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<div style="float:right">[[File:PS4 - Xbone - next to each other.jpg|200px|thumb|left|PS4 - Xbone - next to each other]]<br />[[File:PS4-ready-for-use.jpg|200px|thumb|left|PS4 ready for use]]<br />[[File:PS4box-angle.png|200px|thumb|left|PlayStation4 - box angle]]<br />[[File:PS4 with DualShock4 quickstartguide Earset USB-cable HDMI-cable and powercable.jpg|200px|thumb|left|PlayStation4 with DualShock4 quickstartguide Earset USB-cable HDMI-cable and powercable]]<br />[[File:PS4-firstlook.jpg|200px|thumb|left|PlayStation4 - first look]]<br />[[File:PS4-secondlook.jpg|200px|thumb|left|PlayStation4 - second look]]<br />[[File:PS4 Console.png|200px|thumb|left|PlayStation4 - console and controller]]<br />[[File:PS4 logo.png|200px|thumb|left|PS4 logo]]<br />[[File:PS4 colorlogo.jpg|200px|thumb|left|PS4 colorlogo]]</div>
== Console ==
=== Product Code ===
Release model product code: [[CUH-1000A]]
=== Specifications ===
* size: 30.5cm x 27.5cm x 5.3cm
==== APU ====
* Main Processor ([http://en.wikipedia.org/wiki/AMD_Accelerated_Processing_Unit APU]):
** CPU: low-power [http://en.wikipedia.org/wiki/X86-64 x86-64] [http://en.wikipedia.org/wiki/AMD AMD] "[http://en.wikipedia.org/wiki/Jaguar_(microarchitecture) Jaguar]", 28nm, 8 cores at 1,6GHz
** GPU: AMD's Graphics Core Next : [http://en.wikipedia.org/wiki/Radeon Radeon] HD 7850 based graphics engine with 18 Compute Units = 1152 GPU cores -> peak shader throughput = 1.84 TFLOPS
::{| class="wikitable"
|-
!  !! PS4 !! Xbox One !! WiiU !! PC: <br />Tesla K80 !! PC: <br />GeForce GTX 790 !! PC: <br />Radeon HD 8970 !! Notes
|-
| style="text-align:right;" | '''Compute Units''' || style="text-align:center;" | 18 || style="text-align:center;" | 12 || style="text-align:center;" | 5 || style="text-align:center;" | 96 || style="text-align:center;" | 96 || style="text-align:center;" | 32 ||
|-
| style="text-align:right;" | '''Unified Shaders''' || style="text-align:center;" | 1152 || style="text-align:center;" | 768 || style="text-align:center;" | 320 || style="text-align:center;" | 4992 || style="text-align:center;" | 4992 || style="text-align:center;" | 2048 ||
|-
| style="text-align:right;" | '''Texture Mapping Units TMU''' || style="text-align:center;" | 72 || style="text-align:center;" | 48 || style="text-align:center;" | 16 || style="text-align:center;" |  || style="text-align:center;" |  || style="text-align:center;" |  ||
|-
| style="text-align:right;" | '''Render Output Units ROP''' || style="text-align:center;" | 32 || style="text-align:center;" | 16 || style="text-align:center;" | 8 || style="text-align:center;" | 416 || style="text-align:center;" | 480 || style="text-align:center;" |  ||
|-
| style="text-align:right;" | '''peak shader throughput (TFLOPS)''' || style="text-align:center;" | 1.84 || style="text-align:center;" | 1.23 || style="text-align:center;" | 0.351 || style="text-align:center;" | 2.9 (SP) / 8 (DP) || style="text-align:center;" |  || style="text-align:center;" | 4.3 ||
|-
|}
'''notes:'''
* there was some mention of 30K polygon count in historical reference of how detailed the renderings will be, but if you crosscheck it with [http://forum.lowpolyworkshop.com/topic/9130085/2/ other references] it is just empty marketing phrasing.
* http://www.videogamer.com/news/microsoft_outlines_performance_difference_between_xbox_one_and_ps4.html
* http://en.wikipedia.org/wiki/Comparison_of_AMD_graphics_processing_units
==== Memory ====
* Memory
** Controller : 40 bits per channel, with 8bit error correcting (32bit RAW)
** Modules: 8GB unified [http://en.wikipedia.org/wiki/GDDR5 GDDR5] RAM at 5500MHz in ?x?=256bit configuration / 8x32bit channels -> 176Gbit/s bandwidth
** note: 2.5GB of RAM will be reserved/used by the system, leaving 4.5GB for Content/Games and 1GB of Flexible memory.
::{| class="wikitable"
|-
!  !! PS4 !! Xbox One !! WiiU !! Notes
|-
| style="text-align:right;" | Total size || style="text-align:center;" | 8GB || style="text-align:center;" | 8GB || style="text-align:center;" | 2GB ||
|-
| style="text-align:right;" | Address-ability || style="text-align:center;" | unified || style="text-align:center;" | unified || style="text-align:center;" | unified ||
|-
| style="text-align:right;" | Configuration / Bus-width || style="text-align:center;" | ?x?=256bit || style="text-align:center;" | 16x16bit=256bit || style="text-align:center;" | 4x16bit=64bit ||
|-
| style="text-align:right;" | Channels || style="text-align:center;" | 8x32bit || style="text-align:center;" | 4x64bit || style="text-align:center;" | ?1x64bit? ||
|-
| style="text-align:right;" | Module Type || style="text-align:center;" | GDDR5 || style="text-align:center;" | DDR3 || style="text-align:center;" | DDR3 ||
|-
| style="text-align:right;" | Speed (effective) || style="text-align:center;" | 5500 || style="text-align:center;" | 2133 || style="text-align:center;" | 1600 ||
|-
| style="text-align:right;" | Cache || style="text-align:center;" | - || style="text-align:center;" | 32MB 6-T eSRAM<br />102GBit/s || style="text-align:center;" | - ||
|-
| style="text-align:right;" | Bandwidth (Gbit/s) || style="text-align:center;" | 176 || style="text-align:center;" | 68.3 || style="text-align:center;" | 12.8 ||
|-
| style="text-align:right;" | System Reserved / Application+Game Free (GB) / Flexible Memory || style="text-align:center;" | 2.5 / 4.5 / 1 || style="text-align:center;" | 3 / 4 / - || style="text-align:center;" | 1 / 1 / - || Flexible Memory is used by games and games only, the OS cannot use it.
|-
|}
==== Southbridge ====
See [[Southbridge]].
==== Storage ====
* Harddrive storage built-in (competition Xbox One uses 2.5mm SATA 500GB HDD)
::{| class="wikitable"
|-
!  !! PS4 !! Xbox One !! WiiU !! Notes
|-
| style="text-align:right;" | Internal || style="text-align:center;" | 500GB HDD <br /> Upgradable || style="text-align:center;" | 500GB HDD <br /> Non-Removable || style="text-align:center;" | 8GB eMMC<br />&nbsp;&nbsp;&nbsp;or<br />32GB eMMC ||
|-
|}
* Optical drive, BD 6xCAV / DVD 8xCAV (8.5MB/s)
==== Connectors ====
* USB 3.0
* Auxiliary (for [http://en.wikipedia.org/wiki/PlayStation_4_Eye PlayStation 4 Eye])
* [[HDMI]] Out (competition Xbox One also features HDMI Input)
* <span style="text-decoration: line-through;">Analog-AV out (backwards compatible with ancient PS1/PS2/PS3 [[MultiAV]])</span> second pressreleases removed all mention and console presentation did not show AV_Multi connector
* Digital audio output: [[TOSLINK]] (optical)
* C7/C8 coupler? [http://en.wikipedia.org/wiki/IEC_60320#C7.2FC8_coupler]
==== Wireless / Networking ====
* [[GbLAN]] (10base-T, 100base-TX, 1000base-T)
* [[Wi-Fi]] (IEEE 802.11 b/g/n)
* [[Bluetooth]] 2.1 EDR (3mbit)
===== Wi-Fi on E3 =====
Knowing the WiiU loses connection easily with its 5GHz Wi-Fi, how does the Wi-Fi on PS4 relate on a crowded environment? :
<gallery>
File:WiFi on E3.jpg|Wi-Fi on E3 - picture by http://www.joystiq.com/2013/06/11/seen-e3-a-console-war-joke-in-wi-fi-form/
</gallery>
== "Always On" feature ==
There seem to be no requirement for a continious internet connection (ofcourse unless you want to use services that require them, like [[PSN]]/SEN, online mediaservices, share button etc.).
Same requirements as WiiU - while in the Xbox field there was some discussion about the need of it. See also : http://games.yahoo.com/blogs/plugged-in/microsoft-exec-stirs-controversy-always-xbox-twitter-tirade-173337715.html
== Comparison With PS3 Slim ==
== Comparison With PS3 Slim ==
<gallery>
<gallery>
File:PS3_PS4_Comparison_Top.jpg|PS3 vs PS4 Top
File:PS3_PS4_Comparison_Top.jpg|PS3 vs PS4 Top
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File:PS3_PS4_Comparison_Right.jpg|PS3 vs PS4 Right
File:PS3_PS4_Comparison_Right.jpg|PS3 vs PS4 Right
</gallery>
</gallery>
{{Console Information}}
<noinclude>[[Category:Main]]</noinclude>
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