Talk:Platform ID: Difference between revisions
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Mullion | |||
0x10 Shr1.0 | 0x10 Shr1.0 | ||
0x11 Shr1.1 | 0x11 Shr1.1 | ||
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0x20000033 Cyt3.3 | 0x20000033 Cyt3.3 | ||
0x20000034 Cyt3.4 | 0x20000034 Cyt3.4 | ||
Sherwood | |||
0x01 Cok11 | |||
0x02 Cok12 | |||
0x03 Cok13 | |||
0x04 Cok14 | |||
0x10 CokB10 | |||
0x20 CokC10 | |||
0x21 CokC11 | |||
0x22 CokC12 | |||
0x30 CokD10 | |||
0x40 CokE10 | |||
0x40 Deb01 hardcoded | |||
0x50 CokF10 | |||
0x60 CokG10 | |||
0x61 CokG11 | |||
0x70 CokH10 | |||
0x71 CokH11 | |||
0x80 CokJ13 | |||
0x80 CokJ20 hardcoded | |||
0x90 CokK10 | |||
0xB0 CokM20 | |||
0xB8 CokM40 | |||
0xA0 CokN10 | |||
0xA8 CokN30 | |||
... | |||
</pre> | </pre> | ||
Revision as of 16:49, 19 April 2021
Lv2 Platform identifier in Syscon firmware
This is a collection of the platform ids with their internal id which can be found in the syscon firmware
I would like to suggest to keep this list clean, avoiding adding any association with motherboards or PS3 models, to help keeping open mind, and trying to not bringing here posible "mistakes" from other wiki pages or any internet source to avoid taking things as "facts". Also, consider sony itself could have made some "mistake" or breking his own naming convention, as example labeling a prototype with a sticker telling "cytology" but returning "shreck" in the syscall that shows the platform_id. If someone wants to add some speculation crete a section at bottom of this page and post it there --Sandungas (talk) 16:52, 22 August 2018 (UTC)
Mullion 0x10 Shr1.0 0x11 Shr1.1 0x12 Shr1.2 0x13 Shr-4D 0x14 Shr1.3 0x15 Shr-LC 0x16 Shr1.4 0x17 Shr1.5 0x20 Shr2.0 0x21 Shr2.1 0x22 Shr2.2 0x23 Shr2.3 0x24 Shr2.4 0x25 Shr2.5 0x26 Shr2.6 0x30 Shr3.0 0x31 Shr3.1 0x32 Shr3.2-4 0x33 Shr3.2 0x34 Shr3.3 0x40 Shr4.0 0x10000010 Cok01 0x10000020 Cok02 0x10000030 Cok03 0x10000050 Cok05 0x10000080 Cok08 0x100000B0 Cok11 0x100000C0 Cok12 0x100000D0 Cok13 0x100000E0 Cok14 0x10000100 CokB10 0x10000200 CokC10 0x10000201 CokC11 0x10000202 CokC12 0x10000300 CokD10 0x10000301 CokE10 0x10000301 CokF10 hardcoded 0x10000301 Deb01 hardcoded 0x20000010 Cyt1.0 0x20000011 Cyt1.1 0x20000012 Cyt1.2 0x20000020 Cyt2.0 0x20000021 Cyt2.1 0x20000022 Cyt2.2 0x20000030 Cyt3.0 0x20000031 Cyt3.1 0x20000032 Cyt3.2 0x20000033 Cyt3.3 0x20000034 Cyt3.4 Sherwood 0x01 Cok11 0x02 Cok12 0x03 Cok13 0x04 Cok14 0x10 CokB10 0x20 CokC10 0x21 CokC11 0x22 CokC12 0x30 CokD10 0x40 CokE10 0x40 Deb01 hardcoded 0x50 CokF10 0x60 CokG10 0x61 CokG11 0x70 CokH10 0x71 CokH11 0x80 CokJ13 0x80 CokJ20 hardcoded 0x90 CokK10 0xB0 CokM20 0xB8 CokM40 0xA0 CokN10 0xA8 CokN30 ...
Theory 1
- Shr = Shreck (CEB-10XX)
- Cyt = Cytology (CEB-20XX, DEH-R10XX, DECR-1000X)
- Cok = Cookie (DEH-H10XX, CBEH-10XX, DECHA, CECHA)
- Cyt2.2 = DEH-R100X / DEH-R101X / DEH-R102X
- Cyt3.1 = DEH-R103X
- Cyt3.2 = DEH-R104X / DECR-1000X
- Cok14 = DEH-H1000X / CECHA
Theory 2
Trying to assing the codenames above with prototypes models...
- SHRECK V2 series ? - There is an interesting coincidence in some of the platform_id version numbers and the numbers used in prototypes PS3 models, crosscheck with the info in: SKU_Models_Nonretail#Prototype_models
- SHRECK V1 series ? - Following this same numbering theory... then the prototype models preceding are:
- Shr1.0 -> CEB-1000 ?
- Shr1.1 -> undocumented / never found (theorethically a CEB-1010)
- Shr1.2 -> CEB-1020 ?
- Shr-1.3 -> undocumented / never found (theorethically a CEB-1030)
- Shr1.4 -> undocumented / never found (theorethically a CEB-1040)
- Shr1.5 -> undocumented / never found (theorethically a CEB-1050)
- CYTOLOGY V1 series ? - Also, this method matches with some prototypes for reference tool:
CYTOLOGY V2 series ? - The numbers doesnt matches in this ones, but just because in the sequence are located inmediatly after the previous prototypes for reference tool (and for completionism):
With this theory all the groups are assigned, but the question that emerges is... what happens with the platform_id for shreck v3 series (Shr3.0 Shr3.1 Shr3.2 Shr3.3), and shreck v4 series (Shr4.0 Shr-4D ShrLC) ?
Theory 3
...