PlayStation 4 Camera: Difference between revisions
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{{Wikify}} | |||
== Playstation 4 Camera == | == Playstation 4 Camera == | ||
See also {{talk}} page | See also {{talk}} page | ||
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* depth calculation/imaging | * depth calculation/imaging | ||
* pad, move, face, head and hand recognition/tracking | * pad, move, face, head and hand recognition/tracking | ||
* one of the cameras can be used for generating the video image, | * one of the cameras can be used for generating the video image, while the other used for motion tracking. | ||
==== Hardware review ==== | ==== Hardware review ==== | ||
*Back chip connected to [[Aux]] port is labeled OV00580-B21G-1C. The OmniVision 580 {{G|ASIC}} is not documented, so it seems to have been made specially for Sony out of the [http://www.ovt.com/products/ip_table.php 500/600 serie] of processors. | <imagemap> | ||
File:PS4-Camera-diagram.jpg|350px|thumb|right|Ps4 Camera diagram | |||
</imagemap> | |||
*'''OV580''': Back chip connected to [[Aux]] port is labeled OV00580-B21G-1C. The OmniVision 580 {{G|ASIC}} is not publicy documented (without signing a NDA with Omnivision), so it seems to have been made specially for Sony (other companies using it are Mantis Vision and LeapMotion) out of the [http://www.ovt.com/products/ip_table.php 500/600 serie] of processors. | |||
others Omnivision USB bridge solutions: PlayStation EyeToy(OV519) and [http://www.psdevwiki.com/ps3/PlayStation_Eye PlayStation Eye] (OV534). | |||
*The 1-megapixel Image Sensors | *'''OV9713''': The 1-megapixel [http://en.wikipedia.org/wiki/Image_sensor Image Sensors] are two CMOS OV9713. | ||
*Front chip connected to microphone array, labeled | *'''AK5703''': The Front chip connected to microphone array, labeled 5703 324A, is a 4-channel 24-bit '''A'''nalog-to-'''d'''igital (A/D) converter packaged in a space-saving 28-pin {{G|QFN}} package. Datasheet is available [http://www.akm.com/akm/en/file/datasheet/AK5703EN.pdf here] and [http://www.akm.com/page.jsp?id=230677 here.] | ||
*{{G|EEPROM}} is | *'''4g51a''': {{G|EEPROM}} is labeled as 4g51a. It contains the initial configuration for PlayStation 4 Camera. | ||
=== Gallery === | === Gallery === | ||
{{Anchored|Playstation 4 Camera teardown pictures}} | |||
<gallery> | |||
ps4-camera-0.jpg|PS4 Camera - picture 0 | |||
ps4-camera-1.png|PS4 Camera - picture 1 | |||
ps4-camera-2.png|PS4 Camera - picture 2 | |||
ps4-camera-3.png|PS4 Camera - picture 3 | |||
ps4-camera-4.png|PS4 Camera - picture 4 | |||
</gallery> | |||
{{Anchored|Pre E3 Playstation 4 Camera pictures}} | {{Anchored|Pre E3 Playstation 4 Camera pictures}} | ||
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PS4 Camera - pic8}} | PS4 Camera - pic8}} | ||
|} | |} | ||
=== Videos === | === Videos === |
Latest revision as of 19:13, 31 January 2023
This article is marked for rewrite/restructuring in proper wiki format. You can help PS4 Developer wiki by editing it. |
Playstation 4 Camera[edit | edit source]
See also Discussion page
RRA filing: http://rra.go.kr/board/device/view.jsp?app_no=201317100000152603 22 August 2013
Specifications[edit | edit source]
Overview of Technical Specifications | |||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Product Code | CUH-ZEY1 | ||||||||||||||||||||
External Dimension | approximately 186mm x 27mm x 27mm (height x width x depth) | ||||||||||||||||||||
Weight | approximately 183g | ||||||||||||||||||||
Cable Length | Cord length: 200cm approximately | ||||||||||||||||||||
Connection Type | PS4 dedicated connector AUX (USB 3.0-derived) | ||||||||||||||||||||
Capture Range | 30cm - ∞ | ||||||||||||||||||||
Camera lens | Dual camera (move like) | ||||||||||||||||||||
Aperture | f/2.0 /fixed focus | ||||||||||||||||||||
Field of view (FOV) | 85° | ||||||||||||||||||||
Video Format | RAW16/RAW8, YUV422/YUV8 (greyscale) | ||||||||||||||||||||
Video Frame Rate |
| ||||||||||||||||||||
Color depth | 12-bit tonal gradation (=4096 tonal levels) | ||||||||||||||||||||
Microphone | 4 Channel Microphone Array | ||||||||||||||||||||
Programmable settings |
|
The PlayStation 4 Camera runs without user login (kernel/system device?) and depends for many of its system functions on the APU, using a tripple buffering system
Available functions[edit | edit source]
- photo, video
- voice commands (available as well with an earset with microphone)
- depth calculation/imaging
- pad, move, face, head and hand recognition/tracking
- one of the cameras can be used for generating the video image, while the other used for motion tracking.
Hardware review[edit | edit source]
- OV580: Back chip connected to Aux port is labeled OV00580-B21G-1C. The OmniVision 580 ASIC is not publicy documented (without signing a NDA with Omnivision), so it seems to have been made specially for Sony (other companies using it are Mantis Vision and LeapMotion) out of the 500/600 serie of processors.
others Omnivision USB bridge solutions: PlayStation EyeToy(OV519) and PlayStation Eye (OV534).
- OV9713: The 1-megapixel Image Sensors are two CMOS OV9713.
- AK5703: The Front chip connected to microphone array, labeled 5703 324A, is a 4-channel 24-bit Analog-to-digital (A/D) converter packaged in a space-saving 28-pin QFN package. Datasheet is available here and here.
- 4g51a: EEPROM is labeled as 4g51a. It contains the initial configuration for PlayStation 4 Camera.
Gallery[edit | edit source]
Playstation 4 Camera teardown pictures
Pre E3 Playstation 4 Camera pictures
Mouseover for different pictures.
Front | Side |
---|---|
Front | Side |
---|---|
Videos[edit | edit source]
(The C-Note Files - Episode 12: Tutorial - PS4 Face Recognition)
(The C-Note Files - Episode 13: Tutorial - PS4 Voice Recognition)
Analysis[edit | edit source]
Project[edit | edit source]
- PS4 Camera on linux/OSX: https://github.com/ps4eye/ps4eye / http://ps4eye.tumblr.com/
- https://github.com/bigboss-ps3dev/PS4EYECam/ / http://bigboss-eyetoy.blogspot.co.uk/2014/09/ps4eyecam-released.html
(The PS4 camera is USB 3.0 only and is not compatible with USB 2.0 systems. See also AUX page)
External references[edit | edit source]
Generic[edit | edit source]
- http://en.wikipedia.org/wiki/Computer_stereo_vision
- Gesture recognition: Enabling natural interactions with electronic
- Softkinetic Patent: Computer video-game system with body position detector