Talk:PSP Emulation: Difference between revisions
m (NID info moved to frontpage) |
m (→Experimental Patch: Moved to Talk:PSP Custom Configs) |
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Line 243: | Line 243: | ||
S7003 I could not connect. | S7003 I could not connect. | ||
S7004 We were leaving from the room. | S7004 We were leaving from the room. | ||
===NPEZ00093 TETRIS=== | ===NPEZ00093 TETRIS=== |
Revision as of 12:26, 5 September 2021
PSP Emulator Types and Revisions
Firmware | Bytes | MD5 | Rev |
---|---|---|---|
1.00 ~ 3.10 | No | ||
3.15 | ? | ? | ? |
? | ? | ? | ? |
? | ? | ? | ? |
3.66 | 419.120 | DFED8FCDB36A4284A27369304D47674F | ? |
3.70 | 419.176 | 0F6F1D92D045A86565DF705276776A41 | same |
~ | Any | ||
3.74 | DC8C67FEEB605D73D073BBCAD8F17E6A | ||
4.00 | 419.416 | 7371A95BB0ACB1152EB13EA11C866F87 | same |
4.01 | C17EE35A278E64227558FA9C39E805B5 | ||
4.10 | 419.472 | DAA4E9816037E1EFFFF15B344B61BD1D | same |
4.11 | 2DF5AFE349E082A79AF4E50B8100F80A | ||
4.15 | ? | ? | ? |
4.20 | 419.480 | 540422B0759D20738BF498337E33B7E2 | same |
~ | Any | ||
4.25 | 5D20DFAE9E0D704F6DD17D2A807A1D2C | ||
? | ? | ? | ? |
? | ? | ? | ? |
? | ? | ? | ? |
4.78 | 419.520 | EFEA0DFDDD6E7C479983B5E4E8B95295 | same |
~ | Any | ||
4.82 | 5CAC36C3F940749B4DD5E03DB02C732A |
· Decrypted (elf): changes every firmware version
· Build label: no/unknown
· Target Firmware: yes, repeated two times
· Revision: unknown
Firmware | Bytes | MD5 | Rev |
---|---|---|---|
1.00 ~ 3.10 | No | ||
3.15 | ? | ? | ? |
? | ? | ? | ? |
? | ? | ? | ? |
3.66 | 283.128 | 0F52CE7666276B71FF5C560D7BD28014 | ? |
3.70 | 283.128 | C35D80E8B1A4A61212EA773C061BF1DC | same |
~ | Any | ||
3.74 | A42CD1453C52149297A975F2BA5B2D38 | ||
4.00 | 283.128 | DF07955312D1C09DC2DC355EBA47F8AA | same |
4.01 | A06E7BF7C1D062878593E1D4EA85B4C9 | ||
4.10 | 283.128 | FB4801625CA15AC58DB28A4223EFD4A2 | same |
4.11 | 3154FF57D36E3D7C4F2C061393816482 | ||
4.15 | ? | ? | ? |
4.20 | 283.120 | C125A486D3C48EA2C957EAFC0AB69B39 | same |
~ | Any | ||
4.23 S | C469B41798157C53C3E7794E9BDF9D36 | ||
4.25 | 283.120 | A675423F5C8B9FD02AA2150D46B953AE | ? |
? | ? | ? | ? |
? | ? | ? | ? |
? | ? | ? | ? |
4.78 | 283.120 | A35809CE6C184F3E3B52C18E0AE19217 | same |
~ | Any | ||
4.82 | 58E104453AC60DE2B671E43F09D96E80 |
· Decrypted (elf): changes every firmware version
· Build label: no/unknown
· Target Firmware: yes, repeated one time
· Revision: unknown
Playstation Portable
PPSSPP 00010000 Scratchpad 04000000 VRAM 08800000 User memory 08804000 Default load address 88000000 Kernel memory
psp_emulator.self B0000000 Default load address
Crypto
Supported Kirk Crypto ? (1,4,7,11,12,13,14,16,17,18,19)
emulator_api errors
Google translations from japanese error messages:
0002 This world did not have a room that are playing the same game 1005 Upon your use of this application, you'll need to agree to the Terms of Use 2001 Network connection it has expired. It will return to the title screen 2002 Network connection it has expired. It will return to the title screen 2007 You can not connect to ad hoc. Please check the information page 3001 You can not connect to the network. Please check the information page 3003 There is no possible connection server 4001 You can not connect to the network. Please check information page 4001 You can not connect to the network. Please check information page 4004 We will not exceed the number that can be created room 4005 We have exceeded the maximum number of bookmarks. Please register again by removing unnecessary bookmark 4006 The lobby is a registered 4007 It will return to the title for a certain period of time operation is not performed 5002 This room is taking entry limit 5005 Because the connection type of network is different, you can not play in this room. Please check the manual 5006 It is during the transmission of comments 6001 You can not change the wallpaper for the free capacity of the HDD is insufficient. To make the change of wallpaper you need free space of more than 17MB. 6002 The size of the image can not be specified in the wallpaper. Please check the information page 6003 It does not support the file format of the image. Please check the information page 10001 Not available, because 20GB model (CECHB00) is not equipped with wireless LAN feature. 10002 PlayStation®3, please use it to connect to the broadband network in a wired. 10003 A system error has occurred. 10004 It is connected. Please be patient. Channel 1 10005 It is connected. Please be patient. Channel 6 10006 It is connected. Please be patient. Channel 11 10007 It is connected. Please be patient. Channel automatic 10008 Not available in the sub-account that is limiting the use of chat. administrator of n master account (such as parents) Please use after receiving the permission of chat use to. 10009 Upon your use of ad-hoc party, you should be asked to agree to the Terms of Service. 10010 You need to sign up to PlayStation®Network. 10011 I signed out from PlayStation®Network. You exit. / Please use it to enable the Internet connection. 10012 It is in a location other than the lobby. 30002 In order to start the ad-hoc party, System software update is required. 30003 Ad-hoc party is not installed. Please download the ad-hoc party (free of charge) from PlayStation®Store. 30004 Ad-hoc party has been updated. If you play the PSP® (PlayStation®Portable) Remaster is. Restart from the PSP® (PlayStation®Portable) Remaster icon. 30005 You can not connect to PlayStation®Network. Please check the configuration of the body. 30006 Are you sure that you want to move to the ad-hoc party? Please check the save data. 30007 We were leaving from the room. 30008 We left the room 30009 You can not connect to the network. Please confirm information page. 30010 Room of the password is incorrect. 30011 This room is taking entry limit. 30012 This room can not enter because of the packed. 30013 We were leaving from the room. 30014 Are you sure that you want to leave the room? Data when you leave the room not been saved will be lost. 30015 Are you sure that you want to leave the room? 30016 Are you sure that you want to move to end the game to the ad-hoc party? What you do not save will be lost. 30017 We did not put in a room. 30018 This PSP®Remaster title in eight room is not supported. 30019 You can not connect to PlayStation®Network. Please check the information page. 30020 We were leaving from the room. Are you sure that you want to move to the ad-hoc party without saving the game? 30021 The selected lobby is packed. H8001 I could not connect. H8002 I could not connect. H8003 I could not connect. H8004 I could not connect. H8005 I could not connect. H8006 I could not connect. S7001 I could not connect. S7002 I could not connect. S7003 I could not connect. S7004 We were leaving from the room.
NPEZ00093 TETRIS
MINIS2 SETTINGS
AW.SINGLE_BUF = 80 AW.REUSE_ADRS = 110000
PPSSPP
23:10:028 user_main I[SCEGE]: Common\FramebufferCommon.cpp:331 Creating FBO for 00110000 : 280 x 20 x 3<br> 23:10:030 user_main W[SCEGE]: Common\FramebufferCommon.cpp:373 FBO reusing depthbuffer, 00110000/00044000 and 00088000/00044000<br> 23:10:041 user_main I[G3D]: GLES\ShaderManager.cpp:140 Linked shader: vs 31 fs 32<br> 23:15:969 user_main I[IO]: HLE\sceIo.cpp:906 stdout: >L<br> 23:16:302 user_main I[IO]: HLE\sceIo.cpp:906 stdout: <OK<br> 23:16:377 user_main W[G3D]: GLES\TextureCache.cpp:336 Render to texture with different strides 256 != 280<br> 23:19:096 user_main I[SCEGE]: GLES\Framebuffer.cpp:730 Resizing FBO for 00110000 : 256 x 272 x 3<br> 23:39:980 user_main I[SCEGE]: GLES\Framebuffer.cpp:730 Resizing FBO for 00110000 : 256 x 272 x 3<br>
Crashes
Black Rock Shooter
lv2(2): # lv2(2): # lv2(2): # SDK version: 446000 lv2(2): # system software version: 4.46 (DEX) lv2(2): # revision: 49873 lv2(2): # lv2(2): # Lv-2 detected an interrupt(exception) in a user PPU Thread. lv2(2): # lv2(2): # Interrupt(exception) Info. lv2(2): # Type : Data Storage lv2(2): # SRR0 : 0x00000000016a8d94 00000000000C8D94 lwz r17, 0x454(r15) ; r15 = 0 lv2(2): # SRR1 : 0x800000000200e032 lv2(2): # DSISR: 0x0000000040000000 lv2(2): # DAR : 0x0000000000000454 lv2(2): # TB : 0x000000028bed73b7 lv2(2): # HW Thread #: 1 lv2(2): # lv2(2): # Backtrace lv2(2): # 0x00000000016a8d88 sub_c8CB0 + 0xD8 lv2(2): # 0x00000000015e36ac PEmuCoreLib_7EBDEE23 + -0x20 lv2(2): # 0x0000000000b7d25c ThreadManForKernel_D3C08E1A + 0x2A0 lv2(2): # 0x000000000163bc48 sub_5B0C8 + 0xB78 lv2(2): # 0x000000000163c68c sub_5C32C + 0x348 lv2(2): # 0x000000000163dc14 sub_5DA7C + 0x1E8 lv2(2): # 0x000000000163ddd8 lv2(2): # 0x00000000016697c8 lv2(2): # 0xbadadd0010700fcc lv2(2): # lv2(2): # User PPU Thread Info. lv2(2): # ID : 0x010700fd lv2(2): # Name : PEmuExecThread lv2(2): # Stack addr: 0x00000000d00ab000 lv2(2): # Stack size: 0x0000000000020000 lv2(2): # Priority : 1001 lv2(2): # Proc name : /dev_flash/pspemu/psp_emulator.self lv2(2): # Proc ID : 0x1030200 lv2(2): # lv2(2): # Register Info. lv2(2): # LR: 0x00000000016a8d8c CR:0x4824202a lv2(2): # CTR: 0x00000000000a512c lv2(2): # lv2(2): # GPR 0: 0x00000000016a8d8c GPR 1: 0x00000000d00c9f50 lv2(2): # GPR 2: 0x000000000191ef80 GPR 3: 0x0000000000000000 lv2(2): # GPR 4: 0x80000000006ac990 GPR 5: 0x0000000000000000 lv2(2): # GPR 6: 0x0000000000000000 GPR 7: 0x0000000000000000 lv2(2): # GPR 8: 0x00000000300000c0 GPR 9: 0x0000000000000001 lv2(2): # GPR10: 0x00000000010700fd GPR11: 0x0000000000000000 lv2(2): # GPR12: 0x00000000000c0308 GPR13: 0x000000001000cf50 lv2(2): # GPR14: 0x0000000001abc4f0 GPR15: 0x0000000000000000 lv2(2): # GPR16: 0x000000004824202a GPR17: 0x00000000801a4730 lv2(2): # GPR18: 0x00000000089a6550 GPR19: 0x0000000000000000 lv2(2): # GPR20: 0x0000000000057e40 GPR21: 0x0000000000000002 lv2(2): # GPR22: 0x0000000009979e00 GPR23: 0x0000000000000800 lv2(2): # GPR24: 0x00000000089a6550 GPR25: 0x0000000009973e00 lv2(2): # GPR26: 0x0000000009983e00 GPR27: 0x0000000009983e00 lv2(2): # GPR28: 0x0000000009983e00 GPR29: 0x0000000009983e00 lv2(2): # GPR30: 0x0000000009fec650 GPR31: 0x0000000008815618 lv2(2): # lv2(2): # XER: 0x0000000000000000 FPSCR: 0x82008000 lv2(2): # lv2(2): # FPR 0: 0xc000000000000000 FPR 1: 0x0000000000000000 lv2(2): # FPR 2: 0x0000000000000000 FPR 3: 0x0000000000000000 lv2(2): # FPR 4: 0xfff8000082008000 FPR 5: 0x408c200000000000 lv2(2): # FPR 6: 0x3f52345680000000 FPR 7: 0x00000010703fd000 lv2(2): # FPR 8: 0x0000000000000000 FPR 9: 0x0000000000000000 lv2(2): # FPR10: 0x0000000000000000 FPR11: 0x00000010703fd000 lv2(2): # FPR12: 0xfff8000082008000 FPR13: 0x407f400000000000 lv2(2): # FPR14: 0x00000010703fd000 FPR15: 0x00000010703fd000 lv2(2): # FPR16: 0x00000010703fd000 FPR17: 0x00000010703fd000 lv2(2): # FPR18: 0x00000010703fd000 FPR19: 0x00000010703fd000 lv2(2): # FPR20: 0x00000010703fd000 FPR21: 0x00000010703fd000 lv2(2): # FPR22: 0x00000010703fd000 FPR23: 0x00000010703fd000 lv2(2): # FPR24: 0x00000010703fd000 FPR25: 0x00000010703fd000 lv2(2): # FPR26: 0x00000010703fd000 FPR27: 0x00000010703fd000 lv2(2): # FPR28.. r31 = 8815618 0881560C addu s1,s0,s1 08815610 jal zz_sceAtracReleaseAtracID 08815614 nop 08815618 li a0,-0x1 0881561C sw a0,0x2020(s2) 08815620 lb s1,0x20A0(s1) 08815624 beq s1,zero,pos_08815634
crash #2 on loading
lv2(2): # Interrupt(exception) Info. lv2(2): # Type : Data Storage lv2(2): # SRR0 : 0x00000000016a8d94 lv2(2): # SRR1 : 0x800000000200e032 lv2(2): # DSISR: 0x0000000040000000 lv2(2): # DAR : 0x0000000000000454 lv2(2): # TB : 0x0000000106f65ac5 lv2(2): # HW Thread #: 1 lv2(2): # lv2(2): # Backtrace lv2(2): # 0x00000000016a8d88 lv2(2): # 0x00000000015e36ac lv2(2): # 0x0000000000b7d25c lv2(2): # 0x000000000163bc48 lv2(2): # 0x000000000163c68c lv2(2): # 0x000000000163dc14 lv2(2): # 0x000000000163ddd8 lv2(2): # 0x00000000016697c8 lv2(2): # 0xbadadd001030068c lv2(2): # lv2(2): # User PPU Thread Info. lv2(2): # ID : 0x01030069 lv2(2): # Name : PEmuExecThread lv2(2): # Stack addr: 0x00000000d00ab000 lv2(2): # Stack size: 0x0000000000020000 lv2(2): # Priority : 1001 lv2(2): # Proc name : /dev_flash/pspemu/psp_emulator.self lv2(2): # Proc ID : 0x1010200 lv2(2): # lv2(2): # Register Info. lv2(2): # LR: 0x00000000016a8d8c CR:0x4824208a lv2(2): # CTR: 0x00000000000a512c lv2(2): # lv2(2): # GPR 0: 0x00000000016a8d8c GPR 1: 0x00000000d00c9f50 lv2(2): # GPR 2: 0x000000000191ef80 GPR 3: 0x0000000000000000 lv2(2): # GPR 4: 0x80000000006768a0 GPR 5: 0x0000000000000000 lv2(2): # GPR 6: 0x0000000000000000 GPR 7: 0x0000000000000000 lv2(2): # GPR 8: 0x00000000300000c0 GPR 9: 0x0000000000000001 lv2(2): # GPR10: 0x0000000001030069 GPR11: 0x0000000000000000 lv2(2): # GPR12: 0x00000000000c0308 GPR13: 0x000000001000cf50 lv2(2): # GPR14: 0x0000000001abc4f0 GPR15: 0x0000000000000000 lv2(2): # GPR16: 0x000000004824208a GPR17: 0x00000000805c3858 lv2(2): # GPR18: 0x0000000000000001 GPR19: 0x0000000009e28010 lv2(2): # GPR20: 0x0000000000000001 GPR21: 0x0000000000000001 lv2(2): # GPR22: 0x0000000000000000 GPR23: 0x0000000000000000 lv2(2): # GPR24: 0x0000000004000000 GPR25: 0x0000000000000080 lv2(2): # GPR26: 0x0000000000000001 GPR27: 0x0000000009e28010 lv2(2): # GPR28: 0x0000000000000001 GPR29: 0x0000000000000001 lv2(2): # GPR30: 0x0000000009ffda80 GPR31: 0x0000000008814a94 jal zz_sceCtrlReadBufferPositive lv2(2): # lv2(2): # XER: 0x0000000000000000 FPSCR: 0x82004000 lv2(2): # lv2(2): # FPR 0: 0x407be00000000000 FPR 1: 0x0000000000000000 lv2(2): # FPR 2: 0x406e000000000000 FPR 3: 0x0000000000000000 lv2(2): # FPR 4: 0xfff8000082004000 FPR 5: 0x4040000000000000 lv2(2): # FPR 6: 0x3fef000000000000 FPR 7: 0x0000001030369000 lv2(2): # FPR 8: 0x407be00000000000 FPR 9: 0x406e000000000000 lv2(2): # FPR10: 0x0000000000000000 FPR11: 0x0000001030369000 lv2(2): # FPR12: 0xfff8000082004000 FPR13: 0x407f400000000000 lv2(2): # FPR14: 0x0000001030369000 FPR15: 0x0000001030369000 lv2(2): # FPR16: 0x0000001030369000 FPR17: 0x0000001030369000 lv2(2): # FPR18: 0x0000001030369000 FPR19: 0x0000001030369000 lv2(2): # FPR20: 0x0000001030369000 FPR21: 0x0000001030369000 lv2(2): # FPR22: 0x0000001030369000 FPR23: 0x0000001030369000 lv2(2): # FPR24: 0x0000001030369000 FPR25: 0x0000001030369000 lv2(2): # FPR26: 0x0000001030369000 FPR27: 0x0000001030369000 lv2(2): # FPR28: 0x0000001030369000 FPR29: 0x0000001030369000 lv2(2): # FPR30: 0x0000001030369000 FPR31: 0x0000001030369000 lv2(2): #
zz_sceAtracReleaseAtracID zz_sceCtrlReadBufferPositive
Its a thread? timing/sync problem.
Cars
Cars Race-O-Rama
rsx-err 262
_CELL_DBG_RSX_ERROR_GRAPH_COMMAND_ERROR
- invalid data is specified for a command
- this error indicates that the command is supported but the data for that command is a value outside of the allowable range
Dissidia 012
lv2(2): # Interrupt(exception) Info. lv2(2): # Type : Instruction Segment lv2(2): # SRR0 : 0xbadadd0010800610 lv2(2): # SRR1 : 0x800000000000c032 lv2(2): # DSISR: 0x0000000000200000 lv2(2): # DAR : 0x0000000010005f20 lv2(2): # TB : 0x000000022782edce lv2(2): # HW Thread #: 0 lv2(2): # Register Info. lv2(2): # LR: 0xbadadd0010800610 CR:0x28000022 lv2(2): # CTR: 0x00000000000a512c lv2(2): # lv2(2): # GPR 0: 0xbadadd0010800610 GPR 1: 0x00000000d00caf90 lv2(2): # GPR 2: 0x000000000191ef80 GPR 3: 0x0000000000000000 lv2(2): # GPR 4: 0x8000000000638750 GPR 5: 0x0000000000000000 lv2(2): # GPR 6: 0x0000000000000000 GPR 7: 0x0000000000000095 lv2(2): # GPR 8: 0x0000000030000070 GPR 9: 0x0108006100000000 lv2(2): # GPR10: 0x0000000001080061 GPR11: 0x0000000000000000 lv2(2): # GPR12: 0x00000000000c0308 GPR13: 0x000000001000cf50 lv2(2): # GPR14: 0x0000000000000000 GPR15: 0x0000000000000000 lv2(2): # GPR16: 0x0000000000000000 GPR17: 0x0000000000000000 lv2(2): # GPR18: 0x0000000000000000 GPR19: 0x0000000000000000 lv2(2): # GPR20: 0x0000000000000000 GPR21: 0x0000000000000000 lv2(2): # GPR22: 0x0000000000000000 GPR23: 0x0000000000000000 lv2(2): # GPR24: 0x0000000000000000 GPR25: 0x0000000000000000 lv2(2): # GPR26: 0x0000000000000000 GPR27: 0x0000000000000000 lv2(2): # GPR28: 0x0000000000000000 GPR29: 0x0000000000000000 lv2(2): # GPR30: 0x0000000000000000 GPR31: 0x0000000000000000 lv2(2): # lv2(2): # XER: 0x0000000000000000 FPSCR: 0x82004000 lv2(2): # lv2(2): # FPR 0: 0x0000000000000000 FPR 1: 0x0000000000000000 lv2(2): # FPR 2: 0x0000000000000000 FPR 3: 0x0000000000000000 lv2(2): # FPR 4: 0xfff8000082004000 FPR 5: 0x403b800000000000 lv2(2): # FPR 6: 0x0000000000000000 FPR 7: 0x0000000000000000 lv2(2): # FPR 8: 0x0000000000000000 FPR 9: 0x0000000000000000 lv2(2): # FPR10: 0x3ff0000000000000 FPR11: 0x0000000000000000 lv2(2): # FPR12: 0xfff8000082004000 FPR13: 0xbff0000000000000 lv2(2): # FPR14: 0x0000001080361000 FPR15: 0x0000001080361000 lv2(2): # FPR16: 0x0000001080361000 FPR17: 0x0000001080361000 lv2(2): # FPR18: 0x0000001080361000 FPR19: 0x0000001080361000 lv2(2): # FPR20: 0x0000001080361000 FPR21: 0x0000001080361000 lv2(2): # FPR22: 0x0000001080361000 FPR23: 0x0000001080361000 lv2(2): # FPR24: 0x0000001080361000 FPR25: 0x0000001080361000 lv2(2): # FPR26: 0x0000001080361000 FPR27: 0x0000001080361000 lv2(2): # FPR28: 0x0000001080361000 FPR29: 0x0000001080361000 lv2(2): # FPR30: 0x0000001080361000 FPR31: 0x0000001080361000
lui a0,0x886 lui a1,0x886 addiu a0,a0,0x64C4 jal z_un_088eceb0 addiu a1,a1,0x64FC li a0,0x264 li a1,0x2 jal z_un_088ecfd4 li a2,0x2 jal z_un_088ee754 nop li a0,0x1 ... z_un_088ecfd4: addiu sp,sp,-0x20 sw s0,0x0(sp) sw s1,0x4(sp) move s0,a2 move s1,a1 sw s2,0x8(sp) sw s3,0xC(sp) sw ra,0x10(sp) jal z_un_088ecf48 move s2,a0 lui s3,0x89D lw a0,0x7F00(s3) beq a0,zero,pos_088ED0B8 nop lbu a0,0x0(a0) bne a0,zero,pos_088ED0B0 nop slti a0,s2,0x264 bne a0,zero,pos_088ED0A8 nop slti a0,s1,0x2 bne a0,zero,pos_088ED0A0 nop slti a0,s0,0x2 bne a0,zero,pos_088ED098 nop move a0,s2 move a1,s1 jal z_un_088ef658 move a2,s0 jal zz_sceMpegInit ... z_un_088ee754: addiu sp,sp,-0x20 sw s0,0x4(sp) lui s0,0x89D lw a0,0x7F00(s0) sw s1,0x8(sp) sw s2,0xC(sp) sw s3,0x10(sp) sw ra,0x14(sp) beq a0,zero,pos_088EE7E0 nop lbu a1,0x0(a0) beq a1,zero,pos_088EE7D8 nop lbu a0,0x1(a0) bne a0,zero,pos_088EE7D0 nop jal zz_sceMpegQueryMemSize ...
launching OVL process
Gods Eater Burst
Original EBOOT.PBP, no EBOOT.BIN resigned.
lv2(2): # Interrupt(exception) Info. lv2(2): # Type : Instruction Segment lv2(2): # SRR0 : 0xbadadd0010800010 lv2(2): # SRR1 : 0x800000000000c032 lv2(2): # DSISR: 0x0000000000200000 lv2(2): # DAR : 0x800000020011c010 lv2(2): # TB : 0x000000018b2e5560 lv2(2): # HW Thread #: 0 lv2(2): # lv2(2): # Backtrace lv2(2): # 0xbadadd001080000c lv2(2): # Register Info. lv2(2): # LR: 0xbadadd0010800010 CR:0x24000028 lv2(2): # CTR: 0x000000000163c62c lv2(2): # lv2(2): # GPR 0: 0xbadadd0010800010 GPR 1: 0x00000000d00caf90 lv2(2): # GPR 2: 0x000000000191ef80 GPR 3: 0xffffffffffffffff lv2(2): # GPR 4: 0x00000000300e4af0 GPR 5: 0x0000000000000021 lv2(2): # GPR 6: 0x0000000000010000 GPR 7: 0x0000000000000000 lv2(2): # GPR 8: 0x00000000d00cad90 GPR 9: 0x0000000000000000 lv2(2): # GPR10: 0xffffffff80020001 GPR11: 0x0000000000000002 lv2(2): # GPR12: 0x0000000024000028 GPR13: 0x000000001000cf50 lv2(2): # GPR14: 0x0000000000000000 GPR15: 0x0000000000000000 lv2(2): # GPR16: 0x0000000000000000 GPR17: 0x0000000000000000 lv2(2): # GPR18: 0x0000000000000000 GPR19: 0x0000000000000000 lv2(2): # GPR20: 0x0000000000000000 GPR21: 0x0000000000000000 lv2(2): # GPR22: 0x0000000000000000 GPR23: 0x0000000000000000 lv2(2): # GPR24: 0x0000000000000000 GPR25: 0x0000000000000000 lv2(2): # GPR26: 0x0000000000000000 GPR27: 0x0000000000000000 lv2(2): # GPR28: 0x0000000000000000 GPR29: 0x0000000000000000 lv2(2): # GPR30: 0x0000000000000000 GPR31: 0x0000000000000000 lv2(2): # lv2(2): # XER: 0x0000000000000000 FPSCR: 0x00000000 lv2(2): # lv2(2): # FPR 0: 0x0000001080301000 FPR 1: 0x0000000000000000 lv2(2): # FPR 2: 0x0000000000000000 FPR 3: 0x0000000000000000 lv2(2): # FPR 4: 0x0000000000000000 FPR 5: 0x0000000000000000 lv2(2): # FPR 6: 0x0000000000000000 FPR 7: 0x0000000000000000 lv2(2): # FPR 8: 0x0000000000000000 FPR 9: 0x0000000000000000 lv2(2): # FPR10: 0x0000000000000000 FPR11: 0x0000000000000000 lv2(2): # FPR12: 0x0000000000000000 FPR13: 0x0000000000000000 lv2(2): # FPR14: 0x0000000000000000 FPR15: 0x0000000000000000 lv2(2): # FPR16: 0x0000000000000000 FPR17: 0x0000000000000000 lv2(2): # FPR18: 0x0000000000000000 FPR19: 0x0000000000000000 lv2(2): # FPR20: 0x0000000000000000 FPR21: 0x0000000000000000 lv2(2): # FPR22: 0x0000000000000000 FPR23: 0x0000000000000000 lv2(2): # FPR24: 0x0000000000000000 FPR25: 0x0000000000000000 lv2(2): # FPR26: 0x0000000000000000 FPR27: 0x0000000000000000 lv2(2): # FPR28: 0x0000000000000000 FPR29: 0x0000000000000000 lv2(2): # FPR30: 0x0000000000000000 FPR31: 0x0000000000000000
Suggestion 0xbadadd..... is related to EBOOT sign, decryption,....
Evangelion
PS3 - crashes on unsupported scePauth_F7AA47F6 which it cant resolve
[FILE LOADING]:map/free/freemap.xml [FILE LOADING]:sound/se/se_map00.phb Lo[FILE LOADING]:ui/free/place.bin ad : [sound/se/se_map00][3,-1] [8]ui/free/place.bin [FILE LOADING]:ui/common/fm_00.bin [9]ui/common/fm_00.bin [FILE LOADING]:ui/common/fm_01.bin [10]ui/common/fm_01.bin [FILE LOADING]:ui/common/fm_02.bin [11]ui/common/fm_02.bin [FILE LOADING]:ui/free/command00.bin [12]ui/free/command00.bin [FILE LOADING]:ui/free/command00.bin [13]ui/free/command00.bin [FILE LOADING]:ui/free/rs_02.bin [14]ui/free/rs_02.bin [FILE LOADING]:ui/free/bn_c000.gim [FILE LOADING]:ui/free/com_nm.gim ERROR 0x9ffed84 SQ:lv2(2): # lv2(2): # lv2(2): # SDK version: 446000 lv2(2): # system software version: 4.46 (DEX) lv2(2): # revision: 49873 lv2(2): # lv2(2): # Lv-2 detected an interrupt(exception) in a user PPU Thread. lv2(2): # lv2(2): # Interrupt(exception) Info. lv2(2): # Type : Data Storage lv2(2): decrypt line = (1) column = (0) : error unexpected character(control) lv2(2): # SRR0 : 0x0000000081052170 lv2(2): # SRR1 : 0x800000000200e032 lv2(2): # DSISR: 0x0000000042000000 lv2(2): # DAR : 0x00000000b182b18e lv2(2): # TB : 0x00000003e747def9 lv2(2): # HW Thread #: 0 lv2(2): # lv2(2): # Backtrace lv2(2): # 0x00000000016a8d88 sub_C8CB0 + 0xD8 lv2(2): # 0x00000000015e36ac lv2(2): # 0x0000000000b7d25c lv2(2): # 0x000000000163bc48 bl _ThreadManForUser_D3C08E1A lv2(2): # 0x000000000163c68c bl sub_5B0C8 lv2(2): # 0x000000000163dc14 bl sub_5C32C lv2(2): # 0x000000000163ddd8 bl sub_5DA7C / SceModmgrStart lv2(2): # 0x00000000016697c8 - PEmuExecThread lv2(2): # 0xbadadd0010800a3c lv2(2): # lv2(2): # User PPU Thread Info. lv2(2): # ID : 0x010800a4 lv2(2): # Name : PEmuExecThread lv2(2): # Stack addr: 0x00000000d00ab000 lv2(2): # Stack size: 0x0000000000020000 lv2(2): # Priority : 1001 lv2(2): # Proc name : /dev_flash/pspemu/psp_emulator.self lv2(2): # Proc ID : 0x1030200 lv2(2): # lv2(2): # Register Info. lv2(2): # LR: 0x0000000080bc1cf4 CR:0x28228082 lv2(2): # CTR: 0x0000000081051ab8 lv2(2): # lv2(2): # GPR 0: 0x0000000000000000 GPR 1: 0x00000000d00c9f50 lv2(2): # GPR 2: 0x000000000191ef80 GPR 3: 0x00000000b3900000 lv2(2): # GPR 4: 0x0000000000000000 GPR 5: 0x0000000001abc4f0 lv2(2): # GPR 6: 0x00000000089ee400 GPR 7: 0x0000000081051ab8 lv2(2): # GPR 8: 0x00000000300000c0 GPR 9: 0x0000000000000001 lv2(2): # GPR10: 0x00000000b8c050b0 GPR11: 0x00000000b182b18e lv2(2): # GPR12: 0x00000000b182b182 GPR13: 0x000000001000cf50 lv2(2): # GPR14: 0x0000000001abc4f0 GPR15: 0x00000000300e55c0 lv2(2): # GPR16: 0x000000008107c290 GPR17: 0x0000000008aa6c88 lv2(2): # GPR18: 0x0000000008aa6cb0 GPR19: 0x0000000008aa6958 lv2(2): # GPR20: 0x0000000008aa6c80 GPR21: 0xfffffffffffffffc lv2(2): # GPR22: 0x00000000000000b0 GPR23: 0x0000000008c05088 lv2(2): # GPR24: 0x000000006d92e082 GPR25: 0x0000000008ca4690 lv2(2): # GPR26: 0x0000000000000002 GPR27: 0x0000000008000000 lv2(2): # GPR28: 0x00000000000003e8 GPR29: 0x0000000000000032 lv2(2): # GPR30: 0x0000000009ffe8d0 GPR31: 0x00000000089ee400 lv2(2): # lv2(2): # XER: 0x0000000000000000 FPSCR: 0x82064000 lv2(2): # lv2(2): # FPR 0: 0xbfe3542760000000 FPR 1: 0x0000000000000000 lv2(2): # FPR 2: 0x407c800000000000 FPR 3: 0x0000000000000000 lv2(2): # FPR 4: 0xfff8000082064000 FPR 5: 0x408e000000000000 lv2(2): # FPR 6: 0x3f51111120000000 FPR 7: 0x0000000000000000 lv2(2): # FPR 8: 0x4070000000000000 FPR 9: 0x0000000000000000 lv2(2): # FPR10: 0x0000000000000000 FPR11: 0x0000000000000000 lv2(2): # FPR12: 0xfff8000082064000 FPR13: 0xbff0000000000000 lv2(2): # FPR14: 0x00000010803a4000 FPR15: 0x00000010803a4000 lv2(2): # FPR16: 0x00000010803a4000 FPR17: 0x00000010803a4000 lv2(2): # FPR18: 0x00000010803a4000 FPR19: 0x00000010803a4000 lv2(2): # FPR20: 0x00000010803a4000 FPR21: 0x00000010803a4000 lv2(2): # FPR22: 0x00000010803a4000 FPR23: 0x00000010803a4000 lv2(2): # FPR24: 0x00000010803a4000 FPR25: 0x00000010803a4000 lv2(2): # FPR26: 0x00000010803a4000 FPR27: 0x00000010803a4000 lv2(2): # FPR28: 0x00000010803a4000 FPR29: 0x00000010803a4000 lv2(2): # FPR30: 0x00000010803a4000 FPR31: 0x00000010803a4000
PPSSPP
28:02:573 user_main I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:map/free/freemap.xml 28:02:576 user_main I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:sound/se/se_map00.phb 28:02:593 user_main I[KERNEL]: HLE\sceKernelMemory.cpp:1140 sceKernelPrintf: Load : [sound/se/se_map00][3,-1] 28:02:594 user_main I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:ui/free/place.bin 28:02:608 user_main I[IO]: HLE\sceIo.cpp:906 stdout: [8]ui/free/place.bin 28:02:609 user_main I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:ui/common/fm_00.bin 28:02:615 user_main I[IO]: HLE\sceIo.cpp:906 stdout: [9]ui/common/fm_00.bin 28:02:615 user_main I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:ui/common/fm_01.bin 28:02:618 user_main I[IO]: HLE\sceIo.cpp:906 stdout: [10]ui/common/fm_01.bin 28:02:618 user_main I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:ui/common/fm_02.bin 28:02:620 user_main I[IO]: HLE\sceIo.cpp:906 stdout: [11]ui/common/fm_02.bin 28:02:621 user_main I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:ui/free/command00.bin 28:02:622 user_main I[IO]: HLE\sceIo.cpp:906 stdout: [12]ui/free/command00.bin 28:02:623 user_main I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:ui/free/command00.bin 28:02:624 user_main I[IO]: HLE\sceIo.cpp:906 stdout: [13]ui/free/command00.bin 28:02:624 user_main I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:ui/free/rs_02.bin 28:02:627 user_main I[IO]: HLE\sceIo.cpp:906 stdout: [14]ui/free/rs_02.bin 28:02:628 user_main I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:ui/free/bn_c000.gim 28:02:634 user_main I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:ui/free/com_nm.gim 28:02:638 user_main I[HLE]: HLE\scePauth.cpp:38 scePauth_F7AA47F6(08c2cc40, 00000df0, 0bffed80, 0bffed84) 28:02:639 user_main I[COMMON]: FileUtil.cpp:248 CreateDir: directory ...\ppsspp_win\memstick/PAUTH 28:02:660 user_main E[HLE]: HLE\scePauth.cpp:63 No decrypted file found! save as ...\ppsspp_win\memstick/PAUTH/pauth_5fb505c3.bin 28:02:676 user_main I[IO]: HLE\sceIo.cpp:906 stdout: ERROR 0xffffffff 28:02:679 user_main I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:char/free/c000.xml 28:02:682 user_main I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:char/free/c000/c000_00a.gmo 28:02:720 user_main I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:char/freemot/a000b.gmo 28:02:738 user_main I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:char/freemot/a010b.gmo 28:02:771 user_main I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:char/freemot/a011a.gmo
Harry Potter and the Half-Blood Prince
rsx-err 262
Killzone Liberation
lv2(2): # Interrupt(exception) Info. lv2(2): # Type : Instruction Segment lv2(2): # SRR0 : 0xbadadd0010b00760 lv2(2): # SRR1 : 0x800000000000c032 lv2(2): # DSISR: 0x0000000002200000 lv2(2): # DAR : 0x8000000100078ad0 lv2(2): # TB : 0x00000007828ccc76 lv2(2): # HW Thread #: 1 lv2(2): # Register Info. lv2(2): # LR: 0xbadadd0010b00760 CR:0x24000028 lv2(2): # CTR: 0x000000000163c62c lv2(2): # lv2(2): # GPR 0: 0xbadadd0010b00760 GPR 1: 0x00000000d00caf90 lv2(2): # GPR 2: 0x000000000191ef80 GPR 3: 0xffffffffffffffff lv2(2): # GPR 4: 0x00000000300e4630 GPR 5: 0x0000000000000021 lv2(2): # GPR 6: 0x0000000000010000 GPR 7: 0x0000000000000000 lv2(2): # GPR 8: 0x00000000d00cad90 GPR 9: 0x0000000000000000 lv2(2): # GPR10: 0xffffffff80020001 GPR11: 0x0000000000000002 lv2(2): # GPR12: 0x0000000024000028 GPR13: 0x000000001000cf50 lv2(2): # GPR14: 0x0000000000000000 GPR15: 0x0000000000000000 lv2(2): # GPR16: 0x0000000000000000 GPR17: 0x0000000000000000 lv2(2): # GPR18: 0x0000000000000000 GPR19: 0x0000000000000000 lv2(2): # GPR20: 0x0000000000000000 GPR21: 0x0000000000000000 lv2(2): # GPR22: 0x0000000000000000 GPR23: 0x0000000000000000 lv2(2): # GPR24: 0x0000000000000000 GPR25: 0x0000000000000000 lv2(2): # GPR26: 0x0000000000000000 GPR27: 0x0000000000000000 lv2(2): # GPR28: 0x0000000000000000 GPR29: 0x0000000000000000 lv2(2): # GPR30: 0x0000000000000000 GPR31: 0x0000000000000000 lv2(2): # lv2(2): # XER: 0x0000000000000000 FPSCR: 0x00000000 lv2(2): # lv2(2): # FPR 0: 0x00000010b0376000 FPR 1: 0x0000000000000000 lv2(2): # FPR 2: 0x0000000000000000 FPR 3: 0x0000000000000000 lv2(2): # FPR 4: 0x0000000000000000 FPR 5: 0x0000000000000000 lv2(2): # FPR 6: 0x0000000000000000 FPR 7: 0x0000000000000000 lv2(2): # FPR 8: 0x0000000000000000 FPR 9: 0x0000000000000000 lv2(2): # FPR10: 0x0000000000000000 FPR11: 0x0000000000000000 lv2(2): # FPR12: 0x0000000000000000 FPR13: 0x0000000000000000 lv2(2): # FPR14: 0x0000000000000000 FPR15: 0x0000000000000000 lv2(2): # FPR16: 0x0000000000000000 FPR17: 0x0000000000000000 lv2(2): # FPR18: 0x0000000000000000 FPR19: 0x0000000000000000 lv2(2): # FPR20: 0x0000000000000000 FPR21: 0x0000000000000000 lv2(2): # FPR22: 0x0000000000000000 FPR23: 0x0000000000000000 lv2(2): # FPR24: 0x0000000000000000 FPR25: 0x0000000000000000 lv2(2): # FPR26: 0x0000000000000000 FPR27: 0x0000000000000000 lv2(2): # FPR28: 0x0000000000000000 FPR29: 0x0000000000000000 lv2(2): # FPR30: 0x0000000000000000 FPR31: 0x0000000000000000
Fix:
ELF_PATH = disc0:/PSP_GAME/USRDIR/KZL.PRX
Crash was happening because emulator does not support game prx via loader.
KZL PRX crash after guerilla logo
lv2(2): # Interrupt(exception) Info. lv2(2): # Type : Data Storage lv2(2): # SRR0 : 0x000000000165d70c sub_7CBB8 + 0xB54 lv2(2): # SRR1 : 0x800000000200e032 lv2(2): # DSISR: 0x0000000040000000 lv2(2): # DAR : 0x0000000000000000 lv2(2): # TB : 0x00000009f27df9f0 lv2(2): # HW Thread #: 1 lv2(2): # lv2(2): # Backtrace lv2(2): # 0x00000000d00cfd0c lv2(2): # 0x000000000162dfcc sub_4DF98 + 0x34 - 0x779242A2 0x00220920 sceRtcConvertLocalTimeToUTC lv2(2): # 0x0000000001602bf4 cvt.s.w %s,%s lv2(2): # 0x00000000016c8d88 lv2(2): # 0x00000000016036ac vmone.t %s lv2(2): # 0x0000000000b9d25c lv2(2): # 0x000000000165bc48 lv2(2): # 0x000000000165c68c lv2(2): # 0x000000000165dc14 lv2(2): # 0x000000000165ddd8 lv2(2): # 0x00000000016897c8 lv2(2): # 0xbadadd0018100c7c lv2(2): # lv2(2): # User PPU Thread Info. lv2(2): # ID : 0x018100c8 lv2(2): # Name : PEmuExecThread lv2(2): # Stack addr: 0x00000000d00b1000 lv2(2): # Stack size: 0x0000000000020000 lv2(2): # Priority : 1001 lv2(2): # Proc name : /dev_flash/pspemu/psp_emulator.self lv2(2): # Proc ID : 0x1050200 lv2(2): # lv2(2): # Register Info. lv2(2): # LR: 0x000000000165d704 CR:0x28242042 lv2(2): # CTR: 0x00000000000a512c lv2(2): # lv2(2): # GPR 0: 0x0000000008e92184 GPR 1: 0x00000000d00cfc80 lv2(2): # GPR 2: 0x000000000191ef80 GPR 3: 0x0000000000000000 lv2(2): # GPR 4: 0x0000000000000001 GPR 5: 0x0000000009f000b4 lv2(2): # GPR 6: 0x0000000000000000 GPR 7: 0x00000000400e4630 lv2(2): # GPR 8: 0x0000000009f000b4 GPR 9: 0x000000000011db40 lv2(2): # GPR10: 0x0000000008820300 GPR11: 0x0000000001a6c658 lv2(2): # GPR12: 0x00000000000c0308 GPR13: 0x000000001000d260 lv2(2): # GPR14: 0x0000000001abc4f0 GPR15: 0x00000000400e5170 lv2(2): # GPR16: 0x0000000028242042 GPR17: 0x000000008004b1a0 lv2(2): # GPR18: 0x0000000000000000 GPR19: 0x0000000000000001 lv2(2): # GPR20: 0x0000000000000000 GPR21: 0x0000000000000000 lv2(2): # GPR22: 0x0000000001abc4f0 GPR23: 0x00000000400e5170 lv2(2): # GPR24: 0x0000000000000000 GPR25: 0x0000000000000001 lv2(2): # GPR26: 0x0000000000000000 GPR27: 0x0000000000000000 lv2(2): # GPR28: 0x0000000000000000 GPR29: 0x0000000000000000 lv2(2): # GPR30: 0x0000000000000000 GPR31: 0x0000000000000000 lv2(2): # lv2(2): # XER: 0x0000000000000000 FPSCR: 0x00000000 lv2(2): # lv2(2): # FPR 0: 0x00000018103c8000 FPR 1: 0x00000018103c8000 lv2(2): # FPR 2: 0x00000018103c8000 FPR 3: 0x00000018103c8000 lv2(2): # FPR 4: 0xfff8000000000000 FPR 5: 0x00000018103c8000 lv2(2): # FPR 6: 0x00000018103c8000 FPR 7: 0x00000018103c8000 lv2(2): # FPR 8: 0x00000018103c8000 FPR 9: 0x00000018103c8000 lv2(2): # FPR10: 0x00000018103c8000 FPR11: 0x00000018103c8000 lv2(2): # FPR12: 0xfff8000000000000 FPR13: 0x00000018103c8000 lv2(2): # FPR14: 0x00000018103c8000 FPR15: 0x00000018103c8000 lv2(2): # FPR16: 0x00000018103c8000 FPR17: 0x00000018103c8000 lv2(2): # FPR18: 0x00000018103c8000 FPR19: 0x00000018103c8000 lv2(2): # FPR20: 0x00000018103c8000 FPR21: 0x00000018103c8000 lv2(2): # FPR22: 0x00000018103c8000 FPR23: 0x00000018103c8000 lv2(2): # FPR24: 0x00000018103c8000 FPR25: 0x00000018103c8000 lv2(2): # FPR26: 0x00000018103c8000 FPR27: 0x00000018103c8000 lv2(2): # FPR28: 0x00000018103c8000 FPR29: 0x00000018103c8000 lv2(2): # FPR30: 0x00000018103c8000 FPR31: 0x00000018103c8000
Metal Gear Solid Portable
PS3 - freezes on startup
lv2(2): # Type : Instruction Segment lv2(2): # SRR0 : 0xbadadd0010300bd0 lv2(2): # SRR1 : 0x800000000000c032 lv2(2): # DSISR: 0x0000000002200000 lv2(2): # DAR : 0x00000000b0010000 lv2(2): # TB : 0x00000000dfe842f2 lv2(2): # HW Thread #: 1 lv2(2): # lv2(2): # Backtrace lv2(2): # 0xbadadd0010300bcc lv2(2): # lv2(2): # User PPU Thread Info. lv2(2): # ID : 0x010300bd lv2(2): # Name : PEmuExecThread lv2(2): # Stack addr: 0x00000000d00ab000 lv2(2): # Stack size: 0x0000000000020000 lv2(2): # Priority : 1001 lv2(2): # Proc name : /dev_flash/pspemu/psp_emulator.self lv2(2): # Proc ID : 0x1010200 lv2(2): # lv2(2): # Register Info. lv2(2): # LR: 0xbadadd0010300bd0 CR:0x24000028 lv2(2): # CTR: 0x000000000163c62c lv2(2): # lv2(2): # GPR 0: 0xbadadd0010300bd0 GPR 1: 0x00000000d00caf90 lv2(2): # GPR 2: 0x000000000191ef80 GPR 3: 0xffffffffffffffff lv2(2): # GPR 4: 0x00000000300e6030 GPR 5: 0x0000000000000021 lv2(2): # GPR 6: 0x0000000000010000 GPR 7: 0x0000000000000000 lv2(2): # GPR 8: 0x00000000d00cad90 GPR 9: 0x0000000000000000 lv2(2): # GPR10: 0xffffffff80020001 GPR11: 0x0000000000000002 lv2(2): # GPR12: 0x0000000024000028 GPR13: 0x000000001000cf50 lv2(2): # GPR14: 0x0000000000000000 GPR15: 0x0000000000000000 lv2(2): # GPR16: 0x0000000000000000 GPR17: 0x0000000000000000 lv2(2): # GPR18: 0x0000000000000000 GPR19: 0x0000000000000000 lv2(2): # GPR20: 0x0000000000000000 GPR21: 0x0000000000000000 lv2(2): # GPR22: 0x0000000000000000 GPR23: 0x0000000000000000 lv2(2): # GPR24: 0x0000000000000000 GPR25: 0x0000000000000000 lv2(2): # GPR26: 0x0000000000000000 GPR27: 0x0000000000000000 lv2(2): # GPR28: 0x0000000000000000 GPR29: 0x0000000000000000 lv2(2): # GPR30: 0x0000000000000000 GPR31: 0x0000000000000000 lv2(2): # lv2(2): # XER: 0x0000000000000000 FPSCR: 0x00000000 lv2(2): # lv2(2): # FPR 0: 0x00000010303bd000
Crash happened because of wrong signing of EBOOT.BIN via PrxEncrypter, starts when signed with sign_np
later on freezes
rsx-err 1
_CELL_DBG_RSX_ERROR_FIFO_PARSE_ERROR
Motorstorm Arctic Edge
On Freeze:
rsx-err 256 local cmd area [100000-500000] cmd_offset=1e0000 start_cmd=f7bc put=44060 get=4a9900 debug label = 1337c0d3 ret_local_offset = 4ace30 ret_main_offset = 44060 cmdbuf_base = 100000 old_jts[0]=204ace34 flip timeout! local cmd area [100000-500000] cmd_offset=3a0000 start_cmd=fc70 put=44060 get=4a9900 debug label = 1337c0d3 ret_local_offset = 2efa30 ret_main_offset = 44060 get[-32] = 43900000 get[-31] = 43800000 get[-30] = 0 get[-29] = ffffffff get[-28] = 4499999a get[-27] = 448b4b4b get[-26] = 3f800000 get[-25] = 0 get[-24] = 41808 get[-23] = 0 get[-22] = 400c1714 get[-21] = 0 get[-20] = 0 get[-19] = 0 get[-18] = 41808 get[-17] = 8 get[-16] = 0 get[-15] = 0 get[-14] = 0 get[-13] = 40801818 get[-12] = 43a00000 get[-11] = 0 get[-10] = 0 get[-9] = ffffffff get[-8] = 44aaaaab get[-7] = 0 get[-6] = 3f800000 get[-5] = 0 get[-4] = 43b00000 get[-3] = 0 get[-2] = 0 get[-1] = ffffffff get[0] = 44bbbbbc get[1] = 0 get[2] = 3f800000 get[3] = 0 get[4] = 43b00000 get[5] = 43800000 get[6] = 0 get[7] = ffffffff get[8] = 44bbbbbc get[9] = 448b4b4b get[10] = 3f800000 get[11] = 0 get[12] = 43a00000 get[13] = 43800000 get[14] = 0 get[15] = ffffffff get[16] = 44aaaaab get[17] = 448b4b4b get[18] = 3f800000 get[19] = 0 get[20] = 41808 get[21] = 0 get[22] = 400c1714 get[23] = 0 get[24] = 0 get[25] = 0 get[26] = 41808 get[27] = 8 get[28] = 0 get[29] = 0 get[30] = 0 get[31] = 40801818 get[32] = 43b00000
rsx-err 256 - _CELL_DBG_RSX_ERROR_GRAPH_LIMIT_COLOR ?
- failure on accessing a tiled area (accessed as a color buffer)
- cellGcmSetSurface() not properly set for the tiled area
- pitch sizes in cellGcmSetSurface() are larger than cellGcmSetTileInfo() / cellGcmSetDisplayBuffer()
- memory format specified in cellGcmSetInlineTransfer() must be linear format
- fragment program being placed in tiled area and cellGcmSetFragmentProgramParameter() called
Naruto Ultimate Ninja Impact
fatal error : cannot load disc0:/sce_lbn0xE640_size0x5100 0x80020148 fatal error : cannot load module disc0:/sce_lbn0xE640_size0x5100 fatal error : cannot load disc0:/sce_lbn0xE640_size0x5100 0x80020148 fatal error : cannot load module disc0:/sce_lbn0xE640_size0x5100 fatal error : cannot load disc0:/sce_lbn0xE640_size0x5100 0x80020148 fatal error : cannot load module disc0:/sce_lbn0xE640_size0x5100
SCE_KERNEL_ERROR_UNSUPPORTED_PRX_TYPE = 0x80020148
Patapon 3
PS3
lv2(2): # Interrupt(exception) Info. lv2(2): # Type : Data Storage lv2(2): # SRR0 : 0x0000000001668aa4 sub_88A80+0x24 lv2(2): # SRR1 : 0x800000000200e032 lv2(2): # DSISR: 0x0000000042000000 lv2(2): # DAR : 0x0000000000000038 lv2(2): # TB : 0x000000017fdd4b06 lv2(2): # HW Thread #: 0 lv2(2): # Backtrace lv2(2): # 0x0000000001668cc4 _Export_PEmuCoreLib_3A9CD1C8+0x2C lv2(2): # 0x0000000000dd369c lv2(2): # 0x000000000160827c sceIoClose+0x1C lv2(2): # 0x00000000015e2bf4 lv2(2): # 0x00000000016a8d88 lv2(2): # 0x00000000015e36ac lv2(2): # 0x0000000000b7d25c lv2(2): # 0x000000000163bc48 lv2(2): # 0x000000000163c68c lv2(2): # 0x000000000163dc14 lv2(2): # 0x000000000163ddd8 lv2(2): # 0x00000000016697c8 lv2(2): # 0xbadadd0010700f4c lv2(2): # Register Info. lv2(2): # LR: 0x0000000001668ce4 CR:0x28244044 lv2(2): # CTR: 0x00000000000a562c lv2(2): # lv2(2): # GPR 0: 0x0000000000000000 GPR 1: 0x00000000d00c98a0 lv2(2): # GPR 2: 0x000000000191ef80 GPR 3: 0x0000000001abccec lv2(2): # GPR 4: 0x00000000300e4180 GPR 5: 0x0000000001abc4f0 lv2(2): # GPR 6: 0x00000000015e2ba0 GPR 7: 0x00000000801bafc0 lv2(2): # GPR 8: 0x00000000300e4180 GPR 9: 0x0000000000000000 lv2(2): # GPR10: 0x0000000000000000 GPR11: 0x0000000000000000 lv2(2): # GPR12: 0x00000000000c0328 GPR13: 0x000000001000cf50 lv2(2): # GPR14: 0x0000000001abc4f0 GPR15: 0x00000000300e51e0 lv2(2): # GPR16: 0x0000000028244042 GPR17: 0x0000000000000000 lv2(2): # GPR18: 0x0000000008c4b6eb GPR19: 0x00000000ffffffff lv2(2): # GPR20: 0x0000000000000001 GPR21: 0x0000000000000000 lv2(2): # GPR22: 0x0000000008c4b6e8 GPR23: 0x0000000008c4b6e0 lv2(2): # GPR24: 0x00000000fefefeff GPR25: 0x0000000000000002 lv2(2): # GPR26: 0x0000000008a59820 GPR27: 0x0000000001a9c0b4 lv2(2): # GPR28: 0x00000000300e4180 GPR29: 0x00000000300e4180 lv2(2): # GPR30: 0x00000000300e4180 GPR31: 0x0000000000000000 lv2(2): # lv2(2): # XER: 0x0000000000000000 FPSCR: 0x00000000 lv2(2): # lv2(2): # FPR 0: 0x00000010703f5000 FPR 1: 0x00000010703f5000 lv2(2): # FPR 2: 0x00000010703f5000 FPR 3: 0x00000010703f5000 lv2(2): # FPR 4: 0xfff8000000000000 FPR 5: 0x00000010703f5000 lv2(2): # FPR 6: 0x00000010703f5000 FPR 7: 0x00000010703f5000 lv2(2): # FPR 8: 0x00000010703f5000 FPR 9: 0x00000010703f5000 lv2(2): # FPR10: 0x00000010703f5000 FPR11: 0x00000010703f5000 lv2(2): # FPR12: 0xfff8000000000000 FPR13: 0x00000010703f5000 lv2(2): # FPR14: 0x00000010703f5000 FPR15: 0x00000010703f5000 lv2(2): # FPR16: 0x00000010703f5000 FPR17: 0x00000010703f5000 lv2(2): # FPR18: 0x00000010703f5000 FPR19: 0x00000010703f5000 lv2(2): # FPR20: 0x00000010703f5000 FPR21: 0x00000010703f5000 lv2(2): # FPR22: 0x00000010703f5000 FPR23: 0x00000010703f5000 lv2(2): # FPR24: 0x00000010703f5000 FPR25: 0x00000010703f5000 lv2(2): # FPR26: 0x00000010703f5000 FPR27: 0x00000010703f5000 lv2(2): # FPR28: 0x00000010703f5000 FPR29: 0x00000010703f5000 lv2(2): # FPR30: 0x00000010703f5000 FPR31: 0x00000010703f5000
PPSSPP
17:07:711 user_main D[IO]: HLE\sceIo.cpp:1762 5=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/DATAMS.HED, 00000001, 00000000) 17:07:711 user_main D[IO]: HLE\sceIo.cpp:1879 5 = sceIoWaitAsyncCB(5, 0bfff330): waiting 17:07:711 user_main D[IO]: HLE\sceIo.cpp:1141 206848 = sceIoLseek(5, 0, 2) 17:07:711 user_main D[IO]: HLE\sceIo.cpp:1141 0 = sceIoLseek(5, 0, 0) 17:07:711 FileThread D[IO]: HLE\sceIo.cpp:1177 0 = sceIoLseekAsync(5, 0, 0) 17:07:711 FileThread D[IO]: HLE\sceIo.cpp:1907 0 = sceIoPollAsync(5, 0bfdb988): not ready 17:07:711 FileThread D[IO]: HLE\sceIo.cpp:1718 sceIoSetAsyncCallback(5, 295, 08c49bc0) 17:07:712 FileThread D[IO]: HLE\sceIo.cpp:1910 0 = sceIoPollAsync(5, 0bfdba88) 17:07:712 FileThread D[IO]: HLE\sceIo.cpp:884 sceIoReadAsync(5, 08c4ce80, 13fc8): deferring result 17:07:712 FileThread D[IO]: HLE\sceIo.cpp:1907 0 = sceIoPollAsync(5, 0bfdb988): not ready 17:07:712 FileThread D[IO]: HLE\sceIo.cpp:1718 sceIoSetAsyncCallback(5, 295, 08c49bc0) 17:07:712 FileThread D[IO]: HLE\sceIo.cpp:1907 0 = sceIoPollAsync(5, 0bfdb988): not ready 17:07:712 FileThread D[IO]: HLE\sceIo.cpp:1907 0 = sceIoPollAsync(5, 0bfdb988): not ready 17:07:712 FileThread D[IO]: HLE\sceIo.cpp:1907 0 = sceIoPollAsync(5, 0bfdb988): not ready 17:07:712 FileThread D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat() 17:07:713 FileThread D[IO]: HLE\sceIo.cpp:1910 81864 = sceIoPollAsync(5, 0bfdba88) 17:15:853 user_main D[IO]: HLE\sceIo.cpp:1285 sceIoClose(5) 18:26:237 user_main D[IO]: HLE\sceIo.cpp:1762 5=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/DATAMS.BND, 00000001, 00000000) 18:26:237 user_main D[IO]: HLE\sceIo.cpp:1879 5 = sceIoWaitAsyncCB(5, 0bfff490): waiting 18:26:237 user_main D[IO]: HLE\sceIo.cpp:693 sceIoGetstat(disc0:/PSP_GAME/USRDIR/DATAMS.BND, 0bfff498) : sector = 0001f350 18:30:214 user_main D[IO]: HLE\sceIo.cpp:1285 sceIoClose(-1)
Persona3 PORTABLE
No Exception Message, Console hard freezes.
flip timeout! local cmd area [100000-500000] cmd_offset=330000 start_cmd=df3c put=2c9c0 get=43750c debug label = 1337c0d3 ret_local_offset = 43aec0 ret_main_offset = 2c9c0
AW.VRAM_MODE = 1
Sword Art Online
Right in ingame Tutorial, hard freezes console, no exception message
finish mpeg avc lv2(2): System Warning : busy loop detected local cmd area [100000-500000] cmd_offset=3d0000 start_cmd=170c put=622c0 get=4d1708 debug label = 1337c0d3 ret_local_offset = 3c27e0 ret_main_offset = 622c0
Valkyrie Profile Lenneth
sceDisplayGetAccumulatedHcount() = d325 sceDisplayGetAccumulatedHcount() = d443 sceDisplaySetFrameBuf(topaddr:4088000, bufferwidth:512, pixelformat:3, sync:1) = 0 sceDisplayGetAccumulatedHcount() = d561 sceGeEdramGetAddr() = 4000000 sceGeEdramGetAddr() = 4000000 sceGeListEnQueue(list:4198800,, stall:0, cbid:0, arg:9f13e20) = 49adca28 sceDisplayGetAccumulatedHcount() = d67f sceDisplaySetFrameBuf(topaddr:4000000, bufferwidth:512, pixelformat:3, sync:0) = 0 sceGeListEnQueue(list:48e951c0,, stall:48e951c0, cbid:0, arg:8857520) = 48adca1f sceGeEdramGetAddr() = 4000000 sceGeListUpdateStallAddr(qid:48adca1f,, stall:48e952fc) = 0 sceGeListUpdateStallAddr(qid:48adca1f,, stall:48e95394) = 0 sceGeEdramGetAddr() = 4000000 sceGeEdramGetAddr() = 4000000 sceGeListEnQueue(list:4198800,, stall:0, cbid:0, arg:9f13e20) = 4fadca16 sceDisplayGetAccumulatedHcount() = d79d sceDisplaySetFrameBuf(topaddr:4088000, bufferwidth:512, pixelformat:3, sync:0) = 0 sceGeListEnQueue(list:48e951c0, stall:48e951c0, cbid:0, arg:8857520) = 4eadca0d rsx-err 257 local cmd area [100000-500000] cmd_offset=20000 start_cmd=76e0 put=10ed8 get=52f680 debug label = 1337c0d3 ret_local_offset = 1275b0 ret_main_offset = 10dd4 cmdbuf_base = 100000 old_jts[0]=201275b4 sceGeEdramGetAddr() = 4000000 sceGeListUpdateStallAddr(qid:4eadca0d,, stall:48e952fc) = 0 sceGeListUpdateStallAddr(qid:4eadca0d,, stall:48e95394) = 0 sceGeEdramGetAddr() = 4000000 sceGeEdramGetAddr() = 4000000 sceGeListEnQueue(list:4198800,, stall:0, cbid:0, arg:9f13e20) = 4dadca05 sceUtilitySavedataInitStart(8e9bc1c) = 0
rsx-err 257 - _CELL_DBG_RSX_ERROR_GRAPH_LIMIT_Z ?
- tiled area is accessed as depth buffer
- depth buffer area not properly specified in cellGcmSetSurface() for tiled area
- pitch size not properly specified in cellGcmSetSurface() or may be larger than in cellGcmSetTileInfo()
- pitch size in cellGcmSetDisplayBuffer() must be the same as for the color buffer in cellGcmSetTileInfo() and cellGcmSetSurface()