Emulation: Difference between revisions

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Line 506: Line 506:
SLPS_020.03 // Jap - SLPS-02003 - Final Fantasy IX [Disc4of4]
SLPS_020.03 // Jap - SLPS-02003 - Final Fantasy IX [Disc4of4]
SLPM_869.16 // Jap - SLPM-86916 - Dragon Quest IV - Michibikareshi Monotachi
SLPM_869.16 // Jap - SLPM-86916 - Dragon Quest IV - Michibikareshi Monotachi
SLES_036.30
 
SLES_021.70
SLES_036.30 // Eur - SLES-03630 - X-Men - Mutant Academy 2
SLES_028.65
SLES_021.70 // Eur - SLES-02170 - Wu-Tang - Taste the Pain
SLES_037.36
SLES_028.65 // Eur - SLES-02865 - X-Men - Mutant Academy
SCES_016.95
SLES_037.36 // Eur - SLES-03736 - DragonBall Z - Ultimate Battle 22
SLES_019.07
SCES_016.95 // Eur - SCES-01695 - Disney's Mulan - Animated Storybook
SLES_026.89
SLES_019.07 // Eur - SLES-01907 - V-Rally 2 - Championship Edition
SLES_013.01
SLES_026.89 // Eur - SLES-02689 - Need for Speed - Porsche 2000
SLES_004.83
SLES_013.01 // Eur - SLES-01301 - Soul Reaver - Legacy of Kain
SLES_000.99
SLES_004.83 // Eur - SLES-00483 - Worms Pinball
SLES_018.16
SLES_000.99 // Eur - SLES-00099 - International Moto X
SLES_008.09
SLES_018.16 // Eur - SLES-01816 - Driver
SLES_000.82
SLES_008.09 // Eur - SLES-00809 - N2O Nitrous Oxide
SLES_100.82
SLES_000.82 // Eur - SLES-00082 - G-Police [Disc1of2]
SLES_000.24
SLES_100.82 // Eur - SLES-10082 - G-Police [Disc2of2]
SCES_028.73
SLES_000.24 // Eur - SLES-00024 - Tomb Raider
SCES_028.73 // Eur - SCES-02873 - Vib-Ribbon
 
SLUS_013.82
SLUS_013.82
SLUS_010.41
SLUS_010.41 // Usa - SLUS-01041 - Chrono Cross [Disc1of2]
SLUS_010.80
SLUS_010.80 // Usa - SLUS-01080 - Chrono Cross [Disc2of2]
SLUS_013.91
SLUS_013.91 // Usa - SLUS-01391 - Cabela's Big Game Hunter - Ultimate Challenge
SLUS_006.31
SLUS_006.31 // Usa - SLUS-00631 - Kartia - The Word of Fate
SLUS_008.62
SLUS_008.62
SLUS_000.19
SLUS_000.19

Revision as of 20:05, 14 October 2011

For backwards- and crossproduct compatibility, several files in dev_flash are available/used.

ps1emu

Note: not available in early Tool/DECR and Debug/DEX firmwares (does not have dev_flash/ps1emu or ps2emu folder. dev_flash/vsh/etc/version.txt & index.dat say: ¨ps1emu:NA@NA: ps2emu:NA@NA: ps2gxemu:NA@NA: emerald:NA@NA: bdp:NA@NA:¨).

Files

 ps1_emu.self      (1.02++)
 ps1_netemu.self   (1.70++)
 ps1_newemu.self   (2.10++)
 ps1_rom.bin       (2.10++)   CRC32: D5FF6273 / CRC16: 111D (file is same as in 3.72 and all versions in between)
  • 1.70:
    • Added the ability to play original PlayStation format games downloaded from the PlayStation Store.
    • Added rumble functionality for USB accessories which support it when playing PS2 games.
    • Saved data from PlayStation format software now usable on both PSP and PS3 systems.
    • Backwards compatibility for PS1 and PS2 games was improved.
  • 2.10:
    • Users can now play PlayStation game discs on a PSP with remote play (this feature was not announced).
    • Backwards compatibility for PS1 and PS2 games was improved (Update was also unannounced but evident in Sony's backwards compatibility search site).

Note: since 2.10++ all 3 ps1 emulators, ps1_emu.self, ps1_netemu.self, ps1_newemu.self uses the since then added ps1_rom.bin biosfile.

arguments

ps1_emu.self

7 arguments:

  • argv[0]= self starting location
  • argv[1]= VM1 location
  • argv[2]= VM2 location
  • argv[3]= Regionnumber/TargetID (00XX)
  • argv[4]= unknown
  • argv[5]= unknown
  • argv[6]= unknown
ps1_netemu.self
ps1_newemu.self

9 arguments:

  • argv[0]= self starting location
  • argv[1]= VM1 location
  • argv[2]= VM2 location
  • argv[3]= Regionnumber/TargetID (00XX)
  • argv[4]= unknown
  • argv[5]= unknown
  • argv[6]= unknown
  • argv[7]= unknown
  • argv[8]= unknown


hashes

ps1_emu.self
FW MD5 Note
1.02 c656b842d872e0815d2aaad026908da3
1.10 5e2282040a9eb7730b62eb96f21a6f94
1.11 54a8c4b3466c0165a4b170fd83b4d1e4
1.30 72d19068a9479ee6b6757806353e6c3d
1.31 044da58856359c94bb92e28712ce0bab
1.32 7061d1989c98553a414c19a6a46f61ef
1.50 300ee8e8b128b29cd87b10658571e657
1.51 2934a8d0d0886665666d4ea2db9f7af2
1.54 7bdaf16ad21f16d9410aca13a294251d
1.60 bf39536e7aea712a532cffd08c9605b8
1.70 d83eca64a8529821a13b388341d39b14
1.70 Debug/DEX b094ea054830d49f8ead4d4adda7b2bc
1.80 3695804dae4bc106a0830a9485aae7a9
1.80 Debug/DEX 233cc0e9b12510ca0dc51b5df50e6bd6
1.81 a5c0c2b4764b0cbda17381734ee95358
1.82 aeadbdc9d923ee32f6ad706638725cf3
1.90 8ab19e6b87e81e04b5b99fd5a6cf48fd
1.92 19400edd711c6c1fe9be3a6f1221a985
1.92 Debug/DEX 3caa7ef05bb0d728a3511c6497e4c8c3
1.93 aa33a9426b351699ff68fead221982f3
1.94 da4f0a9a7f57424c4b0eb269f78a5159
2.00 c4677412d54726cba59901fbafff7d38
2.00 Debug/DEX f5509b391ded1d4c254574d73768f65c
2.01 4ef410f7b5ada86d10394aea087cdcde
2.10 6451118515eb87fe9d3ce5d465d28a12
2.10 Debug/DEX a434b978f24430247a03c5bba271e3c0
2.15 Debug/DEX 5d4236e27aa89e50791e6faa66c79c3f
2.16 f2f1f98e45dd2b3b71e71b52ab1c9615
2.17 c47bc00aee4b8f710e4e9ff050d0296a
2.17 Debug/DEX a1f3382ad0135caed85c19cccb1178b8
2.20 fd0e3694d0374e29e22db6353b464023
2.20 Debug/DEX 204f3e5dccf7c97d9af0a87a8f7d0357
2.30 cd6a4f270095038630359c34b77e236c
2.30 Debug/DEX f3cac1526a389698750f4bf56c68bc89
2.35 d498c31a9c4c3f0516d7cc76d016a2e7
2.36 08761183c9033e206e01d23311a0e509
2.36 Debug/DEX 68f66590a6158553dbac68bd571cad9b
2.40 b9eb72f6c206b63f3fd7798e3bdbceef
2.40 Debug/DEX 6e84da787764c8705da49f88b5d30dc0
2.41 dc19c9d04779efb3d50b56db4014977d
2.41 Debug/DEX e039699f3ef78ba27da3bcb753e562d6
2.42 089c0f8f7acef16304535a68c4f81396
2.42 Debug/DEX 782f2842e962953902a06d15e75dbb59
2.43 39ddd13267ffd5a525b78faf4a4755e2
2.50 cfcc49badf8f70591f1cf2941cda9047
2.52 310fa01a09c8af7d119cd248a61ffac0
2.52 Debug/DEX 00920acc54ce523a831cae5edb6585f8
2.53 6b7de028cf362575451790a31ce4d391
2.53 Debug/DEX 9acaa6b97a9b8c407f1ef0c8d1526b02
2.60 9a34496d1dd92b150e8c03388d1aa856
2.60 Debug/DEX 5ee911524e23974da25f2e1ef73b0fc3
2.70 3aa6ab5140f666c23c5e4efdd988f374
2.70 Debug/DEX 2a4876d9214234839c2413fbedc66d63
2.76 511d6b676cdceba3600de5ba465fd05e
2.76 Debug/DEX b04cdde6e4b8c9cdcf0324505c056389
2.80 c869d36800e9843a93fdf8e895f1239b
3.00 d630dd9e851ca3fc620a29ff87229cdf
3.00 Debug/DEX 600538836083b722c118e823fe0ce9b6
3.01 875bd447fa910103dd24cf90b93df8a1
3.01 Debug/DEX 1ef3f962e69a972f91ff3b5e3ce26cd2
3.10 a0bfdcc73bc1e3ccb6ddf23e09d2c348
3.10 Debug/DEX 2710b3ddc32a2f05a035e6090b3e7d03
3.15 0cac7feeea410fcf0316447ce90a4818
3.15 Debug/DEX d56ba64e17e893f6456febceaeb135a5
3.21 93489fda874ac03adb125b874c6d4c3f
3.21 Debug/DEX 7b179af6ad526ac986df3ebd6c7828fa
3.30 941bfbc36388cd9a317af7a8f7b0e369
3.20 Debug/DEX 958e5c97080bf71de37efc89ce96acf6
3.40 9f4571a5bf3972d9be3070e1409c34a1
3.41 BAD 3f82776340844a790122baca413e5858
3.41 FIX 3f82776340844a790122baca413e5858
3.41 Debug/DEX 6e23a8facffbbe4d6ab8f398108d7241
3.42 5e64ef4af2fd05dc59439a7cb513767e
3.50 6d1afa5546e5cea928a9b1cd8f022411
3.55 87a6f1845e7b623627448db09e1db413
3.55 Debug/DEX 1824c1ecf9d1b5ca492935ef594a448a
3.56 BAD cb4ac012f62f43b7ead5f63785e86827
3.56 FIX af4ebc9c12f7439289ebde7dbde80eea
3.65 df89982c6247ebc5b4fdca57dd86c51f
3.72 0bdff1c7ff965f7f60ddbe9a4adb7d0e
ps1_netemu.self
FW MD5 Note
1.70 bc2f923e733bb35211568bc021a6ba3b
1.80 bfab49b77c0ab1602c0351adb90459de
1.81 1a7d9feae27ed65eeb65ec42d262a090
1.82 7ce12ddf05c1a12de1940ec5cad00dfb
1.90 571b154a66f9ba5e5c908fc0588da340
1.92 96e5f33f75b6122cb43d06848d23a1a5
1.93 abd4320ed586777bdaee9975638db6ff
1.94 5cccb786aad619cf65049b8ceb37fe44
2.00 cd9ce1e7096d07029db107a3369557db
2.01 fbadbe348ba2ff0424edf7a72a6f8cab
2.10 aa7cd946d36cdfc44fb827fe5d26dc47
2.17 44cf7cca74628712b11a47b2328be9aa
2.60 29e4c302a6411c48aff06ab976d789bd
2.70 0aa4a5b1a74cf03e7a0be87aca6859b8
2.76 37c5563fb77194bc1b18e8210d03a4e6
3.00 3663392b6be24d9602121542b60b9976
3.01 bab7c89e240c18f8b5460418a77a60e7
3.10 464c1647df9a1be080bfe49063b31a9b
3.15 f1f0e60f5a05db292d3089894c4445bd
3.21 490403573e68ca798a3856f976f9182d
3.30 a55aa5d654a05e0a992c56f36fd2d4e7
3.40 555a57d2494f879976ff36217fbf62db
3.41 BAD 1e28c61c6756856fab6fdb2f953672d8
3.41 FIX 1e28c61c6756856fab6fdb2f953672d8
3.42 0976465bc64054a794e83ceca2137d5c
3.50 c45ae95868e1dc220cc8780ec368211d
3.55 44a86f3981a1b51b7f621a459b5b4f9e
3.56 BAD b16054849c77716985ee0880be9b0251
3.56 FIX fa9ea14113762f8792ab12afa0a34420
3.65 df89982c6247ebc5b4fdca57dd86c51f
3.72 3a169ae2cd72d87e3e7376bfb92c4f8c
ps1_newemu.self
FW MD5 Note
2.10 421812e9f1894e31d8741f945cd1c1f7
2.17 a83914a0432f781470186d4786e8ccd2
2.60 bf11b806a4aff3dbfbf5dc08efe7320e
2.70 b08f853fd20a73179a07887c3d4365cc
2.76 d8b35b2fc2ff065bae16448fb56c7c05
3.00 cb015dec30c54dfda6dd305f5785a677
3.01 fadcfd75e85c95b412906464cbc288bb
3.10 fc195cf6e47f8a5a76277f7ef9d1922a
3.15 deb1c134f04560a8403b2008e2ecde75
3.21 b72bc165662beb2ff95cf348c5227439
3.30 427b6e67e3ff4238003e6c479b27d4cc
3.40 0466721e81870594fcc4d155708d919e
3.41 BAD 90f15cb10f32c35c144b13dea84bca0a
3.41 FIX 90f15cb10f32c35c144b13dea84bca0a
3.42 5c423b64d286beb1740e7af39d151416
3.50 b8996b41e5c26a4add1644191fd22624
3.55 aaf9f916146274d684205f3db893e45a
3.56 BAD b31b881e6bc5e3447ae6617689d0a6d5
3.56 FIX 396523d47b6f27977b4082ca95c41fc5
3.65 27302089f7baa6895e0f5bc9fd1d8c55
3.72 18ee6a06499c14642b00a6b9b8903edd

Savegames

Location: /dev_hdd0/savedata/vmc
Note: capitalisation of filename is important: name it xxx.VM1 instead of xxxx.vm1 (e.g. Internal Memory Card.VM1 for PSX/PSone, Internal Memory Card.VM2 for PS2/PStwo)

Regioning

PS1
DiscID's
PS1
Region
PS3
SKU suffix
PS3
TargetID's
SLPS
SLPM
SIPS
PAPX
PCPX
NTSC-J
(Japan and Asia)
00 (Japan)
05 (South Korea)
06 (Singapore / Malaysia)
07 (Taiwan)
09 (China)
12 (Hong Kong)
0x83
0x86
0x8A
0x8B
0x8D
SLUS
SCUS
SCUD
SLUD
PBPX
LSP
NTSC-U/C
(North America)
01 (North America)
11 (Mexico)
0x84
0x88
SLES
SCES
SCED
SLED
PAL
(Europe and Oceania)
02 (Australia / New Zealand)
03 (U.K. / Ireland)
04 (Europe / Middle East / Africa)
08 (Russia / India)
0x89
0x87
0x85
0x8C

DiscID explained

  • The first letter indicates the storage format (always S=CD/DVD for PSX/PSone and PS2/PStwo, for PS3 it is B=Bluray).
  • The second letter indicates if the game is first party (C = Sony), or licensed from third party (L = others).
  • The third letter indicates: A=Asia, P or J=Japan, U=United States, or E=Europe.
  • The last letter indicates the type: D = Demo, S = Game, M = ?.

Note that for some third party games, Sony may take it and repackage with appropriate material for other territories, thus the game become first party as well.

TitleID/DiscID in ps1_emu
SLPS_023.64 // Jap - SLPS-02364 - Chrono Cross [Disc1of2]
SLPS_023.65 // Jap - SLPS-02365 - Chrono Cross [Disc2of2]
SLPM_860.28 // Jap - SLPM-86028 - Final Fantasy IV
SLPS_000.13 // Jap - SLPS-00013 - Raiden Project
SLPS_023.61 // Jap - SLPS-02361 - Touge Max G
SLPS_013.43 // Jap - SLPS-01343 - Rebus
SLPS_007.70 // Jap - SLPS-00770 - Final Fantasy Tactics
SLPS_017.72 // Jap - SLPS-01772 - Squaresoft Data Disc 2 [Chocobo no Fushigi na Dungeon 2 Bonus Disc]
SLPS_035.01 // Jap - SLPS-03501 - Final Fantasy II [Final Fantasy I+II - Premium Package]
SLPS_035.02 // Jap - SLPS-03502 - Final Fantasy II
SLPS_023.71 // Jap - SLPS-02371 - Fever - Sankyo Koushiki Pachinko Simulation
SLPS_007.50 // Jap - SLPS-00750 - Xevious 3D-G+
SLPS_007.00 // Jap - SLPS-00700 - Final Fantasy VII [Disc1of3]
SLPS_007.01 // Jap - SLPS-00701 - Final Fantasy VII [Disc2of3]
SLPS_007.02 // Jap - SLPS-00702 - Final Fantasy VII [Disc3of3]
SLPS_008.30 // Jap - SLPS-00830 - Ace Combat 2
SLPM_862.26 // Jap - SLPM-86226 - Glay Station - Glay Complete Works [Disc1of2]
SLPS_034.95 // Jap - SLPS-03495 - Kamen Rider Ryuki
SLPM_861.62 // Jap - SLPM-86162 - World Soccer - Jikkyou Winning Eleven 3 - Final Version
SLPM_861.62
SCPS_100.92 // Jap - SCPS-10092 - Doko Demo Issyo
SLPM_870.56 // Jap - SLPM-87056 - World Soccer - Winning Eleven 2002
SLPS_014.34 // Jap - SLPS-01434 - 3D Kakutou Tsukuru
SLPS_021.08 // Jap - SLPS-02108 - Tron ni Kobun [Disc1of2]
SLPS_021.09 // Jap - SLPS-02109 - Tron ni Kobun [Disc2of2]
SLPS_022.27 // Jap - SLPS-02227 - Simple 1500 Series Vol.014 - The Block Kuzushi
SLPS_027.36 // Jap - SLPS-02736 - Senkai Taisen - TV Animation Senkaiden Houshin Engi yori
SLPS_000.40 // Jap - SLPS-00040 - Tekken
SLPS_014.21 // Jap - SLPS-01421 - Kagero - Kokumeikan Shinshou
SLPM_864.90 // Jap - SLPM-86490 - Muscle Ranking - Kinniku Banzuke - Road to Sasuke
SLPS_007.52 // Jap - SLPS-00752 - Pachi-Slot Kanzen Kouryaku 1 - Universal Koushiki Guide Vol.1
SLPS_003.04 // Jap - SLPS-00304 - Noel - Not Digital [Special Edition] [Disc1of2]
SLPS_003.04
SLPS_003.05 // Jap - SLPS-00305 - Noel - Not Digital [Special Edition] [Disc2of2]
SLPM_860.97 // Jap - SLPM-86097 - Jikkyou Powerful Pro Yakyuu '98 Kaimaku-ban
SLPM_860.98 // Jap - SLPM-86098 - Metal Gear Solid [Pilot] [Jikkyou Powerful Pro Yakyuu '98 Kaimakuban - Bonus Disc]
SLPS_016.09 // Jap - SLPS-01609 - Million Classic [Disc1of2]
SLPS_016.10 // Jap - SLPS-01610 - Million Classic [Disc2of2]
SLPS_024.12 // Jap - SLPS-02412 - Puyo Puyoon - Car-Kun to Issho
SLPS_025.70 // Jap - SLPS-02570 - Kidou Senshi Gundam - Giren no Yabou - Zeon no Keifu [Disc1of2] 
SLPS_025.71 // Jap - SLPS-02571 - Kidou Senshi Gundam - Giren no Yabou - Zeon no Keifu [Disc2of2] 
SLPS_016.83 // Jap - SLPS-01683 - Simple 1500 Series Vol.005 - The Igo
SLPS_010.08 // Jap - SLPS-01008 - Einhander
SLPS_023.68 // Jap - SLPS-02368 - Marvel vs. Capcom - Clash of the Super Heroes - EX Edition
SLPS_024.60 // Jap - SLPS-02460 - Koudelka [Disc1of4]
SLPS_024.61 // Jap - SLPS-02461 - Koudelka [Disc2of4]
SLPS_024.62 // Jap - SLPS-02462 - Koudelka [Disc3of4]
SLPS_024.63 // Jap - SLPS-02463 - Koudelka [Disc4of4]
SCPS_101.36 // Jap - SCPS-10136 - Gunparade March
SLPS_017.17 // Jap - SLPS-01717 - Bomberman
SLPS_024.69 // Jap - SLPS-02469 - DX Jinsei Game III - The Game of Life
SLPM_869.63 // Jap - SLPM-86963 - DX Jinsei Game IV - The Game of Life
SLPS_001.94 // Jap - SLPS-00194 - Wizard's Harmony
SLPS_005.50 // Jap - SLPS-00550 - Shin Super Robot Taisen
SLPS_005.50
SLPS_007.87 // Jap - SLPS-00787 - Shin Super Robot Taisen [Special Edition]
SLPM_871.87 // Jap - SLPM-87187 - DX Jinsei Game V - The Game of Life
SLPM_863.81 // Jap - SLPM-86381 - Muscle Ranking - Kinniku Banzuke Vol.1 - Ore ga Saikyou no Otoko da!
SLPS_004.77 // Jap - SLPS-00477 - Wing Commander III - Heart of the Tiger [Disc1of4]
SLPS_016.11 // Jap - SLPS-01611 - Mikagura Shoujo Tanteidan [Disc1of4]
SLPM_862.68 // Jap - SLPM-86268 - Taikou Risshiden III
SLPM_862.68
SLPS_017.74 // Jap - SLPS-01774 - Next Tetris, The
SLPS_005.55 // Jap - SLPS-00555 - Soul Edge
SLPM_863.17 // Jap - SLPM-86317 - J.League 1999 Perfect Striker
unknown
unknown
SLPS_017.60 // Jap - SLPS-01760 - Janpai Yuugi '99 - Tanuki no Kawazanyou
SLPS_013.24 // Jap - SLPS-01324 - Thoroughbred Breeder - Sekai Seiha-hen
SLPS_004.58 // Jap - SLPS-00458 - Simulation Zoo
SLPS_008.31 // Jap - SLPS-00831 - Hatsukoi Barentain
SLPS_005.90 // Jap - SLPS-00590 - Voice Paradice Excella [Disc1of2]
SLPS_018.80 // Jap - SLPS-01880 - Final Fantasy VIII [Disc1of4]
SLPS_018.81 // Jap - SLPS-01881 - Final Fantasy VIII [Disc2of4]
SLPS_018.82 // Jap - SLPS-01882 - Final Fantasy VIII [Disc3of4]
SLPS_018.83 // Jap - SLPS-01883 - Final Fantasy VIII [Disc4of4]
SLPS_010.50 // Jap - SLPS-01050 - Namco Museum Encore
SCPS_101.38 // Jap - SCPS-10138 - Bealphareth
SLPS_012.99 // Jap - SLPS-01299 - Tail Concerto
SLPS_018.49 // Jap - SLPS-01849 - Zen-Nippon Pro Wrestling - Ouja no Tamashii
SLPS_028.44 // Jap - SLPS-02844 - Digimon World 2
SLPS_001.96 // Jap - SLPS-00196 - Dai-4-Ji Super Robot Taisen S
SLPS_013.83 // Jap - SLPS-01383 - FIFA Road to World Cup '98
SLPS_914.44 // Jap - SLPS-91444 - Armored Core - Master of Arena [PSone Books] [Disc1of2]
SLPS_911.10 // Jap - SLPS-91110 - Armored Core - Project Phantasma [PlayStation the Best]
SLPS_012.22 // Jap - SLPS-01222 - BioHazard 2 [Disc1of2]
SLPS_012.23 // Jap - SLPS-01223 - BioHazard 2 [Disc2of2]
SLPS_017.51 // Jap - SLPS-01751 - Elie no Atelier - Atelier Elie
SLPS_911.80 // Jap - SLPS-91180 - Elie no Atelier - Atelier Elie [PlayStation the Best]
SLPS_013.48 // Jap - SLPS-01348 - G-Darius
SCPS_913.25 // Jap - SCPS-91325 - Um Jammer Lammy [PSone Books]
SLPS_012.58 // Jap - SLPS-01258 - Yuukyuu Gensoukyoku 2nd Album
SCPS_101.03 // Jap - SCPS-10103 - Robbit Mon Dieu
SLPM_862.47 // Jap - SLPM-86247 - Metal Gear Solid - Integral [Disc1of3]
SLPM_862.48 // Jap - SLPM-86248 - Metal Gear Solid - Integral [Disc2of3]
SLPM_862.49 // Jap - SLPM-86249 - Metal Gear Solid - Integral [Disc3of3]
SLPS_012.00 // Jap - SLPS-01200 - Tomb Raider 2
SCPS_100.03 // Jap - SCPS-10003 - Crime Crackers
SCPS_100.93 // Jap - SCPS-10093 - Minna no Golf 2
SLPS_021.67 // Jap - SLPS-02167 - Echo Night #2
SLPS_006.17 // Jap - SLPS-00617 - Tomb Raider
SCPS_100.50 // Jap - SCPS-10050 - Poporogue
SCPS_100.50
SCPS_913.12 // Jap - SCPS-91312 - Poporogue [PSone Books]
SLPS_863.63                                             ((SLPM-86363 - Chaos Break))
SLPS_006.77 // Jap - SLPS-00677 - F-1 Grand Prix '96 - Team Unei Simulation
SLPM_862.52 // Jap - SLPM-86252 - Dance Dance Revolution - 2nd Remix
SLPM_863.70 // Jap - SLPM-86370 - Dance Dance Revolution - 2nd Remix Append Club Version Vol.1
SCPS_101.12 // Jap - SCPS-10112 - Popolocrois Monogatari II [Disc1of3]
SCPS_100.60 // Jap - SCPS-10060 - Rapid Racer
SLPS_007.17 // Jap - SLPS-00717 - Tilk - Aoi Umi kara Kita Shoujo
SLPS_010.00 // Jsp - SLPS-01000 - Front Mission 2
SLPM_873.31 // Jap - SLPM-86331 -                             zzz_untranslated_japanese_title
SLPS_007.77 // Jap - SLPS-00777 - Derby Stallion - Thoroughbred Simulation Game
SLPS_022.99 // Jap - SLPS-02299 - Derby Stallion '99
SLPM_860.86 // Jap - SLPM-86086 - World Soccer - Jikkyou Winning Eleven 3 - World Cup France '98
SLPS_018.20 // Jap - SLPS-01820 - Palm Town
SLPS_012.42 // Jap - SLPS-01242 - Motteke Tamago with Ganbare Kamonohasi
SLPS_020.38 // Jap - SLPS-02038 - Racing Lagoon
SLPM_872.30 // Jap - SLPM-87230 - Wai Wai Kart [MajorWave 1500 Series]
SCPS_101.29 // Jap - SCPS-10129 - Dotchi Mecha!
SLPS_018.18 // Jap - SLPS-01818 - Langrisser IV & V Final Edition [Disc1of2]
SLPS_018.19 // Jap - SLPS-01819 - Langrisser IV & V Final Edition [Disc2of2]
SLPS_007.23 // Jap - SLPS-00723 - FEDA 2 - White Surge - The Platoon
SLPS_007.77 // Jap - SLPS-00777 - Derby Stallion - Thoroughbred Simulation Game
SLPS_001.71 // Jap - SLPS-00171 - Hi-Octane
SCPS_180.02 // Jap - SCPS-18002 - Parappa Rapper
SLPS_022.32 // Jap - SLPS-02232 - Getter Robo Daikessen! (The Big Battle)
SCPS_100.59 // Jap - SCPS-10059 - Legaia Densetsu, The
SLPM_865.00 // Jap - SLPM-86500 - Dragon Quest VII - Eden no Senshitachi [Disc1of2]
SLPM_865.01 // Jap - SLPM-86501 - Dragon Quest VII - Eden no Senshitachi [Disc2of2]
SLPM_865.00
SLPM_865.01
SLPM_865.00
SLPM_865.01
SLPS_020.00 // Jap - SLPS-02000 - Final Fantasy IX [Disc1of4]
SLPS_020.01 // Jap - SLPS-02001 - Final Fantasy IX [Disc2of4]
SLPS_020.02 // Jap - SLPS-02002 - Final Fantasy IX [Disc3of4]
SLPS_020.03 // Jap - SLPS-02003 - Final Fantasy IX [Disc4of4]
SLPM_869.16 // Jap - SLPM-86916 - Dragon Quest IV - Michibikareshi Monotachi

SLES_036.30 // Eur - SLES-03630 - X-Men - Mutant Academy 2
SLES_021.70 // Eur - SLES-02170 - Wu-Tang - Taste the Pain
SLES_028.65 // Eur - SLES-02865 - X-Men - Mutant Academy
SLES_037.36 // Eur - SLES-03736 - DragonBall Z - Ultimate Battle 22
SCES_016.95 // Eur - SCES-01695 - Disney's Mulan - Animated Storybook
SLES_019.07 // Eur - SLES-01907 - V-Rally 2 - Championship Edition
SLES_026.89 // Eur - SLES-02689 - Need for Speed - Porsche 2000
SLES_013.01 // Eur - SLES-01301 - Soul Reaver - Legacy of Kain
SLES_004.83 // Eur - SLES-00483 - Worms Pinball
SLES_000.99 // Eur - SLES-00099 - International Moto X
SLES_018.16 // Eur - SLES-01816 - Driver
SLES_008.09 // Eur - SLES-00809 - N2O Nitrous Oxide
SLES_000.82 // Eur - SLES-00082 - G-Police [Disc1of2]
SLES_100.82 // Eur - SLES-10082 - G-Police [Disc2of2]
SLES_000.24 // Eur - SLES-00024 - Tomb Raider
SCES_028.73 // Eur - SCES-02873 - Vib-Ribbon

SLUS_013.82
SLUS_010.41 // Usa - SLUS-01041 - Chrono Cross [Disc1of2]
SLUS_010.80 // Usa - SLUS-01080 - Chrono Cross [Disc2of2]
SLUS_013.91 // Usa - SLUS-01391 - Cabela's Big Game Hunter - Ultimate Challenge
SLUS_006.31 // Usa - SLUS-00631 - Kartia - The Word of Fate
SLUS_008.62
SLUS_000.19
SLUS_005.53
SLUS_005.54
SLUS_011.04
SLUS_005.44
SLUS_005.56
SLUS_001.52
SLUS_004.37
SLUS_004.35
SLUS_000.38

http://www.ps3hax.net/showpost.php?p=261592&postcount=1264

Resolution

PSX Native resolution

Games are always 4:3 with any resolution between 640x480 NTSC / 640x512 PAL (the bios initialisation screen) and lower:

  • Horizontal: 256 (rare e.g. Dragon Warrior VII), 320, 368 (occasionally 384 e.g. SF Zero 3 but not X-Men vs SF which was shrunk to 368), 512 or 640
  • Vertical: 240 (NTSC), 256 (PAL), 480 (NTSC), 512 (PAL)

Tekken 3 uses a strange pixel area of 368x480. Regardless of the screen area, the aspect ratio is still 4:3 for all PlayStation games. Very common resolutions : 320x240 for NTSC and 320x256 for PAL.

PS2 Native Resolution

Video output resolution: variable from 256x224 to 1280x1024 pixels

PS/PS2 Upscaling & smoothing

Options added to XMB since 1.80++ Both options can be set individually.

PS/PS2 upscaling:

  • Off - Disable upscaled output.
  • Normal - Upscale and display at a size that matches the screen size (keep 4:3 aspect ratio)
  • Full - Upscale and display at full screen by changing proportions and stretching the image (to widescreen)

PS/PS2 smoothing:

  • Off - Disable smoothing
  • On - Use smoothing to reduce the roughness of the displayed image (note: when titles that support progression scan have this option turned on, they revert back to 480p with no alterations)

Samples: http://uk.ps3.ign.com/articles/793/793775p1.html


Manual starting SELF method

  1. Insert PSX/PSone disc (region/pressed doesn't matter)
  2. Start MultiMAN (e.g. 2.07.01++)
  • Since 02.07.05 the PSX and PS2 discs are properly detected. PSX discs will show in XMB Game Column and you can launch the PS1 game from there. It uses ps1_emu.self default (you can choose Load or Load (Net), latter uses ps1_netemu).
  1. Switch to filemanager mode
  2. Browse to /dev_flash/ps1emu
  3. Select either one of the ps1 emulation SELF files

Note: Some games run better with ps1_emu.self (e.g. Motal Kombat) while others run better with ps1_netemu.self (e.g. Resident Evil 3). If it doesn't work, try another ps1 emulation SELF file.

Downside: memory card options are unavailable unless you created a Virtual Memorycard before starting MultiMAN (XMB::Category Game:: Memory Card Utility (PS/PS2) > Create a PS1 memory card. Set it to Slot 1 (Press Triangle while selecting the Memory Card, then Assign it). Note: naming it "Internal Memory Card" sometimes works better than other names. MultiMAN 02.07.07 seems to solve the savegame issues.

Changes in MultiMAN 2.07.00/01 for ps1_emu handling

These options where needed to make above work:

  • Added: LV2 access rights to use LV1 Storage Manager (syscall 864)
  • Added: LV1 patch for user access to sys_storage functions (syscalls 600 to 623)

ps2emu

Simplified block diagram of a PS2
source

Note: not available in early Tool/DECR and Debug/DEX firmwares.

Files

 ps2_emu.self       (1.02++)
 ps2_gxemu.self     (1.50++)
 ps2_softemu.self   (1.90++)


Mountpoints

 dev_ps2disc
 dev_ps2disc1 


LPAR / AUTH ID's

Name Auth ID Self
(/dev_flash/ps2emu)
Notes
PS2_LPAR 0x1020000003000001 ps2_emu.self
*SCE_CELLOS_SYSTEM_MGR_PS2 0x107000001D000001
PS2_GX_LPAR 0x1020000003000001 ps2_gxemu.self
*SCE_CELLOS_SYSTEM_MGR_PS2_GX 0x107000001D000001
PS2_SW_LPAR 0x1020000003000001 ps2_softemu.self
*SCE_CELLOS_SYSTEM_MGR_PS2_SW 0x107000001D000001

boot_ps2

http://foxbrew.org/ps3/otheros-utils/boot_ps2.git
boot_ps2-src.rar (1.43 KB)
boot_ps2.pkg (69.17 KB)


Difference Emulator Usage

PS2_GX
Core Job Source Notes
SPU0 IOP SPU ASM
SPU1 DMA SPU ASM
SPU2 Isolation C++ Raw SPU Used for MagicGate Encryption and others (?)
SPU3 IPU SPU ASM
SPU4 GFIF SPU ASM
SPU5 PS2-SPU2 C++ about 50% load average
SPU6 VU1 SPU ASM
SPU7 - - Unavailable: Factory disabled SPU
PPU:0 PS2-Devices C++ and PPU ASM
PPU:1 Emotion Engine C++ and PPU ASM
PS2-GS Graphic Synthesizer Hardware PS2-GS Present in CECHC/COK-002
PS2 (GS+EE)
Core Job Source Notes
SPU0 IOP SPU ASM
SPU2 Isolation C++ Raw SPU Used for MagicGate Encryption and others (?)
- DMA Hardware PS2-EE
- VU1 Hardware PS2-EE
- IPU Hardware PS2-EE
- GFIF Hardware PS2-EE
SPU5 PS2-SPU2 C++ about 50% load average
SPU7 - - Unavailable: Factory disabled SPU
PPU:0 PS2-Devices C++ and PPU ASM
PPU:1 - - unused?
PS2-EE Emotion Engine Hardware PS2-EE Present in CECHA/COK-001 and CECHB/COK-001
PS2-GS Graphic Synthesizer Hardware PS2-GS Present in CECHA/COK-001 and CECHB/COK-001
PS2 Software
problematic, see Mathieulh quoted below
 The main issue here is that it's mostly not doable to emulate the GS efficiently with the rest
 of the hardware because the RSX is just not meant for this task and cannot emulate the GS on 
 its own while all the available SPUs and the PPU are already mostly fully used to emulate the 
 rest of the playstation 2 hardware, this explains why sony never could finish the ps2_softemu 
 and that it reached a stalling step.

 I honestly have no idea on how it would be possible to get over the ps3 hardware limitations to
 perform a full ps2 emulation without any of the ps2 hardware present on the console, one thing 
 for sure is that the emulator would have to be entirely rewritten and optimized like no other 
 ps3 software has been.

pspemu

Used for PSPMini's. The PSP Emulator works by accessing an encrypted ISO-9660 image. Assuming that the mini game's directory is /dev_hdd0/game/NPEZ00000/ then the image is stored inside /USRDIR/CONTENT/EBOOT.PBP/DATA.PSAR.

Files

 psp_emulator.self     (3.15++)
 psp_translator.self   (3.15++)
 \flash0               (3.15++)
 \release              (3.15++)