Editing Error Codes
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<div style="float:right">[[File:Report Problem.png|200px|thumb|left|Error Code shown in the 'Report Problem' screen]]</div> | <div style="float:right">[[File:Report Problem.png|200px|thumb|left|Error Code shown in the 'Report Problem' screen]]</div> | ||
Here you can post all the known PS4 errors. | Here you can post all the known PS4 errors. | ||
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E-80000000 | E | 80000000 | E-80000000 | E | 80000000 | ||
[System] > [Error History] contains the last 100 errors | [System] > [Error History] contains the last 100 errors | ||
When the console encounters an error, the crash reporter sends a 74 byte tcp packet and then retrieves a config file pertaining to the crash. Upon sending the 74 byte tcp packet, the software has regained full control/operational stability and has fully recovered from the crash. By comparing the timestamps of the systems error logs with the 74 byte packet and examining the traffic during the crash,one can infer what's occurring during the crash and also accurately determine when the software has recovered from the crash. | When the console encounters an error, the crash reporter sends a 74 byte tcp packet and then retrieves a config file pertaining to the crash. Upon sending the 74 byte tcp packet, the software has regained full control/operational stability and has fully recovered from the crash. By comparing the timestamps of the systems error logs with the 74 byte packet and examining the traffic during the crash,one can infer what's occurring during the crash and also accurately determine when the software has recovered from the crash. | ||
== | == Error code == | ||
=== C0 === | === C0 === |