Editing Emulation
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 64: | Line 64: | ||
=Resolution= | =Resolution= | ||
== PS1 Native resolution == | == PS1 Native resolution == | ||
Games are always 4:3 with any resolution between | Games are always 4:3 with any resolution between 640x480 NTSC / 640x512 PAL (the bios initialisation screen) and lower: | ||
* Horizontal: 256 (rare e.g. Dragon Warrior VII), 320, 368 (occasionally 384 e.g. SF Zero 3 but not X-Men vs SF which was shrunk to 368), 512 | * Horizontal: 256 (rare e.g. Dragon Warrior VII), 320, 368 (occasionally 384 e.g. SF Zero 3 but not X-Men vs SF which was shrunk to 368), 512 or 640 | ||
* Vertical: 240 (NTSC), | * Vertical: 240 (NTSC), 256 (PAL), 480 (NTSC), 512 (PAL) | ||
Tekken 3 uses a strange pixel area of | Tekken 3 uses a strange pixel area of 368x480. Regardless of the screen area, the aspect ratio is still 4:3 for all PlayStation games. | ||
Very common resolutions : | Very common resolutions : 320x240 for NTSC and 320x256 for PAL. | ||
== PS2 Native Resolution == | |||
Video output resolution: variable from 256x224 to 1280x1024 pixels | |||
{{Reverse engineering}}<noinclude>[[Category:Main]]</noinclude> | |||
{{Reverse engineering}}<noinclude> | |||
[[Category:Main]] | |||
</noinclude> |