Emulation
For backwards- and crossproduct compatibility, several files in dev_flash are available/used.
ps1emu
Note: not available in early Tool/DECR and Debug/DEX firmwares (does not have dev_flash/ps1emu or ps2emu folder. dev_flash/vsh/etc/version.txt & index.dat say: ¨ps1emu:NA@NA: ps2emu:NA@NA: ps2gxemu:NA@NA: emerald:NA@NA: bdp:NA@NA:¨).
Files
ps1_emu.self (1.02++) ps1_netemu.self (1.70++) ps1_newemu.self (2.10++) ps1_rom.bin (2.10++) CRC32: D5FF6273 / CRC16: 111D (file is same as in 3.72 and all versions in between)
- 1.70:
- Added the ability to play original PlayStation format games downloaded from the PlayStation Store.
- Added rumble functionality for USB accessories which support it when playing PS2 games.
- Saved data from PlayStation format software now usable on both PSP and PS3 systems.
- Backwards compatibility for PS1 and PS2 games was improved.
- 2.10:
- Users can now play PlayStation game discs on a PSP with remote play (this feature was not announced).
- Backwards compatibility for PS1 and PS2 games was improved (Update was also unannounced but evident in Sony's backwards compatibility search site).
Note: since 2.10++ all 3 ps1 emulators, ps1_emu.self, ps1_netemu.self, ps1_newemu.self uses the since then added ps1_rom.bin biosfile.
arguments
ps1_emu.self
7 arguments:
- argv[0]= self starting location
- argv[1]= VM1 location
- argv[2]= VM2 location
- argv[3]= Regionnumber/TargetID (00XX)
- argv[4]= unknown
- argv[5]= unknown
- argv[6]= unknown
ps1_netemu.self
ps1_newemu.self
9 arguments:
- argv[0]= self starting location
- argv[1]= VM1 location
- argv[2]= VM2 location
- argv[3]= Regionnumber/TargetID (00XX)
- argv[4]= unknown
- argv[5]= unknown
- argv[6]= unknown
- argv[7]= unknown
- argv[8]= unknown
hashes
ps1_emu.self
FW | MD5 | Note |
---|---|---|
1.02 | c656b842d872e0815d2aaad026908da3 | |
1.10 | 5e2282040a9eb7730b62eb96f21a6f94 | |
1.11 | 54a8c4b3466c0165a4b170fd83b4d1e4 | |
1.30 | 72d19068a9479ee6b6757806353e6c3d | |
1.31 | 044da58856359c94bb92e28712ce0bab | |
1.32 | 7061d1989c98553a414c19a6a46f61ef | |
1.50 | 300ee8e8b128b29cd87b10658571e657 | |
1.51 | 2934a8d0d0886665666d4ea2db9f7af2 | |
1.54 | 7bdaf16ad21f16d9410aca13a294251d | |
1.60 | bf39536e7aea712a532cffd08c9605b8 | |
1.70 | d83eca64a8529821a13b388341d39b14 | |
1.70 Debug/DEX | b094ea054830d49f8ead4d4adda7b2bc | |
1.80 | 3695804dae4bc106a0830a9485aae7a9 | |
1.80 Debug/DEX | 233cc0e9b12510ca0dc51b5df50e6bd6 | |
1.81 | a5c0c2b4764b0cbda17381734ee95358 | |
1.82 | aeadbdc9d923ee32f6ad706638725cf3 | |
1.90 | 8ab19e6b87e81e04b5b99fd5a6cf48fd | |
1.92 | 19400edd711c6c1fe9be3a6f1221a985 | |
1.92 Debug/DEX | 3caa7ef05bb0d728a3511c6497e4c8c3 | |
1.93 | aa33a9426b351699ff68fead221982f3 | |
1.94 | da4f0a9a7f57424c4b0eb269f78a5159 | |
2.00 | c4677412d54726cba59901fbafff7d38 | |
2.00 Debug/DEX | f5509b391ded1d4c254574d73768f65c | |
2.01 | 4ef410f7b5ada86d10394aea087cdcde | |
2.10 | 6451118515eb87fe9d3ce5d465d28a12 | |
2.10 Debug/DEX | a434b978f24430247a03c5bba271e3c0 | |
2.15 Debug/DEX | 5d4236e27aa89e50791e6faa66c79c3f | |
2.16 | f2f1f98e45dd2b3b71e71b52ab1c9615 | |
2.17 | c47bc00aee4b8f710e4e9ff050d0296a | |
2.17 Debug/DEX | a1f3382ad0135caed85c19cccb1178b8 | |
2.20 | fd0e3694d0374e29e22db6353b464023 | |
2.20 Debug/DEX | 204f3e5dccf7c97d9af0a87a8f7d0357 | |
2.30 | cd6a4f270095038630359c34b77e236c | |
2.30 Debug/DEX | f3cac1526a389698750f4bf56c68bc89 | |
2.35 | d498c31a9c4c3f0516d7cc76d016a2e7 | |
2.36 | 08761183c9033e206e01d23311a0e509 | |
2.36 Debug/DEX | 68f66590a6158553dbac68bd571cad9b | |
2.40 | b9eb72f6c206b63f3fd7798e3bdbceef | |
2.40 Debug/DEX | 6e84da787764c8705da49f88b5d30dc0 | |
2.41 | dc19c9d04779efb3d50b56db4014977d | |
2.41 Debug/DEX | e039699f3ef78ba27da3bcb753e562d6 | |
2.42 | 089c0f8f7acef16304535a68c4f81396 | |
2.42 Debug/DEX | 782f2842e962953902a06d15e75dbb59 | |
2.43 | 39ddd13267ffd5a525b78faf4a4755e2 | |
2.50 | cfcc49badf8f70591f1cf2941cda9047 | |
2.52 | 310fa01a09c8af7d119cd248a61ffac0 | |
2.52 Debug/DEX | 00920acc54ce523a831cae5edb6585f8 | |
2.53 | 6b7de028cf362575451790a31ce4d391 | |
2.53 Debug/DEX | 9acaa6b97a9b8c407f1ef0c8d1526b02 | |
2.60 | 9a34496d1dd92b150e8c03388d1aa856 | |
2.60 Debug/DEX | 5ee911524e23974da25f2e1ef73b0fc3 | |
2.70 | 3aa6ab5140f666c23c5e4efdd988f374 | |
2.70 Debug/DEX | 2a4876d9214234839c2413fbedc66d63 | |
2.76 | 511d6b676cdceba3600de5ba465fd05e | |
2.76 Debug/DEX | b04cdde6e4b8c9cdcf0324505c056389 | |
2.80 | c869d36800e9843a93fdf8e895f1239b | |
3.00 | d630dd9e851ca3fc620a29ff87229cdf | |
3.00 Debug/DEX | 600538836083b722c118e823fe0ce9b6 | |
3.01 | 875bd447fa910103dd24cf90b93df8a1 | |
3.01 Debug/DEX | 1ef3f962e69a972f91ff3b5e3ce26cd2 | |
3.10 | a0bfdcc73bc1e3ccb6ddf23e09d2c348 | |
3.10 Debug/DEX | 2710b3ddc32a2f05a035e6090b3e7d03 | |
3.15 | 0cac7feeea410fcf0316447ce90a4818 | |
3.15 Debug/DEX | d56ba64e17e893f6456febceaeb135a5 | |
3.21 | 93489fda874ac03adb125b874c6d4c3f | |
3.21 Debug/DEX | 7b179af6ad526ac986df3ebd6c7828fa | |
3.30 | 941bfbc36388cd9a317af7a8f7b0e369 | |
3.20 Debug/DEX | 958e5c97080bf71de37efc89ce96acf6 | |
3.40 | 9f4571a5bf3972d9be3070e1409c34a1 | |
3.41 BAD | 3f82776340844a790122baca413e5858 | |
3.41 FIX | 3f82776340844a790122baca413e5858 | |
3.41 Debug/DEX | 6e23a8facffbbe4d6ab8f398108d7241 | |
3.42 | 5e64ef4af2fd05dc59439a7cb513767e | |
3.50 | 6d1afa5546e5cea928a9b1cd8f022411 | |
3.55 | 87a6f1845e7b623627448db09e1db413 | |
3.55 Debug/DEX | 1824c1ecf9d1b5ca492935ef594a448a | |
3.56 BAD | cb4ac012f62f43b7ead5f63785e86827 | |
3.56 FIX | af4ebc9c12f7439289ebde7dbde80eea | |
3.65 | df89982c6247ebc5b4fdca57dd86c51f | |
3.72 | 0bdff1c7ff965f7f60ddbe9a4adb7d0e |
ps1_netemu.self
FW | MD5 | Note |
---|---|---|
1.70 | bc2f923e733bb35211568bc021a6ba3b | |
1.80 | bfab49b77c0ab1602c0351adb90459de | |
1.81 | 1a7d9feae27ed65eeb65ec42d262a090 | |
1.82 | 7ce12ddf05c1a12de1940ec5cad00dfb | |
1.90 | 571b154a66f9ba5e5c908fc0588da340 | |
1.92 | 96e5f33f75b6122cb43d06848d23a1a5 | |
1.93 | abd4320ed586777bdaee9975638db6ff | |
1.94 | 5cccb786aad619cf65049b8ceb37fe44 | |
2.00 | cd9ce1e7096d07029db107a3369557db | |
2.01 | fbadbe348ba2ff0424edf7a72a6f8cab | |
2.10 | aa7cd946d36cdfc44fb827fe5d26dc47 | |
2.17 | 44cf7cca74628712b11a47b2328be9aa | |
2.60 | 29e4c302a6411c48aff06ab976d789bd | |
2.70 | 0aa4a5b1a74cf03e7a0be87aca6859b8 | |
2.76 | 37c5563fb77194bc1b18e8210d03a4e6 | |
3.00 | 3663392b6be24d9602121542b60b9976 | |
3.01 | bab7c89e240c18f8b5460418a77a60e7 | |
3.10 | 464c1647df9a1be080bfe49063b31a9b | |
3.15 | f1f0e60f5a05db292d3089894c4445bd | |
3.21 | 490403573e68ca798a3856f976f9182d | |
3.30 | a55aa5d654a05e0a992c56f36fd2d4e7 | |
3.40 | 555a57d2494f879976ff36217fbf62db | |
3.41 BAD | 1e28c61c6756856fab6fdb2f953672d8 | |
3.41 FIX | 1e28c61c6756856fab6fdb2f953672d8 | |
3.42 | 0976465bc64054a794e83ceca2137d5c | |
3.50 | c45ae95868e1dc220cc8780ec368211d | |
3.55 | 44a86f3981a1b51b7f621a459b5b4f9e | |
3.56 BAD | b16054849c77716985ee0880be9b0251 | |
3.56 FIX | fa9ea14113762f8792ab12afa0a34420 | |
3.65 | df89982c6247ebc5b4fdca57dd86c51f | |
3.72 | 3a169ae2cd72d87e3e7376bfb92c4f8c |
ps1_newemu.self
FW | MD5 | Note |
---|---|---|
2.10 | 421812e9f1894e31d8741f945cd1c1f7 | |
2.17 | a83914a0432f781470186d4786e8ccd2 | |
2.60 | bf11b806a4aff3dbfbf5dc08efe7320e | |
2.70 | b08f853fd20a73179a07887c3d4365cc | |
2.76 | d8b35b2fc2ff065bae16448fb56c7c05 | |
3.00 | cb015dec30c54dfda6dd305f5785a677 | |
3.01 | fadcfd75e85c95b412906464cbc288bb | |
3.10 | fc195cf6e47f8a5a76277f7ef9d1922a | |
3.15 | deb1c134f04560a8403b2008e2ecde75 | |
3.21 | b72bc165662beb2ff95cf348c5227439 | |
3.30 | 427b6e67e3ff4238003e6c479b27d4cc | |
3.40 | 0466721e81870594fcc4d155708d919e | |
3.41 BAD | 90f15cb10f32c35c144b13dea84bca0a | |
3.41 FIX | 90f15cb10f32c35c144b13dea84bca0a | |
3.42 | 5c423b64d286beb1740e7af39d151416 | |
3.50 | b8996b41e5c26a4add1644191fd22624 | |
3.55 | aaf9f916146274d684205f3db893e45a | |
3.56 BAD | b31b881e6bc5e3447ae6617689d0a6d5 | |
3.56 FIX | 396523d47b6f27977b4082ca95c41fc5 | |
3.65 | 27302089f7baa6895e0f5bc9fd1d8c55 | |
3.72 | 18ee6a06499c14642b00a6b9b8903edd |
Savegames
Location: /dev_hdd0/savedata/vmc
Note: capitalisation of filename is important: name it xxx.VM1 instead of xxxx.vm1 (e.g. Internal Memory Card.VM1 for PSX/PSone, Internal Memory Card.VM2 for PS2/PStwo)
Regioning
PS1 DiscID's |
PS1 Region |
PS3 SKU suffix |
PS3 TargetID's |
---|---|---|---|
SLPS SLPM SIPS PAPX PCPX |
NTSC-J (Japan and Asia) |
00 (Japan) 05 (South Korea) 06 (Singapore / Malaysia) 07 (Taiwan) 09 (China) 12 (Hong Kong) |
0x83 0x86 0x8A 0x8B 0x8D |
SLUS SCUS SCUD SLUD PBPX LSP |
NTSC-U/C (North America) |
01 (North America) 11 (Mexico) |
0x84 0x88 |
SLES SCES SCED SLED |
PAL (Europe and Oceania) |
02 (Australia / New Zealand) 03 (U.K. / Ireland) 04 (Europe / Middle East / Africa) 08 (Russia / India) |
0x89 0x87 0x85 0x8C |
DiscID explained
- The first letter indicates the storage format (always S=CD/DVD for PSX/PSone and PS2/PStwo, for PS3 it is B=Bluray).
- The second letter indicates if the game is first party (C = Sony), or licensed from third party (L = others).
- The third letter indicates: A=Asia, P or J=Japan, U=United States, or E=Europe.
- The last letter indicates the type: D = Demo, S = Game, M = ?.
Note that for some third party games, Sony may take it and repackage with appropriate material for other territories, thus the game become first party as well.
TitleID/DiscID in ps1_emu
SLPS_023.64 // Jap - SLPS-02364 - Chrono Cross [Disc1of2] SLPS_023.65 // Jap - SLPS-02365 - Chrono Cross [Disc2of2] SLPM_860.28 // Jap - SLPM-86028 - Final Fantasy IV SLPS_000.13 // Jap - SLPS-00013 - Raiden Project SLPS_023.61 // Jap - SLPS-02361 - Touge Max G SLPS_013.43 // Jap - SLPS-01343 - Rebus SLPS_007.70 // Jap - SLPS-00770 - Final Fantasy Tactics SLPS_017.72 // Jap - SLPS-01772 - Squaresoft Data Disc 2 [Chocobo no Fushigi na Dungeon 2 Bonus Disc] SLPS_035.01 // Jap - SLPS-03501 - Final Fantasy II [Final Fantasy I+II - Premium Package] SLPS_035.02 // Jap - SLPS-03502 - Final Fantasy II SLPS_023.71 // Jap - SLPS-02371 - Fever - Sankyo Koushiki Pachinko Simulation SLPS_007.50 // Jap - SLPS-00750 - Xevious 3D-G+ SLPS_007.00 // Jap - SLPS-00700 - Final Fantasy VII [Disc1of3] SLPS_007.01 // Jap - SLPS-00701 - Final Fantasy VII [Disc2of3] SLPS_007.02 // Jap - SLPS-00702 - Final Fantasy VII [Disc3of3] SLPS_008.30 // Jap - SLPS-00830 - Ace Combat 2 SLPM_862.26 // Jap - SLPM-86226 - Glay Station - Glay Complete Works [Disc1of2] SLPS_034.95 // Jap - SLPS-03495 - Kamen Rider Ryuki SLPM_861.62 // Jap - SLPM-86162 - World Soccer - Jikkyou Winning Eleven 3 - Final Version SLPM_861.62 SCPS_100.92 // Jap - SCPS-10092 - Doko Demo Issyo SLPM_870.56 // Jap - SLPM-87056 - World Soccer - Winning Eleven 2002 SLPS_014.34 // Jap - SLPS-01434 - 3D Kakutou Tsukuru SLPS_021.08 // Jap - SLPS-02108 - Tron ni Kobun [Disc1of2] SLPS_021.09 // Jap - SLPS-02109 - Tron ni Kobun [Disc2of2] SLPS_022.27 // Jap - SLPS-02227 - Simple 1500 Series Vol.014 - The Block Kuzushi SLPS_027.36 // Jap - SLPS-02736 - Senkai Taisen - TV Animation Senkaiden Houshin Engi yori SLPS_000.40 // Jap - SLPS-00040 - Tekken SLPS_014.21 // Jap - SLPS-01421 - Kagero - Kokumeikan Shinshou SLPM_864.90 // Jap - SLPM-86490 - Muscle Ranking - Kinniku Banzuke - Road to Sasuke SLPS_007.52 // Jap - SLPS-00752 - Pachi-Slot Kanzen Kouryaku 1 - Universal Koushiki Guide Vol.1 SLPS_003.04 // Jap - SLPS-00304 - Noel - Not Digital [Special Edition] [Disc1of2] SLPS_003.04 SLPS_003.05 // Jap - SLPS-00305 - Noel - Not Digital [Special Edition] [Disc2of2] SLPM_860.97 // Jap - SLPM-86097 - Jikkyou Powerful Pro Yakyuu '98 Kaimaku-ban SLPM_860.98 // Jap - SLPM-86098 - Metal Gear Solid [Pilot] [Jikkyou Powerful Pro Yakyuu '98 Kaimakuban - Bonus Disc] SLPS_016.09 // Jap - SLPS-01609 - Million Classic [Disc1of2] SLPS_016.10 // Jap - SLPS-01610 - Million Classic [Disc2of2] SLPS_024.12 // Jap - SLPS-02412 - Puyo Puyoon - Car-Kun to Issho SLPS_025.70 // Jap - SLPS-02570 - Kidou Senshi Gundam - Giren no Yabou - Zeon no Keifu [Disc1of2] SLPS_025.71 // Jap - SLPS-02571 - Kidou Senshi Gundam - Giren no Yabou - Zeon no Keifu [Disc2of2] SLPS_016.83 // Jap - SLPS-01683 - Simple 1500 Series Vol.005 - The Igo SLPS_010.08 SLPS_023.68 SLPS_024.60 SLPS_024.61 SLPS_024.62 SLPS_024.63 SCPS_101.36 SLPS_017.17 SLPS_024.69 SLPM_869.63 SLPS_001.94 SLPS_005.50 SLPS_005.50 SLPS_007.87 SLPM_871.87 SLPM_863.81 SLPS_004.77 SLPS_016.11 SLPM_862.68 SLPM_862.68 SLPS_017.74 SLPS_005.55 SLPM_863.17 unknown unknown SLPS_017.60 SLPS_013.24 SLPS_004.58 SLPS_008.31 SLPS_005.90 SLPS_018.80 SLPS_018.81 SLPS_018.82 SLPS_018.83 SLPS_010.50 SCPS_101.38 SLPS_012.99 SLPS_018.49 SLPS_028.44 SLPS_001.96 SLPS_013.83 SLPS_914.44 SLPS_911.10 SLPS_012.22 SLPS_012.23 SLPS_017.51 SLPS_911.80 SLPS_013.48 SCPS_913.25 SLPS_012.58 SCPS_101.03 SLPM_862.47 SLPM_862.48 SLPM_862.49 SLPS_012.00 SCPS_100.03 SCPS_100.93 SLPS_021.67 SLPS_006.17 SCPS_100.50 SCPS_100.50 SCPS_913.12 SLPS_863.63 SLPS_006.77 SLPM_862.52 SLPM_863.70 SCPS_101.12 SCPS_100.60 SLPS_007.17 SLPS_010.00 SLPM_873.31 SLPS_007.77 SLPS_022.99 SLPM_860.86 SLPS_018.20 SLPS_012.42 SLPS_020.38 SLPM_872.30 SCPS_101.29 SLPS_018.18 SLPS_018.19 SLPS_007.23 SLPS_007.77 SLPS_001.71 SCPS_180.02 SLPS_022.32 SCPS_100.59 SLPM_865.00 SLPM_865.01 SLPM_865.00 SLPM_865.01 SLPM_865.00 SLPM_865.01 SLPS_020.00 SLPS_020.01 SLPS_020.02 SLPS_020.03 SLPM_869.16 SLES_036.30 SLES_021.70 SLES_028.65 SLES_037.36 SCES_016.95 SLES_019.07 SLES_026.89 SLES_013.01 SLES_004.83 SLES_000.99 SLES_018.16 SLES_008.09 SLES_000.82 SLES_100.82 SLES_000.24 SCES_028.73 SLUS_013.82 SLUS_010.41 SLUS_010.80 SLUS_013.91 SLUS_006.31 SLUS_008.62 SLUS_000.19 SLUS_005.53 SLUS_005.54 SLUS_011.04 SLUS_005.44 SLUS_005.56 SLUS_001.52 SLUS_004.37 SLUS_004.35 SLUS_000.38
http://www.ps3hax.net/showpost.php?p=261592&postcount=1264
Resolution
PSX Native resolution
Games are always 4:3 with any resolution between 640x480 NTSC / 640x512 PAL (the bios initialisation screen) and lower:
- Horizontal: 256 (rare e.g. Dragon Warrior VII), 320, 368 (occasionally 384 e.g. SF Zero 3 but not X-Men vs SF which was shrunk to 368), 512 or 640
- Vertical: 240 (NTSC), 256 (PAL), 480 (NTSC), 512 (PAL)
Tekken 3 uses a strange pixel area of 368x480. Regardless of the screen area, the aspect ratio is still 4:3 for all PlayStation games. Very common resolutions : 320x240 for NTSC and 320x256 for PAL.
PS2 Native Resolution
Video output resolution: variable from 256x224 to 1280x1024 pixels
PS/PS2 Upscaling & smoothing
Options added to XMB since 1.80++ Both options can be set individually.
PS/PS2 upscaling:
- Off - Disable upscaled output.
- Normal - Upscale and display at a size that matches the screen size (keep 4:3 aspect ratio)
- Full - Upscale and display at full screen by changing proportions and stretching the image (to widescreen)
PS/PS2 smoothing:
- Off - Disable smoothing
- On - Use smoothing to reduce the roughness of the displayed image (note: when titles that support progression scan have this option turned on, they revert back to 480p with no alterations)
Samples: http://uk.ps3.ign.com/articles/793/793775p1.html
Manual starting SELF method
- Insert PSX/PSone disc (region/pressed doesn't matter)
- Start MultiMAN (e.g. 2.07.01++)
- Since 02.07.05 the PSX and PS2 discs are properly detected. PSX discs will show in XMB Game Column and you can launch the PS1 game from there. It uses ps1_emu.self default (you can choose Load or Load (Net), latter uses ps1_netemu).
- Switch to filemanager mode
- Browse to /dev_flash/ps1emu
- Select either one of the ps1 emulation SELF files
Note: Some games run better with ps1_emu.self (e.g. Motal Kombat) while others run better with ps1_netemu.self (e.g. Resident Evil 3). If it doesn't work, try another ps1 emulation SELF file.
Downside: memory card options are unavailable unless you created a Virtual Memorycard before starting MultiMAN (XMB::Category Game:: Memory Card Utility (PS/PS2) > Create a PS1 memory card. Set it to Slot 1 (Press Triangle while selecting the Memory Card, then Assign it). Note: naming it "Internal Memory Card" sometimes works better than other names. MultiMAN 02.07.07 seems to solve the savegame issues.
Changes in MultiMAN 2.07.00/01 for ps1_emu handling
These options where needed to make above work:
- Added: LV2 access rights to use LV1 Storage Manager (syscall 864)
- Added: LV1 patch for user access to sys_storage functions (syscalls 600 to 623)
ps2emu
Note: not available in early Tool/DECR and Debug/DEX firmwares.
Files
ps2_emu.self (1.02++) ps2_gxemu.self (1.50++) ps2_softemu.self (1.90++)
Mountpoints
dev_ps2disc dev_ps2disc1
LPAR / AUTH ID's
Name | Auth ID | Self (/dev_flash/ps2emu) |
Notes |
---|---|---|---|
PS2_LPAR | 0x1020000003000001 | ps2_emu.self | |
*SCE_CELLOS_SYSTEM_MGR_PS2 | 0x107000001D000001 | ||
PS2_GX_LPAR | 0x1020000003000001 | ps2_gxemu.self | |
*SCE_CELLOS_SYSTEM_MGR_PS2_GX | 0x107000001D000001 | ||
PS2_SW_LPAR | 0x1020000003000001 | ps2_softemu.self | |
*SCE_CELLOS_SYSTEM_MGR_PS2_SW | 0x107000001D000001 |
boot_ps2
http://foxbrew.org/ps3/otheros-utils/boot_ps2.git
boot_ps2-src.rar (1.43 KB)
boot_ps2.pkg (69.17 KB)
Difference Emulator Usage
PS2_GX | ||||
---|---|---|---|---|
Core | Job | Source | Notes | |
SPU0 | IOP | SPU ASM | ||
SPU1 | DMA | SPU ASM | ||
SPU2 | Isolation | C++ Raw SPU | Used for MagicGate Encryption and others (?) | |
SPU3 | IPU | SPU ASM | ||
SPU4 | GFIF | SPU ASM | ||
SPU5 | PS2-SPU2 | C++ | about 50% load average | |
SPU6 | VU1 | SPU ASM | ||
SPU7 | - | - | Unavailable: Factory disabled SPU | |
PPU:0 | PS2-Devices | C++ and PPU ASM | ||
PPU:1 | Emotion Engine | C++ and PPU ASM | ||
PS2-GS | Graphic Synthesizer | Hardware PS2-GS | Present in CECHC/COK-002 | |
PS2 (GS+EE) | ||||
Core | Job | Source | Notes | |
SPU0 | IOP | SPU ASM | ||
SPU2 | Isolation | C++ Raw SPU | Used for MagicGate Encryption and others (?) | |
- | DMA | Hardware PS2-EE | ||
- | VU1 | Hardware PS2-EE | ||
- | IPU | Hardware PS2-EE | ||
- | GFIF | Hardware PS2-EE | ||
SPU5 | PS2-SPU2 | C++ | about 50% load average | |
SPU7 | - | - | Unavailable: Factory disabled SPU | |
PPU:0 | PS2-Devices | C++ and PPU ASM | ||
PPU:1 | - | - | unused? | |
PS2-EE | Emotion Engine | Hardware PS2-EE | Present in CECHA/COK-001 and CECHB/COK-001 | |
PS2-GS | Graphic Synthesizer | Hardware PS2-GS | Present in CECHA/COK-001 and CECHB/COK-001 | |
PS2 Software | ||||
problematic, see Mathieulh quoted below
The main issue here is that it's mostly not doable to emulate the GS efficiently with the rest of the hardware because the RSX is just not meant for this task and cannot emulate the GS on its own while all the available SPUs and the PPU are already mostly fully used to emulate the rest of the playstation 2 hardware, this explains why sony never could finish the ps2_softemu and that it reached a stalling step. I honestly have no idea on how it would be possible to get over the ps3 hardware limitations to perform a full ps2 emulation without any of the ps2 hardware present on the console, one thing for sure is that the emulator would have to be entirely rewritten and optimized like no other ps3 software has been. |
pspemu
Used for PSPMini's. The PSP Emulator works by accessing an encrypted ISO-9660 image. Assuming that the mini game's directory is /dev_hdd0/game/NPEZ00000/ then the image is stored inside /USRDIR/CONTENT/EBOOT.PBP/DATA.PSAR.
Files
psp_emulator.self (3.15++) psp_translator.self (3.15++) \flash0 (3.15++) \release (3.15++)