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Graphics Engine (GE) is the nomenclature for PSP's Graphics Processing Unit (GPU). | |||
== PSP Graphics Core 1 == | == PSP Graphics Core 1 == | ||
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*max 33 M polygon /sec(T&L) | *max 33 M polygon /sec(T&L) | ||
*24bit Full Color:RGBA | *24bit Full Color:RGBA | ||
==Useful Documentation== | |||
libGU provides an interface to the 2D and 3D hardware acceleration features found in the PSP’s Graphic Engine |
Revision as of 14:33, 16 June 2017
Graphics Engine (GE) is the nomenclature for PSP's Graphics Processing Unit (GPU).
PSP Graphics Core 1
Specifications
- 1–166 MHz (set at 111 MHz by default) @ 1.2 V
- 256-bit Bus at 5.3 Gbit/s
- 3D Curved Surface + 3D Polygon
- Compressed Texture
- Hardware Clipping, Morphing, Bone(8)
- Hardware Tessellator
- Bezier, B-Spline(NURBS)
- ex 4x4, 16x16, 64x64 sub-division
PSP Graphics Core 2
Specifications
- 'Rendering Engine' + 'Surface Engine'
- 256bit Bus, 1-166 MHz @ 1.2V
- VRAM :2MB(eDRAM)
- Bus Bandwidth :5.3GB/sec
- Pixel Fill Rate :664 M pixels/sec
- max 33 M polygon /sec(T&L)
- 24bit Full Color:RGBA
Useful Documentation
libGU provides an interface to the 2D and 3D hardware acceleration features found in the PSP’s Graphic Engine