Editing Emulation
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{{Boxwarning2|content='''This wiki page is temporally under rebuilding''', the previous content has been splitted and moved to: '''[[PS1 | {{Boxwarning2|content='''This wiki page is temporally under rebuilding''', the previous content has been splitted and moved to: '''[[PS1 Emulators]], [[PS2 Emulators]], [[PSP Emulators]]'''<br>Now is going to be repurposed as an introduction to general emulation concepts and as a wiki navigation node to link to other relates pages, if you want to collaborate join the {{talk}}}} | ||
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=Resolution= | =Resolution= | ||
== PS1 Native resolution == | == PS1 Native resolution == | ||
Games are always 4:3 with any resolution between | Games are always 4:3 with any resolution between 640x480 NTSC / 640x512 PAL (the bios initialisation screen) and lower: | ||
* Horizontal: 256 (rare e.g. Dragon Warrior VII), 320, 368 (occasionally 384 e.g. SF Zero 3 but not X-Men vs SF which was shrunk to 368), 512 | * Horizontal: 256 (rare e.g. Dragon Warrior VII), 320, 368 (occasionally 384 e.g. SF Zero 3 but not X-Men vs SF which was shrunk to 368), 512 or 640 | ||
* Vertical: 240 (NTSC), | * Vertical: 240 (NTSC), 256 (PAL), 480 (NTSC), 512 (PAL) | ||
Tekken 3 uses a strange pixel area of | Tekken 3 uses a strange pixel area of 368x480. Regardless of the screen area, the aspect ratio is still 4:3 for all PlayStation games. | ||
Very common resolutions : | Very common resolutions : 320x240 for NTSC and 320x256 for PAL. | ||
== PS2 Native Resolution == | |||
Video output resolution: variable from 256x224 to 1280x1024 pixels | |||
{{Reverse engineering}}<noinclude>[[Category:Main]]</noinclude> | |||
{{Reverse engineering}}<noinclude> | |||
[[Category:Main]] | |||
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