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-- [[User:Johndrinkwater|Johndrinkwater]] ([[User talk:Johndrinkwater|talk]]) 19:31, 28 May 2014 (EDT) | -- [[User:Johndrinkwater|Johndrinkwater]] ([[User talk:Johndrinkwater|talk]]) 19:31, 28 May 2014 (EDT) | ||
== PS4 PUP Tools == | |||
=== Decrypter (first step) === | |||
* [https://github.com/idc/ps4-pup_decrypt ps4-pup_decrypt by idc] | |||
=== Unpacker (second step) === | |||
* [https://github.com/idc/ps4-pup_unpack ps4-pup-unpack by idc] | |||
* [https://github.com/Zer0xFF/ps4-pup-unpacker ps4-pup-unpacker by Zer0xFF] (based on ps4-pup-unpack by idc) |
Revision as of 11:52, 30 August 2018
PUP are the file format of the PSP, PS3, PSVita and PS4 system firmware update packages.
They embed the OS, the syscon firmware, the WIFI, BT firmware, and on PS4 the EAP firmware.
PS4 PUP is special because it embeds single other PUPs.
PS4 PUP layout
Have a feeling the header for the new PS4 PUPs ends with a LZMA dictionary and file size… (ie a normal lzma header without the properties byte) anyone else done research into that? As in:
struct PUPPS4Header {
uint32_t magic; // PS4PUPMAGIC "\x4F\x15\x3D\x1D"
uint16_t version; // Big Endian (??)
uint16_t unknownOne;
uint16_t unknownTwo;
uint16_t unknownThree;
uint32_t dictSize; // LE afaics
uint32_t uncompressedSize; // LE afaics
}
-- Johndrinkwater (talk) 19:31, 28 May 2014 (EDT)
PS4 PUP Tools
Decrypter (first step)
Unpacker (second step)
- ps4-pup-unpack by idc
- ps4-pup-unpacker by Zer0xFF (based on ps4-pup-unpack by idc)