Param.sfo: Difference between revisions
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| style="background-color:#ffaaff;" | 0x6A || style="background-color:#ffaaff;" | 0x08 || - || FF FF ... 00 00 || ? || ? | |||
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| style="background-color:#ddaadd;" | 0x90 || style="background-color:#ddaadd;" | 0x08 || '''PARAM.SFO length ?''' || AC 01 00 00 00 00 00 00 || 01 AC || Length PARAM.SFO? | | style="background-color:#ddaadd;" | 0x90 || style="background-color:#ddaadd;" | 0x08 || '''PARAM.SFO length ?''' || AC 01 00 00 00 00 00 00 || 01 AC || Length PARAM.SFO? |
Revision as of 12:21, 15 July 2014
PARAM.SFO
See also Discussion page
Samples: param.sfo/samples
SFO (System File Object) file format can be also found on PSP, PSVITA, PS3. This page, as well as talk page, is mostly speculation about this content information file.
The values contained in a parameter (other naming: key) of the SFO can be simplified as inputs/outputs for/from the content:
- Boot modifiers (flags).
- Information texts.
External Structure
Speculation about the Container wrapping the Data of the param.sfo File (only on disc?)
- length: 0x800 always?
Offset | Size | Name | Example | Value (conversion) | Notes | |||
---|---|---|---|---|---|---|---|---|
First chunk | ||||||||
0x00 | 0x08 | Magic ? | 50 53 41 52 | SCECDF | ? | |||
0x08 | 0x08 | Version ? | 01 00 00 00 01 00 00 00 | v1.1? | ? | |||
0x10 | 0x16 | - | 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ? | ? | |||
0x20 | 0x08 | - | 02 00 00 00 00 00 00 00 | ? | ? | |||
0x28 | 0x08 | Length total ? | AC 09 00 00 00 00 00 00 | 09 AC | total length of the file? (container+param.sfo) | |||
0x38 | 0x08 | Length first chunk? | D0 01 00 00 00 00 00 00 | 01 D0 | length first chunk | |||
0x40 | 0x08 | - | 30 04 00 00 00 00 00 00 | ? | ? | |||
... | ||||||||
0x6A | 0x08 | - | FF FF ... 00 00 | ? | ? | |||
0x90 | 0x08 | PARAM.SFO length ? | AC 01 00 00 00 00 00 00 | 01 AC | Length PARAM.SFO? | |||
... | ||||||||
Second chunk | ||||||||
0x1D6 | 0x02? | FW version ? | 52 01 | 1.52 | System Firmware should be similar to one of the SFO parameter? | |||
0x1D8 | 0x09? | Product code ? | 43 55 53 41 30 30 32 35 30 | CUSA00250 | Productcode should be similar to the Title id parameter | |||
... | ||||||||
0x800 | 0x04 | Magic of PARAM.SFO | 00 50 53 46 | PSF | The PARAM.SFO start, see internal structure |
Internal Structure
Header SFO
This is the Header of a SFO file.
Offset | Data | Length | Notes |
0x00 | 00 50 53 46 | 0x04 | " PSF" Magic |
0x04 | 01 01 00 00 | 0x04 | Version |
0x08 | xx xx 00 00 | 0x04 | Key table start offset |
0x0C | xx xx 00 00 | 0x04 | Data table start offset |
0x10 | xx 00 00 00 | 0x04 | № of entries in index table |
typedef struct{ int magic; //PSF int version; //1.1 int keyTableOffset; int dataTableOffset; int indexTableEntries; } sfo_header_t;
Index table
Starting at offset 0x14, this structure (0x10) is repeated the number of times defined in the header ( № of parameters)
Offset | Data | Length | Notes |
0x14 | 00 00 | 0x02 | Key table offset |
0x16 | 04 0x | 0x02 | param_fmt (type of data) |
0x18 | xx xx 00 00 | 0x04 | parameter length |
0x1C | xx xx 00 00 | 0x04 | parameter max length |
0x20 | 00 00 00 00 | 0x04 | Data table offset |
typedef struct{ u16 keyOffset; //offset of keytable + keyOffset u16 param_fmt; //enum (see below) u32 paramLen; u32 paramMaxLen; u32 dataOffset; //offset of datatable + dataOffset } indexTableEntry_t;
Used on index table, type of data are:
param_fmt | Format | Notes |
04 00 | utf-8 Special Mode | Used in contents generated by the system (e.g.: save data) |
04 02 | utf-8 | Character string, NULL finished (0x00) |
04 04 | integer | 32 bits unsigned |
Key table
Ordered alphabetically, each name of parameters of this table is NULL terminated with 1 blank byte (0x00) to separate them.
The table has padding at the end to align their size to a multiply of 4 ( if matches with a multiply of 4 this padding doesn't exist)
Data table
- UTF-8 entries never uses all the reserved bytes, needs 1 blank byte (0x00) after the last character.
- Integer entries uses all the reserved bytes.
Parameters Descriptions
APP_TYPE
...
APP_VER
The format is XX.YY where "XX" and "YY" are numbers, and the point "." is included in the string, e.g: 01.00 for the first stable version released.
ATTRIBUTE
Can contains 32 flags that can be turned on/off to activate/deactivate features allowed for the game/apps content.
CATEGORY
See PS Vita Category
Value | Standard name |
ac | Additional Content? |
bd | Blu-ray Disc? |
gd | Game Digital?? |
gdk | Non-Game Application Digital_k?? |
gp | Game Patch? |
CONTENT_ID
See Content ID
DISC_NUMBER
Disc number: count from 01.
DISC_TOTAL
Total number of discs for this game.
DISP_LOCATION_x
DISP_LOCATION_1 & DISP_LOCATION_2
DOWNLOAD_DATA_SIZE
...
FORMAT
"obs"
PARENTAL_LEVEL
It is a scale to rate the content for the different users based in user profile settings and international rating systems as: PEGI, ESRB, CERO, etc...
PUBTOOLINFO
Contains infos:
- c_date=
- sdk_ver=
- st_type=
- asa=
- img0_l0_size=
- img0_l1_size=
- img0_ch_size=
SERVICE_ID_ADDCONT_ADD_x
Same parameter outnumbered from _1 to _7.
SYSTEM_ROOT_VER
Minimum System Firmware needed to play this title
SYSTEM_VER
Minimum System Firmware needed to play this title (conveniently, the [PS4VOLUME]/PS4/UPDATE/PS4UPDATE.PUP file (Blu-ray Disc) will be at least this version)
TITLE
Default "title of the game" for all languages.
TITLE_xx
Same than TITLE but for localized languages.
An .SFO can contain several TITLE_xx where xx is a number for a regional code.
The "default" TITLE is always present when other "localized" TITLE_xx are used.
TITLE_ID
Identifier ( Productcode ) of the content, in the format WXYZ12345.
VERSION
Version content of the game: Disc revision, or Package revision. The number increases when the content is re-released or re-packaged for whatever reason that doesn't affect the main executable (e.g. when a disc game reaches platinum sales, or "game of the year edition" including extra contents).
Notes
See talk page.