PlayStation 4 Camera: Difference between revisions

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The [[PlayStation 4 Camera]] runs without user login (kernel/system device?) and depends for many of its system functions on the [[APU]]
The [[PlayStation 4 Camera]] runs without user login (kernel/system device?) and depends for many of its system functions on the [[APU]]
Back chip connected to special USB 3.0 port is labeled OV00580-B21G-1C. The OmniVision 580 {{G|ASIC}}  is not documented, so it seems it was made specially for Sony out of the [http://www.ovt.com/products/ip_table.php 500/600 serie] (not having [[USB 3.0]]).
Front chip connected to microphone array is labeled 5703 324A.


'''Available functions:'''
'''Available functions:'''
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* pad, move, face, head and hand recognition/tracking
* pad, move, face, head and hand recognition/tracking
* one of the cameras can be used for generating the video image, with the other used for motion tracking.
* one of the cameras can be used for generating the video image, with the other used for motion tracking.
Back chip connected to special USB 3.0 port is labeled OV00580-B21G-1C. The OmniVision 580 {{G|ASIC}}  is not documented, so it seems it was made specially for Sony out of the [http://www.ovt.com/products/ip_table.php 500/600 serie] (none of them featuring [[USB 3.0]], see external reference).
Front chip connected to microphone array is labeled 5703 324A.


=== Pre E3 Playstation 4 Camera pictures ===
=== Pre E3 Playstation 4 Camera pictures ===

Revision as of 21:44, 26 December 2013

Playstation 4 Camera

Specifications

Overview of Technical Specifications
Product Code CUH-ZEY1
External Dimension approximately 186mm x 27mm x 27mm (height x width x depth)
Weight approximately 183g
Cable Length Cord length: 200cm approximately
Connection Type PS4 dedicated connector AUX (USB 3.0-derived)
Capture Range 30cm -
Camera lens Dual camera (move like)
Aperture f/2.0 /fixed focus
Field of view (FOV) 85°
Video Format RAW, YUV (uncompressed)
Video Frame Rate
  • 7.5, 15, 30 or 60fps at 1280x800 pixels
  • 7.5, 15, 30, 60 or 120fps at 640x400 pixels
  • 7.5, 15, 30, 60, 120 or 240fps at 320x200 pixels
  • 7.5, 15, 30, 60, 120 or 240fps at 160x100 pixels
Color depth 12 bits per pixel (bpp)
Microphone 4 Channel Microphone Array

The PlayStation 4 Camera runs without user login (kernel/system device?) and depends for many of its system functions on the APU

Available functions:

  • photo, video
  • depth calculation/imaging
  • pad, move, face, head and hand recognition/tracking
  • one of the cameras can be used for generating the video image, with the other used for motion tracking.

Back chip connected to special USB 3.0 port is labeled OV00580-B21G-1C. The OmniVision 580 ASIC is not documented, so it seems it was made specially for Sony out of the 500/600 serie (none of them featuring USB 3.0, see external reference).

Front chip connected to microphone array is labeled 5703 324A.

Pre E3 Playstation 4 Camera pictures

PS4 Camera teardown pictures

Videos

(The C-Note Files - Episode 12: Tutorial - PS4 Face Recognition)

(The C-Note Files - Episode 13: Tutorial - PS4 Voice Recognition)

External references

Generic

Computer videogame system with body position detector