Editing PUP
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PUP | PUP are the file format of the PSP, PS3, PSVita and PS4 system firmware update packages. | ||
They embed the OS, the syscon firmware, the WIFI, BT firmware, and on PS4 the EAP firmware. | |||
PS4 | PS4 PUP is special because it embeds single other PUPs. | ||
== PS4 PUP layout == | |||
Have a feeling the header for the new PS4 PUPs ends with a LZMA dictionary and file size… (ie a normal lzma header without the properties byte) anyone else done research into that? As in: | |||
<source lang="c">struct PUPPS4Header { | |||
uint32_t magic; // PS4PUPMAGIC "\x4F\x15\x3D\x1D" | |||
uint16_t version; // Big Endian (??) | |||
uint16_t unknownOne; | |||
<source lang="c"> | uint16_t unknownTwo; | ||
struct | uint16_t unknownThree; | ||
uint32_t magic; | uint32_t dictSize; // LE afaics | ||
uint16_t version; | uint32_t uncompressedSize; // LE afaics | ||
uint16_t | }</source> | ||
-- [[User:Johndrinkwater|Johndrinkwater]] ([[User talk:Johndrinkwater|talk]]) 19:31, 28 May 2014 (EDT) | |||
uint16_t | |||
uint16_t | |||
uint32_t | |||
uint32_t | |||
} | |||
</source> | |||