Editing Graphics
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Graphics Engine (GE) is the nomenclature for PSP's Graphics Processing Unit (GPU). | |||
== PSP Graphics Core 1 == | |||
=== Specifications === | |||
*1–166 MHz (set at 111 MHz by default) @ 1.2 V | |||
*256-bit Bus at 5.3 Gbit/s | |||
*3D Curved Surface + 3D Polygon | |||
*Compressed Texture | |||
*Hardware Clipping, Morphing, Bone(8) | |||
*Hardware Tessellator | |||
*Bezier, B-Spline(NURBS) | |||
*ex 4x4, 16x16, 64x64 sub-division | |||
== PSP Graphics Core 2 == | |||
=== Specifications === | |||
*'Rendering Engine' + 'Surface Engine' | |||
*256bit Bus, 1-166 MHz @ 1.2V | |||
*VRAM :2MB(eDRAM) | |||
*Bus Bandwidth :5.3GB/sec | |||
*Pixel Fill Rate :664 M pixels/sec | |||
*max 33 M polygon /sec(T&L) | |||
*24bit Full Color:RGBA | |||
==Useful Documentation== | |||
libGU provides an interface to the 2D and 3D hardware acceleration features found in the PSP’s Graphic Engine |