Editing Talk:Emulation

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** Hello. In my testing, the San Fierro fog issue and tree transparency issue did not appear with the stock config; this could of course entirely be the renderer being picky with the time of day. Additionally, based on YouTube footage uploaded by SuperMegaGta, the San Andreas graphical bugs (sans the polygon gaps) do not appear on the PSN version, which makes it possible that the PSN ISO was modified by Sony/Rockstar to accommodate the netemu (the hash is certainly different from my own BIN.ENC's). There is an additional graphical bug in my testing that does not appear on the PSN version: colour banding. I experienced heavy colour banding, which was especially noticeable on helicopter searchlights and the night sky. As for GTA III, I used the NTSC v1.40 ISO. - [[User:Editor 1|Editor 1]] 14:03, 29 September 2024 (GMT) '''EDIT:''' I have now installed the PSN version and tested it, and I encountered the San Fierro fog issue during the morning. I did not encounter the tree transparency issue. I have confirmed that the colour banding issue I mentioned before affects the PSN version as well; does the netemu support dithering? San Andreas originally ran in a low colour depth on PS2 and required dithering to smooth the gradients out.
** Hello. In my testing, the San Fierro fog issue and tree transparency issue did not appear with the stock config; this could of course entirely be the renderer being picky with the time of day. Additionally, based on YouTube footage uploaded by SuperMegaGta, the San Andreas graphical bugs (sans the polygon gaps) do not appear on the PSN version, which makes it possible that the PSN ISO was modified by Sony/Rockstar to accommodate the netemu. There is an additional graphical bug in my testing that does not appear on the PSN version: colour banding. I experienced heavy colour banding, which was especially noticeable on helicopter searchlights and the night sky. As for GTA III, I used the NTSC v1.40 ISO. - [[User:Editor 1|Editor 1]] 14:03, 29 September 2024 (GMT)
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