DualShock 3: Difference between revisions
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* Label on the front reads '''Gセンサー搭載 Stick動作せず''' once roughly translated it reads '''Powered by the G Sensor, without moving the stick''' | * Label on the front reads '''Gセンサー搭載 Stick動作せず''' once roughly translated it reads '''Powered by the G Sensor, without moving the stick''' | ||
* Label on the back reads '''0604KATA2''' | * Label on the back reads '''0604KATA2''' | ||
* The main board was designed without gyroscope, it has a "children board" sticked on top manufactured | * The main board was designed without gyroscope and without accelerometer sensors, it has a "children board" sticked on top manufactured by HDK (the first 2 letters of the "HDK" brand are partially visible etched on copper on the children board), this children board includes the accelerometer '''HDK HAAM 325B''' [https://www.hdk.co.jp/japanese/topics_j/tpc053_j.htm]. It outputs 3 signals on the 3 white wires "hand made" soldered to the TOSHIBA controller to retrieve the axis data. The other "hand made" soldered component uses 3 wires (black = ground, red = volts, and yellow soldered to TP26) seems to be a '''Murata ENC-03R''' Gyroscope Sensor [http://www.alldatasheet.es/datasheet-pdf/pdf/191258/MURATA/ENC-03R.html]. It seems both components was integrated later in the circuit board of the controllers labeled "sixaxis" | ||
Internally the Gyroscopic sensor for Sixaxis controllers is wired onto the board - presumably as a test for a sensor revision on a spare sample board. The sensor itself appears to be far from complete and very early. | Internally the Gyroscopic sensor for Sixaxis controllers is wired onto the board - presumably as a test for a sensor revision on a spare sample board. The sensor itself appears to be far from complete and very early. | ||
Windows (10) detects the controller when connected via USB; analog sticks do not get detected but all other buttons do. The controller does not work on '''DECHA00A/J''' units, but might work on '''DECR''' units or earlier. | Windows (10) detects the controller when connected via USB; analog sticks do not get detected but all other buttons do. The controller does not work on '''DECHA00A/J''' units, but might work on '''DECR''' units or earlier. <!-- it seems the controller was faulty at some point and was repaired (or attempted to be repaired) by replacing the blue electrolitic capacitor laying horizontally on top of the board, maybe thats the reason why the sticks are not detected on windows --> | ||
<gallery> | <gallery> |
Revision as of 05:24, 25 April 2016
This article is marked for rewrite/restructuring in proper wiki format. You can help PS3 Developer wiki by editing it. |
Overview
CECH-ZC2J, CECH-ZC2JA, CECH-ZC2JB (CECH-ZC2U, CECH-ZC2E, CECH-ZC2J, CECH-ZC2H, CECH-ZC2M)
CECHZC2 (SCPH-98050, CBEH-1018: prototype)
FCC ID: AK8CECHZC2
ID: 409B-CECHZC2
MIC listings:
- 007WWCUL0622 February 28, 2011 (CECHZC2JA)
- 007WWCUL0622 April 12, 2012 (CECHZC2JA)
- 007WWCUL0622 September 20, 2012 (CECHZC2JA)
- 007-AB0090 April 26, 2013 (CECHZC2JA)
- 007WWCUL0686 June 16, 2011 (CECHZC2JB)
- 007WWCUL0241 October 3, 2007 (CECHZC2J)
- 007WWCUL0281 April 22, 2008 (CECHZC2J)
- 007WWCUL0324 October 21, 2008 (CECHZC2J)
- 007WWCUL0477 February 24, 2010 (CECHZC2J)
Anatel:
- 0516156223 30/03/2015 (CECHZC2M)
- 1745106223 13/06/2013 (CECHZC2M, CECHZC2U)
Model Number | Name description | Release date | Note |
---|---|---|---|
CECHZC2J | Black | 2007, November 11 | Japan |
CECHZC2J SS | Satin Silver | 2008, March 6 | Japan |
CECH-ZC2J MB | Metallic Blue | 2009, October 29 | Japan |
CECH-ZC2J DR | Deep red | 2009, October 29 | Japan |
CECH-ZC2J LW | Classic White | 2010, July 29 | Japan |
CECH-ZC2J CP | Candy Pink | 2010, November 18 | Japan |
CECH-ZC2J YB | Candy Blue | 2011, April 21 | Japan |
CECH-ZC2J JG | Jungle Green | 2011, February 24 | Japan |
CEJH-15017 | TALES OF XILLIA®2 X cross Edition | 2012, November 1 | Japan |
CEJH-15020 | God of War: Ascension bundle | 2013, March 14 | Japan |
CECH-ZC2J MY | Metallic Grey | 2013, June 20 | Japan |
CECH-ZC2J VT | Vita TV edition (White) | 2013, November 14 | Japan |
CECH-ZC2J CY | Crystal | 2013, December 19 | Japan |
Crimson Red | |||
Metallic Gold | |||
Slate Grey | |||
Urban Camouflage |
- Regions (last letter of the "model number"):
- E Europe
- H Hong Kong
- HK Hong Kong
- J Japan
- K Korea
- R Russia
- T Taiwan
- U United States
- M Mexico (seen in Anatel.br)
- Revisions (small letter + number after the "model number")
Ways to tell if the controller is not original
- The SONY logo on the top of a counterfeit controller will not be aligned correctly with a originall controller.
- Different sticker label
- Counterfeit controllers have an extra screw on the back, hidden beneath the sticker.
- The label on the back of a counterfeit controller will be paper sticker.
- The label on the back of an official controller will have a thin layer of plastic over the paper sticker, giving it a matte finish and a more protected feel.
- The paper label on the back of a counterfeit controller will not be correctly aligned with the shape of the device on the back, as it was most likely put on by hand.
- Buttons
- The center Home button on a counterfeit controller will be marginally darker than the Home button on an official controller.
- Square, Triangle, Circle, and Cross buttons will be raised higher on a counterfeit controller.
- The colors of these face buttons will be dull, compared to the bright colors of an official DualShock 3.
- Sticks
- Compared to an official controller, the seams beneath the analog sticks where the bottom and top halves of the plastic meet will be sharp.
- Leds
- The LEDs lights on the controller that signify which Player it is controlling will not be flush with the outside shell. Official controllers ARE level all the way across.
- When you turn on a counterfeit the controller, the flashing red lights on the outside will actually shine THROUGH the casing of the device, something that would never happen on an official product.
- Syncing
- If you have consistent trouble wirelessly syncing your controller to your PS3, the device may be counterfeit.
From: http://www.ps3hax.net/showthread.php?p=574042#post574042
Prototype models
DualShock 3 Engineering Sample
Notable differences include
- Plastic finish being glossy
- Player LEDs arranged in a square around the USB-mini port and includes a clear plastic shield over the opening for the LEDs
- PS Home button is clear and retains a red LED underneath it
- L2 and R2 buttons are present as opposed to Triggers
- Motors are present
- Battery inside contains a sticker with the date 2006/3/2 and the model of the batter appears to be longer
- Lacks the pinhole and switch on the back
- Label on the front reads Gセンサー搭載 Stick動作せず once roughly translated it reads Powered by the G Sensor, without moving the stick
- Label on the back reads 0604KATA2
- The main board was designed without gyroscope and without accelerometer sensors, it has a "children board" sticked on top manufactured by HDK (the first 2 letters of the "HDK" brand are partially visible etched on copper on the children board), this children board includes the accelerometer HDK HAAM 325B [1]. It outputs 3 signals on the 3 white wires "hand made" soldered to the TOSHIBA controller to retrieve the axis data. The other "hand made" soldered component uses 3 wires (black = ground, red = volts, and yellow soldered to TP26) seems to be a Murata ENC-03R Gyroscope Sensor [2]. It seems both components was integrated later in the circuit board of the controllers labeled "sixaxis"
Internally the Gyroscopic sensor for Sixaxis controllers is wired onto the board - presumably as a test for a sensor revision on a spare sample board. The sensor itself appears to be far from complete and very early. Windows (10) detects the controller when connected via USB; analog sticks do not get detected but all other buttons do. The controller does not work on DECHA00A/J units, but might work on DECR units or earlier.
Components
Ribbon Circuit Boards
SA1Q188A
Kionix KXPC4 (Accelerometer - 3-Axis)
DFN
Epson-Toyocom XV3500CB (Gyroscope Sensor)
Epson-Toyocom XV3500CB
Toshiba T6UN6EFG-003 (MCU)
U2
80pin
Seiko Instruments S-25C040A0I-T8T1G (EEPROM - 4Kb, CMOS, SPI)
Atmel AT24C08B-TH (EEPROM - 8kb, 2-Wire Serial /BT)
Li-Ion (Accupack)
LIP1359
3.7V 610mAh
MK11-2902
3.7V 610mAh
MK11-3020
3.7V 570mAh (typ. 610mAh)
submodel differentiation
MSU PP 1.2 MAIN ALPS (DualShock 3 prototype)
MSU_VX 1.03 (DualShock 3)
MSU_V3.5X 1.12 (DualShock 3)
MSU_V3.5X 1.14 (DualShock 3)
MSU_VX3_0.07 (DualShock 3)
MSU_VX3_0.08 (DualShock 3)
MSU_VX3_0.11 (DualShock 3)
MSU_VX4_0.09 (DualShock 3)
MSU_VX4_0.10 (DualShock 3)
MSU_VX5_0.05 (DualShock 3)
MSU_VX5_0.06 (DualShock 3)
ASUKA REV: 1.06 (DualShock 3)
ASUKA REV: 1.07 (DualShock 3)
TestPoints
Homebrew
- PS Seismograph 0.2.0 from Deroad:
I have updated my homebrew to 0.2.0. now it supports all tv resolution (old versions were only for 1080p/i tv) This is a simple Seismograph for ps3. it uses all the axis of the first controller.
[Download]http://store.brewology.com/ahomebrew.php?brewid=177
[GIT] https://github.com/wargio/PS-Seismograph
[Forum] http://www.ps3hax.net/showthread.php?t=53698
[Forum] http://psx-scene.com/forums/content/ps-seismograph-0-2-0-deroad-3121/
[Blog] http://devram0.blogspot.it/
- Others : Jjolano's PS Vibe (3.55+?), PS Vibe Move Edition Deroad( or only ps move+ps eye compatible?), MultiMan: rumble and gyroscope function?
- See also Move Motion Controller page
Drivers
for use of controller on PC
- http://forums.pcsx2.net/Thread-XInput-Wrapper-for-DS3-and-Play-com-USB-Dual-DS2-Controller
- http://www.motioninjoy.com/download
- https://www.youtube.com/watch?v=FsUtQ8urmw0
- http://betterds3.ciebiera.net/
- http://xpadder.com/
- http://www.rapiro.com/downloads/ (Sony Dualshock 3 gamepad to work in Raspberry Pi on RAPIRO)
Hardware
- http://www.hobbytronics.co.uk/usb-host/ps3-controller Connect a PS3 Dualshock Controller to the USB Host Board
Generic
Other
- nice PCB overview of revisions: http://forums.xbox-scene.com/lofiversion/index.php/t648322.html
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