PSP Emulation: Difference between revisions

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Line 259: Line 259:
|PadRegisterSamples || emuObj.PadRegisterSamples()||
|PadRegisterSamples || emuObj.PadRegisterSamples()||
|-
|-
| PadSetButtonsMode || emuObj.PadSetButtonsMode() || 0 = Touch bar is split in two for Start/Select. Option is unmapped (default behaviour)
| PadSetButtonsMode || emuObj.PadSetButtonsMode() ||  
1 = Touch bar is Start. Option is Select
<br>0 = Touch bar is split in two for Start/Select. Option is unmapped (default behaviour)
2 = Touch bar is Select. Option is Start
<br>1 = Touch bar is Start. Option is Select
<br>2 = Touch bar is Select. Option is Start
|-
|-
| PadVibrate|| emuObj.PadVibrate() || emuObj.PadVibrate(5,180,180)
| PadVibrate|| emuObj.PadVibrate() || emuObj.PadVibrate(5,180,180)

Revision as of 18:33, 20 June 2023

PSPHD

The new ps plus psp emulator has a lot of undiscovered functionalities. It even allows patches directly to the emulated Allegrex cpu. Sadly sony has not made it easy for users to use CLI commands. Since sony mostly uses lua patches for the psp releases, not many cli commands were added. Very few commands have a description to their usage inside of the eboot.bin. Everything else is just guesswork from the scene. The psp emulator has not gained the same popularity as the ps2 emulator because currently, there is an unofficial PPSSPP core in the unofficial retroarch port for the ps4. and as far as the compatibility and performance goes, the retroarch core is second to no one. This emulator may still hold potential, though sadly it does not seem to have support for gamedata installation. and that has led to many games becoming currently unusable. with an official retroarch release coming into ps4's way it seems delving deeper into the PSPHD emulator and the PS1's new psplus emulator is pretty useless.

Commands

Known functions: Require cleanup.
The rest of the cli and lua commands can all be found inside of an emu's decrypted eboot.bin.

config-emu-ps4.txt commands

General purpose CLI commands, or unknown usage

Command Values Notes Usage
General
--boot Set directory of psp game's boot.bin [disc0:/PSP_GAME/SYSDIR/BOOT.BIN]
--notrophies Enable/disable trophies
--locale
--image umd0 ,disc0 Set path for disc image
--vms ? ?
--addon
--host Sets host directory --host="/hostapp/"
--loglevel none, all, warn, info, error, debug, trace debug logging
--xobuttonmode oenter, ocancel Switcher between x and circle button, made specifically for japanese gamers
--lang Including but not limited to "en" "jp" "fr" "it" Language selector --lang="en"
--savedata-mode ? ?
--securesaves true, false Enable/disable encrypted savegames --securesaves=true
--multisaves true, false Enable Multiple Savegames --multisaves=true
--samplesave ? ?
--vramcopyback 0, 10000000 for games that download data from GPU to Allegrex --vramcopyback=45
--msxxadhoc true?, false? ad hoc support ?
Graphical fixes
--parappareplacecolor The command expects 8 Hex values (rgb?)
--antialias off, MSAA4x, SSAA4x Anti-aliasing options --antialias=off
--clamp-line-thickness-min ? ?
--clamp-line-thickness-max ? ?
--texcachemode patchworkheroes drawbounds, drawboundsloco, patchworkheroes, locoroco2, rondo, full for issues with texture cache (modes lower than full possibly read some textures directly without cache). --texcachemode=patchworkheroes
--texclutmode filter, full --texclutmode=full
--texloadmode launch, ondemand_lz4 Seems to be a selector of when to load textures, either before the game requires it, or once the game requires it
--depthscalehack true?, false? --depthscalehack=true
--texloadcores 0, 100 textures to load texloadcores=2
--smoothlevel 0, 100 Mesh smoothing level? --smoothlevel=0
--anisolevel 0, 100 Anisotropic filtering level??
--parappajapanesefonthack true?, false? Enables Support For Japanese Fonts ?? --parappajapanesefonthack=true
--depthscalehack true?, false? --depthscalehack=true
--locorocomeshsmooth true, false Custom mesh smoothing for loco roco games --locorocomeshsmooth=true
--locorocomeshsmoothnonindexed true, false Non-indexed mesh smoothing --locorocomeshsmoothnonindexed=true
--forcenobilinear true, false Turn bilinear filtering on/off, setting it to True will fix many graphical glitches in games that use 2D Images --forcenobilinear=true
Game fixes
--umddelay ? Seems to be I/O timing method, Some games need a delay to work properly. More here
--godofwarhack true?, false? Seems specifically made for god of war, unknown effect --godofwarhack=true
--parappaalphahack true?, false? --parappaalphahack=true
Speedhacks
--antialias off Turning Anti-Alias Off Improves Performance --antialias=off
--texclutmode full Turns on filtering of CLUT hashes to avoid repeat indexed textures --texclutmode=full
--texloadcores 0 Textures to load --texloadcores=12
--smoothlevel 0 Set mesh smooth level --smoothlevel=0
--gputhread true, false possibly move GPU emulation to another thread. Speedhack, but can decrease compatibility. --gputhread=true
--texcachemode patchworkheroes drawbounds, drawboundsloco, patchworkheroes, locoroco2, rondo Set texture caching method --texcachemode=patchworkheroes
--anisolevel 0, 100 Anisotropic filtering level??
--present vblankstart, setframebuf, drawsync set when frame is presented. Sync issues, flickering screen, tearing, input lag, etc. --present=setframebuf
--texrecent true Optimize texture hashes --texrecent=true

Texture replacement

Command Values Notes Usage
--texswitch true, false Enables Texture replacement --texswitch=true
--texsave
--texmissingsave
--autoresampler true, false Turns on the auto-resampler. Assumes textures in texreplace are at 8x resolution and resamples them at load, May only work on new LocoRoco Midnight Carnival emu --autoresampler=true
--texreplace Directory Set directory of texture replacement folder --texreplace="host0:texreplace"
--replacementfilter true, false This forces alpha blending to on for replaced textures. --replacementfilter=true
--replacementalpha true, false --replacementalpha=true

XXXXYYYYY_patches.lua

Your lua can be placed as scripts\XXXXYYYYY_patches.lua
Requires Cleanup.

Emulator commands

Command Usage Notes - Example
getEmuObject local emuObj = getEmuObject() Required for all functions using emuObj
LoadSlideshow emuObj.LoadSlideshow()
StartSlideshow emuObj.StartSlideshow()
Log emuObj.Log()
GetLanguage emuObj.GetLanguage() Get the language the ps4 is using
GetNativeLanguage emuObj.GetNativeLanguage()
DisplayManual emuObj.DisplayManual()
DisplayProduct emuObj.DisplayProduct()
LoadConfig emuObj.LoadConfig()
SaveConfig emuObj.SaveConfig()
LoadMIDI emuObj.LoadMIDI()
GetMIDINotesAtTick emuObj.GetMIDINotesAtTick()
LoadState emuObj.LoadState()
SaveState emuObj.SaveState()
SetFDExtraDelay emuObj.SetFDExtraDelay()
MeshSmooth emuObj.MeshSmooth()
SetHue emuObj.SetHue()
SetSaturation emuObj.SetSaturation()
SetBrightness emuObj.SetBrightness()
SetContrast emuObj.SetContrast()
VideoScale emuObj.VideoScale()
SetOverlay emuObj.SetOverlay()
DisplayUIOverlay emuObj.DisplayUIOverlay()
CRC32 emuObj.CRC32()
SASGetCRC emuObj.SASGetCRC()
SASGetSampleRate emuObj.SASGetSampleRate()
GetAppName emuObj.GetAppName()
ReadFile emuObj.ReadFile()
RemapFB emuObj.RemapFB()
InvalFB emuObj.InvalFB()
PlayVideo emuObj.PlayVideo()
RescaleUForUpscale emuObj.RescaleUForUpscale()
RescaleVForUpscale emuObj.RescaleVForUpscale()
ShrinkUVRect emuObj.ShrinkUVRect()
ScalePosition emuObj.ScalePosition()
AdjustUVJitter emuObj.AdjustUVJitter()
OverrideFBSize emuObj.OverrideFBSize() Override framebuffer size ?
RemapSavedata emuObj.RemapSavedata() emuObj.RemapSavedata("UCUS98711", "CUSA06171", "504e802b04a1838c32b616abbe0b475fbea1c823825ef0df06cc2bad129ce2f7")
NeoMode emuObj.NeoMode() Checks whether or not the ps4 is pro
ThrottleMax emuObj.ThrottleMax() Disable framelimiter during loading screens. This setting can sometimes be harmful when used globally in config files. Loading times are faster, but the game also runs faster than it should when the PS4 has enough free cpu power.
ThrottleFast emuObj.ThrottleFast() Faster than default, but exact value is unknown.
ThrottleNorm emuObj.ThrottleNorm() Enable default framelimiter (50/60 fps depend on region)
SetTextureHashMode emuObj.SetTextureHashMode()
SetTextureScaleOffset emuObj.SetTextureScaleOffset()
SetTextureSaveSubdir emuObj.SetTextureSaveSubdir()
SetDrawEDRam emuObj.SetDrawEDRam()
SetSampleTitle emuObj.SetSampleTitle()
ToggleTextures emuObj.ToggleTextures()
CopyFB emuObj.CopyFB()
Hooks
AddVsyncHook emuObj.AddVsyncHook() Set function to be done on every vsync
RemoveVsyncHook emuObj.RemoveVsyncHook() Remove vsynchook
AddBootHook emuObj.AddBootHook() Set function to be done when the game boots up
RemoveBootHook emuObj.RemoveBootHook() remove function to be done when the game boots up
AddGPUHook emuObj.AddGPUHook()
Pad
Pad require local pad = require("pad") Required for all commands that rely on pad
PadRead emuObj.PadRead()
PadReadPitch emuObj.PadReadPitch()
PadReadRoll emuObj.PadReadRoll()
PadRegisterSamples emuObj.PadRegisterSamples()
PadSetButtonsMode emuObj.PadSetButtonsMode()


0 = Touch bar is split in two for Start/Select. Option is unmapped (default behaviour)
1 = Touch bar is Start. Option is Select
2 = Touch bar is Select. Option is Start

PadVibrate emuObj.PadVibrate() emuObj.PadVibrate(5,180,180)

Allegrex commands

Command Usage Notes - Example
getAXObject local axObj = getAXObject() Required for all functions using AXObject
AddHook axObj.AddHook()
RemoveHook axObj.RemoveHook()
BurnCycles axobj.BurnCycles() Could be an option to overclock cpu at a hooked offset
AddAOTBlock axObj.AddAOTBlock() Ahead of time compilation block ?
Overlay axObj.Overlay()
GPR
gpr require local gpr = require("ax-gpr-alias") Required for any command that includes gpr registers
SetPC axObj.SetPC()
GetPC axObj.GetPC()
GetGpr axObj.GetGpr()
SetGpr axObj.SetGpr()
SetFpr axObj.SetFpr() axObj.SetFpr(0)
GetFpr axObj.GetFpr()
SetHi axObj.SetHi()
GetHi axObj.GetHi()
SetLo axObj.SetLo()
GetLo axObj.GetLo()
SetReg axObj.SetReg()
GetReg axObj.GetReg()
Memory editing Do note that the offsets on PPSSPP are different than the ones on the PS4
ReadMem32 axObj.ReadMem32() Read 4 bytes from offset
WriteMem32 axObj.WriteMem32() Write 4 bytes to offset
ReadMem16 axObj.ReadMem16() Read 2 bytes from offset
WriteMem16 axObj.WriteMem16() Write 2 bytes to offset
ReadMem8 axObj.ReadMem8() Read 1 byte from offset
WriteMem8 axObj.WriteMem8() Write 1 byte to offset
ReadMemString axObj.ReadMemString()
WriteMemString axObj.WriteMemString()
WriteMemStr16 axObj.WriteMemStr16()
WriteMemStr16Z axObj.WriteMemStr16Z()
WriteMemStringZ axobj.WriteMemStringZ
ReadMemFloat axObj.ReadMemFloat()
WriteMemFloat axObj.WriteMemFloat()
Other/Unknown/Standalone Commands
FuncReplace axFuncReplace() axFuncReplace(0x8804670, "__ptmf_scall") Replace allegrex function.
InsnReplace axInsnReplace() Replace allegrex memory

Examples


LUA example:

Coconut Dodge "NPEZ00164"

local axObj = getAXObject()
local emuObj = getEmuObject()

local patcher = function()
--Infinite lives
axObj.WriteMem32(0x8ACA1A4, 0x3)
end

emuObj.AddVsyncHook(patcher)
Patches.lua

An official lua created by sony for Patapon 2

-- Lua 5.3
-- Title:   Patapon 2 PSP - UCUS-98732 (USA)

apiRequest(1.0)	-- request version 1.0 API. Calling apiRequest() is mandatory.

local gpr		= require( "ax-gpr-alias" ) -- you can access Allegrex GPR by alias (gpr.a0 / gpr["a0"])
local emuObj	= getEmuObject() -- emulator
local axObj		= getAXObject() -- allegrex
local pad		= require("pad")

-- Hook memcpy to catch framebuffer effects
axFuncReplace(0x881D194, "patapon_memcpy")

-- Accelerate some functions
axFuncReplace(0x8804670, "__ptmf_scall")
axFuncReplace(0x8892230, "Renderer__makeWorldMatrix__4psysFv")
axFuncReplace(0x88209A8, "patapon_strcmp")
axFuncReplace(0x8815130, "sceGupSetStatus")
axFuncReplace(0x8851D84, "FMtx44__setRow__3PydFv")
axFuncReplace(0x88437F0, "Script__Talk__Controller__setDeltaTime__3PydFv")
axFuncReplace(0x8843B6C, "Script__Talk__Controller__setCmdId__3PydFv")
axFuncReplace(0x88441DC, "Script__Talk__Controller__getArgValuePtr__3PydFv_0")
axFuncReplace(0x89B25B0, "sceGmoCol4Multiply")
axFuncReplace(0x8910A60, "Gfx__CacheModel__getNodeMtx__6SystemFv")
axFuncReplace(0x8911440, "Gfx__StaticGmoModel__getNodeIdx__6SystemFv")
axFuncReplace(0x89114C8, "Gfx__StaticGmoModel__getNodeMtx__6SystemFv")
axFuncReplace(0x891157C, "Gfx__StaticGmoModel__getNodeMtx__6SystemFv_0")
axFuncReplace(0x881462C, "sceGuEnable", 0x8B3C050) -- param = gupbase pointer
axFuncReplace(0x8814684, "sceGuDisable", 0x8B3C050) -- param = gupbase pointer
axFuncReplace(0x89B2D84, "sceGmoFCurveEval_fastpath", 0x89B2D88) -- param = function entry if not fast path
--axFuncReplace(0x88D0788, "Game__Map__Weather__WindLocus__update__4LaboFv_loop", 0x88D0864) -- param = continue address
axFuncReplace(0x890FCBC, "convertLowerString__6SystemFv")
axFuncReplace(0x8877104, "convertLowerString__6SystemFv") -- convertLowerString__21@unnamed@BNDFile_cpp@Fv, same functionality
axFuncReplace(0x897927C, "__extendsfdf2")
axFuncReplace(0x8979AF8, "__muldf3")
axFuncReplace(0x8979A8C, "__adddf3")
axFuncReplace(0x897A750, "__truncdfsf2")
axFuncReplace(0x88CBD64, "RemapPacket", 0x8ACC394) -- param comes from RemapPacketAddr24 & RemapPacketAddr16
axFuncReplace(0x890FEA0, "patapon_strcmp") -- strcmpFast__6SystemFv ('fast' strcmp)

-- Switch Select command to "Options" button.
emuObj.PadSetButtonsMode(pad.BUTTONS_MODE_OPTION_IS_SELECT)

-- Remove "Transfer Patapon Saved Data" option from New Game option
--axInsnReplace(0x8A46660, 0x24070002, 0x24070001) -- li  a3,0x2  (change 2 menu options to 1)
emuObj.RemapSavedata("UCUS98711", "CUSA06171", "504e802b04a1838c32b616abbe0b475fbea1c823825ef0df06cc2bad129ce2f7")

-- Fix "Tree of Life" unaligned lines and shadows
axObj.AddHook(0x884600C, 0x8c850010, function() -- PSP::Gfx::PrimitiveContext::setVertex2f
	local context = axObj.GetGpr(gpr.a0)
	local cmdCount = axObj.ReadMem32(context + 0x14)
	if (cmdCount & 1) == 1 then -- we have at least 2 commands
		local cmdBuffer = axObj.ReadMem32(context + 0x10)
		local cx = axObj.GetFpr(12)
		local cy = axObj.GetFpr(13)
		local ox = axObj.ReadMemFloat(cmdBuffer-12)
		local oy = axObj.ReadMemFloat(cmdBuffer-8)
		
		if cx == ox then
			axObj.SetFpr(12, cx + 0.5)
			axObj.WriteMemFloat(cmdBuffer-12, ox + 0.5)
		elseif cy == oy then
			axObj.SetFpr(13, cy + 0.5)
			axObj.WriteMemFloat(cmdBuffer-8, oy + 0.5)
		end
	end
end)

-- LANGUAGES --
local langCode = "us" -- default
--local languageList = {"Japanese","English","UK","Italian","German","Spanish","French","Korean","Chinese","ns","nf","Dutch","Portuguese","gr","Belgium"}
--local gameLanguageCode = {"jp","us","uk","it","de","sp","fr","kr","cn","ns","nf","nl","pt","gr","be"}
local languageList = {"","English","","","","","","","","Spanish","French","","","",""}
local gameLanguageCode = {"","us","","","","","","","","ns","nf","","","",""}

-- US: english = 1, spanish = 9, french = 0xA (from Localize__Manager__setDefaultLangage)
-- EU: uk = 2, italian = 3, german = 4, spanish = 5, french = 6
-- JP: jp = 0
-- HP: ko = 7, ch = 8, 
	
-- GLOBAL FUNCTIONS --

local GLOBAL = 0x8B7D088 -- reawakeDeathUnit - offset 0x88A95E8 in $v1

function getGlobalAddr() -- gets Global to user data.
	-- address comes from: Labo::Bases::Camp::Controller::reawakeDeathUnit - offset 0x88A95E8 in $v1
	-- add 0x20 to address to align it with the word "none"
	
	local main = axObj.ReadMem32(GLOBAL)				-- fixed Global address from: 0x88A95E8 -> 0x8c9fbc0
	if main == 0xFFFFFFFF or main == 0 then
		return 0xFFFFFFFF
	end
	local ptr = axObj.ReadMem32(main + 0x10c0)			--> sets to: 0x8d07840
	if ptr == 0xFFFFFFFF or ptr == 0 then
		return 0xFFFFFFFF
	end

	return ptr
end

-- MAIN FUNCTIONS --

local H1 = function() -- Labo::Bases::Camp::Scene::updateTips
	local v0 = axObj.GetGpr(gpr.v0)
	if v0 > 0 then
		emuObj.ThrottleMax()
	else
		emuObj.ThrottleNormal()
	end
end

local H2 = function() -- GameSystem__SaveDataController__setStateMessage
	local ptr = axObj.GetGpr(gpr.a2)
	local str = axObj.ReadMemStr16(ptr)
	local newStr = "Now loading. Do not turn off the power."
	-- english: Now loading./Do not remove the Memory Stick Duo™ /or turn off the system power.
	-- spanish: Cargando./No extraigas el Memory Stick Duo™ /ni apagues el sistema.
	-- french: Chargement./Ne pas retirer le Memory Stick Duo™ /ou éteindre le système.
	-- italian: Caricamento in corso.../Non rimuovere il Memory Stick Duo™ /e non spegnere il sistema.
	-- german: Lädt./Bitte den Memory Stick Duo™ nicht entfernen /und das System nicht ausschalten.
	-- japanese: システムデータをロード中です。/Memory Stick Duo™を抜き挿ししたり、/電源を切ったりしないでください。
	-- chinese: 系統資料載入中。/請勿插拔Memory Stick Duo™/或是關閉主機的電源。
	-- korean: 시스템 데이터를 불러오는 중입니다./Memory Stick Duo™를 빼거나/전원을 끄지 마십시오.
	
	if string.find(str, "Now loading") then
		newStr = "Now loading."										-- English: Now loading./Do not remove the Memory Stick Duo™ /or turn off the system power.
		axObj.WriteMemStr16Z(ptr, newStr)
	elseif string.find(str, "Checking Memory Stick") then
		newStr = "Please wait."										-- English: Checking Memory Stick Duo™.
		axObj.WriteMemStr16Z(ptr, newStr)
	elseif string.find(str, "Now saving")then
		newStr = "Now saving."										-- English: Now saving./Do not remove the Memory Stick Duo™ /or turn off the system power.
		axObj.WriteMemStr16Z(ptr, newStr)
--
	elseif string.find(str, "Cargando.") then
		newStr = "Cargando..."										-- Spanish: Cargando./No extraigas el Memory Stick Duo™ /ni apagues el sistema.
		axObj.WriteMemStr16Z(ptr, newStr)
	elseif string.find(str, "Guardando...")then
		newStr = "Espera..."										-- Spanish: Guardando.../No extraigas el Memory Stick Duo™ /ni apagues el sistema.
		axObj.WriteMemStr16Z(ptr, newStr)
	elseif string.find(str, "Comprobando el Memory Stick") then
		newStr = "Guardando..."										-- Spanish: Comprobando el Memory Stick Duo™.
		axObj.WriteMemStr16Z(ptr, newStr)
--
	elseif string.find(str, "Chargement.") then
		newStr = "Chargement."										-- French: Chargement./Ne pas retirer le Memory Stick Duo™ /ou éteindre le système.
		axObj.WriteMemStr16Z(ptr, newStr)
	elseif string.find(str, "Vérification du Memory Stick")then
		newStr = "Veuillez patienter."								-- French: Vérification du Memory Stick Duo™.
		axObj.WriteMemStr16Z(ptr, newStr)
	elseif string.find(str, "Sauvegarde.") then
		newStr = "Sauvegarde en cours."								-- French: Sauvegarde./Ne pas retirer le Memory Stick Duo™ /ou éteindre le système.
		axObj.WriteMemStr16Z(ptr, newStr)
--
	elseif string.find(str, "Caricamento in corso") then
		newStr = "Caricamento in corso."							-- Italian: Caricamento in corso.../Non rimuovere il Memory Stick Duo™ /e non spegnere il sistema.
		axObj.WriteMemStr16Z(ptr, newStr)
	elseif string.find(str, "Controllo del Memory Stick")then
		newStr = "Attendi."											-- Italian: Controllo del Memory Stick Duo™.
		axObj.WriteMemStr16Z(ptr, newStr)
	elseif string.find(str, "Salvataggio in corso") then
		newStr = "Salvataggio in corso."							-- Italian: Salvataggio in corso.../Non rimuovere il Memory Stick Duo™ /e non spegnere il sistema.
		axObj.WriteMemStr16Z(ptr, newStr)
--
	elseif string.find(str, "Lädt") then
		newStr = "Lädt."											-- German: Lädt./Bitte den Memory Stick Duo™ nicht entfernen /und das System nicht ausschalten.
		axObj.WriteMemStr16Z(ptr, newStr)
	elseif string.find(str, "Memory Stick Duo™ wird überprüft")then
		newStr = "Bitte warten."									-- German: Memory Stick Duo™ wird überprüft.
		axObj.WriteMemStr16Z(ptr, newStr)
	elseif string.find(str, "Speichert.") then
		newStr = "Speichert."										-- German: Speichert./Bitte den Memory Stick Duo™ nicht entfernen und /das System nicht ausschalten.
		axObj.WriteMemStr16Z(ptr, newStr)
--
	elseif string.find(str, "システムデータをロード中です。") then
		newStr = "ロード中。"											-- Japanese: システムデータをロード中です。/Memory Stick Duo™を抜き挿ししたり、/電源を切ったりしないでください。
		axObj.WriteMemStr16Z(ptr, newStr)
	elseif string.find(str, "Memory Stick Duo™のチェック中です。")then
		newStr = "お待ちください。"										-- Japanese: Memory Stick Duo™のチェック中です。
		axObj.WriteMemStr16Z(ptr, newStr)
	elseif string.find(str, "システムデータをセーブ中です。") then
		newStr = "セーブ中。"											-- Japanese: システムデータをセーブ中です。/Memory Stick Duo™を抜き挿ししたり、/電源を切ったりしないでください。
		axObj.WriteMemStr16Z(ptr, newStr)
--	
	elseif string.find(str, "系統資料載入中。") then
		newStr = "載入中。"											-- Chinese: 系統資料載入中。/請勿插拔Memory Stick Duo™/或是關閉主機的電源。
		axObj.WriteMemStr16Z(ptr, newStr)
	elseif string.find(str, "Memory Stick Duo™確認中。")then
		newStr = "請稍候。"											-- Chinese: Memory Stick Duo™確認中。
		axObj.WriteMemStr16Z(ptr, newStr)
	elseif string.find(str, "保存中。") then
		newStr = "存檔中。"											-- Chinese: 保存中。/請勿插拔Memory Stick Duo™/或是關閉主機的電源。
		axObj.WriteMemStr16Z(ptr, newStr)
--
	elseif string.find(str, "시스템 데이터를 불러오는 중입니다") then
		newStr = "불러오는 중입니다."										-- Korean: 시스템 데이터를 불러오는 중입니다./Memory Stick Duo™를 빼거나/전원을 끄지 마십시오.
		axObj.WriteMemStr16Z(ptr, newStr)
	elseif string.find(str, "Memory Stick Duo™ 체크 중입니다")then
		newStr = "잠시 기다려 주십시오."									-- Korean: Memory Stick Duo™ 체크 중입니다.
		axObj.WriteMemStr16Z(ptr, newStr)
	elseif string.find(str, "시스템 데이터를 저장 중입니다") then
		newStr = "저장 중입니다."										-- Korean: 시스템 데이터를 저장 중입니다./Memory Stick Duo™를 빼거나,/전원을 끄지 마십시오.
		axObj.WriteMemStr16Z(ptr, newStr)
	end
end

local H3 = function()	-- Localize__Manager__getLanguageName
	local v0 = axObj.GetGpr(gpr.v0)
	local langPtr = axObj.ReadMem32(v0)
	langCode = axObj.ReadMemStr(langPtr)
end

local bundleFileName = ""
local H4 = function() -- System::Util__BNDFile__doNameCallback
	local ptr = axObj.GetGpr(gpr.a0)
	bundleFileName = axObj.ReadMemStr(ptr)
end

local H5 = function() -- Labo::GameSystem__callbackFunc_MemoryObject
	local ptr = axObj.GetGpr(gpr.s5)
	local dataPtr = axObj.ReadMem32(ptr)
	
	if bundleFileName == "colony_data.pac" then
		axObj.WriteMem16(dataPtr + 0x79ba, 4)
	end
end

-- Black Smith - Remove "KeyGuide" bug when hit anvil head while quenching --
local blackSmithRunning = false
local H6 = function() -- Sound__SubGame__Blacksmith__Command__start__4LaboFv
	blackSmithRunning = true
end
local H7 = function() -- Sound__BeatCommander__endSubGame__4LaboFv
	if blackSmithRunning == true then
		local a0 = axObj.GetGpr(gpr.a0)
		axObj.WriteMem8(a0 + 0x19c, 1)	-- set memory to 1 (instead of 0) otherwise brings up bad "KeyGuide"
	end
	
	blackSmithRunning = false
end

-- TIPS System hacks --
axInsnReplace(0x8A73A44, 0x3C0342A8, 0x3C0342A4) -- change required number of Tips from 84 to 82.
local H8 = function() -- GameSystem__Tips__Viewer__setup__4LaboFv
	local global = getGlobalAddr()
	if global == 0xFFFFFFFF then
		return
	end

	local unitTable = axObj.ReadMem32(global + 0x1068)	--> sets to: 0x8d13580 (unit table)
	local tipsPtr = unitTable + 0x1F5E4
	
	local badTips = axObj.ReadMem32(tipsPtr + 8)
	badTips = badTips & 0xFFBBFFFF		-- remove tips 0x53 and 0x57 as they referred to Multiplayer
	axObj.WriteMem32(tipsPtr + 8, badTips)
end

-- Remove AutoSave menu from initial startup --
local H9 = function() -- GameSystem__SaveDataController__update__4LaboFv
	local s3 = axObj.GetGpr(gpr.s3)
	local flg = axObj.ReadMem32(s3 + 0x7eed)
	local val = axObj.ReadMem32(s3 + 0x7efc)
	
	if flg == 0 and val == 0x14 then
		axObj.WriteMem32(s3 + 0x7efc, 0x13)
	end
end

-- Change game save name to "Patapon 2 Remastered" --
local H10 = function() -- Utility__SaveDataUtility__setDataParamsfoString
	local ptr = axObj.GetGpr(gpr.s1)
	local strPtr = axObj.ReadMem32(ptr)
	local newStr = "PATAPON™ 2 Remastered"
	
	axObj.WriteMemStrZ(strPtr, newStr)
end

-- Change description for the "Friendship" weapon to remove game sharing text --
local	itemsTable = {}
		itemsTable[1] = "Proof of friendship establish"			-- English
		itemsTable[2] = "Prueba de la amistad establecida"		-- Spanish
		itemsTable[3] = "Preuve de l'amitié établie"			-- French
		itemsTable[4] = "Preuve d'une amitié"					-- French alt
		
function changeStrings(strPtr) -- modify strings
	local str = axObj.ReadMemStr16(strPtr) -- ptr to the string
	local strFind = string.gsub(str, "/", " ")	-- change any slash to space to strings can match.
	strFind = string.gsub(strFind, "  ", " ")	-- change any double spaces due to above change to only 1 space.
	
	for i = 1, #itemsTable do
		local startPos, endPos = string.find(strFind, itemsTable[i])
	
		if startPos ~= nil then
			str = string.sub(str, 1, (startPos-1) )
			-- SPECIAL fixes --
			str = string.gsub(str, "Un oiseau avec de bons HP et /une grosse attaque.","Un oiseau qui augmente vos/HP.") -- French incorrect grammar (bird)
			str = string.gsub(str, "aumente","augmente") -- French incorrect grammar.

			axObj.WriteMemStr16Z(strPtr, str)
		end
	end
end
		
local H11 = function() -- from Bases__Item__ExplanationWindow__setItemId
	local ptr = axObj.GetGpr(gpr.a0)
	local a2 = axObj.GetGpr(gpr.a2)
	local valPtr = axObj.ReadMem32(ptr)
	local v1 = valPtr + 8
	local v0 = a2 * 4
	v0 = v0 + v1
	local strPtr = axObj.ReadMem32(v0)
	strPtr = strPtr + valPtr

	changeStrings(strPtr)
end

-- Skip Memory message when selecting "Delete Save Data" on "Save the adventure" dialogue.
local menuSkip = false
local H12 = function()		-- Bases__Talk__CommandCamp__showDialog
	menuSkip = true
end
local H13 = function()		-- Bases__Talk__CommandCamp__showDialog
	if menuSkip == true then
		axObj.SetGpr(gpr.v1, 0)
		menuSkip = false
	end
end
local H14 = function()		-- Bases__Talk__CommandCamp__showDialog
	if menuSkip == true then
		axObj.SetPC(0x88D908C)
	end
end


-- HOOKS --
local hook1  = axObj.AddHook(0x88E9564, 0x0002102B, H1)		-- Labo::Bases__Camp__Scene__updateTips
local hook2  = axObj.AddHook(0x899E718, 0x00403021, H2)		-- GameSystem__SaveDataController__setStateMessage
local hook3  = axObj.AddHook(0x897771C, 0x00431021, H3)		-- Localize__Manager__getLanguageName
local hook4  = axObj.AddHook(0x88774D0, 0x00402821, H4)		-- System::Util__BNDFile__doNameCallback
local hook5  = axObj.AddHook(0x886889C, 0x02002021, H5)		-- Labo::GameSystem__callbackFunc_MemoryObject
local hook6  = axObj.AddHook(0x898BCDC, 0x27BDFFE0, H6)		-- Sound__SubGame__Blacksmith__Command__start__4LaboFv
local hook7  = axObj.AddHook(0x89220F8, 0xAC80019C, H7)		-- Sound__BeatCommander__endSubGame__4LaboFv
local hook8  = axObj.AddHook(0x8A734DC, 0x27BDFFC0, H8)		-- GameSystem__Tips__Viewer__setup__4LaboFv
local hook9  = axObj.AddHook(0x899CF4C, 0x92637EED, H9)		-- GameSystem__SaveDataController__update__4LaboFv
local hook10 = axObj.AddHook(0x88E7E48, 0x2490009C, H10)	-- Utility__SaveDataUtility__setDataParamsfoString
local hook11 = axObj.AddHook(0x897CF90, 0x26041718, H11)	-- Bases__Item__ExplanationWindow__setItemId
local hook12 = axObj.AddHook(0x88D9114, 0xAEA00014, H12)	-- Bases__Talk__CommandCamp__showDialog
local hook13 = axObj.AddHook(0x88D90B4, 0x9063C550, H13)	-- Bases__Talk__CommandCamp__showDialog
local hook14 = axObj.AddHook(0x88D907C, 0x8FA2003C, H14)	-- Bases__Talk__CommandCamp__showDialog
local hook15 = axObj.AddHook(0x8A394B4, 0x26241718, H11)	-- Bases__Organization__Managed__ItemSelectWindow__onSlotChange (note uses H11)


-- US game bug fix.  "Paraget" -> "Patagate" --
axObj.AddHook(0x88DC5F4, 0x00409021, function() -- from Bases__Camp__Person__Behavior__Idle__update__4LaboFv
	local strPtr = axObj.GetGpr(gpr.v0) + 0xE	-- 0xE skip over X/Y positions.
	local str = axObj.ReadMemStr16(strPtr)
	
	if string.find(str, "The Paraget will") then
		-- org string: The Paraget will teleport you to/another world…
		local newStr = "The Patagate can teleport you to/another world…"
		axObj.WriteMemStr16Z(strPtr, newStr)
	elseif string.find(str, "Paraget Shrine") then
		-- org string: This is the Paraget Shrine./Only <N0> and <N1> can/enter.
		local newStr = "This is the Patagate Shrine/Only <N0> and <N1> can/enter."
		axObj.WriteMemStr16Z(strPtr, newStr)
	end
end)

--[[
axObj.AddHook(0x08982F48, 0x24070001, function()
	if emuObj.NeoMode() then
		axObj.SetGpr(gpr.a3, 0) -- turn on 60fps mode
	end
end)
]]--

--- MOVIE FIX ---
local movieLastTime = 0.0
local movieFix = function() -- Labo::GameSystem__MovieModule__render
	local t = axObj.GetFpr(0)
	if t == 0 and movieLastTime > 0 then
		local s0 = axObj.GetGpr(gpr.s0)
		axObj.WriteMemFloat(s0 + 0x44, movieLastTime)
	elseif t > 0 then
		movieLastTime = t
	end
end

axObj.AddHook(0x8A6A1DC, 0xe6000044, movieFix)


--- PAT2-16 FIX ---
axObj.AddHook(0x890E9E0, 0x02002021, function() -- Labo::Game__Gimmick__WindowAttacher__update
	local ptr = axObj.GetGpr(gpr.sp) + 0x28
	local posy = axObj.ReadMemFloat(ptr + 4)
	
	if posy < -30 then
		local obj = axObj.GetGpr(gpr.a0)
		axObj.WriteMem8(obj + 0x2a8, 0)
	end
end)

Emulators

Every emulator is programmed in a different way, sometimes choosing the right emulator is the only possible way to fix a game. Emulators are not provided pre-installed on the ps4, they have to be unpacked from a backup that's downloaded from the ps store from that specific game. this list includes The typical usage of some of The emulators.
Emulator Usage API Version Similar emulators (Usage)
Echochrome The default psp emulator for PSPFPKG tool at the time of writing and the best in terms of compatibility. ? ?
LocoRoco Midnight Carnival ? ? ?
LocoRoco 1 ? ? ?
LocoRoco 2 ? ? ?
Castlevania Requiem ? ? ?
Patapon 2 ? ? ?
PaRappa the Rapper An unofficial emulator developed by sony with very bad compatibility ? ?

Memory mapping

Offset From Offset To Name
0x1008000000 0x10887FFFFF Allegrex memory(?)

Register map

Register Offset
PC?? 0x20B89FAE8

Known issues

Issue Games affected Solution Description
-

LUA include files


Files that need to be placed in the /lua_include/ folder

ax-gpr-alias.lua


-- Recommended method to import this module:
--   local gpr = require("ax-gpr-alias")


gpr = {}

gpr.zero = 0
gpr.at   = 1
gpr.v0   = 2
gpr.v1   = 3
gpr.a0   = 4
gpr.a1   = 5
gpr.a2   = 6
gpr.a3   = 7
gpr.t0   = 8
gpr.t1   = 9
gpr.t2   = 10
gpr.t3   = 11
gpr.t4   = 12
gpr.t5   = 13
gpr.t6   = 14
gpr.t7   = 15
gpr.s0   = 16
gpr.s1   = 17
gpr.s2   = 18
gpr.s3   = 19
gpr.s4   = 20
gpr.s5   = 21
gpr.s6   = 22
gpr.s7   = 23
gpr.t8   = 24
gpr.t9   = 25
gpr.k0   = 26
gpr.k1   = 27
gpr.gp   = 28
gpr.sp   = 29
gpr.fp   = 30
gpr.ra   = 31

return gpr

multiapp.lua

-- Recommended method to import this module:
--   local mapp = require("mapp")
--
-- Multi-application support module
-- Wraps common hook calls to support multiple executables
--

local emuObj	= getEmuObject() -- emulator
local axObj		= getAXObject() -- allegrex

mapp = {}
mapp.curAppName = emuObj.GetAppName()

mapp.AddBootHook = function(app, func)
	if mapp[app] == nil then
		mapp[app] = {}
	end

	mapp[app].boot = func
end

mapp.AddHook = function(app, pc, verify, func)
	if mapp[app] == nil then
		mapp[app] = {}
	end
	
	if mapp[app].hooks == nil then
		mapp[app].hooks = {}
		mapp[app].hookids = 1
	end
	
	local localid = mapp[app].hookids
	mapp[app].hookids = mapp[app].hookids + 1
	
	local handler = { addr = pc, v = verify, f = func, id = 0 }
		
	if mapp.curAppName == app then
		handler.id = axObj.AddHook(pc, verify, func)
	end
	
--	print(string.format("Added Hook for app: %s, pc=%08x, handler=%d", app, pc, localid))
	
	mapp[app].hooks[localid] = handler
	return localid
end

mapp.RemoveHook = function(app, hookid)
--	print(string.format("RemoveHook for app: %s, id=%d", app, hookid))
	
	if mapp[app] ~= nil then
		if mapp[app].hooks ~= nil then
			if mapp[app].hooks[hookid] ~= nil then
				local id = mapp[app].hooks[hookid].id
				mapp[app].hooks[hookid] = nil				-- WBD 7/6/2018
				if mapp.curAppName == app and id > 0 then
					axObj.RemoveHook(id)
				end
			end
		end
	end
end

mapp.GetHookPC = function(app, hookid)
	if mapp[app] ~= nil then
		if mapp[app].hooks ~= nil then
			if mapp[app].hooks[hookid] ~= nil then
				return mapp[app].hooks[hookid].addr
			end
		end
	end
	
	return 0
end

mapp.AddVSyncHook = function(app, func)
	if mapp[app] == nil then
		mapp[app] = {}
	end
	
	mapp[app].vsync = func
	
	if mapp.curAppName == app then
		emuObj.AddVsyncHook(func)
	end
end

mapp.RemoveVSyncHook = function(app)
	if mapp[app] == nil then
		mapp[app] = {}
	end
	
	if mapp[app].vsync ~= nil then
		table.remove(mapp[app].vsync)
	end
	
	if mapp.curAppName == app then
		emuObj.RemoveVsyncHook(func)
	end
end

-- Actual switch functionality
emuObj.AddBootHook(function()
	local app = emuObj.GetAppName()

	if app ~= mapp.curAppName then
		-- switch out the old handlers
--		print(string.format("Switching out handlers for app: %s", mapp.curAppName))
		if mapp[mapp.curAppName] ~= nil then
			if mapp[mapp.curAppName].vsync ~= nil then
				emuObj.RemoveVsyncHook()
			end
		
			if mapp[mapp.curAppName].hooks ~= nil then
				local hooks = mapp[mapp.curAppName].hooks
				
--				print(string.format("hooks: %d", #hooks))
				
				for k,v in pairs(hooks) do
					if v.id > 0 then
						axObj.RemoveHook(v.id)
						v.id = 0
					end
				end
			end
		end
		
		-- switch current app name
		mapp.curAppName = app
		
		-- install the new handlers
--		print(string.format("Switching in handlers for app: %s", mapp.curAppName))
		if mapp[mapp.curAppName] ~= nil then
			if mapp[mapp.curAppName].vsync ~= nil then
				emuObj.AddVsyncHook(mapp[mapp.curAppName].vsync)
			end
			
			if mapp[mapp.curAppName].hooks ~= nil then
				local hooks = mapp[mapp.curAppName].hooks
				
--				print(string.format("hooks: %d", #hooks))
				
				for k,v in pairs(hooks) do
					v.id = axObj.AddHook(v.addr, v.v, v.f)
				end
			end
		end
	end
	
	if mapp[mapp.curAppName] ~= nil then
		if mapp[mapp.curAppName].boot ~= nil then
			mapp[mapp.curAppName].boot()
		end
	end
end)

return mapp

pad.lua

-- Recommended method to import this module:
--   local pad = require("pad")
--
-- Buttons marked PS4 are not used by the emulator, but can be read from Lua
--
-- Read the Pad state with getEmuObject().PadRead()
-- ie:
-- local padstate = getEmuObject().PadRead()
--

pad = {}

pad.L3        = 0x00000002	-- L3 (PS4)
pad.R3        = 0x00000004	-- R3 (PS4)
pad.OPTIONS   = 0x00000008	-- Options (PS4)
pad.UP        = 0x00000010	-- Up
pad.RIGHT     = 0x00000020	-- Right
pad.DOWN      = 0x00000040	-- Down
pad.LEFT      = 0x00000080	-- Left
pad.L2        = 0x00000100	-- L2 (PS4)
pad.R2        = 0x00000200	-- R2 (PS4)
pad.L1        = 0x00000400	-- L1
pad.R1        = 0x00000800	-- R1
pad.TRIANGLE  = 0x00001000	-- Triangle
pad.CIRCLE    = 0x00002000	-- Circle
pad.CROSS     = 0x00004000	-- Cross
pad.SQUARE    = 0x00008000	-- Square
pad.SELECT    = 0x00010000	-- Select
pad.START     = 0x00020000	-- Start

-- Automap SELECT or START to the Options Button, leaving the full touchar for the opposite, with getEmuObject().PadSetButtonsMode(mode)
-- ie:
-- getEmuObject().PadSetButtonsMode(pad.BUTTONS_MODE_OPTION_IS_SELECT)

pad.BUTTONS_MODE_NORMAL = 0 -- Touch bar is split in two for Start/Select. Option is unmapped (default behaviour)
pad.BUTTONS_MODE_OPTION_IS_SELECT = 1 -- Touch bar is Start. Option is Select
pad.BUTTONS_MODE_OPTION_IS_START = 2 -- Touch bar is Select. Option is Start

return pad

Information

Note: Missing entries

Folder/File layout

├── assets
│   ├── common
│   └── PSPHD
├── app
│   └── USER_L0.IMG
├── lua_include
│   ├── ax-gpr-alias.lua
│   ├── multiapp.lua
│   └── pad.lua
├── scripts
│  ├──XXXXYYYYY_patches.lua
│  ├──XXXXYYYYY_features.lua
│  ├──XXXXYYYYY_tooling.lua
│  └──XXXXYYYYY_trophies.lua
├── sce_module
├── sce_sys
├── vms
├── trophy_data
├── usermodule
│   └──libfont.lib
├── sce_discmap.plt
├── eboot.bin
├── revision.conf
├── package-ps4.conf
└── config-title.txt

Other

XXXXYYYYY_config.txt
videos/
.mp4
videos/%08x.mp4
audio/%08x.ogg

Paths: 

/app0/
/download0/
/savedata
/host/
/hostapp/
/data/

Sample

; PS4 configuration file for PSPHD
 
; Game Image
--image="data/USER_L0.IMG"
 
; Redirect host0: to a specific directory (uncomment to enable).
; By default it's mapped to either "/hostapp/" if available, or "/app0/" if "/hostapp/" is not available.
;--host="/hostapp/"
 
; To dump the original video in PMF format, uncomment the --dumpvideos line
; For example, with the current setting, it will save them in a "videos" directory inside the File Serving Directory
;--dumpvideos="host0:videos"
 
; To dump the original audio in Atrac3 format, uncomment the --dumpaudio line
; For example, with the current setting, it will save them in a "audio" directory inside the File Serving Directory
;--dumpaudio="host0:audio"
 
; To replace atrac3 audio samples, use this.
--samplereplace="host0:samplereplace"
 
; To save the in-game textures as the game runs, uncomment the --texsave line
; For example, with the current setting, it will save them in a "texdump" directory inside the File Serving Directory
;--texsave="host0:texdump"
;--texmissingsave="host0:texdump"
 
; To replace specific textures as the game runs, uncomment the --texreplace line
; For example, with the current setting, it will load them from the "texreplace" directory inside the File Serving Directory
--texreplace="host0:texreplace"
 
; This forces alpha blending to on for replaced textures. (uncomment to enable)
; With this we can freely make use of a normal alpha channel on replacement textures
--replacementalpha=true
 
; Antialiasing mode. SSAA4x looks best, MSAA4x only smooths edges.
; Choices: off, SSAA4x, MSAA4x
--antialias=SSAA4x
 
; Enable switching between original and replacement textures at runtime using the L3 button on a DS4 or the 'T' key on Windows
;--texswitch=true
 
; Turns on the auto-resampler. Assumes textures in texreplace are at 8x resolution and resamples them at load
--autoresampler=true
 
; Parappa Alpha Hack
--parappaalphahack=true

NIDs in HLE

|HLEInterruptManager|

sceKernelRegisterSubIntrHandler
sceKernelReleaseSubIntrHandler
sceKernelEnableSubIntr

|HLEStdioForUser|

sceIoOpen
sceIoClose
sceIoRead
sceIoWrite
sceIoLseek
sceIoLseek32
sceIoDopen
sceIoDread
sceIoDclose
sceIoChdir
sceIoGetstat
sceIoDevctl
sceIoRename
sceIoMkDir
sceIoChstat
sceIoRemove
sceIoRmdir
sceIoOpenAsync
sceIoReadAsync
sceIoIoctlAsync
sceIoWaitAsync
sceIoWaitAsyncCB
sceIoCloseAsync
sceIoSetAsyncCallback
sceIoPollAsync
sceIoLseekAsync
sceIoGetAsyncStat
asyncWaitTimerCallback
asyncCallbackTimerCallback
sceKernelStdin
sceKernelStdout
sceKernelStderr

|HLELoadExecForUser|

sceKernelCpuSuspendIntr
sceKernelCpuResumeIntr
sceKernelIsCpuIntrEnable
sceKernelExitGame
sceKernelRegisterExitCallback
sceKernelLoadModule
sceKernelUnloadModule
sceKernelStartModule
sceKernelStopModule
sceKernelStopUnloadSelfModule
sceKernelGetModuleIdByAddress
sceKernelStopUnloadSelfModuleWithStatus
sceKernelGetModuleId

|HLEsceAtrac3plus|

sceAtracReinit
sceAtracDecodeData
sceAtracGetNextDecodePosition
sceAtracSetHalfwayBufferAndGetID
sceAtracGetSoundSample
sceAtracGetStreamDataInfo
sceAtracGetRemainFrame
sceAtracSetLoopNum
sceAtracResetPlayPosition
sceAtracReleaseAtracID
sceAtracGetAtracID
sceAtracGetNextSample
sceAtracSetData
sceAtracAddStreamData

|HLEsceAudio|

sceAudioChReserve
sceAudioChRelease
sceAudioOutputBlocking
sceAudioChangeChannelConfig
sceAudioGetChannelRestLength
sceAudioChangeChannelVolume
sceAudioSetChannelDataLen
sceAudioOutputPanned
sceAudioOutputPannedBlocking
sceAudioGetChannelRestLen
sceAudioOutput2Reserve
sceAudioOutput2OutputBlocking
sceAudioOutput2Release
outputCallback

|HLEsceCtrl|

sceCtrlSetSamplingCycle
sceCtrlSetSamplingMode
sceCtrlReadBufferPositive
sceCtrlReadBufferNegative
sceCtrlPeekBufferPositive
sceCtrlPeekBufferNegative
sceCtrlGetIdleCancelThreshold
sceCtrlSetIdleCancelThreshold
sceCtrlReadLatch
sceCtrlPeekLatch
sampleControllerCallback
vibrationControllerCallback

|HLEsceDisplay|

sceDisplaySetMode
sceDisplaySetFramebuf
sceDisplayGetFramebuf
sceDisplayGetVcount
sceDisplayWaitVblankStart
sceDisplayWaitVblankStartCB
sceDisplayGetCurrentHcount
sceDisplayGetAccumulatedHcount
sceDisplayGetFramePerSec
sceDisplayWaitVblank
sceDisplayWaitVblankCB
sceDisplayIsVblank
sceDisplaySetHoldMode
vblankStart
vblankEnd

|HLEsceGe_user|

sceGeEdramGetAddr
sceGeEdramGetSize
sceGeGetCmd
sceGeGetMtx
sceGeListEnQueue
sceGeListEnQueueHead
sceGeListDeQueue
sceGeListSync
sceGeListUpdateStallAddr
sceGeDrawSync
sceGeSetCallback
sceGeUnsetCallback
sceGeBreak
sceGeContinue
interruptCallback

|HLEsceImpose|

sceImposeGetLanguageMode
sceImposeSetLanguageMode
sceImposeSetUMDPopup

|HLEsceMpeg|

sceMpegInit
sceMpegFinish
sceMpegCreate
sceMpegDelete
sceMpegQueryMemSize
sceMpegMallocAvcEsBuf
sceMpegFreeAvcEsBuf
sceMpegInitAu
sceMpegGetAvcAu
sceMpegGetAtracAu
sceMpegQueryAtracEsSize
sceMpegAtracDecode
sceMpegRingbufferQueryMemSize
sceMpegRingbufferConstruct
sceMpegRingbufferDestruct
sceMpegRingbufferPut
sceMpegRingbufferAvailableSize
sceMpegAvcCsc
sceMpegAvcDecodeMode
sceMpegAvcDecodeDetail
sceMpegAvcDecodeFlush
sceMpegAvcQueryYCbCrSize
sceMpegAvcInitYCbCr
sceMpegAvcDecodeYCbCr
sceMpegAvcDecodeStopYCbCr
sceMpegRegistStream
sceMpegUnRegistStream
sceMpegQueryStreamSize
sceMpegQueryStreamOffset
sceMpegFlushAllStream

|HLEsceNet|

sceNetInit
sceNetInetGetsockopt
sceNetInetSetsockopt
sceNetInetGetErrno

|HLEscePower|

scePowerRegisterCallback
scePowerUnregisterCallback
scePowerSetClockFrequency
scePowerSetCpuClockFrequency
scePowerSetBusClockFrequency

|HLEscePsmf|

scePsmfVerifyPsmf
scePsmfSetPsmf
scePsmfSpecifyStreamWithStreamTypeNumber
scePsmfCheckEPmap
scePsmfGetVideoInfo
scePsmfGetNumberOfStreams
scePsmfGetNumberOfEPentries
scePsmfGetEPWithId
scePsmfGetPsmfVersion
scePsmfGetNumberOfSpecificStreams
scePsmfSpecifyStream
scePsmfGetCurrentStreamType

|HLEscePsmfPlayer|

scePsmfPlayerCreate
scePsmfPlayerDelete
scePsmfPlayerSetPsmf
scePsmfPlayerReleasePsmf
scePsmfPlayerStart
scePsmfPlayerGetAudioOutSize
scePsmfPlayerStop
scePsmfPlayerUpdate
scePsmfPlayerGetVideoData
scePsmfPlayerGetAudioData
scePsmfPlayerGetCurrentStatus
scePsmfPlayerGetPsmfInfo
scePsmfPlayerConfigPlayer
scePsmfPlayerBreak
scePsmfPlayerChangePlayMode

|HLEsceRtc|

sceRtcGetCurrentTick
sceRtcGetAccumulativeTime
sceRtcGetCurrentClockLocalTime

|HLEsceSasCore|

sceSasInit
sceSasCore
sceSasCoreWithMix
sceSasGetEndFlag
sceSasGetPauseFlag
sceSasGetEnvelopeHeight
sceSasGetAllEnvelopeHeights
sceSasGetOutputMode
sceSasSetOutputMode
sceSasGetGrain
sceSasSetGrain
sceSasSetVoice
sceSasSetNoise
sceSasSetPitch
sceSasSetVolume
sceSasSetSimpleADSR
sceSasSetKeyOn
sceSasSetKeyOff
sceSasSetPause
sceSasSetSL
sceSasSetADSR
sceSasSetADSRMode
sceSasRevEVOL
sceSasRevType
sceSasRevParam
sceSasRevVON

|HLEsceSuspendForUser|

sceKernelPowerTick
sceKernelPowerLock
sceKernelPowerUnlock
sceKernelVolatileMemTryLock
sceKernelVolatileMemUnlock
sceKernelVolatileMemLock

|HLEsceUmdUser|

sceUmdActivate
sceUmdGetDriveStat
sceUmdCheckMedium
sceUmdRegisterUMDCallback
sceUmdUnRegisterUMDCallBack
sceUmdWaitDriveStat
sceUmdWaitDriveStatWithTimer
sceUmdWaitDriveStatCB
sceUmdCancelWaitDriveStat
_UmdWaitDriveTimeout

|HLEsceUtility|

sceUtilityLoadModule
sceUtilityUnloadModule
sceUtilityLoadNetModule
sceUtilityUnloadNetModule
sceUtilityLoadAvModule
sceUtilityUnloadAvModule
sceUtilityGetSystemParamInt
sceUtilityGetSystemParamString
sceUtilitySavedataGetStatus
sceUtilitySavedataShutdownStart
sceUtilitySavedataInitStart
sceUtilitySavedataUpdate
sceUtilityMsgDialogGetStatus
sceUtilityMsgDialogShutdownStart
sceUtilityMsgDialogInitStart
sceUtilityMsgDialogUpdate
sceUtilityMsgDialogAbort
sceUtilityOskGetStatus
sceUtilityOskShutdownStart
sceUtilityOskInitStart
sceUtilityOskUpdate
saveDataUpdateCallback
oskUpdateCallback

|HLEsceWlanDrv|

sceWlanGetSwitchState
sceWlanGetEtherAddr

|HLESysMemUserForUser|

sceKernelMaxFreeMemSize
sceKernelTotalFreeMemSize
sceKernelQueryMemoryInfo
sceKernelDevkitVersion
sceKernelPrintf
sceKernelGetPTRIG
sceKernelSetPTRIG
sceKernelAllocPartitionMemory
sceKernelFreePartitionMemory
sceKernelGetBlockHeadAddr
sceKernelGetMemoryBlockAddr
sceKernelAllocMemoryBlock
sceKernelFreeMemoryBlock
sceKernelSetCompilerVersion
sceKernelGetCompiledSdkVersion
sceKernelSetCompiledSdkVersion
sceKernelSetCompiledSdkVersion370
sceKernelSetCompiledSdkVersion380_390
sceKernelSetCompiledSdkVersion395
sceKernelSetCompiledSdkVersion401_402
sceKernelSetCompiledSdkVersion500_505
sceKernelSetCompiledSdkVersion507
sceKernelSetCompiledSdkVersion600_602
sceKernelSetCompiledSdkVersion603_605
sceKernelSetCompiledSdkVersion606
sceKernelSetUsersystemLibWork
sceKernelSysMemUserForUser_ACBD88CA
sceKernelSysMemUserForUser_D8DE5C1E
sceKernelSysMemUserForUser_945E45DA

|HLEThreadManForUser|

sceKernelDelayThread
sceKernelDelayThreadCB
sceKernelCreateCallback
sceKernelDeleteCallback
sceKernelSleepThread
sceKernelSleepThreadCB
sceKernelWakeupThread
sceKernelCreateMsgPipe
sceKernelDeleteMsgPipe
sceKernelSendMsgPipe
sceKernelTrySendMsgPipe
sceKernelReceiveMsgPipe
sceKernelTryReceiveMsgPipe
sceKernelReferMsgPipeStatus
sceKernelCreateThread
sceKernelStartThread
sceKernelExitThread
sceKernelDeleteThread
sceKernelExitDeleteThread
sceKernelGetThreadExitStatus
sceKernelTerminateThread
sceKernelTerminateDeleteThread
sceKernelWaitThreadEnd
sceKernelWaitThreadEndCB
sceKernelRotateThreadReadyQueue
sceKernelReferThreadStatus
sceKernelSuspendDispatchThread
sceKernelResumeDispatchThread
sceKernelSuspendThread
sceKernelResumeThread
sceKernelCancelWakeupThread
sceKernelGetThreadStackFreeSize
sceKernelGetSystemTimeLow
sceKernelGetSystemTime
sceKernelGetSystemTimeWide
sceKernelGetThreadCurrentPriority
sceKernelChangeCurrentThreadAttr
sceKernelGetThreadId
sceKernelChangeThreadPriority
sceKernelReferThreadProfiler
sceKernelCheckCallback
sceKernelCancelSema
sceKernelCreateSema
sceKernelDeleteSema
sceKernelPollSema
sceKernelSignalSema
sceKernelReferSemaStatus
sceKernelWaitSema
sceKernelWaitSemaCB
sceKernelCreateFpl
sceKernelDeleteFpl
sceKernelAllocateFpl
sceKernelAllocateFplCB
sceKernelTryAllocateFpl
sceKernelFreeFpl
sceKernelCancelFpl
sceKernelReferFplStatus
sceKernelCreateVpl
sceKernelDeleteVpl
sceKernelAllocateVpl
sceKernelAllocateVplCB
sceKernelTryAllocateVpl
sceKernelFreeVpl
sceKernelCancelVpl
sceKernelReferVplStatus
sceKernelCreateEventFlag
sceKernelSetEventFlag
sceKernelDeleteEventFlag
sceKernelClearEventFlag
sceKernelWaitEventFlag
sceKernelWaitEventFlagCB
sceKernelPollEventFlag
sceKernelCancelEventFlag
sceKernelReferEventFlagStatus
sceKernelCreateMbx
sceKernelDeleteMbx
sceKernelSendMbx
sceKernelReceiveMbx
sceKernelReceiveMbxCB
sceKernelPollMbx
sceKernelCancelReceiveMbx
sceKernelReferMbxStatus
sceKernelCreateMutex
sceKernelDeleteMutex
sceKernelLockMutex
sceKernelLockMutexCB
sceKernelTryLockMutex
sceKernelUnlockMutex
sceKernelCancelMutex
sceKernelReferMutexStatus
_sceKernelDelayThreadCallback
_sceKernelWaitThreadEndTimeout
_sceKernelAllocateFplTimeout
_sceKernelAllocateVplTimeout
_sceKernelWaitEventFlagTimeout
_sceKernelMsgPipeTimeout
_sceKernelLockMutexTimeout

|HLEUtilsForKernel|

sceKernelIcacheInvalidateRange

|HLEUtilsForUser|

sceKernelIcacheInvalidateRange
sceKernelDcacheInvalidateRange
sceKernelDcacheWritebackInvalidateRange
sceKernelDcacheWritebackAll
sceKernelDcacheWritebackRange
sceKernelDcacheWritebackInvalidateAll
sceKernelSetGPO
sceKernelGetGPI
sceKernelLibcClock
sceKernelLibcTime
sceKernelLibcGettimeofday 0x71EC4271

Unimplemented functions

sceIoChdir() unimplemented, ignoring
sceIoChstat unimplemented, ignoring
sceKernelExitGame() unimplemented
sceKernelStopUnloadSelfModule() unimplemented
sceKernelStopUnloadSelfModuleWithStatus() unimplemented
sceGeGetMtx() unimplemented
sceGeListDeQueue() unimplemented
sceGeBreak unimplemented
sceGeContinue unimplemented
sceNetInetGetsockopt() unimplemented
sceNetInetSetsockopt() unimplemented
sceNetInetGetErrno() unimplemented
sceWlanGetEtherAddr unimplemented
sceKernelQueryMemoryInfo() unimplemented
sceKernelGetPTRIG() unimplemented
sceKernelSetPTRIG() unimplemented
sceKernelSetCompiledSdkVersion401_402() unimplemented
sceKernelSetCompiledSdkVersion507() unimplemented
sceKernelSetCompiledSdkVersion600_602() unimplemented
sceKernelSetCompiledSdkVersion603_605() unimplemented
sceKernelSetUsersystemLibWork() unimplemented
sceKernelSysMemUserForUser_ACBD88CA() unimplemented
sceKernelSysMemUserForUser_D8DE5C1E() unimplemented -- sceKernelSafetyCheck0
sceKernelSysMemUserForUser_945E45DA() unimplemented
sceKernelTerminateDeleteThread() unimplemented
sceKernelCancelSema unimplemented
sceKernelCancelFpl unimplemented
sceKernelReferFplStatus unimplemented
sceKernelCancelVpl unimplemented
sceKernelCreateMbx unimplemented
sceKernelDeleteMbx unimplemented
sceKernelSendMbx unimplemented
sceKernelReceiveMbx unimplemented
sceKernelReceiveMbxCB unimplemented
sceKernelPollMbx unimplemented
sceKernelCancelReceiveMbx unimplemented
sceKernelReferMbxStatus unimplemented

Partially Supported

|sceIoIoctl|

supported:
 0x1010005 (UMD file seek set)
 0x1020006 (Get UMD file start sector) 

|sceIoDevctl|

supported:
 0x1F100A4 (Prepare UMD data into cache)
 0x2415821 (MScmRegisterMSInsertEjectCallback)
 0x2415822 (MScmUnregisterMSInsertEjectCallback)
 0x2025806 (Check if the device is inserted (mscmhc0))
 0x2425823 (Check if FAT enabled)
 0x2415823 (Set FAT as enabled), supported

Restricted

scePowerRegisterCallback - ignoring
scePowerUnregisterCallback - ignoring
scePowerSetClockFrequency - ignoring
scePowerSetCpuClockFrequency(%d) - ignoring
scePowerSetBusClockFrequency(%d) - ignoring
sceUtilityMsgDialogInitStart ignored

Links

More Information: