*XXXXYYYYY_config.txt
mapp.RemoveVSyncHook = function(app)
*--vms
if mapp[app] == nil then
*--autoresampler [true]
mapp[app] = {}
end
if mapp[app].vsync ~= nil then
table.remove(mapp[app].vsync)
end
if mapp.curAppName == app then
emuObj.RemoveVsyncHook(func)
end
end


*videos/
-- Actual switch functionality
*.mp4
emuObj.AddBootHook(function()
*videos/%08x.mp4
local app = emuObj.GetAppName()
*audio/%08x.ogg
 
*--texswitch [original, replacement]
if app ~= mapp.curAppName then
-- switch out the old handlers
-- print(string.format("Switching out handlers for app: %s", mapp.curAppName))
if mapp[mapp.curAppName] ~= nil then
if mapp[mapp.curAppName].vsync ~= nil then
emuObj.RemoveVsyncHook()
end
if mapp[mapp.curAppName].hooks ~= nil then
local hooks = mapp[mapp.curAppName].hooks
-- print(string.format("hooks: %d", #hooks))
for k,v in pairs(hooks) do
if v.id > 0 then
axObj.RemoveHook(v.id)
v.id = 0
end
end
end
end
-- switch current app name
mapp.curAppName = app
-- install the new handlers
-- print(string.format("Switching in handlers for app: %s", mapp.curAppName))
if mapp[mapp.curAppName] ~= nil then
if mapp[mapp.curAppName].vsync ~= nil then
emuObj.AddVsyncHook(mapp[mapp.curAppName].vsync)
end
if mapp[mapp.curAppName].hooks ~= nil then
local hooks = mapp[mapp.curAppName].hooks
-- print(string.format("hooks: %d", #hooks))
for k,v in pairs(hooks) do
v.id = axObj.AddHook(v.addr, v.v, v.f)
end
end
end
end
if mapp[mapp.curAppName] ~= nil then
if mapp[mapp.curAppName].boot ~= nil then
mapp[mapp.curAppName].boot()
end
end
end)
 
return mapp
 
</pre>
 
'''pad.lua'''
<pre>
-- Recommended method to import this module:
--  local pad = require("pad")
--
-- Buttons marked PS4 are not used by the emulator, but can be read from Lua
--
-- Read the Pad state with getEmuObject().PadRead()
-- ie:
-- local padstate = getEmuObject().PadRead()
--
 
pad = {}
 
pad.L3        = 0x00000002 -- L3 (PS4)
pad.R3        = 0x00000004 -- R3 (PS4)
pad.OPTIONS  = 0x00000008 -- Options (PS4)
pad.UP        = 0x00000010 -- Up
pad.RIGHT    = 0x00000020 -- Right
pad.DOWN      = 0x00000040 -- Down
pad.LEFT      = 0x00000080 -- Left
pad.L2        = 0x00000100 -- L2 (PS4)
pad.R2        = 0x00000200 -- R2 (PS4)
pad.L1        = 0x00000400 -- L1
pad.R1        = 0x00000800 -- R1
pad.TRIANGLE  = 0x00001000 -- Triangle
pad.CIRCLE    = 0x00002000 -- Circle
pad.CROSS    = 0x00004000 -- Cross
pad.SQUARE    = 0x00008000 -- Square
pad.SELECT    = 0x00010000 -- Select
pad.START    = 0x00020000 -- Start
 
-- Automap SELECT or START to the Options Button, leaving the full touchar for the opposite, with getEmuObject().PadSetButtonsMode(mode)
-- ie:
-- getEmuObject().PadSetButtonsMode(pad.BUTTONS_MODE_OPTION_IS_SELECT)
 
pad.BUTTONS_MODE_NORMAL = 0 -- Touch bar is split in two for Start/Select. Option is unmapped (default behaviour)
pad.BUTTONS_MODE_OPTION_IS_SELECT = 1 -- Touch bar is Start. Option is Select
pad.BUTTONS_MODE_OPTION_IS_START = 2 -- Touch bar is Select. Option is Start
 
return pad
 
</pre>
 
=Information=
Note: Missing entries
==Folder/File layout==
<pre>
├── assets
│  ├── common
│  └── PSPHD
├── app
│  └── USER_L0.IMG
├── lua_include
│  ├── ax-gpr-alias.lua
│  ├── multiapp.lua
│  ├── sce-locale.lua
│  ├── uv-clamping.lua
│  ├── disc-selection.lua
│  └── pad.lua
├── scripts
│  ├──XXXXYYYYY_patches.lua
│  ├──XXXXYYYYY_features.lua
│  ├──XXXXYYYYY_tooling.lua
│  └──XXXXYYYYY_trophies.lua
├── sce_module
├── sce_sys
├── vms
├── trophy_data
├── usermodule
│  └──libfont.lib
├── sce_discmap.plt
├── eboot.bin
├── revision.conf
├── package-ps4.conf
└── config-title.txt
</pre>
 
==Other==
<pre>
XXXXYYYYY_config.txt
videos/
.mp4
videos/%08x.mp4
audio/%08x.ogg


Paths:  
Paths:  


*/app0/
/app0/
*/download0/
/download0/
*/savedata
/savedata
*/host/
/host/
*/hostapp/
/hostapp/
*/data/
/data/
</pre>


====sample====
==Sample==


<pre>; PS4 configuration file for PSPHD
<pre>; PS4 configuration file for PSPHD
Line 1,223: Line 1,667:
; With this we can freely make use of a normal alpha channel on replacement textures
; With this we can freely make use of a normal alpha channel on replacement textures
--replacementalpha=true
--replacementalpha=true
; This enables bilinear filtering on replaced textures. (uncomment to enable)
--replacementfilter=true
   
   
; Antialiasing mode. SSAA4x looks best, MSAA4x only smooths edges.
; Antialiasing mode. SSAA4x looks best, MSAA4x only smooths edges.
Line 1,239: Line 1,680:
; Parappa Alpha Hack
; Parappa Alpha Hack
--parappaalphahack=true
--parappaalphahack=true
</pre>
; Adjust overall volume level (does not include pad speaker volume). Range from 0.0 (min) to 1.0 (max)
==NIDs in HLE==
--volume="0.25"</pre>
<pre>
|HLEInterruptManager|


===NIDs in HLE===
sceKernelRegisterSubIntrHandler
sceKernelReleaseSubIntrHandler
sceKernelEnableSubIntr


=====HLEInterruptManager=====
|HLEStdioForUser|


*sceKernelRegisterSubIntrHandler
sceIoOpen
*sceKernelReleaseSubIntrHandler
sceIoClose
*sceKernelEnableSubIntr
sceIoRead
sceIoWrite
sceIoLseek
sceIoLseek32
sceIoDopen
sceIoDread
sceIoDclose
sceIoChdir
sceIoGetstat
sceIoDevctl
sceIoRename
sceIoMkDir
sceIoChstat
sceIoRemove
sceIoRmdir
sceIoOpenAsync
sceIoReadAsync
sceIoIoctlAsync
sceIoWaitAsync
sceIoWaitAsyncCB
sceIoCloseAsync
sceIoSetAsyncCallback
sceIoPollAsync
sceIoLseekAsync
sceIoGetAsyncStat
asyncWaitTimerCallback
asyncCallbackTimerCallback
sceKernelStdin
sceKernelStdout
sceKernelStderr


=====HLEStdioForUser=====
|HLELoadExecForUser|


*sceIoOpen
sceKernelCpuSuspendIntr
*sceIoClose
sceKernelCpuResumeIntr
*sceIoRead
sceKernelIsCpuIntrEnable
*sceIoWrite
sceKernelExitGame
*sceIoLseek
sceKernelRegisterExitCallback
*sceIoLseek32
sceKernelLoadModule
*sceIoDopen
sceKernelUnloadModule
*sceIoDread
sceKernelStartModule
*sceIoDclose
sceKernelStopModule
*sceIoChdir
sceKernelStopUnloadSelfModule
*sceIoGetstat
sceKernelGetModuleIdByAddress
*sceIoDevctl
sceKernelStopUnloadSelfModuleWithStatus
*sceIoRename
sceKernelGetModuleId
*sceIoMkDir
*sceIoChstat
*sceIoRemove
*sceIoRmdir
*sceIoOpenAsync
*sceIoReadAsync
*sceIoIoctlAsync
*sceIoWaitAsync
*sceIoWaitAsyncCB
*sceIoCloseAsync
*sceIoSetAsyncCallback
*sceIoPollAsync
*sceIoLseekAsync
*sceIoGetAsyncStat
*asyncWaitTimerCallback
*asyncCallbackTimerCallback
*sceKernelStdin
*sceKernelStdout
*sceKernelStderr


=====HLELoadExecForUser=====
|HLEsceAtrac3plus|


*sceKernelCpuSuspendIntr
sceAtracReinit
*sceKernelCpuResumeIntr
sceAtracDecodeData
*sceKernelIsCpuIntrEnable
sceAtracGetNextDecodePosition
*sceKernelExitGame
sceAtracSetHalfwayBufferAndGetID
*sceKernelRegisterExitCallback
sceAtracGetSoundSample
*sceKernelLoadModule
sceAtracGetStreamDataInfo
*sceKernelUnloadModule
sceAtracGetRemainFrame
*sceKernelStartModule
sceAtracSetLoopNum
*sceKernelStopModule
sceAtracResetPlayPosition
*sceKernelStopUnloadSelfModule
sceAtracReleaseAtracID
*sceKernelGetModuleIdByAddress
sceAtracGetAtracID
*sceKernelStopUnloadSelfModuleWithStatus
sceAtracGetNextSample
*sceKernelGetModuleId
sceAtracSetData
sceAtracAddStreamData


=====HLEsceAtrac3plus=====
|HLEsceAudio|


*sceAtracReinit
sceAudioChReserve
*sceAtracDecodeData
sceAudioChRelease
*sceAtracGetNextDecodePosition
sceAudioOutputBlocking
*sceAtracSetHalfwayBufferAndGetID
sceAudioChangeChannelConfig
*sceAtracGetSoundSample
sceAudioGetChannelRestLength
*sceAtracGetStreamDataInfo
sceAudioChangeChannelVolume
*sceAtracGetRemainFrame
sceAudioSetChannelDataLen
*sceAtracSetLoopNum
sceAudioOutputPanned
*sceAtracResetPlayPosition
sceAudioOutputPannedBlocking
*sceAtracReleaseAtracID
sceAudioGetChannelRestLen
*sceAtracGetAtracID
sceAudioOutput2Reserve
*sceAtracGetNextSample
sceAudioOutput2OutputBlocking
*sceAtracSetData
sceAudioOutput2Release
*sceAtracAddStreamData
outputCallback


=====HLEsceAudio=====
|HLEsceCtrl|


*sceAudioChReserve
sceCtrlSetSamplingCycle
*sceAudioChRelease
sceCtrlSetSamplingMode
*sceAudioOutputBlocking
sceCtrlReadBufferPositive
*sceAudioChangeChannelConfig
sceCtrlReadBufferNegative
*sceAudioGetChannelRestLength
sceCtrlPeekBufferPositive
*sceAudioChangeChannelVolume
sceCtrlPeekBufferNegative
*sceAudioSetChannelDataLen
sceCtrlGetIdleCancelThreshold
*sceAudioOutputPanned
sceCtrlSetIdleCancelThreshold
*sceAudioOutputPannedBlocking
sceCtrlReadLatch
*sceAudioGetChannelRestLen
sceCtrlPeekLatch
*sceAudioOutput2Reserve
sampleControllerCallback
*sceAudioOutput2OutputBlocking
vibrationControllerCallback
*sceAudioOutput2Release
*outputCallback


=====HLEsceCtrl=====
|HLEsceDisplay|


*sceCtrlSetSamplingCycle
sceDisplaySetMode
*sceCtrlSetSamplingMode
sceDisplaySetFramebuf
*sceCtrlReadBufferPositive
sceDisplayGetFramebuf
*sceCtrlReadBufferNegative
sceDisplayGetVcount
*sceCtrlPeekBufferPositive
sceDisplayWaitVblankStart
*sceCtrlPeekBufferNegative
sceDisplayWaitVblankStartCB
*sceCtrlGetIdleCancelThreshold
sceDisplayGetCurrentHcount
*sceCtrlSetIdleCancelThreshold
sceDisplayGetAccumulatedHcount
*sceCtrlReadLatch
sceDisplayGetFramePerSec
*sceCtrlPeekLatch
sceDisplayWaitVblank
*sampleControllerCallback
sceDisplayWaitVblankCB
*vibrationControllerCallback
sceDisplayIsVblank
sceDisplaySetHoldMode
vblankStart
vblankEnd


=====HLEsceDisplay=====
|HLEsceGe_user|


*sceDisplaySetMode
sceGeEdramGetAddr
*sceDisplaySetFramebuf
sceGeEdramGetSize
*sceDisplayGetFramebuf
sceGeGetCmd
*sceDisplayGetVcount
sceGeGetMtx
*sceDisplayWaitVblankStart
sceGeListEnQueue
*sceDisplayWaitVblankStartCB
sceGeListEnQueueHead
*sceDisplayGetCurrentHcount
sceGeListDeQueue
*sceDisplayGetAccumulatedHcount
sceGeListSync
*sceDisplayGetFramePerSec
sceGeListUpdateStallAddr
*sceDisplayWaitVblank
sceGeDrawSync
*sceDisplayWaitVblankCB
sceGeSetCallback
*sceDisplayIsVblank
sceGeUnsetCallback
*sceDisplaySetHoldMode
sceGeBreak
*vblankStart
sceGeContinue
*vblankEnd
interruptCallback


=====HLEsceGe_user=====
|HLEsceImpose|


*sceGeEdramGetAddr
sceImposeGetLanguageMode
*sceGeEdramGetSize
sceImposeSetLanguageMode
*sceGeGetCmd
sceImposeSetUMDPopup
*sceGeGetMtx
*sceGeListEnQueue
*sceGeListEnQueueHead
*sceGeListDeQueue
*sceGeListSync
*sceGeListUpdateStallAddr
*sceGeDrawSync
*sceGeSetCallback
*sceGeUnsetCallback
*sceGeBreak
*sceGeContinue
*interruptCallback


=====HLEsceImpose=====
|HLEsceMpeg|


*sceImposeGetLanguageMode
sceMpegInit
*sceImposeSetLanguageMode
sceMpegFinish
*sceImposeSetUMDPopup
sceMpegCreate
sceMpegDelete
sceMpegQueryMemSize
sceMpegMallocAvcEsBuf
sceMpegFreeAvcEsBuf
sceMpegInitAu
sceMpegGetAvcAu
sceMpegGetAtracAu
sceMpegQueryAtracEsSize
sceMpegAtracDecode
sceMpegRingbufferQueryMemSize
sceMpegRingbufferConstruct
sceMpegRingbufferDestruct
sceMpegRingbufferPut
sceMpegRingbufferAvailableSize
sceMpegAvcCsc
sceMpegAvcDecodeMode
sceMpegAvcDecodeDetail
sceMpegAvcDecodeFlush
sceMpegAvcQueryYCbCrSize
sceMpegAvcInitYCbCr
sceMpegAvcDecodeYCbCr
sceMpegAvcDecodeStopYCbCr
sceMpegRegistStream
sceMpegUnRegistStream
sceMpegQueryStreamSize
sceMpegQueryStreamOffset
sceMpegFlushAllStream


=====HLEsceMpeg=====
|HLEsceNet|


*sceMpegInit
sceNetInit
*sceMpegFinish
sceNetInetGetsockopt
*sceMpegCreate
sceNetInetSetsockopt
*sceMpegDelete
sceNetInetGetErrno
*sceMpegQueryMemSize
*sceMpegMallocAvcEsBuf
*sceMpegFreeAvcEsBuf
*sceMpegInitAu
*sceMpegGetAvcAu
*sceMpegGetAtracAu
*sceMpegQueryAtracEsSize
*sceMpegAtracDecode
*sceMpegRingbufferQueryMemSize
*sceMpegRingbufferConstruct
*sceMpegRingbufferDestruct
*sceMpegRingbufferPut
*sceMpegRingbufferAvailableSize
*sceMpegAvcCsc
*sceMpegAvcDecodeMode
*sceMpegAvcDecodeDetail
*sceMpegAvcDecodeFlush
*sceMpegAvcQueryYCbCrSize
*sceMpegAvcInitYCbCr
*sceMpegAvcDecodeYCbCr
*sceMpegAvcDecodeStopYCbCr
*sceMpegRegistStream
*sceMpegUnRegistStream
*sceMpegQueryStreamSize
*sceMpegQueryStreamOffset
*sceMpegFlushAllStream


=====HLEsceNet=====
|HLEscePower|


*sceNetInit
scePowerRegisterCallback
*sceNetInetGetsockopt
scePowerUnregisterCallback
*sceNetInetSetsockopt
scePowerSetClockFrequency
*sceNetInetGetErrno
scePowerSetCpuClockFrequency
scePowerSetBusClockFrequency


=====HLEscePower=====
|HLEscePsmf|


*scePowerRegisterCallback
scePsmfVerifyPsmf
*scePowerUnregisterCallback
scePsmfSetPsmf
*scePowerSetClockFrequency
scePsmfSpecifyStreamWithStreamTypeNumber
*scePowerSetCpuClockFrequency
scePsmfCheckEPmap
*scePowerSetBusClockFrequency
scePsmfGetVideoInfo
scePsmfGetNumberOfStreams
scePsmfGetNumberOfEPentries
scePsmfGetEPWithId
scePsmfGetPsmfVersion
scePsmfGetNumberOfSpecificStreams
scePsmfSpecifyStream
scePsmfGetCurrentStreamType


=====HLEscePsmf=====
|HLEscePsmfPlayer|


*scePsmfVerifyPsmf
scePsmfPlayerCreate
*scePsmfSetPsmf
scePsmfPlayerDelete
*scePsmfSpecifyStreamWithStreamTypeNumber
scePsmfPlayerSetPsmf
*scePsmfCheckEPmap
scePsmfPlayerReleasePsmf
*scePsmfGetVideoInfo
scePsmfPlayerStart
*scePsmfGetNumberOfStreams
scePsmfPlayerGetAudioOutSize
*scePsmfGetNumberOfEPentries
scePsmfPlayerStop
*scePsmfGetEPWithId
scePsmfPlayerUpdate
*scePsmfGetPsmfVersion
scePsmfPlayerGetVideoData
*scePsmfGetNumberOfSpecificStreams
scePsmfPlayerGetAudioData
*scePsmfSpecifyStream
scePsmfPlayerGetCurrentStatus
*scePsmfGetCurrentStreamType
scePsmfPlayerGetPsmfInfo
scePsmfPlayerConfigPlayer
scePsmfPlayerBreak
scePsmfPlayerChangePlayMode


=====HLEscePsmfPlayer=====
|HLEsceRtc|


*scePsmfPlayerCreate
sceRtcGetCurrentTick
*scePsmfPlayerDelete
sceRtcGetAccumulativeTime
*scePsmfPlayerSetPsmf
sceRtcGetCurrentClockLocalTime
*scePsmfPlayerReleasePsmf
*scePsmfPlayerStart
*scePsmfPlayerGetAudioOutSize
*scePsmfPlayerStop
*scePsmfPlayerUpdate
*scePsmfPlayerGetVideoData
*scePsmfPlayerGetAudioData
*scePsmfPlayerGetCurrentStatus
*scePsmfPlayerGetPsmfInfo
*scePsmfPlayerConfigPlayer
*scePsmfPlayerBreak
*scePsmfPlayerChangePlayMode


=====HLEsceRtc=====
|HLEsceSasCore|


*sceRtcGetCurrentTick
sceSasInit
*sceRtcGetAccumulativeTime
sceSasCore
*sceRtcGetCurrentClockLocalTime
sceSasCoreWithMix
sceSasGetEndFlag
sceSasGetPauseFlag
sceSasGetEnvelopeHeight
sceSasGetAllEnvelopeHeights
sceSasGetOutputMode
sceSasSetOutputMode
sceSasGetGrain
sceSasSetGrain
sceSasSetVoice
sceSasSetNoise
sceSasSetPitch
sceSasSetVolume
sceSasSetSimpleADSR
sceSasSetKeyOn
sceSasSetKeyOff
sceSasSetPause
sceSasSetSL
sceSasSetADSR
sceSasSetADSRMode
sceSasRevEVOL
sceSasRevType
sceSasRevParam
sceSasRevVON


=====HLEsceSasCore=====
|HLEsceSuspendForUser|


*sceSasInit
sceKernelPowerTick
*sceSasCore
sceKernelPowerLock
*sceSasCoreWithMix
sceKernelPowerUnlock
*sceSasGetEndFlag
sceKernelVolatileMemTryLock
*sceSasGetPauseFlag
sceKernelVolatileMemUnlock
*sceSasGetEnvelopeHeight
sceKernelVolatileMemLock
*sceSasGetAllEnvelopeHeights
*sceSasGetOutputMode
*sceSasSetOutputMode
*sceSasGetGrain
*sceSasSetGrain
*sceSasSetVoice
*sceSasSetNoise
*sceSasSetPitch
*sceSasSetVolume
*sceSasSetSimpleADSR
*sceSasSetKeyOn
*sceSasSetKeyOff
*sceSasSetPause
*sceSasSetSL
*sceSasSetADSR
*sceSasSetADSRMode
*sceSasRevEVOL
*sceSasRevType
*sceSasRevParam
*sceSasRevVON


=====HLEsceSuspendForUser=====
|HLEsceUmdUser|


*sceKernelPowerTick
sceUmdActivate
*sceKernelPowerLock
sceUmdGetDriveStat
*sceKernelPowerUnlock
sceUmdCheckMedium
*sceKernelVolatileMemTryLock
sceUmdRegisterUMDCallback
*sceKernelVolatileMemUnlock
sceUmdUnRegisterUMDCallBack
*sceKernelVolatileMemLock
sceUmdWaitDriveStat
sceUmdWaitDriveStatWithTimer
sceUmdWaitDriveStatCB
sceUmdCancelWaitDriveStat
_UmdWaitDriveTimeout


=====HLEsceUmdUser=====
|HLEsceUtility|


*sceUmdActivate
sceUtilityLoadModule
*sceUmdGetDriveStat
sceUtilityUnloadModule
*sceUmdCheckMedium
sceUtilityLoadNetModule
*sceUmdRegisterUMDCallback
sceUtilityUnloadNetModule
*sceUmdUnRegisterUMDCallBack
sceUtilityLoadAvModule
*sceUmdWaitDriveStat
sceUtilityUnloadAvModule
*sceUmdWaitDriveStatWithTimer
sceUtilityGetSystemParamInt
*sceUmdWaitDriveStatCB
sceUtilityGetSystemParamString
*sceUmdCancelWaitDriveStat
sceUtilitySavedataGetStatus
*_UmdWaitDriveTimeout
sceUtilitySavedataShutdownStart
sceUtilitySavedataInitStart
sceUtilitySavedataUpdate
sceUtilityMsgDialogGetStatus
sceUtilityMsgDialogShutdownStart
sceUtilityMsgDialogInitStart
sceUtilityMsgDialogUpdate
sceUtilityMsgDialogAbort
sceUtilityOskGetStatus
sceUtilityOskShutdownStart
sceUtilityOskInitStart
sceUtilityOskUpdate
saveDataUpdateCallback
oskUpdateCallback


=====HLEsceUtility=====
|HLEsceWlanDrv|


*sceUtilityLoadModule
sceWlanGetSwitchState
*sceUtilityUnloadModule
sceWlanGetEtherAddr
*sceUtilityLoadNetModule
*sceUtilityUnloadNetModule
*sceUtilityLoadAvModule
*sceUtilityUnloadAvModule
*sceUtilityGetSystemParamInt
*sceUtilityGetSystemParamString
*sceUtilitySavedataGetStatus
*sceUtilitySavedataShutdownStart
*sceUtilitySavedataInitStart
*sceUtilitySavedataUpdate
*sceUtilityMsgDialogGetStatus
*sceUtilityMsgDialogShutdownStart
*sceUtilityMsgDialogInitStart
*sceUtilityMsgDialogUpdate
*sceUtilityMsgDialogAbort
*sceUtilityOskGetStatus
*sceUtilityOskShutdownStart
*sceUtilityOskInitStart
*sceUtilityOskUpdate
*saveDataUpdateCallback
*oskUpdateCallback


=====HLEsceWlanDrv=====
|HLESysMemUserForUser|


*sceWlanGetSwitchState
sceKernelMaxFreeMemSize
*sceWlanGetEtherAddr
sceKernelTotalFreeMemSize
sceKernelQueryMemoryInfo
sceKernelDevkitVersion
sceKernelPrintf
sceKernelGetPTRIG
sceKernelSetPTRIG
sceKernelAllocPartitionMemory
sceKernelFreePartitionMemory
sceKernelGetBlockHeadAddr
sceKernelGetMemoryBlockAddr
sceKernelAllocMemoryBlock
sceKernelFreeMemoryBlock
sceKernelSetCompilerVersion
sceKernelGetCompiledSdkVersion
sceKernelSetCompiledSdkVersion
sceKernelSetCompiledSdkVersion370
sceKernelSetCompiledSdkVersion380_390
sceKernelSetCompiledSdkVersion395
sceKernelSetCompiledSdkVersion401_402
sceKernelSetCompiledSdkVersion500_505
sceKernelSetCompiledSdkVersion507
sceKernelSetCompiledSdkVersion600_602
sceKernelSetCompiledSdkVersion603_605
sceKernelSetCompiledSdkVersion606
sceKernelSetUsersystemLibWork
sceKernelSysMemUserForUser_ACBD88CA
sceKernelSysMemUserForUser_D8DE5C1E
sceKernelSysMemUserForUser_945E45DA


=====HLESysMemUserForUser=====
|HLEThreadManForUser|


*sceKernelMaxFreeMemSize
sceKernelDelayThread
*sceKernelTotalFreeMemSize
sceKernelDelayThreadCB
*sceKernelQueryMemoryInfo
sceKernelCreateCallback
*sceKernelDevkitVersion
sceKernelDeleteCallback
*sceKernelPrintf
sceKernelSleepThread
*sceKernelGetPTRIG
sceKernelSleepThreadCB
*sceKernelSetPTRIG
sceKernelWakeupThread
*sceKernelAllocPartitionMemory
sceKernelCreateMsgPipe
*sceKernelFreePartitionMemory
sceKernelDeleteMsgPipe
*sceKernelGetBlockHeadAddr
sceKernelSendMsgPipe
*sceKernelGetMemoryBlockAddr
sceKernelTrySendMsgPipe
*sceKernelAllocMemoryBlock
sceKernelReceiveMsgPipe
*sceKernelFreeMemoryBlock
sceKernelTryReceiveMsgPipe
*sceKernelSetCompilerVersion
sceKernelReferMsgPipeStatus
*sceKernelGetCompiledSdkVersion
sceKernelCreateThread
*sceKernelSetCompiledSdkVersion
sceKernelStartThread
*sceKernelSetCompiledSdkVersion370
sceKernelExitThread
*sceKernelSetCompiledSdkVersion380_390
sceKernelDeleteThread
*sceKernelSetCompiledSdkVersion395
sceKernelExitDeleteThread
*sceKernelSetCompiledSdkVersion401_402
sceKernelGetThreadExitStatus
*sceKernelSetCompiledSdkVersion500_505
sceKernelTerminateThread
*sceKernelSetCompiledSdkVersion507
sceKernelTerminateDeleteThread
*sceKernelSetCompiledSdkVersion600_602
sceKernelWaitThreadEnd
*sceKernelSetCompiledSdkVersion603_605
sceKernelWaitThreadEndCB
*sceKernelSetCompiledSdkVersion606
sceKernelRotateThreadReadyQueue
*sceKernelSetUsersystemLibWork
sceKernelReferThreadStatus
*sceKernelSysMemUserForUser_ACBD88CA
sceKernelSuspendDispatchThread
*sceKernelSysMemUserForUser_D8DE5C1E
sceKernelResumeDispatchThread
*sceKernelSysMemUserForUser_945E45DA
sceKernelSuspendThread
sceKernelResumeThread
sceKernelCancelWakeupThread
sceKernelGetThreadStackFreeSize
sceKernelGetSystemTimeLow
sceKernelGetSystemTime
sceKernelGetSystemTimeWide
sceKernelGetThreadCurrentPriority
sceKernelChangeCurrentThreadAttr
sceKernelGetThreadId
sceKernelChangeThreadPriority
sceKernelReferThreadProfiler
sceKernelCheckCallback
sceKernelCancelSema
sceKernelCreateSema
sceKernelDeleteSema
sceKernelPollSema
sceKernelSignalSema
sceKernelReferSemaStatus
sceKernelWaitSema
sceKernelWaitSemaCB
sceKernelCreateFpl
sceKernelDeleteFpl
sceKernelAllocateFpl
sceKernelAllocateFplCB
sceKernelTryAllocateFpl
sceKernelFreeFpl
sceKernelCancelFpl
sceKernelReferFplStatus
sceKernelCreateVpl
sceKernelDeleteVpl
sceKernelAllocateVpl
sceKernelAllocateVplCB
sceKernelTryAllocateVpl
sceKernelFreeVpl
sceKernelCancelVpl
sceKernelReferVplStatus
sceKernelCreateEventFlag
sceKernelSetEventFlag
sceKernelDeleteEventFlag
sceKernelClearEventFlag
sceKernelWaitEventFlag
sceKernelWaitEventFlagCB
sceKernelPollEventFlag
sceKernelCancelEventFlag
sceKernelReferEventFlagStatus
sceKernelCreateMbx
sceKernelDeleteMbx
sceKernelSendMbx
sceKernelReceiveMbx
sceKernelReceiveMbxCB
sceKernelPollMbx
sceKernelCancelReceiveMbx
sceKernelReferMbxStatus
sceKernelCreateMutex
sceKernelDeleteMutex
sceKernelLockMutex
sceKernelLockMutexCB
sceKernelTryLockMutex
sceKernelUnlockMutex
sceKernelCancelMutex
sceKernelReferMutexStatus
_sceKernelDelayThreadCallback
_sceKernelWaitThreadEndTimeout
_sceKernelAllocateFplTimeout
_sceKernelAllocateVplTimeout
_sceKernelWaitEventFlagTimeout
_sceKernelMsgPipeTimeout
_sceKernelLockMutexTimeout


=====HLEThreadManForUser=====
|HLEUtilsForKernel|


*sceKernelDelayThread
sceKernelIcacheInvalidateRange
*sceKernelDelayThreadCB
*sceKernelCreateCallback
*sceKernelDeleteCallback
*sceKernelSleepThread
*sceKernelSleepThreadCB
*sceKernelWakeupThread
*sceKernelCreateMsgPipe
*sceKernelDeleteMsgPipe
*sceKernelSendMsgPipe
*sceKernelTrySendMsgPipe
*sceKernelReceiveMsgPipe
*sceKernelTryReceiveMsgPipe
*sceKernelReferMsgPipeStatus
*sceKernelCreateThread
*sceKernelStartThread
*sceKernelExitThread
*sceKernelDeleteThread
*sceKernelExitDeleteThread
*sceKernelGetThreadExitStatus
*sceKernelTerminateThread
*sceKernelTerminateDeleteThread
*sceKernelWaitThreadEnd
*sceKernelWaitThreadEndCB
*sceKernelRotateThreadReadyQueue
*sceKernelReferThreadStatus
*sceKernelSuspendDispatchThread
*sceKernelResumeDispatchThread
*sceKernelSuspendThread
*sceKernelResumeThread
*sceKernelCancelWakeupThread
*sceKernelGetThreadStackFreeSize
*sceKernelGetSystemTimeLow
*sceKernelGetSystemTime
*sceKernelGetSystemTimeWide
*sceKernelGetThreadCurrentPriority
*sceKernelChangeCurrentThreadAttr
*sceKernelGetThreadId
*sceKernelChangeThreadPriority
*sceKernelReferThreadProfiler
*sceKernelCheckCallback
*sceKernelCancelSema
*sceKernelCreateSema
*sceKernelDeleteSema
*sceKernelPollSema
*sceKernelSignalSema
*sceKernelReferSemaStatus
*sceKernelWaitSema
*sceKernelWaitSemaCB
*sceKernelCreateFpl
*sceKernelDeleteFpl
*sceKernelAllocateFpl
*sceKernelAllocateFplCB
*sceKernelTryAllocateFpl
*sceKernelFreeFpl
*sceKernelCancelFpl
*sceKernelReferFplStatus
*sceKernelCreateVpl
*sceKernelDeleteVpl
*sceKernelAllocateVpl
*sceKernelAllocateVplCB
*sceKernelTryAllocateVpl
*sceKernelFreeVpl
*sceKernelCancelVpl
*sceKernelReferVplStatus
*sceKernelCreateEventFlag
*sceKernelSetEventFlag
*sceKernelDeleteEventFlag
*sceKernelClearEventFlag
*sceKernelWaitEventFlag
*sceKernelWaitEventFlagCB
*sceKernelPollEventFlag
*sceKernelCancelEventFlag
*sceKernelReferEventFlagStatus
*sceKernelCreateMbx
*sceKernelDeleteMbx
*sceKernelSendMbx
*sceKernelReceiveMbx
*sceKernelReceiveMbxCB
*sceKernelPollMbx
*sceKernelCancelReceiveMbx
*sceKernelReferMbxStatus
*sceKernelCreateMutex
*sceKernelDeleteMutex
*sceKernelLockMutex
*sceKernelLockMutexCB
*sceKernelTryLockMutex
*sceKernelUnlockMutex
*sceKernelCancelMutex
*sceKernelReferMutexStatus
*_sceKernelDelayThreadCallback
*_sceKernelWaitThreadEndTimeout
*_sceKernelAllocateFplTimeout
*_sceKernelAllocateVplTimeout
*_sceKernelWaitEventFlagTimeout
*_sceKernelMsgPipeTimeout
*_sceKernelLockMutexTimeout


=====HLEUtilsForKernel=====
|HLEUtilsForUser|


*sceKernelIcacheInvalidateRange
sceKernelIcacheInvalidateRange
 
sceKernelDcacheInvalidateRange
=====HLEUtilsForUser=====
sceKernelDcacheWritebackInvalidateRange
 
sceKernelDcacheWritebackAll
*sceKernelIcacheInvalidateRange
sceKernelDcacheWritebackRange
*sceKernelDcacheInvalidateRange
sceKernelDcacheWritebackInvalidateAll
*sceKernelDcacheWritebackInvalidateRange
sceKernelSetGPO
*sceKernelDcacheWritebackAll
sceKernelGetGPI
*sceKernelDcacheWritebackRange
sceKernelLibcClock
*sceKernelDcacheWritebackInvalidateAll
sceKernelLibcTime
*sceKernelSetGPO
sceKernelLibcGettimeofday 0x71EC4271
*sceKernelGetGPI
</pre>
*sceKernelLibcClock
*sceKernelLibcTime
*sceKernelLibcGettimeofday 0x71EC4271
 
===Unimplemented functions===
 
*sceIoChdir() unimplemented, ignoring
*sceIoChstat unimplemented, ignoring
*sceKernelExitGame() unimplemented
*sceKernelStopUnloadSelfModule() unimplemented
*sceKernelStopUnloadSelfModuleWithStatus() unimplemented
*sceGeGetMtx() unimplemented
*sceGeListDeQueue() unimplemented
*sceGeBreak unimplemented
*sceGeContinue unimplemented
*sceNetInetGetsockopt() unimplemented
*sceNetInetSetsockopt() unimplemented
*sceNetInetGetErrno() unimplemented
*sceWlanGetEtherAddr unimplemented
*sceKernelQueryMemoryInfo() unimplemented
*sceKernelGetPTRIG() unimplemented
*sceKernelSetPTRIG() unimplemented
*sceKernelSetCompiledSdkVersion401_402() unimplemented
*sceKernelSetCompiledSdkVersion507() unimplemented
*sceKernelSetCompiledSdkVersion600_602() unimplemented
*sceKernelSetCompiledSdkVersion603_605() unimplemented
*sceKernelSetUsersystemLibWork() unimplemented
*sceKernelSysMemUserForUser_ACBD88CA() unimplemented
*sceKernelSysMemUserForUser_D8DE5C1E() unimplemented -- sceKernelSafetyCheck0
*sceKernelSysMemUserForUser_945E45DA() unimplemented
*sceKernelTerminateDeleteThread() unimplemented
*sceKernelCancelSema unimplemented
*sceKernelCancelFpl unimplemented
*sceKernelReferFplStatus unimplemented
*sceKernelCancelVpl unimplemented
*sceKernelCreateMbx unimplemented
*sceKernelDeleteMbx unimplemented
*sceKernelSendMbx unimplemented
*sceKernelReceiveMbx unimplemented
*sceKernelReceiveMbxCB unimplemented
*sceKernelPollMbx unimplemented
*sceKernelCancelReceiveMbx unimplemented
*sceKernelReferMbxStatus unimplemented


==Unimplemented functions==
<pre>
sceIoChdir() unimplemented, ignoring
sceIoChstat unimplemented, ignoring
sceKernelExitGame() unimplemented
sceKernelStopUnloadSelfModule() unimplemented
sceKernelStopUnloadSelfModuleWithStatus() unimplemented
sceGeGetMtx() unimplemented
sceGeListDeQueue() unimplemented
sceGeBreak unimplemented
sceGeContinue unimplemented
sceNetInetGetsockopt() unimplemented
sceNetInetSetsockopt() unimplemented
sceNetInetGetErrno() unimplemented
sceWlanGetEtherAddr unimplemented
sceKernelQueryMemoryInfo() unimplemented
sceKernelGetPTRIG() unimplemented
sceKernelSetPTRIG() unimplemented
sceKernelSetCompiledSdkVersion401_402() unimplemented
sceKernelSetCompiledSdkVersion507() unimplemented
sceKernelSetCompiledSdkVersion600_602() unimplemented
sceKernelSetCompiledSdkVersion603_605() unimplemented
sceKernelSetUsersystemLibWork() unimplemented
sceKernelSysMemUserForUser_ACBD88CA() unimplemented
sceKernelSysMemUserForUser_D8DE5C1E() unimplemented -- sceKernelSafetyCheck0
sceKernelSysMemUserForUser_945E45DA() unimplemented
sceKernelTerminateDeleteThread() unimplemented
sceKernelCancelSema unimplemented
sceKernelCancelFpl unimplemented
sceKernelReferFplStatus unimplemented
sceKernelCancelVpl unimplemented
sceKernelCreateMbx unimplemented
sceKernelDeleteMbx unimplemented
sceKernelSendMbx unimplemented
sceKernelReceiveMbx unimplemented
sceKernelReceiveMbxCB unimplemented
sceKernelPollMbx unimplemented
sceKernelCancelReceiveMbx unimplemented
sceKernelReferMbxStatus unimplemented
</pre>


===Partially Supported===
===Partially Supported===
'''sceIoIoctl'''
<pre>
|sceIoIoctl|


supported:
supported:
* 0x1010005 (UMD file seek set)
0x1010005 (UMD file seek set)
* 0x1020006 (Get UMD file start sector)  
0x1020006 (Get UMD file start sector)  


'''sceIoDevctl'''
|sceIoDevctl|


supported:
supported:
* 0x1F100A4 (Prepare UMD data into cache)
0x1F100A4 (Prepare UMD data into cache)
* 0x2415821 (MScmRegisterMSInsertEjectCallback)
0x2415821 (MScmRegisterMSInsertEjectCallback)
* 0x2415822 (MScmUnregisterMSInsertEjectCallback)
0x2415822 (MScmUnregisterMSInsertEjectCallback)
* 0x2025806 (Check if the device is inserted (mscmhc0))
0x2025806 (Check if the device is inserted (mscmhc0))
* 0x2425823 (Check if FAT enabled)
0x2425823 (Check if FAT enabled)
* 0x2415823 (Set FAT as enabled), supported
0x2415823 (Set FAT as enabled), supported
</pre>
 
==Restricted==
<pre>
scePowerRegisterCallback - ignoring
scePowerUnregisterCallback - ignoring
scePowerSetClockFrequency - ignoring
scePowerSetCpuClockFrequency(%d) - ignoring
scePowerSetBusClockFrequency(%d) - ignoring
sceUtilityMsgDialogInitStart ignored
</pre>


===Restricted===
===Links===
*scePowerRegisterCallback - ignoring
* https://forums.ppsspp.org/showthread.php?tid=1473
*scePowerUnregisterCallback - ignoring
* https://forums.ppsspp.org/showthread.php?tid=11961
*scePowerSetClockFrequency - ignoring
* https://github.com/LunaMoo/PPSSPP_workarounds/blob/master/cheat.db
*scePowerSetCpuClockFrequency(%d) - ignoring
* https://www.psdevwiki.com/ps4/Talk:PSP_Emulator_Compatibility_List#Official_PSPemu_Configuration_Files
*scePowerSetBusClockFrequency(%d) - ignoring
* https://www.psdevwiki.com/ps4/PSP_Emulator_Compatibility_List
*sceUtilityMsgDialogInitStart ignored


===More Information:===
===More Information:===
** https://pastebin.com/CXRpVLdd (by [[User:DarkElement]])
* https://gbatemp.net/threads/wip-psp-injection.503103/
* https://gbatemp.net/threads/wip-psp-injection.503103/
* https://twitter.com/zordon605/status/993758941627772929
* https://twitter.com/zordon605/status/993758941627772929
* https://forums.ppsspp.org/showthread.php?tid=22787
* https://forums.ppsspp.org/showthread.php?tid=22787
** https://pastebin.com/CXRpVLdd (by [[User:DarkElement]])
* https://twitter.com/notzecoxao/status/993950722600460296
* https://twitter.com/notzecoxao/status/993950722600460296
* https://twitter.com/ZiL0G80/status/994112249810866176
* https://twitter.com/ZiL0G80/status/994112249810866176

Latest revision as of 17:42, 22 December 2024

Official games[edit | edit source]

PSP games available on PS4 PS Store[edit | edit source]

Jeanne d'Arc (2006) UP9000-CUSA41018_00-UCUS987000000000 (PS5: UP9000-PPSA13995_00-UCUS987000000000) 2024-07-16
Ratchet & Clank: Size Matters (2007) UP9000-CUSA41395_00-UCUS986330000000 (PS5: UP9000-PPSA14431_00-UCUS986330000000) 2024-07-16 PS4 11.50
LEGO Star Wars II: The Original Trilogy UP1082-CUSA41250_00-ULUS101550000000 or EP1006-CUSA41251_00-ULES004790000000 (PS5: UP1082-PPSA14300_00-ULUS101550000000 or UP1082-PPSA14300_00-0804842924824650) 2024-06-18 patch 1.01 requires PS4 11.50 or PS5 9.20
GODS EATER BURST PS4® & PS5® (PS5: UP0700-PPSA07715_00-GODEATERBURST000 or JP0700-PPSA07713_00-GODEATERBURST000) 2024-03-19
Daxter UP9000-CUSA36097_00-NPUG803290000000 (PS5: UP9000-PPSA09695_00-NPUG803290000000) 2024-06-18 patch 1.01 requires PS4 11.50 or PS5 9.20
Jak and Daxter: The Lost Frontier UP9000-CUSA41282_00-NPUG803300000000 (PS5: UP9000-PPSA14325_00-NPUG803300000000) 2024-03-19 patch 1.02 requires PS4 11.50 or PS5 9.00
Thrillville EP1006-CUSA41330_00-ULES006460000000 or UP1082-CUSA41329_00-ULUS101910000000 (PS5: UP1082-PPSA14358_00-0724668029168071) 2023-12-19
Thrillville: Off the Rails (PS5: UP1082-PPSA14360_00-0645898243839752) 2023-12-19
Tekken 6 PS4® & PS5® UP0700-CUSA33754_00-TEKKEN6000000000 or JP0700-CUSA33752_00-TEKKEN6000000000 (PS5: UP0700-PPSA07707_00-ULUS104660000000) 2023-10-17
Soulcalibur: Broken Destiny PS4® & PS5® UP0700-CUSA33758_00-SOULCALIBURBD000 or JP0700-CUSA33756_00-SOULCALIBURBD000 2023-10-17
Disney•Pixar Up UP1082-CUSA41345_00-0227660722516578 2023-11-21
MediEvil Resurrection™ UP9000-CUSA33589_00-UCUS986200000000 2023-08-15
Ridge Racer 2 PS4 & PS5 UP0700-CUSA33740_00-RIDGERACER200000 or JP0700-CUSA33738_00-RIDGERACER200000 2022-12-20
Gravity Crash Portable UP9000-CUSA40479_00-NPUG803210000000 or JP9000-CUSA40480_00-NPJG000440000000 2023-07-18
Killzone: Liberation (2006) EP9000-CUSA37875_00-UCES002790000000 or UP9000-CUSA37874_00-UCUS986460000000 (PS5: UP9000-PPSA11141_00-UCUS986460000000) 2023-06-20 PS5 7.40
Pursuit Force (2005) UP9000-CUSA37191_00-UCUS986400000000 or EP9000-CUSA37192_00-UCES000190000000 or JP9000-CUSA37932_00-ULJM050970000000 or HP9000-CUSA37193_00-UCKS450160000000 (PS5: UP9000-PPSA10609_00-UCUS986400000000) 2023-05-16
Pursuit Force: Extreme Justice UP9000-CUSA34853_00-UCUS987030000000 (PS5: UP9000-PPSA08696_00-UCUS987030000000) 2023-08-15
Blade Dancer: Lineage of Light UP9000-CUSA37870_00-ULUS101240000000 or JP9000-CUSA37872_00-UCJS100210000000 2023-05-16
Pinball Heroes UP9000-CUSA33617_00-0000000000000000 2022-12-20
Disney•Pixar Toy Story 3 UP1082-CUSA33343_00-4838282977086414 2022-09-20
Kingdom of Paradise UP9000-CUSA33573_00-UCUS986230000000 or JP9000-CUSA33575_00-UCJS100100000000 or HP9000-CUSA34893_00-UCAS400230000000 2022-09-20
No Heroes Allowed! UP9000-CUSA33595_00-NPUG804600000000 2022-07-19
LocoRoco Midnight Carnival UP9000-CUSA32639_00-0000000000000000 or JP9000-CUSA32641_00-0000000000000000 2022-07-19
Ape Escape: On the Loose UP9000-CUSA37860_00-UCUS986090000000 or EP9000-CUSA37861_00-UCES000450000000 or JP9000-CUSA37862_00-UCJS100040000000 2023-08-15 PS4 10.70
Ape Escape Academy UP9000-CUSA33020_00-UCUS986190000000 or JP9000-CUSA33022_00-UCJS100030000000 2023-10-17
Ape Academy 2 UP9000-CUSA37900_00-UCES003020000000 or JP9000-CUSA37866_00-UCJS100200000000 2023-03-21
Secret Agent Clank UP9000-CUSA41276_00-UCUS986970000000 (PS5: UP9000-PPSA14319_00-UCUS986970000000) 2024-09-17
Syphon Filter: Logan's Shadow (2007) EP9000-CUSA32631_00-UCES007100000000 or UP9000-CUSA32630_00-UCUS986060000000 (PS5: UP9000-PPSA06782_00-UCUS986060000000) 2023-05-16 PS5 9.00
Syphon Filter: Dark Mirror UP9000-CUSA32633_00-UCUS986410000000 2023-03-21
echochrome UP9000-CUSA32644_00-NPUG801350000000 or JP9000-CUSA32646_00-UCJS100810000000 2022-06-13
Super Stardust Portable (2007) EP9000-CUSA33036_00-NPEG000080000000 or UP9000-CUSA33035_00-NPUG802210000000 or JP9000-CUSA33037_00-NPJG000130000000 (PS5: UP9000-PPSA07135_00-NPUG802210000000 or EP9000-PPSA07136_00-NPEG000080000000) 2022-06-13
echoshift UP9000-CUSA33585_00-NPUG803030000000 or JP9000-CUSA33587_00-UCJS100960000000 2022-07-19
Resistance: Retribution (2009) EP9000-CUSA32637_00-UCES011840000000 or UP9000-CUSA32636_00-UCUS986680000000 (PS5: EP9000-PPSA06789_00-UCES011840000000 or UP9000-PPSA06788_00-UCUS986680000000 or JP9000-PPSA06790_00-UCJS100900000000) 2024-02-20
勇者のくせになまいきだ:3D (What Did I Do to Deserve This, My Lord? 3D) JP9000-CUSA33597_00-UCJS101090000000 2022-07-19
Coded Soul JP9000-CUSA33571_00-UCJS100610000000 or HP9000-CUSA34502_00-UCAS401800000000 2023-06-20
Ore no Shikabane o Koete Yuke (PS5: JP9000-PPSA09382_00-UCJS101170000000) 2024-04-16

PSP remaster games available on PS4 PS Store[edit | edit source]

  • LocoRoco™ Remastered UP9000-CUSA06090_00-UCUS986620000001 2017-05-09
  • LocoRoco™ 2 Remastered UP9000-CUSA06091_00-UCUS987310000001 2017-12-09
  • LUMINES REMASTERED UP0751-CUSA11624_00-LUMINESREMASTERE or JP1049-CUSA11673_00-LUMINESREMASTERE 2018-07-10
  • Patapon™ Remastered UP9000-CUSA06171_00-UCUS987110000001 2017-08-01
  • Patapon 2 Remastered UP9000-CUSA07321_00-UCES011770000001 2020-01-30
  • Metal Slug Double X JP0576-CUSA11717_00-METALSLUGXX00001 2018-05-30
  • PaRappa The Rapper™ Remastered UP9000-CUSA05289_00-UCUS987020000001 2017-04-04

PSPHD[edit | edit source]

The PSP emulator for PlayStation 4 includes plenty of undiscovered functionalities. It even allows patches directly to the emulated Allegrex CPU. Not many CLI commands were added this time around. Very few commands have a description to their usage inside of the eboot.bin, everything else is just guesswork from the scene. Plenty of Lua commands need to be understood before the compatibility of games can improve. The PSP emulator has not gained the same popularity in the scene as the PS2 emulator due to the existence of an unofficial PPSSPP core in the unofficial Retroarch port for hacked PS4. As far as the compatibility and performance go, the Retroarch core is yet to be bested. This official emulator may hold potential, but the potential can only go so far as it seems not to have support for gamedata installation, which in turn will render many games unplayable.

Commands[edit | edit source]

Known functions: Require cleanup.


The rest of the CLI and Lua commands can all be found inside of any PSP emulator's decrypted eboot.bin.

CLI commands[edit | edit source]

These commands can be added to any of these files:

  • config-title.txt
  • package-ps4.conf
Command Values Notes Usage
General
--boot Set directory of psp game's boot.bin [disc0:/PSP_GAME/SYSDIR/BOOT.BIN]
--notrophies Enable/disable trophies
--ps4-trophies
--locale
--image umd0 ,disc0 Set path for disc image
--vms ? ?
--addon
--host Sets host directory --host="/hostapp/"
--loglevel none, all, warn, info, error, debug, trace debug logging
--xobuttonmode oenter, ocancel Switcher between x and circle button, made specifically for japanese gamers
--lang Including but not limited to "en" "jp" "fr" "it" Language selector --lang="en"
--savedata-mode ? ?
--securesaves true, false Enable/disable encrypted savegames --securesaves=true
--multisaves true, false Enable Multiple Savegames --multisaves=true
--samplesave ? ?
Graphical fixes
--antialias off, MSAA4x, SSAA4x Anti-aliasing options --antialias=off
--texcachemode patchworkheroes drawbounds, drawboundsloco, patchworkheroes, locoroco2, rondo, full for issues with texture cache (modes lower than full possibly read some textures directly without cache). --texcachemode=patchworkheroes
--texclutmode filter, full --texclutmode=full
--texloadmode launch, ondemand_lz4 Seems to be a selector of when to load textures, either before the game requires it, or once the game requires it
--depthscalehack true?, false? --depthscalehack=true
--depthscalehack true?, false? --depthscalehack=true
--locorocomeshsmooth true, false Custom mesh smoothing for loco roco games(?) --locorocomeshsmooth=true
--locorocomeshsmoothnonindexed true, false Turns "locorocomeshsmooth" mesh smoothing into non-indexed(?) --locorocomeshsmoothnonindexed=true
--forcenobilinear true, false Turn bilinear filtering on/off, setting it to True will fix many graphical glitches in games that use 2D Images --forcenobilinear=true
Game fixes
--godofwarhack true, false Likely a performance patch for games that go way above the fps cap. Managed to help God Of War - Ghost Of Sparta skip intro freeze. it could possibly be used as a speedhack. Might be this? --godofwarhack=true
No effect / unknown values
--texloadcores 0, 100 textures to load texloadcores=2
--smoothlevel 0, 100 Mesh smoothing level? --smoothlevel=0
--anisolevel 0, 100 Anisotropic filtering level??
--parappajapanesefonthack true?, false? Enables Support For Japanese Fonts ?? --parappajapanesefonthack=true
--clamp-line-thickness-min ? ?
--clamp-line-thickness-max ? ?
--parappareplacecolor The command expects 8 Hex values (rgb?)
--msxxadhoc true?, false? ad hoc support ?
--parappaalphahack true?, false? Doesn't seem to have any effect. --parappaalphahack=true
--umddelay ? Seems to be I/O timing method. Doesn't seem to have any effect
--vramcopyback 0, 10000000 for games that download data from GPU to Allegrex --vramcopyback=45
Speedhacks / Possible duplicates
--antialias off Turning Anti-Alias Off Improves Performance --antialias=off
--texclutmode full Turns on filtering of CLUT hashes to avoid repeat indexed textures --texclutmode=full
--texloadcores 0 Textures to load --texloadcores=12
--smoothlevel 0 Set mesh smooth level --smoothlevel=0
--gputhread true, false possibly move GPU emulation to another thread. Speedhack, but can decrease compatibility. --gputhread=true
--texcachemode patchworkheroes drawbounds, drawboundsloco, patchworkheroes, locoroco2, rondo Set texture caching method --texcachemode=patchworkheroes
--anisolevel 0, 100 Anisotropic filtering level??
--present vblankstart, setframebuf, drawsync set when frame is presented. Sync issues, flickering screen, tearing, input lag, etc. Doesn't seem to have any effect. --present=setframebuf
--texrecent true Optimize texture hashes --texrecent=true

Syphon Filter Dark Mirror[edit | edit source]

Command Values Notes Usage
--force-native-aspect-ratio
--use-higher-precision-depth
--optimize-fb-self-resolves
--force-dsf-present
--bend-30hz-lock
--setframebuf-auto-vblank-wait-threshold
--gpu-renderthread
--force-triangle-clip-off
--hack-use-sku-vms
--active-sku
--psp-right-stick-action 0,1 --psp-right-stick-action=1
--psp-right-stick-deadzone-x --psp-right-stick-deadzone-x=15
--psp-right-stick-deadzone-y --psp-right-stick-deadzone-y=15
--psp-right-stick-deadzone-semicircle-arc --psp-right-stick-deadzone-semicircle-arc=40

Texture replacement[edit | edit source]

Command Values Notes Usage
--texswitch true, false Enables Texture replacement --texswitch=true
--texsave
--texmissingsave
--autoresampler true, false Turns on the auto-resampler. Assumes textures in texreplace are at 8x resolution and resamples them at load, May only work on new LocoRoco Midnight Carnival emu --autoresampler=true
--texreplace Directory Set directory of texture replacement folder --texreplace="host0:texreplace"
--replacementfilter true, false This forces alpha blending to on for replaced textures. --replacementfilter=true
--replacementalpha true, false --replacementalpha=true

XXXXYYYYY_patches.lua[edit | edit source]

The lua can be placed as: scripts\XXXXYYYYY_patches.lua

Emulator commands[edit | edit source]

Command Usage Notes - Example
getEmuObject local emuObj = getEmuObject() Required for all functions using emuObj
LoadSlideshow emuObj.LoadSlideshow()
StartSlideshow emuObj.StartSlideshow()
Log emuObj.Log()
GetLanguage emuObj.GetLanguage() Get the language the ps4 is using
GetNativeLanguage emuObj.GetNativeLanguage()
DisplayManual emuObj.DisplayManual()
DisplayProduct emuObj.DisplayProduct()
LoadConfig emuObj.LoadConfig()
SaveConfig emuObj.SaveConfig()
LoadMIDI emuObj.LoadMIDI()
GetMIDINotesAtTick emuObj.GetMIDINotesAtTick()
LoadState emuObj.LoadState()
SaveState emuObj.SaveState()
SetFDExtraDelay emuObj.SetFDExtraDelay() 0? 1?
MeshSmooth emuObj.MeshSmooth()
SetHue emuObj.SetHue()
SetSaturation emuObj.SetSaturation()
SetBrightness emuObj.SetBrightness()
SetContrast emuObj.SetContrast()
VideoScale emuObj.VideoScale()
SetOverlay emuObj.SetOverlay()
DisplayUIOverlay emuObj.DisplayUIOverlay()
CRC32 emuObj.CRC32()
SASGetCRC emuObj.SASGetCRC()
SASGetSampleRate emuObj.SASGetSampleRate()
GetAppName emuObj.GetAppName()
ReadFile emuObj.ReadFile()
RemapFB emuObj.RemapFB()
InvalFB emuObj.InvalFB()
PlayVideo emuObj.PlayVideo()
RescaleUForUpscale emuObj.RescaleUForUpscale()
RescaleVForUpscale emuObj.RescaleVForUpscale()
ShrinkUVRect emuObj.ShrinkUVRect()
ScalePosition emuObj.ScalePosition()
AdjustUVJitter emuObj.AdjustUVJitter()
OverrideFBSize emuObj.OverrideFBSize() Override framebuffer size ?
RemapSavedata emuObj.RemapSavedata() emuObj.RemapSavedata("UCUS98711", "CUSA06171", "504e802b04a1838c32b616abbe0b475fbea1c823825ef0df06cc2bad129ce2f7")
NeoMode emuObj.NeoMode() Checks whether or not the ps4 is pro
ThrottleMax emuObj.ThrottleMax() Disable framelimiter during loading screens. This setting can sometimes be harmful when used globally in config files. Loading times are faster, but the game also runs faster than it should when the PS4 has enough free cpu power.
ThrottleFast emuObj.ThrottleFast() Faster than default, but exact value is unknown.
ThrottleNorm emuObj.ThrottleNorm() Enable default framelimiter (50/60 fps depend on region)
SetTextureHashMode emuObj.SetTextureHashMode()
SetTextureScaleOffset emuObj.SetTextureScaleOffset()
SetTextureSaveSubdir emuObj.SetTextureSaveSubdir()
SetDrawEDRam emuObj.SetDrawEDRam()
SetSampleTitle emuObj.SetSampleTitle()
ToggleTextures emuObj.ToggleTextures()
CopyFB emuObj.CopyFB()
Hooks
AddVsyncHook emuObj.AddVsyncHook() Set function to be done on every vsync
RemoveVsyncHook emuObj.RemoveVsyncHook() Remove vsynchook
AddBootHook emuObj.AddBootHook() Set function to be done when the game boots up
RemoveBootHook emuObj.RemoveBootHook() remove function to be done when the game boots up
AddGPUHook emuObj.AddGPUHook()
Pad
Pad require local pad = require("pad") Required for all commands that rely on pad
PadRead emuObj.PadRead()


L3 = 0x00000002
R3 = 0x00000004
OPTIONS = 0x00000008
UP = 0x00000010
RIGHT = 0x00000020
DOWN = 0x00000040
LEFT = 0x00000080
L2 = 0x00000100
R2 = 0x00000200
L1 = 0x00000400
R1 = 0x00000800
TRIANGLE = 0x00001000
CIRCLE = 0x00002000
CROSS = 0x00004000
SQUARE = 0x00008000
SELECT = 0x00010000
START = 0x00020000

PadReadPitch emuObj.PadReadPitch()
PadReadRoll emuObj.PadReadRoll()
PadRegisterSamples emuObj.PadRegisterSamples()
PadSetButtonsMode emuObj.PadSetButtonsMode()


0 = Touch bar is split in two for Start/Select. Option is unmapped (default behaviour)
1 = Touch bar is Start. Option is Select
2 = Touch bar is Select. Option is Start

PadVibrate emuObj.PadVibrate() emuObj.PadVibrate(5,180,180)

Allegrex commands[edit | edit source]

Command Usage Notes - Example
getAXObject local axObj = getAXObject() Required for all functions using AXObject
AddHook axObj.AddHook()
RemoveHook axObj.RemoveHook()
BurnCycles axobj.BurnCycles() Could be an option to overclock cpu at a hooked offset
AddAOTBlock axObj.AddAOTBlock() Ahead of time compilation block ?
Overlay axObj.Overlay()
GPR
gpr require local gpr = require("ax-gpr-alias") Required for any command that includes gpr registers
SetPC axObj.SetPC()
GetPC axObj.GetPC()
GetGpr axObj.GetGpr()
SetGpr axObj.SetGpr()
SetFpr axObj.SetFpr() axObj.SetFpr(0)
GetFpr axObj.GetFpr()
SetHi axObj.SetHi()
GetHi axObj.GetHi()
SetLo axObj.SetLo()
GetLo axObj.GetLo()
SetReg axObj.SetReg()
GetReg axObj.GetReg()
Memory editing Do note that the offsets on PPSSPP are mapped differently than the ones on the PS4
ReadMem32 axObj.ReadMem32() Read 4 bytes from offset
WriteMem32 axObj.WriteMem32() Write 4 bytes to offset
ReadMem16 axObj.ReadMem16() Read 2 bytes from offset
WriteMem16 axObj.WriteMem16() Write 2 bytes to offset
ReadMem8 axObj.ReadMem8() Read 1 byte from offset
WriteMem8 axObj.WriteMem8() Write 1 byte to offset
ReadMemString axObj.ReadMemString()
WriteMemString axObj.WriteMemString()
WriteMemStr16 axObj.WriteMemStr16()
WriteMemStr16Z axObj.WriteMemStr16Z()
WriteMemStringZ axobj.WriteMemStringZ
ReadMemFloat axObj.ReadMemFloat()
WriteMemFloat axObj.WriteMemFloat()
Other/Unknown/Standalone Commands
FuncReplace axFuncReplace() axFuncReplace(0x8804670, "__ptmf_scall") Replace allegrex function.
InsnReplace axInsnReplace() Replace allegrex memory
User-made examples[edit | edit source]


Coconut Dodge
"NPEZ00164"

local axObj = getAXObject()
local emuObj = getEmuObject()

local patcher = function()
--Infinite lives
axObj.WriteMem32(0x8ACA1A4, 0x3) --0x08ACE1A4 on PPSSPP. PPSSPP addresses need to be reduced by 0x4000 in order to work on PS4
end

emuObj.AddVsyncHook(patcher)


Daxter
"NPUG80329"

local axObj = getAXObject()
local emuObj = getEmuObject()

local patcher = function()
--Performance patch
axObj.WriteMem32(0x08862E40, 0x10000019) --0x08866E40 on PPSSPP. PPSSPP addresses need to be reduced by 0x4000 in order to work on PS4
axObj.WriteMem32(0x08862EAC, 0x0) --0x08866EAC on PPSSPP. PPSSPP addresses need to be reduced by 0x4000 in order to work on PS4
end

emuObj.AddVsyncHook(patcher)

More patches can be found here

Patches.lua[edit | edit source]

Syphon Filter: Dark Mirror[edit | edit source]
-- Lua 5.3
-- Title: Syphon Filter: Dark Mirror

-- Patches for fixing issues with post fx in games using the Syphon Filter/Resistance engine

apiRequest(1.0)	-- request version 1.0 API. Calling apiRequest() is mandatory.

local emuObj = getEmuObject()
local cpu = getAXObject() 

-- The bloom filter uses 1.5 pixel jitter to make a ghetto blur. When up-ressed, this doesn't look good.
-- To compensate, reduce the jitter amount before rendering.
function BloomJitterPlusAdjust()
	-- 1.5 pixel "+" pattern
	emuObj.AdjustUVJitter(0, 4, 0.0, 1.5)
	emuObj.AdjustUVJitter(4, 4, 0.0, -1.5)
	emuObj.AdjustUVJitter(8, 4, 1.5, 0.0)
	emuObj.AdjustUVJitter(12, 4, -1.5, 0.0)
end

function BloomJitterCrossAdjust()
	-- 1.5 pixel "x" pattern
	emuObj.AdjustUVJitter(0, 4, 1.5, 1.5)
	emuObj.AdjustUVJitter(4, 4, -1.5, 1.5)
	emuObj.AdjustUVJitter(8, 4, 1.5, -1.5)
	emuObj.AdjustUVJitter(12, 4, -1.5, -1.5)
end

local jitterFixPlus = emuObj.AddGPUHook(0x40dc000, 0, 16, 0x40d4000, BloomJitterPlusAdjust)
local jitterFixCross = emuObj.AddGPUHook(0x40d4000, 0, 16, 0x40dc000, BloomJitterCrossAdjust)

function depthquery()
	local querystruct = 0x8eda968		-- this is always in a fixed location
	-- the depth query struct is fixed to 24 entries
	-- 0..15 seem to be always used for lights, 16..23 are for npcs
	for i=0,23 do
		local querytype = cpu.ReadMem32(querystruct+0)
		local valid = cpu.ReadMem32(querystruct+1*4)
		if valid ~= 0xffffffff then
			--local queryx = cpu.ReadMem32(querystruct+2*4)
			--local queryy = cpu.ReadMem32(querystruct+3*4)
			--local querydepth = cpu.ReadMem32(querystruct+4*4)
			--local querywidth = cpu.ReadMem32(querystruct+5*4)
			--local queryheight = cpu.ReadMem32(querystruct+6*4)
			--local param1c = cpu.ReadMem32(querystruct+7*4)
			--local param20 = cpu.ReadMem32(querystruct+8*4)
			local param24 = cpu.ReadMem32(querystruct+9*4)
			--local result = cpu.ReadMemFloat(querystruct+10*4)
			if param24 <= 0 then
				cpu.WriteMem32(querystruct+1*4, 0xffffffff)		-- to be removed from the list -> mark as invalid
			else
				if querytype == 3 then		-- n x n coverage based occlusion used by lights. Object opacity is set to (visible_samples / total_samples)
					cpu.WriteMemFloat(querystruct+10*4, 0.0)	-- always hide lights
				else						-- Enemies use a 5-point (corners + center) occlusion check. Object is visible if any of the points is visible.
					cpu.WriteMemFloat(querystruct+10*4, 1.0)	-- set always visible
				end
			end
		end
		querystruct = querystruct + 0x2c
	end
end

cpu.AddHook(0x8c163d4, 0x27bdff80, depthquery)			-- = addiu sp, sp, -0x80
-- the hook code replaces the occlusion function, so just adjust the stack and return
cpu.InsnReplace(0x8c163d8, 0x34040000, 0x27bd0080)		-- addiu sp, sp, 0x80
cpu.InsnReplace(0x8c163dc, 0xafa40048, 0x03e00008)		-- jr ra
cpu.InsnReplace(0x8c163e0, 0x3c0408ee, 0x00000000)		-- nop
Patapon 2[edit | edit source]
-- Lua 5.3
-- Title:   Patapon 2 PSP - UCUS-98732 (USA)

apiRequest(1.0)	-- request version 1.0 API. Calling apiRequest() is mandatory.

local gpr		= require( "ax-gpr-alias" ) -- you can access Allegrex GPR by alias (gpr.a0 / gpr["a0"])
local emuObj	= getEmuObject() -- emulator
local axObj		= getAXObject() -- allegrex
local pad		= require("pad")

-- Hook memcpy to catch framebuffer effects
axFuncReplace(0x881D194, "patapon_memcpy")

-- Accelerate some functions
axFuncReplace(0x8804670, "__ptmf_scall")
axFuncReplace(0x8892230, "Renderer__makeWorldMatrix__4psysFv")
axFuncReplace(0x88209A8, "patapon_strcmp")
axFuncReplace(0x8815130, "sceGupSetStatus")
axFuncReplace(0x8851D84, "FMtx44__setRow__3PydFv")
axFuncReplace(0x88437F0, "Script__Talk__Controller__setDeltaTime__3PydFv")
axFuncReplace(0x8843B6C, "Script__Talk__Controller__setCmdId__3PydFv")
axFuncReplace(0x88441DC, "Script__Talk__Controller__getArgValuePtr__3PydFv_0")
axFuncReplace(0x89B25B0, "sceGmoCol4Multiply")
axFuncReplace(0x8910A60, "Gfx__CacheModel__getNodeMtx__6SystemFv")
axFuncReplace(0x8911440, "Gfx__StaticGmoModel__getNodeIdx__6SystemFv")
axFuncReplace(0x89114C8, "Gfx__StaticGmoModel__getNodeMtx__6SystemFv")
axFuncReplace(0x891157C, "Gfx__StaticGmoModel__getNodeMtx__6SystemFv_0")
axFuncReplace(0x881462C, "sceGuEnable", 0x8B3C050) -- param = gupbase pointer
axFuncReplace(0x8814684, "sceGuDisable", 0x8B3C050) -- param = gupbase pointer
axFuncReplace(0x89B2D84, "sceGmoFCurveEval_fastpath", 0x89B2D88) -- param = function entry if not fast path
--axFuncReplace(0x88D0788, "Game__Map__Weather__WindLocus__update__4LaboFv_loop", 0x88D0864) -- param = continue address
axFuncReplace(0x890FCBC, "convertLowerString__6SystemFv")
axFuncReplace(0x8877104, "convertLowerString__6SystemFv") -- convertLowerString__21@unnamed@BNDFile_cpp@Fv, same functionality
axFuncReplace(0x897927C, "__extendsfdf2")
axFuncReplace(0x8979AF8, "__muldf3")
axFuncReplace(0x8979A8C, "__adddf3")
axFuncReplace(0x897A750, "__truncdfsf2")
axFuncReplace(0x88CBD64, "RemapPacket", 0x8ACC394) -- param comes from RemapPacketAddr24 & RemapPacketAddr16
axFuncReplace(0x890FEA0, "patapon_strcmp") -- strcmpFast__6SystemFv ('fast' strcmp)

-- Switch Select command to "Options" button.
emuObj.PadSetButtonsMode(pad.BUTTONS_MODE_OPTION_IS_SELECT)

-- Remove "Transfer Patapon Saved Data" option from New Game option
--axInsnReplace(0x8A46660, 0x24070002, 0x24070001) -- li  a3,0x2  (change 2 menu options to 1)
emuObj.RemapSavedata("UCUS98711", "CUSA06171", "504e802b04a1838c32b616abbe0b475fbea1c823825ef0df06cc2bad129ce2f7")

-- Fix "Tree of Life" unaligned lines and shadows
axObj.AddHook(0x884600C, 0x8c850010, function() -- PSP::Gfx::PrimitiveContext::setVertex2f
	local context = axObj.GetGpr(gpr.a0)
	local cmdCount = axObj.ReadMem32(context + 0x14)
	if (cmdCount & 1) == 1 then -- we have at least 2 commands
		local cmdBuffer = axObj.ReadMem32(context + 0x10)
		local cx = axObj.GetFpr(12)
		local cy = axObj.GetFpr(13)
		local ox = axObj.ReadMemFloat(cmdBuffer-12)
		local oy = axObj.ReadMemFloat(cmdBuffer-8)
		
		if cx == ox then
			axObj.SetFpr(12, cx + 0.5)
			axObj.WriteMemFloat(cmdBuffer-12, ox + 0.5)
		elseif cy == oy then
			axObj.SetFpr(13, cy + 0.5)
			axObj.WriteMemFloat(cmdBuffer-8, oy + 0.5)
		end
	end
end)

-- LANGUAGES --
local langCode = "us" -- default
--local languageList = {"Japanese","English","UK","Italian","German","Spanish","French","Korean","Chinese","ns","nf","Dutch","Portuguese","gr","Belgium"}
--local gameLanguageCode = {"jp","us","uk","it","de","sp","fr","kr","cn","ns","nf","nl","pt","gr","be"}
local languageList = {"","English","","","","","","","","Spanish","French","","","",""}
local gameLanguageCode = {"","us","","","","","","","","ns","nf","","","",""}

-- US: english = 1, spanish = 9, french = 0xA (from Localize__Manager__setDefaultLangage)
-- EU: uk = 2, italian = 3, german = 4, spanish = 5, french = 6
-- JP: jp = 0
-- HP: ko = 7, ch = 8, 
	
-- GLOBAL FUNCTIONS --

local GLOBAL = 0x8B7D088 -- reawakeDeathUnit - offset 0x88A95E8 in $v1

function getGlobalAddr() -- gets Global to user data.
	-- address comes from: Labo::Bases::Camp::Controller::reawakeDeathUnit - offset 0x88A95E8 in $v1
	-- add 0x20 to address to align it with the word "none"
	
	local main = axObj.ReadMem32(GLOBAL)				-- fixed Global address from: 0x88A95E8 -> 0x8c9fbc0
	if main == 0xFFFFFFFF or main == 0 then
		return 0xFFFFFFFF
	end
	local ptr = axObj.ReadMem32(main + 0x10c0)			--> sets to: 0x8d07840
	if ptr == 0xFFFFFFFF or ptr == 0 then
		return 0xFFFFFFFF
	end

	return ptr
end

-- MAIN FUNCTIONS --

local H1 = function() -- Labo::Bases::Camp::Scene::updateTips
	local v0 = axObj.GetGpr(gpr.v0)
	if v0 > 0 then
		emuObj.ThrottleMax()
	else
		emuObj.ThrottleNormal()
	end
end

local H2 = function() -- GameSystem__SaveDataController__setStateMessage
	local ptr = axObj.GetGpr(gpr.a2)
	local str = axObj.ReadMemStr16(ptr)
	local newStr = "Now loading. Do not turn off the power."
	-- english: Now loading./Do not remove the Memory Stick Duo™ /or turn off the system power.
	-- spanish: Cargando./No extraigas el Memory Stick Duo™ /ni apagues el sistema.
	-- french: Chargement./Ne pas retirer le Memory Stick Duo™ /ou éteindre le système.
	-- italian: Caricamento in corso.../Non rimuovere il Memory Stick Duo™ /e non spegnere il sistema.
	-- german: Lädt./Bitte den Memory Stick Duo™ nicht entfernen /und das System nicht ausschalten.
	-- japanese: システムデータをロード中です。/Memory Stick Duo™を抜き挿ししたり、/電源を切ったりしないでください。
	-- chinese: 系統資料載入中。/請勿插拔Memory Stick Duo™/或是關閉主機的電源。
	-- korean: 시스템 데이터를 불러오는 중입니다./Memory Stick Duo™를 빼거나/전원을 끄지 마십시오.
	
	if string.find(str, "Now loading") then
		newStr = "Now loading."										-- English: Now loading./Do not remove the Memory Stick Duo™ /or turn off the system power.
		axObj.WriteMemStr16Z(ptr, newStr)
	elseif string.find(str, "Checking Memory Stick") then
		newStr = "Please wait."										-- English: Checking Memory Stick Duo™.
		axObj.WriteMemStr16Z(ptr, newStr)
	elseif string.find(str, "Now saving")then
		newStr = "Now saving."										-- English: Now saving./Do not remove the Memory Stick Duo™ /or turn off the system power.
		axObj.WriteMemStr16Z(ptr, newStr)
--
	elseif string.find(str, "Cargando.") then
		newStr = "Cargando..."										-- Spanish: Cargando./No extraigas el Memory Stick Duo™ /ni apagues el sistema.
		axObj.WriteMemStr16Z(ptr, newStr)
	elseif string.find(str, "Guardando...")then
		newStr = "Espera..."										-- Spanish: Guardando.../No extraigas el Memory Stick Duo™ /ni apagues el sistema.
		axObj.WriteMemStr16Z(ptr, newStr)
	elseif string.find(str, "Comprobando el Memory Stick") then
		newStr = "Guardando..."										-- Spanish: Comprobando el Memory Stick Duo™.
		axObj.WriteMemStr16Z(ptr, newStr)
--
	elseif string.find(str, "Chargement.") then
		newStr = "Chargement."										-- French: Chargement./Ne pas retirer le Memory Stick Duo™ /ou éteindre le système.
		axObj.WriteMemStr16Z(ptr, newStr)
	elseif string.find(str, "Vérification du Memory Stick")then
		newStr = "Veuillez patienter."								-- French: Vérification du Memory Stick Duo™.
		axObj.WriteMemStr16Z(ptr, newStr)
	elseif string.find(str, "Sauvegarde.") then
		newStr = "Sauvegarde en cours."								-- French: Sauvegarde./Ne pas retirer le Memory Stick Duo™ /ou éteindre le système.
		axObj.WriteMemStr16Z(ptr, newStr)
--
	elseif string.find(str, "Caricamento in corso") then
		newStr = "Caricamento in corso."							-- Italian: Caricamento in corso.../Non rimuovere il Memory Stick Duo™ /e non spegnere il sistema.
		axObj.WriteMemStr16Z(ptr, newStr)
	elseif string.find(str, "Controllo del Memory Stick")then
		newStr = "Attendi."											-- Italian: Controllo del Memory Stick Duo™.
		axObj.WriteMemStr16Z(ptr, newStr)
	elseif string.find(str, "Salvataggio in corso") then
		newStr = "Salvataggio in corso."							-- Italian: Salvataggio in corso.../Non rimuovere il Memory Stick Duo™ /e non spegnere il sistema.
		axObj.WriteMemStr16Z(ptr, newStr)
--
	elseif string.find(str, "Lädt") then
		newStr = "Lädt."											-- German: Lädt./Bitte den Memory Stick Duo™ nicht entfernen /und das System nicht ausschalten.
		axObj.WriteMemStr16Z(ptr, newStr)
	elseif string.find(str, "Memory Stick Duo™ wird überprüft")then
		newStr = "Bitte warten."									-- German: Memory Stick Duo™ wird überprüft.
		axObj.WriteMemStr16Z(ptr, newStr)
	elseif string.find(str, "Speichert.") then
		newStr = "Speichert."										-- German: Speichert./Bitte den Memory Stick Duo™ nicht entfernen und /das System nicht ausschalten.
		axObj.WriteMemStr16Z(ptr, newStr)
--
	elseif string.find(str, "システムデータをロード中です。") then
		newStr = "ロード中。"											-- Japanese: システムデータをロード中です。/Memory Stick Duo™を抜き挿ししたり、/電源を切ったりしないでください。
		axObj.WriteMemStr16Z(ptr, newStr)
	elseif string.find(str, "Memory Stick Duo™のチェック中です。")then
		newStr = "お待ちください。"										-- Japanese: Memory Stick Duo™のチェック中です。
		axObj.WriteMemStr16Z(ptr, newStr)
	elseif string.find(str, "システムデータをセーブ中です。") then
		newStr = "セーブ中。"											-- Japanese: システムデータをセーブ中です。/Memory Stick Duo™を抜き挿ししたり、/電源を切ったりしないでください。
		axObj.WriteMemStr16Z(ptr, newStr)
--	
	elseif string.find(str, "系統資料載入中。") then
		newStr = "載入中。"											-- Chinese: 系統資料載入中。/請勿插拔Memory Stick Duo™/或是關閉主機的電源。
		axObj.WriteMemStr16Z(ptr, newStr)
	elseif string.find(str, "Memory Stick Duo™確認中。")then
		newStr = "請稍候。"											-- Chinese: Memory Stick Duo™確認中。
		axObj.WriteMemStr16Z(ptr, newStr)
	elseif string.find(str, "保存中。") then
		newStr = "存檔中。"											-- Chinese: 保存中。/請勿插拔Memory Stick Duo™/或是關閉主機的電源。
		axObj.WriteMemStr16Z(ptr, newStr)
--
	elseif string.find(str, "시스템 데이터를 불러오는 중입니다") then
		newStr = "불러오는 중입니다."										-- Korean: 시스템 데이터를 불러오는 중입니다./Memory Stick Duo™를 빼거나/전원을 끄지 마십시오.
		axObj.WriteMemStr16Z(ptr, newStr)
	elseif string.find(str, "Memory Stick Duo™ 체크 중입니다")then
		newStr = "잠시 기다려 주십시오."									-- Korean: Memory Stick Duo™ 체크 중입니다.
		axObj.WriteMemStr16Z(ptr, newStr)
	elseif string.find(str, "시스템 데이터를 저장 중입니다") then
		newStr = "저장 중입니다."										-- Korean: 시스템 데이터를 저장 중입니다./Memory Stick Duo™를 빼거나,/전원을 끄지 마십시오.
		axObj.WriteMemStr16Z(ptr, newStr)
	end
end

local H3 = function()	-- Localize__Manager__getLanguageName
	local v0 = axObj.GetGpr(gpr.v0)
	local langPtr = axObj.ReadMem32(v0)
	langCode = axObj.ReadMemStr(langPtr)
end

local bundleFileName = ""
local H4 = function() -- System::Util__BNDFile__doNameCallback
	local ptr = axObj.GetGpr(gpr.a0)
	bundleFileName = axObj.ReadMemStr(ptr)
end

local H5 = function() -- Labo::GameSystem__callbackFunc_MemoryObject
	local ptr = axObj.GetGpr(gpr.s5)
	local dataPtr = axObj.ReadMem32(ptr)
	
	if bundleFileName == "colony_data.pac" then
		axObj.WriteMem16(dataPtr + 0x79ba, 4)
	end
end

-- Black Smith - Remove "KeyGuide" bug when hit anvil head while quenching --
local blackSmithRunning = false
local H6 = function() -- Sound__SubGame__Blacksmith__Command__start__4LaboFv
	blackSmithRunning = true
end
local H7 = function() -- Sound__BeatCommander__endSubGame__4LaboFv
	if blackSmithRunning == true then
		local a0 = axObj.GetGpr(gpr.a0)
		axObj.WriteMem8(a0 + 0x19c, 1)	-- set memory to 1 (instead of 0) otherwise brings up bad "KeyGuide"
	end
	
	blackSmithRunning = false
end

-- TIPS System hacks --
axInsnReplace(0x8A73A44, 0x3C0342A8, 0x3C0342A4) -- change required number of Tips from 84 to 82.
local H8 = function() -- GameSystem__Tips__Viewer__setup__4LaboFv
	local global = getGlobalAddr()
	if global == 0xFFFFFFFF then
		return
	end

	local unitTable = axObj.ReadMem32(global + 0x1068)	--> sets to: 0x8d13580 (unit table)
	local tipsPtr = unitTable + 0x1F5E4
	
	local badTips = axObj.ReadMem32(tipsPtr + 8)
	badTips = badTips & 0xFFBBFFFF		-- remove tips 0x53 and 0x57 as they referred to Multiplayer
	axObj.WriteMem32(tipsPtr + 8, badTips)
end

-- Remove AutoSave menu from initial startup --
local H9 = function() -- GameSystem__SaveDataController__update__4LaboFv
	local s3 = axObj.GetGpr(gpr.s3)
	local flg = axObj.ReadMem32(s3 + 0x7eed)
	local val = axObj.ReadMem32(s3 + 0x7efc)
	
	if flg == 0 and val == 0x14 then
		axObj.WriteMem32(s3 + 0x7efc, 0x13)
	end
end

-- Change game save name to "Patapon 2 Remastered" --
local H10 = function() -- Utility__SaveDataUtility__setDataParamsfoString
	local ptr = axObj.GetGpr(gpr.s1)
	local strPtr = axObj.ReadMem32(ptr)
	local newStr = "PATAPON™ 2 Remastered"
	
	axObj.WriteMemStrZ(strPtr, newStr)
end

-- Change description for the "Friendship" weapon to remove game sharing text --
local	itemsTable = {}
		itemsTable[1] = "Proof of friendship establish"			-- English
		itemsTable[2] = "Prueba de la amistad establecida"		-- Spanish
		itemsTable[3] = "Preuve de l'amitié établie"			-- French
		itemsTable[4] = "Preuve d'une amitié"					-- French alt
		
function changeStrings(strPtr) -- modify strings
	local str = axObj.ReadMemStr16(strPtr) -- ptr to the string
	local strFind = string.gsub(str, "/", " ")	-- change any slash to space to strings can match.
	strFind = string.gsub(strFind, "  ", " ")	-- change any double spaces due to above change to only 1 space.
	
	for i = 1, #itemsTable do
		local startPos, endPos = string.find(strFind, itemsTable[i])
	
		if startPos ~= nil then
			str = string.sub(str, 1, (startPos-1) )
			-- SPECIAL fixes --
			str = string.gsub(str, "Un oiseau avec de bons HP et /une grosse attaque.","Un oiseau qui augmente vos/HP.") -- French incorrect grammar (bird)
			str = string.gsub(str, "aumente","augmente") -- French incorrect grammar.

			axObj.WriteMemStr16Z(strPtr, str)
		end
	end
end
		
local H11 = function() -- from Bases__Item__ExplanationWindow__setItemId
	local ptr = axObj.GetGpr(gpr.a0)
	local a2 = axObj.GetGpr(gpr.a2)
	local valPtr = axObj.ReadMem32(ptr)
	local v1 = valPtr + 8
	local v0 = a2 * 4
	v0 = v0 + v1
	local strPtr = axObj.ReadMem32(v0)
	strPtr = strPtr + valPtr

	changeStrings(strPtr)
end

-- Skip Memory message when selecting "Delete Save Data" on "Save the adventure" dialogue.
local menuSkip = false
local H12 = function()		-- Bases__Talk__CommandCamp__showDialog
	menuSkip = true
end
local H13 = function()		-- Bases__Talk__CommandCamp__showDialog
	if menuSkip == true then
		axObj.SetGpr(gpr.v1, 0)
		menuSkip = false
	end
end
local H14 = function()		-- Bases__Talk__CommandCamp__showDialog
	if menuSkip == true then
		axObj.SetPC(0x88D908C)
	end
end


-- HOOKS --
local hook1  = axObj.AddHook(0x88E9564, 0x0002102B, H1)		-- Labo::Bases__Camp__Scene__updateTips
local hook2  = axObj.AddHook(0x899E718, 0x00403021, H2)		-- GameSystem__SaveDataController__setStateMessage
local hook3  = axObj.AddHook(0x897771C, 0x00431021, H3)		-- Localize__Manager__getLanguageName
local hook4  = axObj.AddHook(0x88774D0, 0x00402821, H4)		-- System::Util__BNDFile__doNameCallback
local hook5  = axObj.AddHook(0x886889C, 0x02002021, H5)		-- Labo::GameSystem__callbackFunc_MemoryObject
local hook6  = axObj.AddHook(0x898BCDC, 0x27BDFFE0, H6)		-- Sound__SubGame__Blacksmith__Command__start__4LaboFv
local hook7  = axObj.AddHook(0x89220F8, 0xAC80019C, H7)		-- Sound__BeatCommander__endSubGame__4LaboFv
local hook8  = axObj.AddHook(0x8A734DC, 0x27BDFFC0, H8)		-- GameSystem__Tips__Viewer__setup__4LaboFv
local hook9  = axObj.AddHook(0x899CF4C, 0x92637EED, H9)		-- GameSystem__SaveDataController__update__4LaboFv
local hook10 = axObj.AddHook(0x88E7E48, 0x2490009C, H10)	-- Utility__SaveDataUtility__setDataParamsfoString
local hook11 = axObj.AddHook(0x897CF90, 0x26041718, H11)	-- Bases__Item__ExplanationWindow__setItemId
local hook12 = axObj.AddHook(0x88D9114, 0xAEA00014, H12)	-- Bases__Talk__CommandCamp__showDialog
local hook13 = axObj.AddHook(0x88D90B4, 0x9063C550, H13)	-- Bases__Talk__CommandCamp__showDialog
local hook14 = axObj.AddHook(0x88D907C, 0x8FA2003C, H14)	-- Bases__Talk__CommandCamp__showDialog
local hook15 = axObj.AddHook(0x8A394B4, 0x26241718, H11)	-- Bases__Organization__Managed__ItemSelectWindow__onSlotChange (note uses H11)


-- US game bug fix.  "Paraget" -> "Patagate" --
axObj.AddHook(0x88DC5F4, 0x00409021, function() -- from Bases__Camp__Person__Behavior__Idle__update__4LaboFv
	local strPtr = axObj.GetGpr(gpr.v0) + 0xE	-- 0xE skip over X/Y positions.
	local str = axObj.ReadMemStr16(strPtr)
	
	if string.find(str, "The Paraget will") then
		-- org string: The Paraget will teleport you to/another world…
		local newStr = "The Patagate can teleport you to/another world…"
		axObj.WriteMemStr16Z(strPtr, newStr)
	elseif string.find(str, "Paraget Shrine") then
		-- org string: This is the Paraget Shrine./Only <N0> and <N1> can/enter.
		local newStr = "This is the Patagate Shrine/Only <N0> and <N1> can/enter."
		axObj.WriteMemStr16Z(strPtr, newStr)
	end
end)

--[[
axObj.AddHook(0x08982F48, 0x24070001, function()
	if emuObj.NeoMode() then
		axObj.SetGpr(gpr.a3, 0) -- turn on 60fps mode
	end
end)
]]--

--- MOVIE FIX ---
local movieLastTime = 0.0
local movieFix = function() -- Labo::GameSystem__MovieModule__render
	local t = axObj.GetFpr(0)
	if t == 0 and movieLastTime > 0 then
		local s0 = axObj.GetGpr(gpr.s0)
		axObj.WriteMemFloat(s0 + 0x44, movieLastTime)
	elseif t > 0 then
		movieLastTime = t
	end
end

axObj.AddHook(0x8A6A1DC, 0xe6000044, movieFix)


--- PAT2-16 FIX ---
axObj.AddHook(0x890E9E0, 0x02002021, function() -- Labo::Game__Gimmick__WindowAttacher__update
	local ptr = axObj.GetGpr(gpr.sp) + 0x28
	local posy = axObj.ReadMemFloat(ptr + 4)
	
	if posy < -30 then
		local obj = axObj.GetGpr(gpr.a0)
		axObj.WriteMem8(obj + 0x2a8, 0)
	end
end)

Emulators[edit | edit source]

Every emulator is programmed in a differently. Sometimes choosing the right emulator is the only possible way to fix a game. Emulators are not provided pre-installed on the ps4, they have to be unpacked from a backup that's downloaded from the ps store from that specific game. This list includes The typical usage of some of The emulators.
Emulator Usage API Version Similar emulators (compatibility)
Echochrome The default psp emulator for PSPFPKG tool at the time of writing and the best in terms of compatibility. ? ?
LocoRoco Midnight Carnival ? ? ?
LocoRoco 1 ? ? ?
LocoRoco 2 ? ? ?
Castlevania Requiem ? ? ?
Patapon 2 ? ? ?
PaRappa the Rapper An unofficial emulator developed by sony with very bad compatibility ? ?
Syphon Filter: Dark Mirror ? ? ?

Memory mapping[edit | edit source]


Note: The memory on PPSSPP is 0x4000 offsets ahead of the memory on the PS4

Size Offset From -> Offset To Name
1008000000 -> 10887FFFFF Allegrex memory(?)
640.00MB 228200000 -> 250200000
64.00MB 250200000 -> 254200000
32.00MB 254200000 -> 256200000
2048.00MB 256200000 -> 2d6200000
16.00MB 2d6200000 -> 2d7200000
16.00MB 2d7200000 -> 2d8200000
16.00MB 2d8200000 -> 2d9200000
16.00MB 2d9200000 -> 2da200000

Registers map[edit | edit source]


Registers that are marked with (?) are untested but should be accurate.
*Note: The offsets' positions change as the CLI file's content increases, but the offsets should still be somewhere nearby the offsets listed below and the layout should be the same regardless. The PC pointer script can be used to locate another PC register properly in Echochrome's emulator

GPR Offset Notes FPU Offset
zero 0x200414CA8? f0 0x200414D4C?
at 0x200414CAC? f1 0x200414D50
v0 0x200414CB0 f2 0x200414D54?
v1 0x200414CB4 f3 0x200414D58?
a0 0x200414CB8 f4 0x200414D5C?
a1 0x200414CBC? f5 0x200414D60?
a2 0x200414CC0? f6 0x200414D64?
a3 0x200414CC4? f7 0x200414D68?
t0 0x200414CC8? f8 0x200414D6C?
t1 0x200414CCC? f9 0x200414D70?
t2 0x200414CD0? f10 0x200414D74?
t3 0x200414CD4? f11 0x200414D78?
t4 0x200414CD8? f12 0x200414D7C?
t5 0x200414CDC? f13 0x200414D80?
t6 0x200414CE0? f14 0x200414D84?
t7 0x200414CE4? f15 0x200414D88?
s0 0x200414CE8? f16 0x200414D8C?
s1 0x200414CEC? f17 0x200414D90?
s2 0x200414CF0? f18 0x200414D94?
s3 0x200414CF4? f19 0x200414D98?
s4 0x200414CF8? f20 0x200414D9C?
s5 0x200414CFC? f21 0x200414DA0?
s6 0x200414D00? f22 0x200414DA4?
s7 0x200414D04? f23 0x200414DA8?
t8 0x200414D08? f24 0x200414DAC?
t9 0x200414D0C? f25 0x200414DB0?
k0 0x200414D10 f26 0x200414DB4?
k1 0x200414D14 f27 0x200414DB8?
gp 0x200414D18 f28 0x200414DBC?
sp 0x200414D1C f29 0x200414DC0?
fp 0x200414D20 f30 0x200414DC4?
ra 0x200414D24 f31 0x200414DC8
? 0x20AD14D28
last syscall? 0x20AD14D2C
pc 0x200414D34 Will show "0x0", "0x1", "0x5", if the Allegrex cpu is idle(?).
hi 0x200414D38
lo 0x200414D3C
Memory base? 0x200414D48 Shows "0x08800000", could be used as pointer or something?

PC pointer[edit | edit source]


PS4CHEATER
PSP.cht

1.5|eboot.bin|ID:|VER:01.00|FM:505
simple pointer|pointer|4 bytes|@C6B8C8_2_6B8C8+210+108|data|4 bytes|143011412|0||

VFPU

Register Offset Register Offset Register Offset Register Offset
S000 0x200414DE0 S001 0x200414DE4 S002 0x200414DE8 S003 0x200414DEC
S010 0x200414DF0 S011 0x200414DF4 S012 0x200414DF8 S013 0x200414DFC
S020 0x200414E00 S021 0x200414E04 S022 0x200414E08 S023 0x200414E0C
S030 0x200414E10 S031 0x200414E14 S032 0x200414E18 S033 0x200414E1C
S100 0x200414E20 S101 0x200414E24 S102 0x200414E28 S103 0x200414E2C
S110 0x200414E30 S111 0x200414E34 S112 0x200414E38 S113 0x200414E3C
S120 0x200414E40 S121 0x200414E44 S122 0x200414E48 S123 0x200414E4C
S130 0x200414E50 S131 0x200414E54 S132 0x200414E58 S133 0x200414E5C
S200 0x200414E60 S201 0x200414E64 S202 0x200414E68 S203 0x200414E6C
S210 0x200414E70 S211 0x200414E74 S212 0x200414E78 S213 0x200414E7C
S220 0x200414E80 S221 0x200414E84 S222 0x200414E88 S223 0x200414E8C
S230 0x200414E90 S231 0x200414E94 S232 0x200414E98 S233 0x200414E9C
S300 0x200414EA0 S301 0x200414EA4 S302 0x200414EA8 S303 0x200414EAC
S310 0x200414EB0 S311 0x200414EB4 S312 0x200414EB8 S313 0x200414EBC
S320 0x200414EC0 S321 0x200414EC4 S322 0x200414EC8 S323 0x200414ECC
S330 0x200414ED0 S331 0x200414ED4 S332 0x200414ED8 S333 0x200414EDC
S400 0x200414EE0 S401 0x200414EE4 S402 0x200414EE8 S403 0x200414EEC
S410 0x200414EF0 S411 0x200414EF4 S412 0x200414EF8 S413 0x200414EFC
S420 0x200414F00 S421 0x200414F04 S422 0x200414F08 S423 0x200414F0C
S430 0x200414F10 S431 0x200414F14 S432 0x200414F18 S433 0x200414F1C
S500 0x200414F20 S501 0x200414F24 S502 0x200414F28 S503 0x200414F2C
S510 0x200414F30 S511 0x200414F34 S512 0x200414F38 S513 0x200414F3C
S520 0x200414F40 S521 0x200414F44 S522 0x200414F48 S523 0x200414F4C
S530 0x200414F50 S531 0x200414F54 S532 0x200414F58 S533 0x200414F5C
S600 0x200414F60 S601 0x200414F64 S602 0x200414F68 S603 0x200414F6C
S610 0x200414F70 S611 0x200414F74 S612 0x200414F78 S613 0x200414F7C
S620 0x200414F80 S621 0x200414F84 S622 0x200414F88 S623 0x200414F8C
S630 0x200414F90 S631 0x200414F94 S632 0x200414F98 S633 0x200414F9C
S700 0x200414FA0 S701 0x200414FA4 S702 0x200414FA8 S703 0x200414FAC
S710 0x200414FB0 S711 0x200414FB4 S712 0x200414FB8 S713 0x200414FBC
S720 0x200414FC0 S721 0x200414FC4 S722 0x200414FC8 S723 0x200414FCC
S730 0x200414FD0 S731 0x200414FD4 S732 0x200414FD8 S733 0x200414FDC

Known issues[edit | edit source]

Issue Games affected Solution Description
No gamdata installation functionality (?)
Highly unoptimized graphics renderer Low fps
No support for some syscalls

LUA include files[edit | edit source]


Files that need to be placed in the /lua_include/ folder

uv-clamping.lua

print ("Loading uv-clamping.lua from global scripts")

UV_CLAMPING_ENABLE = true
UV_CLAMPING_DISABLE = false

UV_CLAMPING_USE_ZERO_EDGE_ALPHA = true
UV_CLAMPING_DONT_USE_ZERO_EDGE_ALPHA = false

emuObj = getEmuObject()

-- Turns off UV clamping for the given list of textures.
-- textureTable: A list of texture base addresses.
DisableUvClampingForTextures = function(textureTable)
	
	if emuObj.OverrideUvClampingState then
		for _, texAddr in ipairs(textureTable) do
			emuObj.OverrideUvClampingState(texAddr, UV_CLAMPING_DISABLE, UV_CLAMPING_DONT_USE_ZERO_EDGE_ALPHA);
		end
	else
		print ("This emulator does not support OverrideUvClampingState()")
	end
end

sce-locale.lua

print ("Loading sce-locale.lua from global scripts")

-- Language codes
--
-- ja     Japanese
-- en     English (US)
-- fr     French (France)
-- es     Spanish (Spain)
-- de     German
-- it     Italian
-- nl     Dutch
-- pt     Portuguese (Portugal)
-- ru     Russian
-- ko     Korean
-- zh-TW  Chinese (traditional)
-- zh-CN  Chinese (simplified)
-- fi     Finnish
-- sv     Swedish
-- da     Danish
-- no     Norwegian
-- pl     Polish
-- pt-BR  Portuguese (Brazil)
-- en-GB  English (UK)
-- tr     Turkish
-- es-MX  Spanish (Latin America)
-- ar     Arabic
-- fr-CA  French (Canada)
-- cs     Czech
-- hu     Hungarian
-- el     Greek ("Ελληνικά" in the system language menu)
-- ro     Romanian
-- th     Thai
-- vi     Vietnamese
-- id     Indonesian
-- uk     Ukrainian

-- returns locale (en-US) and language only (us), useful for lookups with fallback.
GetLocaleLangPair = function()
	local locale, lang
	locale = AppHost_GetLocaleTag()
	lang = locale:sub(1,2)     -- grab first two digits, eg. en-US -> en

	print ("[BOOT] App Host Langauge =", lang)

	if locale ~= nil then
		print ("[BOOT] App Host Locale =", locale)
	else
		print ("[BOOT] Deprecated Native Language =", lang)
	end

	return locale, lang
end

FindLocaleTableKey = function(table, primary, fallback, default)
	-- try for a specific Locale, and if that fails fallback on just a language (without region),
	-- and if that fails fallback on default.

	local keyres = primary
	if keyres == nil or table[keyres] == nil then
		keyres = fallback
	end

	if keyres == nil or table[keyres] == nil then
		print ("WARNING: No table entry for locale", primary, "or language", fallback, ", using default", default);
		keyres = default
	else
		print ("Found locale table entry", keyres);
	end

	return keyres
end

disc-selection.lua

print ("Loading disc-selection.lua from global scripts")
require "sce-locale"

-- Determines and sets the active SKU.
-- 
-- sku_map: Cannot be nil.  A table of the form 
-- {
-- 	en = <sku dir name>,
-- 	fr = <sku dir name>,
-- 	de = <sku dir name>,
-- 	it = <sku dir name>,
-- 	es = <sku dir name>,
--  ...
-- }
--
RegisterSkus = function(sku_map, default_locale)
	if default_locale == nil then
		default_locale = "en"
	end
	local locale, lang = GetLocaleLangPair()
	local key = FindLocaleTableKey(sku_map, locale, lang, default_locale)
	local sku_name = sku_map[key]

	if EM_SetActiveSku == nil then
		print "EM_SetActiveSku is undefined, use the stable branch of the packager or use a new version of the emulator."
	end
	EM_SetActiveSku(sku_name)

end

ax-gpr-alias.lua


-- Recommended method to import this module:
--   local gpr = require("ax-gpr-alias")


gpr = {}

gpr.zero = 0
gpr.at   = 1
gpr.v0   = 2
gpr.v1   = 3
gpr.a0   = 4
gpr.a1   = 5
gpr.a2   = 6
gpr.a3   = 7
gpr.t0   = 8
gpr.t1   = 9
gpr.t2   = 10
gpr.t3   = 11
gpr.t4   = 12
gpr.t5   = 13
gpr.t6   = 14
gpr.t7   = 15
gpr.s0   = 16
gpr.s1   = 17
gpr.s2   = 18
gpr.s3   = 19
gpr.s4   = 20
gpr.s5   = 21
gpr.s6   = 22
gpr.s7   = 23
gpr.t8   = 24
gpr.t9   = 25
gpr.k0   = 26
gpr.k1   = 27
gpr.gp   = 28
gpr.sp   = 29
gpr.fp   = 30
gpr.ra   = 31

return gpr

multiapp.lua

-- Recommended method to import this module:
--   local mapp = require("mapp")
--
-- Multi-application support module
-- Wraps common hook calls to support multiple executables
--

local emuObj	= getEmuObject() -- emulator
local axObj		= getAXObject() -- allegrex

mapp = {}
mapp.curAppName = emuObj.GetAppName()

mapp.AddBootHook = function(app, func)
	if mapp[app] == nil then
		mapp[app] = {}
	end

	mapp[app].boot = func
end

mapp.AddHook = function(app, pc, verify, func)
	if mapp[app] == nil then
		mapp[app] = {}
	end
	
	if mapp[app].hooks == nil then
		mapp[app].hooks = {}
		mapp[app].hookids = 1
	end
	
	local localid = mapp[app].hookids
	mapp[app].hookids = mapp[app].hookids + 1
	
	local handler = { addr = pc, v = verify, f = func, id = 0 }
		
	if mapp.curAppName == app then
		handler.id = axObj.AddHook(pc, verify, func)
	end
	
--	print(string.format("Added Hook for app: %s, pc=%08x, handler=%d", app, pc, localid))
	
	mapp[app].hooks[localid] = handler
	return localid
end

mapp.RemoveHook = function(app, hookid)
--	print(string.format("RemoveHook for app: %s, id=%d", app, hookid))
	
	if mapp[app] ~= nil then
		if mapp[app].hooks ~= nil then
			if mapp[app].hooks[hookid] ~= nil then
				local id = mapp[app].hooks[hookid].id
				mapp[app].hooks[hookid] = nil				-- WBD 7/6/2018
				if mapp.curAppName == app and id > 0 then
					axObj.RemoveHook(id)
				end
			end
		end
	end
end

mapp.GetHookPC = function(app, hookid)
	if mapp[app] ~= nil then
		if mapp[app].hooks ~= nil then
			if mapp[app].hooks[hookid] ~= nil then
				return mapp[app].hooks[hookid].addr
			end
		end
	end
	
	return 0
end

mapp.AddVSyncHook = function(app, func)
	if mapp[app] == nil then
		mapp[app] = {}
	end
	
	mapp[app].vsync = func
	
	if mapp.curAppName == app then
		emuObj.AddVsyncHook(func)
	end
end

mapp.RemoveVSyncHook = function(app)
	if mapp[app] == nil then
		mapp[app] = {}
	end
	
	if mapp[app].vsync ~= nil then
		table.remove(mapp[app].vsync)
	end
	
	if mapp.curAppName == app then
		emuObj.RemoveVsyncHook(func)
	end
end

-- Actual switch functionality
emuObj.AddBootHook(function()
	local app = emuObj.GetAppName()

	if app ~= mapp.curAppName then
		-- switch out the old handlers
--		print(string.format("Switching out handlers for app: %s", mapp.curAppName))
		if mapp[mapp.curAppName] ~= nil then
			if mapp[mapp.curAppName].vsync ~= nil then
				emuObj.RemoveVsyncHook()
			end
		
			if mapp[mapp.curAppName].hooks ~= nil then
				local hooks = mapp[mapp.curAppName].hooks
				
--				print(string.format("hooks: %d", #hooks))
				
				for k,v in pairs(hooks) do
					if v.id > 0 then
						axObj.RemoveHook(v.id)
						v.id = 0
					end
				end
			end
		end
		
		-- switch current app name
		mapp.curAppName = app
		
		-- install the new handlers
--		print(string.format("Switching in handlers for app: %s", mapp.curAppName))
		if mapp[mapp.curAppName] ~= nil then
			if mapp[mapp.curAppName].vsync ~= nil then
				emuObj.AddVsyncHook(mapp[mapp.curAppName].vsync)
			end
			
			if mapp[mapp.curAppName].hooks ~= nil then
				local hooks = mapp[mapp.curAppName].hooks
				
--				print(string.format("hooks: %d", #hooks))
				
				for k,v in pairs(hooks) do
					v.id = axObj.AddHook(v.addr, v.v, v.f)
				end
			end
		end
	end
	
	if mapp[mapp.curAppName] ~= nil then
		if mapp[mapp.curAppName].boot ~= nil then
			mapp[mapp.curAppName].boot()
		end
	end
end)

return mapp

pad.lua

-- Recommended method to import this module:
--   local pad = require("pad")
--
-- Buttons marked PS4 are not used by the emulator, but can be read from Lua
--
-- Read the Pad state with getEmuObject().PadRead()
-- ie:
-- local padstate = getEmuObject().PadRead()
--

pad = {}

pad.L3        = 0x00000002	-- L3 (PS4)
pad.R3        = 0x00000004	-- R3 (PS4)
pad.OPTIONS   = 0x00000008	-- Options (PS4)
pad.UP        = 0x00000010	-- Up
pad.RIGHT     = 0x00000020	-- Right
pad.DOWN      = 0x00000040	-- Down
pad.LEFT      = 0x00000080	-- Left
pad.L2        = 0x00000100	-- L2 (PS4)
pad.R2        = 0x00000200	-- R2 (PS4)
pad.L1        = 0x00000400	-- L1
pad.R1        = 0x00000800	-- R1
pad.TRIANGLE  = 0x00001000	-- Triangle
pad.CIRCLE    = 0x00002000	-- Circle
pad.CROSS     = 0x00004000	-- Cross
pad.SQUARE    = 0x00008000	-- Square
pad.SELECT    = 0x00010000	-- Select
pad.START     = 0x00020000	-- Start

-- Automap SELECT or START to the Options Button, leaving the full touchar for the opposite, with getEmuObject().PadSetButtonsMode(mode)
-- ie:
-- getEmuObject().PadSetButtonsMode(pad.BUTTONS_MODE_OPTION_IS_SELECT)

pad.BUTTONS_MODE_NORMAL = 0 -- Touch bar is split in two for Start/Select. Option is unmapped (default behaviour)
pad.BUTTONS_MODE_OPTION_IS_SELECT = 1 -- Touch bar is Start. Option is Select
pad.BUTTONS_MODE_OPTION_IS_START = 2 -- Touch bar is Select. Option is Start

return pad

Information[edit | edit source]

Note: Missing entries

Folder/File layout[edit | edit source]

├── assets
│   ├── common
│   └── PSPHD
├── app
│   └── USER_L0.IMG
├── lua_include
│   ├── ax-gpr-alias.lua
│   ├── multiapp.lua
│   ├── sce-locale.lua
│   ├── uv-clamping.lua
│   ├── disc-selection.lua
│   └── pad.lua
├── scripts
│  ├──XXXXYYYYY_patches.lua
│  ├──XXXXYYYYY_features.lua
│  ├──XXXXYYYYY_tooling.lua
│  └──XXXXYYYYY_trophies.lua
├── sce_module
├── sce_sys
├── vms
├── trophy_data
├── usermodule
│   └──libfont.lib
├── sce_discmap.plt
├── eboot.bin
├── revision.conf
├── package-ps4.conf
└── config-title.txt

Other[edit | edit source]

XXXXYYYYY_config.txt
videos/
.mp4
videos/%08x.mp4
audio/%08x.ogg

Paths: 

/app0/
/download0/
/savedata
/host/
/hostapp/
/data/

Sample[edit | edit source]

; PS4 configuration file for PSPHD
 
; Game Image
--image="data/USER_L0.IMG"
 
; Redirect host0: to a specific directory (uncomment to enable).
; By default it's mapped to either "/hostapp/" if available, or "/app0/" if "/hostapp/" is not available.
;--host="/hostapp/"
 
; To dump the original video in PMF format, uncomment the --dumpvideos line
; For example, with the current setting, it will save them in a "videos" directory inside the File Serving Directory
;--dumpvideos="host0:videos"
 
; To dump the original audio in Atrac3 format, uncomment the --dumpaudio line
; For example, with the current setting, it will save them in a "audio" directory inside the File Serving Directory
;--dumpaudio="host0:audio"
 
; To replace atrac3 audio samples, use this.
--samplereplace="host0:samplereplace"
 
; To save the in-game textures as the game runs, uncomment the --texsave line
; For example, with the current setting, it will save them in a "texdump" directory inside the File Serving Directory
;--texsave="host0:texdump"
;--texmissingsave="host0:texdump"
 
; To replace specific textures as the game runs, uncomment the --texreplace line
; For example, with the current setting, it will load them from the "texreplace" directory inside the File Serving Directory
--texreplace="host0:texreplace"
 
; This forces alpha blending to on for replaced textures. (uncomment to enable)
; With this we can freely make use of a normal alpha channel on replacement textures
--replacementalpha=true
 
; Antialiasing mode. SSAA4x looks best, MSAA4x only smooths edges.
; Choices: off, SSAA4x, MSAA4x
--antialias=SSAA4x
 
; Enable switching between original and replacement textures at runtime using the L3 button on a DS4 or the 'T' key on Windows
;--texswitch=true
 
; Turns on the auto-resampler. Assumes textures in texreplace are at 8x resolution and resamples them at load
--autoresampler=true
 
; Parappa Alpha Hack
--parappaalphahack=true

NIDs in HLE[edit | edit source]

|HLEInterruptManager|

sceKernelRegisterSubIntrHandler
sceKernelReleaseSubIntrHandler
sceKernelEnableSubIntr

|HLEStdioForUser|

sceIoOpen
sceIoClose
sceIoRead
sceIoWrite
sceIoLseek
sceIoLseek32
sceIoDopen
sceIoDread
sceIoDclose
sceIoChdir
sceIoGetstat
sceIoDevctl
sceIoRename
sceIoMkDir
sceIoChstat
sceIoRemove
sceIoRmdir
sceIoOpenAsync
sceIoReadAsync
sceIoIoctlAsync
sceIoWaitAsync
sceIoWaitAsyncCB
sceIoCloseAsync
sceIoSetAsyncCallback
sceIoPollAsync
sceIoLseekAsync
sceIoGetAsyncStat
asyncWaitTimerCallback
asyncCallbackTimerCallback
sceKernelStdin
sceKernelStdout
sceKernelStderr

|HLELoadExecForUser|

sceKernelCpuSuspendIntr
sceKernelCpuResumeIntr
sceKernelIsCpuIntrEnable
sceKernelExitGame
sceKernelRegisterExitCallback
sceKernelLoadModule
sceKernelUnloadModule
sceKernelStartModule
sceKernelStopModule
sceKernelStopUnloadSelfModule
sceKernelGetModuleIdByAddress
sceKernelStopUnloadSelfModuleWithStatus
sceKernelGetModuleId

|HLEsceAtrac3plus|

sceAtracReinit
sceAtracDecodeData
sceAtracGetNextDecodePosition
sceAtracSetHalfwayBufferAndGetID
sceAtracGetSoundSample
sceAtracGetStreamDataInfo
sceAtracGetRemainFrame
sceAtracSetLoopNum
sceAtracResetPlayPosition
sceAtracReleaseAtracID
sceAtracGetAtracID
sceAtracGetNextSample
sceAtracSetData
sceAtracAddStreamData

|HLEsceAudio|

sceAudioChReserve
sceAudioChRelease
sceAudioOutputBlocking
sceAudioChangeChannelConfig
sceAudioGetChannelRestLength
sceAudioChangeChannelVolume
sceAudioSetChannelDataLen
sceAudioOutputPanned
sceAudioOutputPannedBlocking
sceAudioGetChannelRestLen
sceAudioOutput2Reserve
sceAudioOutput2OutputBlocking
sceAudioOutput2Release
outputCallback

|HLEsceCtrl|

sceCtrlSetSamplingCycle
sceCtrlSetSamplingMode
sceCtrlReadBufferPositive
sceCtrlReadBufferNegative
sceCtrlPeekBufferPositive
sceCtrlPeekBufferNegative
sceCtrlGetIdleCancelThreshold
sceCtrlSetIdleCancelThreshold
sceCtrlReadLatch
sceCtrlPeekLatch
sampleControllerCallback
vibrationControllerCallback

|HLEsceDisplay|

sceDisplaySetMode
sceDisplaySetFramebuf
sceDisplayGetFramebuf
sceDisplayGetVcount
sceDisplayWaitVblankStart
sceDisplayWaitVblankStartCB
sceDisplayGetCurrentHcount
sceDisplayGetAccumulatedHcount
sceDisplayGetFramePerSec
sceDisplayWaitVblank
sceDisplayWaitVblankCB
sceDisplayIsVblank
sceDisplaySetHoldMode
vblankStart
vblankEnd

|HLEsceGe_user|

sceGeEdramGetAddr
sceGeEdramGetSize
sceGeGetCmd
sceGeGetMtx
sceGeListEnQueue
sceGeListEnQueueHead
sceGeListDeQueue
sceGeListSync
sceGeListUpdateStallAddr
sceGeDrawSync
sceGeSetCallback
sceGeUnsetCallback
sceGeBreak
sceGeContinue
interruptCallback

|HLEsceImpose|

sceImposeGetLanguageMode
sceImposeSetLanguageMode
sceImposeSetUMDPopup

|HLEsceMpeg|

sceMpegInit
sceMpegFinish
sceMpegCreate
sceMpegDelete
sceMpegQueryMemSize
sceMpegMallocAvcEsBuf
sceMpegFreeAvcEsBuf
sceMpegInitAu
sceMpegGetAvcAu
sceMpegGetAtracAu
sceMpegQueryAtracEsSize
sceMpegAtracDecode
sceMpegRingbufferQueryMemSize
sceMpegRingbufferConstruct
sceMpegRingbufferDestruct
sceMpegRingbufferPut
sceMpegRingbufferAvailableSize
sceMpegAvcCsc
sceMpegAvcDecodeMode
sceMpegAvcDecodeDetail
sceMpegAvcDecodeFlush
sceMpegAvcQueryYCbCrSize
sceMpegAvcInitYCbCr
sceMpegAvcDecodeYCbCr
sceMpegAvcDecodeStopYCbCr
sceMpegRegistStream
sceMpegUnRegistStream
sceMpegQueryStreamSize
sceMpegQueryStreamOffset
sceMpegFlushAllStream

|HLEsceNet|

sceNetInit
sceNetInetGetsockopt
sceNetInetSetsockopt
sceNetInetGetErrno

|HLEscePower|

scePowerRegisterCallback
scePowerUnregisterCallback
scePowerSetClockFrequency
scePowerSetCpuClockFrequency
scePowerSetBusClockFrequency

|HLEscePsmf|

scePsmfVerifyPsmf
scePsmfSetPsmf
scePsmfSpecifyStreamWithStreamTypeNumber
scePsmfCheckEPmap
scePsmfGetVideoInfo
scePsmfGetNumberOfStreams
scePsmfGetNumberOfEPentries
scePsmfGetEPWithId
scePsmfGetPsmfVersion
scePsmfGetNumberOfSpecificStreams
scePsmfSpecifyStream
scePsmfGetCurrentStreamType

|HLEscePsmfPlayer|

scePsmfPlayerCreate
scePsmfPlayerDelete
scePsmfPlayerSetPsmf
scePsmfPlayerReleasePsmf
scePsmfPlayerStart
scePsmfPlayerGetAudioOutSize
scePsmfPlayerStop
scePsmfPlayerUpdate
scePsmfPlayerGetVideoData
scePsmfPlayerGetAudioData
scePsmfPlayerGetCurrentStatus
scePsmfPlayerGetPsmfInfo
scePsmfPlayerConfigPlayer
scePsmfPlayerBreak
scePsmfPlayerChangePlayMode

|HLEsceRtc|

sceRtcGetCurrentTick
sceRtcGetAccumulativeTime
sceRtcGetCurrentClockLocalTime

|HLEsceSasCore|

sceSasInit
sceSasCore
sceSasCoreWithMix
sceSasGetEndFlag
sceSasGetPauseFlag
sceSasGetEnvelopeHeight
sceSasGetAllEnvelopeHeights
sceSasGetOutputMode
sceSasSetOutputMode
sceSasGetGrain
sceSasSetGrain
sceSasSetVoice
sceSasSetNoise
sceSasSetPitch
sceSasSetVolume
sceSasSetSimpleADSR
sceSasSetKeyOn
sceSasSetKeyOff
sceSasSetPause
sceSasSetSL
sceSasSetADSR
sceSasSetADSRMode
sceSasRevEVOL
sceSasRevType
sceSasRevParam
sceSasRevVON

|HLEsceSuspendForUser|

sceKernelPowerTick
sceKernelPowerLock
sceKernelPowerUnlock
sceKernelVolatileMemTryLock
sceKernelVolatileMemUnlock
sceKernelVolatileMemLock

|HLEsceUmdUser|

sceUmdActivate
sceUmdGetDriveStat
sceUmdCheckMedium
sceUmdRegisterUMDCallback
sceUmdUnRegisterUMDCallBack
sceUmdWaitDriveStat
sceUmdWaitDriveStatWithTimer
sceUmdWaitDriveStatCB
sceUmdCancelWaitDriveStat
_UmdWaitDriveTimeout

|HLEsceUtility|

sceUtilityLoadModule
sceUtilityUnloadModule
sceUtilityLoadNetModule
sceUtilityUnloadNetModule
sceUtilityLoadAvModule
sceUtilityUnloadAvModule
sceUtilityGetSystemParamInt
sceUtilityGetSystemParamString
sceUtilitySavedataGetStatus
sceUtilitySavedataShutdownStart
sceUtilitySavedataInitStart
sceUtilitySavedataUpdate
sceUtilityMsgDialogGetStatus
sceUtilityMsgDialogShutdownStart
sceUtilityMsgDialogInitStart
sceUtilityMsgDialogUpdate
sceUtilityMsgDialogAbort
sceUtilityOskGetStatus
sceUtilityOskShutdownStart
sceUtilityOskInitStart
sceUtilityOskUpdate
saveDataUpdateCallback
oskUpdateCallback

|HLEsceWlanDrv|

sceWlanGetSwitchState
sceWlanGetEtherAddr

|HLESysMemUserForUser|

sceKernelMaxFreeMemSize
sceKernelTotalFreeMemSize
sceKernelQueryMemoryInfo
sceKernelDevkitVersion
sceKernelPrintf
sceKernelGetPTRIG
sceKernelSetPTRIG
sceKernelAllocPartitionMemory
sceKernelFreePartitionMemory
sceKernelGetBlockHeadAddr
sceKernelGetMemoryBlockAddr
sceKernelAllocMemoryBlock
sceKernelFreeMemoryBlock
sceKernelSetCompilerVersion
sceKernelGetCompiledSdkVersion
sceKernelSetCompiledSdkVersion
sceKernelSetCompiledSdkVersion370
sceKernelSetCompiledSdkVersion380_390
sceKernelSetCompiledSdkVersion395
sceKernelSetCompiledSdkVersion401_402
sceKernelSetCompiledSdkVersion500_505
sceKernelSetCompiledSdkVersion507
sceKernelSetCompiledSdkVersion600_602
sceKernelSetCompiledSdkVersion603_605
sceKernelSetCompiledSdkVersion606
sceKernelSetUsersystemLibWork
sceKernelSysMemUserForUser_ACBD88CA
sceKernelSysMemUserForUser_D8DE5C1E
sceKernelSysMemUserForUser_945E45DA

|HLEThreadManForUser|

sceKernelDelayThread
sceKernelDelayThreadCB
sceKernelCreateCallback
sceKernelDeleteCallback
sceKernelSleepThread
sceKernelSleepThreadCB
sceKernelWakeupThread
sceKernelCreateMsgPipe
sceKernelDeleteMsgPipe
sceKernelSendMsgPipe
sceKernelTrySendMsgPipe
sceKernelReceiveMsgPipe
sceKernelTryReceiveMsgPipe
sceKernelReferMsgPipeStatus
sceKernelCreateThread
sceKernelStartThread
sceKernelExitThread
sceKernelDeleteThread
sceKernelExitDeleteThread
sceKernelGetThreadExitStatus
sceKernelTerminateThread
sceKernelTerminateDeleteThread
sceKernelWaitThreadEnd
sceKernelWaitThreadEndCB
sceKernelRotateThreadReadyQueue
sceKernelReferThreadStatus
sceKernelSuspendDispatchThread
sceKernelResumeDispatchThread
sceKernelSuspendThread
sceKernelResumeThread
sceKernelCancelWakeupThread
sceKernelGetThreadStackFreeSize
sceKernelGetSystemTimeLow
sceKernelGetSystemTime
sceKernelGetSystemTimeWide
sceKernelGetThreadCurrentPriority
sceKernelChangeCurrentThreadAttr
sceKernelGetThreadId
sceKernelChangeThreadPriority
sceKernelReferThreadProfiler
sceKernelCheckCallback
sceKernelCancelSema
sceKernelCreateSema
sceKernelDeleteSema
sceKernelPollSema
sceKernelSignalSema
sceKernelReferSemaStatus
sceKernelWaitSema
sceKernelWaitSemaCB
sceKernelCreateFpl
sceKernelDeleteFpl
sceKernelAllocateFpl
sceKernelAllocateFplCB
sceKernelTryAllocateFpl
sceKernelFreeFpl
sceKernelCancelFpl
sceKernelReferFplStatus
sceKernelCreateVpl
sceKernelDeleteVpl
sceKernelAllocateVpl
sceKernelAllocateVplCB
sceKernelTryAllocateVpl
sceKernelFreeVpl
sceKernelCancelVpl
sceKernelReferVplStatus
sceKernelCreateEventFlag
sceKernelSetEventFlag
sceKernelDeleteEventFlag
sceKernelClearEventFlag
sceKernelWaitEventFlag
sceKernelWaitEventFlagCB
sceKernelPollEventFlag
sceKernelCancelEventFlag
sceKernelReferEventFlagStatus
sceKernelCreateMbx
sceKernelDeleteMbx
sceKernelSendMbx
sceKernelReceiveMbx
sceKernelReceiveMbxCB
sceKernelPollMbx
sceKernelCancelReceiveMbx
sceKernelReferMbxStatus
sceKernelCreateMutex
sceKernelDeleteMutex
sceKernelLockMutex
sceKernelLockMutexCB
sceKernelTryLockMutex
sceKernelUnlockMutex
sceKernelCancelMutex
sceKernelReferMutexStatus
_sceKernelDelayThreadCallback
_sceKernelWaitThreadEndTimeout
_sceKernelAllocateFplTimeout
_sceKernelAllocateVplTimeout
_sceKernelWaitEventFlagTimeout
_sceKernelMsgPipeTimeout
_sceKernelLockMutexTimeout

|HLEUtilsForKernel|

sceKernelIcacheInvalidateRange

|HLEUtilsForUser|

sceKernelIcacheInvalidateRange
sceKernelDcacheInvalidateRange
sceKernelDcacheWritebackInvalidateRange
sceKernelDcacheWritebackAll
sceKernelDcacheWritebackRange
sceKernelDcacheWritebackInvalidateAll
sceKernelSetGPO
sceKernelGetGPI
sceKernelLibcClock
sceKernelLibcTime
sceKernelLibcGettimeofday 0x71EC4271

Unimplemented functions[edit | edit source]

sceIoChdir() unimplemented, ignoring
sceIoChstat unimplemented, ignoring
sceKernelExitGame() unimplemented
sceKernelStopUnloadSelfModule() unimplemented
sceKernelStopUnloadSelfModuleWithStatus() unimplemented
sceGeGetMtx() unimplemented
sceGeListDeQueue() unimplemented
sceGeBreak unimplemented
sceGeContinue unimplemented
sceNetInetGetsockopt() unimplemented
sceNetInetSetsockopt() unimplemented
sceNetInetGetErrno() unimplemented
sceWlanGetEtherAddr unimplemented
sceKernelQueryMemoryInfo() unimplemented
sceKernelGetPTRIG() unimplemented
sceKernelSetPTRIG() unimplemented
sceKernelSetCompiledSdkVersion401_402() unimplemented
sceKernelSetCompiledSdkVersion507() unimplemented
sceKernelSetCompiledSdkVersion600_602() unimplemented
sceKernelSetCompiledSdkVersion603_605() unimplemented
sceKernelSetUsersystemLibWork() unimplemented
sceKernelSysMemUserForUser_ACBD88CA() unimplemented
sceKernelSysMemUserForUser_D8DE5C1E() unimplemented -- sceKernelSafetyCheck0
sceKernelSysMemUserForUser_945E45DA() unimplemented
sceKernelTerminateDeleteThread() unimplemented
sceKernelCancelSema unimplemented
sceKernelCancelFpl unimplemented
sceKernelReferFplStatus unimplemented
sceKernelCancelVpl unimplemented
sceKernelCreateMbx unimplemented
sceKernelDeleteMbx unimplemented
sceKernelSendMbx unimplemented
sceKernelReceiveMbx unimplemented
sceKernelReceiveMbxCB unimplemented
sceKernelPollMbx unimplemented
sceKernelCancelReceiveMbx unimplemented
sceKernelReferMbxStatus unimplemented

Partially Supported[edit | edit source]

|sceIoIoctl|

supported:
 0x1010005 (UMD file seek set)
 0x1020006 (Get UMD file start sector) 

|sceIoDevctl|

supported:
 0x1F100A4 (Prepare UMD data into cache)
 0x2415821 (MScmRegisterMSInsertEjectCallback)
 0x2415822 (MScmUnregisterMSInsertEjectCallback)
 0x2025806 (Check if the device is inserted (mscmhc0))
 0x2425823 (Check if FAT enabled)
 0x2415823 (Set FAT as enabled), supported

Restricted[edit | edit source]

scePowerRegisterCallback - ignoring
scePowerUnregisterCallback - ignoring
scePowerSetClockFrequency - ignoring
scePowerSetCpuClockFrequency(%d) - ignoring
scePowerSetBusClockFrequency(%d) - ignoring
sceUtilityMsgDialogInitStart ignored

Links[edit | edit source]

More Information:[edit | edit source]