PlayStation 4 Camera: Difference between revisions
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| '''[http://en.wikipedia.org/wiki/Field_of_view Field of view (FOV)]''' || 85{{degree}} | | '''[http://en.wikipedia.org/wiki/Field_of_view Field of view (FOV)]''' || 85{{degree}} | ||
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| '''Video Format''' || | | '''Video Format''' || RAW16, [http://en.wikipedia.org/wiki/YUV YUV]422/8 (uncompressed) | ||
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| '''[http://en.wikipedia.org/wiki/Frame_rate Video Frame Rate]''' || | | '''[http://en.wikipedia.org/wiki/Frame_rate Video Frame Rate]''' || |
Revision as of 16:13, 1 January 2014
Playstation 4 Camera
Specifications
Overview of Technical Specifications | |
---|---|
Product Code | CUH-ZEY1 |
External Dimension | approximately 186mm x 27mm x 27mm (height x width x depth) |
Weight | approximately 183g |
Cable Length | Cord length: 200cm approximately |
Connection Type | PS4 dedicated connector AUX (USB 3.0-derived) |
Capture Range | 30cm - ∞ |
Camera lens | Dual camera (move like) |
Aperture | f/2.0 /fixed focus |
Field of view (FOV) | 85° |
Video Format | RAW16, YUV422/8 (uncompressed) |
Video Frame Rate |
|
Color depth | 12 bits per pixel (bpp) |
Microphone | 4 Channel Microphone Array |
The PlayStation 4 Camera runs without user login (kernel/system device?) and depends for many of its system functions on the APU
Available functions:
- photo, video
- depth calculation/imaging
- pad, move, face, head and hand recognition/tracking
- one of the cameras can be used for generating the video image, with the other used for motion tracking.
Back chip connected to Aux port is labeled OV00580-B21G-1C. The OmniVision 580 ASIC is not documented, so it seems it was made specially for Sony out of the 500/600 serie (none of them featuring USB 3.0, see external reference).
Front chip connected to microphone array is labeled 5703 324A.
Pre E3 Playstation 4 Camera pictures
PS4 Camera teardown pictures
Videos
(The C-Note Files - Episode 12: Tutorial - PS4 Face Recognition)
(The C-Note Files - Episode 13: Tutorial - PS4 Voice Recognition)
External references
Generic
- http://en.wikipedia.org/wiki/Computer_stereo_vision
- Gesture recognition: Enabling natural interactions with electronic
- Softkinetic Patent:
Computer videogame system with body position detector