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#REDIRECT [[Graphics Engine]]
Graphics Engine (GE) is the nomenclature for PSP's Graphics Processing Unit (GPU).
 
== PSP Graphics Core 1 ==
 
=== Specifications ===
*1–166 MHz (set at 111 MHz by default) @ 1.2 V
*256-bit Bus at 5.3 Gbit/s
*3D Curved Surface + 3D Polygon
*Compressed Texture
*Hardware Clipping, Morphing, Bone(8)
*Hardware Tessellator
*Bezier, B-Spline(NURBS)
*ex 4x4, 16x16, 64x64 sub-division
 
== PSP Graphics Core 2 ==
 
=== Specifications ===
*'Rendering Engine' + 'Surface Engine'
*256bit Bus, 1-166 MHz @ 1.2V
*VRAM :2MB(eDRAM)
*Bus Bandwidth :5.3GB/sec
*Pixel Fill Rate :664 M pixels/sec
*max 33 M polygon /sec(T&L)
*24bit Full Color:RGBA
 
==Useful Documentation==
libGU provides an interface to the 2D and 3D hardware acceleration features found in the PSP’s Graphic Engine
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