Pronunciation.xml: Difference between revisions
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<small>Japanese text can be filled with an other language set of characters (e.g.: with English using Latin Alphabet).</small> | |||
Limitation: an operation within 10 seconds (depending on pronunciation sound, not characters) | Limitation: an operation within 10 seconds (depending on pronunciation sound, not characters) |
Latest revision as of 17:46, 28 September 2014
This multilingual XML document is used as a content information file containing voice recognition definitions for a title.
It is always accompanied by pronunciation.sig, which is used to authenticate the pronunciation.xml
The phoneme element provides a phonemic/phonetic pronunciation for the contained text to enable starting the application by the user.
Depending on the licence region where a title is sold, these are always at least provided:
Language | License region(s) |
---|---|
English (US) | SCEA · SCEK · SCE Asia |
English (UK) | SCEE |
Japanese (JP) | SCEJ |
Japanese text can be filled with an other language set of characters (e.g.: with English using Latin Alphabet).
Limitation: an operation within 10 seconds (depending on pronunciation sound, not characters)
Internal Structure Examples[edit | edit source]
XML[edit | edit source]
<?xml version="1.0" encoding="utf-8"?>
<gamePackage>
<language id="00" modified="0">
<speechRecognitionWords>
<text>ブラックライト</text>
<pronunciation>b u r a Q k u r a i t o</pronunciation>
</speechRecognitionWords>
</language>
<language id="01" modified="0">
<speechRecognitionWords>
<text>Blacklight Retribution</text>
<pronunciation>b l ae k l ay t ___ r eh t r ax b y uw sh ax n</pronunciation>
</speechRecognitionWords>
<speechRecognitionWords>
<text>Blacklight</text>
<pronunciation>b l ae k l ay t</pronunciation>
</speechRecognitionWords>
<speechRecognitionWords>
<text>BLR</text>
<pronunciation>b ih ___ eh l ___ ah r</pronunciation>
</speechRecognitionWords>
</language>
<language id="02" modified="0">
<speechRecognitionWords>
<text>Blacklight Retribution</text>
<pronunciation>b l a k l a j ___ R AX t R i b y s j oN</pronunciation>
</speechRecognitionWords>
<speechRecognitionWords>
<text>Blacklight</text>
<pronunciation>b l a k l a j</pronunciation>
</speechRecognitionWords>
<speechRecognitionWords>
<text>BLR</text>
<pronunciation>b E ___ e l ___ e R</pronunciation>
</speechRecognitionWords>
</language>
<language id="03" modified="0">
<speechRecognitionWords>
<text>Blacklight Retribution</text>
<pronunciation>b l a k l i g t ___ rr e t r i B u t j o n</pronunciation>
</speechRecognitionWords>
<speechRecognitionWords>
<text>Blacklight</text>
<pronunciation>b l a k l i g t</pronunciation>
</speechRecognitionWords>
<speechRecognitionWords>
<text>BLR</text>
<pronunciation>b e ___ e l e ___ e rr e</pronunciation>
</speechRecognitionWords>
</language>
<language id="04" modified="0">
<speechRecognitionWords>
<text>Blacklight Retribution</text>
<pronunciation>b l a k l i k h t ___ a R i b u t s j o n</pronunciation>
</speechRecognitionWords>
<speechRecognitionWords>
<text>Blacklight</text>
<pronunciation>b l a k l i k h t</pronunciation>
</speechRecognitionWords>
<speechRecognitionWords>
<text>BLR</text>
<pronunciation>b e ___ e l ___ e R</pronunciation>
</speechRecognitionWords>
</language>
<language id="05" modified="0">
<speechRecognitionWords>
<text>Blacklight Retribution</text>
<pronunciation>b l a k l i g t ___ r e t r i b u u S n</pronunciation>
</speechRecognitionWords>
<speechRecognitionWords>
<text>Blacklight</text>
<pronunciation>b l a k l i g t</pronunciation>
</speechRecognitionWords>
<speechRecognitionWords>
<text>BLR</text>
<pronunciation>b i ___ e l e ___ e rr e</pronunciation>
</speechRecognitionWords>
</language>
<language id="18" modified="0">
<speechRecognitionWords>
<text>Blacklight Retribution</text>
<pronunciation>b l ae k l ay t ___ r eh t r ih b y uw sh n</pronunciation>
</speechRecognitionWords>
<speechRecognitionWords>
<text>Blacklight</text>
<pronunciation>b l ae k l ay t</pronunciation>
</speechRecognitionWords>
<speechRecognitionWords>
<text>BLR</text>
<pronunciation>b iy ___ eh l ___ aa r</pronunciation>
</speechRecognitionWords>
</language>
</gamePackage>