Editing Talk:Emulation

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'''It works exactly like when you play it on a real PS2 Console,''' the compatibility is at least as good as ((ps2classic))
'''It works exactly like when you play it on a real PS2 Console,''' the compatibility is at least as good as ((ps2classic))
* Hi, this has been brought up several times in the past by other people. It does not make logical sense to have such strict conditions on compatibility. For example, Silent Hill 2 *without* config would most definitely qualify for ((minorissues)) due to continual character flickering, graphical errors, math inaccuracies, etc. The config fixes all of these issues. Switching it to ((minorissues)) due to one door's graphical glitch in a room in the middle of the game would just not make sense. Additionally, GTA:SA's custom config only adds the pressure sensitive buttons. It does not change anything else, so the glitches you are stating would be version agnostic and not directly relating to the custom config. For GTA III, an additional config command was taken from the ps2_gxemu config to fix some text flashing as the US PS2 Classic already has an issue related to this, so this may cause the game to work a little differently for sure. Which version of GTA III did you test with the custom config? --[[User:Mrjaredbeta|Mrjaredbeta]] ([[User talk:Mrjaredbeta|talk]]) 15:19, 29 September 2024 (CEST)
** Hello. In my testing, the San Fierro fog issue and tree transparency issue did not appear with the stock config; this could of course entirely be the renderer being picky with the time of day. Additionally, based on YouTube footage uploaded by SuperMegaGta, the San Andreas graphical bugs (sans the polygon gaps) do not appear on the PSN version, which makes it possible that the PSN ISO was modified by Sony/Rockstar to accommodate the netemu (the hash is certainly different from my own BIN.ENC's). There is an additional graphical bug in my testing that does not appear on the PSN version: colour banding. I experienced heavy colour banding, which was especially noticeable on helicopter searchlights and the night sky. As for GTA III, I used the NTSC v1.40 ISO. - [[User:Editor 1|Editor 1]] 14:03, 29 September 2024 (GMT) '''EDIT:''' I have now installed the PSN version and tested it, and I encountered the San Fierro fog issue during the morning. I did not encounter the tree transparency issue. I have confirmed that the colour banding issue I mentioned before affects the PSN version as well; does the netemu support dithering? San Andreas originally ran in a low colour depth on PS2 and required dithering to smooth the gradients out.
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