Editing Error Codes

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<div style="float:right">[[File:Report Problem.png|200px|thumb|left|Error Code shown in the 'Report Problem' screen]]</div>
<div style="float:right">[[File:Report Problem.png|200px|thumb|left|Error Code shown in the 'Report Problem' screen]]</div>


== Page definition and crossreference ==
Here you can post all the known PS4 errors.
Here you can post all the known PS4 errors.


[http://www.psdevwiki.com/ps3/Error_Codes PS3] / [http://www.psdevwiki.com/vita/index.php?title=Error_Codes PS Vita] / [http://errorcodespro.com/ultimate-ps4-error-code-list/ PS4 Error] equivalent pages for crossreference.
[http://www.psdevwiki.com/ps3/Error_Codes PS3] / [http://www.vitadevwiki.com/index.php?title=Error_Codes PS Vita] equivalent pages for crossreference.


== Error Code Structure ==
The errors that occur in libraries included in the SDK and in the system software are each allocated a hexadecimal error code with a macro constant for handling by applications, as well as a short error code to display for users.


Macro constant          | Hexadecimal Error Code | Short Error Code
SCE_KERNEL_ERROR_ENOENT | 0x80020002            | CE-30002-5
The error codes returned by libraries and the system software are hexadecimal error codes. The hexadecimal error codes are 32-bit negative numbers with the upper 16 bits representing the library or module where the error occurred.
Short error codes are character strings consisting of a two letter facility group ("CE", "NW", "NP", etc.) and a 5+1 digit short error number connected by hyphens.
Short Error Code | Facility Group | Short Error Number
CE-30002-5      | CE            | 30002-5
Exceptional errors that are not allocated a short error number will be displayed for users as short error codes using "E" and the hexadecimal error code connected by a hyphen.
Short Error Code | Facility Group | Hexadecimal Error Code
E-80000000      | E              | 80000000
== Error History ==
[System] > [Error History] contains the last 100 errors
[System] > [Error History] contains the last 100 errors


When the console encounters an error, the crash reporter sends a 74 byte tcp packet and then retrieves a config file pertaining to the crash. Upon sending the 74 byte tcp packet, the software has regained full control/operational stability and has fully recovered from the crash. By comparing the timestamps of the systems error logs with the 74 byte packet and examining the traffic during the crash,one can infer what's occurring during the crash and also accurately determine when the software has recovered from the crash.
When the console encounters an error, the crash reporter sends a 74 byte tcp packet and then retrieves a config file pertaining to the crash. Upon sending the 74 byte tcp packet, the software has regained full control/operational stability and has fully recovered from the crash. By comparing the timestamps of the systems error logs with the 74 byte packet and examining the traffic during the crash,one can infer what's occurring during the crash and also accurately determine when the software has recovered from the crash.


== Errorcode / Returncode lists ==
== Error code ==
A measly list can be found at : https://support.us.playstation.com/app/answers/detail/a_id/5111 (which should be fully covered here anyhow)


=== C0 ===
=== C0 ===
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{{CD}}
{{CD}}


=== CE - Common Errors ===
=== CE ===
{{CE}}
{{CE}}


=== E - Exception ===
=== E ===
{{E}}
{{E}}


=== NP - PlayStation Network/Shop ===
=== NP ===
{{NP}}
{{NP}}
error has occurred (np-39232-9)


=== NW - NetWork ===
=== NW ===
{{NW}}
{{NW}}


=== SU - Software Update ===
=== SU ===
{{SU}}
{{SU}}


=== WC - Web Client ===
=== WV ===
{{WC}}
 
=== WS - Web {{unknown|Server}} ===
{{WS}}
 
=== WV - Web View ===
{{WV}}
{{WV}}


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