Console Information: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
CelesteBlue (talk | contribs) No edit summary |
||
(24 intermediate revisions by 6 users not shown) | |||
Line 1: | Line 1: | ||
<div style="float:right">[[File:PS4 - Xbone - next to each other.jpg|200px|thumb|left|PS4 - Xbone - next to each other]]<br />[[File:PS4-ready-for-use.jpg|200px|thumb|left|PS4 ready for use]]<br />[[File:PS4box-angle.png|200px|thumb|left|PlayStation4 - box angle]]<br />[[File:PS4 with DualShock4 quickstartguide Earset USB-cable HDMI-cable and powercable.jpg|200px|thumb|left|PlayStation4 with DualShock4 quickstartguide Earset USB-cable HDMI-cable and powercable]]<br />[[File:PS4-firstlook.jpg|200px|thumb|left|PlayStation4 - first look]]<br />[[File:PS4-secondlook.jpg|200px|thumb|left|PlayStation4 - second look]]<br />[[File:PS4 Console.png|200px|thumb|left|PlayStation4 - console and controller]]<br />[[File:PS4 logo.png|200px|thumb|left|PS4 logo]]<br />[[File:PS4 colorlogo.jpg|200px|thumb|left|PS4 colorlogo]]</div> | <div style="float:right">[[File:PS4 - Xbone - next to each other.jpg|200px|thumb|left|PS4 - Xbone - next to each other]]<br />[[File:PS4-ready-for-use.jpg|200px|thumb|left|PS4 ready for use]]<br />[[File:PS4box-angle.png|200px|thumb|left|PlayStation4 - box angle]]<br />[[File:PS4 with DualShock4 quickstartguide Earset USB-cable HDMI-cable and powercable.jpg|200px|thumb|left|PlayStation4 with DualShock4 quickstartguide Earset USB-cable HDMI-cable and powercable]]<br />[[File:PS4-firstlook.jpg|200px|thumb|left|PlayStation4 - first look]]<br />[[File:PS4-secondlook.jpg|200px|thumb|left|PlayStation4 - second look]]<br />[[File:PS4 Console.png|200px|thumb|left|PlayStation4 - console and controller]]<br />[[File:PS4 logo.png|200px|thumb|left|PS4 logo]]<br />[[File:PS4 colorlogo.jpg|200px|thumb|left|PS4 colorlogo]]</div> | ||
== | == Console == | ||
=== Product Code === | |||
Release model product code: [[CUH-1000A]] | Release model product code: [[CUH-1000A]] | ||
=== Specifications === | === Specifications === | ||
size: 30.5cm x 27.5cm x 5.3cm | |||
* size: 30.5cm x 27.5cm x 5.3cm | |||
==== APU ==== | ==== APU ==== | ||
* Main Processor ([http://en.wikipedia.org/wiki/AMD_Accelerated_Processing_Unit APU]): | * Main Processor ([http://en.wikipedia.org/wiki/AMD_Accelerated_Processing_Unit APU]): | ||
** CPU: low-power [http://en.wikipedia.org/wiki/X86-64 x86-64] [http://en.wikipedia.org/wiki/AMD AMD] "[http://en.wikipedia.org/wiki/Jaguar_(microarchitecture) Jaguar]", 28nm, 8 cores | ** CPU: low-power [http://en.wikipedia.org/wiki/X86-64 x86-64] [http://en.wikipedia.org/wiki/AMD AMD] "[http://en.wikipedia.org/wiki/Jaguar_(microarchitecture) Jaguar]", 28nm, 8 cores at 1,6GHz | ||
** GPU: AMD's Graphics Core Next : [http://en.wikipedia.org/wiki/Radeon Radeon] HD 7850 based graphics engine with 18 Compute Units = 1152 GPU cores -> peak shader throughput = 1.84 TFLOPS | ** GPU: AMD's Graphics Core Next : [http://en.wikipedia.org/wiki/Radeon Radeon] HD 7850 based graphics engine with 18 Compute Units = 1152 GPU cores -> peak shader throughput = 1.84 TFLOPS | ||
::{| class="wikitable" | ::{| class="wikitable" | ||
|- | |- | ||
! !! PS4 !! Xbox One !! WiiU !! PC: <br /> | ! !! PS4 !! Xbox One !! WiiU !! PC: <br />Tesla K80 !! PC: <br />GeForce GTX 790 !! PC: <br />Radeon HD 8970 !! Notes | ||
|- | |- | ||
| style="text-align:right;" | '''Compute Units''' || style="text-align:center;" | 18 || style="text-align:center;" | 12 || style="text-align:center;" | 5 || style="text-align:center;" | | | style="text-align:right;" | '''Compute Units''' || style="text-align:center;" | 18 || style="text-align:center;" | 12 || style="text-align:center;" | 5 || style="text-align:center;" | 96 || style="text-align:center;" | 96 || style="text-align:center;" | 32 || | ||
|- | |- | ||
| style="text-align:right;" | ''' | | style="text-align:right;" | '''Unified Shaders''' || style="text-align:center;" | 1152 || style="text-align:center;" | 768 || style="text-align:center;" | 320 || style="text-align:center;" | 4992 || style="text-align:center;" | 4992 || style="text-align:center;" | 2048 || | ||
|- | |- | ||
| style="text-align:right;" | ''' | | style="text-align:right;" | '''Texture Mapping Units TMU''' || style="text-align:center;" | 72 || style="text-align:center;" | 48 || style="text-align:center;" | 16 || style="text-align:center;" | || style="text-align:center;" | || style="text-align:center;" | || | ||
|- | |- | ||
| style="text-align:right;" | ''' | | style="text-align:right;" | '''Render Output Units ROP''' || style="text-align:center;" | 32 || style="text-align:center;" | 16 || style="text-align:center;" | 8 || style="text-align:center;" | 416 || style="text-align:center;" | 480 || style="text-align:center;" | || | ||
|- | |- | ||
| style="text-align:right;" | '''peak shader throughput (TFLOPS)''' || style="text-align:center;" | 1.84 || style="text-align:center;" | 1.23 || style="text-align:center;" | 0.351 || style="text-align:center;" | | | style="text-align:right;" | '''peak shader throughput (TFLOPS)''' || style="text-align:center;" | 1.84 || style="text-align:center;" | 1.23 || style="text-align:center;" | 0.351 || style="text-align:center;" | 2.9 (SP) / 8 (DP) || style="text-align:center;" | || style="text-align:center;" | 4.3 || | ||
|- | |- | ||
|} | |} | ||
Line 81: | Line 38: | ||
==== Memory ==== | ==== Memory ==== | ||
* Memory | * Memory | ||
** Controller : 40 bits per channel, with 8bit error correcting (32bit RAW) | ** Controller : 40 bits per channel, with 8bit error correcting (32bit RAW) | ||
** Modules: 8GB unified [http://en.wikipedia.org/wiki/GDDR5 GDDR5] RAM | ** Modules: 8GB unified [http://en.wikipedia.org/wiki/GDDR5 GDDR5] RAM at 5500MHz in ?x?=256bit configuration / 8x32bit channels -> 176Gbit/s bandwidth | ||
** note: 2.5GB of RAM will be reserved/used by the system, leaving 4.5GB for Content/Games and 1GB of Flexible memory. | ** note: 2.5GB of RAM will be reserved/used by the system, leaving 4.5GB for Content/Games and 1GB of Flexible memory. | ||
::{| class="wikitable" | ::{| class="wikitable" | ||
Line 109: | Line 67: | ||
|} | |} | ||
==== | ==== Southbridge ==== | ||
See [[Southbridge]]. | |||
==== Storage ==== | ==== Storage ==== | ||
* Harddrive storage built-in (competition Xbox One uses 2.5mm SATA 500GB HDD) | * Harddrive storage built-in (competition Xbox One uses 2.5mm SATA 500GB HDD) | ||
::{| class="wikitable" | ::{| class="wikitable" | ||
Line 125: | Line 85: | ||
==== Connectors ==== | ==== Connectors ==== | ||
* USB 3.0 | * USB 3.0 | ||
* | * Auxiliary (for [http://en.wikipedia.org/wiki/PlayStation_4_Eye PlayStation 4 Eye]) | ||
* [[HDMI]] Out (competition Xbox One also features HDMI Input) | * [[HDMI]] Out (competition Xbox One also features HDMI Input) | ||
* <span style="text-decoration: line-through;">Analog-AV out (backwards compatible with ancient PS1/PS2/PS3 [[MultiAV]])</span> second pressreleases removed all mention and console presentation did not show AV_Multi connector | * <span style="text-decoration: line-through;">Analog-AV out (backwards compatible with ancient PS1/PS2/PS3 [[MultiAV]])</span> second pressreleases removed all mention and console presentation did not show AV_Multi connector | ||
Line 133: | Line 94: | ||
==== Wireless / Networking ==== | ==== Wireless / Networking ==== | ||
* [[GbLAN]] (10base-T, 100base-TX, 1000base-T) | * [[GbLAN]] (10base-T, 100base-TX, 1000base-T) | ||
* [[ | * [[Wi-Fi]] (IEEE 802.11 b/g/n) | ||
* [[Bluetooth]] 2.1 EDR (3mbit) | * [[Bluetooth]] 2.1 EDR (3mbit) | ||
===== | ===== Wi-Fi on E3 ===== | ||
Knowing the WiiU loses connection easily with its 5GHz Wi-Fi, how does the Wi-Fi on PS4 relate on a crowded environment? : | |||
<gallery> | <gallery> | ||
File:WiFi on E3.jpg|Wi-Fi on E3 - picture by http://www.joystiq.com/2013/06/11/seen-e3-a-console-war-joke-in-wi-fi-form/ | |||
</gallery> | </gallery> | ||
=== | == "Always On" feature == | ||
There seem to be no requirement for a continious internet connection (ofcourse unless you want to use services that require them, like [[PSN]]/SEN, online mediaservices, share button etc.). | There seem to be no requirement for a continious internet connection (ofcourse unless you want to use services that require them, like [[PSN]]/SEN, online mediaservices, share button etc.). | ||
Same requirements as WiiU - while in the Xbox field there was some discussion about the need of it. See also : http://games.yahoo.com/blogs/plugged-in/microsoft-exec-stirs-controversy-always-xbox-twitter-tirade-173337715.html | Same requirements as WiiU - while in the Xbox field there was some discussion about the need of it. See also : http://games.yahoo.com/blogs/plugged-in/microsoft-exec-stirs-controversy-always-xbox-twitter-tirade-173337715.html | ||
== | == Comparison With PS3 Slim == | ||
<gallery> | <gallery> | ||
File:PS3_PS4_Comparison_Top.jpg|PS3 vs PS4 Top | File:PS3_PS4_Comparison_Top.jpg|PS3 vs PS4 Top | ||
Line 519: | Line 122: | ||
File:PS3_PS4_Comparison_Right.jpg|PS3 vs PS4 Right | File:PS3_PS4_Comparison_Right.jpg|PS3 vs PS4 Right | ||
</gallery> | </gallery> | ||
Latest revision as of 19:09, 3 March 2021
Console[edit | edit source]
Product Code[edit | edit source]
Release model product code: CUH-1000A
Specifications[edit | edit source]
- size: 30.5cm x 27.5cm x 5.3cm
APU[edit | edit source]
- Main Processor (APU):
PS4 Xbox One WiiU PC:
Tesla K80PC:
GeForce GTX 790PC:
Radeon HD 8970Notes Compute Units 18 12 5 96 96 32 Unified Shaders 1152 768 320 4992 4992 2048 Texture Mapping Units TMU 72 48 16 Render Output Units ROP 32 16 8 416 480 peak shader throughput (TFLOPS) 1.84 1.23 0.351 2.9 (SP) / 8 (DP) 4.3
notes:
- there was some mention of 30K polygon count in historical reference of how detailed the renderings will be, but if you crosscheck it with other references it is just empty marketing phrasing.
- http://www.videogamer.com/news/microsoft_outlines_performance_difference_between_xbox_one_and_ps4.html
- http://en.wikipedia.org/wiki/Comparison_of_AMD_graphics_processing_units
Memory[edit | edit source]
- Memory
- Controller : 40 bits per channel, with 8bit error correcting (32bit RAW)
- Modules: 8GB unified GDDR5 RAM at 5500MHz in ?x?=256bit configuration / 8x32bit channels -> 176Gbit/s bandwidth
- note: 2.5GB of RAM will be reserved/used by the system, leaving 4.5GB for Content/Games and 1GB of Flexible memory.
PS4 Xbox One WiiU Notes Total size 8GB 8GB 2GB Address-ability unified unified unified Configuration / Bus-width ?x?=256bit 16x16bit=256bit 4x16bit=64bit Channels 8x32bit 4x64bit ?1x64bit? Module Type GDDR5 DDR3 DDR3 Speed (effective) 5500 2133 1600 Cache - 32MB 6-T eSRAM
102GBit/s- Bandwidth (Gbit/s) 176 68.3 12.8 System Reserved / Application+Game Free (GB) / Flexible Memory 2.5 / 4.5 / 1 3 / 4 / - 1 / 1 / - Flexible Memory is used by games and games only, the OS cannot use it.
Southbridge[edit | edit source]
See Southbridge.
Storage[edit | edit source]
- Harddrive storage built-in (competition Xbox One uses 2.5mm SATA 500GB HDD)
PS4 Xbox One WiiU Notes Internal 500GB HDD
Upgradable500GB HDD
Non-Removable8GB eMMC
or
32GB eMMC
- Optical drive, BD 6xCAV / DVD 8xCAV (8.5MB/s)
Connectors[edit | edit source]
- USB 3.0
- Auxiliary (for PlayStation 4 Eye)
- HDMI Out (competition Xbox One also features HDMI Input)
- Analog-AV out (backwards compatible with ancient PS1/PS2/PS3 MultiAV) second pressreleases removed all mention and console presentation did not show AV_Multi connector
- Digital audio output: TOSLINK (optical)
- C7/C8 coupler? [1]
Wireless / Networking[edit | edit source]
Wi-Fi on E3[edit | edit source]
Knowing the WiiU loses connection easily with its 5GHz Wi-Fi, how does the Wi-Fi on PS4 relate on a crowded environment? :
Wi-Fi on E3 - picture by http://www.joystiq.com/2013/06/11/seen-e3-a-console-war-joke-in-wi-fi-form/
"Always On" feature[edit | edit source]
There seem to be no requirement for a continious internet connection (ofcourse unless you want to use services that require them, like PSN/SEN, online mediaservices, share button etc.).
Same requirements as WiiU - while in the Xbox field there was some discussion about the need of it. See also : http://games.yahoo.com/blogs/plugged-in/microsoft-exec-stirs-controversy-always-xbox-twitter-tirade-173337715.html