User talk:Roxanne
Best Wishes
Best wishes and get well soon. – Conrad T. Pino (talk) 20:18, 22 February 2016 (UTC)
PUP/PROTO Hashes reminder
When possible, please update hashes. thanks :)
Zecoxao, where is the problem adding them for your own? :( Next Tuesday I will have my 2nd surgery and won't be available for a even longer time I guess. (Roxanne (talk) - 03rd march 2016 09:38 GMT+1)
Oh, alright. I'll do it :)
I've finished adding the hashes for the ebootroms. as for the pups, i already have the pup information tool, but i'm missing the pup file hashes tool. when i have it i'll take care of the rest.
- Whatever this means, I think after 9.5 years later, I will still stay on 1.10 CEX :P (Roxanne (talk) - 03rd march 2016 12:20 GMT+1)
- ZeroTolerance is taking care of the "puppies" ;)
- Meanwhile in the hospitals reception area lounge --> http://i.imgur.com/LXdzUVN.jpg (Roxanne (talk) - 07th March 2016 20:13 GMT+1)
- ZeroTolerance is taking care of the "puppies" ;)
Massive Spam Deletion on PS4 devwiki
- 1111 Spam Users blocked and deleted
- nearly 500 Spam Pages deleted
- All this in 2 Days without using any Bot
- with my right Hand only (left hand still unavailable)
- via a Bluetooth Mouse from Microsoft consuming 4x Duracell AAA batteries
- listening 16 Hours of Music
- and drinking about 16 cups of coffee - it wouldn't be possible without that :)
- oh dear I need a new life
ATTRIBUTE
Contains a maximun of 32 flags that can be turned on/off to activate/deactivate special boot modes and features of the content.
Values are stored in "Little Endian" format inside the SFO, to represent the whole tables in a "human readable" format has been needed to convert them to "Big Endian" and then to "Binary".
|
|
ATTRIBUTE flags for bootable content (1st byte) The flags stored at 1st byte seems to be related with firmware features
· PSP Remote Play v2 (firmware v1.80)
· PSVita Remote Play (firmware v4.00)
Remote play is a feature that displays the PS3 screen on a PSP or a PSVita enabling remote operations over a wireless LAN. See: Remote Play
Used in PS1 Classics, PSP Minis, and PSP Games. Allows the copy of the game to a PSP by pressing over the game icon and selecting the option [Copy] in the side menu. This export process is closelly related with how the PS3 manages the downloads and installation of content from PSN using temporal subfolders in dev_hdd0/vsh/task/. See Project Database (PDB)
Games released/compiled before firmware 2.40 doesnt uses "XMB In-Game" even when launched in higher firmwares. This flag enables "XMB In-Game" for these old games, the flag has no effect in games released after 2.40 because newer games has "XMB In-Game" enabled by default. See: XMB Modes.
Disables "XMB In-Game", the flag works in all games and doesnt causes any problem, useful to free ram and to improve the loading time of the menu. See: XMB Modes.
When enabled allows to play your own music from the files stored in your HDD by using the icon that appears in XMB column, is posible to play single songs or a playlist and then return to the game while your music is playing. See XMB In-game background music
Speculation: Not clear if the flag enables or disables voice chat, and not clear wich kind of voice chat (in the very probable case there are severals chat modes/types), supposed to be valid before Jun 2010, matching chronologigally the release of "home" (probably used in beta stages of the developing of chat functions inside "Home" enviroment to make internall tests related with voice chat). Enabling the flag manually for testing in different SFO's with different CATEGORY's didnt give any result
ATTRIBUTE flags for bootable content (2nd byte) The flags stored at 2nd byte seems to be related with warning and notification screens
· Navigation Controller Warning (firmware v3.40)
· PlayStation Eye Cam Warning (firmware v3.40)
This warning screens are composed by several animated images loaded from dev_flash/vsh/resource/game_ext_plugin.rco, are displayed before the game is launched (around 3 seconds each), are an explain of the correct way to use "move controller", "navigation controller", and "eye cam" respectively. The game waits for them to appear so removing them improves the loading time, the presence of this 3 flags/screens has no effect over move controller support.
This is a calibration screen composed by several animated images loaded from dev_flash/vsh/resource/sysconf/calibration/, appears when the controller has not been calibrated previously (or when is miss-configured).
This is a warning screen (composed and loaded from ?) similar than the ones related with move peripherals, when enabled only appears if the PS3 is connected to a "Stereoscopic 3D" compatible TV.
ATTRIBUTE flags for bootable content (3rd byte) The flags stored at 3rd byte seems to be related with game & software features
Loads a secondary SFO from path: dev_bdvd/PS3_GAME/PKGDIR/PARAM.SFO (the flag in the main SFO in path dev_bdvd/PS3_GAME/PARAM.SFO enables the secondary SFO in path dev_bdvd/PS3_GAME/PKGDIR/PARAM.SFO displayed as a bubble inside a disc ), the secondary SFO and the contents of this subfolder are mounted by XMB under the main disc icon in column. See BluRay Disc Structure
Enables the [purchase] option that appears in side menu when pressing over the icon in XMB. Is directly related with CONTENT_ID. When the content is purchased its CONTENT_ID is checked online to obtain the license. After the license is retrieved the game loads another PARAM.SFO from a subfolder with different values. E.g. main PARAM.SFO enables the purchase flag and could use the TITLE "Demo", when purchased other PARAM.SFO from a "C00" subfolder is loaded that could use the TITLE "Full".
When activated, "XMB in Game" for software is used (when quitting an app that uses this flag the message displayed in XMB In-Game changes to: "Do you want to quit the software now?"), and disables [About this Game] option that appears in side menu when pressing over the icon in XMB. This flag is used in combination with the parameter BOOTABLE = 2 to make the software boot in a special mode
Disables the [About this Game] option that appears in side menu when pressing over the icon in XMB. This flag also removes the needed of storing a LICENSE param_key in the PARAM.SFO, the consequence of removing LICENSE param_key is the size of the PARAM.SFO file is reduced drastically (LICENSE text is huge in comparison with the rest of the file... SFO's without LICENSE are much smaller). Used by games that have their own license and not the sony one (e.g: PCengine & NeoGeo)
Enables Move Controller support for the game. See Move Motion Controller
Note Move Navigation Controller is supported in all games because is a reduced version of DualShock 3 and PlayStation Eye camera is enabled automatically when needed. This ones doesn't have/needs a flagATTRIBUTE flags for bootable content (4th byte)
ATTRIBUTE flags for savedata (1st byte)
Disables the [Copy] option that appears in side menu when pressing over the gamesave icon in XMB. In other words... disables the gamesave export feature. Used only in PS3 Game Saves (CATEGORY: SD). See Game Saves.
Note in PS3 Game Saves the PARAM.SFO is always included in the list of protected files that is stored inside PARAM.PFD, so after removing the copy protection flag in the .SFO is needed to generate a valid .PFD. See PARAM.PFDATTRIBUTE flags for disc subfolders (1st byte)
Used in Discs subfolders (CATEGORY: TR, VR, DP, XR) to activate another subfolder. This secondary subfolder can contain another SFO (or a .SFX) and are loaded in cascade, all the SFO's in the subfolders structures contains an ATTRIBUTE = 1. In other words... the flag simply indicates the presence of items under this path.
ATTRIBUTE flags for patches (3rd byte)
- This list contains a short description of all the ATTRIBUTE flags known, there is no room in this page for explaining in detail all this functions but there are several links to other pages that expands the info, please help completing the identification of all flags (with short descriptions and links to other wiki pages when posible/needed), also try to not add too much speculation and in case of speculation use question marks, for an open discussion, any usefull notes or brainstorming use Discussion page.
Wikitable default settings has been changed
You have some idea when/why/how the header color of the default class="wikitable" has changed to white ?
Some months ago the header of the tables (the rows starting with ! character) was blue to keep some consistency of colors with the templates used on main wiki page
Now with the tables in full white looks cheaper, is a small detail, but if there is no reason for the change i think is good to return to the previous look, also i guess is posible other default settings we was using for wikitables has been lost too the same day the color of the headers changed
If i remember correctlly the settings we was using was not the defaults, it was changed several times by eussNL when we was discussing about wiki styles and consistency of colors. So is posible that an update of the mediawiki version has updated/overwrited them
The same problem happens in PS4 wiki
It's very likely that this is because of a new update from the MediaWiki, which defyboy installed after the massive Spam deletion and after the wiki was down several times. But you can change the colors easily like you can see it now on this page on the table above :) I think you mean the color #B3B7FF like in "for bootable content" and for the right side of the table. - Roxanne.
So the problem appeared when updating wiki, i see. Adding the color individually for every table is a noway, are hundred of tables affected included all the tables in PS4 wiki, so the only way to solve it in a good way is by finding where are stored that settings and try to see if we can change otherway ask defyboy to change it. The headers color was a light blue, more like #ddddff or #eeeeff
I'm not 100% sure if this happend because of a update from MediaWiki but as far as I know there were some updates before and also after the new captcha system was implemented on both wikis. As far as I see this, you need to change such settings on root and only defyboy and eussNL have such access, but I will inform defyboy about this topic.
Tell him also that this extension is broken, doesnt works here http://www.psdevwiki.com/ps3/Special:WhosOnline
PS2 "majorissues" and "minorissues"
Hey Roxanne, I saw you did a lot of work on the PS2 Compatibility page for making it look nice and purdy; is there any way you can fix the template so that "majorissues" and "minorissues" show up as "Major Issues" and "Minor Issues"? It's how it used to display on the old devwiki. Cheers :)
- Done (but you have to still input the template in lowercase and written together. It could also take a few hours until the PS2 Compatiblity Page will be updated correctly - (Roxanne - 10th April 2017 - 19:48 GMT+2)
Example
Name | PAL | NTSC-U/C | NTSC-J | Notes |
---|---|---|---|---|
.hack//Infection Part 1 | Not Available | Major Issues | Not Available | Freeze at first location with orca after few dialogs(only music playing at this moment) |
007: Agent Under Fire | N / A | Minor Issues | N / A | Frequent blurring issues with background, but playable. |
./# - A - B - C - D - E - F - G - H - I - J - K - L -- M -- N -- O -- P -- Q -- R -- S -- T -- U -- V -- W -- X -- Y -- Z Back to top |
- I will use your first example with all written together since for me the same error appeares between Y and Z :(
Firefox Test
- "Back to top" inside "Notes" collumn works fine on both Internet Explorer and Google Chrome but it seems that Firefox has some problem with displaying it correctly.
Name | PAL | NTSC-U/C | NTSC-J | Notes |
---|---|---|---|---|
Name | PAL | NTSC-U/C | NTSC-J | Notes |
Name | PAL | NTSC-U/C | NTSC-J | Notes |
Name | PAL | NTSC-U/C | NTSC-J | Notes |
Name | PAL | NTSC-U/C | NTSC-J | Notes |
Sandbox
- A old version from the Fixing DRL and CRL Hashes Page
- A different overview between the last two versions from the Fixing DRL and CRL Hashes Page
- A different overview between two versions from the Fixing DRL and CRL Hashes Page
- #
- #
- #
- #
- go on top
Command Name | Command ID | Max Usage |
Command Data | |||||
---|---|---|---|---|---|---|---|---|
ps2_gxemu | ps2_softemu | ps2_netemu | Length | Valid Values | ||||
Config terminator or TitleID enforcer | No | No ? | 0x00 | 1 | Nothing or 0xA bytes | TitleID | ||
Hook function ? | 0x00 | ? | 0x01 | 3 ? | 2 * uint32_t | data | id | |
Set something | 0x01 | ? | 0x02 | 1 | uint32_t | 1000=? 3000=? 6000=? | ||
Switch something | 0x02 ? | ? | 0x03 | 1 | Nothing | |||
Set something | 0x03 | ? | 0x04 | 1 | uint32_t | 8=? 0x10=? | ||
Switch something ? | 0x04 | ? | 0x05 | 1 | Nothing | |||
Switch something to 0x14F80 | 0x05 | ? | 0x06 | 1 | Nothing | |||
Set something | 0x06 | ? | 0x07 | 1 | uint32_t | 2=? 4=? 8=? | ||
? | 0x07 | ? | 0x08 | 3 | Expanded Data List | |||
Patch EE memory with 2 opcodes | 0x08 | ? | 0x09 | 1 | Expanded Data List | |||
Patch EE memory with 1 opcode | No ? | ? | 0x0A | 1 | Expanded Data List | |||
Patch game disc | 0x09 | ? | 0x0B | 1 | Expanded Data List | |||
Set something | 0x0A | ? | 0x0C | 1 | 2 * uint16_t | 0=? 1=? 2=? |
0=? 0x180=? 0x400=? 0x800=? | |
Set something | 0x0B | ? | 0x0D | 1 | uint32_t | 0=? 1=?(default?) | ||
? | 0x0C | ? | 0x0E | 31 | uint32_t | data | ||
? | 0x0D | ? | 0x0F | 1 | Expanded Data List | |||
? | 0x0E ? | ? | 0x10 | 1 | Expanded Data List | |||
? | 0x0F | ? | 0x11 | 31 | uint32_t | data | ||
? | 0x10 | ? | 0x12 | 1 | Expanded Data List | |||
? | 0x11 | ? | 0x13 | 1 | uint64_t | data | ||
Switch something | 0x12 | ? | 0x14 | 1 | Nothing | |||
Set something | 0x13 | ? | 0x15 | 1 | uint32_t | 2=? 4=? | ||
? | ? | ? | 0x16 | ? | ? | |||
Set something | ? | ? | 0x17 | 1 | uint32_t | 1=? | ||
? | ? | ? | 0x18 | ? | ? | |||
Switch something | ? | ? | 0x19 | 1 | Nothing | |||
Switch something | ? | ? | 0x1A | 1 | Nothing | |||
Switch something | 0x18 | ? | 0x1B | 1 | Nothing | |||
? | 0x19 ? | ? | 0x1C | 1 | 4 * uint8_t ? | ? | ||
? | 0x1A ? | ? | 0x1D | 1 | 4 * uint8_t ? | ? | ||
? | 0x1B | ? | 0x1E | 1 | 4 * uint8_t | 3,0,0,0=? | ||
Set something | 0x1C | ? | 0x1F | 1 | uint32_t | 200=? 1000=?(default) | ||
Set something | 0x1D | ? | 0x20 | 1 | uint64_t | 60=?(default) 200=? 240=? | ||
Set something | 0x1E | ? | 0x21 | 1 | uint32_t | 0=? 1=? 2=? | ||
Switch something | 0x1F ? | ? | 0x22 | 1 | Nothing | |||
Switch something to 0x14E00 | No ? | ? | 0x23 | 1 | Nothing | |||
Set something | 0x20 | ? | 0x24 | 1 | uint64_t | 12000=? 48000=? | ||
? | 0x21 ? | ? | 0x25 | ? | ? | |||
? | 0x22 | ? | 0x26 | 4 ? | Expanded Data List | |||
? | 0x23 | ? | 0x27 | 1 | Expanded Data List |
Command Name | Command ID | Max Usage |
Command Data | ||||
---|---|---|---|---|---|---|---|
ps2_gxemu | ps2_softemu | ps2_netemu | Length | Valid Values | |||
Set something | 0x24 ? | ? | 0x28 | 1 | uint32_t | 0=? 1=? 2=? 3=? | |
Set something | 0x25 ? | ? | 0x29 | 1 | 2 * uint32_t | ? | ? |
Switch something | 0x26 ? | ? | 0x2A | 1 | Nothing | ||
Switch something | 0x27 ? | ? | 0x2B | 1 | Nothing | ||
Set something | 0x28 | ? | 0x2C | 1 | uint32_t | 1=? | |
? | 0x29 ? | ? | 0x2D | ? | ? | ? | |
Set something | 0x2A ? | ? | 0x2E | 1 | uint32_t | ? | |
Set something | 0x2B | ? | 0x2F | 1 | uint32_t | ? | |
? | No | Yes ? | 0x30 | ? | ? | ? | |
? | No | Yes ? | 0x31 | ? | ? | ? | |
? | No | Yes ? | 0x32 | ? | ? | ? | |
? | No | Yes ? | 0x33 | ? | ? | ? | |
? | No | Yes ? | 0x34 | ? | ? | ? | |
Enable Force Flip Field | No | Yes ? | 0x35 | 1 | Nothing | ||
? | No | Yes ? | 0x36 | ? | ? | ? | |
? | No | Yes ? | 0x37 | ? | ? | ? | |
? | No | Yes ? | 0x38 | ? | ? | ? | |
? | No | Yes ? | 0x39 | ? | ? | ? | |
? | No | Yes ? | 0x3A | ? | ? | ? | |
? | No | Yes ? | 0x3B | ? | ? | ? | |
? | No | Yes ? | 0x3C | ? | ? | ? | |
Config file revision | No | No | 0x3D | 1 | uint32_t | >=15686 | |
Disable something | No | No | 0x3E | 1 | Nothing | ||
Set something | No | No | 0x3F | 1 | uint32_t | ? | |
Switch something | No | No | 0x40 | 1 | Nothing | ||
Disable lwsync ? | No | No | 0x41 | 1 | Nothing | ||
? | No | No | 0x42 | 1 | uint32_t | ? | |
Set something | No | No | 0x43 | 1 | uint32_t | 0=?(default) 1=? | |
Disable Smoothing filter | No | No | 0x44 | 1 | Nothing | ||
Switch something | No | No | 0x45 | 1 | Nothing | ||
Enable L2H Improvement | No | No | 0x46 | 1 | Nothing | ||
Enable XOR CSR | No | No | 0x47 | 1 | Nothing | ||
Set VSYNC IPU & Delay | No | No | 0x48 | 1 | 2 * uint32_t | 1=No IPU 2=IPU 3=Anytime |
20000=Conservative 100000=Normal 250000=Agressive Any other |
Switch something to 0xB,0,0 | No | No | 0x49 | 1 | Nothing | ||
Switch something to 0x15100 | No | No | 0x4A | 1 | Nothing | ||
Set something | No | No | 0x4B | 1 | 2 * uint32_t | ? | ? |
Set something | No | No | 0x4C | 1 | 2 * uint32_t | ? | ? |
Set something | No | No | 0x4D | 1 | uint32_t | ? | |
? | No | No | 0x4E | 1 | ? | ||
? | No | No | 0x4F | 1 | ? | ||
Switch something | No | No | 0x50 | 1 | Nothing |
Official
Title ID | Title | Config Data | Revision | Notes |
---|---|---|---|---|
NPUD20461 | Bloodrayne |
00000000 3D 00 00 00 46 3E 00 00 16 00 00 00 0B 00 00 00 =...F>.......... 00000010 04 00 00 00 07 01 00 00 C0 02 00 00 10 00 00 00 ........+....... 00000020 00 09 3C 52 52 3C 09 00 03 1F 90 14 14 90 1F 03 ..<RR<....É..É.. 00000030 00 09 3C 52 52 3C 09 00 03 20 C0 04 04 C0 20 03 ..<RR<... +..+ . 00000040 56 A0 09 00 10 00 00 00 04 00 00 00 00 00 90 01 Vá............É. 00000050 FA 0F BD 01 21 39 07 00 B8 06 00 00 28 00 00 00 ·.¢.!9..©...(... 00000060 35 4A 02 02 00 0A 54 38 35 4A 62 7E 34 A5 00 A0 5J....T85Jb~4Ñ.á 00000070 3C 09 00 1B 35 29 FA 00 00 09 4C 38 35 29 02 02 <...5)·...L85).. 00000080 00 09 4C 38 35 29 62 7E 35 4A 02 03 00 0A 54 38 ..L85)b~5J....T8 00000090 35 4A 22 7E 34 A5 00 A0 3C 09 00 1B 35 29 FA 00 5J"~4Ñ.á<...5)·. 000000A0 00 09 4C 38 35 29 02 03 00 09 4C 38 35 29 22 7E ..L85)....L85)"~ 000000B0 27 39 07 00 80 03 00 00 24 00 00 00 35 6B 02 02 '9..Ç...$...5k.. 000000C0 00 0B 5C 38 35 6B 62 7E 3C 0C 00 1B 35 8C FA 00 ..\85kb~<...5î·. 000000D0 00 0C 64 38 35 8C 02 02 00 0C 64 38 35 8C 62 7E ..d85î....d85îb~ 000000E0 35 6B 02 03 00 0B 5C 38 35 6B 22 7E 3C 0C 00 1B 5k....\85k"~<... 000000F0 35 8C FA 00 00 0C 64 38 35 8C 02 03 00 0C 64 38 5î·...d85î....d8 00000100 35 8C 22 7E 5î"~ |
15942 (4.00+) |
0x3D => 0x3E46 (15942) 0x16 => 0xB => 4 0x107, (sector) 0x2C0, (offset -> 0x1072B4 in iso) 0x10, 0x523C0900, (beql s1, gp, ?) 0x00093C52, (mflo a3) 0x14901F03, (bne a0, s0, ?) 0x031F9014, (dsllv s2, ra, t8) 0x523C0900, (beql s1, gp, ?) 0x00093C52, (mflo a3) 0x04C02003, (bltz a2, ?) 0x0320C004 (sllv t8, zero, t9) 0x9A056, (sector) 0x10, (offset -> 0x4D02B004 in iso) 0x04, 0x01900000 (sll zero, s0, 0x00?), 0x01BD0FFA (dsrl at,sp,0x1F?) 0x73921, (sector) 0x6B8, (offset -> 0x39C90EAC in iso) 0x28, 21 39 07 00 addi t9,t1,0x0700 B8 06 00 00 swr a2,(zero) 28 00 00 00 slti zero,0x0000 35 4A 02 02 ori t2,0x202 00 0A 54 38 dsll t2,0x10 35 4A 62 7E ori t2,0x627E 34 A5 00 A0 ori a1,0xA0 3C 09 00 1B lui t1,0x001B 35 29 FA 00 ori t1,0xFA00 00 09 4C 38 dsll t1,0x10 35 29 02 02 ori t1,0x202 00 09 4C 38 dsll t1,0x10 35 29 62 7E ori t1,0x627E 35 4A 02 03 ori t2,0x203 00 0A 54 38 dsll t2,0x10 35 4A 22 7E ori t2,0x227E 34 A5 00 A0 ori a1,0xA0 3C 09 00 1B lui t1,0x001B 35 29 FA 00 ori t1,0xFA00 00 09 4C 38 dsll t1,0x10 35 29 02 03 ori t1,0x203 00 09 4C 38 dsll t1,0x10 35 29 22 7E ori t1,0x227E 0x73927, (sector) 0x380, (offset -> 0x39C93B74 in iso) 0x24, 35 6B 02 02 ori t3,0x202 00 0B 5C 38 dsll t3,0x10 35 6B 62 7E ori t3,0x627E 3C 0C 00 1B lui t4,0x001B 35 8C FA 00 ori t4,0xFA00 00 0C 64 38 dsll t4,0x10 35 8C 02 02 ori t4,0x202 00 0C 64 38 dsll t4,0x10 35 8C 62 7E ori t4,0x627E 35 6B 02 03 ori t3,0x203 00 0B 5C 38 dsll t3,0x10 35 6B 22 7E ori t3,0x227E 3C 0C 00 1B lui t4,0x001B 35 8C FA 00 ori t4,0xFA00 00 0C 64 38 dsll t4,0x10 35 8C 02 03 ori t4,0x203 00 0C 64 38 dsll t4,0x10 35 8C 22 7E ori t4,0x227E |
NPUD20862 | Bloodrayne 2 |
00000000 3D 00 00 00 3D 3F 00 00 15 00 00 00 04 00 00 00 =...=?.......... 00000010 26 00 00 00 00 00 34 00 00 00 35 00 00 00 00 00 &.....4...5..... 00000020 53 4C 55 53 2D 32 30 38 36 32 SLUS-20862 |
16189 (4.00+) |
0x3D => 0x3F3D (16189) 0x15 => 4 0x26 => 0x340000, 0x350000 |
NPUD21269 | Bully |
00000000 3D 00 00 00 89 3D 00 00 17 00 00 00 01 00 00 00 =....=.......... 00000010 00 00 00 00 53 4C 55 53 2D 32 31 32 36 39 ....SLUS-21269 |
15753 (3.73+) |
0x3D => 0x3D89 (15753) 0x17 => 1 |
NPJD00004 | Contra Shattered Soldier |
00000000 3D 00 00 00 BF 3F 00 00 0A 00 00 00 12 00 00 00 =...+?.......... 00000010 A0 FF 0F 00 00 00 00 00 10 00 01 3C A4 FF 0F 00 á .........<ñ .. 00000020 00 00 00 00 90 FF 24 8C A8 FF 0F 00 00 00 00 00 ....É $î¿ ...... 00000030 81 00 85 2C AC FF 0F 00 00 00 00 00 06 00 A0 10 ü.à,¼ ........á. 00000040 B0 FF 0F 00 00 00 00 00 01 00 84 24 B4 FF 0F 00 ¦ ........ä$¦ .. 00000050 00 00 00 00 90 FF 24 AC B8 FF 0F 00 00 00 00 00 ....É $¼© ...... 00000060 81 00 85 2C BC FF 0F 00 00 00 00 00 02 00 A0 14 ü.à,+ ........á. 00000070 C0 FF 0F 00 00 00 00 00 00 00 00 00 C4 FF 0F 00 + ..........- .. 00000080 00 00 00 00 00 07 02 34 C8 FF 0F 00 00 00 00 00 .......4+ ...... 00000090 08 00 E0 03 CC FF 0F 00 00 00 00 00 00 00 00 00 ..Ó.¦ .......... 000000A0 D0 FF 0F 00 00 00 00 00 10 00 01 3C D4 FF 0F 00 ð .........<È .. 000000B0 00 00 00 00 08 00 E0 03 D8 FF 0F 00 00 00 00 00 ......Ó.Ï ...... 000000C0 90 FF 20 AC DC FF 0F 00 00 00 00 00 00 00 00 00 É ¼_ .......... 000000D0 C0 72 42 00 08 00 E0 03 E8 FF 03 08 B4 7C 42 00 +rB...Ó.Þ ..¦|B. 000000E0 08 00 E0 03 F4 FF 03 08 00 00 00 00 53 4C 50 4D ..Ó.¶ ......SLPM 000000F0 2D 36 32 32 34 37 -62247 |
16319 (4.10+) |
0x3D => 0x3FBF (16319) 0x0A => 0x12, 0xFFFA0,0, 0x3C010010 lui at,0x0010 0xFFFA4,0, 0x8C24FF90 lw a0,-0x70(at) 0xFFFA8,0, 0x2C850081 sltiu a1,a0,0x0081 0xFFFAC,0, 0x10A00006 beqz a1,pos_000FFFC8 0xFFFB0,0, 0x24840001 addiu a0,0x1 0xFFFB4,0, 0xAC24FF90 sw a0,-0x70(at) 0xFFFB8,0, 0x2C850081 sltiu a1,a0,0x0081 0xFFFBC,0, 0x14A00002 bnez a1,pos_000FFFC8 0xFFFC0,0, 0x00000000 nop 0xFFFC4,0, 0x34020700 li v0,0x700 0xFFFC8,0, 0x03E00008 jr t9 0xFFFCC,0, 0x00000000 nop 0xFFFD0,0, 0x3C010010 lui at,0x0010 0xFFFD4,0, 0x03E00008 jr ra 0xFFFD8,0, 0xAC20FF90 sw zero,-0x70(at) 0xFFFDC,0, 0x00000000 nop 0x4272C0, 0x03E00008 (jr ra), 0x0803FFE8 j pos_000FFFA0 0x427CB4, 0x03E00008 (jr ra), 0x0803FFF4 j pos_000FFFD0 |
NPJC00002 | Dark Cloud |
00000000 3D 00 00 00 07 3F 00 00 0F 00 00 00 34 93 23 00 =....?......4.#. 00000010 FF FF FF 01 09 00 00 00 01 00 00 00 B0 8E 13 00 ................ 00000020 20 00 BF 7F B0 FF BD 27 00 00 00 00 08 00 E0 03 ......'........ 00000030 00 00 00 00 53 43 50 53 2D 31 35 30 30 34 ....SCPS-15004 |
16135 (4.00+) |
0x3D => 0x3F07 (16135) 0x0F => 0x239334, 0x01FFFFFF 0x09 => 1, 0x138EB0 , 0x7FBF0020 (sq ra,0x20(sp)), 0x27BDFFB0 (addiu sp,-0x50), 0x00000000 (nop), 0x03E00008 (jr ra) 0x239334 = end of code segment? 0x138EB0 = DrawShadow__10CCharacterFv Function Offset config 20 00 BF 7F 0x7FBF0020 sq ra, 0x20(sp) B0 FF BD 27 0x27BDFFB0 addiu sp, -0x50 00 00 00 00 0x00000000 nop 08 00 E0 03 0x03E00008 jr ra |
NPUD20071 | Dead Or Alive 2 Hardcore |
00000000 3D 00 00 00 F0 42 00 00 0A 00 00 00 01 00 00 00 =....B.......... 00000010 EC 06 2B 00 01 00 06 24 00 00 06 24 0B 00 00 00 ..+....$...$.... 00000020 07 00 00 00 71 6A 18 00 F4 07 00 00 04 00 00 00 ....qj.......... 00000030 0C 00 32 B7 0C 00 32 B3 71 6A 18 00 F4 05 00 00 ..2...2.qj...... 00000040 08 00 00 00 03 E0 00 08 00 00 00 00 27 BD FF F0 ............'... 00000050 AF BE 00 08 7B 6A 18 00 08 07 00 00 08 00 00 00 ....{j.......... 00000060 03 E0 00 08 00 00 00 00 27 BD FF F0 AF BE 00 08 ........'....... 00000070 85 6A 18 00 18 01 00 00 08 00 00 00 03 E0 00 08 .j.............. 00000080 00 00 00 00 27 BD FF F0 AF BE 00 08 85 6A 18 00 ....'........j.. 00000090 70 01 00 00 08 00 00 00 03 E0 00 08 00 00 00 00 p............... 000000A0 27 BD FF F0 AF BE 00 08 85 6A 18 00 C8 01 00 00 '........j...... 000000B0 08 00 00 00 03 E0 00 08 00 00 00 00 27 BD FF F0 ............'... 000000C0 AF BE 00 08 86 6A 18 00 FC 07 00 00 08 00 00 00 .....j.......... 000000D0 03 E0 00 08 00 00 00 00 27 BD FF F0 AF BE 00 08 ........'....... 000000E0 00 00 00 00 53 4C 55 53 2D 32 30 30 37 31 ....SLUS-20071 |
17136 (4.50+) | fixes blackscreen
0x3D => 0x42F0 (17136) 0x0A => 0x01, 0x2B06EC, 0x24060001 (li a2,0x1), 0x24060000 (li a2,0x0) 0x0B => 0x07, 0x186A71, 0x7F4, 0x04, 0xB732000C (jal -0x2A9B90), 0xB332000C (jal -0x2A9BA0) 0x186A71, 0x5F4, 0x08, 0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)), 0x186A7B, 0x708, 0x08, 0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)), 0x186A85, 0x118, 0x08, 0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)), 0x186A85, 0x170, 0x08, 0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)), 0x186A85, 0x1C8, 0x08, 0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)), 0x186A86, 0x7FC, 0x08, 0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)) |
NPJD00011 | Dead Or Alive 2 Hardcore |
00000000 3D 00 00 00 89 3D 00 00 09 00 00 00 01 00 00 00 =...ë=.......... 00000010 6C 66 2B 00 80 00 08 24 01 00 06 24 80 00 08 24 lf+.Ç..$...$Ç..$ 00000020 00 00 06 24 0B 00 00 00 07 00 00 00 05 FF 17 00 ...$......... .. 00000030 F0 07 00 00 0C 00 00 00 27 C4 00 10 0C 00 32 B7 .......'-....2À 00000040 00 00 00 00 24 04 00 2B 0C 00 32 B3 27 C5 00 10 ....$..+..2¦'+.. 00000050 05 FF 17 00 F4 05 00 00 08 00 00 00 03 E0 00 08 . ..¶........Ó.. 00000060 00 00 00 00 27 BD FF F0 AF BE 00 08 0F FF 17 00 ....'¢ »¥... .. 00000070 08 07 00 00 08 00 00 00 03 E0 00 08 00 00 00 00 .........Ó...... 00000080 27 BD FF F0 AF BE 00 08 19 FF 17 00 18 01 00 00 '¢ »¥... ...... 00000090 08 00 00 00 03 E0 00 08 00 00 00 00 27 BD FF F0 .....Ó......'¢ 000000A0 AF BE 00 08 19 FF 17 00 70 01 00 00 08 00 00 00 »¥... ..p....... 000000B0 03 E0 00 08 00 00 00 00 27 BD FF F0 AF BE 00 08 .Ó......'¢ »¥.. 000000C0 19 FF 17 00 C8 01 00 00 08 00 00 00 03 E0 00 08 . ..+........Ó.. 000000D0 00 00 00 00 27 BD FF F0 AF BE 00 08 1A FF 17 00 ....'¢ »¥... .. 000000E0 FC 07 00 00 08 00 00 00 03 E0 00 08 00 00 00 00 ³........Ó...... 000000F0 27 BD FF F0 AF BE 00 08 00 00 00 00 53 4C 50 53 '¢ »¥......SLPS 00000100 2D 32 35 30 32 36 -25026 |
15753 (3.73+) | fixes blackscreen 0x3D => 0x3D89 (15753) 0x09 => 1, 0x2B666C, 0x24080080 (li t0,0x80), 0x24060001 (li a2,0x1), 0x24080080 (li t0,0x80), 0x24060000 (li a2,0x0) 0x0B => 7, 0x17FF05, 0x7F0, 0x0C , 0x1000C427 addiu a0,fp,0x10, 0xB732000C jal -0x2A9B90, 0x00000000 nop, 0x2B000424 li a0,0x2B, 0xB332000C jal -0x2A9BA0, 0x1000C527 addiu a1,fp,0x10, 0x17FF05, 0x5F4, 0x08 ,0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)), 0x17FF0F, 0x708, 0x08 ,0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)), 0x17FF19, 0x118, 0x08 ,0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)), 0x17FF19, 0x170, 0x08 ,0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)), 0x17FF19, 0x1C8, 0x08 ,0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)), 0x17FF1A, 0x7FC, 0x08 ,0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)), 002B666C 01 00 06 24 0x24060001 li a2,0x1 80 00 08 24 0x24080080 li t0,0x80 2D 48 E0 00 0x00E0482D dmove t1,a3 10 00 0A 24 0x240A0010 li t2,0x10 config 80 00 08 24 0x24080080 li t0,0x80 01 00 06 24 0x24060001 li a2,0x1 80 00 08 24 0x24080080 li t0,0x80 00 00 06 24 0x24060000 li a2,0x0 |
NPED00027 | Deadly Strike |
00000000 3D 00 00 00 96 40 00 00 0A 00 00 00 01 00 00 00 =....@.......... 00000010 14 09 1E 00 17 37 01 3C 14 37 01 3C 00 00 00 00 .....7.<.7.<.... 00000020 53 4C 45 53 2D 35 32 39 35 35 SLES-52955 |
16534 (4.20+) |
0x3D => 0x4096 (16534) 0x0A => 1 0x1E0914, 17 37 01 3C 0x3C013717 li at,0x3717 14 37 01 3C 0x3C013714 li at,0x3714 |
NPED00087 | Disneys PK: Out of the Shadows | blackscreen | ||
NPUD21944 | Doras Big Birthday Adventure |
00000000 3D 00 00 00 ED 3F 00 00 0A 00 00 00 0A 00 00 00 =....?.......... 00000010 00 FF 0F 00 00 00 00 00 07 00 40 14 04 FF 0F 00 ..........@..... 00000020 00 00 00 00 10 00 01 3C 08 FF 0F 00 00 00 00 00 .......<........ 00000030 F0 FF 28 8C 0C FF 0F 00 00 00 00 00 20 01 09 2D ..(......... ..- 00000040 10 FF 0F 00 00 00 00 00 03 00 20 11 14 FF 0F 00 .......... ..... 00000050 00 00 00 00 01 00 08 25 18 FF 0F 00 00 00 00 00 .......%........ 00000060 F0 FF 28 AC 1C FF 0F 00 00 00 00 00 06 00 02 24 ..(............$ 00000070 20 FF 0F 00 00 00 00 00 08 00 E0 03 90 9B 1E 00 ............... 00000080 08 00 E0 03 C0 FF 03 08 00 00 00 00 53 4C 55 53 ............SLUS 00000090 2D 32 31 39 34 34 -21944 |
16365 (4.20+) |
0x3D => 0x3FED (16365) 0x0A => 0xA, 0xFFF00,0,0x14400007 bnez v0,pos_000FFF20 0xFFF04,0,0x3C010010 lui at,0x0010 0xFFF08,0,0x8C28FFF0 lw t0,-0x10(at) 0xFFF0C,0,0x2D090120 sltiu t1,t0,0x0120 0xFFF10,0,0x11200003 beqz t1,pos_000FFF20 0xFFF14,0,0x25080001 addiu t0,0x1 0xFFF18,0,0xAC28FFF0 sw t0,-0x10(at) 0xFFF1C,0,0x24020006 li v0,0x6 0xFFF20,0,0x03E00008 jr ra 0x1E9B90, 0x03E00008 (jr ra), 0x0803FFC0 j pos_000FFF00 |
NPJD00005 | Dragon Force |
00000000 3D 00 00 00 D6 40 00 00 0A 00 00 00 02 00 00 00 =....@.......... 00000010 B4 41 10 00 1C 00 40 10 F9 FF 40 14 BC 41 10 00 .A....@[email protected].. 00000020 1D 00 02 3C 1A 00 40 10 41 00 00 00 00 00 00 00 ...<[email protected]....... 00000030 53 4C 50 4D 2D 36 35 37 37 38 SLPM-65778 |
16598 (4.20+) |
0x3D => 0x40D6 (16598) 0x0A => 2, 0x1041B4, 0x1040001C beqz v0,pos_00104228 0x1440FFF9 bnez v0,pos_0010419C 0x1041BC, 0x3C02001D lui v0,0x001D 0x1040001A beqz v0,pos_00104228 0x41 => (sets some value 1, sync? - speedhack?) |
NPUD20766 | Fatal Frame II |
00000000 3D 00 00 00 AF 42 00 00 21 00 00 00 00 00 00 00 =....B..!....... 00000010 48 00 00 00 02 00 00 00 9C E6 FF FF 0A 00 00 00 H............... 00000020 01 00 00 00 1C 70 17 00 41 01 0F 24 61 01 0F 24 .....p..A..$a..$ 00000030 46 00 00 00 0B 00 00 00 01 00 00 00 DD 04 00 00 F............... 00000040 E8 02 00 00 04 00 00 00 00 42 73 84 00 00 02 FF .........Bs..... 00000050 00 00 00 00 53 4C 55 53 2D 32 30 37 36 36 ....SLUS-20766 |
17071 (4.50+) |
0x3D => 0x42AF (17071) 0x21 => 0 0x48 => 0x2, 0xFFFFE69C 0x0A => 1, 0x17701C, 0x240F0141 (li t7,0x141) 0x240F0161 (li t7,0x161) 0x46 0x0B => 1 0x4DD, (sector) 0x2E8, (offset -> 0x26EADC in iso) 0x04, 0x84734200 lh s3,0x4200(v1), 0xFF020000 sd v0,(t8) |
NPED00052 | God Hand |
00000000 3D 00 00 00 5F 3F 00 00 41 00 00 00 0A 00 00 00 =..._?..A....... 00000010 14 00 00 00 A0 FF 0F 00 00 00 00 00 01 00 02 3C ....á .........< 00000020 A4 FF 0F 00 00 00 00 00 21 20 82 00 A8 FF 0F 00 ñ ......! é.¿ .. 00000030 00 00 00 00 4D 00 02 24 AC FF 0F 00 00 00 00 00 ....M..$¼ ...... 00000040 0E 00 45 14 B4 FF 0F 00 00 00 00 00 3E 18 06 00 ..E.¦ ......>... 00000050 B8 FF 0F 00 00 00 00 00 FF 3F 63 38 BC FF 0F 00 © ...... ?c8+ .. 00000060 00 00 00 00 60 00 02 24 C0 FF 0F 00 00 00 00 00 ....`..$+ ...... 00000070 0A 10 03 00 C4 FF 0F 00 00 00 00 00 00 00 83 8C ....- ........âî 00000080 C8 FF 0F 00 00 00 00 00 00 00 62 FC CC FF 0F 00 + ........b³¦ .. 00000090 00 00 00 00 15 00 02 24 D0 FF 0F 00 00 00 00 00 .......$ð ...... 000000A0 08 00 62 FC D4 FF 0F 00 00 00 00 00 10 00 63 24 ..b³È ........c$ 000000B0 D8 FF 0F 00 00 00 00 00 00 00 83 AC DC FF 0F 00 Ï ........â¼_ .. 000000C0 00 00 00 00 10 00 83 8C E0 FF 0F 00 00 00 00 00 ......âîÓ ...... 000000D0 01 00 63 24 E4 FF 0F 00 00 00 00 00 10 00 83 AC ..c$õ ........â¼ 000000E0 E8 FF 0F 00 00 00 00 00 A6 67 0A 08 90 9E 29 00 Þ ......ªg..É×). 000000F0 01 00 02 3C E8 FF 03 08 94 9E 29 00 21 20 82 00 ...<Þ ..ö×).! é. 00000100 00 00 00 00 00 00 00 00 53 4C 45 53 2D 35 34 34 ........SLES-544 00000110 39 30 90 |
16223 (4.10+) |
0x3D => 0x3F5F (16223) 0x41 => (sets some value 1, sync? - speedhack?) 0x0A => 0x14 0xFFFA0,0,0x3C020001 lui v0,0x0001 0xFFFA4,0,0x00822021 addu a0,v0 0xFFFA8,0,0x2402004D li v0,0x4D 0xFFFAC,0,0x1445000E bne v0,a1,pos_000FFFE8 0xFFFB4,0,0x0006183E dsrl32 v1,a2,0x00 0xFFFB8,0,0x38633FFF xori v1,0x3FFF 0xFFFBC,0,0x24020060 li v0,0x60 0xFFFC0,0,0x0003100A movz v0,zero,v1 0xFFFC4,0,0x8C830000 lw v1,(a0) 0xFFFC8,0,0xFC620000 sd v0,(v1) 0xFFFCC,0,0x24020015 li v0,0x15 0xFFFD0,0,0xFC620008 sd v0,0x8(v1) 0xFFFD4,0,0x24630010 addiu v1,0x10 0xFFFD8,0,0xAC830000 sw v1,(a0) 0xFFFDC,0,0x8C830010 lw v1,0x10(a0) 0xFFFE0,0,0x24630001 addiu v1,0x1 0xFFFE4,0,0xAC830010 sw v1,0x10(a0) 0xFFFE8,0,0x080A67A6 j pos_00299E98 0x299E90,0x3C020001 (lui v0,0x0001),0x0803FFE8 j pos_000FFFA0 0x299E94,0x00822021 (addu a0,v0),0x00000000 nop |
NPUD20712 | Gradius V |
00000000 3D 00 00 00 37 3E 00 00 0B 00 00 00 01 00 00 00 =...7>.......... 00000010 D3 05 00 00 10 03 00 00 08 00 00 00 03 E0 00 08 ................ 00000020 00 00 00 00 27 BD FF C0 3C 03 00 4C 41 00 00 00 ....'...<..LA... 00000030 26 00 00 00 E0 46 30 00 44 5E 30 00 00 00 00 00 &....F0.D^0..... 00000040 53 4C 55 53 2D 32 30 37 31 32 SLUS-20712 |
15927 (3.71+) |
0x3D => 0x3E37 (15927) 0x0B => 1 0x5D3, (sector) 0x310, (offset -> 0x2E9B04 in iso) 0x08, 03 E0 00 08 jr ra 00 00 00 00 nop 27 BD FF C0 addiu sp,-0x40 3C 03 00 4C lui v1,0x004C 0x41 => (sets some value 1, sync? - speedhack?) 0x26 => 0x3046E0, 0x0x305E44 |
NPUD20552 | Grand Theft Auto - Vice City |
00000000 3D 00 00 00 A5 41 00 00 21 00 00 00 01 00 00 00 =....A..!....... 00000010 0A 00 00 00 0D 00 00 00 A0 FF 0F 00 00 00 00 00 ................ 00000020 17 00 01 24 A4 FF 0F 00 00 00 00 00 08 00 24 14 ...$..........$. 00000030 AC FF 0F 00 00 00 00 00 10 00 01 3C B0 FF 0F 00 ...........<.... 00000040 00 00 00 00 90 FF 22 8C B4 FF 0F 00 00 00 00 00 ......"......... 00000050 FF FF 42 24 B8 FF 0F 00 00 00 00 00 05 00 40 1C ..B$..........@. 00000060 C0 FF 0F 00 00 00 00 00 04 00 02 24 C4 FF 0F 00 ...........$.... 00000070 00 00 00 00 90 FF 22 AC C8 FF 0F 00 00 00 00 00 ......"......... 00000080 C1 3A 0B 08 CC FF 0F 00 00 00 00 00 D0 FF BD 27 .:.............' 00000090 D0 FF 0F 00 00 00 00 00 08 00 E0 03 D4 FF 0F 00 ................ 000000A0 00 00 00 00 90 FF 22 AC 00 EB 2C 00 D0 FF BD 27 ......"...,....' 000000B0 E8 FF 03 08 00 00 00 00 53 4C 55 53 2D 32 30 35 ........SLUS-205 000000C0 35 32 52 |
16805 (4.30+) |
0x3D => 0x41A5 (16805) 0x21 => 1 0x0A = 0xD 0xFFFA0,0,0x24010017 li at,0x17 0xFFFA4,0,0x14240008 bne at,a0,pos_000FFFC8 0xFFFAC,0,0x3C010010 lui at,0x0010 0xFFFB0,0,0x8C22FF90 lw v0,-0x70(at) 0xFFFB4,0,0x2442FFFF addiu v0,-0x1 0xFFFB8,0,0x1C400005 bgtz v0,pos_000FFFD0 0xFFFC0,0,0x24020004 li v0,0x4 0xFFFC4,0,0xAC22FF90 sw v0,-0x70(at) 0xFFFC8,0,0x080B3AC1 j pos_002CEB04 0xFFFCC,0,0x27BDFFD0 addiu sp,-0x30 0xFFFD0,0,0x03E00008 jr ra 0xFFFD4,0,0xAC22FF90 sw v0,-0x70(at) 0x2CEB00,0x27BDFFD0 ( addiu sp,-0x30 ),0x0803FFE8 j pos_000FFFA0 0 |
NPED00063 | Grand Theft Auto III |
00000000 3D 00 00 00 89 3D 00 00 01 00 00 00 90 97 34 00 =....=........4. 00000010 10 00 00 00 21 00 00 00 01 00 00 00 00 00 00 00 ....!........... 00000020 53 4C 45 53 2D 35 30 33 33 30 SLES-50330 |
15753 (3.73+) |
0x3D => 0x3D89 (15753) 0x01 => 0x349790, 0x10 0x21 => 1 |
NPUD20062 | Grand Theft Auto III |
00000000 3D 00 00 00 48 3F 00 00 19 00 00 00 01 00 00 00 =...H?.......... 00000010 40 8B 34 00 0F 00 00 00 21 00 00 00 01 00 00 00 @.4.....!....... 00000020 0B 00 00 00 01 00 00 00 71 6D 0F 00 EC 04 00 00 ........qm...... 00000030 B0 00 00 00 03 E0 00 08 00 00 00 00 3C 01 00 10 ............<... 00000040 8C 21 FE F0 14 20 00 25 00 00 00 00 27 BD FF 50 .!... .%....'..P 00000050 08 0B 64 B9 7F BF 00 50 00 00 00 00 34 02 00 03 ..d....P....4... 00000060 34 01 00 43 10 81 00 15 34 03 00 00 34 01 00 20 4..C....4...4.. 00000070 10 81 00 12 34 03 00 01 34 01 00 1F 10 81 00 0F ....4...4....... 00000080 34 03 00 02 34 01 00 1D 10 81 00 0C 34 03 00 03 4...4.......4... 00000090 34 02 00 02 34 01 00 39 10 81 00 08 34 03 00 04 4...4..9....4... 000000A0 34 02 00 01 34 01 00 1A 10 81 00 04 34 03 00 05 4...4.......4... 000000B0 27 BD FE F0 08 0B 1D 05 7F BF 00 90 3C 01 00 10 '...........<... 000000C0 00 23 18 21 90 79 FE E0 27 39 00 01 03 22 08 2A .#.!.y..'9...".* 000000D0 00 01 C8 0A 13 20 FF F6 A0 79 FE E0 03 E0 00 08 ..... ...y...... 000000E0 00 00 00 00 27 BD FE D0 7F BF 00 B0 7F BE 00 A0 ....'........... 000000F0 7F B7 00 90 7F B6 00 80 7F B5 00 70 7F B4 00 60 ...........p...` 00000100 7F B3 00 50 7F B2 00 40 7F B1 00 30 7F B0 00 20 [email protected]... 00000110 E7 B7 00 1C E7 B6 00 18 E7 B5 00 14 E7 B4 00 10 ................ 00000120 27 B7 00 F4 46 00 65 06 E7 AC 00 F0 24 07 00 01 '...F.e.....$... 00000130 46 00 75 86 27 B0 00 F8 46 00 7D 46 E6 ED 00 00 F.u.'...F.}F.... 00000140 3C 02 C4 7A AE 02 00 00 3C 02 44 7A FF A0 00 00 <..z....<.Dz.... 00000150 44 82 60 00 27 A4 00 F0 46 00 6D C6 27 A5 00 C0 D.`.'...F.m.'... 00000160 27 A6 01 2C 70 00 46 28 70 00 4E 28 70 00 56 28 '..,p.F(p.N(p.V( 00000170 70 E0 5E 28 0C 0A A8 34 FF A0 00 08 27 B1 00 C8 p.^(...4....'... 00000180 C6 20 00 00 3C 02 40 00 44 82 08 00 24 07 00 01 . ..<[email protected]...$... 00000190 3C 02 44 7A 0A 00 00 00 07 00 00 00 40 7D 24 00 <.Dz........@}$. 000001A0 08 00 E0 03 10 00 01 3C 44 7D 24 00 00 00 00 00 .......<D}$..... 000001B0 08 00 E0 03 48 7D 24 00 00 00 00 00 F0 FE 22 AC ....H}$.......". 000001C0 E0 92 2D 00 50 FF BD 27 1A 2B 0D 08 E4 92 2D 00 ..-.P..'.+....-. 000001D0 50 00 BF 7F 00 00 00 00 10 74 2C 00 F0 FE BD 27 P........t,....' 000001E0 22 2B 0D 08 14 74 2C 00 90 00 BF 7F 00 00 00 00 "+...t,......... 000001F0 00 00 00 00 53 4C 55 53 2D 32 30 30 36 32 ....SLUS-20062 |
16200 (4.10+) |
0x3D => 0x3F48 (16200) 0x19 => (sets some value 1) 0x01 => 0x348B40, 0xF 0x21 => 1 0x0B => 1 0xF6D71, (sector) 0x4EC, (offset -> 0x7B6B8CE0 in iso) 0xB0, 03 E0 00 08 jr ra 00 00 00 00 nop 3C 01 00 10 lui at,0x0010 8C 21 FE F0 lw at,-0x110(at) 14 20 00 25 bnez at,+0x98 00 00 00 00 nop 27 BD FF 50 addiu sp,-0xB0 08 0B 64 B9 j +0x22C78 7F BF 00 50 sq ra,0x50(sp) 00 00 00 00 nop 34 02 00 03 li v0,0x3 34 01 00 43 li at,0x43 10 81 00 15 beq a0,at,+0x5C 34 03 00 00 li v1,0x0 34 01 00 20 li at,0x20 10 81 00 12 beq a0,at,+0x4C 34 03 00 01 li v1,0x1 34 01 00 1F li at,0x1F 10 81 00 0F beq a0,at,+0x3C 34 03 00 02 li v1,0x2 34 01 00 1D li at,0x1D 10 81 00 0C beq a0,at,+0x2C 34 03 00 03 li v1,0x3 34 02 00 02 li v0,0x2 34 01 00 39 li at,0x39 10 81 00 08 beq a0,at,+0x24 34 03 00 04 li v1,0x4 34 02 00 01 li v0,0x1 34 01 00 1A li at,0x1A 10 81 00 04 beq a0,at,+0x14 34 03 00 05 li v1,0x5 27 BD FE F0 addiu sp,-0x110 08 0B 1D 05 j +0x10D54 7F BF 00 90 sq ra,0x90(sp) 3C 01 00 10 lui at,0x0010 00 23 18 21 addu v1,at 90 79 FE E0 lbu t9,-0x120(v1) 27 39 00 01 addiu t9,0x1 03 22 08 2A slt at,t9,v0 00 01 C8 0A movz t9,zero,at 13 20 FF F6 beqz t9,-0x24 A0 79 FE E0 sb t9,-0x120(v1) 03 E0 00 08 jr ra 00 00 00 00 nop 27 BD FE D0 addiu sp,-0x130 7F BF 00 B0 sq ra,0xB0(sp) 7F BE 00 A0 sq fp,0xA0(sp) 7F B7 00 90 sq s7,0x90(sp) 7F B6 00 80 sq s6,0x80(sp) 7F B5 00 70 sq s5,0x70(sp) 7F B4 00 60 sq s4,0x60(sp) 7F B3 00 50 sq s3,0x50(sp) 7F B2 00 40 sq s2,0x40(sp) 7F B1 00 30 sq s1,0x30(sp) 7F B0 00 20 sq s0,0x20(sp) E7 B7 00 1C swc1 f23,0x1C(sp) E7 B6 00 18 swc1 f22,0x18(sp) E7 B5 00 14 swc1 f21,0x14(sp) E7 B4 00 10 swc1 f20,0x10(sp) 27 B7 00 F4 addiu s7,sp,0xF4 46 00 65 06 mov.s f20,f12 E7 AC 00 F0 swc1 f12,0xF0(sp) 24 07 00 01 li a3,0x1 46 00 75 86 mov.s f22,f14 27 B0 00 F8 addiu s0,sp,0xF8 46 00 7D 46 mov.s f21,f15 E6 ED 00 00 swc1 f13,(s7) 3C 02 C4 7A lui v0,0xC47A AE 02 00 00 sw v0,(s0) 3C 02 44 7A lui v0,0x447A FF A0 00 00 sd zero,(sp) 44 82 60 00 mtc1 v0,f12 27 A4 00 F0 addiu a0,sp,0xF0 46 00 6D C6 mov.s f23,f13 27 A5 00 C0 addiu a1,sp,0xC0 27 A6 01 2C addiu a2,sp,0x12C 70 00 46 28 paddub t0,zero,zero 70 00 4E 28 paddub t1,zero,zero 70 00 56 28 paddub t2,zero,zero 70 E0 5E 28 paddub t3,a3,zero 0C 0A A8 34 jal -0xC5C4 FF A0 00 08 sd zero,0x8(sp) 27 B1 00 C8 addiu s1,sp,0xC8 C6 20 00 00 lwc1 f00,(s1) 3C 02 40 00 lui v0,0x4000 44 82 08 00 mtc1 v0,f01 24 07 00 01 li a3,0x1 3C 02 44 7A lui v0,0x447A 0x0A => 7 0x247D40, 0x03E00008 (jr ra), 0x3C010010 lui at,0x0010 0x247D44, 0x00000000 (nop), 0x03E00008 jr ra 0x247D48, 0x00000000 (nop), 0xAC22FEF0 sw v0,-0x110(at) 0x2D92E0, 0x27BDFF50 (addiu sp,-0xB0), 0x080D2B1A j pos_0034AC68 0x2D92E4, 0x7FBF0050 (sq ra,0x50(sp)), 0x00000000 nop 0x2C7410, 0x27BDFEF0 (addiu sp,-0x110), 0x080D2B22 j pos_0034AC88 0x2C7414, 0x7FBF0090 (sq ra,0x90(sp)), 0x00000000 nop |
NPED00070 | Grand Theft Auto - San Andreas |
00000000 3D 00 00 00 60 40 00 00 0F 00 00 00 B0 45 1E 00 =...`@.......E.. 00000010 08 51 1E 00 40 00 00 00 00 00 00 00 53 4C 45 53 [email protected] 00000020 2D 35 32 39 32 37 -52927 |
16480 (4.20+) |
0x3D => 0x4060 (16480) 0x0F => 0x1E45B0, 0x1E5108 0x40 => (sets some value 1) |
NPUD20946 | Grand Theft Auto - San Andreas |
00000000 3D 00 00 00 60 40 00 00 0F 00 00 00 DC 46 1E 00 =...`@.......F.. 00000010 E8 4A 1E 00 40 00 00 00 00 00 00 00 53 4C 55 53 [email protected] 00000020 2D 32 30 39 34 36 -20946 |
16480 (4.20+) |
0x3D => 0x4060 (16480) 0x0F => 0x1E46DC, 0x1E4AE8 0x40 => (sets some value 1) |
NPJD00062 | Grandia II | texture bugs | ||
NPUD21604 | GRIMgRiMoiRe |
00000000 3D 00 00 00 12 3D 00 00 15 00 00 00 04 00 00 00 =....=.......... |
15634 (3.70+) |
0x3D => 0x3D12 (15634) 0x15 => 4 |
NPJD00020 | Katamari Damacy |
00000000 3D 00 00 00 46 40 00 00 41 00 00 00 0B 00 00 00 [email protected]....... 00000010 01 00 00 00 29 04 00 00 40 00 00 00 04 00 00 00 ....)...@....... 00000020 00 24 77 68 00 00 00 00 00 00 00 00 53 4C 50 53 .$wh........SLPS 00000030 2D 32 35 33 36 30 -25360 |
16454 (4.20+) |
0x3D => 0x4046 (16454) 0x41 => (sets some value 1, sync? - speedhack?) 0x0B => 1 0x429, (sector) 0x40, (offset -> 0x214834 in iso) 0x04, 0x68772400 mfsa t6 , 0x00000000 nop |
NPUD20847 | La Pucelle: Tactics |
00000000 3D 00 00 00 DB 3F 00 00 0A 00 00 00 0B 00 00 00 =....?.......... 00000010 40 FA 0F 00 00 00 00 00 0C 01 0A 3C 44 FA 0F 00 @..........<D... 00000020 00 00 00 00 04 DE 4A 35 48 FA 0F 00 00 00 00 00 ......J5H....... 00000030 04 00 45 11 4C FA 0F 00 00 00 00 00 00 00 00 00 ..E.L........... 00000040 50 FA 0F 00 00 00 00 00 10 00 0A 8E 54 FA 0F 00 P...........T... 00000050 00 00 00 00 9A E2 04 08 58 FA 0F 00 00 00 00 00 ........X....... 00000060 14 00 0B 8E 5C FA 0F 00 00 00 00 00 9C E2 04 08 ....\........... 00000070 60 FA 0F 00 00 00 00 00 00 00 00 00 60 8A 13 00 `...........`... 00000080 10 00 0A 8E 90 FE 03 08 64 8A 13 00 14 00 0B 8E ........d....... 00000090 00 00 00 00 00 00 00 00 53 4C 55 53 2D 32 30 38 ........SLUS-208 000000A0 34 37 47 |
16347 (4.10+) | fixes blackscreen - config rebuild function/opcode from 0x138A60 by rewrite it under 0x100000 offset, and jump to it by j 0x000FFA40 (note: area under 0x100000 is unused in 99% games, but can be freely addressed).
0x3D => 0x3FDB (16347) 0x0A => 0xB 0xFFA40,0,0x3C0A010C lui t2, 0x010C 0xFFA44,0,0x354ADE04 ori t2, 0xDE04 0xFFA48,0,0x11450004 beq t2, a1, 0x000FFA5C 0xFFA4C,0,0 nop 0xFFA50,0,0x8E0A0010 lw t2, 0x10(s0) 0xFFA54,0,0x0804E29A j 0x00138A68 0xFFA58,0,0x8E0B0014 lw t3, 0x14(s0) 0xFFA5C,0,0x0804E29C j 0x00138A70 0xFFA60,0,0 nop 0x138A60,0x8E0A0010 (lw t2, 0x10(s0)),0x0803FE90 j 0x000FFA40 0x138A64,0x8E0B0014 (lw t3, 0x14(s0)),0 (nop) |
NPUD20275 | Kessen II |
00000000 3D 00 00 00 89 3D 00 00 0B 00 00 00 03 00 00 00 =....=.......... 00000010 10 76 00 00 BC 07 00 00 10 00 00 00 48 43 88 00 .v..........HC.. 00000020 4B E5 21 AC 30 84 80 00 4B E7 2B 3C 4B E5 21 AC K.!.0...K.+<K.!. 00000030 30 84 80 00 4B E7 2B 3C 48 43 88 00 64 76 00 00 0...K.+<HC..dv.. 00000040 10 05 00 00 0C 00 00 00 4B C0 10 9C 4B C0 18 DC ........K...K... 00000050 4A 68 03 BE 4A 68 03 BE 4B C0 10 9C 4B C0 18 DC Jh..Jh..K...K... 00000060 64 76 00 00 C8 06 00 00 0C 00 00 00 4B C0 10 9C dv..........K... 00000070 4B C0 18 DC 4A 68 03 BE 4A 68 03 BE 4B C0 10 9C K...Jh..Jh..K... 00000080 4B C0 18 DC 00 00 00 00 53 4C 55 53 2D 32 30 32 K.......SLUS-202 00000090 37 35 75 |
15753 (3.73+) | fixes spickey polygon syndrome problems for characters in cutscenes/selection/..
0x3D => 0x3D89 (15753) 0x0B => 3 0x7610, 0x07BC, 0x10, Patched Bytes: 0x00884348 00 88 43 48 cfc2 $v1, $17 (cfc2 v1,MACflag) 0xAC21E54B AC 21 E5 4B cop2 0x1E521AC (vsub.xyzw vf06, vf04, vf05) 0x00808430 00 80 84 30 andi $a0, 0x8000 0x3C2BE74B 3C 2B E7 4B cop2 0x1E72B3C (vmove.xyzw, vf07, vf05) Original Bytes: 0xAC21E54B AC 21 E5 4B cop2 0x1E521AC (vsub.xyzw vf06, vf04, vf05) 0x00808430 00 80 84 30 andi $a0, 0x8000 0x3C2BE74B 3C 2B E7 4B cop2 0x1E72B3C (vmove.xyzw, vf07, vf05) 0x00884348 00 88 43 48 cfc2 $v1, $17 (cfc2 v1,MACflag) 0x7664, 0x0510, 0x0C, Patched Bytes: 0x9C10C04B 9C 10 C0 4B cop2 0x1C0109C (vmulq.xyz vf02,vf02,Q) 0xDC18C04B DC 18 C0 4B cop2 0x1C018DC (vmulq.xyz vf03,vf03,Q) 0xBE03684A BE 03 68 4A cop2 0x6803BE (vrsqrt Q, vf00w, vf08x) Original Bytes: 0xBE03684A BE 03 68 4A cop2 0x6803BE (vrsqrt Q, vf00w, vf08x) 0x9C10C04B 9C 10 C0 4B cop2 0x1C0109C (vmulq.xyz vf02,vf02,Q) 0xDC18C04B DC 18 C0 4B cop2 0x1C018DC (vmulq.xyz vf03,vf03,Q) 0x7664, 0x06C8, 0x0C, Patched Bytes: 0x9C10C04B 9C 10 C0 4B cop2 0x1C0109C (vmulq.xyz vf02,vf02,Q) 0xDC18C04B DC 18 C0 4B cop2 0x1C018DC (vmulq.xyz vf03,vf03,Q) 0xBE03684A BE 03 68 4A cop2 0x6803BE (vrsqrt Q, vf00w, vf08x) Original Bytes: 0xBE03684A BE 03 68 4A cop2 0x6803BE (vrsqrt Q, vf00w, vf08x) 0x9C10C04B 9C 10 C0 4B cop2 0x1C0109C (vmulq.xyz vf02,vf02,Q) 0xDC18C04B DC 18 C0 4B cop2 0x1C018DC (vmulq.xyz vf03,vf03,Q) |
NPJD00040 | Mana Khemia 2 |
00000000 3D 00 00 00 98 41 00 00 1B 00 00 00 15 00 00 00 =....A.......... 00000010 04 00 00 00 00 00 00 00 53 4C 50 4D 2D 35 35 31 ........SLPM-551 00000020 31 34 14 |
16792 (4.30+) | fixes blackscreen
0x3D => 0x4198 (16792) 0x1B => (sets some value 1) 0x15 => 4 |
NPUD20827 | Manhunt |
00000000 3D 00 00 00 89 3D 00 00 0A 00 00 00 0F 00 00 00 =....=.......... 00000010 A0 FF 0F 00 00 00 00 00 2D 68 A0 00 A4 FF 0F 00 ........-h...... 00000020 00 00 00 00 14 00 AE 8D A8 FF 0F 00 00 00 00 00 ................ 00000030 10 00 AC 8D AC FF 0F 00 00 00 00 00 50 00 AF 8D ............P... 00000040 B0 FF 0F 00 00 00 00 00 08 00 8F 15 B4 FF 0F 00 ................ 00000050 00 00 00 00 54 00 AB 8D B8 FF 0F 00 00 00 00 00 ....T........... 00000060 06 00 CB 15 BC FF 0F 00 00 00 00 00 00 80 8F 25 ...............% 00000070 C0 FF 0F 00 00 00 00 00 00 80 CE 25 C4 FF 0F 00 ...........%.... 00000080 00 00 00 00 54 00 AE AD C8 FF 0F 00 00 00 00 00 ....T........... 00000090 50 00 AF AD CC FF 0F 00 00 00 00 00 10 00 AF AD P............... 000000A0 D0 FF 0F 00 00 00 00 00 14 00 AE AD D4 FF 0F 00 ................ 000000B0 00 00 00 00 04 68 10 08 D8 FF 0F 00 00 00 00 00 .....h.......... 000000C0 5F 00 03 3C 0B 00 00 00 01 00 00 00 22 0D 00 00 _..<........"... 000000D0 14 01 00 00 08 00 00 00 08 03 FF E8 27 BD FF F0 ............'... 000000E0 3C 03 00 5F 27 BD FF F0 00 00 00 00 53 4C 55 53 <.._'.......SLUS 000000F0 2D 32 30 38 32 37 -20827 |
15753 (3.73+) | fixes graphical issues
0x3D => 0x3D89 (15753) 0x0A => 0x0F 0xFFFA0,0, 0x00A0682D 2D 68 A0 00 dmove t5,a1 0xFFFA4,0, 0x8DAE0014 14 00 AE 8D lw t6,0x14(t5) 0xFFFA8,0, 0x8DAC0010 10 00 AC 8D lw t4,0x10(t5) 0xFFFAC,0, 0x8DAF0050 50 00 AF 8D lw t7,0x50(t5) 0xFFFB0,0, 0x158F0008 08 00 8F 15 bne t4,t7,pos_000FFFD4 0xFFFB4,0, 0x8DAB0054 54 00 AB 8D lw t3,0x54(t5) 0xFFFB8,0, 0x15CB0006 06 00 CB 15 bne t6,t3,pos_000FFFD4 0xFFFBC,0, 0x258F8000 00 80 8F 25 addiu t7,t4,-0x8000 0xFFFC0,0, 0x25CE8000 00 80 CE 25 addiu t6,-0x8000 0xFFFC4,0, 0xADAE0054 54 00 AE AD sw t6,0x54(t5) 0xFFFC8,0, 0xADAF0050 50 00 AF AD sw t7,0x50(t5) 0xFFFCC,0, 0xADAF0010 10 00 AF AD sw t7,0x10(t5) 0xFFFD0,0, 0xADAE0014 14 00 AE AD sw t6,0x14(t5) 0xFFFD4,0, 0x08106804 04 68 10 08 j pos_0041A010 0xFFFD8,0, 0x3C03005F 5F 00 03 3C lui v1,0x005F 0x0B => 1 0xD22, (disc sector) 0x114, (offset -> 0x691108 in iso) 0x08, 0x0803FFE8 E8 FF 03 08 j pos_000FFFA0 0x27BDFFF0 F0 FF BD 27 addiu sp,-0x10 0x3C03005F 5F 00 03 3C lui v1,0x005F 0x27BDFFF0 F0 FF BD 27 addiu sp,-0x10 z_un_0041a008: lui v1,0x005F <- gets overwritten addiu sp,-0x10 lw v0,-0x5C14(v1) sd ra,(sp) jalr v0 nop ld ra,(sp) jr ra addiu sp,0x10 nop |
NPED00145 | Max Payne |
00000000 3D 00 00 00 89 3D 00 00 01 00 00 00 F4 E9 52 00 =....=........R. 00000010 03 00 00 00 01 00 00 00 78 EB 52 00 02 00 00 00 ........x.R..... 00000020 00 00 00 00 53 4C 45 53 2D 35 30 33 32 35 ....SLES-50325 |
15753 (3.73+) | fixes game hang on first cutscene/cutscenes
0x3D => 0x3D89 (15753) 0x01 => 0x52E9F4, 3 (applies to main_p.run ELF on disc: 0x52E9F4 dmove a1,v0 ) 0x01 => 0x52EB78, 2 (applies to main_p.run ELF on disc: 0x52EB78 lq s1,0x10(sp) ) |
NPED00055 | MX World Tour: Featuring Jamie Little | blackscreen | ||
NPUD21577 | Odin Sphere |
00000000 3D 00 00 00 10 3D 00 00 0B 00 00 00 02 00 00 00 =....=.......... 00000010 52 04 00 00 F8 03 00 00 04 00 00 00 2D 02 49 0C R...........-.I. 00000020 2D 02 49 14 52 04 00 00 70 04 00 00 04 00 00 00 -.I.R...p....... 00000030 2D 03 49 0C 2D 03 49 14 15 00 00 00 04 00 00 00 -.I.-.I......... |
15632 (3.70+) |
0x3D => 0x3D10 (15632) 0x0B => 2 0x452, (sector) 0x3F8, (offset -> 0x2293EC in iso) 0x04, 0x0C49022D sltiu v0,t0,0x490C, 0x1449022D sltiu v0,t0,0x4914, 0x452, (sector) 0x470, (offset -> 0x229464 in iso) 0x04, 0x0C49032D sltiu v1,t0,0x490C, 0x1449032D sltiu v1,t0,0x4914 0x15 => 4 |
NPJD00028 | Phantasy Star Complete Collection |
00000000 3D 00 00 00 B8 41 00 00 45 00 00 00 00 00 00 00 =....A..E....... 00000010 53 4C 50 4D 2D 36 32 37 37 35 SLPM-62775 |
16824 (4.40+) |
0x3D => 0x41B8 (16824) 0x45 => (sets some value 1) |
NPUC97142 | Primal |
00000000 3D 00 00 00 65 3D 00 00 12 00 00 00 0D 00 00 00 =...e=.......... 00000010 00 00 00 04 00 00 00 00 02 00 03 00 5F 01 00 00 ............_... 00000020 8D BD 6F 2C 67 03 00 00 02 00 03 00 6B 01 00 00 ..o,g.......k... 00000030 31 35 70 E9 72 03 00 00 03 00 02 00 60 9B 39 10 15p.r.......`.9. 00000040 18 9C 39 10 0B 00 00 00 01 00 00 00 47 07 00 00 ..9.........G... 00000050 6C 04 00 00 04 00 00 00 80 5F 03 3C 80 00 03 3C l........_.<...< |
15717 (3.73+) | fixes loading screen freezing
0x3D => 0x3D65 (15717) 0x12 => 0x0D, (fixes freezing) 00 00 00 04 0x04000000 (64 MB?) 00 00 00 00 02 00>03 00< Count, Type 2 5F 01 00 00 0x15F 8D BD 6F 2C 0x2C6FBD8D 67 03 00 00 0x367 02 00>03 00< Count, Type 2 6B 01 00 00 0x16B 31 35 70 E9 0xE9703531 72 03 00 00 0x372 03 00>02 00< Count 60 9B 39 10 -> 0x399B60 ctc2 $zero, $5 18 9C 39 10 -> 0x399C18 ctc2 $zero, $5 0x0B => 1 0x747, (disc sector) 0x46C, (offset -> 0x3A3C60 - this patch is for another (hidden) .elf (.vutext) on disc) 0x04, 0x3C035F80 lui v1,0x5F80, 0x3C030080 lui v1,0x0080 |
NPUD21120 | Psychonauts |
00000000 3D 00 00 00 89 3D 00 00 0B 00 00 00 01 00 00 00 =....=.......... 00000010 12 01 00 00 58 00 00 00 04 00 00 00 00 00 00 00 ....X........... 00000020 11 CF FF F9 00 00 00 00 53 4C 55 53 2D 32 31 31 ........SLUS-211 00000030 32 30 20 |
15753 (3.73+) |
0x3D => 0x3D89 (15753) 0x0B => 1 0x112, (sector) 0x58, (offset -> 0x8904C in iso) 0x04, 0x00000000 nop, 0xF9FFCF11 beq t6,t7,-0x18 |
NPUD20272 | Rayman Arena |
00000000 3D 00 00 00 89 3D 00 00 12 00 00 00 11 00 00 00 =....=.......... 00000010 00 00 00 04 00 00 00 00 02 00 04 00 00 00 00 00 ................ 00000020 AE B3 4E 5D 20 02 00 00 46 02 00 00 03 00 09 00 ..N] ...F....... 00000030 B0 E9 1D 10 94 EB 1D 10 00 EC 1D 10 54 EC 1D 10 ............T... 00000040 A0 EE 1D 10 DC EE 1D 10 78 F0 1D 10 B4 F0 1D 10 ........x....... 00000050 54 F1 1D 10 00 00 00 00 53 4C 55 53 2D 32 30 32 T.......SLUS-202 00000060 37 32 72 |
15753 (3.73+) |
0x3D => 0x3D89 (15753) 0x12 => 0x11 00 00 00 04 00 00 00 00 02 00>04 00< Count 00 00 00 00 AE B3 4E 5D 20 02 00 00 46 02 00 00 03 00>09 00< Count B0 E9 1D 10 -> 0x1DE9B0 ctc2 $t0, $6 94 EB 1D 10 -> 0x1DEB94 ctc2 $t0, $6 00 EC 1D 10 -> 0x1DEC00 ctc2 $t0, $6 54 EC 1D 10 -> 0x1DEC54 ctc2 $t0, $6 A0 EE 1D 10 -> 0x1DEEA0 ctc2 $t0, $6 DC EE 1D 10 -> 0x1DEEDC ctc2 $t0, $6 78 F0 1D 10 -> 0x1DF078 ctc2 $t0, $6 B4 F0 1D 10 -> 0x1DF0B4 ctc2 $t0, $6 54 F1 1D 10 -> 0x1DF154 ctc2 $t0, $6 |
NPJD00079 | Raw Danger! | fps problem | ||
NPUD20442 | Red Faction 2 |
00000000 3D 00 00 00 42 3F 00 00 19 00 00 00 00 00 00 00 =...B?.......... 00000010 53 4C 55 53 2D 32 30 34 34 32 SLUS-20442 |
16194 (4.00+) |
0x3D => 0x3F42 (16194) 0x19 => (sets some value 1) |
NPUD20471 | Rygar |
00000000 3D 00 00 00 89 3D 00 00 0E 00 00 00 A8 7D 14 00 =....=.......}.. 00000010 00 00 00 00 53 4C 55 53 2D 32 30 34 37 31 ....SLUS-20471 |
15753 (3.73+) | fixes hard crash at start when leaving the place
0x3D => 0x3D89 (15753) 0x0E => 0x147DA8 (offset) .text:00147DA8 sub.s $f12, $f20, $f12 |
NPUD20974 | Shin Megami Tensei Digital Devil Saga 1 |
00000000 3D 00 00 00 EC 42 00 00 46 00 00 00 48 00 00 00 =....B..F...H... 00000010 01 00 00 00 90 D0 03 00 00 00 00 00 53 4C 55 53 ............SLUS 00000020 2D 32 30 39 37 34 -20974 |
17132 (4.50+) | fixes screen shakes/framerate cracks
0x3D => 0x42EC (17132) 0x46 => (sets some value 1) 0x48 => 0x1 , 0x3D090 |
NPUD20911 | Shin Megami Tensei Nocturne |
00000000 3D 00 00 00 F6 41 00 00 46 00 00 00 00 00 00 00 =....A..F....... 00000010 53 4C 55 53 2D 32 30 39 31 31 SLUS-20911 |
16886 (4.40+) | fixes screen shakes/flickers
0x3D => 0x41F6 (16886) 0x46 => (sets some value 1) |
NPUD21621 | Shin Megami Tensei Persona 3 FES |
00000000 3D 00 00 00 48 41 00 00 0A 00 00 00 20 00 00 00 =...HA...... ... 00000010 00 FA 0F 00 00 00 00 00 E0 00 A4 8F 04 FA 0F 00 .·......Ó.ñÅ.·.. 00000020 00 00 00 00 6C 01 03 24 08 FA 0F 00 00 00 00 00 ....l..$.·...... 00000030 0A 00 83 14 0C FA 0F 00 00 00 00 00 FF 00 04 24 ..â..·...... ..$ 00000040 10 FA 0F 00 00 00 00 00 B8 26 04 00 14 FA 0F 00 .·......©&...·.. 00000050 00 00 00 00 27 20 84 00 18 FA 0F 00 00 00 00 00 ....' ä..·...... 00000060 D0 00 A3 DF 1C FA 0F 00 00 00 00 00 24 18 83 00 ð.ú¯.·......$.â. 00000070 20 FA 0F 00 00 00 00 00 0B 00 63 64 24 FA 0F 00 ·........cd$·.. 00000080 00 00 00 00 33 00 04 24 28 FA 0F 00 00 00 00 00 ....3..$(·...... 00000090 B8 26 04 00 2C FA 0F 00 00 00 00 00 25 18 83 00 ©&..,·......%.â. 000000A0 30 FA 0F 00 00 00 00 00 D0 00 A3 FF 34 FA 0F 00 0·......ð.ú 4·.. 000000B0 00 00 00 00 E1 B3 11 08 38 FA 0F 00 00 00 00 00 ....ߦ..8·...... 000000C0 50 00 64 8E 7C CF 46 00 50 00 64 8E 80 FE 03 08 P.dÄ|¤F.P.dÄǦ.. 000000D0 40 FA 0F 00 00 00 00 00 00 3C 04 3C 44 FA 0F 00 @·.......<.<D·.. 000000E0 00 00 00 00 18 3F 05 3C 48 FA 0F 00 00 00 00 00 .....?.<H·...... 000000F0 20 00 24 AE 4C FA 0F 00 00 00 00 00 24 00 24 AE .$«L·......$.$« 00000100 50 FA 0F 00 00 00 00 00 60 00 25 AE 54 FA 0F 00 P·......`.%«T·.. 00000110 00 00 00 00 64 00 24 AE 58 FA 0F 00 00 00 00 00 ....d.$«X·...... 00000120 A0 00 24 AE 5C FA 0F 00 00 00 00 00 A4 00 25 AE á.$«\·......ñ.%« 00000130 60 FA 0F 00 00 00 00 00 E0 00 25 AE 64 FA 0F 00 `·......Ó.%«d·.. 00000140 00 00 00 00 E4 00 25 AE 68 FA 0F 00 00 00 00 00 ....õ.%«h·...... 00000150 04 00 04 24 6C FA 0F 00 00 00 00 00 39 9B 10 08 ...$l·......9ø.. 00000160 70 FA 0F 00 00 00 00 00 10 00 25 26 DC 6C 42 00 p·........%&_lB. 00000170 04 00 04 24 90 FE 03 08 E0 6C 42 00 10 00 25 26 ...$ɦ..ÓlB...%& 00000180 00 00 00 00 30 6A 4C 00 80 3F 02 3C 7F 3F 02 3C ....0jL.Ç?.<??.< 00000190 21 00 00 00 00 00 00 00 15 00 00 00 04 00 00 00 !............... 000001A0 00 00 00 00 53 4C 55 53 2D 32 31 36 32 31 ....SLUS-21621 |
16712 (4.25+) |
0x3D => 0x4148 (16712) 0x0A => 0x20 0xFFA00,0,0x8FA400E0 lw a0,0xE0(sp) 0xFFA04,0,0x2403016C li v1,0x16C 0xFFA08,0,0x1483000A bne a0,v1,pos_000FFA34 0xFFA0C,0,0x240400FF li a0,0xFF 0xFFA10,0,0x000426B8 dsll a0,0x1A 0xFFA14,0,0x00842027 nor a0,a0 0xFFA18,0,0xDFA300D0 ld v1,0xD0(sp) 0xFFA1C,0,0x00831824 and v1,a0,v1 0xFFA20,0,0x6463000B daddiu v1,0x000B 0xFFA24,0,0x24040030 li a0,0x30 0xFFA28,0,0x000426B8 dsll a0,0x1A 0xFFA2C,0,0x00831825 or v1,a0,v1 0xFFA30,0,0xFFA300D0 sd v1,0xD0(sp) 0xFFA34,0,0x0811B3E1 j pos_0046CF84 0xFFA38,0,0x8E640050 lw a0,0x50(s3) 0x46CF7C,0x8E640050 (lw a0,0x50(s3),0x0803FE80 j pos_000FFA00 0xFFA40,0,0x3C043C00 lui a0,0x3C00 0xFFA44,0,0x3C053F18 lui a1,0x3F18 0xFFA48,0,0xAE240020 sw a0,0x20(s1) 0xFFA4C,0,0xAE240024 sw a0,0x24(s1) 0xFFA50,0,0xAE250060 sw a1,0x60(s1) 0xFFA54,0,0xAE240064 sw a0,0x64(s1) 0xFFA58,0,0xAE2400A0 sw a0,0xA0(s1) 0xFFA5C,0,0xAE2500A4 sw a1,0xA4(s1) 0xFFA60,0,0xAE2500E0 sw a1,0xE0(s1) 0xFFA64,0,0xAE2500E4 sw a1,0xE4(s1) 0xFFA68,0,0x24040004 li a0,0x4 0xFFA6C,0,0x08109B39 j pos_00426CE4 0xFFA70,0,0x26250010 addiu a1,s1,0x10 0x426CDC,0x24040004(li a0,0x4),0x0803FE90 j pos_000FFA40 0x426CE0,0x26250010(addiu a1,s1,0x10),0 nop 0x4C6A30,0x3C023F80(lui v0,0x3F80),0x3C023F7F lui v0,0x3F7F 0x21 => 0 0x15 => 4 |
NPUD21782 | Shin Megami Tensei Persona 4 |
00000000 3D 00 00 00 89 3D 00 00 0A 00 00 00 01 00 00 00 =....=.......... 00000010 60 9C 18 00 80 3F 02 3C 7F 3F 02 3C 00 00 00 00 `....?.<.?.<.... 00000020 53 4C 55 53 2D 32 31 37 38 32 SLUS-21782 |
15753 (3.73+) | Dungeon name in the corner is glitched (shows black bar).
0x3D => 0x3D89 (15753) 0x0A => 1 0x189C60, 0x3C023F80 lui v0,0x3F80 0x3C023F7F lui v0,0x3F7F |
NPUC97355 | Siren |
00000000 3D 00 00 00 15 41 00 00 19 00 00 00 00 00 00 00 =....A.......... 00000010 53 43 55 53 2D 39 37 33 35 35 SCUS-97355 |
16661 (4.25+) |
0x3D => 0x4115 (16661) 0x19 => (sets some value 1) |
NPED00272 | Summoner |
00000000 3D 00 00 00 89 3D 00 00 2C 00 00 00 01 00 00 00 =....=..,....... 00000010 00 00 00 00 53 4C 45 53 2D 38 32 30 30 35 ....SLES-82005 |
15753 (3.73+) | fixes blackscreen
0x3D => 0x3D89 (15753) 0x2C => 0x1 |
NPUC97264 | Syphon Filter The Omega Strain |
00000000 3D 00 00 00 1F 40 00 00 12 00 00 00 05 00 00 00 =....@.......... 00000010 00 00 00 00 00 00 00 00 01 00 02 00 31 00 99 18 ............1... 00000020 32 00 B6 18 0B 00 00 00 01 00 00 00 F5 05 00 00 2............... 00000030 8C 02 00 00 04 00 00 00 00 00 00 00 0C 0D C1 54 ...............T 00000040 0A 00 00 00 0B 00 00 00 F8 35 37 00 1B 52 06 4B .........57..R.K 00000050 00 80 43 48 FC 35 37 00 00 80 43 48 1B 52 06 4B ..CH.57...CH.R.K 00000060 EC 6F 3A 00 00 00 00 00 00 00 11 64 F8 6F 3A 00 .o:........d.o:. 00000070 78 A1 0E 0C 80 FE 03 0C 00 FA 0F 00 00 00 00 00 x............... 00000080 02 00 08 3C 04 FA 0F 00 00 00 00 00 2B 40 28 02 ...<........+@(. 00000090 08 FA 0F 00 00 00 00 00 02 00 00 15 0C FA 0F 00 ................ 000000A0 00 00 00 00 54 00 01 3C 10 FA 0F 00 00 00 00 00 ....T..<........ 000000B0 00 28 20 AC 14 FA 0F 00 00 00 00 00 78 A1 0E 08 .( .........x... 000000C0 18 FA 0F 00 00 00 00 00 01 00 31 26 00 00 00 00 ..........1&.... 000000D0 53 43 55 53 2D 39 37 32 36 34 SCUS-97264 |
16415 (4.20+) | fixes texture bugs
0x3D => 0x401F (16415) 0x12 => 0x5 00 00 00 00 00 00 00 00 01 00>02 00< Count 31 00 99 18 -> 0x18990 32 00 B6 18 -> 0x18B60 0x0B => 1 0x5F5, (sector) 0x28C, (offset -> 0x2FAA80 in iso) 0x04, 0x00000000 (nop), 0x54C10D0C (jal sub_370550) 0x0A => 0xB 0x3735F8, 0x4B06521B (cop2 0x106521B, vmulw.x vf08,vf10,vf06w), 0x48438000 cfc2 v1,Status 0x3735FC, 0x48438000 (cfc2 v1,Status), 0x4B06521B cop2 0x106521B (vmulw.x vf08,vf10,vf06w) 0x3A6FEC, 0 (nop), 0x64110000 li $s1, 0 0x3A6FF8, 0x0C0EA178 (jal pos_003A85E0), 0x0c03FE80 jal pos_000FFA00 0xFFA00, 0 (nop), 0x3C080002 lui t0,0x0002 0xFFA04, 0 (nop), 0x0228402B sltu t0,s1,t0 0xFFA08, 0 (nop), 0x15000002 bnez t0,pos_000FFA14 0xFFA0C, 0 (nop), 0x3C010054 lui at,0x0054 0xFFA10, 0 (nop), 0xAC202800 sw zero,0x2800(at) 0xFFA14, 0 (nop), 0x080EA178 j pos_003A85E0 0xFFA18, 0 (nop), 0x26310001 addiu s1,0x1 |
NPJD00080 | Zettaizetsumei Toshi (Disaster Report) |
00000000 3D 00 00 00 26 44 00 00 44 00 00 00 00 00 00 00 =...&D..D....... 00000010 53 4C 50 53 2D 32 35 31 31 33 SLPS-25113 |
17446 (4.78) |
0x3D => 0x4426 (17446) 0x44 => (disables smoothing and smoothing option) |
Twitter Integration
<a href="https://twitter.com/share?ref_src=twsrc%5Etfw" class="twitter-share-button" data-show-count="false">Tweet</a><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script>
Generic Warning
Generic Warning |
---|
Please do not link to files, leaks etc. We support developers and love the hardware to tinker with. :) |
{{Christmas Banner}}
- Green
<div style="background-color:#90FF90; border: 1px solid #ccc; color:#000; margin-top: 15px; margin-bottom: 10px; padding: 8px; text-align:center;"><div style="font-size: 100%; border: none; margin: 0; padding:.1em;"><b>You thought your PSVita is dead? Think again! ReStore & ReNpDrm by [https://twitter.com/CelesteBlue123 Céleste Blue] will bring your PSVita back to life!</b></div><div style="font-size:85%;">[http://renpdrm.customprotocol.com/restore.suprx ReStore.suprx] /// [http://renpdrm.customprotocol.com/renpdrm.skprx ReNpDrm.skprx] /// [https://twitter.com/CelesteBlue123/status/945739588160688128 More Information] /// [http://renpdrm.customprotocol.com/ Website] /// [http://renpdrm.customprotocol.com/release_page.php OPEN BETA RELEASE PAGE] /// [http://www.customprotocol.com/underground/vita-tuto-renpdrm/ Tutorial (in French)] /// [https://www.youtube.com/watch?v=PgdH7LntDzM ReStore Showcase] /// [https://www.youtube.com/watch?v=PFxhvcVbc6s ReNpDrm Showcase]</div></div>
- Yellow
<div style="background-color:#FFFF00; border: 1px solid #ccc; color:#000; margin-top: 15px; margin-bottom: 10px; padding: 8px; text-align:center;"><div style="font-size: 100%; border: none; margin: 0; padding:.1em;"><b>34th Chaos Communication Congress (34C3) from 27<sup>th</sup> December until 30<sup>th</sup> December 2017 @ "Messe Leipzig" - Germany</b></div><div style="font-size:85%;">''"Lecture: Console Security - Switch"'' by [https://twitter.com/qlutoo '''plutoo'''], [https://twitter.com/derrekr6 '''derrek'''] & [https://twitter.com/naehrwert '''naehrwert'''] /// Date: 28<sup>th</sup> December 2017 (Day 2) /// Time: 19:45 Local Time (1:45 PM EST / 10:45 AM PST) /// Duration, Room & Language: 60 Minutes - "Saal Adams" - English<br>Further Information: [https://media.ccc.de/v/34c3-8941-console_security_-_switch Re-Live (CCC)] /// [https://www.youtube.com/watch?v=Ec4NgWRE8ik Re-Live (YouTube)] /// [https://events.ccc.de/congress/2017/Fahrplan/events/8941.html Event] /// [https://events.ccc.de/congress/2017/Fahrplan/events/8941.ics iCalendar] /// [https://events.ccc.de/congress/2017/Fahrplan/ "Fahrplan" (Schedule)] /// [https://events.ccc.de/congress/2017/wiki/index.php/Main_Page 34C3_Wiki] /// [https://events.ccc.de/congress/2017/wiki/index.php/Static:FAQ FAQ] /// [https://tickets.events.ccc.de/locale/set?locale=en&next=/34c3/%3F Tickets (English)] /// [https://tickets.events.ccc.de/locale/set?locale=de-informal&next=/34c3/%3F Tickets (German)] /// [http://switchbrew.org/ switchbrew wiki] /// [https://reswitched.tech/ ReSwitched Wiki] /// [https://events.ccc.de/congress/2017/wiki/index.php/Assembly:Fail0verflow Assembly:Fail0verflow] /// [https://events.ccc.de/congress/2017/wiki/index.php/Assembly:Dolphin_Emulator Assembly:Dolphin Emulator]</div></div>
Notebook
- https://cs.phncdn.com/images/devices/console/000/000/361/980x522.jpeg (NSFW)
- https://store.playstation.com/de-de/grid/STORE-MSF75508-DISCOVERPS2ONPS4/1 50 Games released in the DE Store until July 31, 2018 (excluding Bundles)
- https://store.playstation.com/en-gb/grid/STORE-MSF75508-DISCOVERPS2ONPS4/1 53 Games released in the GB Store until July 31, 2018 (excluding Bundles)
- https://store.playstation.com/en-us/grid/STORE-MSF77008-PS2GAMESONPS4G/1 54 Games released in the NA Store until July 31, 2018 (excluding Bundles)
- https://store.playstation.com/ja-jp/ 6 (SIX) Games released in the JP Store until February 11, 2019
(and there won't be probably any since SCE gives a shit about the japanese market. In fact, there are even PS2 Games released on the US/EU store, which were released originally for the PS2 for the japanese market only. Oh dear :(- JP9000-CUSA02541_00-SCPS150210000001
- JP9000-CUSA08581_00-SCPS150570000001
- UP9000-CUSA07841_00-JPPS400000000001
- UP9000-CUSA07842_00-JPPS400000000001
- JP0082-CUSA04842_00-SLPM654380000001
- Ace Combat 5: The Unsung War (not available separately)
- https://blog.eu.playstation.com/2018/05/01/12-ps2-classics-hit-ps-now-this-month-heres-why-should-play-them/
PS3
- DE = https://store.playstation.com/de-de/grid/STORE-MSF75508-DISCOVERPS2ONPS3/1
- UK = https://store.playstation.com/en-gb/grid/STORE-MSF75508-DISCOVERPS2ONPS3/1
- US = https://store.playstation.com/en-us/grid/STORE-MSF77008-PS3ALLPS3GAMES/1?gameType=ps2_classics
- JP = ?
Other
Other
Probably the only place in this wiki here, where you can post the most irrelevant things from the internet and showing them in this wiki :)
- https://www.reddit.com/r/mildlyinteresting/comments/54q3lw/this_mall_has_two_fire_extinguishers_placed?st=itvrobhf&sh=2e024057
- http://www.forbes.com/sites/insertcoin/2016/10/04/my-wife-wont-let-me-buy-playstation-vr-and-i-cant-blame-her/#63fa7b4c2c5b (that dialogue is hilarious :P)
- https://www.youtube.com/watch?v=QMRg1WNgT2Q
- https://www.reddit.com/r/itsaunixsystem/comments/4ht7ab/person_of_interest_when_you_got_to_cool_down_your/
- https://www.youtube.com/watch?v=bS5P_LAqiVg
- https://www.youtube.com/watch?v=1JABdS-HN5A
- https://www.youtube.com/watch?v=u61F_qvdid0
- http://www.sonyalpharumors.com/noooo-sony-nab-gear-stolen-way-las-vegas/
- https://www.youtube.com/watch?v=t2l2kCvAS6A
- https://www.sata-io.org/integrators-list?field_company_target_id=All&field_product_category_tid=All&field_features_tid=All&combine=&field_test_id_value=009022440&=Apply
- https://kotaku.com/just-released-playstation-vr-game-already-has-porn-paro-1821041682
- https://www.youtube.com/watch?v=HibI_JtHY1E
- https://bs.phncdn.com/insights-static//wp-content/uploads/2017/12/4-pornhub-insights-2017-year-review-game-console.png
- https://www.whathifi.com/news/sky-deutschland-to-broadcast-world-cup-2018-in-4k
- https://www.broadbandtvnews.com/2018/04/04/sky-deutschland-to-show-fifa-world-cup-2018-in-ultra-hd/
- https://www.youtube.com/watch?v=XUwSOfQ1D3c
- https://www.the-saleroom.com/de-de/auction-catalogues/agon-sporting/catalogue-id-srag10017/lot-9fd4a314-2e44-4ea3-bfcf-a99900a4a869
- http://www.dcimovies.com/drafts/DCI-DRAFT-Direct-View-Display-D-Cinema-Addendum_v09_2018-1116.pdf
- http://www.dcimovies.com/drafts/DCI-DRAFT-HDR-D-Cinema-Addendum_v09_2018-1116.pdf
- https://www.youtube.com/watch?v=5JnZGJRlk_o
- https://www.youtube.com/watch?v=5sLMCAOO174
Big picture on the wiki for SB on DECR
Sorry, but it looks like the diagram on the picture in wiki is wrong >_<
My friend is taking care of uploading a new one to the talk page.
- Ok, he/she can also upload it directly here while replacing the older wrong version - User:Roxanne (talk)
PS4 Games Released on Two Discs
- Red Dead Redemption 2
- XCOM 2 Collection (it includes a "Install Disc" - Disc 1" but it will work as well when you install the "Play Disc - Disc 2" only, but with less content obviously)
- Dat "FF7 Remake" tho
- The Last Of Us Part II
PS3 Games Released on Two Discs
- Borderlands 2: Game of the Year Edition (same as for XCOM 2 printed as a "Add-On Disc")
Discord Randoms
StarMelter (00:18h): well gonna watch some episodes of Prison Break then sleep Roxanne (00:18h): Scofield ❤️ StarMelter (00:19h): yea :smile: well Im on second season Roxanne (00:19h): He dies Ups :sweat_smile: StarMelter (00:19h): ffs how you just ruined it lol Roxanne (00:19h): Sorry :neutral_face: StarMelter (00:20h): how to watch it now lol Dwayne (00:20h): lmao Roxanne (00:20h): Relax He dies on season 4 Dwayne (00:20h): lmao StarMelter (00:20h): hahaha
Reading PS3/PS4/PS5 BD Discs on PC ODD's
- Mediatek Chipset Controller with an "+6 Read Offset" is needed for reading PS3/PS4 BD Discs on a PC Optical Disc Drive
- If a Drive is able to read the PS3 Disc, then it's likely that it will read the PS4 Disc as well (PS5 needs testing [BDXL?])
- Laptop Drives are knwon troublemakers, even when it's supported by a few Drives / 5.25" External Enclosures works fine
SKU Model Number | Manufacturer | PS3 Disc Support | PS4 Disc Support | PS5 Disc Support | BDXL Disc Support | 4K/UHD AACS Bypass | Downgradable | Supported Firmware | Interface | Notes | ASIN/Tweakers |
---|---|---|---|---|---|---|---|---|---|---|---|
LITE-ON DH-4O1S | LITE-ON | Yes | ? | ? | No | No | ? | ? | SATA | First ODD with PS3 support! | B001ECR64G 172499 |
LITE-ON IHBS112 | LITE-ON | Yes | ? | ? | No | No | ? | ? | SATA | B006Z46702 259422 | |
Samsung SH-B083L | Samsung | Yes | Yes | ? | No | No | ? | ? | SATA | Mediatek MT1939LSU Chipset Controller | B002RTC46A 252581 |
Samsung SH-B123L | Samsung | Yes | ? | ? | No | No | ? | ? | SATA | B003YGIOZA 270466 | |
Samsung SE-506AB | Samsung | Yes | Yes | ? | No | No | ? | TS01 | USB | B005M3UIS4 289532 | |
Sony Optiarc 5300S | Sony Optiarc | Yes | ? | ? | No | No | ? | ? | SATA | B004BE5WBI 269565 | |
BENQ BR1000 | BENQ | Yes | ? | ? | No | No | ? | ? | SATA | ||
ASUS BC-08B1LT | ASUS | Yes | ? | ? | No | No | ? | (?)1.01.50(?) (?)1.01.20(?) |
SATA | B003WHFCW4 268719 | |
ASUS BC-12B1ST | ASUS | Partial | ? | ? | No | No | ? | (?)3.11(?) | SATA | Supports "BW-12B1ST" Crossflash | B00652T1E8 296997 |
ASUS BW-12B1ST | ASUS | Yes | Yes | ? | No | No | ? | (?)1.01.41(?) | SATA | B00N14ZPD4 303351 | |
ASUS BC-12D2HT | ASUS | Yes | ? | ? | Yes | Partial | Partial | 1.00 3.00 (?)3.11(?) |
SATA | B00F0SQLR8 355065 | |
ASUS BW-14D1XT | ASUS | Yes | Yes | ? | Yes | No | ? | 3.02 | SATA | Drive Revisions are too old for 4K/UHD-Playback There are no new Firmware Updates released |
B00DB4M9G0 357401 |
ASUS BC-16D1HT | ASUS | Yes | ? | ? | Yes | Partial | Partial | 1.00 1.01 3.02 (?)3.03(?) (?)3.10(?) |
SATA | Supports "BW-16D1HT" Crossflash | B00DRHOLGC |
ASUS BW-16D1HT | ASUS | Yes | Yes | ? | Yes | Yes | Yes | 1.00 1.01 3.02 3.03 3.10 |
SATA | Firmware Revisions 1.00 & 1.01 are too old for 4K/UHD-Playback |
B00DRHOLGC 348486 |
LG BE16NU50 | LG | Yes | ? | ? | Yes | Yes | Yes | 1.00 | USB | B01C3NSEKE 559189 | |
LG BH14NS40 | LG | Yes | ? | ? | Yes | No | ? | 1.00 1.01 1.02 1.03 |
SATA | Drive Revisions are too old for 4K/UHD-Playback There are no new Firmware Updates released |
B00EDMZOE8 |
LG BH16NS40 | LG | Yes | ? | ? | Yes | Partial | Partial | 1.00 1.01 1.02 1.03 N1.03 |
SATA | Drive Revision (SVC Code) "NS50" with Firmware "N1.03" can't bypass AACS (Firmware "N1.03" stands for "New Firmware") |
B00AK29B26 323824 |
LG BH16NS48 | LG | Yes | ? | ? | Yes | ? | ? | ? | SATA | ||
LG BH16NS50 | LG | Yes | ? | ? | ? | ? | ? | ? | SATA | ||
LG BH16NS55 | LG | Yes | Yes | ? | Yes | Partial | Partial | 1.02 1.03 (?)N1.03(?) |
SATA | Firmware Revision "1.02" works fine Firmware Revision "1.03" needs to be downgraded (Firmware "N1.03" stands for "New Firmware") |
B017C4SLL6 558411 |
LG BH24NS40 | LG | Yes | ? | ? | ? | ? | ? | ? | SATA | ||
LG BH26NS40 | LG | Yes | ? | ? | ? | ? | ? | ? | SATA | ||
LG BP50NB40 | LG | Yes | ? | ? | Yes | ? | ? | ? | USB | B00ZTA6IKM | |
LG BU20N | LG | Yes | ? | ? | Yes | ? | ? | ? | SATA | This is a Laptop Drive (!) | B01JP0AXXY |
LG BU40N | LG | Yes | Yes | ? | Yes | Yes | Yes | 1.00 (?)1.01(?) 1.02 1.03 |
SATA | This is a Laptop Drive (!) | B071CPRK74 1372038 |
LG CH12NS30 | LG | Yes | ? | ? | Yes | No | ? | (?)N1.01(?) | SATA | Drive Revisions are too old for 4K/UHD-Playback There are no new Firmware Updates released |
B00DJA3W5I 364759 |
LG UH12NS30 | LG | Yes | ? | ? | Yes | No | ? | 1.03 | SATA | Drive Revisions are too old for 4K/UHD-Playback There are no new Firmware Updates released |
B00UB7KFR0 |
LG WH12LS30 | LG | Yes | ? | ? | No | No | ? | ? | SATA | ||
LG WH14NS40 | LG | Yes | ? | ? | Yes | Partial | Partial | 1.00 1.01 1.02 1.03 N1.03 |
SATA | Drive Revision (SVC Code) "NS50" with Firmware "N1.03" can't bypass AACS (Firmware "N1.03" stands for "New Firmware") |
B00MPVBZWY |
LG WH16NS40 | LG | Yes | ? | ? | Yes | Partial | Partial | 1.01 1.02 N1.03 |
SATA | Drive Revision (SVC Code) "NS50" with Firmware "N1.03" can't bypass AACS (Firmware "N1.03" stands for "New Firmware") |
B00IIXLKKU |
LG WH16NS60 | LG | Yes | ? | ? | Yes | Partial | Partial | 1.00 N1.01 |
SATA | Firmware needs to be downgraded to Ver. 1.00 to support 4K/UHD AACS Bypass |
B00IIXLKKU |
LG WH16NS48 | LG | Yes | ? | ? | Yes | ? | ? | ? | SATA | B06XCQJ86S | |
LG WH24LS30 | LG | Yes | ? | ? | ? | ? | ? | ? | SATA | ||
LG WH24NS40 | LG | Yes | ? | ? | ? | ? | ? | ? | SATA | ||
LG WH26NS40 | LG | Yes | ? | ? | ? | ? | ? | ? | SATA |