User talk:Euss/sandbox

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sandbox

DS412+

4GB: Schermafdruk van 2014-10-10 20-55-02.png

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1GB: Schermafdruk van 2014-10-10 21-04-12.png

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Panorama

A small city across a gray waterway under lowering gray clouds. A road leads to the city across a causeway. Mountains with snow and a low treeline form the backdrop. A few boats are in the water.
Panorama of Ushuaia from 2005-02-06

updates

JP, US, AU, UK, EU, KR, SA, TW, RU, MX, CN

Chart Test

http://en.wikipedia.org/wiki/Template:Chart / http://www.psdevwiki.com/ps4/Template:Chart/doc

Main Quest: They Went That-a-Way
(Optional) Talk to Victor about your rescue.
Inquire about your delivery assignment with the administrator of the Mojave Express in Primm.
Find Primm's lawman to get information on where your attackers went.
Head to Novac through Nipton. Ask around Novac about your attackers.
Find out from Manny Vargas where the Great Khans were headed, by either doing the quest Come Fly With Me, convincing him using the Confirmed Bachelor perk, or by accessing the terminal in his home.
Intercept the Great Khans at Boulder City.
Reward: 1000 XP
They Went That-a-Way! Achievement/Trophy
Leads to: Ring-a-Ding-Ding!

XDK

  • XDK March 2014
  • XDK August 2013 QFE 12
  • XDK August 2013 QFE 10
  • XDK August 2013 QFE 8

HoverImage

working now, sample moved to http://www.psdevwiki.com/ps4/Templates#HoverImage

Spoiler

Licensee

dates

22 February 2014

February 22, 2014


Button Mapping

Button DS3 DS4 Move Offset
Select 1<<0 NA 1<<0 0x00000001
L3 1<<1 1<<1 0x00000002
R3 1<<2 1<<2 0x00000004
Start / Options 1<<3 (Start) 1<<3 (Options) 1<<3 (Start) 0x00000008
D Up 1<<4 1<<4 0x00000010
D Right 1<<5 1<<5 0x00000020
D Down 1<<6 1<<6 0x00000040
D Left 1<<7 1<<7 0x00000080
L2 1<<8 1<<8 0x00000100
R2 1<<9 1<<9 0x00000200
L1 1<<10 1<<10 0x00000400
R1 1<<11 1<<11 0x00000800
Triangle 1<<12 1<<12 1<<4 0x00001000
Circle 1<<13 1<<13 1<<5 0x00002000
X 1<<14 1<<14 1<<6 0x00004000
Square 1<<15 1<<15 1<<7 0x00008000
PS 1<<16 1<<16
Share NA ? NA
TouchPad NA 1<<20 NA 0x00100000
Move button NA NA 1<<2
T button NA NA 1<<1
Intercepted 1<<15 0x80000000
EXT connected 1<<0
EXT0 connected 1<<1
EXT1 connected 1<<2

PS4 Camera

resolution aspectratio framerate remarks
1280x800 16:10 7.5, 15, 30 or 60fps WXGA
640x400 16:10 7.5, 15, 30, 60 or 120fps 1/4th WXGA
320x200 16:10 7.5, 15, 30, 60, 120 or 240fps 1/16th WXGA
160x100 16:10 7.5, 15, 30, 60, 120 or 240fps 1/64th WXGA

Audio / Video support

Recording/encoding:

  • H.264/MPEG-4 AVC/AAC
    • (64 up to) 1280 x (64 up to) 720
    • Main profile
    • Rates: 30fps / ~8Mbps:Video / ~128Kbps:Audio 48KHz stereo

Playback/decoding:

  • H.264/MPEG-4 AVC/AAC
    • (64 up to) 1920 x (64 up to) 1088
    • Baseline / Main / High profile
    • level 1, 1.1, 1.2, 1.3, 2, 2.1, 2.2, 3, 3.1, 3.2, 4, 4.1, 4.2(, 5, 5.1)
    • 60fps
  • ATRAC9
    • max 8 channels (mono/stereo/4.0/5.1/7.1)
    • 48-504Kbps
    • 12K-48KHz
  • CELP8
    • 3850-12200 bps
    • max 1 channel (mono)
    • 8KHz
  • MPEG-AAC
    • AAC-LC, HE-AACv1, HE-AACv2
    • max 6 channels (mono/stereo/5.1)
    • 48-3456Kbps
    • 8K-96KHz
  • MPEG1-AL3, MPEG2-AL3, MPEG2.5-AL3
    • max 2 channels (stereo/joint/dualmono/mono)
    • 8-320Kbps
    • 8K-48KHz
  • PCM

Libraries

(s)prx ID
libc - C/C++ standard libraries
libSceFios2 - Fios2 library
libMonoCompilerBridge
libMonoCompiler
libMonoVirtualMachineBridge
libMonoVirtualMachine
libSceAbstractLocal
libSceAbstractStorage
libSceAbstractTwitter
libSceAc3Enc
libSceAjm
libSceAppContent 0x00B4 AppContent
libSceAppInstUtil
libSceAudio3d 0x00A7 Audio3d library
libSceAudiodec 0x0088 Audiodec library
libSceAudiodecCpu
libSceAudiodecCpuDdp
libSceAudiodecCpuM4aac
libSceAudioIn
libSceAudioOut
libSceAvcap
libSceAvPlayer 0x00A5 AvPlayer library
libSceAvSetting
libSceBeisobmf
libSceBemp2sys
libSceBgft
libSceCamera
libSceCdlgUtilServer
libSceCommonDialog
libSceCompanionHttpd 0x00AA CompanionHttpd library
libSceCompanionUtil 0x0082 CompanionUtil library
libSceCompositeExt
libSceContentExport 0x00A6 ContentExport library
libSceContentSearch 0x00C7 ContentSearch library
libSceCtrlp
libSceDbg
libSceDbgKeyboard 0x00A3 DbgKeyboard library
libSceDepth 0x0092 Depth library
libSceDtsEnc
libSceErrorDialog 0x00AC ErrorDialog library
libSceFace 0x0038 Face library
libSceFiber 0x0006 Fiber library
libSceFont 0x0084 Font library
libSceFontFt 0x0098 Font interface for the Font library
libSceFreeTypeOt 0x0099 Font driver for the Font library (OpenType only)
libSceFreeTypeOl 0x009A Font driver for the Font library (overall outline fonts including OpenType)
libSceFreeTypeOptOl 0x009B Font driver for the Font library (outline fonts other than OpenType)
libSceHand 0x0093 Hand library
libSceGameCustomDataDialog 0x00B8 GameCustomDataDialog library
libSceGameLiveStreaming 0x0081 GameLiveStreaming library
libSceGvMp4Parser
libSceHidControl
libSceHttp
libSceIme 0x0095 Ime library
libSceImeDialog 0x0096 ImeDialog library
libSceInjectedBundle
libSceInvitationDialog 0x00A2 InvitationDialog library
libSceIpmi
libSceJitBridge
libSceJpegDec 0x008A JpegDec library
libSceJpegEnc 0x008B JpegEnc library
libSceJpegParser
libSceJscCompiler
libSceJson
libSceKbEmulate
libSceKeyboard
libSceM4aacEnc 0x00BC M4aacEnc library
libSceManxWtf
libSceMbus
libSceMetadataReaderWriter
libSceMouse 0x00A9 Mouse library
libSceMove 0x008F Move library
libSceMoveTracker 0x00B1 MoveTracker library
libSceMsgDialog 0x00A4 MsgDialog library
libSceMusicCoreServerClientJsEx
libSceMusicCoreServerClient
libSceNetCtl
libSceNet
libSceNgs2 0x000B Ngs2 library
libSceNpAuth 0x009D NpAuth library
libSceNpCommerce 0x00A8 NpCommerce, NpCommerceDialog libraries
libSceNpCommon
libSceNpFriendListDialog 0x00B3 NpFriendListDialog library
libSceNpManager
libSceNpMatching2 0x001C NpMatching2 library
libSceNpParty 0x0097 Nparty library
libSceNpProfileDialog 0x00B2 NpProfileDialog library
libSceNpScore 0x001E NpScore library
libSceNpSignaling 0x00B5 NpSignaling library
libSceNpSns 0x00B0 NpSnsFacebook library
libSceNpTrophy 0x00AD NpTrophy library
libSceNpTus 0x002C NpTus library
libSceNpUtility 0x0019 NpBandwidthTest, NpLookup, NpWordFilter libraries
libSceNpWebApi
libSceOrbisCompat
libScePad
libScePadTracker 0x0091 PadTracker library
libScePigletv2VSH
libScePlayGoDev 0x0083 PlayGo library
libScePngDec 0x008C PngDec library
libScePngEnc 0x008D PngEnc library
libScePsm
libSceRazorGpuThreadTrace 0x00BF RazorGpuThreadTrace library
libSceRandom
libSceRegMgr
libSceRemotePlay 0x00B6 Remoteplay library
libSceRtc
libSceRudp 0x0021 Rudp library
libSceS3DConversion 0x0086 S3DConversion library
libSceSaveData 0x00A0 SaveDataDialog library
libSceScreenShot 0x009C ScreenShot library
libSceShaccVSH
libSceSmart 0x0039 Smart library
libSceSsl
libSceSulpha 0x009F Sulpha library
libSceSysmodule
libSceSystemGesture 0x00CE SystemGesture library
libSceSystemService
libSceSysUtil
libSceUpdateService
libSceUlt 0x0007 Ult library
libSceUsbd 0x00B7 Usbd library
libSceUserService
libSceVdecCore
libSceVencCore
libSceVideoCoreServerInterface
libSceVideodec 0x008E Videodec library
libSceVideoRecording 0x0085 VideoRecording library
libSceVisionManager
libSceVoice 0x001A Voice library
libSceVoiceQos 0x001B VoiceQos library
libSceVsh_aot
libSceVshCommon_aot
libSceWebKit2
libSceWeb
libSceWebBrowserDialog 0x00AB WebBrowserDialog library
libSceXml 0x0017 Xml library


Marketed (base10), Real (base2) and Useable (base2)

Marketed Real Usable Notes
8GB 7.45058 GiB 7.27 GiB
16GB 14.9012 GiB 13.6 GiB
32GB 29.8023 GiB 28.2 GiB
64GB 59.6046 GiB 57.2 GiB
128GB 119.209 GiB 114 GiB
256GB 238.419 GiB

The benefit of microconsoles over DRM-laden PS4

Let me debunk that for you with this simple link that shows that watching video takes between 76.5W (Youtube), 84.7-90 W (Netflix) and 93-100 W (Blu-Ray). Mind you that it is only media that the PS is capable of playing (Video : H.264/MPEG-4 AVC/AAC, up to High profile, up to level 4.2 ; Audio: up to 6 channels, up to 3456Kbps), so no 4K h265/HEVC which you can play nicely using a Minix NEO X8-H Plus, much below its peak 15W rating (11-13.5 W real world).

A precalculation:

A PlayStation 4 - 8core has between 5,666666667 and 7,407407407 times more power usage while only doing h264 1080p/FullHD - than - a quad core micro device running Kodi showing h265/HEVC 2160p/4K content with a S812 chipset for DTS/Dolby HW decoding will use.

PS4: 2073600 pixels / 76.5W = 27105,882352941 pixels per Watt

Minix: 8294400 pixels / 13.5W = 614400 pixels per Watt

thus you can do 22,666666667 times more pixels per Watt with the Minix NEO X8-H Plus in the above example.

Marketing might thus even call the Minix over 22 times more powerfull/efficient for playing media than a PS4....