PlayStation 4 Camera: Difference between revisions
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*7.5, 15, 30, 60, 120 or 240fps at 160x100 pixels | *7.5, 15, 30, 60, 120 or 240fps at 160x100 pixels | ||
|- | |- | ||
| '''[http://en.wikipedia.org/wiki/Color_depth Color depth] || 12 bits per pixel (bpp) | | '''[http://en.wikipedia.org/wiki/Color_depth Color depth] || 12 bits per pixel (bpp) | ||
|- | |- | ||
| '''[http://en.wikipedia.org/wiki/Microphone Microphone]''' || 4 Channel [http://en.wikipedia.org/wiki/Microphone_array Microphone Array] | | '''[http://en.wikipedia.org/wiki/Microphone Microphone]''' || 4 Channel [http://en.wikipedia.org/wiki/Microphone_array Microphone Array] | ||
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The [[PlayStation 4 Camera]] runs without user login (kernel/system device?) and depends for many of its system functions on the [[APU]] | The [[PlayStation 4 Camera]] runs without user login (kernel/system device?) and depends for many of its system functions on the [[APU]] | ||
Back chip connected to [[Aux|special USB 3.0 port]] is labeled OV00580-B21G-1C. The OmniVision 580 ASIC is not documented, so it seems it was made specially for Sony out of the [http://www.ovt.com/products/ip_table.php 500/600 serie]. | |||
Front chip connected to microphone array is labeled 5703 324A. | |||
'''Available functions:''' | '''Available functions:''' | ||
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* depth calculation/imaging | * depth calculation/imaging | ||
* pad, move, face, head and hand recognition/tracking | * pad, move, face, head and hand recognition/tracking | ||
* one of the cameras can be used for generating the video image, with the other used for motion tracking. | |||
=== Pre E3 Playstation 4 Camera pictures === | === Pre E3 Playstation 4 Camera pictures === | ||
<gallery> | <gallery> | ||
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==== Generic ==== | ==== Generic ==== | ||
* http://en.wikipedia.org/wiki/Computer_stereo_vision | * http://en.wikipedia.org/wiki/Computer_stereo_vision Wiki | ||
* http://www.ovt.com/download_document.php?type=sensor&sensorid=111 | |||
* [http://www.ti.com/general/docs/lit/getliterature.tsp?literatureNumber=spry199&fileType=pdf Gesture recognition: Enabling natural interactions with electronic] | * [http://www.ti.com/general/docs/lit/getliterature.tsp?literatureNumber=spry199&fileType=pdf Gesture recognition: Enabling natural interactions with electronic] | ||
Revision as of 20:22, 20 December 2013
Playstation 4 Camera
Specifications
Overview of Technical Specifications | |
---|---|
Product Code | CUH-ZEY1 |
External Dimension | approximately 186mm x 27mm x 27mm (height x width x depth) |
Weight | approximately 183g |
Cable Length | Cord length: 200cm approximately |
Connection Type | PS4 dedicated connector (Aux, USB 3.0-derived) |
Capture Range | 30cm - ∞ |
Camera lens | Dual camera (move like) |
Aperture | f/2.0 /fixed focus |
Field of view (FOV) | 85° |
Video Format | RAW, YUV (uncompressed) |
Video Frame Rate |
|
Color depth | 12 bits per pixel (bpp) |
Microphone | 4 Channel Microphone Array |
The PlayStation 4 Camera runs without user login (kernel/system device?) and depends for many of its system functions on the APU
Back chip connected to special USB 3.0 port is labeled OV00580-B21G-1C. The OmniVision 580 ASIC is not documented, so it seems it was made specially for Sony out of the 500/600 serie.
Front chip connected to microphone array is labeled 5703 324A.
Available functions:
- photo, video
- depth calculation/imaging
- pad, move, face, head and hand recognition/tracking
- one of the cameras can be used for generating the video image, with the other used for motion tracking.
Pre E3 Playstation 4 Camera pictures
PS4 Camera teardown pictures
Videos
(The C-Note Files - Episode 12: Tutorial - PS4 Face Recognition)
(The C-Note Files - Episode 13: Tutorial - PS4 Voice Recognition)
External references
Generic
- http://en.wikipedia.org/wiki/Computer_stereo_vision Wiki
- http://www.ovt.com/download_document.php?type=sensor&sensorid=111
- Gesture recognition: Enabling natural interactions with electronic
Computer videogame system with body position detector