PlayStation 4 Camera: Difference between revisions
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{{Wikify}} | |||
== Playstation 4 Camera == | == Playstation 4 Camera == | ||
See also {{talk}} page | |||
RRA filing: http://rra.go.kr/board/device/view.jsp?app_no=201317100000152603 {{date|2013-08-22}} | |||
[[File:Ps4-new-playstation-4-console-camera-07.jpg|300px|thumb|right|Camera at or above knee level]] | [[File:Ps4-new-playstation-4-console-camera-07.jpg|300px|thumb|right|Camera at or above knee level]] | ||
=== Specifications === | === Specifications === | ||
Line 12: | Line 19: | ||
| '''Weight''' || approximately 183g | | '''Weight''' || approximately 183g | ||
|- | |- | ||
| '''Cable Length''' || Cord length: 200cm approximately | | '''[http://en.wikipedia.org/wiki/USB#Cabling Cable Length]''' || Cord length: 200cm approximately | ||
See [http://ps4eye.tumblr.com/post/81377229916/extending-the-ps4-camera-cable extending the ps4 camera cable] | |||
|- | |- | ||
| '''[[Connectors|Connection Type]]''' || PS4 dedicated connector [[AUX]] (USB 3.0-derived) | | '''[[Connectors|Connection Type]]''' || PS4 dedicated connector [[AUX]] ([[USB_3.0|USB 3.0]]-derived) | ||
|- | |- | ||
| '''[http://en.wikipedia.org/wiki/Focus_%28geometry%29 Capture Range]''' || 30cm - '''∞''' | | '''[http://en.wikipedia.org/wiki/Focus_%28geometry%29 Capture Range]''' || 30cm - '''∞''' | ||
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| '''[http://en.wikipedia.org/wiki/Field_of_view Field of view (FOV)]''' || 85{{degree}} | | '''[http://en.wikipedia.org/wiki/Field_of_view Field of view (FOV)]''' || 85{{degree}} | ||
|- | |- | ||
| '''Video Format''' || RAW16, [http://en.wikipedia.org/wiki/YUV YUV]422/8 ( | | '''Video Format''' || RAW16/RAW8, [http://en.wikipedia.org/wiki/YUV YUV]422/[http://en.wikipedia.org/wiki/YUV YUV]8 (greyscale) | ||
|- | |- | ||
| '''[http://en.wikipedia.org/wiki/Frame_rate Video Frame Rate]''' || | | '''[http://en.wikipedia.org/wiki/Frame_rate Video Frame Rate]''' || | ||
{| class="wikitable sortable" | |||
|- | |||
! resolution !! aspectratio !! framerate || remarks | |||
|- | |||
| 1280x800 || 16:10 || 7.5, 15, 30 or 60fps || [http://en.wikipedia.org/wiki/Graphics_display_resolution#1280x800 WXGA] | |||
|- | |||
| 640x400 || 16:10 || 7.5, 15, 30, 60 or 120fps || 1/4<sup>th</sup> WXGA | |||
|- | |- | ||
| '''[http://en.wikipedia.org/wiki/Color_depth Color depth] || 12 | | 320x200 || 16:10 || 7.5, 15, 30, 60, 120 or 240fps || 1/16<sup>th</sup> WXGA | ||
|- | |||
| 160x100 || 16:10 || 7.5, 15, 30, 60, 120 or 240fps || 1/64<sup>th</sup> WXGA | |||
|- | |||
|} | |||
|- | |||
| '''[http://en.wikipedia.org/wiki/Color_depth Color depth] || 12-bit tonal gradation (=4096 tonal levels) | |||
|- | |- | ||
| '''[http://en.wikipedia.org/wiki/Microphone Microphone]''' || 4 Channel [http://en.wikipedia.org/wiki/Microphone_array Microphone Array] | | '''[http://en.wikipedia.org/wiki/Microphone Microphone]''' || 4 Channel [http://en.wikipedia.org/wiki/Microphone_array Microphone Array] | ||
|- | |||
| Programmable settings || | |||
* [http://en.wikipedia.org/wiki/Exposure_%28photography%29 Exposure/Gain] (RAW16/RAW8 only, range depending on framerate) | |||
* [http://en.wikipedia.org/wiki/Color_balance White balance] | |||
* [http://en.wikipedia.org/wiki/Gamma_correction Gamma] | |||
* [http://en.wikipedia.org/wiki/Colorfulness Saturation] | |||
* [http://en.wikipedia.org/wiki/Contrast_%28vision%29 Contrast] | |||
* [http://en.wikipedia.org/wiki/Acutance#Sharpness Sharpness] | |||
* [http://en.wikipedia.org/wiki/Hue Hue] | |||
|- | |- | ||
|} | |} | ||
The [[PlayStation 4 Camera]] runs without user login (kernel/system device?) and depends for many of its system functions on the [[APU]] | The [[PlayStation 4 Camera]] runs without user login (kernel/system device?) and depends for many of its system functions on the [[APU]], using a tripple buffering system | ||
==== Available functions ==== | |||
* photo, video | * photo, video | ||
* [[Phoneme|voice commands]] (available as well with an [[Earset|earset]] with microphone) | |||
* depth calculation/imaging | * depth calculation/imaging | ||
* pad, move, face, head and hand recognition/tracking | * pad, move, face, head and hand recognition/tracking | ||
* one of the cameras can be used for generating the video image, | * one of the cameras can be used for generating the video image, while the other used for motion tracking. | ||
==== Hardware review ==== | |||
<imagemap> | |||
File:PS4-Camera-diagram.jpg|350px|thumb|right|Ps4 Camera diagram | |||
</imagemap> | |||
*'''OV580''': Back chip connected to [[Aux]] port is labeled OV00580-B21G-1C. The OmniVision 580 {{G|ASIC}} is not publicy documented (without signing a NDA with Omnivision), so it seems to have been made specially for Sony (other companies using it are Mantis Vision and LeapMotion) out of the [http://www.ovt.com/products/ip_table.php 500/600 serie] of processors. | |||
others Omnivision USB bridge solutions: PlayStation EyeToy(OV519) and [http://www.psdevwiki.com/ps3/PlayStation_Eye PlayStation Eye] (OV534). | |||
*'''OV9713''': The 1-megapixel [http://en.wikipedia.org/wiki/Image_sensor Image Sensors] are two CMOS OV9713. | |||
*'''AK5703''': The Front chip connected to microphone array, labeled 5703 324A, is a 4-channel 24-bit '''A'''nalog-to-'''d'''igital (A/D) converter packaged in a space-saving 28-pin {{G|QFN}} package. Datasheet is available [http://www.akm.com/akm/en/file/datasheet/AK5703EN.pdf here] and [http://www.akm.com/page.jsp?id=230677 here.] | |||
*'''4g51a''': {{G|EEPROM}} is labeled as 4g51a. It contains the initial configuration for PlayStation 4 Camera. | |||
=== | === Gallery === | ||
{{Anchored|Playstation 4 Camera teardown pictures}} | |||
<gallery> | <gallery> | ||
ps4-camera-0.jpg|PS4 Camera - picture 0 | ps4-camera-0.jpg|PS4 Camera - picture 0 | ||
Line 69: | Line 97: | ||
ps4-camera-4.png|PS4 Camera - picture 4 | ps4-camera-4.png|PS4 Camera - picture 4 | ||
</gallery> | </gallery> | ||
{{Anchored|Pre E3 Playstation 4 Camera pictures}} | |||
Mouseover for different pictures. | |||
{| class="wikitable" | |||
! Front || Side | |||
|- | |||
|{{HoverImage | |||
|PS4_Camera_01.jpg|PS4_Camera_02.jpg| | |||
|thumb|300px| | |||
| | |||
PS4 Camera - pic1| | |||
PS4 Camera - pic2}} | |||
|| | |||
{{HoverImage | |||
|PS4_Camera_03.jpg|PS4_Camera_04.jpg| | |||
|thumb|300px| | |||
| | |||
PS4 Camera - pic3| | |||
PS4 Camera - pic4}} | |||
|} | |||
{| class="wikitable" | |||
! Front || Side | |||
|- | |||
|{{HoverImage | |||
|PS4_Camera_05.jpg|PS4_Camera_06.jpg| | |||
|thumb|300px| | |||
| | |||
PS4 Camera - pic5| | |||
PS4 Camera - pic6}} | |||
|| | |||
{{HoverImage | |||
|PS4_Camera_07.jpg|PS4_Camera_08.jpg| | |||
|thumb|300px| | |||
| | |||
PS4 Camera - pic7| | |||
PS4 Camera - pic8}} | |||
|} | |||
=== Videos === | === Videos === | ||
Line 77: | Line 144: | ||
(The C-Note Files - Episode 13: Tutorial - PS4 Voice Recognition) | (The C-Note Files - Episode 13: Tutorial - PS4 Voice Recognition) | ||
=== External references | == Analysis == | ||
*[[PS4cam-USB|Communication USB]] | |||
== Project == | |||
* PS4 Camera on linux/OSX: https://github.com/ps4eye/ps4eye / http://ps4eye.tumblr.com/ | |||
* https://github.com/bigboss-ps3dev/PS4EYECam/ / http://bigboss-eyetoy.blogspot.co.uk/2014/09/ps4eyecam-released.html | |||
<small>(The PS4 camera is USB 3.0 only and is not compatible with USB 2.0 systems. See also [[Aux|AUX page]])</small> | |||
== External references == | |||
* http://ps4eye.tumblr.com/ | * http://ps4eye.tumblr.com/ | ||
* https://twitter.com/psxdev | |||
=== Generic === | |||
* http://en.wikipedia.org/wiki/Computer_stereo_vision | * http://en.wikipedia.org/wiki/Computer_stereo_vision | ||
* [http://www.ti.com/general/docs/lit/getliterature.tsp?literatureNumber=spry199&fileType=pdf Gesture recognition: Enabling natural interactions with electronic] | * [http://www.ti.com/general/docs/lit/getliterature.tsp?literatureNumber=spry199&fileType=pdf Gesture recognition: Enabling natural interactions with electronic] | ||
* [http://www.softkinetic.com/AboutUs/NewsEvents/ArticleView/tabid/562/ArticleId/312/language/en-US/NEWS-SoftKinetic-To-Bring-Gesture-Recognition-Technology-To-Video-Games-On-PlayStation-4.aspx Softkinetic Patent:] | * [http://www.softkinetic.com/AboutUs/NewsEvents/ArticleView/tabid/562/ArticleId/312/language/en-US/NEWS-SoftKinetic-To-Bring-Gesture-Recognition-Technology-To-Video-Games-On-PlayStation-4.aspx Softkinetic Patent:] [https://www.google.co.uk/patents/US8517834 Computer video-game system with body position detector] | ||
[https://www.google.co.uk/patents/US8517834 Computer | |||
{{Peripherals}} | {{Peripherals}} | ||
<noinclude>[[Category:Main]]</noinclude> | <noinclude>[[Category:Main]]</noinclude> |
Latest revision as of 19:13, 31 January 2023
This article is marked for rewrite/restructuring in proper wiki format. You can help PS4 Developer wiki by editing it. |
Playstation 4 Camera[edit | edit source]
See also Discussion page
RRA filing: http://rra.go.kr/board/device/view.jsp?app_no=201317100000152603 22 August 2013
Specifications[edit | edit source]
Overview of Technical Specifications | |||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Product Code | CUH-ZEY1 | ||||||||||||||||||||
External Dimension | approximately 186mm x 27mm x 27mm (height x width x depth) | ||||||||||||||||||||
Weight | approximately 183g | ||||||||||||||||||||
Cable Length | Cord length: 200cm approximately | ||||||||||||||||||||
Connection Type | PS4 dedicated connector AUX (USB 3.0-derived) | ||||||||||||||||||||
Capture Range | 30cm - ∞ | ||||||||||||||||||||
Camera lens | Dual camera (move like) | ||||||||||||||||||||
Aperture | f/2.0 /fixed focus | ||||||||||||||||||||
Field of view (FOV) | 85° | ||||||||||||||||||||
Video Format | RAW16/RAW8, YUV422/YUV8 (greyscale) | ||||||||||||||||||||
Video Frame Rate |
| ||||||||||||||||||||
Color depth | 12-bit tonal gradation (=4096 tonal levels) | ||||||||||||||||||||
Microphone | 4 Channel Microphone Array | ||||||||||||||||||||
Programmable settings |
|
The PlayStation 4 Camera runs without user login (kernel/system device?) and depends for many of its system functions on the APU, using a tripple buffering system
Available functions[edit | edit source]
- photo, video
- voice commands (available as well with an earset with microphone)
- depth calculation/imaging
- pad, move, face, head and hand recognition/tracking
- one of the cameras can be used for generating the video image, while the other used for motion tracking.
Hardware review[edit | edit source]
- OV580: Back chip connected to Aux port is labeled OV00580-B21G-1C. The OmniVision 580 ASIC is not publicy documented (without signing a NDA with Omnivision), so it seems to have been made specially for Sony (other companies using it are Mantis Vision and LeapMotion) out of the 500/600 serie of processors.
others Omnivision USB bridge solutions: PlayStation EyeToy(OV519) and PlayStation Eye (OV534).
- OV9713: The 1-megapixel Image Sensors are two CMOS OV9713.
- AK5703: The Front chip connected to microphone array, labeled 5703 324A, is a 4-channel 24-bit Analog-to-digital (A/D) converter packaged in a space-saving 28-pin QFN package. Datasheet is available here and here.
- 4g51a: EEPROM is labeled as 4g51a. It contains the initial configuration for PlayStation 4 Camera.
Gallery[edit | edit source]
Playstation 4 Camera teardown pictures
Pre E3 Playstation 4 Camera pictures
Mouseover for different pictures.
Front | Side |
---|---|
Front | Side |
---|---|
Videos[edit | edit source]
(The C-Note Files - Episode 12: Tutorial - PS4 Face Recognition)
(The C-Note Files - Episode 13: Tutorial - PS4 Voice Recognition)
Analysis[edit | edit source]
Project[edit | edit source]
- PS4 Camera on linux/OSX: https://github.com/ps4eye/ps4eye / http://ps4eye.tumblr.com/
- https://github.com/bigboss-ps3dev/PS4EYECam/ / http://bigboss-eyetoy.blogspot.co.uk/2014/09/ps4eyecam-released.html
(The PS4 camera is USB 3.0 only and is not compatible with USB 2.0 systems. See also AUX page)
External references[edit | edit source]
Generic[edit | edit source]
- http://en.wikipedia.org/wiki/Computer_stereo_vision
- Gesture recognition: Enabling natural interactions with electronic
- Softkinetic Patent: Computer video-game system with body position detector