Qt Resource Container (QRC)

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Revision as of 07:01, 4 November 2013 by Sandungas (talk | contribs) (z)
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location: /dev_flash/vsh/resource/qgl

General format

QGL (Qt Graphics Library) based in Qt framework and OpenGL

QRCC

QRCC (Qt Resources Container Compressed)

QRC file ZLIB Compressed level 9.

  • Example from 3.55 rhm.qrc:
Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F
00000000  51 52 43 43 00 00 28 00                          QRCC..z`
Name Offset Size Example Remark
Magic header 0x00 0x04 51 52 43 43 'QRCC'
size of ZLIB unpacked (QRCF) file 0x04 0x04 00 00 28 00

QRCF

QRCF (Qt Resources Container Flat?)

QRC "container" with an structure similar than themes .p3t

Main Header

  • Example from fw 3.55 rhm.qrc:
Offset(h) 00 01 02 03  04 05 06 07  08 09 0A 0B  0C 0D 0E 0F
00000000  51 52 43 46  00 00 01 10  00 00 00 40  00 00 02 CC  QRCF.......@..%|
00000010  00 00 03 10  00 00 01 2B  00 00 04 40  00 00 00 1B  ..%À......9Ð....
00000020  00 00 04 60  00 00 00 00  00 00 04 60  00 00 00 00  ..9ð......9ð....
00000030  00 00 04 60  00 00 23 A0  00 00 00 00  00 00 00 00..9ð..@p........
Name Offset Size Example Remark
Magic 0x00 0x04 51 52 43 46 'QRCF'
Version 0x04 0x04 00 00 01 10
Data table start offset 0x08 0x04 00 00 00 40
Data table size 0x0C 0x04 00 00 02 CC
Filename table start offset 0x10 0x04 00 00 03 10
Filename table size 0x14 0x04 00 00 01 2B without the padding at the end
File table header start offset 0x18 0x04 00 00 04 40
File table header size 0x1C 0x04 00 00 00 1B without the padding at the end
File table start offset 0x20 0x04 00 00 04 60
Not used 0x24 0x04 00 00 00 00
File table start offset 0x28 0x04 00 00 04 60
Not used 0x2C 0x04 00 00 00 00
File table start offset 0x30 0x04 00 00 04 60
File table size 0x34 0x04 00 00 23 A0
Not used 0x38 0x04 00 00 00 00
Not used 0x3C 0x04 00 00 00 00

Data Table

Default entry size is 60 bytes (0x3C) but the first and last entries has a different size

Offset (without the 0x40 header in all qrc files) http://666kb.com/i/cib5c7q4y7rpcx9x1.gif

Offset Size Example Remark
0x00 0x08 00 00 00 00 00 00 00 00 similar all qrc files
0x08 0x08 FF FF FF FF FF FF FF FF similar all qrc files
0x10 0x04 FF FF FF FF similar all qrc files
0x14 0x04 00 00 00 1C similar all qrc files
0x18 0x04 00 00 00 1C similar all qrc files
0x1C 0x04 00 00 00 04 similar all qrc files
0x20 0x08 00 00 00 00 00 00 00 00 similar all qrc files
0x28 0x08 FF FF FF FF FF FF FF FF similar all qrc files
0x30 0x04 00 00 00 38 similar all qrc files: first entrance?
0x34 0x04 00 00 02 90 size body data table
0x38 0x04 00 00 00 0F similar all qrc files
0x3F 0x04 00 00 00 02 00 00 00 03 on icontex.qrc
0x40 0x04 00 00 00 1C similar all qrc files
0x44 0x04 FF FF FF FF similar all qrc files
0x48 0x04 00 00 00 74 00 00 00 84 on icontex.qrc: : second entrance?
0x4C 0x08 FF FF FF FF FF FF FF FF similar all qrc files
0x54 0x04 00 00 00 14 similar all qrc files
0x58 0x04 00 00 00 06 similar all qrc files
0x5C 0x04 00 00 00 00 similar all qrc files
0x5C 0x04 00 00 00 00 similar all qrc files
0x60 0x04 00 00 01 50 size of first file without padding
0x64 0x04 00 00 00 18 similar all qrc files
0x68 0x04 00 00 00 07 similar all qrc files
0x6C 0x08 00 00 00 00 00 00 00 00 similar all qrc files
0x74 0x04 00 00 00 0F 00 00 00 1B on icontex.qrc
0x78 0x04 00 00 00 02 00 00 00 01 on icontex.qrc
0x7C 0x04 00 00 00 1C 00 01 55 D4 on icontex.qrc (size of .dds uncompressed)

Filename Table

Each entry is composed by:

Offset Length Example Name Notes
0x0 0x4 00000038 Data Table entry offset Same value than in the Data Table
0x4 variable lib/rhm/Clear.fpo File name
variable 0x1 00 NULL byte
  • The end of the table has a padding to align to 0x10 bytes

File Table

The table starts with 0x20 bytes, are always present in all the .qrc files

Offset(h) 00 01 02 03  04 05 06 07  08 09 0A 0B  0C 0D 0E 0F
00000440  71 72 63 00  66 69 6C 65  2D 74 61 62  6C 65 00 66  qrc.file-table.f
00000450  69 6C 65 00  73 72 63 00  69 64 00 00  00 00 00 00  ile.src.id......
  • Marked in red: padding to align to 0x10 bytes

After this, the files are concatenated in the same order than in the Filename Table

QRC files

Container Name File contents Firmware changes Notes
canyon.qrc ? ? ?
earth.qrc ? ? ?
icons.qrc MNU (22)
DDS (1)
BMP (1)
FPO (33)
VPO (3)
? ?
icontex.qrc DDS (71) ? ?
lines.qrc ELF (2)
FPO (47)
VPO (11)
MNU (69)
DDS (24)
TGA (6)
? ?
raf.qrc BIN (1)
FPO (20)
VPO (2)
? ?
rhm.qrc FPO (8)
VPO (3)
? ?
store.qrc FPO (41)
VPO (13)
MNU (20)
DDS (5)
GTF (1)
? ?
  • File formats:
    • ELF (Executable and Linkable Format)
    • BIN (Binary)
    • MNU ?
    • FPO (Fragment program objects)
    • VPO (Vertex program objects)
    • PATH (Camera path)
    • DUMP ?
    • TXT ?
    • INI ?
    • DDS (Direct draw surface)
    • BMP (Bitmap)
    • TGA (Targa)
    • JPG (Joint Photographic Experts Group)

Tools

ZLIB archivers

QRC files are compressed in ZLIB, and has 8 bytes added at the start of the file. To be able to use a generic zlib archiver is needed to remove this 8 bytes (and is needed to add them in the last step when rebuilding the QRC file)

SimplyZip

Windows archiver able to extract and create zlib files. http://www.paehl.de/cms/simplyzip

  • Usage:
    • Open the program and click in the tab at top: [External progs] ---> [ZLIB (pack/unpack)]
    • A window opens where you can select the file
    • Choose [Decompress] or [Compress], then click in [Start]

QGL converter

This tool can decompress a QRCC to QRCF and compress a QRCF to QRCC (it crops/generates the first 8 bytes and manages the zlib decompression/compression)

https://raw.github.com/wargio/ps3tools/master/QGL.c (just run make to compile it)

QRC Extractors

After the ZLIB decompression (needed for all .qrc files except icontex.qrc) the contents can be extracted individually using different tools

  • Notes
    • Some of the images are inverted vertically (only .dds?)

P3Textractor

Is posible to use a theme extractor to extract the contents from .qrc files, but first is needed to replace the characters / by _ of the text strings inside the Name table with a hexeditor (e.g: the string override/black/ICONS.mnu needs to be replaced by override_black_ICONS.mnu) This patching of the text strings can be automated by selecting the whole Name table in hexeditor and the function "replace string" (replacing the text string / by _ automatically only in the selected area)

P3Textractor manual: http://www.psdevwiki.com/ps3/Themes_(.p3t)#P3Textractor

  • Notes
    • P3Textractor renames .dds file extensions to .gim in the extraction process... so is needed to change back the file extensions manually to .dds for further edits in other programs
    • This same trick with P3Textractor can be used with .raf files

Raw extractors

Generic Tiny little extractor

Theses generic tiny little tools extract blindly & embedded files and are means to be tiny and independent. Heavily based on an MPO splitter by Christian Steinruecken. Formats supported DDS/MNU/JPG/MPO/PNG (and virtually any other by modifying the source code)

http://rghost.net/49340892 (include Code-Compile-Credit. Drag and drop your file into them) & mirror links: http://mir.cr/0R78ED3U

QRC Compilers

There are no compilers for .qrc files, the commonly used method consist in patching settings values in text strings (or to inject the modded files) with a hexeditor over the original .qrc file

This limits the mods to patches than never exceeeds the size of the original data... in the case of patching an area with an smaller patch is recommended to fill the original "trash" data with zeroes

Patching strings in hexeditor

Mostly used with the settings inside .mnu files

First extract the files with some of the extractor tool, open the .mnu files in notepad++ to be able to read the settings in a easy way

Select the string you want to modify and "copy" his name

Open the .qrc file in hexeditor (after ZLIB decompression if needed) and use the search funtion to locate the string you copyed previously

  • Notes
    • Most of the settings inside .mnu files are repeated several times inside the .qrc file because are used in several .mnu files... be sure to patch the correct .mnu file by comparing the rest of the data at his side

Injecting files in hexeditor

Similar than patching a text string, but with a bigger chunk of data