Editing Emulation
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[[Category:Software]] | |||
For backwards- and crossproduct compatibility, several files in dev_flash are available/used. | |||
= | == ps1emu == | ||
Note: not available in early Tool/DECR and Debug/DEX firmwares. | |||
files: | |||
ps1_emu.self | |||
ps1_netemu.self | |||
ps1_newemu.self | |||
ps1_rom.bin | |||
= | == ps2emu == | ||
Note: not available in early Tool/DECR and Debug/DEX firmwares. | |||
files: | |||
ps2_emu.self (1.02++) | |||
ps2_gxemu.self (1.50++) | |||
ps2_softemu.self (1.90++) | |||
Mountpoints: | |||
* dev_ps2disc | |||
* | * dev_ps2disc1 | ||
* | |||
{| border="1" cellspacing="0" cellpadding="5" border="#999" class="wikitable" style="border:1px solid #999; border-collapse: collapse;" | |||
|- bgcolor="#cccccc" | |||
! Name !! Auth ID !! Self<br />(/dev_flash/ps2emu) !! Notes | |||
* | |- | ||
| PS2_LPAR || 0x1020000003000001 || rowspan="2" | ps2_emu.self || | |||
|- | |||
| *SCE_CELLOS_SYSTEM_MGR_PS2 || 0x107000001D000001 || | |||
* | |- | ||
| PS2_GX_LPAR || 0x1020000003000001 || rowspan="2" | ps2_gxemu.self || | |||
|- | |||
* | | *SCE_CELLOS_SYSTEM_MGR_PS2_GX || 0x107000001D000001 || | ||
|- | |||
| PS2_SW_LPAR || 0x1020000003000001 || rowspan="2" | ps2_softemu.self || | |||
|- | |||
| *SCE_CELLOS_SYSTEM_MGR_PS2_SW || 0x107000001D000001 || | |||
|- | |||
|} | |||
{| border="1" cellspacing="0" cellpadding="5" border="#999" class="wikitable" style="border:1px solid #999; border-collapse: collapse;" | |||
|- bgcolor="#cccccc" | |||
! colspan="4" | PS2_GX | |||
|- | |||
! Core !! Job !! Source !! Notes | |||
|- | |||
| SPU0 || IOP || SPU ASM || | |||
|- | |||
| SPU1 || DMA || SPU ASM || | |||
|- | |||
| SPU2 || Isolation || C++ Raw SPU || Used for MagicGate Encryption and others (?) | |||
|- | |||
| SPU3 || IPU || SPU ASM || | |||
|- | |||
| SPU4 || GFIF || SPU ASM || | |||
|- | |||
| SPU5 || PS2-SPU2 || C++ || about 50% load average | |||
|- | |||
| SPU6 || VU1 || SPU ASM || | |||
|- | |||
| SPU7 || - || - || Unavailable: Factory disabled SPU | |||
|- | |||
| PPU:0 || PS2-Devices || C++ and PPU ASM || | |||
|- | |||
| PPU:1 || Emotion Engine || C++ and PPU ASM || | |||
|- | |||
| PS2-GS || Graphic Synthesizer || Hardware PS2-GS || Present in CECHC/COK-002 | |||
|- | |||
! colspan="4" | PS2 (GS+EE) | |||
|- | |||
! Core !! Job !! Source !! Notes | |||
|- | |||
| SPU0 || IOP || SPU ASM || | |||
|- | |||
| SPU2 || Isolation || C++ Raw SPU || Used for MagicGate Encryption and others (?) | |||
|- | |||
| - || DMA || Hardware PS2-EE || | |||
|- | |||
| - || VU1 || Hardware PS2-EE || | |||
|- | |||
| - || IPU || Hardware PS2-EE || | |||
|- | |||
| - || GFIF || Hardware PS2-EE || | |||
|- | |||
| SPU5 || PS2-SPU2 || C++ || about 50% load average | |||
|- | |||
| SPU7 || - || - || Unavailable: Factory disabled SPU | |||
|- | |||
| PPU:0 || PS2-Devices || C++ and PPU ASM || | |||
|- | |||
| PPU:1 || - || - || unused? | |||
|- | |||
| PS2-EE || Emotion Engine || Hardware PS2-EE || Present in CECHA/COK-001 and CECHB/COK-001 | |||
|- | |||
| PS2-GS || Graphic Synthesizer || Hardware PS2-GS || Present in CECHA/COK-001 and CECHB/COK-001 | |||
|- | |||
! colspan="4" | PS2 Software | |||
|- | |||
| colspan="5" | problematic, see Mathieulh quoted below | |||
<pre> | |||
The main issue here is that it's mostly not doable to emulate the GS efficiently with the rest | |||
of the hardware because the RSX is just not meant for this task and cannot emulate the GS on | |||
its own while all the available SPUs and the PPU are already mostly fully used to emulate the | |||
rest of the playstation 2 hardware, this explains why sony never could finish the ps2_softemu | |||
and that it reached a stalling step. | |||
I honestly have no idea on how it would be possible to get over the ps3 hardware limitations to | |||
perform a full ps2 emulation without any of the ps2 hardware present on the console, one thing | |||
for sure is that the emulator would have to be entirely rewritten and optimized like no other | |||
ps3 software has been. | |||
</pre> | |||
|- | |||
|} | |||
== pspemu == | |||
files: | |||
psp_emulator.self | |||
psp_translator.self | |||
= | \flash0 | ||
\release | |||