Editing Emulation

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Boxwarning2|content='''This wiki page is temporally under rebuilding''', the previous content has been splitted and moved to: '''[[PS1 Emulation]], [[PS2 Emulation]], [[PSP Emulation]]'''<br>Now is going to be repurposed as an introduction to general emulation concepts and as a wiki navigation node to link to other relates pages, if you want to collaborate join the {{talk}}}}
{{Boxwarning1|content=This wiki page is temporally under rebuilding}}
The page has been splitted and the content has been moved to: [[PS1 Emulators]], [[PS2 Emulators]], [[PSP Emulators]]
 
This page now is going to be intended as an introduction to emulation concepts, to explain some stuff common for all emulation enviroments, and to serve as a hub with links to all the other relates pages, if you want to collaborate in creating this page please do and feel free to join the {{talk}}
----
----
=Introduction=
=Introduction=


=Links=
=Links=
*[[PS1 Emulation]]
*[[PS1 Emulators]]
*[[PS1 Savedata]]
*[[PS1 Classics Emulator Compatibility List]]
*[[PS1 Classics Emulator Compatibility List]]
*[[PS2 Emulation]]
*[[PS2 Emulators]]
*[[PS2 Savedata]]
*[[PS2 Classics Emulator Compatibility List]]
*[[PS2 Classics Emulator Compatibility List]]
*[[PSP Emulation]]
*[[PSP Emulators]]
*[[PSP Savedata]]
*[[PSP Emulator Compatibility List]]
*[[PSP Emulator Compatibility List]]
*Etc... ISO.BIN.ENC, ISO.BIN.EDAT, savedata formats
*Etc... ISO.BIN.ENC, ISO.BIN.EDAT, savedata formats
Line 29: Line 28:
**'''[On]''' - Use smoothing to reduce the roughness of the displayed image (note: when titles that support progression scan have this option turned on, they revert back to 480p with no alterations)
**'''[On]''' - Use smoothing to reduce the roughness of the displayed image (note: when titles that support progression scan have this option turned on, they revert back to 480p with no alterations)


*In [[XMB]] {{icon category settings}} ⇨ '''[Game Settings]''' ⇨ '''[PSP™ Remaster - Screen Mode]''' (stored in '''[[XRegistry.sys]]/setting/game/pspemuViewmode''')
*In [[XMB]] {{icon category settings}} ⇨ '''[Game Settings]''' ⇨ '''[PSP™ Remaster - Screen Mode]'''
**Sets the display size of the screen during gameplay. This setting can only be used when outputting video to an HD TV
**Sets the display size of the screen during gameplay. This setting can only be used when outputting video to an HD TV
**'''[Normal]'''
**'''[Normal]'''
**'''[Full Screen]'''
**'''[Full Screen]'''


*In [[XMB]] {{icon category settings}} ⇨ '''[Game Settings]''' ⇨ '''[PSP™ Remaster - 3D Display]''' (stored in '''[[XRegistry.sys]]/setting/game/pspemu3dDisplay''' and '''pspemu3dDepthAdjust''')
*In [[XMB]] {{icon category settings}} ⇨ '''[Game Settings]''' ⇨ '''[PSP™ Remaster - 3D Display]'''
**Sets whether or not to display Images in 3D.You can also adjust the depth of 3D images. This setting can only used when playing a stereoscopic 3D game using a 3D TV
**Sets whether or not to display Images in 3D.You can also adjust the depth of 3D images. This setting can only used when playing a stereoscopic 3D game using a 3D TV
**'''[Off]'''
**'''[Off]'''
Line 46: Line 45:
***'''[1]''' (Weak)
***'''[1]''' (Weak)


*In [[XMB]] {{icon category settings}} ⇨ '''[Game Settings]''' ⇨ '''[PSP™ Remaster - Ad Hoc Mode Channel]''' (stored in '''[[XRegistry.sys]]/setting/game/pspemuAdhocModeCh''')
*In [[XMB]] {{icon category settings}} ⇨ '''[Game Settings]''' ⇨ '''[PSP™ Remaster - Ad Hoc Mode Channel]'''
**Set a channel for use in ad hoc mode. Choose the same channel as the person you want to connect with
**Set a channel for use in ad hoc mode. Choose the same channel as the person you want to connect with
**'''[Automatic]'''
**'''[Automatic]'''
Line 53: Line 52:
**'''[11]'''
**'''[11]'''


*In [[XMB]] {{icon category settings}} ⇨ '''[Game Settings]''' ⇨ '''[PSP™ Remaster - Ad Hoc Mode]''' (stored in '''[[XRegistry.sys]]/setting/game/pspemuAdhocModeWlan''')
*In [[XMB]] {{icon category settings}} ⇨ '''[Game Settings]''' ⇨ '''[PSP™ Remaster - Ad Hoc Mode]'''
**Sets whether or not to use ad hoc mode over a wireless LAN
**Sets whether or not to use ad hoc mode over a wireless LAN
**'''[Off]'''
**'''[Off]'''
Line 64: Line 63:
=Resolution=
=Resolution=
== PS1 Native resolution ==
== PS1 Native resolution ==
Games are always 4:3 with any resolution between 704x480 NTSC / 704x576 PAL (the bios initialisation screen) and lower:
Games are always 4:3 with any resolution between 640x480 NTSC / 640x512 PAL (the bios initialisation screen) and lower:
* Horizontal: 256 (rare e.g. Dragon Warrior VII), 320, 368 (occasionally 384 e.g. SF Zero 3 but not X-Men vs SF which was shrunk to 368), 512, 576, 600, 640 or 704
* Horizontal: 256 (rare e.g. Dragon Warrior VII), 320, 368 (occasionally 384 e.g. SF Zero 3 but not X-Men vs SF which was shrunk to 368), 512 or 640
* Vertical: 240 (NTSC), 300 (PAL), 480 (NTSC), 576 (PAL)
* Vertical: 240 (NTSC), 256 (PAL), 480 (NTSC), 512 (PAL)
Tekken 3 uses a strange pixel area of 384x480. Regardless of the screen area, the aspect ratio is still 4:3 for all PlayStation games.
Tekken 3 uses a strange pixel area of 368x480. Regardless of the screen area, the aspect ratio is still 4:3 for all PlayStation games.
Very common resolutions : 320x224 for NTSC and 320x256 for PAL.
Very common resolutions : 320x240 for NTSC and 320x256 for PAL.
 


==PS2 Native Resolution==
== PS2 Native Resolution ==
Video output resolution: variable from 256x224 to 1280x1024 (not 1920x1080) pixels.
Video output resolution: variable from 256x224 to 1280x1024 pixels


{{Reverse engineering}}<noinclude>
{{Reverse engineering}}<noinclude>[[Category:Main]]</noinclude>
[[Category:Main]]
</noinclude>
Please note that all contributions to PS3 Developer wiki are considered to be released under the GNU Free Documentation License 1.2 (see PS3 Developer wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following hCaptcha:

Cancel Editing help (opens in new window)