Editing PlayGo

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== Description ==
PlayGo (by using a [[CXD90025G|secondary custom chip]]) allows immediate start of [[Game_Titles|supported games]], with only the need of the first [[PLAYGO-CHUNK.DAT|chunk]] of game data. The following chunks are downloaded/installed independant of the [[APU|mainprocessor]] and relinked/copied when complete. Order of chunks can be rearranged as game progresses (e.g. user takes a different road in game, thus requiring different maps/data). There seem to be a maximum of 100 chunks, with no limit of size.
PlayGo (by using a [[CXD90025G|secondary custom chip]]) allows immediate start of [[Game_Titles|supported games]], with only the need of the first [[PLAYGO-CHUNK.DAT|chunk]] of game data. The following chunks are downloaded/installed independant of the [[APU|mainprocessor]] and relinked/copied when complete. Order of chunks can be rearranged as game progresses (e.g. user takes a different road in game, thus requiring different maps/data). There seem to be a maximum of 100 chunks, with no limit of size.


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Killzone: Shadow Fall supports the PS4's PlayGo functionality, allowing players get gaming before the whole game (39.7GB ) is downloaded, but it's been confirmed that this initial download is still a sizeable 7.5GB.
Killzone: Shadow Fall supports the PS4's PlayGo functionality, allowing players get gaming before the whole game (39.7GB ) is downloaded, but it's been confirmed that this initial download is still a sizeable 7.5GB.
== File Usage ==
{| class="wikitable sortable"
|-
! File !! Usage
|-
| [[PLAYGO-CHUNK.DAT|playgo-chunk.dat]] || PlayGo Chunk data content
|-
| [[PLAYGO-CHUNK.SHA|playgo-chunk.sha]] || PlayGo Chunk data authentication
|-
| [[PLAYGO-MANIFEST.XML|playgo-manifest.xml]] || PlayGo descriptive XML UTF-8
|-
|}




{{Software}}
{{Software}}
{{File Formats}}
<noinclude>[[Category:Main]]</noinclude>
<noinclude>[[Category:Main]]</noinclude>
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