PARAM.SFO
SFO (System File Object) are used in folders wich content needs to be displayed in the XMB.
The basic file/folder structure of a PS3 content is composed by a SFO, the multimedia Content Information Files, and for speciall content like SaveData or Trophies there is a PARAM.PFD for security reasons, other type of content like games or apps needs an structure of subfolders with names as HTMLDIR, INSDIR, LICDIR, PKGDIR, TRPDIR, USRDIR, etc...
The parameters contained in a SFO can be simplyfied as inputs/outputs for/from the content:
- Boot modifyers (flags) that are sent to the content when is executed to activate speciall modes (e.g. audio and video modes of a game).
- Information texts about the content and his restrictions (e.g. title and version of a game).
SFX (System File in XML format) is similar than SFO but without the data related to his structure (the SFO metadata that has no real value).
The conversion between the 2 formats is direct because the important values contained in both formats are the same (File_Version, Parameter (name), Data_Type, Data_Total_Size & Parameter (value)).
SFO's and SFX's can be chained in a structure of subfolders where the "main" SFO activates a speciall subfolder, and the subfolder contains another SFO that activates another subfolder and so on.
This structures are limited by the system and activated by a combination of CATEGORY and speciall flags on ATTRIBUTE.
In Blu-Ray discs, the "main" PARAM.SFO itself is activated by another flag inside PS3_DISC.SFB.
Internal Structure
Header
struct Header { uint32_t File_Signature; /* Always PSF */ uint32_t File_Version; /* Usually 1.1 */ uint32_t Name_Table_Start; /* Start position of the Name_Table */ uint32_t Data_Table_Start; /* Start position of the Data_Table */ uint32_t Entries_Number; /* Number of entries */ };
Definition_Table
This structure repeats one time for every Entries_Number defined in the header. All values are in Little Endian.
struct Definition_Table { uint16_t Name_Table_Offset; /* Offset of the Name of the entry, from start of Name_Table */ uint16_t Data_Type; /* Type of data of the entry in the Data_Table */ uint32_t Data_Size_Used; /* Used Bytes by the entry in the Data_Table */ uint32_t Data_Size_Total; /* Total bytes reserved for the entry in the Data_Table */ uint32_t Data_Table_Offset; /* Offset of the Data of the entry, from start of Data_Table */ };
The Data_Types are partially known based in some examples found in different content
Data_Types | Description | Used in |
---|---|---|
04 00 | utf-8 Speciall Mode | ACCOUNT_ID, PARAMS, PARAMS2 (in SaveData)... and PADDING (in trophy) |
04 02 | utf-8 | |
04 04 | integer |
The Data_Type 04 00 marked as "utf-8 Speciall Mode" has the particularity of return a "right" or "wrong" when comparing the string with a reference value, so it can be said that the difference between the simple "utf-8" and "utf-8 Speciall Mode" is only from the point of view of how the system manipulate this data. For more info read the section ACCOUNT_ID.
- Speculation
If the "scale" used for the second byte follows the proportion of 2^X (e.g. 1, 2, 4, 8, 16, 32, etc...) then we are missing a "04 01" valid data type in the list
Name_Table
The entries of this table (and the next table) can vary depending of the kind of content, but always are ordered by his names (alphabetically from A to Z), each entry of this table needs 1 blank byte after the name to separate them. The valid values used in known formats are grouped in Parameters Table for a fast reference.
The table has padding at the end to fit the total size in bytes to a multiply or 4, this padding is added after the last blank byte of the last entry. If the last entry (included his blank byte) matches with a multiply of 4 this padding doesn't exist.
Data_Table
This table has no padding between entries neither at the end, Data_Size_Total for each entry is stored in the Definition_Table and this sizes are fixed by each entry (e.g. RESOLUTION always has a Data_Size_Total of 4 bytes), so the space in Data_Table can be considered reserved (filled with zeroes when not used).
- Integer entries uses all the reserved bytes, so his Data_Size_Used is the same than his Data_Size_Total.
- utf-8 entries never uses all the reserved bytes, needs 1 blank byte after the last character of the text string, this blank byte can be considered part of the string to count the Data_Size_Used bytes for this entry (e.g. the title "my homebrew " has a Data_Size_Used of 12 bytes from the total of 128 reserved in his Data_Size_Total).
Internall Structure Examples
SFO
This is an example of a hand made SFO structure, it contains only 1 entry (TITLE_ID), i choosed this one because his Data_Size_Total is short enought (16 bytes) to build the full structure in a minimall size, needs padding at the end of the Name_Table, and the Data_Size_Used is smaller than Data_Size_Total.
0x0000 00 50 53 46 01 01 00 00 24 00 00 00 30 00 00 00 | .PSF....$...0... | 0x0010 01 00 00 00 00 00 04 02 0A 00 00 00 0F 00 00 00 | ................ | 0x0020 00 00 00 00 54 49 54 4C 45 5F 49 44 00 00 00 00 | ....TITLE_ID.... | 0x0030 41 42 43 44 31 32 33 34 35 00 00 00 00 00 00 00 | ABCD12345....... |
All the blocks of the file are explained in the next list, it has separated sections for header and the three tables.
Offset | Size | Content | Conversion | Value | Notes |
---|---|---|---|---|---|
Header | |||||
0x0000 | 0x04 | 00 50 53 46 | To utf-8 | PSF | Signature |
0x0004 | 0x04 | 01 01 00 00 | Big endian, decimal | 1.1 | Version (the point is added by the system) |
0x0008 | 0x04 | 24 00 00 00 | Big endian | 0x0024 | Start of Name_Table |
0x000C | 0x04 | 30 00 00 00 | Big endian | 0x0030 | Start of Data_Table |
0x0010 | 0x04 | 01 00 00 00 | Big endian, decimal | 1 | Number of entries in the tables |
Definition_Table | |||||
0x0014 | 0x02 | 0000 | Big endian | 0 | (Start of Name) - (Start of Name_Table) = 0x0024-0x0024 = 0 |
0x0016 | 0x02 | 0402 | Unknown | Data_Type | |
0x0018 | 0x04 | 0A000000 | Big endian, decimal | 10 | Data_Size_Used (ABCD12345 are 9 bytes + 1 blank = 10) |
0x001C | 0x04 | 0F000000 | Big endian, decimal | 16 | Data_Size_Total (TITLE_ID Data_Size_Total is always 16 bytes) |
0x0020 | 0x04 | 00000000 | Big endian | 0 | (Start of Data) - (Start of Data_Table) = 0x0030-0x0030 = 0 |
Name_Table | |||||
0x0024 | 0x09 | 5449544C455F494400 | To utf-8 | TITLE_ID | Name, included 1 blank byte at the end |
0x002D | 0x03 | 000000 | Padding (9 from the previous entry + 3 padding = 12 bytes) | ||
Data_Table | |||||
0x0030 | 0x0F | 41424344313233343500000000000000 | To utf-8 | ABCD12345 | Data. (Data_Size_Total=16 bytes. Data_Size_Used=10 bytes) |
- When you generate a non proper file playing with the flags, you can have a nice icon of "corrupted data", but in some cases the game boots normally. In other cases when adding or removing parameters the file is "partially" corrupted because a "break point" in the structure and the file is "partially" loaded (the PS3 loads the values before the structure "break point" normally, but after this point the values shown as corrupted or missing).
- When adding "non-stadard" parameters to a "standard" SFO the system blocks this "not-expected" parameter. The SFO is loaded without problems, but the added parameters are ignored (e.g. when adding SUB_TITLE to a SFO for catergory "HG").
- The minimall structure tested (and working) for a hombrew can be copied/downloaded at the bottom of the page, its not "standard" but the PS3 doesnt complains, and probably can be reduced even more.
SFX
This is the same file converted to SFX format, its more simple because it has no metadata related with the structure. Are used by some blu-rays, and can be used as "templates" to generate SFO files (manually by now, because there is no tool yet).
The entries and values are self explanatory, can be created using a SFO as the source with the program SFO2SFX.
<?xml version="1.0" encoding="utf-8" standalone="yes"?> <paramsfo add_hidden="false"> <param key="TITLE_ID" fmt="utf8" max_len="16">ABCD12345</param> </paramsfo>
Parameters Table
This table contains all the parameters known/found in standard contents for a fast view and fast relinking to other sections of the page.
Columns of the table are named by the CATEGORY used by this content.
HG = HDD Game | 1P = PS1 Game | 2P = PS2 Game | MN = PSP Mini Game | GD = Game Data | SD = Save Data | ♦ = Trophy |
Parameter | Data_Type | Data_Size_Total | Data_Size_Used | HG | 1P | 2P | MN | GD | SD | ♦ | |
---|---|---|---|---|---|---|---|---|---|---|---|
ACCOUNT_ID | 0400 | 16 (0x10) | 16 (0x10) | No | No | ??? | No | No | Yes | No | |
ACCOUNTID | utf-8 | 16 (0x10) | 16 (0x10) | No | No | ??? | No | No | No | Yes | |
ANALOG_MODE | integer | 4 (0x4) | 4 (0x4) | No | Yes | ??? | No | No | No | No | |
APP_VER | utf-8 | 8 (0x8) | 6 (0x6) | Opt | No | ??? | Yes | Opt | No | No | |
ATTRIBUTE | integer | 4 (0x4) | 4 (0x4) | Opt | Yes | ??? | Yes | Opt | Yes | No | |
BOOTABLE | integer | 4 (0x4) | 4 (0x4) | Yes | Yes | ??? | Yes | No | No | No | |
CATEGORY | utf-8 | 4 (0x4) | 3 (0x3) | Yes | Yes | ??? | Yes | Yes | Yes | No | |
CONTENT_ID | utf-8 | 48 (0x30) | 37 (0x25) | Opt | No | ??? | No | No | No | No | |
DETAIL | utf-8 | 1024 (0x400) | variable | No | No | ??? | No | No | Opt | No | |
LANG | integer | 4 (0x4) | 4 (0x4) | No | No | ??? | No | No | No | Yes | |
LICENSE | utf-8 | 512 (0x200) | variable | Yes | No | ??? | No | No | No | No | |
NP_COMMUNICATION_ID | utf-8 | 16 (0x10) | 13 (0xD) | Opt | No | ??? | No | No | No | No | |
NPCOMMID | utf-8 | 16 (0x10) | 12 (0xC) | No | No | ??? | No | No | No | Yes | |
PADDING | 0400 | 8 (0x8) | 0 (0x0) | No | No | ??? | No | No | No | Yes | |
PARAMS | 0400 | 1024 (0x400) | 1024 (0x400) | No | No | ??? | No | No | Yes | No | |
PARAMS2 | 0400 | 12 (0xC) | 12 (0xC) | No | No | ??? | No | No | Yes | No | |
PARENTAL_LEVEL_x | integer | 4 (0x4) | 4 (0x4) | Opt | No | ??? | No | No | No | No | |
PARENTAL_LEVEL | integer | 4 (0x4) | 4 (0x4) | Yes | No | ??? | Yes | Yes | Yes | No | |
PARENTALLEVEL | integer | 4 (0x4) | 4 (0x4) | No | Yes | ??? | No | No | No | Yes | |
PS3_SYSTEM_VER | utf-8 | 8 (0x8) | 8 (0x8) | Yes | Yes | ??? | Yes | Opt | No | No | |
REGION_DENY | integer | 4 (0x4) | 4 (0x4) | Opt | No | ??? | No | No | No | No | |
RESOLUTION | integer | 4 (0x4) | 4 (0x4) | Yes | Yes | ??? | Yes | No | No | No | |
SAVEDATA_DIRECTORY | utf-8 | 64 (0x40) | variable | No | No | ??? | No | No | Yes | No | |
SAVEDATA_LIST_PARAM | utf-8 | 8 (0x8) | variable | No | No | ??? | No | No | Yes | No | |
SOUND_FORMAT | integer | 4 (0x4) | 4 (0x4) | Yes | Yes | ??? | Yes | No | No | No | |
SOURCE | integer | 4 (0x4) | 4 (0x4) | No | No | ??? | No | No | No | Yes | |
SUB_TITLE | utf-8 | 128 (0x80) | variable | No | No | ??? | No | No | Opt | No | |
TARGET_APP_VER | utf-8 | 8 (0x8) | 6 (0x6) | No | No | ??? | No | Opt | No | No | |
TITLE | utf-8 | 128 (0x80) | variable | Yes | Yes | ??? | Yes | Yes | Yes | No | |
TITLE_ID | utf-8 | 16 (0x10) | 10 (0xA) | Yes | Yes | ??? | Yes | Yes | No | No | |
TITLE_xx | utf-8 | 128 (0x80) | variable | Opt | No | ??? | No | No | No | No | |
TITLEID0xx | utf-8 | 16 (0x10) | 9 (0x9) | No | No | ??? | No | No | No | Yes | |
VERSION | utf-8 | 8 (0x8) | 6 (0x6) | Yes | Yes | ??? | Yes | Yes | No | Yes |
Parameters Descriptions
ACCOUNT_ID
Data_Type: utf-8 Speciall Mode Data_Size_Total: 16 bytes Data_Size_Used: 16 bytes Used in SFO's of type: Save Data
PSN User Account stored as utf-8 Speciall Mode. The string is compared with the info contained in XRegistry.sys. The comparison can only return two values, right, or wrong, if the comparison returns right the SaveData is valid.
Filled with zeroes when the user has not been registered in PSN.
ACCOUNTID
Data_Type: utf-8 Data_Size_Total: 16 bytes Data_Size_Used: 16 bytes Used in SFO's of type: Trophy
Same string than ACCOUNT_ID but stored as utf-8 because the system uses it for normal functions (in this case is sent to PSN to synchronize the trophy data with your online account).
ANALOG_MODE
Data_Type: uint32_t Data_Size_Total: 4 bytes Data_Size_Used: 4 bytes Used in SFO's of type: PS1 Game
Enables compatibility with the analog sticks of the Dualshock Controller.
Little Endian | Big Endian | Flags (Binary) | Description |
---|---|---|---|
00 00 00 00 | 00 00 00 00 | 00000000 00000000 00000000 00000000 | Disabled |
01 00 00 00 | 00 00 00 01 | 00000000 00000000 00000000 00000001 | Enabled |
APP_VER
Data_Type: utf-8 Data_Size_Total: 8 bytes Data_Size_Used: 6 bytes Used in SFO's of type: HDD Game, PSP Mini Game
Application version (or patch version). Not used in old games.
The format is XX.YY where "XX" and "YY" are numbers, and the point "." is included in the string, e.g: 01.00 for the first stable version released.
- Cummulative Patches
Game patches uses a bigger APP_VER as 01.01 for the first patch, but keeping the same TITLE_ID from the originall release.
ATTRIBUTE
Data_Type: uint32_t Data_Size_Total: 4 bytes Data_Size_Used: 4 bytes Used in SFO's of type: HDD Game, PS1 Game, PSP Mini Game, Save Data
Contains a maximun of 32 flags that can be turned on/off to activate/deactivate speciall boot modes for the content.
Values are stored in "Little Endian" format inside the SFO, to represent the whole list in a "human readable" format is needed to convert them to "Big Endian" and then to "Binary". The flags in the next table are ordered from older to newer and separated in 4 bytes (8 flags each byte).
There are special folders or special content (like copy-protection flag for SaveData) where the value of ATTRIBUTE is very different of what is explained in the next table, for this speciall cases the only two valid values are a 0 (speciall function deactivated) or a 1 (speciall function activated). This speciall cases are listed at the end of this section under "Values of ATTRIBUTE for speciall CATEGORY's".
Flags can be used in groups, to remove or add a flag from the group is needed to make an addition or a substraction of the values.
Little Endian | Big Endian | Flags (Binary) | Description |
---|---|---|---|
01 00 00 00 | 00 00 00 01 | 00000000 00000000 00000000 00000001 | PSP Remote Play in MPEG4 SP/ATRAC |
02 00 00 00 | 00 00 00 02 | 00000000 00000000 00000000 00000010 | [PSP Export] |
04 00 00 00 | 00 00 00 04 | 00000000 00000000 00000000 00000100 | PSP Remote Play in MPEG4 AVC/AAC |
08 00 00 00 | 00 00 00 08 | 00000000 00000000 00000000 00001000 | Force XMB in game (used by PlayStation home) |
10 00 00 00 | 00 00 00 10 | 00000000 00000000 00000000 00010000 | [XMB In-Game] Disabled |
20 00 00 00 | 00 00 00 20 | 00000000 00000000 00000000 00100000 | [XMB In-Game] Background Music |
40 00 00 00 | 00 00 00 40 | 00000000 00000000 00000000 01000000 | Unknown ! |
80 00 00 00 | 00 00 00 80 | 00000000 00000000 00000000 10000000 | PSvita Remote Play in high quality ? (used by torne v3.52 patch) |
00 01 00 00 | 00 00 01 00 | 00000000 00000000 00000001 00000000 | Move Controller (Warning Screen) |
00 02 00 00 | 00 00 02 00 | 00000000 00000000 00000010 00000000 | Navigation Controller (Warning Screen) |
00 04 00 00 | 00 00 04 00 | 00000000 00000000 00000100 00000000 | Eye Cam (Warning Screen) |
00 08 00 00 | 00 00 08 00 | 00000000 00000000 00001000 00000000 | Calibration (Notification Screen) |
00 10 00 00 | 00 00 10 00 | 00000000 00000000 00010000 00000000 | 3D (Warning Screen) |
00 20 00 00 | 00 00 20 00 | 00000000 00000000 00100000 00000000 | Not used yet ? Reserved |
00 40 00 00 | 00 00 40 00 | 00000000 00000000 01000000 00000000 | Not used yet ? Reserved |
00 80 00 00 | 00 00 80 00 | 00000000 00000000 10000000 00000000 | Not used yet ? Reserved |
00 00 01 00 | 00 01 00 00 | 00000000 00000001 00000000 00000000 | Install Disc containing only Install Packages |
00 00 02 00 | 00 02 00 00 | 00000000 00000010 00000000 00000000 | Install Packages (from folder PKGDIR in Discs). See: CATEGORY |
00 00 04 00 | 00 04 00 00 | 00000000 00000100 00000000 00000000 | Overwrite RESOLUTION, SOUND_FORMAT, PSP Remote Play (Patches) |
00 00 08 00 | 00 08 00 00 | 00000000 00001000 00000000 00000000 | Game purchase Enabled. See: CONTENT_ID |
00 00 10 00 | 00 10 00 00 | 00000000 00010000 00000000 00000000 | Overwrite [XMB In-Game] (Patches) |
00 00 20 00 | 00 20 00 00 | 00000000 00100000 00000000 00000000 | Overwrite Move Controller Warning Screen (Patches) |
00 00 40 00 | 00 40 00 00 | 00000000 01000000 00000000 00000000 | Overwrite 3D Warning Screen (Patches) |
00 00 80 00 | 00 80 00 00 | 00000000 10000000 00000000 00000000 | Move Controller Compatible |
00 00 00 01 | 01 00 00 00 | 00000001 00000000 00000000 00000000 | Not used yet ? Reserved |
00 00 00 02 | 02 00 00 00 | 00000010 00000000 00000000 00000000 | Not used yet ? |
00 00 00 04 | 04 00 00 00 | 00000100 00000000 00000000 00000000 | Not used yet ? activated in category X4 |
00 00 00 08 | 08 00 00 00 | 00001000 00000000 00000000 00000000 | Not used yet ? |
00 00 00 10 | 10 00 00 00 | 00010000 00000000 00000000 00000000 | Not used yet ? |
00 00 00 20 | 20 00 00 00 | 00100000 00000000 00000000 00000000 | Not used yet ? |
00 00 00 40 | 40 00 00 00 | 01000000 00000000 00000000 00000000 | Not used yet ? |
00 00 00 80 | 80 00 00 00 | 10000000 00000000 00000000 00000000 | Not used yet ? |
Some examples. If you find a game with a flag in his ATTRIBUTE that is not yet in the table, please add it
Little Endian | Big Endian | Flags (Binary ) | Title | Flags | Description |
---|---|---|---|---|---|
05 17 80 00 | 00 80 17 05 | 00000000 10000000 00010111 00000101 | killzone 3 | 7 | Move compatible + 3D screen + 3 move screens + 2 Remote Play modes |
20 00 02 00 | 00 02 00 20 | 00000000 00000010 00000000 00100000 | Dead Space 2 | 2 | Installable Packages + "XMB in-game" |
85 00 00 00 | 00 00 00 85 | 00000000 00000000 00000000 10000101 | Torne v3.52 | 3 | 2 PSP Remote Play modes + 1 PSvita remote play mode ? |
- PSP Remote Play
The format "MPEG4 AVC/AAC" only works when the other format "MPEG4 SP/ATRAC" is activated
- PSP Export
Used in CATEGORY's P1 (PlayStation 1 game) and MN (PSP Mini game)... and maybe for multimedia content. Allows the copy of the content to PSP by pressing triangle over his icon in XMB.
- XMB In-game Disabled & XMB In-game Background Music
"Disabled" ---> Replaces [XMB In-Game] feature (in PS button) by the [old menu] with only 4 options (Quit Game, Assign controller ports, Turn off the controller, and turn off the system)
- XMB Forced in game
Used in playstation Home at that time probably because system software wasn t doing it. Games with old menu can be forced to have the new xmb. This flag is probably not use anymore.
- "Background Music"
Allows to pause the game (with the PS button), play your own music from the files stored in your HDD, and return to the game with your background music.
- Move/Navigation/Eye warning screens
This warning screens are displayed before the game is launched (around 3 seconds each), are an explain of the correct way to use the "move controller", "navigation controller", and "eye cam" respectively. The game waits for them to appear so is a good idea to remove them to improve the loading time, the removing of this 3 screens has no effect over the controller, move controller will work without them.
- Calibration Notification
This is a calibration screen that appears when the controller has not been calibrated previously (or when is missconfigured).
- Stereoscopic 3D Warning Screen
This is a warning screen similar than the ones related with move peripherals, only appears when the TV is "3D compatible".
- Install Disc & Install Packages
"Install Disc" flag hides the primary icon of the disc (when the flag is ativated only the secondary icon is visible), used when there is no bootable content on the "main" path PS3_GAME/USRDIR.
"Install Packages" flag activates the subfolder structure PS3_GAME/PKGDIR by loading another SFO from this subfolder (the system loads the "main" SFO from PS3_GAME, and then "jumps" to the "secondary" SFO inside PKGDIR), everytime one of this SFO's inside substructures/subfolder is loaded it means a new icon/subicon/mount point is loaded in XMB
For more info about this blu-ray flags/substructures see the "fake disc structure" examples in []PARAM.SFO#CATEGORY]]
- Enable game purchase
Used in CATEGORY HG (in "demo" PS3 games that can be fully unlocked), and??? , activates the option to purchase the content by pressing triangle over his icon in XMB. is directly related with CONTENT_ID. When the content is purchased his CONTENT_ID is checked online to obtain the license. After is purchased the game loads another SFO with different values (e.g. TITLE, PARENTAL_LEVEL, RESOLUTION) from a different folder with other Content Informations Files
- Move compatible
Enables support for the Move Controller (Navigation Controller and Eye Cam doesn't have/needs a flag)
- Unknown flag
Few of them can be for PS vita for similar functions such as psp remote play or psp export (but even more restricted) are possible.
Boot logo disable? not used anymore Chat voice? not used anymore.
- Values of ATTRIBUTE for speciall CATEGORY's
SaveData (SD)
Little Endian | Big Endian | Flags (Binary) | Description |
---|---|---|---|
00 00 00 00 | 00 00 00 00 | 00000000 00000000 00000000 00000000 | Copy Allowed |
01 00 00 00 | 00 00 00 01 | 00000000 00000000 00000000 00000001 | Copy Protected |
Subfolder structures (TR, VR, DP, XR)
Little Endian | Big Endian | Flags (Binary) | Description |
---|---|---|---|
00 00 00 00 | 00 00 00 00 | 00000000 00000000 00000000 00000000 | Deactivated |
01 00 00 00 | 00 00 00 01 | 00000000 00000000 00000000 00000001 | Activated (the system loads another PARAM.SFO from another subfolder) |
BOOTABLE
Data_Type: uint32_t Data_Size_Total: 4 bytes Data_Size_Used: 4 bytes Used in SFO's of type: HDD Game, PS1 Game, PSP Mini Game
If the content is bootable or not, useful when you are going to make a data pkg.
Little Endian | Big Endian | Flags (Binary) | Description |
---|---|---|---|
00 00 00 00 | 00 00 00 00 | 00000000 00000000 00000000 00000000 | Not bootable |
01 00 00 00 | 00 00 00 01 | 00000000 00000000 00000000 00000001 | Bootable |
CATEGORY
Data_Type: utf-8 Data_Size_Total: 4 bytes Data_Size_Used: 3 bytes Used in SFO's of type: All but trophy
- Mount Points
This table represent the columns where the content is placed in the XMB and the CATEGORY asociated.
At the top are the "system functions", at the middle are the "HDD bootable content", and at the bottom are the "mount points" for Blu-Ray discs contents.
Photo | Music | Video | TV Services | Game | Network | Playstation Network | Content Examples | Notes |
---|---|---|---|---|---|---|---|---|
GD | Game Patches/Expansions Data | |||||||
2D | PS2 Emulator Data | |||||||
SD | Game Save Data | |||||||
♦ | Game Trophy Data | ♦ is not a valid CATEGORY | ||||||
AP | PlayMemories | |||||||
AM | Qriocity Music Unlimited | |||||||
AV | Netflix, LoveFilm | |||||||
AT | QOOK TV, Now TV, Torne | Column hidden when no installed content | ||||||
CB | Life with PlayStation, Folding@home | |||||||
HM | PlayStation Home | |||||||
HG | HDD Game | |||||||
1P | PS1 Game | |||||||
2P | PS2 Game ? | |||||||
MN | PSP Mini Game | |||||||
DG | Disc Game | in dev_bdvd/TITLE_ID/PS3_GAME | ||||||
DM | Disc Movie | in dev_bdvd/TITLE_ID/PS3_VPRM | ||||||
VR | Bootable Videos | in dev_bdvd/TITLE_ID/PS3_CONTENT/VIDEODIR | ||||||
TR | Installable Themes | in dev_bdvd/TITLE_ID/PS3_CONTENT/THEMEDIR | ||||||
DP | Installable Packages | in dev_bdvd/TITLE_ID/PS3_GAME/PKGDIR | ||||||
XR | Videos, Themes, and Packages | in dev_bdvd/TITLE_ID/PS3_EXTRA |
- Blu-Ray discs structures
These are "fake Blu-Ray discs" with the minimall parameters inside SFO's/SFX's needed for the structure to work, and the needed HYBRID_FLAG's inside the main PS3_DISC.SFB. All the files are 100% hand made from scratch and tested.
Game discs in folder PS3_GAME The basic structure of a game disc.
0GAM00001 |--- PS3_DISC.SFB <--- HYBRID_FLAG (g), TITLE_ID (0GAM00001) |--- PS3_GAME |--- PARAM.SFO <--- CATEGORY (DG), TITLE_ID (0GAM00001) |--- USRDIR |--- EBOOT.BIN
Movie discs in folder PS3_VPRM This is the part of a Blue-Ray movie structure related with the PS3 system... the rest are the standard folders/files of a Blue-Ray movie and is not needed to be explained here.
0MOV00001 |--- PS3_DISC.SFB <--- HYBRID_FLAG (v), TITLE_ID (blank) |--- PS3_VPRM |--- PARAM.SFO <--- CATEGORY (DM)
Game discs in folder PS3_CONTENT Themes folder is mounted as a "secndary icon" under the "main game icon". Doesn't need/admit an SFO/SFX, the icon contained in the theme is resized and displayed inside a bubble, also the TITLE of the Theme is used for the content.
0CONT00001 |--- PS3_DISC.SFB <--- HYBRID_FLAG (TV), TITLE_ID (0CONT00001) |--- PS3_CONTENT |--- THEMEDIR | |--- PARAM.SFO <--- ATTRIBUTE (01000000), CATEGORY (TR), TITLE (Themes) | |--- D000 | |--- DATA001.P3T | |--- DATA002.P3T |--- VIDEODIR |--- PARAM.SFO <--- ATTRIBUTE (01000000), CATEGORY (VR), TITLE (Videos) |--- D001 | |--- PARAM.SFO <--- CATEGORY (VI), TITLE (Video 1) | |--- DATA000.MP4 |--- D002 |--- PARAM.SFO <--- CATEGORY (VI), TITLE (Video 2) |--- DATA000.MP4
Game discs in folder PS3_GAME/PKGDIR Can be considered an "expansion" of the basic blu-ray structure of a game disc, activated by the flag 00000200 in the ATTRIBUTE of the PARAM.SFO inside PS3_GAME. Packages are displayed in subfolders inside bubbles with his icons resized.
When the packages are installed, the file PARAM.SFO from PKGDIR is renamed to DISC.SFO and copyed inside the installation folder with the purpose of ??? (unknown, his info is not displayed in XMB)
0PKG00001 |--- PS3_DISC.SFB <--- HYBRID_FLAG (g), TITLE_ID (0PKG00001) |--- PS3_GAME |--- PARAM.SFO <--- ATTRIBUTE (00000200), CATEGORY (DG) |--- PKGDIR |--- PARAM.SFO <--- ATTRIBUTE (0100000), CATEGORY (DP), TITLE (Packages) |--- PKG01 | |--- PARAM.SFO <--- CATEGORY (IP), TITLE (Package 1) | |--- INSTALL.PKG |--- PKG02 |--- PARAM.SFO <--- CATEGORY (IP), TITLE (Package 2) |--- INSTALL.PKG
Game discs in folder PS3_GAME/INSDIR Can be considered an "expansion" of the basic blu-ray structure of a game disc, activated by the flag 00000200 in the ATTRIBUTE of the PARAM.SFO inside PS3_GAME
Used for "game patches" and "game expansion packs". The PARAM.SFO inside "INSDIR" contains the "APP_VER" of the bigger patch of the folder. Note that "download content" packages doesnt contains "APP_VER" so his installation doesnt updates the main game. For this reason "APP_VER" is only related with patches and is only needed when there are patches in the foler.
0INS00001 |--- PS3_DISC.SFB <--- HYBRID_FLAG (g), TITLE_ID (0INS00001) |--- PS3_GAME |--- PARAM.SFO <--- ATTRIBUTE (00000200), CATEGORY (DG) |--- INSDIR |--- PARAM.SFO <--- APP_VER (01.02), CATEGORY (AR) |--- DATA000.PKG |--- DATA001.PKG
Game discs in folder PS3_EXTRA Icon sizes is the same used in "PStore news" menu ([big squares of 486x405 pixels]). see: [Content_Information_Files|Content Information Files]]
0EXT00001 |--- PS3_DISC.SFB <--- HYBRID_FLAG (g), TITLE_ID (0EXT00001) |--- PS3_GAME | |--- PARAM.SFO <--- CATEGORY (DG) |--- PS3_EXTRA |--- PARAM.SFO <--- ATTRIBUTE (0100000), CATEGORY (XR), TITLE (Extras) |--- D001 | |--- PARAM.SFX <--- CATEGORY (IP), TITLE (Package 1) | |--- DATA000.PKG |--- D002 | |--- PARAM.SFX <--- CATEGORY (IP), TITLE (Package 2) | |--- DATA000.PKG |--- D003 | |--- PARAM.SFX <--- CATEGORY (VI), TITLE (Video 1) | |--- DATA000.MP4 |--- D004 | |--- PARAM.SFX <--- CATEGORY (VI), TITLE (Video 2) | |--- DATA000.MP4 |--- D005 | |--- PARAM.SFX <--- CATEGORY (TI), TITLE (Theme 1) | |--- DATA000.P3T |--- D006 |--- PARAM.SFX <--- CATEGORY (TI), TITLE (Theme 2) |--- DATA000.P3T
You can download this structures to experiment with them or to look how SFO's SFX's are built ---> [Blu-Ray fake discs by sandungas]
- Other CATEGORY's, unknown, untested, or not listed yet
X0 - (related to Game patch overwrite atribute: move screen and 3D screen) ?
X1 -
X2 -
X3 -
X4 - (same as X0 + 1 unknown flag) ?
X5 -
X6 -
X7 -
MS - "PSP minis" save data ?
PP - found in ps3Gen.exe (offset: 0x0005F214) or Genelib.dll (offset: 0x0008043C), confirmed on XMB_modding
XI - related to another disc structure, related with folders EX_GAME & EX_VIDEO ?
CONTENT_ID
Data_Type: utf-8 Data_Size_Total: 48 bytes Data_Size_Used: 37 bytes Used in SFO's of type: HDD Game
Content Identificator for Gamepurchase feature. Used in games that runs in "demo mode" and can be purchased (unlocked) by pressing triangle over his icon in XMB.
The format is: XXYYYY-NP_COMMUNICATION_ID-LICENSE_ID where:
- XX is ?
- YYYY is ?
- - is a separator character (mandatory)
- NP_COMMUNICATION_ID is explained in NP_COMMUNICATION_ID
- - is a separator character (mandatory)
- LICENSE_ID is ?
This games has a minimal folder structure with two PARAM.SFO like this:
NPxx12345 |--- PARAM.SFO <--- ATTRIBUTE (00000800), CATEGORY (HG), TITLE (GAME Trial) ... & others |--- USRDIR | |--- EBOOT.BIN |--- C00 |--- PARAM.SFO <--- ATTRIBUTE (00000800), CATEGORY (HG), TITLE (GAME Full) ... & others
DETAIL
Data_Type: utf-8 Data_Size_Total: 1024 bytes Data_Size_Used: variable Used in SFO's of type: Save Data
Text lines displayed under SUBTITLE text. Used only for SaveData to store long texts from the game like the name of the level you was playing, the equipment of your character (in a RPG), or the car you was driving (in a race simulator), etc...
When the text is too long to fit in the screen it scrolls vertically from bottom to top, if the Data_Used_Size is not correct this scroll doesn't flow properly.
To displace the text to the next row is used the speciall byte "0A", this way it can be done long messages with severall horizontall lines.
LANG
Data_Type: uint32_t Data_Size_Total: 4 bytes Data_Size_Used: 4 bytes Used in SFO's of type: Trophy
Language used when the "trophy config file" TROPCONF.SFM was installed. Valid values for languages are the same ones used for Regional codes
LICENSE
Data_Type: utf-8 Data_Size_Total: 512 bytes Data_Size_Used: variable Used in SFO's of type: HDD Game
License text of the content, hidden by the system in actual firmwares
NP_COMMUNICATION_ID
Data_Type: utf-8 Data_Size_Total: 16 bytes Data_Size_Used: 13 bytes Used in SFO's of type: HDD Game
Name of the folder containing the trophy installer (TROPHY.TRP)
The format is NPWRxxyyy_zz (e.g. NPWR00001_00)
NPCOMMID
Data_Type: utf-8 Data_Size_Total: 16 bytes Data_Size_Used: 12 bytes Used in SFO's of type: Trophy
Same than NP_COMMUNICATION_ID but with a Data_Size_Used of 12 bytes
PADDING
Data_Type: utf-8 Speciall Mode Data_Size_Total: 8 bytes Data_Size_Used: 0 bytes Used in SFO's of type: Trophy
Unknown
PARAMS
Data_Type: utf-8 Speciall Mode Data_Size_Total: 1024 bytes Data_Size_Used: 1024 bytes Used in SFO's of type: Save Data
This parameter is intented to store user (and console?) specific data. Is the only one known parameter that contains an internall structure with severall strings, and his size is huge for being an integer.
Offset | length | Example | Description | Notes |
---|---|---|---|---|
0x0000 | 12 (0xC) | 030401020300000000000000 | Unknown | |
0x000C | 4 (0x4) | 08000000 | Unknown | |
0x0010 | 4 (0x4) | 7D000000 | Unknown | |
0x0014 | 4 (0x4) | 03000000 | Unknown | |
0x0018 | 4 (0x4) | 01000000 | userid | User identificator number from XRegistry.sys |
0x001C | 16 (0x10) | FEDCBA9876543210FEDCBA9876543210 | psid | More info: PSID |
0x002C | 4 (0x4) | 01000000 | userid | User identificator number from XRegistry.sys |
0x0030 | 16 (0x10) | 0123456789ABCDEF0123456789ABCDEF | accountid | PSN account identificator from XRegistry.sys |
0x0040 | 960 (0x3C0) | 00000000........ | Unknown | Big chunk of zeroes, probably used or reserved for other formats |
- Notes:
- The string used in the paramater ACCOUNT_ID is the same than accountid inside PARAMS. When PARAMS & ACCOUNT_ID are present in the SFO the string can be found two times in the file.
PARAMS2
Data_Type: utf-8 Speciall Mode Data_Size_Total: 12 bytes Data_Size_Used: 12 bytes Used in SFO's of type: Save Data
Unknown, usually filled with zeroes
PARENTAL_LEVEL_x
Data_Type: uint32_t Data_Size_Total: 4 bytes Data_Size_Used: 4 bytes Used in SFO's of type: HDD Game
Used to restrict the content to a specific License Area
The "x" at the end of the name PARENTAL_LEVEL_x defines the License Area wich is one of this list.
Parameter | License Area | Regions |
---|---|---|
PARENTAL_LEVEL_A | SCEA | US, Canada (North America), Mexico, Central America, South America |
PARENTAL_LEVEL_C | SCH | China |
PARENTAL_LEVEL_E | SCEE | Europe/Middle East/Africa, U.K./Ireland, Australia/New Zealand (Oceania), Russia, Ukraine, India, Central Asia |
PARENTAL_LEVEL_H | SCEH | Singapore/Malaysia (Southeast Asia), Taiwan, Hong Kong |
PARENTAL_LEVEL_J | SCEJ | Japan |
PARENTAL_LEVEL_K | SCEK | Korea (South Korea) |
- All this parameters are used in group, and preceded by a "standard" PARENTAL_LEVEL with the value 00000000 (disabled)
- Valid values are the same than PARENTAL_LEVEL (an scale from 1 to 11) with the only difference that the value for disable is FFFFFFFF
---example string--- 00000000 05000000 0A000000 01000000 FFFFFFFF 06000000 0B000000 ---example explain--- PARENTAL_LEVEL = 00000000 (disabled) PARENTAL_LEVEL_A = 05000000 (level 5) PARENTAL_LEVEL_C = 0A000000 (level 10) PARENTAL_LEVEL_E = 01000000 (level 1) PARENTAL_LEVEL_H = FFFFFFFF (disabled) PARENTAL_LEVEL_J = 06000000 (level 6) PARENTAL_LEVEL_K = 0B000000 (level 11)
PARENTAL_LEVEL
Data_Type: uint32_t Data_Size_Total: 4 bytes Data_Size_Used: 4 bytes Used in SFO's of type: HDD Game, PSP Mini Game, Game Data, Save Data
Is an scale to rate the content for the different users based in his user profile settings and internationall rating systems as: [| PEGI], [| ESRB], [| CERO], etc...
The higher the level the higher the restriction e.g:
- A game rated 11 will be displayed with an "locked" icon in XMB and requires the "unlock PIN" for a user with level 1.
- A game rated 1 can be played by all levels, from 1 to 11.
- Level 0 is disabled.
Little Endian | Big Endian | Decimal | Rating |
---|---|---|---|
00 00 00 00 | 00 00 00 00 | 0 | Disabled |
01 00 00 00 | 00 00 00 01 | 1 | Lower restriction |
02 00 00 00 | 00 00 00 02 | 2 | |
03 00 00 00 | 00 00 00 03 | 3 | |
04 00 00 00 | 00 00 00 04 | 4 | |
05 00 00 00 | 00 00 00 05 | 5 | |
06 00 00 00 | 00 00 00 06 | 6 | |
07 00 00 00 | 00 00 00 07 | 7 | |
08 00 00 00 | 00 00 00 08 | 8 | |
09 00 00 00 | 00 00 00 09 | 9 | |
0A 00 00 00 | 00 00 00 0A | 10 | |
0B 00 00 00 | 00 00 00 0B | 11 | Higher restriction |
PARENTALLEVEL
Data_Type: uint32_t Data_Size_Total: 4 bytes Data_Size_Used: 4 bytes Used in SFO's of type: PS1 Game, Trophy
Same than PARENTAL_LEVEL
PS3_SYSTEM_VER
Data_Type: utf-8 Data_Size_Total: 8 bytes Data_Size_Used: 8 bytes Used in SFO's of type: HDD Game, PS1 Game, PSP Mini Game
Minimum PS3 System Software required for the content to be bootable.
The format is XX.YYYY where "XX" and "YYYY" are numbers, and the point "." is included in the string, e.g: 03.4100.
REGION_DENY
Data_Type: uint32_t Data_Size_Total: 4 bytes Data_Size_Used: 4 bytes Used in SFO's of type: HDD Game
Regional restrictions for the content.
There are 12 valid Regions, each region has a position assigned in the binary string, this positions are marked with an "1" when the region is prohibited, and a "0". when is allowed.
Little Endian | Big Endian | Flags (Binary) | Region Nº | Allowed Region | Notes |
---|---|---|---|---|---|
FE FF FF FF | FF FF FF FE | 11111111 11111111 11111111 11111110 | 0 | Japan | |
FD FF FF FF | FF FF FF FD | 11111111 11111111 11111111 11111101 | 1 | US, Canada (North America) | Used in Netflix |
FB FF FF FF | FF FF FF FB | 11111111 11111111 11111111 11111011 | 2 | Europe / Middle East / Africa | |
F7 FF FF FF | FF FF FF F7 | 11111111 11111111 11111111 11110111 | 3 | Korea (South Korea) | |
EF FF FF FF | FF FF FF EF | 11111111 11111111 11111111 11101111 | 4 | U.K. / Ireland | |
DF FF FF FF | FF FF FF DF | 11111111 11111111 11111111 11011111 | 5 | Mexico, Central America, South America | |
BF FF FF FF | FF FF FF BF | 11111111 11111111 11111111 10111111 | 6 | Australia / New Zealand (Oceania) | |
7F FF FF FF | FF FF FF 7F | 11111111 11111111 11111111 01111111 | 7 | Singapore / Malaysia (Southeast Asia) | |
FF FE FF FF | FF FF FE FF | 11111111 11111111 11111110 11111111 | 8 | Taiwan | |
FF FD FF FF | FF FF FD FF | 11111111 11111111 11111101 11111111 | 9 | Russia, Ukraine, India, Central Asia | |
FF FB FF FF | FF FF FB FF | 11111111 11111111 11111011 11111111 | 10 | China | |
FF F7 FF FF | FF FF F7 FF | 11111111 11111111 11110111 11111111 | 11 | Hong Kong |
[| Photo] of a DEX with the the text: Allowed Region=1-11 (note region 0=Japan is not allowed).
RESOLUTION
Data_Type: uint32_t Data_Size_Total: 4 bytes Data_Size_Used: 4 bytes Used in SFO's of type: HDD Game, PS1 Game, PSP Mini Game
TV video modes supported by the content.
When there are severall flags activated the PS3 will use the one with higher quality supported by the TV.
Little Endian | Big Endian | Flags (Binary) | Description |
---|---|---|---|
01 00 00 00 | 00 00 00 01 | 00000000 00000000 00000000 00000001 | 480 (4:3) |
02 00 00 00 | 00 00 00 02 | 00000000 00000000 00000000 00000010 | 576 (4:3) |
04 00 00 00 | 00 00 00 04 | 00000000 00000000 00000000 00000100 | 720 (16:9) |
08 00 00 00 | 00 00 00 08 | 00000000 00000000 00000000 00001000 | 1080 (16:9) |
10 00 00 00 | 00 00 00 10 | 00000000 00000000 00000000 00010000 | 480 (16:9) |
20 00 00 00 | 00 00 00 20 | 00000000 00000000 00000000 00100000 | 576 (16:9) |
3F 00 00 00 | 00 00 00 3F | 00000000 00000000 00000000 00111111 | All |
SAVEDATA_DIRECTORY
Data_Type: utf-8 Data_Size_Total: 64 bytes Data_Size_Used: variable Used in SFO's of type: Save Data
Name of the folder where the game stores his SaveData. The format is: TITLE_ID-xxx, e.g;: BLUS00001-savedata where:
- TITLE_ID is explained in TITLE_ID.
- - is a separation character (mandatory).
- xxx is a variable string with variable lenght, are texts to separate different SaveDatas from the same game.
SAVEDATA_LIST_PARAM
Data_Type: utf-8 Data_Size_Total: 8 bytes Data_Size_Used: variable Used in SFO's of type: Save Data
Unknown, usually filled with zeroes, but with a Data_Used_Size of 1 byte
- Gran turismo 5 contains the string "GAMEDAT"
SOUND_FORMAT
Data_Type: uint32_t Data_Size_Total: 4 bytes Data_Size_Used: 4 bytes Used in SFO's of type: HDD Game, PS1 Game, PSP Mini Game
Sound modes supported by the content.
Little Endian | Big Endian | Flags (Binary) | Description |
---|---|---|---|
01 00 00 00 | 00 00 00 01 | 00000000 00000000 00000000 00000001 | [LPCM] 2.0 |
04 00 00 00 | 00 00 00 04 | 00000000 00000000 00000000 00000100 | [LPCM] 5.1 |
10 00 00 00 | 00 00 00 10 | 00000000 00000000 00000000 00010000 | [LPCM] 7.1 |
02 01 00 00 | 00 00 01 02 | 00000000 00000000 00000001 00000010 | [Dolby Digital] 5.1 |
02 02 00 00 | 00 00 02 02 | 00000000 00000000 00000010 00000010 | [Digital Theater Systems (DTS)] 5.1 |
17 03 00 00 | 00 00 03 17 | 00000000 00000000 00000011 00010111 | All |
SOURCE
Data_Type: uint32_t Data_Size_Total: 4 bytes Data_Size_Used: 4 bytes Used in SFO's of type: Trophy
Unknown, usually filled with zeroes
SUB_TITLE
Data_Type: utf-8 Data_Size_Total: 128 bytes Data_Size_Used: variable Used in SFO's of type: Save Data
The line of text displayed under TITLE text, used only in SaveData to store short texts from the game like your player name, your play time, or your rank in the game
When the text is too long to fit in the screen it scrolls horizontally from right to left, if the Data_Used_Size is not correct this scroll doesn't flow properly. The same behaviour happens with TITLE, TITLE_xx, TITLEID0xx and TITLE_ID
TARGET_APP_VER
Data_Type: utf-8 Data_Size_Total: 8 bytes Data_Size_Used: 6 bytes Used in SFO's of type: Game Data
Target application version for incremental patches. Patches containing TARGET_APP_VER can be installed over the game with the same APP_VER.
The format is XX.YY where "XX" and "YY" are numbers, and the point "." is included in the string, e.g: 01.00
TITLE
Data_Type: utf-8 Data_Size_Total: 128 bytes Data_Size_Used: variable Used in SFO's of type: HDD Game, PS1 Game, PSP Mini Game, Game Data, Save Data
Default "title of the game" for all languages. The text is displayed right to the ICON0.PNG.
TITLE_ID
Data_Type: utf-8 Data_Size_Total: 16 bytes Data_Size_Used: 10 Used in SFO's of type: HDD Game, PS1 Game, PSP Mini Game, Game Data
Identifier of the content, in the format WXYZ12345. Must be the same ID inside the Makefile when compiling the .SELF, or/and when creating the .PKG
- Discs:
- W is the media: (B=Blu-ray, S=CD/DVD)
- X is the license: (C=Official, L=Licensed)
- Y is the region: (A=Asia, E=Europe, J=Japan, U=USA)
- Z is the kind of content: (D=Demo, M=Malayan Release, S=Retail release)
- 12345 is the game ID in chronological order
- HDD games or apps:
- WX is the Network Enviroment: (NP=Retail)
- Y is the region: (E=Europe, I=Internationall?, H=Hong Kong, J=Japan, U=USA)
- Z is the ?: (A=?, B=?, F=?, G=?, I=?, J=?, K=?, L=?, O=?, W=?, Z=?)
- 12345
- Other TITLE_ID's
- TEST12345 (in savedata). When mounting a disc in a backup manager using the option "direct boot", the mounted disc use the TITLE_ID from backup manager (TITLE_ID from backup manager has not been unloaded properly and the disc addopts it). The SaveData of this game will use TEST12345. When several different games are mounted and "direct launched", his savedatas will be corrupted/invalid (because the overwriting of PARAM.SFO). TEST12345 seems to a common TITLE_ID used in all backup managers, the name probably is derived from official tools or internall firmware functions (Described as tips with ps3.gen.exe:"setting the TITLE_ID to TEST-XXXXX or disc version to "00.00" enable the program to build the disc image).
- MRTC00001 STAR OCEAN THE LAST HOPE (the first internationall blu-ray release)
TITLE_xx
Data_Type: utf-8 Data_Size_Total: 128 bytes Data_Size_Used: variable Used in SFO's of type: HDD Game
Same than TITLE but for localized languages.
An .SFO can contain severall TITLE_xx where xx is a number for a regional code. See: Content Information Files.
The "default" TITLE is always present when other "localized" TITLE_xx are used.
TITLEID0xx
Data_Type: utf-8 Data_Size_Total: 16 bytes Data_Size_Used: 9 Used in SFO's of type: Trophy
SFO's for trophies contains a full list of 16 TITLEID0xx parameters for all languages where "xx" is a number for a regional code. See: Content Information Files.
All them can contain data, or only the default TITLEID000. The ones without data are marked with a Data_Used_Size = 0 bytes
The text contained inside default TITLEID000 is the same than TITLE_ID
VERSION
Data_Type: utf-8 Data_Size_Total: 8 bytes Data_Size_Used: 6 bytes (or 3 bytes when used in trophy) Used in SFO's of type: HDD Game, PS1 Game, PSP Mini Game, Game Data, Trophy
Disc version, or Package version. The number increases when the content is re-released or re-packaged for whatever reason
The format is XX.YY where "XX" and "YY" are numbers, and the point "." is included in the string, e.g: 01.00.
- When used in a SFO for a trophy it has a Data_Size_Used of 3 bytes, with the format: X.Y e.g: 1.0
Tools, manuals and externall links
Sorry if im missing some link, severall things of this page was copy-pasted months ago by googling in random forums.
- Tools
SFO_tools_-_linux-64bit-compiles.rar (23.61 KB)
https://github.com/an0nym0u5/PSL1GHT/commit/75013299710d2bde224e2052284461a665a071bf
- Sources