Editing PlayGo
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Image:PlayGo_By_StarMelter.png|200px|thumb|PlayGo illustrated at | Image:PlayGo_By_StarMelter.png|200px|thumb|PlayGo illustrated at 2013 | ||
default [[CXD90025G|secondary custom chip]] | default [[CXD90025G|secondary custom chip]] | ||
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PlayGo (by using a [[CXD90025G|secondary custom chip]]) allows immediate start of [[Game_Titles|supported games]], with only the need of the first [[PLAYGO-CHUNK.DAT|chunk]] of game data. The following chunks are downloaded/installed independant of the mainprocessor and relinked/copied when complete. Order of chunks can be rearranged as game progresses (e.g. user takes a different road in game, thus requiring different maps/data). There seem to be a maximum of 100 chunks, with no limit of size. | |||
PlayGo (by using a [[CXD90025G|secondary custom chip]]) allows immediate start of [[Game_Titles|supported games]], with only the need of the first [[PLAYGO-CHUNK.DAT|chunk]] of game data. The following chunks are downloaded/installed independant of the | |||
If users prefer to play their game directly from disc, PS4 will install data to the | If users prefer to play their game directly from disc, PS4 will install data to the hard drive during play. | ||
Similarly, [[System Firmware|system updates]] are downloaded seamlessly in the background without interruption. | Similarly, [[System Firmware|system updates]] are downloaded seamlessly in the background without interruption. | ||
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Killzone: Shadow Fall supports the PS4's PlayGo functionality, allowing players get gaming before the whole game (39.7GB ) is downloaded, but it's been confirmed that this initial download is still a sizeable 7.5GB. | Killzone: Shadow Fall supports the PS4's PlayGo functionality, allowing players get gaming before the whole game (39.7GB ) is downloaded, but it's been confirmed that this initial download is still a sizeable 7.5GB. | ||
{{Software}} | {{Software}} | ||
<noinclude>[[Category:Main]]</noinclude> | <noinclude>[[Category:Main]]</noinclude> |