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<div style="float:right">[[File:Morpheus_prototype001.jpg|200px|thumb|right|Morpheus prototype 2014]]<br />[[File:Morpheus prototype shown - pic0.jpg|200px|thumb|right|Morpheus prototype 2015]]</div>
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== Morpheus ==
== PlayStation VR ==
[[File:Morpheus_prototype001.jpg|300px|thumb|right|Morpheus prototype 2014]]
[[PlayStation VR]] (PSVR) describes a ''virtual reality system'' for the [[Console Information|PlayStation 4]]. It was first announced as ''Project Morpheus'' at GDC 2014 with showing several prototype designs. It was available October 13, 2016 with a $399 price tag.
 
* http://www.scei.co.jp/corporate/release/150915b.html
Project Morpheus is PlayStation’s prototype virtual reality system for PS4, announced at GDC 2014.
* http://www.jp.playstation.com/psvr/
* http://blog.us.playstation.com/2016/03/15/playstation-vr-launching-october-for-399/
* http://www.polygon.com/2016/3/9/11174194/the-making-of-playstation-vr


=== Specifications ===
=== Specifications ===


Current prototype for Project Morpheus features a head mounted with a 5-inch LCD panel, display with 1080p resolution (960 x RGB x 1080 resolution per eye) and a 90 {{degree}} [http://en.wikipedia.org/wiki/Field_of_view Field of view (FOV)].  
The prototype for Project Morpheus features a head mounted with a 5.7-inch LCD panel, display with 1080p resolution (960 x RGB x 1080 resolution per eye) and a 100 {{degree}} [http://en.wikipedia.org/wiki/Field_of_view Field of view (FOV)].  


Accelerometer and gyroscope sensors built into the head mounted unit as well as [[PlayStation 4 Camera|PS camera]] accurately tracks head orientation and movement, so as your head rotates, the image of the virtual world rotates intuitively in real-time.
Accelerometer and gyroscope sensors built into the head mounted unit as well as [[PlayStation 4 Camera|PS camera]] accurately tracks head orientation and movement, so as your head rotates, the image of the virtual world rotates intuitively in real-time.
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In addition to PlayStation Camera, Project Morpheus works with [[DualShock 4]] Wireless Controller and PlayStation Move.
In addition to PlayStation Camera, Project Morpheus works with [[DualShock 4]] Wireless Controller and PlayStation Move.
* http://vrfocus.com/archives/26141/playstation-vr-cable-features-power-volume-mic-controls-first-images-revealed/
* http://appft.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&Sect2=HITOFF&p=1&u=%2Fnetahtml%2FPTO%2Fsearch-bool.html&r=1&f=G&l=50&co1=AND&d=PG01&s1=14%2F517741&OS=14/517741&RS=14/517741
=== Development informations ===
* https://www.reddit.com/r/PSVRHack/


==== Compared to competition ====
==== Compared to competition ====
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!  !! [https://www.kickstarter.com/projects/805968217/antvr-kit-all-in-one-universal-virtual-reality-kit?ref=discovery ANTVR Kit] !! [http://en.wikipedia.org/wiki/Oculus_Rift Oculus DevKit2] !! [http://www.samsung.com/global/microsite/gearvr/gearvr_features.html Samsung Gear VR] !! [http://zeissvrone.tumblr.com/products Zeiss VR One] !! Sony [[Morpheus]]
!  !! [https://www.kickstarter.com/projects/805968217/antvr-kit-all-in-one-universal-virtual-reality-kit?ref=discovery ANTVR Kit] !! [http://en.wikipedia.org/wiki/Oculus_Rift Oculus DevKit2] !! [http://www.samsung.com/global/microsite/gearvr/gearvr_features.html Samsung Gear VR] !! [http://zeissvrone.tumblr.com/products Zeiss VR One] !! Sony [[Morpheus]]
|-
|-
| '''Screensize (inches)''' || 6" || 7" || 5.7" (Note4&nbsp;display) || =&gt;4,7" &lt;=5,2" (Phone&nbsp;display) || 5"
| '''Screensize (inches)''' || 6" || 7" || 5.7" (Note4&nbsp;display) || =&gt;4,7" &lt;=5,2" (Phone&nbsp;display) || 5.7" OLED
|-
| '''Display&nbsp;Framerate&nbsp;(latency)''' ||  ||  ||  ||  || 120fps (&lt;=18ms)
|-
|-
| '''Resolution (px)''' || 1920x1080 (960×1080 per eye) || 1920x1080 (960×1080 per eye) || &lt;= 2560x1440 (Note4&nbsp;display)<!--// need visual output resolution, not bogus pixels //--> ||  =&gt; 1920x1080 (Phone&nbsp;display) || 1920x1080 (960×1080 per eye)
| '''Resolution (px)''' || 1920x1080 (960×1080 per eye) || 1920x1080 (960×1080 per eye) || &lt;= 2560x1440 (Note4&nbsp;display)<!--// need visual output resolution, not bogus pixels //--> ||  =&gt; 1920x1080 (Phone&nbsp;display) || 1920x1080 (960×1080 per eye)
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| '''Aspect Ratio''' || 4:3 || 16:10 (4:5 per eye) || 16:9 (Note4&nbsp;display)<!--// need output aspect ratio, not bogus ratio //--> || 16:9 (Phone&nbsp;display)<!--// need output aspect ratio, not bogus ratio //--> || ?
| '''Aspect Ratio''' || 4:3 || 16:10 (4:5 per eye) || 16:9 (Note4&nbsp;display)<!--// need output aspect ratio, not bogus ratio //--> || 16:9 (Phone&nbsp;display)<!--// need output aspect ratio, not bogus ratio //--> || ?
|-
|-
| '''[http://en.wikipedia.org/wiki/Field_of_view Field of view (FOV)]''' || 100{{degree}} diagonal || 90{{degree}} horizontal (110{{degree}} diagonal) || 96{{degree}} {{unknown|diagnonal}}<!--// need FoV measuring method, not bogus numbers //--> || 100{{degree}} {{unknown|diagnonal}}<!--// need FoV measuring method, not bogus numbers //--> || 90{{degree}} {{unknown|horizontal}}<!--// need FoV measuring method, not bogus numbers //-->
| '''[http://en.wikipedia.org/wiki/Field_of_view Field of view (FOV)]''' || 100{{degree}} diagonal || 90{{degree}} horizontal (110{{degree}} diagonal) || 96{{degree}} {{unknown|diagnonal}}<!--// need FoV measuring method, not bogus numbers //--> || 100{{degree}} {{unknown|diagnonal}}<!--// need FoV measuring method, not bogus numbers //--> || 100{{degree}} {{unknown|diagonal}}<!--// need FoV measuring method, not bogus numbers //-->
|-
|-
| '''Lens''' || Asperical || Spherical || {{unknown|Spherical}}<!--// need lensshape type //--> || {{unknown|Spherical}}<!--// need lensshape type //--> || ?<!--// need lensshape type //-->
| '''Lens''' || Asperical || Spherical || {{unknown|Spherical}}<!--// need lensshape type //--> || {{unknown|Spherical}}<!--// need lensshape type //--> || ?<!--// need lensshape type //-->
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| '''Sensors''' || 2x 9-axis IMU || 9-axis IMU || 6-axis IMU<!--// Note4, VR might include other set too //--> || 6-axis IMU<!--// smartphone sensors, VR might include other set too //--> || 6-axis IMU
| '''Sensors''' || 2x 9-axis IMU || 9-axis IMU || 6-axis IMU<!--// Note4, VR might include other set too //--> || 6-axis IMU<!--// smartphone sensors, VR might include other set too //--> || 6-axis IMU
|-
|-
| '''Positional tracking''' || Built-in || Camera || {{Unsupported}}<!--// Camera Note4 might be used //--> || {{Unknown|Unknown}} <!--// Camera smartphone can be used //--> || [[PlayStation 4 Camera]]
| '''Positional tracking''' || Built-in || Camera || {{Unsupported}}<!--// Camera Note4 might be used //--> || {{Unknown|Unknown}} <!--// Camera smartphone can be used //--> || [[PlayStation 4 Camera]] + 9 LEDs
|-
|-
| '''Compatibility''' || 2D/3D games & movies || Oculus games & demos || Galaxy Note 4 (required)<!--// duh! //--> || iPhone 6, Galaxy S5 and more || PS4 games
| '''Compatibility''' || 2D/3D games & movies || Oculus games & demos || Galaxy Note 4 (required)<!--// duh! //--> || iPhone 6, Galaxy S5 and more || PS4 games
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| '''Platforms''' || PC, x360/Xbox One, PS3/PS4, Blu-ray, Android || PC || Android || IOS / Android (Unity3D sdk) || PS4 (+some PSVita)
| '''Platforms''' || PC, x360/Xbox One, PS3/PS4, Blu-ray, Android || PC || Android || IOS / Android (Unity3D sdk) || PS4 (+some PSVita)
|-
|-
| '''Price''' || ? || $350 || [http://www.samsung.com/us/mobile/wearable-tech/SM-R320NPWSXAR $199.99] || [http://oneteamus.org/zeissvr/ $99,-] / [http://vr-one.eu/en/VR-ONE.html &euro;99,-] / [http://zeissvrone.tumblr.com/products asia] || ?
| '''Price''' || ? || $350 || [http://www.samsung.com/us/mobile/wearable-tech/SM-R320NPWSXAR $199.99] || [http://oneteamus.org/zeissvr/ $99,-] / [http://vr-one.eu/en/VR-ONE.html &euro;99,-] / [http://zeissvrone.tumblr.com/products asia] || $399, €399, ¥48038,
|-
|-
| '''Notes''' || ||  
| '''T.net ID''' || ? || [http://tweakers.net/pricewatch/410842/ 410842] || [http://tweakers.net/pricewatch/412112/ 412112] || ? || [http://tweakers.net/pricewatch/395213/ 395213]
*https://www.ifixit.com/Teardown/Oculus+Rift+Development+Kit+2+Teardown/27613? Oculus Rift Development Kit 2 Teardown
*http://www.eetimes.com/document.asp?doc_id=1323326 Teardown: Oculus Rift Dev Kit 2 by iFixit analysis
|| ||  ||
|-
|-
| '''Teardown''' ||  || [https://www.ifixit.com/Teardown/Oculus+Rift+Development+Kit+2+Teardown/27613 iFixit Teardown]<br />[http://www.eetimes.com/document.asp?doc_id=1323326 analysis] ||  ||  ||
|}
|}
* other alternatives:
 
** http://www.arctablet.com/blog/featured/archos-preparing-vr-headset-on-the-cheap/ [http://www.archos.com/corporate/press/press_releases/US_Archos_VR_Glasses_PR_20141016.pdf]
===== opensource/openhardware alternatives =====
** http://www.dx.com/p/colorcross-universal-virtual-reality-3d-video-glasses-for-4-7-smartphones-black-336607
* https://oneplus.net/uk/cardboard OnePlus Cardboard
** http://www.weibo.com/1710173801/BrYdpbMNy / http://www.weibo.com/oppo
* https://cardboard.withgoogle.com/ Google Cardboard
** http://www.sony.net/SonyInfo/News/Press/201412/14-118E/index.html
** http://news.mattel.com/News/Mattel-Collaborates-with-Google-to-Reimagine-the-Iconic-View-Master-Toy-434.aspx
** http://vrfocus.com/archives/9782/developers-confirm-work-xbox-one-vr-kit/
* http://www.osvr.com/ Open Source Virtual Reality (news: http://phys.org/news/2015-02-source-virtual-reality-platform-partners.html)
** http://www.pushsquare.com/news/2014/12/exclusive_how_one_developer_turned_a_ps_vita_into_a_virtual_reality_headset
 
* opensource/openhardware alternatives:
===== other =====
**https://cardboard.withgoogle.com/ Google Cardboard
* http://www.futuremark.com/benchmarks/vrmark
**http://www.osvr.com/ Open Source Virtual Reality
* http://steamcommunity.com/games/363620/announcements/detail/82549971180001835 [[PlayStation VR]] support for Windows and Mac-based PC's


=== Videos ===
=== Videos ===
==== Project Morpheus: GDC 2014 Presentation ====
{{#ev:youtube|pWMp_o03qH4}} Project Morpheus: GDC 2014 Presentation
==== The Deep ====
{{#ev:youtube|_WzpLtCw9r0}} The Deep
==== Summer Lesson ====
{{#ev:youtube|vlnUYt8DyBk}} Summer Lesson
==== The Journey of VR - PlayStation VR ====
{{#ev:youtube|-bcNswOSQg0}} The Journey of VR - PlayStation VR (Presentation starts @ 9:30)
==== PlayStation VR Features ====
{{#ev:youtube|LMq8gQkljMw}} PlayStation VR Features
==== MIGS15 - Embrace Virtual Reality with Sony PlayStation VR ====
{{#ev:youtube|_Su45ND3pDc}} MIGS15 - Embrace Virtual Reality with Sony PlayStation VR


{| class="wikitable" style="font-size:x-small; border:3px dotted #000FFF;"
==== PlayStation VR and NASA Tech Demo to Train Space Robot Operators ====
|-
{{#ev:youtube|mrpHJ5Qya90}} PlayStation VR and NASA Tech Demo to Train Space Robot Operators
! style="background-color:#000FFF; color:#FFFFFF;" | Project Morpheus: GDC 2014 Presentation || style="background-color:#000FFF; color:#FFFFFF;" | Joshua Topolsky demonstrates Sony's Project Morpheus
 
|-
==== Unite 2015 - Embrace Virtual Reality with PlayStation®VR ====
| {{#ev:youtube|pWMp_o03qH4}} || {{#ev:youtube|i-hhMCMTU_Q#t=130}}
{{#ev:youtube|3RNbZpcfAhE}} Unite 2015 - Embrace Virtual Reality with PlayStation®VR
|-
|}


{| class="wikitable" style="font-size:x-small; border:3px dotted #000FFF;"
==== PlayStation VR ====
|-
{{#ev:youtube|XZVVs5O8NC0}} PlayStation VR
! style="background-color:#000FFF; color:#FFFFFF;" | The Deep || style="background-color:#000FFF; color:#FFFFFF;" | Summer Lesson
|-
| {{#ev:youtube|_WzpLtCw9r0}} || {{#ev:youtube|vlnUYt8DyBk}}
|-
|}


=== Gallery ===
=== Gallery ===
{{Anchored|GDC 2014 pictures}}
<gallery>
<gallery widths="100px" heights="100px">
File:Morpheus prototype shown - pic0.jpg|[[Morpheus]] prototype shown - pic0
File:Morpheus prototype shown - pic00.jpg|[[Morpheus]] prototype shown - pic00
File:Morpheus prototype shown - pic1.jpg|[[Morpheus]] prototype shown - pic1
File:Morpheus prototype shown - pic2.jpg|[[Morpheus]] prototype shown - pic2
File:Morpheus prototype shown - pic3.jpg|[[Morpheus]] prototype shown - pic3
File:Morpheus prototype shown - pic4.jpg|[[Morpheus]] prototype shown - pic4
File:Morpheus prototype shown - pic5.jpg|[[Morpheus]] prototype shown - pic5
File:E3 - Morpheus - Move and wired Headset.jpg|E3 - A user trying out [[Morpheus]] + Move controllers and wired Headset
</gallery>


<gallery>
File:Psvr_items.jpg|PSVR items
File:Psvr_processor_unit.jpg|PSVR processor unit
File:PSVR_Set01.jpg|PSVR settings
File:PSVR_Set02.jpg|PSVR settings
</gallery>
</gallery>



Latest revision as of 23:26, 8 May 2023

Morpheus prototype 2014

Morpheus prototype 2015

PlayStation VR[edit | edit source]

PlayStation VR (PSVR) describes a virtual reality system for the PlayStation 4. It was first announced as Project Morpheus at GDC 2014 with showing several prototype designs. It was available October 13, 2016 with a $399 price tag.

Specifications[edit | edit source]

The prototype for Project Morpheus features a head mounted with a 5.7-inch LCD panel, display with 1080p resolution (960 x RGB x 1080 resolution per eye) and a 100 ° Field of view (FOV).

Accelerometer and gyroscope sensors built into the head mounted unit as well as PS camera accurately tracks head orientation and movement, so as your head rotates, the image of the virtual world rotates intuitively in real-time.

Project Morpheus also features new 3D audio technology that re-creates stereoscopic sounds in all directions and changes in real-time depending on your head orientation.

In addition to PlayStation Camera, Project Morpheus works with DualShock 4 Wireless Controller and PlayStation Move.

Development informations[edit | edit source]

Compared to competition[edit | edit source]

ANTVR Kit Oculus DevKit2 Samsung Gear VR Zeiss VR One Sony Morpheus
Screensize (inches) 6" 7" 5.7" (Note4 display) =>4,7" <=5,2" (Phone display) 5.7" OLED
Display Framerate (latency) 120fps (<=18ms)
Resolution (px) 1920x1080 (960×1080 per eye) 1920x1080 (960×1080 per eye) <= 2560x1440 (Note4 display) => 1920x1080 (Phone display) 1920x1080 (960×1080 per eye)
Aspect Ratio 4:3 16:10 (4:5 per eye) 16:9 (Note4 display) 16:9 (Phone display) ?
Field of view (FOV) 100° diagonal 90° horizontal (110° diagonal) 96° ?diagnonal? 100° ?diagnonal? 100° ?diagonal?
Lens Asperical Spherical ?Spherical? ?Spherical? ?
Sensors 2x 9-axis IMU 9-axis IMU 6-axis IMU 6-axis IMU 6-axis IMU
Positional tracking Built-in Camera Unsupported ?Unknown? PlayStation 4 Camera + 9 LEDs
Compatibility 2D/3D games & movies Oculus games & demos Galaxy Note 4 (required) iPhone 6, Galaxy S5 and more PS4 games
Platforms PC, x360/Xbox One, PS3/PS4, Blu-ray, Android PC Android IOS / Android (Unity3D sdk) PS4 (+some PSVita)
Price ? $350 $199.99 $99,- / €99,- / asia $399, €399, ¥48038,
T.net ID ? 410842 412112 ? 395213
Teardown iFixit Teardown
analysis
opensource/openhardware alternatives[edit | edit source]
other[edit | edit source]

Videos[edit | edit source]

Project Morpheus: GDC 2014 Presentation[edit | edit source]

Project Morpheus: GDC 2014 Presentation

The Deep[edit | edit source]

The Deep

Summer Lesson[edit | edit source]

Summer Lesson

The Journey of VR - PlayStation VR[edit | edit source]

The Journey of VR - PlayStation VR (Presentation starts @ 9:30)

PlayStation VR Features[edit | edit source]

PlayStation VR Features

MIGS15 - Embrace Virtual Reality with Sony PlayStation VR[edit | edit source]

MIGS15 - Embrace Virtual Reality with Sony PlayStation VR

PlayStation VR and NASA Tech Demo to Train Space Robot Operators[edit | edit source]

PlayStation VR and NASA Tech Demo to Train Space Robot Operators

Unite 2015 - Embrace Virtual Reality with PlayStation®VR[edit | edit source]

Unite 2015 - Embrace Virtual Reality with PlayStation®VR

PlayStation VR[edit | edit source]

PlayStation VR

Gallery[edit | edit source]