Game Saves
PS3 Saved Games
These files are stored on the path: hdd0/home/<userid>/savedata/SAVEDATA_DIRECTORY, where:
- <userid> is the number the system assigned to this user when his account was created (is a counter). Stored in XRegistry.sys, e.g: 00000001.
- SAVEDATA_DIRECTORY is the name of the folder, composed by TITLE_ID + some variable characters, e.g: BLES00001-savedata. Stored inside the PARAM.SFO of this GameSave
There are two types of possible protections:
- One possible encryption in the files generated by the game that is not mandatory and depends of the developers of the game.
- And other protection based on signatures stored in PARAM.PFD generated and managed by the system. This file supervises signatures of other files of the folder, the list of files supervised is not fixed and again... it depends of the developers of the game, but usually PARAM.SFO is inside this list
This allows modifications/cheats for some games wich files are not encrypted, and not supervised by PARAM.PFD
Some games are "copy-protected", but the others can be copyed to a externall USB device in the path usb0\PS3\SAVEDATA\SAVEDATA_DIRECTORY
Copy protection can be removed from a Game Save by changing a flag in the ATTRIBUTE of his PARAM.SFO. This can be done whem PARAM.PFD doesnt contains the signature of PARAM.SFO (only a few old games)
Directory Structure
File | Description/Purpose |
---|---|
PARAM.SFO | Various information about the title. This one is never encrypted, although it's always supervised by PARAM.PFD. |
PARAM.PFD | Signatures of some of the files in the folder. The signature method is still unknown (hash-size 0x60). |
ICON0.PNG | PNG image containing the image to be displayed in XMB. dimensions 320 x 176, 72 dpi, 32 bit, 1 frame |
ICON1.PNG | PNG image containing the image to be displayed in XMB. dimensions 1000 x 560, 72 dpi, 32 bit, 1 frame |
SND0.AT3 | (optional) Sound file to be played. |
ICON1.PAM | (optional) Video file to be shown. |
PIC0.PNG | (optional) Overlay picture. |
PIC1.PNG | (optional) Large background picture. |
Games which are unprotected
- MotorStorm (protected with CRC32 checksum)
- Call Of Duty 4 (hacked saves can be found on the internet)
- Battlefield: Bad Company
- Assassin's Creed
- Blazing Angels: Squadrons of WWII
For a more complete list, with example download links : http://www.ps3hax.net/showthread.php?t=8559
Source: http://ps3dev.wikispaces.com/Saved+Games
Minis Saved Games
- Internal: HDD0/home/00000001/minis_savedata/your game folder
- External: USB/PSP/SAVEDATA/your game folder
Directory Structure
File | Description/Purpose |
---|---|
PARAM.SFO | |
SECURE.BIN |
PS1/PS2 Saved Games
- Internal: HDD0/SAVEDATA/VMC/Internal Memory Card.VM1 //for ps1 memory card
- Internal: HDD0/SAVEDATA/VMC/Internal Memory Card.VM2 //for ps2 memory card
- External: USB/PS3/EXPORT/PSV/game file.PSV
- External: USB/PSP/SAVEDATA/your game folder
Directory Structure (from PS1 classic PSN)
File | Description/Purpose |
---|---|
PARAM.SFO | |
CONFIG.BIN | |
SCEVMC0.VMP | |
SCEVMC1.VMP |
When you copy the saved data from ps3 to psp, ps3 ask if you want to convert it for use with the psp. From psp to ps3 you can continue your game (PS1/Minis under differents formats such as cso/iso) and continue on ps3 after transfer of your savedata if the game share at least the same DiscID Emulation